Yamaha Audio SY35 User Manual

CONTENTS
VOICE COMMON...................................................3
NAME................................................................5
CONFIGURATION.............................................5
PITCH BEND.....................................................6
WHEEL (Amplitude & Pitch Modulation)...........6
AFTER TOUCH (Amplitude &
Pitch Modulation, Pitch & Level Control).......7
ENVELOPE (Attack & Release Rates).................7
RANDOM (Element, Level & Detune)................8
VOICE VECTOR.....................................................9
LEVEL SPEED (Vector Rate)...........................11
LEVEL RECORD.............................................11
LEVEL EDIT (Step, X-axis, Y-axis & Time).....11
DETUNE SPEED (Vector Rate)........................13
DETUNE RECORD..........................................13
DETUNE EDIT
(Step, X-axis, Y-axis & Time).......................13
ELEMENT TONE................................................15
WAVE TYPE....................................................17
ELEMENT COPY.............................................19
FREQUENCY SHIFT........................................19
VOLUME.........................................................20
PAN..................................................................20
VELOCITY SENSITIVITY...............................20
AFTER TOUCH SENSITIVITY........................21
TONE (FM Elements B and D Only).................21
LFO (Low Frequency Oscillator) AM Depth,
PM Depth, Type, Delay, Rate & Speed..........22
MIDI RECEIVE CHANNEL.............................36
VOLUME.........................................................36
DETUNE..........................................................37
NOTE LIMIT (Low & High)............................37
NOTE SHIFT....................................................37
UTILITY SETUP.................................................39
MASTER TUNE...............................................41
TRANSPOSE....................................................41
MEMORY CARD
(Save, Load, Format, & Bank).......................41
VOICE INITIALIZE.........................................43
MULTI INITIALIZE........................................44
MEMORY PROTECT (Internal & Card)...........45
FACTORY VOICE & MULTI RESTORE..........45
UTILITY RECALL...............................................47
VOICE RECALL (Voice or Multi)....................49
UTILITY MIDI....................................................51
MIDI ON/OFF...................................................53
BASIC RECEIVE CHANNEL...........................53
TRANSMIT CHANNEL...................................53
LOCAL CONTROL ON/OFF.............................54
MIDI PROGRAM CHANGE.............................54
MIDI CONTROL CHANGE..............................54
AFTER TOUCH ON/OFF..................................55
PITCH BEND ON/OFF......................................55
EXCLUSIVE ON/OFF.......................................55
ALL V/M TRANSMIT......................................56
1 VOICE TRANSMIT.......................................56
ELEMENT ENVELOPE.......................................25
TYPE................................................................27
ENVELOPE COPY...........................................28
DELAY (Delay Rate & Element ON/OFF).........28
INITIAL LEVEL..............................................28
ATTACK (Level & Rate)..................................29
DECAY 1 (Level & Rate)..................................29
DECAY 2 (Level & Rate)..................................29
RELEASE RATE..............................................30
LEVEL SCALING............................................30
RATE SCALING..............................................31
MULTI.................................................................33
NAME..............................................................35
EFFECT (Type & Depth)..................................35
VOICE NUMBER.............................................35
APPENDIX...........................................................57
VOICE LIST.....................................................59
MULTI LIST....................................................66
WAVEFORM LIST...........................................67
SPECIFICATIONS............................................69
ERROR MESSAGES.........................................70
INDEX.............................................................71
MIDI DATA FORMAT.....................................73
MIDI IMPLEMENTATION CHART................76
i
About This Manual
We recommend that you start by going through the Getting Started manual in
order to become familiar with the SY35 and the way it works, then you can
refer to the Feature Reference manual from time to time to get details on
functions you’ve never used before, or refresh your memory about functions
Each section of this manual has its own table of contents, so you should be
able to locate any particular function quickly and easily. Functions and refer-
The SY35 Feature Reference manual individually describes the SY35 functions in detail, providing a summary, operating procedure, and additional details for each function. It is divided into eight main sections, each describing the various functions within a particular SY35 edit or utility mode.
1. VOICE COMMON [Page 3]
2. VOICE VECTOR [Page 9]
3. ELEMENT TONE [Page 15]
4. ELEMENT ENVELOPE [Page 25]
5. MULTI [Page 33]
6. UTILITY SETUP [Page 39]
7. UTILITY RECALL [Page 47]
8. UTILITY MIDI [Page 51]
that you don’t use very often.
ences can also be located by referring to the index at the back of the manual.
ii
Feature
Reference Manual
VOICE COMMON
1
VOICE COMMON
2
VOICE COMMON
VOICE COMMON
The VOICE COMMON mode provides access to a range of parameters that affect the selected voice as a whole. Detailed programming of individual elements is provided by the ELEMENT TONE and ELEMENT ENVELOPE edit modes.
NAME............................................................................................................................ 5
CONFIGURATION......................................................................................................... 5
EFFECT (Type & Depth)............................................................................................... 5
PITCH BEND................................................................................................................. 6
WHEEL (Amplitude & Pitch Modulation)...................................................................... 6
AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control).................... 7
ENVELOPE (Attack & Release Rates)............................................................................ 7
RANDOM (Element, Level & Detune)........................................................................... 8
3
NAME
VOICE COMMON
VC>VOICE NAME
I23 Initial
Summary: Assigns a name of up to 8 characters to
the current voice.
Settings: The following characters are available for
use in voice names:
(Space) !"#¢%&'()*+,-./0123456789:;<=>?Å ABCDEFGHIJKLMNOPQRSTUVWXYZ[Á]^_« abcdefghijklmnopqrstuvwxyz“|‘Ÿ˚
CONFIGURATION
VC>CONFIGURATION
A-B-C-D
Summary: Selects the two-element (A-B) or four-
element (A-B-C-D) voice configuration.
Settings: A-B, A-B-C-D Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired configura­tion.
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the character to be changed. Use the [–1/NO] and [+1/YES] keys to select the desired character. Continue until the entire voice name has been programmed.
Details: It’s a good idea to give your voices names
that make them easily identifiable. If you’ve created a new voice that combines piano and organ elements, for example, you could call it something like “PianOrg”. When selecting characters, scrolling will pause at the beginning of each character group (capitals, lower case, numbers, and symbols).
Details: In the 2-element “A-B” configuration, ele-
ment A is AWM and element B is FM. In the 4­element “A-B-C-D” configuration elements A and B are the same as in the “A-B” configura­tion, while element C is AWM and element D is FM.
A-B: A = AWM, B = FM. A-B-C-D: A = AWM, B = FM, C = AWM, D = FM.
EFFECT (Type & Depth)
VC>VOICE EFFECT Rev Hall Dep=1
Summary: Selects one of sixteen digital effects, and
sets the depth of the selected effect for the cur­rent voice.
5
VOICE COMMON
Settings: Effect type:
Rev Hall (Reverb Hall) Rev Room (Reverb Room) Rev Plate (Reverb Plate) Rev Club (Reverb Club) Rev Metal (Reverb Metal) Delay 1 (Short Single Delay) Delay 2 (Long Delay) Delay 3 (Long Delay) Doubler (Doubler) Ping-Pong (Ping Pong Delay) Pan Ref (Panned Reflections) Early Ref (Early Reflections) Gate Rev (Gated Reverb) Dly&Rev 1 (Delay & Reverb 1) Dly&Rev 2 (Delay & Reverb 2) Dist&Rev (Distortion & Reverb)
PITCH BEND
VC@PITCH BEND
Range= 2
Summary: Sets the range of the pitch bend wheel. Settings: 0 … 12 max.* Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired pitch bend range.
Depth: 0 … 7 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the effect type or depth parameter. Use the [–1/NO] and [+1/YES] keys to select the desired effect or effect depth.
Details: Setting the depth parameter to “0” is
equivalent to turning the effect OFF. A depth setting of “7” produces the greatest effect.
Details: Each increment from “0” to “12” repre-
sents a semitone. A setting of “0” produces no pitch bend. A setting of “12” allows a maximum pitch bend of plus or minus one octave, while a setting of “4” allows a maximum pitch bend of plus or minus a major third.
* This range may be more limited in some cases.
An exclamation mark (!) will appear after the range value when the limit is reached.
WHEEL (Amplitude & Pitch Modulation)
VC@WHEEL
AM=on PM=ON
Summary: Assigns the modulation wheel to ampli-
tude and/or pitch modulation.
Settings: AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM or PM parameter. Use the [–1/NO] and [+1/YES] keys to turn the selected parameter on or off.
Details: Amplitude modulation produces a tremolo
effect while pitch modulation produced a vibrato effect. This function allows the modulation wheel to be assigned to produce either or both. This is only an “off/on” switch, however, and the maximum depth of modulation to be applied must be set using the LFO AM Depth and PM Depth parameters in the ELEMENT TONE edit mode. When the modulation wheel is assigned to amplitude or pitch modulation, LFO modulation can only be applied via the wheel. If both WHEEL and AFTER TOUCH are as­signed to modulation control, the controller via which the highest modulation level is applied will take priority when both are used simul­taneously.
6
VOICE COMMON
AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control)
VC>AFTER TOUCH
AM=on PM=on ->
Summary: Assigns keyboard after-touch to ampli-
tude modulation, pitch modulation, pitch control, or level control — or any combination of the above.
Settings: AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on Pit (Pitch Control): –12 … 0 … +12 max.* Lev (Level Control): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM, PM, Pit, or Lev parameter. The arrows at either end of the display mean that more parameters can be accessed by scrolling in the indicated direction. Use the [–1/NO] and [+1/YES] keys to turn the AM, PM, and/or Lev parameter on or off, or to select the desired Pit control range.
Details: As with the modulation wheel, amplitude
modulation produces a tremolo effect while pitch modulation produced a vibrato effect. The harder you press a key, the deeper the modulation. This is only an “off/on” switch, however, and the maximum depth of modulation to be applied must be set using the LFO AM Depth and PM Depth parameters in the ELEMENT TONE edit mode.
When after touch is assigned to amplitude or pitch modulation, LFO modulation can only be applied via after touch. The Pit parameter allows keyboard after touch to be used for note bending. The greater the key pressure the greater the amount of pitch bend. Positive values produce an upward bend when key pressure is applied, and minus values pro­duce a downward bend. Each increment from represents a semitone. A setting of “0” pro­duces no pitch bend. A setting of “12” allows a maximum upward pitch bend of one octave, while a setting of “–4” allows a maximum downward pitch bend of a major third. When the Lev parameter is turned on it becomes possible to control the level of the sound over a limited range by keyboard after touch. The amount and direction (i.e. an increase or de­crease) of level change depends on the setting of the AFTER TOUCH SENSITIVITY parameter in the ELEMENT TONE edit mode. If both WHEEL and AFTER TOUCH are as­signed to modulation control, the controller via which the highest modulation level is applied will take priority when both are used simul­taneously.
* This range may be more limited in some cases.
An exclamation mark (!) will appear after the range value when the limit is reached.
ENVELOPE (Attack & Release Rates)
VC>ENVELOPE
AR= 0 RR= 0
Summary: Sets the overall attack and release rates
for the current voice.
Settings: AR (Attack Rate): –99 … 0 … +99 max.*
RR (Release Rate): –99 … 0 … +99 max.*
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AR or RR parameter. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as required.
Details: Although much more detailed envelope
programming capability is available for individual elements (see the ELEMENT ENVELOPE edit mode), these functions provide an easy way to adjust the most important envelope parameters for the overall voice. Positive values produce a faster attack or release time, while negative values produce a slower attack or release time. You might want to lengthen the release time of a voice, for example, to produce a lingering sustain effect after you release the keys.
7
VOICE COMMON
Please note that the AR parameter will have no effect on elements in which the INITIAL LEVEL parameter (page 28) is set to 99.
LEVEL
Key ON
Faster attack.
AR
0 –99+99
Envelope
TIME
Slower attack.
Key OFF
Faster release.
0 –99+99
RR
Slower release
RANDOM (Element, Level & Detune)
VC>RANDOM
ELEMENT
Summary: Automatically produces random combi-
nations of elements, level vectors, or detune vectors.
Settings: None. Procedure: Use the [4] and [6] cursor keys to place
the left parameter on the lower display line, then use the [–1/NO] and [+1/YES] keys to select ELEMENT, LEVEL or DETUNE. Press the [6] to move the cursor to “Y/N,” then press the [+1/YES] key to generate random values of the select type. A new set of random values is gen­erated each time the [+1/YES] key is pressed while the cursor is in this position. Pressing the [–1/NO] returns the cursor to the left parameter.
* This range may be more limited in some cases.
An exclamation mark (!) will appear after the range value when the limit is reached.
Details: This function is actually a very useful pro-
gramming aid. It allows you try out a virtually unlimited variety of element combinations or level/detune vectors by simply pressing a single key. The random element combinations, in par­ticular, can produce some very surprising and often pleasant results. When the “A-B” voice configuration is selected (see CONFIGURATION on page 5), random element combinations will always consist of only two elements. When the “A-B-C-D” voice con­figuration is selected, random element genera­tion will produce combinations of four elements.
8
VOICE VECTOR
VOICE VECTOR
The VOICE VECTOR edit mode allows recording and fine editing of dynamic level and detune vectors.
LEVEL SPEED (Vector Rate)......................................................................................... 11
LEVEL RECORD............................................................................................................ 11
LEVEL EDIT (Step, X-axis, Y-axis & Time).................................................................. 11
DETUNE SPEED (Vector Rate)..................................................................................... 13
DETUNE RECORD........................................................................................................ 13
DETUNE EDIT (Step, X-axis, Y-axis & Time).............................................................. 13
9
LEVEL SPEED (Vector Rate)
VOICE VECTOR
VV>LEVEL SPEED Vector Rate 30ms
Summary: Sets the time between level vector steps. Settings: 10 … 160 milliseconds (in 10-millisecond
steps)
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired vector rate.
LEVEL RECORD
VV>LEVEL REC
STBY REC PLAY
Summary: Allows recording of a dynamic level
vector.
Settings: STBY, REC, PLAY
Details: Each dynamic vector is composed of up to
50 “steps” corresponding to points along the path followed by the vector control. This function sets the initial time between each step. The Time parameter in the LEVEL EDIT function, described later, allows the length of individual steps to be edited. The vector rate parameter can be changed even after recording a vector, producing a corresponding change in the spacing between the steps. The LEVEL SPEED parameter can also be used to change the playback speed of a pre-recorded vector.
Move the cursor to REC. Recording will actually begin as soon as you play a key on the key­board. When you release the key or when 50 steps have been recorded (See “LEVEL SPEED” above), recording will end and the cur­sor will move to the PLAY position. You can now play the keyboard to hear how the vector sweep you just recorded sounds.
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under STBY. The vector control LEVEL mode will be automatically selected and you can rehearse the vector sweep you wish to record.
LEVEL EDIT (Step, X-axis, Y-axis & Time)
Step
VV L.ED A B C D
1 X 0 Y 0 End
Summary: Selects any of the 50 steps in a recorded
level vector for editing.
Details: The amount of time available for recording
depends both on the vector rate setting and how much the vector control is moved.
Settings: 1 … 50 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the leftmost value on the lower display line (Step). Use the [–1/NO] and [+1/YES] keys to select the step to be edited.
11
VOICE VECTOR
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for relating specific points in a dynamic vector to the corresponding steps.
X-axis & Y-axis
VV L.ED A B C D
1 X 0 Y 0 End
Summary: These parameters define the position of
the currently selected step on the X and Y axes of the level vector control range.
Settings: –31 … 0 … +31 Procedure: After selecting the step to be recorded
as described in the previous function, use the [4] and [6] cursor keys to place the underline cursor under the X or Y parameter. Use the [–1/NO] and [+1/YES] keys to set the value as required.
Details: On the X (D-C) axis, a setting of –31 places
the step as far as possible toward the D element while a setting of +31 places it as far as possible toward the C element. The Y (A-B) axis values work in the same way: a setting of –31 places the step as far as possible toward the B element while a setting of +31 places it as far as possible toward the A element. In both axes a setting of 0 places the step at center position.
Time
VV L.ED A B C D
1 X 0 Y 0 End
Summary: Multiplies the vector rate setting of the
current level vector step only. Also allows vec­tors to be looped or ended at the current step.
Settings: 1 … 254, Rep, End Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the rightmost value on the lower display line (Time). Use the [–1/NO] and [+1/YES] keys to select the re­quired time value, repeat, or end.
Details: Time values multiply the vector rate setting
for the current step. If the vector rate parameter is set to 30ms, for example, setting the time parameter to 2 results in a step length of 60ms, setting it to 3 results in a step length of 90ms, and so on. Since the maximum time value is 254, extremely long steps can be created. If you select the “End” setting, the vector will end at the current step. The “Rep” setting causes the vector to loop back to the first step from the current step, re­peating continuously.
12
X axis
A
+31
D
0
–31
B
Y axis
C
+31–31
DETUNE SPEED (Vector rate)
VOICE VECTOR
VV>DETUNE SPEED Vector Rate 30ms
Summary: Sets the time between detune vector
steps.
Settings: 10 … 160 milliseconds Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired vector rate.
DETUNE RECORD
VV>DETUNE REC
STBY REC PLAY
Summary: Allows recording of a dynamic detune
vector.
Settings: STBY, REC, PLAY Procedure: Use the [4] and [6] cursor keys to place
the STBY. The vector control DETUNE mode will be automatically selected and you can rehearse the vector sweep you wish to record. Move the cursor to REC. Recording will actually begin as soon as you play a key on the key
Details: Each automatic vector sweep is composed
of up to 50 “steps,” corresponding to equally­spaced points along the path followed by the vector control. This function sets the initial time between each step.
board. When you release the key or when all 50 steps have been recorded (See “DETUNE SPEED” above), recording will end and the cur­sor will move to the PLAY position. You can now play the keyboard to hear how the vector sweep you just recorded sounds.
Details: The amount of time available for recording
depends both on the vector rate setting and how much the vector control is moved. Moving the vector control towards an element raises the pitch of that element while lowering the pitch of the others.
DETUNE EDIT (Step, X-axis, Y-axis & Time)
Step
VV D.ED A B C D
1 X 0 Y 0 End
Summary: Selects any of the 50 steps in a recorded
detune vector for editing.
Settings: 1 … 50 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the leftmost value on the lower display line (Step). Use the [–1/NO] and [+1/YES] keys to select the step to be edited.
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for relating specific points in a dynamic vector to the corresponding steps.
13
VOICE VECTOR
X-axis & Y-axis
VV D.ED A B C D
1 X 0 Y 0 End
Summary: These parameters define the position of
the currently selected step on the X and Y axes of the detune vector control range.
Settings: –31 … 0 … +31 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the X or Y parameter. Use the [–1/NO] and [+1/YES] keys to set the value as required.
Details: On the X (D-C) axis, a setting of –31 places
the step as far as possible toward the D element while a setting of +31 places it as far as possible toward the C element. The Y (A-B) axis values work in the same way: a setting of –31 places the step as far as possible toward the B element while a setting of +31 places it as far as possible toward the A element. In both axes a setting of 0 places the step at center position.
A
+31
X axis
0
–31
CD
+31
Time
VV D.ED A B C D
1 X 0 Y 0 End
Summary: Multiplies the vector rate setting of the
current detune vector step only. Also allows vectors to be looped or ended at the current step.
Settings: 1 … 254, Rep, End Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the rightmost value on the lower display line (Time). Use the [–1/NO] and [+1/YES] keys to select the re­quired time value.
Details: Time values multiply the vector rate setting
for the current step. If the vector rate parameter is set to 30ms, for example, setting the time parameter to 2 results in a step length of 60ms, setting it to 3 results in a step length of 90ms, and so on. Since the maximum time value is 254, extremely long steps can be created. If you select the “End” setting, the vector will end at the current step. The “Rep” setting causes the vector to loop back to the first step from the current step, repeating continuously.
–31
B
Y axis
14
ELEMENT TONE
ELEMENT TONE
The ELEMENT TONE edit mode allows editing many of the most important sound-deter­mining parameters of each individual element — A and B in a 2-element voice; A, B, C and D in a 4-element voice.
WAVE TYPE................................................................................................................. 17
ELEMENT COPY.......................................................................................................... 19
FREQUENCY SHIFT...................................................................................................... 19*
VOLUME....................................................................................................................... 20
PAN............................................................................................................................... 20*
VELOCITY SENSITIVITY............................................................................................. 20
AFTER TOUCH SENSITIVITY..................................................................................... 21
TONE (FM Elements B and D Only).............................................................................. 21*
LFO (Low Frequency Oscillator) AM Depth, PM Depth, Type,
Delay, Rate & Speed.................................................................................................. 22*
* These four parameters are not available for an AWM element in which wave number 127
(Drum Set) is selected — “Cannot edit” display appears.
15
ELEMENT TONE
Selecting the ELEMENT TONE Edit Mode
From the VOICE or MULTI mode:
From another edit or utility mode simply press [ELEMENT TONE]. An “E” will appear to the left of the LED dis­play to indicate that an edit mode is selected, and the element selected for editing will be dis­played to the right of the display — “A”, “b”, “C”, or “d”. A dot will appear to the right of the element character as soon as any parameter has been edited.
ON, if a dash appears in place of the element character, that element is OFF. The ability to turn elements on or off while editing makes it easier to hear the effect of parameter changes on a single element. The currently selected element is also shown on the LCD as a reversed (white on black) character.
In this example elements A, B and D are ON, while element C is OFF. Element A is currently selected for editing.
ET>WAVE 000 ÅB-D
Piano:Piano
Selecting the ELEMENT TONE Edit Mode Functions
The various ELEMENT TONE edit mode func­tions can be selected in sequence by pressing the [ELEMENT TONE] key, or by using the [–1/NO] and [+1/YES] keys when the cursor (6)is located immediately before the function name on the upper display line.
Different elements can be selected for editing by pressing the appropriate [ELEMENT SELECT] key — [A], [B], [C] or [D]. If a 2-element voice is being edited, only elements A and B can be selected. Any of the available elements can also be turned on or off by pressing the appropriate [ELEMENT ON/OFF] key. Each key alternately turns the associated element on and off, and the on/off status of the elements is shown to the right of the upper LCD line. If the element character is showing, the associated element is
The COMPARE Function
You can compare the sound of the edited voice with the sound of the voice before it was edited by pressing the [EDIT/COMPARE] key to acti­vate the COMPARE function. A “C” will appear on the LED display while the COMPARE function is active, and the sound of the voice prior to editing will be heard when you play the keyboard. Press the [EDIT/COMPARE] key again to return to the edit mode.
16
WAVE TYPE
161718
3233343536
383940
41
43
44
46474849505152
53
55565758596061
62
65666768697071
72
7475767778
79
96979899100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
120
121
122
123
124
125
ELEMENT TONE
ET>WAVE 000 !BCD
Piano:Piano
Summary: Assigns a preset wave to the selected
element.
Settings: Elements A and C (AWM): 0 … 127
Elements B and D (FM): 0 … 255
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the left
AWM WAVEFORM LIST
Category No. Name
Piano 0
Organ 5
Brass 9
Wood
Gtr 20
Bass 28
1 2 3 4
6 7 8
10 11 12 13 14 15
19
21 22 23 24 25 26 27
29 30 31
Piano E.Piano Clavi Cembalo Celesta
P.Organ E.Organ1 E.Organ2 Bandneon
Trumpet Mute Trp Trombone Flugel Fr Horn BrasEns SynBrass
Flute Clarinet Oboe Sax
Gut Steel E.Gtr 1 E.Gtr 2 Mute Gtr Sitar Pluck 1 Pluck 2
Wood B 1 Wood B 2 E.Bass 1 E.Bass 2
Category No. Name
Bass
Str.
Vocal
Perc.
Synth
37
42
45
54
63
E.Bass 3 E.Bass 4 Slap Fretless SynBass1 SynBass2
Strings Vn.Ens. Cello Pizz. Syn Str
Choir Itopia Choir pa
Vibes Marimba Bells Timpani Tom E. Tom Cuica Whistle ThumbStr
SynPad Harmonic SynLead1 SynLead2 Bell Mix Sweep HumanAtk Noise 1 Noise 2
parameter on the lower display line to directly select the different wave categories, or under the right parameter to select individual waves. Use the [–1/NO] and [+1/YES] keys to select the desired wave (refer to the wave list, below).
Details: The number of waves available depends on
whether the currently selected element is an AWM element (A or C) or an FM element (B or D). The SY35 has 128 preset AWM waves (0 …
127) and 256 preset FM waves (0 … 255).
Category No. Name Synth 64 PopsHit SFX
Hits
Tran. 81
OSC 90
73
80
82 83 84 85 86 87 88 89
91 92 93 94 95
NoisPad1 NoisPad2 NoisPad3 Coin Crash Bottle BotleOpn Cracker Scratch
Metal 1 Metal 2 Metal 3 Metal 4 Wood Bamboo Slam
Tp. Body Tb. Body HornBody Fl. Body Str.Body AirBlown Reverse1 Reverse2 Reverse3
EP wv Organ wv M.Tp wv Gtr wv Str wv 1 Str wv 2
Category No. Name
OSC
SEQ
Drum 127 Drum set
118
126
Pad wv Digital1 Digital2 Digital3 Digital4 Digital5 Saw 1 Saw 2 Saw 3 Saw 4 Square 1 Square 2 Square 3 Square 4 Pulse 1 Pulse 2 Pulse 3 Pulse 4 Pulse 5 Pulse 6 Tri Sin8’ Sin8’+4’
SEQ 1 SEQ 2 SEQ 3 SEQ 4 SEQ 5 SEQ 6 SEQ 7 SEQ 8
AWM Waveform Category Descriptions
Piano Organ Brass Wood Gtr Bass Str. Vocal Perc.
Piano, clavi, and other decay-type keyboard sounds. Pipe, electric and reed organs. Acoustic and synthesized brass sounds. Flute, sax and other woodwind sounds. Acoustic and electric guitars. Acoustic, electric, and synth bass. Violin ensemble and other strings. Choir and other vocal-type sounds. Vibes, timpani, etc.
Synth SFX Hits Tran. OSC
SEQ Drum
A range of synth sounds (including noise). Special effects – crash, bottle, etc. Struck metal and woods. Transient attack waves and some reverse sounds. Standard synth waveforms and the basic waveforms from some actual instruments. Sequences of sampled sounds. Drum set waves.
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ELEMENT TONE
101112
14151617181920212223242526
28293031323334
3637383940
4243444546
47
495051
52
54555657585960
61
6364656667
68
70717273747576777879808182838485868788
89
9192939495
96
9899100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
118
119
120
121
122
123
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
143
144
145
147
148
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
172
173
174
175
176
177
220
221
223
224
225
250
251
252
253
254
FM WAVEFORM LIST
Category No. Name
Piano 0
Organ 6
Brass
Wood
Reed
Pluck
1 2 3 4 5
7 8 9
13
27
35
41
48
E.Piano1 E.Piano2 E.Piano3 E.Piano4 E.Piano5 E.Piano6
E.Organ1 E.Organ2 E.Organ3 E.Organ4 E.Organ5 E.Organ6 E.Organ7 E.Organ8
Brass 1 Brass 2 Brass 3 Brass 4 Brass 5 Brass 6 Brass 7 Brass 8 Brass 9 Brass 10 Brass 11 Brass 12 Brass 13 Brass 14
Wood 1 Wood 2 Wood 3 Wood 4 Wood 5 Wood 6 Wood 7 Wood 8
Reed 1 Reed 2 Reed 3 Reed 4 Reed 5 Reed 6
Clavi 1 Clavi 2 Clavi 3 Clavi 4 Guitar 1 Guitar 2 Guitar 3
Category No. Name
Pluck
Bass.
Str.
Perc.
Syn.S
53
62
69
90
97
Guitar 4 Guitar 5 Guitar 6 Guitar 7 Guitar 8
Bass 1 Bass 2 Bass 3 Bass 4 Bass 5 Bass 6 Bass 7 Bass 8 Bass 9
Str 1 Str 2 Str 3 Str 4 Str 5 Str 6 Str 7
Vibes 1 Vibes 2 Vibes 3 Vibes 4 Marimba1 Marimba2 Marimba3 Bells 1 Bells 2 Bells 3 Bells 4 Bells 5 Bells 6 Bells 7 Bells 8 Metal 1 Metal 2 Metal 3 Metal 4 Metal 5 Metal 6
Lead 1 Lead 2 Lead 3 Lead 4 Lead 5 Lead 6 Lead 7
Category No. Name Syn.S
Syn.M
Syn.D
SFX
117
124
142
146
Sus. 1 Sus. 2 Sus. 3 Sus. 4 Sus. 5 Sus. 6 Sus. 7 Sus. 8 Sus. 9 Sus. 10 Sus. 11 Sus. 12 Sus. 13 Sus. 14 Sus. 15 Attack 1 Attack 2 Attack 3 Attack 4 Attack 5
Move 1 Move 2 Move 3 Move 4 Move 5 Move 6 Move 7
Decay 1 Decay 2 Decay 3 Decay 4 Decay 5 Decay 6 Decay 7 Decay 8 Decay 9 Decay 10 Decay 11 Decay 12 Decay 13 Decay 14 Decay 15 Decay 16 Decay 17 Decay 18
SFX 1 SFX 2 SFX 3 SFX 4
Category No. Name
SFX
OSC 1
OSC 2
OSC 3
149
171
222
255
SFX 5 SFX 6 SFX 7
Sin 16’ Sin 8’ Sin 4’ Sin2 2/3 Sin 2’ Saw 1 Saw 2 Square LFOnoise Noise 1 Noise 2 Digi 1 Digi 2 Digi 3 Digi 4 Digi 5 Digi 6 Digi 7 Digi 8 Digi 9 Digi 10 Digi 11
wave1-1 wave1-2 wave1-3 wave2-1 wave2-2 wave2-3 : : wave17-1 wave17-2 wave17-3
wave18-1 wave18-2 wave18-3 : : wave27-1 wave27-2 wave27-3 wave28 wave29 wave30
FM Voice Category Descriptions
Piano Organ Brass Wood Reed Pluck Bass Str.
Electric pianos. Electric organs. A variety of brass sounds. Woodwind instrument sounds. Sax, oboe and other reed instruments. Guitar, clavi, and other plucked instrument sounds. Bass sounds. Strings.
If the TYPE parameter in the ELEMENT ENVELOPE edit mode (page 27) is set to PRESET, selecting a WAVE TYPE also selects
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Perc. Syn.S Syn.M Syn.D SFX OSC1 OSC2 OSC3
Vibes, marimba, bells and other percussion sounds. Sustained lead synth sounds. Synth sounds that vary with time. Decay-type synth sounds. A range of sound-effect type synth sounds. Sine, sawtooth, and other standard synth waveforms. Basic FM timbres, group 1. Basic FM timbres, group 2.
the corresponding preset envelope. If a different envelope type is selected, the preset envelope is not selected together with the wave.
ELEMENT COPY
ELEMENT TONE
ET>COPYfrom ABCD
any Voice? ->
Summary: Copies all element parameters from an
element of the same type (AWM or FM) in another voice to the current element of the cur­rent voice.
Settings: Source: I, C, P
Bank: 1 … 8 Number: 1 … 8 Element: A/C or B/D
Procedure: Use the [4] and [6] cursor keys to move
the cursor to the source, bank, or number of the source voice (the voice from which the element parameters are to be copied) to the left of the lower display line. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as necessary. Next move the cursor to the element type parameter to the right of the lower display line, and select the element from which the data is to be copied using the [–1/NO] and [+1/YES] keys.
Press the [6] cursor key one more time and the “Are you sure?” display will appear. Press [+1/YES] to execute the element copy operation or [–1/NO] to cancel. “>>Completed!!<<” will appear briefly when the copy operation has finished.
Details: In this display the source, bank and number
parameters are shown in the standard SY35 voice number format. “P12,” for example, is preset bank 1, number 2; “I35” is internal bank 3, number 5, etc. Data can only be copied between elements of the same type. If the element currently being edited is an AWM element (A or C), only ele­ment A or C of the source voice can be copied from. the same applies to FM elements. The data for all parameters contained in the ELEMENT TONE mode will be copied.
FREQUENCY SHIFT
ET>FREQ. ABCD
Shift= 0
Summary: Shifts the frequency (pitch) of the
selected element up or down in semitone steps.
Settings: –12 ... 0 … +12. Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired amount of frequency shift.
Details: A setting of “–12,” for example, shifts the
pitch of the selected element down by one oc­tave; a setting of “+4” shifts the pitch up by a major third. The Frequency Shift function can be used to transpose an element to its most useful range, or to create harmony (intervals) between different elements.
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ELEMENT TONE
VOLUME
ET>VOLUME ABCD Level= 0
Summary: Adjusts the volume of the selected ele-
ment.
Settings: 0 ... 99 Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired volume level.
ET>PAN ÅBCD
L--|--R
Summary: Determines the position in the stereo
sound field in which the sound from selected element will be heard (left to right).
Settings: Graphic Display: L--+--R, 5 positions from
left to right.
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired pan position.
Details: A setting of “0” produces no sound while
a setting of “99” produces maximum volume. The ability to independently adjust the volume of each element makes it simple to set up the optimum balance or “mix” between elements.
PAN
Details: The lower line of the display shows a
graphic representation of the stereo sound field with “L” representing “left” and “R” repre­senting “right.” As you edit the pan parameter the position indicator will appear at the corre­sponding position on the graphic display. A total of five different positions are available, corresponding to left, left-center, center, right­center, and right. Interesting stereo effects can be produced by placing the output from different elements at different locations in the stereo sound field.
VELOCITY SENSITIVITY
ET>VELOCITY ABCD
Sense= 0 ---
Summary: Determines how the output level of the
selected element changes in response to velocity changes (keyboard initial touch response).
Settings: –5 ... 0 … +5 Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired velocity sensitivity.
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Details: Plus “+” settings produce higher output
level in response to higher velocity values — i.e. the harder a key is played, the louder the sound. Minus “–” settings produce the opposite effect: lower level in response to higher velocity. A setting of “0” results in no level variation.
0 No response. +1 Narrow change between medium-hard and
hard velocity.
ELEMENT TONE
+2 Broader change between medium and hard
velocity.
+3 Smooth change all the way from soft to hard
velocity. +4 Large change over small velocity range. +5 Sudden change from no sound to maximum
level at about medium velocity.
AFTER TOUCH SENSITIVITY
ET>AFTER ABCD
Sense= 0 ---
Summary: Determines how the output level of the
selected element changes in response to key­board after touch pressure changes when the Lev (Level) parameter of the AFTER TOUCH function in the VOICE COMMON mode is set to “on” (see page 7).
Settings: –3 ... 0 … +3 Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired after touch sensitivity.
Details: Plus “+” settings produce higher output
level in response to higher after touch pressure. Minus “–” settings produce the opposite effect:
“–” Settings have the same effect, but the sound level decreases rather than increasing with increased key velocity. A graphic display to the right of the sensitivity value provides a visual indication as to the type of change produced by each setting.
lower level in response to higher pressure. A setting of “0” results in no level variation.
0 No response. +1 Narrow change between medium-high and
high pressure.
+2 Broader change between medium and high
pressure.
+3 Smooth change all the way from low to high
pressure.
“–” Settings have the same effect, but the sound level decreases rather than increasing with increased after touch pressure. A graphic display to the right of the sensitivity value pro­vides a visual clue as to the type of change pro­duced by each setting.
TONE (FM Elements B and D Only)
ET>TONE A>CD
Lev= 0 FB=0
Summary: Adjusts the tone of the selected FM
element — B or D.
Settings: Lev (Level): 0 … 99
FB (Feedback): 0 … 7
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the Lev or FB parameter. Use the [–1/NO] and [+1/YES] keys to set the level or feedback as required.
Details: The Lev parameter adjusts the modulation
level of the select FM element, so higher values produce a brighter, sharper tone while lower values produce a rounder, more mellow tone. The effect of the feedback parameter varies from element to element, but in general higher values make the sound more brassy or noisy, while lower values make the sound smoother.
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