Yamaha Audio SY35 User Manual

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CONTENTS
VOICE COMMON...................................................3
NAME................................................................5
CONFIGURATION.............................................5
PITCH BEND.....................................................6
WHEEL (Amplitude & Pitch Modulation)...........6
AFTER TOUCH (Amplitude &
Pitch Modulation, Pitch & Level Control).......7
ENVELOPE (Attack & Release Rates).................7
RANDOM (Element, Level & Detune)................8
VOICE VECTOR.....................................................9
LEVEL SPEED (Vector Rate)...........................11
LEVEL RECORD.............................................11
LEVEL EDIT (Step, X-axis, Y-axis & Time).....11
DETUNE SPEED (Vector Rate)........................13
DETUNE RECORD..........................................13
DETUNE EDIT
(Step, X-axis, Y-axis & Time).......................13
ELEMENT TONE................................................15
WAVE TYPE....................................................17
ELEMENT COPY.............................................19
FREQUENCY SHIFT........................................19
VOLUME.........................................................20
PAN..................................................................20
VELOCITY SENSITIVITY...............................20
AFTER TOUCH SENSITIVITY........................21
TONE (FM Elements B and D Only).................21
LFO (Low Frequency Oscillator) AM Depth,
PM Depth, Type, Delay, Rate & Speed..........22
MIDI RECEIVE CHANNEL.............................36
VOLUME.........................................................36
DETUNE..........................................................37
NOTE LIMIT (Low & High)............................37
NOTE SHIFT....................................................37
UTILITY SETUP.................................................39
MASTER TUNE...............................................41
TRANSPOSE....................................................41
MEMORY CARD
(Save, Load, Format, & Bank).......................41
VOICE INITIALIZE.........................................43
MULTI INITIALIZE........................................44
MEMORY PROTECT (Internal & Card)...........45
FACTORY VOICE & MULTI RESTORE..........45
UTILITY RECALL...............................................47
VOICE RECALL (Voice or Multi)....................49
UTILITY MIDI....................................................51
MIDI ON/OFF...................................................53
BASIC RECEIVE CHANNEL...........................53
TRANSMIT CHANNEL...................................53
LOCAL CONTROL ON/OFF.............................54
MIDI PROGRAM CHANGE.............................54
MIDI CONTROL CHANGE..............................54
AFTER TOUCH ON/OFF..................................55
PITCH BEND ON/OFF......................................55
EXCLUSIVE ON/OFF.......................................55
ALL V/M TRANSMIT......................................56
1 VOICE TRANSMIT.......................................56
ELEMENT ENVELOPE.......................................25
TYPE................................................................27
ENVELOPE COPY...........................................28
DELAY (Delay Rate & Element ON/OFF).........28
INITIAL LEVEL..............................................28
ATTACK (Level & Rate)..................................29
DECAY 1 (Level & Rate)..................................29
DECAY 2 (Level & Rate)..................................29
RELEASE RATE..............................................30
LEVEL SCALING............................................30
RATE SCALING..............................................31
MULTI.................................................................33
NAME..............................................................35
EFFECT (Type & Depth)..................................35
VOICE NUMBER.............................................35
APPENDIX...........................................................57
VOICE LIST.....................................................59
MULTI LIST....................................................66
WAVEFORM LIST...........................................67
SPECIFICATIONS............................................69
ERROR MESSAGES.........................................70
INDEX.............................................................71
MIDI DATA FORMAT.....................................73
MIDI IMPLEMENTATION CHART................76
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About This Manual
We recommend that you start by going through the Getting Started manual in
order to become familiar with the SY35 and the way it works, then you can
refer to the Feature Reference manual from time to time to get details on
functions you’ve never used before, or refresh your memory about functions
Each section of this manual has its own table of contents, so you should be
able to locate any particular function quickly and easily. Functions and refer-
The SY35 Feature Reference manual individually describes the SY35 functions in detail, providing a summary, operating procedure, and additional details for each function. It is divided into eight main sections, each describing the various functions within a particular SY35 edit or utility mode.
1. VOICE COMMON [Page 3]
2. VOICE VECTOR [Page 9]
3. ELEMENT TONE [Page 15]
4. ELEMENT ENVELOPE [Page 25]
5. MULTI [Page 33]
6. UTILITY SETUP [Page 39]
7. UTILITY RECALL [Page 47]
8. UTILITY MIDI [Page 51]
that you don’t use very often.
ences can also be located by referring to the index at the back of the manual.
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Feature
Reference Manual
VOICE COMMON
1
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VOICE COMMON
2
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VOICE COMMON
VOICE COMMON
The VOICE COMMON mode provides access to a range of parameters that affect the selected voice as a whole. Detailed programming of individual elements is provided by the ELEMENT TONE and ELEMENT ENVELOPE edit modes.
NAME............................................................................................................................ 5
CONFIGURATION......................................................................................................... 5
EFFECT (Type & Depth)............................................................................................... 5
PITCH BEND................................................................................................................. 6
WHEEL (Amplitude & Pitch Modulation)...................................................................... 6
AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control).................... 7
ENVELOPE (Attack & Release Rates)............................................................................ 7
RANDOM (Element, Level & Detune)........................................................................... 8
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NAME
VOICE COMMON
VC>VOICE NAME
I23 Initial
Summary: Assigns a name of up to 8 characters to
the current voice.
Settings: The following characters are available for
use in voice names:
(Space) !"#¢%&'()*+,-./0123456789:;<=>?Å ABCDEFGHIJKLMNOPQRSTUVWXYZ[Á]^_« abcdefghijklmnopqrstuvwxyz“|‘Ÿ˚
CONFIGURATION
VC>CONFIGURATION
A-B-C-D
Summary: Selects the two-element (A-B) or four-
element (A-B-C-D) voice configuration.
Settings: A-B, A-B-C-D Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired configura­tion.
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the character to be changed. Use the [–1/NO] and [+1/YES] keys to select the desired character. Continue until the entire voice name has been programmed.
Details: It’s a good idea to give your voices names
that make them easily identifiable. If you’ve created a new voice that combines piano and organ elements, for example, you could call it something like “PianOrg”. When selecting characters, scrolling will pause at the beginning of each character group (capitals, lower case, numbers, and symbols).
Details: In the 2-element “A-B” configuration, ele-
ment A is AWM and element B is FM. In the 4­element “A-B-C-D” configuration elements A and B are the same as in the “A-B” configura­tion, while element C is AWM and element D is FM.
A-B: A = AWM, B = FM. A-B-C-D: A = AWM, B = FM, C = AWM, D = FM.
EFFECT (Type & Depth)
VC>VOICE EFFECT Rev Hall Dep=1
Summary: Selects one of sixteen digital effects, and
sets the depth of the selected effect for the cur­rent voice.
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VOICE COMMON
Settings: Effect type:
Rev Hall (Reverb Hall) Rev Room (Reverb Room) Rev Plate (Reverb Plate) Rev Club (Reverb Club) Rev Metal (Reverb Metal) Delay 1 (Short Single Delay) Delay 2 (Long Delay) Delay 3 (Long Delay) Doubler (Doubler) Ping-Pong (Ping Pong Delay) Pan Ref (Panned Reflections) Early Ref (Early Reflections) Gate Rev (Gated Reverb) Dly&Rev 1 (Delay & Reverb 1) Dly&Rev 2 (Delay & Reverb 2) Dist&Rev (Distortion & Reverb)
PITCH BEND
VC@PITCH BEND
Range= 2
Summary: Sets the range of the pitch bend wheel. Settings: 0 … 12 max.* Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired pitch bend range.
Depth: 0 … 7 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the effect type or depth parameter. Use the [–1/NO] and [+1/YES] keys to select the desired effect or effect depth.
Details: Setting the depth parameter to “0” is
equivalent to turning the effect OFF. A depth setting of “7” produces the greatest effect.
Details: Each increment from “0” to “12” repre-
sents a semitone. A setting of “0” produces no pitch bend. A setting of “12” allows a maximum pitch bend of plus or minus one octave, while a setting of “4” allows a maximum pitch bend of plus or minus a major third.
* This range may be more limited in some cases.
An exclamation mark (!) will appear after the range value when the limit is reached.
WHEEL (Amplitude & Pitch Modulation)
VC@WHEEL
AM=on PM=ON
Summary: Assigns the modulation wheel to ampli-
tude and/or pitch modulation.
Settings: AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM or PM parameter. Use the [–1/NO] and [+1/YES] keys to turn the selected parameter on or off.
Details: Amplitude modulation produces a tremolo
effect while pitch modulation produced a vibrato effect. This function allows the modulation wheel to be assigned to produce either or both. This is only an “off/on” switch, however, and the maximum depth of modulation to be applied must be set using the LFO AM Depth and PM Depth parameters in the ELEMENT TONE edit mode. When the modulation wheel is assigned to amplitude or pitch modulation, LFO modulation can only be applied via the wheel. If both WHEEL and AFTER TOUCH are as­signed to modulation control, the controller via which the highest modulation level is applied will take priority when both are used simul­taneously.
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VOICE COMMON
AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control)
VC>AFTER TOUCH
AM=on PM=on ->
Summary: Assigns keyboard after-touch to ampli-
tude modulation, pitch modulation, pitch control, or level control — or any combination of the above.
Settings: AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on Pit (Pitch Control): –12 … 0 … +12 max.* Lev (Level Control): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM, PM, Pit, or Lev parameter. The arrows at either end of the display mean that more parameters can be accessed by scrolling in the indicated direction. Use the [–1/NO] and [+1/YES] keys to turn the AM, PM, and/or Lev parameter on or off, or to select the desired Pit control range.
Details: As with the modulation wheel, amplitude
modulation produces a tremolo effect while pitch modulation produced a vibrato effect. The harder you press a key, the deeper the modulation. This is only an “off/on” switch, however, and the maximum depth of modulation to be applied must be set using the LFO AM Depth and PM Depth parameters in the ELEMENT TONE edit mode.
When after touch is assigned to amplitude or pitch modulation, LFO modulation can only be applied via after touch. The Pit parameter allows keyboard after touch to be used for note bending. The greater the key pressure the greater the amount of pitch bend. Positive values produce an upward bend when key pressure is applied, and minus values pro­duce a downward bend. Each increment from represents a semitone. A setting of “0” pro­duces no pitch bend. A setting of “12” allows a maximum upward pitch bend of one octave, while a setting of “–4” allows a maximum downward pitch bend of a major third. When the Lev parameter is turned on it becomes possible to control the level of the sound over a limited range by keyboard after touch. The amount and direction (i.e. an increase or de­crease) of level change depends on the setting of the AFTER TOUCH SENSITIVITY parameter in the ELEMENT TONE edit mode. If both WHEEL and AFTER TOUCH are as­signed to modulation control, the controller via which the highest modulation level is applied will take priority when both are used simul­taneously.
* This range may be more limited in some cases.
An exclamation mark (!) will appear after the range value when the limit is reached.
ENVELOPE (Attack & Release Rates)
VC>ENVELOPE
AR= 0 RR= 0
Summary: Sets the overall attack and release rates
for the current voice.
Settings: AR (Attack Rate): –99 … 0 … +99 max.*
RR (Release Rate): –99 … 0 … +99 max.*
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AR or RR parameter. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as required.
Details: Although much more detailed envelope
programming capability is available for individual elements (see the ELEMENT ENVELOPE edit mode), these functions provide an easy way to adjust the most important envelope parameters for the overall voice. Positive values produce a faster attack or release time, while negative values produce a slower attack or release time. You might want to lengthen the release time of a voice, for example, to produce a lingering sustain effect after you release the keys.
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VOICE COMMON
Please note that the AR parameter will have no effect on elements in which the INITIAL LEVEL parameter (page 28) is set to 99.
LEVEL
Key ON
Faster attack.
AR
0 –99+99
Envelope
TIME
Slower attack.
Key OFF
Faster release.
0 –99+99
RR
Slower release
RANDOM (Element, Level & Detune)
VC>RANDOM
ELEMENT
Summary: Automatically produces random combi-
nations of elements, level vectors, or detune vectors.
Settings: None. Procedure: Use the [4] and [6] cursor keys to place
the left parameter on the lower display line, then use the [–1/NO] and [+1/YES] keys to select ELEMENT, LEVEL or DETUNE. Press the [6] to move the cursor to “Y/N,” then press the [+1/YES] key to generate random values of the select type. A new set of random values is gen­erated each time the [+1/YES] key is pressed while the cursor is in this position. Pressing the [–1/NO] returns the cursor to the left parameter.
* This range may be more limited in some cases.
An exclamation mark (!) will appear after the range value when the limit is reached.
Details: This function is actually a very useful pro-
gramming aid. It allows you try out a virtually unlimited variety of element combinations or level/detune vectors by simply pressing a single key. The random element combinations, in par­ticular, can produce some very surprising and often pleasant results. When the “A-B” voice configuration is selected (see CONFIGURATION on page 5), random element combinations will always consist of only two elements. When the “A-B-C-D” voice con­figuration is selected, random element genera­tion will produce combinations of four elements.
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VOICE VECTOR
VOICE VECTOR
The VOICE VECTOR edit mode allows recording and fine editing of dynamic level and detune vectors.
LEVEL SPEED (Vector Rate)......................................................................................... 11
LEVEL RECORD............................................................................................................ 11
LEVEL EDIT (Step, X-axis, Y-axis & Time).................................................................. 11
DETUNE SPEED (Vector Rate)..................................................................................... 13
DETUNE RECORD........................................................................................................ 13
DETUNE EDIT (Step, X-axis, Y-axis & Time).............................................................. 13
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LEVEL SPEED (Vector Rate)
VOICE VECTOR
VV>LEVEL SPEED Vector Rate 30ms
Summary: Sets the time between level vector steps. Settings: 10 … 160 milliseconds (in 10-millisecond
steps)
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired vector rate.
LEVEL RECORD
VV>LEVEL REC
STBY REC PLAY
Summary: Allows recording of a dynamic level
vector.
Settings: STBY, REC, PLAY
Details: Each dynamic vector is composed of up to
50 “steps” corresponding to points along the path followed by the vector control. This function sets the initial time between each step. The Time parameter in the LEVEL EDIT function, described later, allows the length of individual steps to be edited. The vector rate parameter can be changed even after recording a vector, producing a corresponding change in the spacing between the steps. The LEVEL SPEED parameter can also be used to change the playback speed of a pre-recorded vector.
Move the cursor to REC. Recording will actually begin as soon as you play a key on the key­board. When you release the key or when 50 steps have been recorded (See “LEVEL SPEED” above), recording will end and the cur­sor will move to the PLAY position. You can now play the keyboard to hear how the vector sweep you just recorded sounds.
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under STBY. The vector control LEVEL mode will be automatically selected and you can rehearse the vector sweep you wish to record.
LEVEL EDIT (Step, X-axis, Y-axis & Time)
Step
VV L.ED A B C D
1 X 0 Y 0 End
Summary: Selects any of the 50 steps in a recorded
level vector for editing.
Details: The amount of time available for recording
depends both on the vector rate setting and how much the vector control is moved.
Settings: 1 … 50 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the leftmost value on the lower display line (Step). Use the [–1/NO] and [+1/YES] keys to select the step to be edited.
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VOICE VECTOR
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for relating specific points in a dynamic vector to the corresponding steps.
X-axis & Y-axis
VV L.ED A B C D
1 X 0 Y 0 End
Summary: These parameters define the position of
the currently selected step on the X and Y axes of the level vector control range.
Settings: –31 … 0 … +31 Procedure: After selecting the step to be recorded
as described in the previous function, use the [4] and [6] cursor keys to place the underline cursor under the X or Y parameter. Use the [–1/NO] and [+1/YES] keys to set the value as required.
Details: On the X (D-C) axis, a setting of –31 places
the step as far as possible toward the D element while a setting of +31 places it as far as possible toward the C element. The Y (A-B) axis values work in the same way: a setting of –31 places the step as far as possible toward the B element while a setting of +31 places it as far as possible toward the A element. In both axes a setting of 0 places the step at center position.
Time
VV L.ED A B C D
1 X 0 Y 0 End
Summary: Multiplies the vector rate setting of the
current level vector step only. Also allows vec­tors to be looped or ended at the current step.
Settings: 1 … 254, Rep, End Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the rightmost value on the lower display line (Time). Use the [–1/NO] and [+1/YES] keys to select the re­quired time value, repeat, or end.
Details: Time values multiply the vector rate setting
for the current step. If the vector rate parameter is set to 30ms, for example, setting the time parameter to 2 results in a step length of 60ms, setting it to 3 results in a step length of 90ms, and so on. Since the maximum time value is 254, extremely long steps can be created. If you select the “End” setting, the vector will end at the current step. The “Rep” setting causes the vector to loop back to the first step from the current step, re­peating continuously.
12
X axis
A
+31
D
0
–31
B
Y axis
C
+31–31
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DETUNE SPEED (Vector rate)
VOICE VECTOR
VV>DETUNE SPEED Vector Rate 30ms
Summary: Sets the time between detune vector
steps.
Settings: 10 … 160 milliseconds Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired vector rate.
DETUNE RECORD
VV>DETUNE REC
STBY REC PLAY
Summary: Allows recording of a dynamic detune
vector.
Settings: STBY, REC, PLAY Procedure: Use the [4] and [6] cursor keys to place
the STBY. The vector control DETUNE mode will be automatically selected and you can rehearse the vector sweep you wish to record. Move the cursor to REC. Recording will actually begin as soon as you play a key on the key
Details: Each automatic vector sweep is composed
of up to 50 “steps,” corresponding to equally­spaced points along the path followed by the vector control. This function sets the initial time between each step.
board. When you release the key or when all 50 steps have been recorded (See “DETUNE SPEED” above), recording will end and the cur­sor will move to the PLAY position. You can now play the keyboard to hear how the vector sweep you just recorded sounds.
Details: The amount of time available for recording
depends both on the vector rate setting and how much the vector control is moved. Moving the vector control towards an element raises the pitch of that element while lowering the pitch of the others.
DETUNE EDIT (Step, X-axis, Y-axis & Time)
Step
VV D.ED A B C D
1 X 0 Y 0 End
Summary: Selects any of the 50 steps in a recorded
detune vector for editing.
Settings: 1 … 50 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the leftmost value on the lower display line (Step). Use the [–1/NO] and [+1/YES] keys to select the step to be edited.
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for relating specific points in a dynamic vector to the corresponding steps.
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VOICE VECTOR
X-axis & Y-axis
VV D.ED A B C D
1 X 0 Y 0 End
Summary: These parameters define the position of
the currently selected step on the X and Y axes of the detune vector control range.
Settings: –31 … 0 … +31 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the X or Y parameter. Use the [–1/NO] and [+1/YES] keys to set the value as required.
Details: On the X (D-C) axis, a setting of –31 places
the step as far as possible toward the D element while a setting of +31 places it as far as possible toward the C element. The Y (A-B) axis values work in the same way: a setting of –31 places the step as far as possible toward the B element while a setting of +31 places it as far as possible toward the A element. In both axes a setting of 0 places the step at center position.
A
+31
X axis
0
–31
CD
+31
Time
VV D.ED A B C D
1 X 0 Y 0 End
Summary: Multiplies the vector rate setting of the
current detune vector step only. Also allows vectors to be looped or ended at the current step.
Settings: 1 … 254, Rep, End Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the rightmost value on the lower display line (Time). Use the [–1/NO] and [+1/YES] keys to select the re­quired time value.
Details: Time values multiply the vector rate setting
for the current step. If the vector rate parameter is set to 30ms, for example, setting the time parameter to 2 results in a step length of 60ms, setting it to 3 results in a step length of 90ms, and so on. Since the maximum time value is 254, extremely long steps can be created. If you select the “End” setting, the vector will end at the current step. The “Rep” setting causes the vector to loop back to the first step from the current step, repeating continuously.
–31
B
Y axis
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ELEMENT TONE
ELEMENT TONE
The ELEMENT TONE edit mode allows editing many of the most important sound-deter­mining parameters of each individual element — A and B in a 2-element voice; A, B, C and D in a 4-element voice.
WAVE TYPE................................................................................................................. 17
ELEMENT COPY.......................................................................................................... 19
FREQUENCY SHIFT...................................................................................................... 19*
VOLUME....................................................................................................................... 20
PAN............................................................................................................................... 20*
VELOCITY SENSITIVITY............................................................................................. 20
AFTER TOUCH SENSITIVITY..................................................................................... 21
TONE (FM Elements B and D Only).............................................................................. 21*
LFO (Low Frequency Oscillator) AM Depth, PM Depth, Type,
Delay, Rate & Speed.................................................................................................. 22*
* These four parameters are not available for an AWM element in which wave number 127
(Drum Set) is selected — “Cannot edit” display appears.
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ELEMENT TONE
Selecting the ELEMENT TONE Edit Mode
From the VOICE or MULTI mode:
From another edit or utility mode simply press [ELEMENT TONE]. An “E” will appear to the left of the LED dis­play to indicate that an edit mode is selected, and the element selected for editing will be dis­played to the right of the display — “A”, “b”, “C”, or “d”. A dot will appear to the right of the element character as soon as any parameter has been edited.
ON, if a dash appears in place of the element character, that element is OFF. The ability to turn elements on or off while editing makes it easier to hear the effect of parameter changes on a single element. The currently selected element is also shown on the LCD as a reversed (white on black) character.
In this example elements A, B and D are ON, while element C is OFF. Element A is currently selected for editing.
ET>WAVE 000 ÅB-D
Piano:Piano
Selecting the ELEMENT TONE Edit Mode Functions
The various ELEMENT TONE edit mode func­tions can be selected in sequence by pressing the [ELEMENT TONE] key, or by using the [–1/NO] and [+1/YES] keys when the cursor (6)is located immediately before the function name on the upper display line.
Different elements can be selected for editing by pressing the appropriate [ELEMENT SELECT] key — [A], [B], [C] or [D]. If a 2-element voice is being edited, only elements A and B can be selected. Any of the available elements can also be turned on or off by pressing the appropriate [ELEMENT ON/OFF] key. Each key alternately turns the associated element on and off, and the on/off status of the elements is shown to the right of the upper LCD line. If the element character is showing, the associated element is
The COMPARE Function
You can compare the sound of the edited voice with the sound of the voice before it was edited by pressing the [EDIT/COMPARE] key to acti­vate the COMPARE function. A “C” will appear on the LED display while the COMPARE function is active, and the sound of the voice prior to editing will be heard when you play the keyboard. Press the [EDIT/COMPARE] key again to return to the edit mode.
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WAVE TYPE
161718
3233343536
383940
41
43
44
46474849505152
53
55565758596061
62
65666768697071
72
7475767778
79
96979899100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
120
121
122
123
124
125
ELEMENT TONE
ET>WAVE 000 !BCD
Piano:Piano
Summary: Assigns a preset wave to the selected
element.
Settings: Elements A and C (AWM): 0 … 127
Elements B and D (FM): 0 … 255
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the left
AWM WAVEFORM LIST
Category No. Name
Piano 0
Organ 5
Brass 9
Wood
Gtr 20
Bass 28
1 2 3 4
6 7 8
10 11 12 13 14 15
19
21 22 23 24 25 26 27
29 30 31
Piano E.Piano Clavi Cembalo Celesta
P.Organ E.Organ1 E.Organ2 Bandneon
Trumpet Mute Trp Trombone Flugel Fr Horn BrasEns SynBrass
Flute Clarinet Oboe Sax
Gut Steel E.Gtr 1 E.Gtr 2 Mute Gtr Sitar Pluck 1 Pluck 2
Wood B 1 Wood B 2 E.Bass 1 E.Bass 2
Category No. Name
Bass
Str.
Vocal
Perc.
Synth
37
42
45
54
63
E.Bass 3 E.Bass 4 Slap Fretless SynBass1 SynBass2
Strings Vn.Ens. Cello Pizz. Syn Str
Choir Itopia Choir pa
Vibes Marimba Bells Timpani Tom E. Tom Cuica Whistle ThumbStr
SynPad Harmonic SynLead1 SynLead2 Bell Mix Sweep HumanAtk Noise 1 Noise 2
parameter on the lower display line to directly select the different wave categories, or under the right parameter to select individual waves. Use the [–1/NO] and [+1/YES] keys to select the desired wave (refer to the wave list, below).
Details: The number of waves available depends on
whether the currently selected element is an AWM element (A or C) or an FM element (B or D). The SY35 has 128 preset AWM waves (0 …
127) and 256 preset FM waves (0 … 255).
Category No. Name Synth 64 PopsHit SFX
Hits
Tran. 81
OSC 90
73
80
82 83 84 85 86 87 88 89
91 92 93 94 95
NoisPad1 NoisPad2 NoisPad3 Coin Crash Bottle BotleOpn Cracker Scratch
Metal 1 Metal 2 Metal 3 Metal 4 Wood Bamboo Slam
Tp. Body Tb. Body HornBody Fl. Body Str.Body AirBlown Reverse1 Reverse2 Reverse3
EP wv Organ wv M.Tp wv Gtr wv Str wv 1 Str wv 2
Category No. Name
OSC
SEQ
Drum 127 Drum set
118
126
Pad wv Digital1 Digital2 Digital3 Digital4 Digital5 Saw 1 Saw 2 Saw 3 Saw 4 Square 1 Square 2 Square 3 Square 4 Pulse 1 Pulse 2 Pulse 3 Pulse 4 Pulse 5 Pulse 6 Tri Sin8’ Sin8’+4’
SEQ 1 SEQ 2 SEQ 3 SEQ 4 SEQ 5 SEQ 6 SEQ 7 SEQ 8
AWM Waveform Category Descriptions
Piano Organ Brass Wood Gtr Bass Str. Vocal Perc.
Piano, clavi, and other decay-type keyboard sounds. Pipe, electric and reed organs. Acoustic and synthesized brass sounds. Flute, sax and other woodwind sounds. Acoustic and electric guitars. Acoustic, electric, and synth bass. Violin ensemble and other strings. Choir and other vocal-type sounds. Vibes, timpani, etc.
Synth SFX Hits Tran. OSC
SEQ Drum
A range of synth sounds (including noise). Special effects – crash, bottle, etc. Struck metal and woods. Transient attack waves and some reverse sounds. Standard synth waveforms and the basic waveforms from some actual instruments. Sequences of sampled sounds. Drum set waves.
17
Page 23
ELEMENT TONE
101112
14151617181920212223242526
28293031323334
3637383940
4243444546
47
495051
52
54555657585960
61
6364656667
68
70717273747576777879808182838485868788
89
9192939495
96
9899100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
118
119
120
121
122
123
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
143
144
145
147
148
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
172
173
174
175
176
177
220
221
223
224
225
250
251
252
253
254
FM WAVEFORM LIST
Category No. Name
Piano 0
Organ 6
Brass
Wood
Reed
Pluck
1 2 3 4 5
7 8 9
13
27
35
41
48
E.Piano1 E.Piano2 E.Piano3 E.Piano4 E.Piano5 E.Piano6
E.Organ1 E.Organ2 E.Organ3 E.Organ4 E.Organ5 E.Organ6 E.Organ7 E.Organ8
Brass 1 Brass 2 Brass 3 Brass 4 Brass 5 Brass 6 Brass 7 Brass 8 Brass 9 Brass 10 Brass 11 Brass 12 Brass 13 Brass 14
Wood 1 Wood 2 Wood 3 Wood 4 Wood 5 Wood 6 Wood 7 Wood 8
Reed 1 Reed 2 Reed 3 Reed 4 Reed 5 Reed 6
Clavi 1 Clavi 2 Clavi 3 Clavi 4 Guitar 1 Guitar 2 Guitar 3
Category No. Name
Pluck
Bass.
Str.
Perc.
Syn.S
53
62
69
90
97
Guitar 4 Guitar 5 Guitar 6 Guitar 7 Guitar 8
Bass 1 Bass 2 Bass 3 Bass 4 Bass 5 Bass 6 Bass 7 Bass 8 Bass 9
Str 1 Str 2 Str 3 Str 4 Str 5 Str 6 Str 7
Vibes 1 Vibes 2 Vibes 3 Vibes 4 Marimba1 Marimba2 Marimba3 Bells 1 Bells 2 Bells 3 Bells 4 Bells 5 Bells 6 Bells 7 Bells 8 Metal 1 Metal 2 Metal 3 Metal 4 Metal 5 Metal 6
Lead 1 Lead 2 Lead 3 Lead 4 Lead 5 Lead 6 Lead 7
Category No. Name Syn.S
Syn.M
Syn.D
SFX
117
124
142
146
Sus. 1 Sus. 2 Sus. 3 Sus. 4 Sus. 5 Sus. 6 Sus. 7 Sus. 8 Sus. 9 Sus. 10 Sus. 11 Sus. 12 Sus. 13 Sus. 14 Sus. 15 Attack 1 Attack 2 Attack 3 Attack 4 Attack 5
Move 1 Move 2 Move 3 Move 4 Move 5 Move 6 Move 7
Decay 1 Decay 2 Decay 3 Decay 4 Decay 5 Decay 6 Decay 7 Decay 8 Decay 9 Decay 10 Decay 11 Decay 12 Decay 13 Decay 14 Decay 15 Decay 16 Decay 17 Decay 18
SFX 1 SFX 2 SFX 3 SFX 4
Category No. Name
SFX
OSC 1
OSC 2
OSC 3
149
171
222
255
SFX 5 SFX 6 SFX 7
Sin 16’ Sin 8’ Sin 4’ Sin2 2/3 Sin 2’ Saw 1 Saw 2 Square LFOnoise Noise 1 Noise 2 Digi 1 Digi 2 Digi 3 Digi 4 Digi 5 Digi 6 Digi 7 Digi 8 Digi 9 Digi 10 Digi 11
wave1-1 wave1-2 wave1-3 wave2-1 wave2-2 wave2-3 : : wave17-1 wave17-2 wave17-3
wave18-1 wave18-2 wave18-3 : : wave27-1 wave27-2 wave27-3 wave28 wave29 wave30
FM Voice Category Descriptions
Piano Organ Brass Wood Reed Pluck Bass Str.
Electric pianos. Electric organs. A variety of brass sounds. Woodwind instrument sounds. Sax, oboe and other reed instruments. Guitar, clavi, and other plucked instrument sounds. Bass sounds. Strings.
If the TYPE parameter in the ELEMENT ENVELOPE edit mode (page 27) is set to PRESET, selecting a WAVE TYPE also selects
18
Perc. Syn.S Syn.M Syn.D SFX OSC1 OSC2 OSC3
Vibes, marimba, bells and other percussion sounds. Sustained lead synth sounds. Synth sounds that vary with time. Decay-type synth sounds. A range of sound-effect type synth sounds. Sine, sawtooth, and other standard synth waveforms. Basic FM timbres, group 1. Basic FM timbres, group 2.
the corresponding preset envelope. If a different envelope type is selected, the preset envelope is not selected together with the wave.
Page 24
ELEMENT COPY
ELEMENT TONE
ET>COPYfrom ABCD
any Voice? ->
Summary: Copies all element parameters from an
element of the same type (AWM or FM) in another voice to the current element of the cur­rent voice.
Settings: Source: I, C, P
Bank: 1 … 8 Number: 1 … 8 Element: A/C or B/D
Procedure: Use the [4] and [6] cursor keys to move
the cursor to the source, bank, or number of the source voice (the voice from which the element parameters are to be copied) to the left of the lower display line. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as necessary. Next move the cursor to the element type parameter to the right of the lower display line, and select the element from which the data is to be copied using the [–1/NO] and [+1/YES] keys.
Press the [6] cursor key one more time and the “Are you sure?” display will appear. Press [+1/YES] to execute the element copy operation or [–1/NO] to cancel. “>>Completed!!<<” will appear briefly when the copy operation has finished.
Details: In this display the source, bank and number
parameters are shown in the standard SY35 voice number format. “P12,” for example, is preset bank 1, number 2; “I35” is internal bank 3, number 5, etc. Data can only be copied between elements of the same type. If the element currently being edited is an AWM element (A or C), only ele­ment A or C of the source voice can be copied from. the same applies to FM elements. The data for all parameters contained in the ELEMENT TONE mode will be copied.
FREQUENCY SHIFT
ET>FREQ. ABCD
Shift= 0
Summary: Shifts the frequency (pitch) of the
selected element up or down in semitone steps.
Settings: –12 ... 0 … +12. Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired amount of frequency shift.
Details: A setting of “–12,” for example, shifts the
pitch of the selected element down by one oc­tave; a setting of “+4” shifts the pitch up by a major third. The Frequency Shift function can be used to transpose an element to its most useful range, or to create harmony (intervals) between different elements.
19
Page 25
ELEMENT TONE
VOLUME
ET>VOLUME ABCD Level= 0
Summary: Adjusts the volume of the selected ele-
ment.
Settings: 0 ... 99 Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired volume level.
ET>PAN ÅBCD
L--|--R
Summary: Determines the position in the stereo
sound field in which the sound from selected element will be heard (left to right).
Settings: Graphic Display: L--+--R, 5 positions from
left to right.
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired pan position.
Details: A setting of “0” produces no sound while
a setting of “99” produces maximum volume. The ability to independently adjust the volume of each element makes it simple to set up the optimum balance or “mix” between elements.
PAN
Details: The lower line of the display shows a
graphic representation of the stereo sound field with “L” representing “left” and “R” repre­senting “right.” As you edit the pan parameter the position indicator will appear at the corre­sponding position on the graphic display. A total of five different positions are available, corresponding to left, left-center, center, right­center, and right. Interesting stereo effects can be produced by placing the output from different elements at different locations in the stereo sound field.
VELOCITY SENSITIVITY
ET>VELOCITY ABCD
Sense= 0 ---
Summary: Determines how the output level of the
selected element changes in response to velocity changes (keyboard initial touch response).
Settings: –5 ... 0 … +5 Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired velocity sensitivity.
20
Details: Plus “+” settings produce higher output
level in response to higher velocity values — i.e. the harder a key is played, the louder the sound. Minus “–” settings produce the opposite effect: lower level in response to higher velocity. A setting of “0” results in no level variation.
0 No response. +1 Narrow change between medium-hard and
hard velocity.
Page 26
ELEMENT TONE
+2 Broader change between medium and hard
velocity.
+3 Smooth change all the way from soft to hard
velocity. +4 Large change over small velocity range. +5 Sudden change from no sound to maximum
level at about medium velocity.
AFTER TOUCH SENSITIVITY
ET>AFTER ABCD
Sense= 0 ---
Summary: Determines how the output level of the
selected element changes in response to key­board after touch pressure changes when the Lev (Level) parameter of the AFTER TOUCH function in the VOICE COMMON mode is set to “on” (see page 7).
Settings: –3 ... 0 … +3 Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired after touch sensitivity.
Details: Plus “+” settings produce higher output
level in response to higher after touch pressure. Minus “–” settings produce the opposite effect:
“–” Settings have the same effect, but the sound level decreases rather than increasing with increased key velocity. A graphic display to the right of the sensitivity value provides a visual indication as to the type of change produced by each setting.
lower level in response to higher pressure. A setting of “0” results in no level variation.
0 No response. +1 Narrow change between medium-high and
high pressure.
+2 Broader change between medium and high
pressure.
+3 Smooth change all the way from low to high
pressure.
“–” Settings have the same effect, but the sound level decreases rather than increasing with increased after touch pressure. A graphic display to the right of the sensitivity value pro­vides a visual clue as to the type of change pro­duced by each setting.
TONE (FM Elements B and D Only)
ET>TONE A>CD
Lev= 0 FB=0
Summary: Adjusts the tone of the selected FM
element — B or D.
Settings: Lev (Level): 0 … 99
FB (Feedback): 0 … 7
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the Lev or FB parameter. Use the [–1/NO] and [+1/YES] keys to set the level or feedback as required.
Details: The Lev parameter adjusts the modulation
level of the select FM element, so higher values produce a brighter, sharper tone while lower values produce a rounder, more mellow tone. The effect of the feedback parameter varies from element to element, but in general higher values make the sound more brassy or noisy, while lower values make the sound smoother.
21
Page 27
ELEMENT TONE
LFO (Low Frequency Oscillator) AM Depth, PM Depth, Type, Delay, Rate & Speed
AM (Amplitude Modulation Depth)
ET LFO ABCD AM= 0 PM= 0
Summary: Determines the maximum amount of
amplitude modulation that can be applied to the selected element by the modulation wheel or keyboard after touch.
Settings: 0 ... 15 Procedure: Use the [
the AM parameter. Use the [–1/NO] and [+1/YES] keys to set the desired degree of amplitude modulation.
Details: A “0” setting produces no modulation
while a setting of “15” produces maximum modulation. Amplitude modulation produces a periodic variation in the volume of the sound, thus creating a tremolo effect. Please note that the AM parameter of the WHEEL and/or AFTER TOUCH function in the VOICE COMMON edit mode must be set to “on” before amplitude modulation can be applied manually (see page 7). Amplitude modulation is applied automatically when these parameters are off.
PM (Pitch Modulation Depth)
4] and [6] cursor keys to select
Details: A “0” setting produces no modulation
while a setting of “31” produces maximum modulation. Pitch modulation produces a periodic pitch variation, thereby creating a vibrato effect. Please note that the PM parameter of the WHEEL and/or AFTER TOUCH function in the VOICE COMMON edit mode must be set to “on” before pitch modulation can be applied manually. Pitch modulation is applied automati­cally when these parameters are off.
Type
ET LFO ABCD AM= 0 PM= 0
Summary: Determines the waveform of the LFO
for the selected element.
Settings:
SAW UP SAW DOWN TRIANGLE
SQUARE SAMPLE&HOLD
Procedure: Use the [4] and [6] cursor keys to select
the waveform parameter. Use the [–1/NO] and [+1/YES] keys to select the desired LFO waveform.
ET LFO ABCD AM= 0 PM= 0
Summary: Determines the maximum amount of
pitch modulation that can be applied to the selected element by the modulation wheel or keyboard after touch.
Settings: 0 ... 31 Procedure: Use the [
the PM parameter. Use the [–1/NO] and [+1/YES] keys to set the desired degree of pitch modulation.
22
4] and [6] cursor keys to select
Details:
= Upward sawtooth. = Downward sawtooth. = Triangle. = Square. = Sample and hold.
Page 28
ELEMENT TONE
Dly (Delay)
ET LFO ABCD ˚Dly= 0 Rate= 0->
Summary: Sets the delay time between the begin-
ning of a note and the beginning of LFO opera­tion for the selected element when the WHEEL and AFTER TOUCH parameters in the VOICE COMMON edit mode are both turned off.
Settings: 0 ... 99 Procedure: Use the [
the Dly parameter. Use the [–1/NO] and [+1/YES] keys to set the desired LFO delay.
Details: The minimum setting “0” results in no
delay, while the maximum setting of “99” pro­duces maximum delay before the LFO begins operation.
Rate
4] and [6] cursor keys to select
ET LFO ÅBCD ˚Dly= 0 Rate= 0->
Summary: Sets the rate of LFO “fade in” for the
selected element when the WHEEL and AFTER TOUCH parameters in the VOICE COMMON edit mode are both turned off.
Procedure: Use the [
the Rate parameter. Use the [–1/NO] and [+1/YES] keys to set the desired LFO fade-in rate.
Details: “0” is the fastest rate, causing the LFO to
start operation at full depth immediately. A set­ting of 99 produces the longest LFO fade in.
Spd (Speed)
4] and [6] cursor keys to select
ET LFO ABCD ˚Spd= 0
Summary: Sets the speed of the LFO for the
selected element.
Settings: 0 ... 31 Procedure: Use the [
the Spd parameter. Use the [–1/NO] and [+1/YES] keys to set the desired LFO speed.
Details: “0” is slowest LFO speed setting; “31” is
the fastest. The speed parameter can not be edited when the sample-and-hold (
4] and [6] cursor keys to select
) LFO TYPE is selected.
º–º
Settings: 0 ... 99
23
Downloaded from:
Page 29
ELEMENT TONE
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Page 30
ELEMENT ENVELOPE
ELEMENT ENVELOPE
The ELEMENT ENVELOPE edit mode allows detailed programming of the amplitude envelopes for each element in the selected voice.
TYPE............................................................................................................................. 27
ENVELOPE COPY......................................................................................................... 28
DELAY (Delay Rate & ON/OFF).................................................................................... 28
INITIAL LEVEL............................................................................................................ 28
ATTACK (Level & Rate)............................................................................................... 29
DECAY 1 (Level & Rate)............................................................................................... 29
DECAY 2 (Level & Rate)............................................................................................... 29
RELEASE RATE............................................................................................................ 30
LEVEL SCALING........................................................................................................... 30
RATE SCALING............................................................................................................. 31
25
Page 31
ELEMENT ENVELOPE
Selecting the ELEMENT ENVELOPE Edit Mode
From the VOICE or MULTI mode:
From another edit or utility mode simply press [ELEMENT ENVELOPE]. An “E” will appear to the left of the LED dis­play to indicate that an edit mode is selected, and the element selected for editing will be dis­played to the right of the display — “A”, “b”, “C”, or “d”. A dot will appear to the right of the element character as soon as any parameter has been edited.
ON, if a dash appears in place of the element character, that element is OFF. The ability to turn elements on or off while editing makes it easier to hear the effect of parameter changes on a single element. The currently selected element is also shown on the LCD as a reversed (white on black) character.
In this example elements A, B and D are ON, while element C is OFF. Element A is currently selected for editing.
ET@TYPE ÅB-D
USER
Selecting the ELEMENT ENVELOPE Edit Mode Functions
The various ELEMENT ENVELOPE edit mode functions can be selected in sequence by press­ing the [ELEMENT ENVELOPE] key, or by using the [–1/NO] and [+1/YES] keys when the cursor (6)is located immediately before the function name on the upper display line.
Different elements can be selected for editing by pressing the appropriate [ELEMENT SELECT] key — [A], [B], [C] or [D]. If a 2-element voice is being edited, only elements A and B can be selected. Any of the available elements can also be turned on or off by pressing the appropriate [ELEMENT ON/OFF] key. Each key alternately turns the associated element on and off, and the on/off status of the elements is shown to the right of the upper LCD line. If the element character is showing, the associated element is
The COMPARE Function
You can compare the sound of the edited voice with the sound of the voice before it was edited by pressing the [EDIT/COMPARE] key to acti­vate the COMPARE function. A “C” will appear on the LED display while the COMPARE function is active, and the sound of the voice prior to editing will be heard when you play the keyboard. Press the [EDIT/COMPARE] key again to return to the edit mode.
26
Page 32
TYPE
ELEMENT ENVELOPE
EE>TYPE ÅBCD
USER
Summary: Selects a user or preset amplitude enve-
lope for the selected element.
Settings: PRESET, PIANO, GUITAR, PLUCK,
BRASS, STRINGS, ORGAN, USER
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired envelope.
Details: When “PRESET” is selected, the original
envelope of the wave selected for the current element is used. For example, if the current uses a guitar wave corresponding guitar envelope will be selected. When “PIANO,” “GUITAR,” “PLUCK,” “BRASS,” “STRINGS,” or “ORGAN” is selected, a generic envelope of the appropriate type is used. Then piano, organ and strings envelopes are roughly as shown below:
PLUCK
LEVEL
TIME
BRASS
LEVEL
TIME
STRINGS
LEVEL
PIANO
LEVEL
LEVEL
GUITAR
TIME
TIME
TIME
ORGAN
LEVEL
TIME
Editing any of the envelope parameters for one of the above types turns the envelope into a “USER” type. When “USER” is selected, an original envelope can be programmed using the attack, decay, and release parameters described on pages 29, 30.
27
Page 33
ELEMENT ENVELOPE
ENVELOPE COPY
EE>COPYfrom ÅBCD
any Element? ->
Summary: Copies envelope parameters from a
selected element to the current element.
Settings: Element: A, B, C, D Procedure: Use the [4] and [6] cursor keys to move
the cursor to the “from” element parameter. Use the [–1/NO] and [+1/YES] keys to select the element from which the envelope data is to be copied.
DELAY (Delay Rate & ON/OFF)
EE>DELAY ÅBCD
Rate= 0 off
Summary: Sets a delay before the envelopes of all
elements begin.
Settings: Delay: 0 … 99
Mode: on/off
Procedure: Use the [4] and [6] cursor keys to move
the cursor to the “Rate” parameter. Use
Press the [6] cursor key one more time and the “Are you sure?” display will appear. Press [+1/YES] to execute the copy operation or [–1/NO] to cancel. “>>Completed!!<<” will appear briefly when the copy operation has finished.
Details: This function can save a lot of
programming time by allowing easy copying of complex USER type envelope data between elements.
the [–1/NO] and [+1/YES] keys to select the desired delay rate. Press the [6] cursor key one more time to move to the on/off mode parameter, and use the [–1/NO] and [+1/YES] keys to set as required.
Details: The envelope delay rate parameter affects
all envelopes simultaneously. A setting of “0” produces almost no delay while a setting of “99” produces maximum delay.
INITIAL LEVEL
EE>INITIAL ÅBCD
Level= 0
Summary: Sets the starting level of the amplitude
envelope for the current element.
Settings: 0 … 99 Procedure: Use the [6] cursor key to move the cur-
sor to the lower display line. Use the [–1/NO] and [+1/YES] keys to set the initial level.
Details: A setting of “0” means that the envelope
will begin from zero (minimum) level, while a setting of “99”causes the envelope to begin
28
immediately from maximum level. The highest setting produces the sharpest attack.
Attack rate
Attack level
Initial level
LEVEL
Key ON (Delay off) Key OFF
Decay 1 rate
Decay 1 level
Decay 2 rate
TIME
Decay 2 level
Release rate
Page 34
ATTACK (Level & Rate)
ELEMENT ENVELOPE
EE>ATTACK ÅBCD
AL= 0 AR= 0
Summary: Sets the rate and peak level of the attack
of the amplitude envelope for the current ele­ment.
Settings: AL (Attack Level): 0 … 99
AR (Attack Rate): 0 … 99
Procedure: Use the [4] and [6] cursor keys to move
the cursor to the “AL” or “AR” parameter. Use the [–1/NO] and [+1/YES] keys to set the selected level or rate parameter.
DECAY 1 (Level & Rate)
EE>DECAY1 ÅBCD
D1L= 0 D1R= 0
Summary: Sets the rate and final level of the first
decay of the amplitude envelope for the current element.
Settings: D1L (Decay 1 Level): 0 … 99
D1R (Decay 1 Rate): 0 … 99
Procedure: Use the [4] and [6] cursor keys to move
the cursor to the “D1L” or “D1R” parameter.
Details: Refer to the INITIAL LEVEL function for
a complete envelope diagram. A rate setting of “0” produces the slowest attack, and a setting of “99” produces the fastest attack. A level setting of “0” produces the lowest attack level, while a setting of “99” produces the highest level. Please note that the attack may be “biased” by the ENVELOPE Attack Rate parameter in the VOICE COMMON edit mode.
Use the [–1/NO] and [+1/YES] keys to set the selected level or rate parameter.
Details: Refer to the INITIAL LEVEL function for
a complete envelope diagram. A rate setting of “0” produces the slowest de­cay, and a setting of “99” produces the fastest decay. A level setting of “0” produces the lowest de­cay level, while a setting of “99” produces the highest level.
DECAY 2 (Level & Rate)
EE>DECAY2 ÅBCD
D2L= 0 D2R= 0
Summary: Sets the rate and final level of the
second decay of the amplitude envelope for the current element.
Settings: D2L (Decay 2 Level): 0 … 99
D2R (Decay 2 Rate): 0 … 99
Procedure: Use the [4] and [6] cursor keys to move
the cursor to the “D2L” or “D2R” parameter. Use the [–1/NO] and [+1/YES] keys to set the selected level or rate parameter.
Details: Refer to the INITIAL LEVEL function for
a complete envelope diagram. A rate setting of “0” produces the slowest de­cay, and a setting of “99” produces the fastest decay. A level setting of “0” produces the lowest de­cay level, while a setting of “99” produces the
29
Page 35
Page 36
Page 37
ELEMENT ENVELOPE
32
Page 38
MULTI
The MULTI edit mode allows 8 different voices to be assigned to different MIDI channels. The assigned voices can then be individually controlled over the appropriate channels from an external MIDI sequence recorder or other controller. If a number of these channel/voice “parts” are assigned to the MIDI transmit channel of the SY35, they can all be played simultaneously from the SY35 keyboard. Individual characteristics of each voice, such as volume and detune, can also be programmed.
NAME............................................................................................................................ 35
EFFECT (Type & Depth)............................................................................................... 35
VOICE NUMBER........................................................................................................... 35
MIDI RECEIVE CHANNEL........................................................................................... 36
VOLUME....................................................................................................................... 36
DETUNE........................................................................................................................ 37
NOTE LIMIT (Low & High).......................................................................................... 37
NOTE SHIFT................................................................................................................. 37
MULTI
33
Page 39
Page 40
NAME
MULTI
MU>NAME
P11 Initial
Summary: Assigns a name of up to 8 characters to
the current multi-play setup.
Settings: The following characters are available for
use in multi-play names:
(Space) !"#¢%&'()*+,-./0123456789:;<=>?Å ABCDEFGHIJKLMNOPQRSTUVWXYZ[Á]^_« abcdefghijklmnopqrstuvwxyz“|‘Ÿ˚
EFFECT (Type & Depth)
MU>EFFECT Rev Hall Dep=1
Summary: Selects one of sixteen digital effects, and
sets the depth of the selected effect for the cur­rent multi-play setup.
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the character to be changed. Use the [–1/NO] and [+1/YES] keys to select the desired character. Continue until the entire multi-play name has been programmed.
Details: It’s a good idea to give your multi-play se-
tups names that make them easily identifiable. If you’ve created a new setup using three voices intended for rock music, you could call it some­thing like “RockTrio”.
Depth: 0 … 7 Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the effect type or depth parameter. Use the [–1/NO] and [+1/YES] keys to select the desired effect or effect depth.
Settings: Effect type:
Rev Hall (Reverb Hall) Rev Room (Reverb Room) Rev Plate (Reverb Plate) Rev Club (Reverb Club) Rev Metal (Reverb Metal) Delay 1 (Short Single Delay) Delay 2 (Long Delay) Delay 3 (Long Delay) Doubler (Doubler) Ping-Pong (Ping Pong Delay) Pan Ref (Panned Reflections) Early Ref (Early Reflections) Gate Rev (Gated Reverb) Dly&Rev 1 (Delay & Reverb 1) Dly&Rev 2 (Delay & Reverb 2) Dist&Rev (Distortion & Reverb)
MU>VOICE NUMBER
I11 Initial
Details: Setting the depth parameter to “0” is
equivalent to turning the effect OFF. A depth setting of “7” produces the greatest effect.
VOICE NUMBER
Summary: Assigns a preset, card or internal voice
to the selected multi-play part.
35
Page 41
MULTI
Settings: Source: I, C, P
Bank: 1 … 8 Number: 1 … 8
Procedure: Press the [NUMBER/MULTI PART
SELECT] key corresponding to the desired multi-play part. Use the [4] and [6] cursor keys to move the cur­sor to the source, bank, or number parameter. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as necessary.
MIDI RECEIVE CHANNEL
MU>MIDI Rcv.ch
channel= 1
Summary: Sets the MIDI receive channel for the
selected multi-play part to any channel between 1 and 16, or off.
Settings: 0 ... 16, off Procedure: Press the [NUMBER/MULTI PART
SELECT] key corresponding to the desired multi-play part.
Details: In this display the source, bank and number
parameters are shown in the standard SY35 voice number format. “P12,” for example, is preset bank 1, number 2; “I35” is internal bank 3, number 5, etc.
Use the [6] cursor key to move the cursor to the lower display line. The [–1/NO] and [+1/YES] keys are used to select the desired MIDI channel or turn MIDI reception for that part off.
Details: The most logical and easy-to-follow set-
tings for multi-play parts 1 through 8 are, natu­rally, MIDI channels 1 through 8. Turn MIDI reception “off” for parts you do not intend to use.
VOLUME
MU>VOLUME
Level= 0
Summary: Adjusts the volume of the selected
multi-play part.
Settings: 0 ... 99 Procedure: Press the [NUMBER/MULTI PART
SELECT] key corresponding to the desired multi-play part.
Use the [6] cursor key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired volume level.
Details: A setting of “0” produces no sound while
a setting of “99” produces maximum volume. The ability to independently adjust the volume of each multi-play part makes it simple to set up the optimum balance or “mix” between parts.
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DETUNE
MULTI
MU>DETUNE
0cent
Summary: Allows slight upward or downward pitch
adjustment of the selected multi-play part.
Settings: –50 ... 0 … +50 Procedure: Press the [NUMBER/MULTI PART
SELECT] key corresponding to the desired multi-play part. Use the [6] cursor key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired amount of detuning.
NOTE LIMIT (Low & High)
MU>NOTE LIMIT Low= C-2 High= G8
Summary: Sets the low and high note limits for the
selected multi-play part.
Settings: C-2 ... G8 Procedure: Press the [NUMBER/MULTI PART
SELECT] key corresponding to the desired multi-play part. Use the [4] and [6] cursor keys to select the Low or High parameter. The [–1/NO] and [+1/YES] keys are used to set the low or high note limit.
Details: The Detune function allows different parts
in a multi-play setup to be slightly detuned in relation to each other, thereby “thickening” the overall sound. Detuning occurs in 3 or 4-cent steps. Since 100 cents equals one semitone, the overall detune range is approximately one semitone. Plus set­tings tune upward from normal pitch, and minus settings tune downward. A setting of “0” pro­duces normal pitch.
This function allows the sound from a multi­play part to be limited to a specific region of the keyboard. If the Low Note Limit is set to C3 and the High Note Limit is set to C4, for example, the sound from that part will only be produced between C3 and C4 — the octave immediately above middle C. This makes it simple to produce split voices. If the High Note Limit is set to a note that is lower than the Low Note Limit, the keys between the limits will produce no sound while all others will operate normally.
Details: The C-2 to G8 range of this function covers
a full 10-1/2 octaves. “C3” corresponds to “middle C” on a keyboard.
MU>NOTE SHIFT
0
NOTE SHIFT
Summary: Shifts the pitch of the selected multi-
play part up or down in semitone steps.
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MULTI
Settings: –24 ... 0 … +24. Procedure: Press the [NUMBER/MULTI PART
SELECT] key corresponding to the desired multi-play part. Use the [6] cursor key to move the cursor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired degree of note shift.
Details: A setting of “–12,” for example, shifts the
pitch of the selected voice down by one octave; a setting of “+4” shifts the pitch up by a major third. The maximum range is plus or minus two octaves.
The Note Shift function can be used to transpose a voice to its most useful range, or to create harmony (intervals) between different parts in a multi-play setup.
38
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UTILITY SETUP
UTILITY SETUP
The UTILITY SETUP mode provides access to a range of basic utility functions that are essential for general operation of the SY35.
MASTER TUNE............................................................................................................. 41
TRANSPOSE.................................................................................................................. 41
MEMORY CARD (Save, Load, Format, & Bank)............................................................ 41
VOICE INITIALIZE....................................................................................................... 43
MULTI INITIALIZE..................................................................................................... 44
MEMORY PROTECT (Internal & Card)........................................................................ 45
FACTORY VOICE & MULTI RESTORE....................................................................... 45
39
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Page 46
MASTER TUNE
UTILITY SETUP
SU>MASTER TUNE
0cent
Summary: Tunes the overall pitch of the SY35 over
approximately a 100-cent range.
Settings: –50 ... 0 … +50 Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to set the desired degree of tuning.
TRANSPOSE
SU>TRANSPOSE
0
Summary: Transposes the overall pitch of the SY35
up or down in semitone steps.
Settings: –12 ... 0 … +12
Details: Tuning occurs in 3 or 4-cent steps. Since
100 cents equals one semitone, the overall tun­ing range is approximately one semitone — i.e. plus or minus a quarter tone. Plus settings tune upward from normal pitch, and minus settings tune downward. A setting of “0” produces nor­mal pitch.
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and [+1/YES] keys to set the desired degree of transposition.
Details: A setting of “–12,” for example, trans-
poses down by one octave; a setting of “+4” transposes up by a major third.
MEMORY CARD (Save, Load, Format, & Bank)
Save
SU CARD
>SAVE
Summary: Saves all internal voice and multi-play
data to a memory card.
Settings: SAVE Procedure: Use the [6] key to move the cursor to
the lower display line, then use the [–1/NO] and [+1/YES] keys to select “SAVE.” Now press the [6] key again and the “SAVE TO CARD?” display will appear. Press the [+/YES] key to start the save operation, or the [–1/NO] key to cancel. “****SAVE NOW****” will appear on the display while the operation is in progress,
and “>>Completed!!<<” will appear briefly when the save operation has finished.
Details: The SAVE operation can only be executed
if the CARD parameter of the MEMORY PROTECT function described on page 45 is turned “off,” and the WRITE PROTECT switch of the MCD32 or MCD64 Memory Card loaded in into the CARD slot is turned “off.” When an MCD64 Memory Card is used, the bank to which the data is to be save can be selected using the BANK function described on page 42.
41
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UTILITY SETUP
Exercise caution when saving data to a memory card — the previous card data will be erased and completely replaced by the saved data.
Load
SU CARD
>LOAD
Summary: Loads voice and multi-play data from a
memory card into the SY35 internal memory.
Settings: LOAD Procedure: Use the [6] key to move the cursor to
the lower display line, then use the [–1/NO] and [+1/YES] keys to select “LOAD.” Now press the [6] key again and the “LOAD from CARD?” display will appear. Press the [+1/YES] key to start the load operation, or the [–1/NO] key to cancel. “****LOAD NOW****” will appear on the display while the operation is in progress, and “>>Completed!!<<” will appear briefly when the load operation has finished.
Summary: Formats MCD64 or MCD32 Memory
Cards so that they can be used by the SY35 to save and load voice and multi-play data.
Settings: FORMAT Procedure: Use the [6] key to move the cursor to
the lower display line, then use the [–1/NO] and [+1/YES] keys to select “FORMAT.” Now press the [6] key again and the “FORMAT ?” display will appear. Press the [+1/YES] key to start the format operation, or the [–1/NO] key to cancel. “>>Completed!!<<” will appear briefly when the format operation has finished.
Details: Formatting can only be carried out if the
memory card WRITE PROTECT switch is turned OFF (refer to your MCD64 or MCD32 Memory Card instructions for details).
Bank
SU CARD
>BANK 1
Details: The LOAD operation can only be executed
if the INTERNAL parameter of the MEMORY PROTECT function described on page 45 is turned “off.” When an MCD64 Memory Card is used, the bank from which the data is to be loaded can be selected using the BANK function described on this page. Exercise caution when loading data from a memory card — the corresponding internal SY35 data will be erased and completely replaced by the loaded data.
Format
SU CARD
>FORMAT
Summary: Selects bank 1 or bank 2 of a Yamaha
MCD64 type memory card prior to formatting or load/save operations.
Settings: 1, 2 Procedure: Use the [6] key to move the cursor to
the lower display line, then use the [–1/NO] and [+1/YES] keys to select “BANK.” Now press the [6] key again to move the cursor to the bank number. Use the [–1/NO] and [+1/YES] keys to select the desired bank.
Details: MCD32 memory cards only have a single
bank, so bank 2 cannot be selected if this type of card is used. MCD64 memory cards allow selection of bank 1 or 2. Each bank holds 64 voices and 16 multi-play setups.
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VOICE INITIALIZE
+
+
+
+
UTILITY SETUP
SU>INIT. VOICE
Summary: Initializes all parameters of the current
voice.
Settings: None. Procedure: Select the UTILITY SETUP mode from
the VOICE play mode. Then, after selecting the “INIT. VOICE” display, press the [6] key.
INITIAL VOICE
COMMON VOICE NAME CONFIGURATION EFFECT
Dep PITCH BEND WHEEL AM
PM AFTER TOUCH AM
PM
Pit
Lev ENVELOPE AR
RR
VECTOR VECTOR LEVEL SPEED STEP/X/Y/TIME
Initial
A–B–C–D
Rev. Hall
1
2 off on off off
0 off
0
0
30 ms
1 0 0 End
“Are you sure?” will appear on the lower line of the display. Press the [+1/YES] to initialize or [–1/NO] to cancel the initialize operation. “>>Completed!!<<” will appear briefly when the initialization is finished.
Details: When Voice Initialize is executed, the voice
parameters are initialized to the following values:
VECTOR DETUNE SPEED STEP/X/Y/TIME
ELEMENT TONE WAVE FREQ. shift VOLUME PAN VELOCITY Sense AFTER Sense TONE Lev TONE FB LFO AM LFO PM LFO TYPE LFO Dly LFO Rate LFO Spd
30 ms
1 0 0 End
A B C D
000:PIANO:PIANO
0
99
L-- --R
2
0 — —
0 16
0 99 20
151:OSC1:sin8’
0
99
L-- --R
2 0
92
0 0
16
0 99 20
039:Str:Vn.Ens
0
99
L-- --R
2
0 — —
0 16
0 99 20
152:OSC1:sin4’
0
99
L-- --R
2 0
92
0 0
16
0 99 20
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UTILITY SETUP
A B C D
ELEMENT ENV TYPE DELAY Rate DELAY ELE. INITIAL Level ATTACK AL ATTACK AR DECAY1 D1L DECAY1 D1R DECAY2 D2L DECAY2 D2R RELEASE Rate SCALING Lev Type
Rate Type
PRESET
99 off 67 99 99 99
0
0 26 60
2
3
The voice initialize function is useful if you want to begin programming a voice “from scratch.”
MULTI INITIALIZE
PRESET
99 off
0 92 99 92
0 92
0 76
1
1
PRESET
99 off 90 97 64 95 32 95
0
52
4 2
PRESET
99 off
0 92 99 92
0 92
0 76
1
1
SU>INIT. MULTI
“Are you sure?” will appear on the lower line of the display. Press the [+1/YES] to initialize or [–1/NO] to cancel the initialize operation.
Summary: Initializes all parameters of the current
multi-play setup.
Settings: None.
“>>Completed!!<<” will appear briefly when the initialization is finished.
Details: When multi-play Initialize is executed, the
multi-play setup parameters are initialized to the
Procedure: Select the UTILITY SETUP mode from
following values:
the MULTI play mode. Then, after selecting the “INIT. MULTI” display, press the [6] key.
INITIAL MULTI
PART1 PART2 PART3 PART4 PART5 PART6 PART7 PART8 NAME Initial EFFECT Rev Hall EFFECT Dep 1 VOICE NUMBER P11 AP:Rock P11 AP:Rock P11 AP:Rock P11 AP:Rock P11 AP:Rock P11 AP:Rock P11 AP:Rock P11 AP:Rock MIDI Rcv.ch 1 2 3 4 5 6 7 8 VOLUME 99 99 99 99 99 99 99 99 DETUNE 0 0 0 0 0 0 0 0 NOTE LIMIT Low c-2 c-2 c-2 c-2 c-2 c-2 c-2 c-2 NOTE LIMIT High G8 G8 G8 G8 G8 G8 G8 G8 NOTE SHIFT 0 0 0 0 0 0 0 0
The multi initialize function is useful if you want to begin programming a voice “from
44
scratch.”
Page 50
MEMORY PROTECT (Internal & Card)
UTILITY SETUP
SU>MEM.PROTECT INT=on CARD=on
Summary: Turns internal or card memory
protection on or off.
Settings: INT: on, off
CARD: on, off
Procedure: Use the [4] and [6] cursor keys to select
the INT or CARD parameter. Use [–1/NO] and [+1/YES] keys to turn memory protection on or off.
FACTORY VOICE & MULTI RESTORE
SU>FACTORY V&M
Summary: Restores the factory-preset voices and
multi-play setups in the INTERNAL VOICE and MULTI memory areas.
Procedure: Make sure the internal memory protect
function is turned OFF before using this function (see “MEMORY PROTECT” above). From the initial “SU>FACTORY V&M” dis­play press [6] cursor key. “Are you sure?” will appear on the display. Press the [+1/YES] key if you want to go ahead with the factory voice and multi restore operation, or press [–1/NO] to cancel. If you press [+1/YES], “>>Completed!!<<” will appear on the display when the restore operation has finished.
Details: When INT memory protection is “on,” the
internal memory is protected and voice store operations to the internal memory cannot be carried out. The same applies to card memory: when protection is “on” memory card save operations will be blocked even if the memory card WRITE PROTECT switch is turned OFF.
Details: When the factory voice and multi restore
operation is executed, all data in the SY35 inter­nal voice and multi memory areas is overwritten by the factory preset data. Make sure you save important voice and multi data to memory card or an external MIDI data filer prior to restoring the factory preset data. If you attempt to execute the factory voice and multi restore operation when internal memory protect is turned ON, “Memory Protected” will appear on the display and the restore operation will be aborted.
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UTILITY SETUP
46
Page 52
UTILITY RECALL
UTILITY RECALL
The UTILITY RECALL mode accesses the VOICE or MULTI recall function, depending on whether the VOICE or MULTI play mode is selected when the RECALL function is called. RECALL makes it possible to recover a voice or multi-play setup that has been “lost” through failure to store the voice or multi-play setup prior to selecting a different voice or multi-play setup.
Voice Recall (Voice or Multi).......................................................................................... 49
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Page 54
VOICE RECALL (Voice or Multi)
UTILITY RECALL
RC RECALL VOICE
Are you sure?
Summary: Recalls the last voice or multi-play setup
edited from the SY35 edit buffer memory.
Settings: None Procedure: The “RECALL VOICE” function is
selected if called from the VOICE play mode, while “RECALL MULTI” function is selected if called from the MULTI play mode. “Are you sure?” appears on the lower display line. Press the [+1/YES] key to recall or [–1/NO] to cancel the recall operation.
Details: Even if you’ve exited the edit mode and
called a different voice or multi-play setup, this function will recall the last voice or multi-play setup edited with all parameters as they were at the time the edit mode was exited.
49
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UTILITY RECALL
50
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UTILITY MIDI
UTILITY MIDI
The UTILITY MIDI mode provides access to all of the SY35’s MIDI control functions.
MIDI ON/OFF................................................................................................................ 53
BASIC RECEIVE CHANNEL.......................................................................................... 53
TRANSMIT CHANNEL................................................................................................. 53
LOCAL CONTROL ON/OFF.......................................................................................... 54
MIDI PROGRAM CHANGE........................................................................................... 54
MIDI CONTROL CHANGE............................................................................................ 54
AFTER TOUCH ON/OFF............................................................................................... 55
PITCH BEND ON/OFF................................................................................................... 55
EXCLUSIVE ON/OFF..................................................................................................... 55
ALL V/M TRANSMIT.................................................................................................... 56
1 VOICE TRANSMIT..................................................................................................... 56
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MIDI ON/OFF
UTILITY MIDI
MD>MIDI
midi=on
Summary: Turns all MIDI control functions on or
off.
Settings: on, off Procedure: Use the [6] cursor key to move the cur-
sor to the lower display line. Use the [–1/NO] and [+1/YES] keys to turn MIDI control on or off.
BASIC RECEIVE CHANNEL
MD>BASIC Rcv.CH
channel= 1
Summary: Sets the SY35 MIDI receive channel to
any channel between 1 and 16, or the “omni” mode for reception on all channels.
Settings: 1 ... 16, omni
Details: MIDI control can be turned “off” to
prevent unwanted interference from external MIDI devices connected to the SY35, and/or to prevent the SY35 from affecting operation of the external equipment.
and [+1/YES] keys are used to select the desired MIDI channel or the omni mode.
Details: When the SY35 is to receive data from an
external MIDI device such as a sequencer, make sure that the SY35 MIDI receive channel is either set to the channel that the external device is transmitting on, or the omni mode.
Procedure: Use the [6] cursor key to move the
cursor to the lower display line. The [–1/NO]
TRANSMIT CHANNEL
MD>TRANSMIT CH
channel= 1
Summary: Sets the MIDI transmit channel for the
SY35.
Settings: 1 … 16. Procedure: Use the [6] cursor key to move the cur-
sor to the lower display line. Use the [–1/NO] and [+1/YES] keys to select the desired MIDI transmit channel number.
Details: The MIDI transmit channel job is used
primarily to match the transmit channel of the SY35 with the receive channel of an external MIDI device being driven by the SY35. When a multi-play setup is selected, however, the MIDI transmit channel setting also determines which of the setup’s voices is played via the SY35 keyboard.
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UTILITY MIDI
LOCAL CONTROL ON/OFF
MD>LOCAL
Local=on
Summary: Determines whether the SY35 keyboard
controls the internal tone generator system or not.
Settings: on, off. Procedure: Use the [6] cursor key to move the cur-
sor to the lower display line. Use the [–1/NO] and [+1/YES] keys to turn local control on or off.
MIDI PROGRAM CHANGE
MD>PROG.CHANGE
=off
Summary: Determines how the SY35 will respond
to MIDI program change messages for remote voice/multi selection.
Settings: off, common, individual Procedure: Use the [6] cursor key to move the
cursor to the lower display line. The [–1/NO] and [+1/YES] keys are used to select the desired MIDI program change mode.
Details: The “off” setting turns MIDI program
change reception and transmission off, so MIDI program change messages received from exter­nal equipment will not cause the corresponding SY35 voice to be selected, and no program change messages will be transmitted by the SY35 when one of its voices are selected.
Details: Normally, local control will be turned
“on” so that the SY35 keyboard plays its own internal tone generator system. If you want to control an external MIDI tone generator or other device from the SY35 keyboard without playing the internal tone generator, turn local control “off.” One possibility is to drive the SY35 tone generator system from an external sequencer while independently playing a separate external tone generator from the SY35 keyboard.
In the “common” mode, program change numbers 0 through 63 received from external equipment will select SY35 voices 1.1 through
8.8, and program change numbers 64 through 79 select multi-play setups 1.1 through 2.8. The card, internal or preset voice banks cannot be selected via MIDI control. The corresponding program change number will also be transmitted by the SY35 when one of its voices are selected. The “individual” mode allows individual voice selection for each multi-play part when the MULTI play mode is active. Program change between 0 and 63 received in a specific MIDI channel will change only the voice for the multi­play part assigned to that channel.
MIDI CONTROL CHANGE
MD>CTRL.CHANGE
=off
54
Summary: Determines whether or not the SY35 will
receive and transmit MIDI control change mes­sages.
Settings: off, on
Page 60
UTILITY MIDI
Procedure: Use the [6] cursor key to move the
cursor to the lower display line. The [–1/NO] and [+1/YES] keys are used to turn control change reception/transmission on or off.
AFTER TOUCH ON/OFF
MD>AFTER TOUCH
=on
Summary: Turns keyboard after touch on or off. Settings: on, off. Procedure: Use the [6] cursor key to move the cur-
sor to the lower display line. Use the [–1/NO] and [+1/YES] keys to turn after touch on or off.
Details: The “off” setting turns MIDI control
change reception and transmission off so that control change messages corresponding to modulation, volume and other functions will be ignored by the SY35 when received, and the SY35 will not transmit any control change messages.
Details: When after touch is turned “off,” internal
SY35 after touch will function normally but no MIDI after touch data will be transmitted or received. Keyboard after touch generates a tremendous amount of MIDI data, so you might want to turn after touch “off” when recording to a MIDI sequencer in order to preserve memory capacity.
PITCH BEND ON/OFF
MD>PITCH BEND
=on
Summary: Turns pitch bend control on or off. Settings: on, off.
EXCLUSIVE ON/OFF
MD>EXCLUSIVE
=on
Summary: Turns transmission/reception of MIDI
system exclusive data on or off.
Procedure: Use the [6] cursor key to move the cur-
sor to the lower display line. Use the [–1/NO] and [+1/YES] keys to turn pitch bend control on or off.
Details: When pitch bend control is turned “off,”
the SY35 pitch bend wheel will function normally but no MIDI pitch bend wheel data will be transmitted or received.
Procedure: Use the [6] cursor key to move the cur-
sor to the lower display line. Use the [–1/NO] and [+1/YES] keys to exclusive transmis­sion/reception on or off.
Settings: on, off.
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UTILITY MIDI
Details: MIDI system exclusive data is transmitted
by the SY35 when one of the voice transmit functions described below is used. The same type of data will also be automatically loaded into the SY35 memory when received from a second SY35 or other MIDI device, thus erasing
ALL V/M TRANSMIT
MD>ALL V/M TRANS
ALL Voice&Multi
Summary: Initiates MIDI bulk transmission of all
voice and multi-play data.
Settings: None Procedure: Use the [6] key to move the cursor to
the lower display line. “Are you sure?” will appear on the display. Press the [+1/YES] key to begin transmission, or the [–1/NO] key to cancel. “Transmitting!!” will appear on the dis­play during transmission, and “>>Completed!!<<” will appear briefly when transmission has finished.
previous data. This function can be turned “off” to prevent accidental erasure of the internal memory, or the memory of external equipment, do to mistaken data reception or transmission.
Details: This function is useful for transferring all
the voice and multi-play data in the INTERNAL memory from one SY35 to another. If the MIDI OUT of the transmitting SY35 is connected to the MIDI IN of the receiving SY35 via a MIDI cable, the receiving unit will automatically receive and load the data as long as its internal memory protect function is turned “off” and EXCLUSIVE ON/OFF is turned “on.” Another possibility is to transfer the data to a MIDI bulk data storage device for long-term storage.
1 VOICE TRANSMIT
MD>1 VOICE TRANS
I11 Yes/No ?
Summary: Initiates bulk transmission of the data
for a specified SY35 voice.
Settings: Source: I, C, P
Bank: 1 … 8 Number: 1 … 8
Procedure: Use the [4] and [6] cursor keys are
used to move the cursor to the source, bank, or number parameter. Use the [–1/NO] and [+1/YES] keys to set the selected parameter as necessary. When the desired voice number has been selected, move the cursor to the Yes/No? parameter and press the [+1/YES] key to begin transmission.
“Transmitting!!” will appear on the display during transmission, and “>>Completed!!<<” will appear briefly when transmission has finished.
Details: Like the ALL V/M TRANSMIT function
described above, the 1 VOICE TRANSMIT function is ideal for transferring voice from one SY35 to another, or to a MIDI bulk storage device for long-term storage. In this display the source, bank and number parameters are shown in the standard SY35 voice number format. “P12,” for example, is preset bank 1, number 2; “I35” is internal bank 3, number 5, etc.
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APPENDIX
APPENDIX
57
Page 63
APPENDIX
58
Page 64
VOICE LIST
Preset Voice List
No. Voice Name Wave Effect Ct Comment
11
AP:Rock
(Rock)
12
AP:Clsic
(Classic)
13
AP Chors
(Chorus)
14 AP:HTonk
15 AP:Soft
16 AP Pf&St
17 AP:Blend
18
21
22
23
24 EP Malet
25 KY Clav1
26 KY:Clav2
27 KY:Celst
28
31
32
33
34 BR:Flugl
35 BR:FrHrn
36 BR Sect1
37 BR Sect2
: = 2 elements, * = 4 elements
(HonkyTonk)
(Soft)
(PF&Strings)
(Blend)
AP Bell
(Bell)
EP Tine
(Tine)
EP:Light
(Light)
EP:Old
(Old)
(Malet)
(Clavi1)
(Clavi2)
(Celesta)
KY:Hrpsi
(Harpsichord)
BR:Trmpt
(Trumpet)
BR:Mute
(MuteTrumpet)
BR:Tromb
(Trombone)
(FlugelHorn)
(FrenchHorn)
(Section1)
(Section2)
MW = Modulation Wheel effective AT = Aftertouch effective
000 Piano 071 Vibes 2
000 Piano 002 E.Piano3
000 Piano∞2 005 E.Piano6∞2
000 Piano 057 B as s 4
000 Piano 002 E.Piano3
000 Piano 085 Str.Body 002 E.Piano3 064 Str 2
000 Piano 073 Vibes 4
000 Piano 001 E.Piano 079 Bells 3 070 Vibes 1
001 E.Piano∞2 070 Vibes 1∞2
001 E.Piano 000 E.Piano1
001 E.Piano 002 E.Piano3
001 E.Piano∞2 071 Vibes 2∞2
002 Clavi 083 HornBody 057 Bas s 4 242 Wave2 4- 2
083 HornBody 057 B as s 4
004 Celesta 152 Sin 4’
003 Cembalo 044 C la vi 3
009 Trumpet 018 B ras s 5
010 MuteTrp 099 Sus. 2
011 Trombone 017 B ras s 4
012 Flugel 018 B ras s 5
013 FrHorn 020 Bras s 7
014 BrasEns∞2 016 Bras s 3 017 Brass 4
019 Sax 014 BrasEns 038 Reed 3 016 Brass 3
Dly&Re v2 MW Basic rock piano
Rev Hall MW Standard classical piano
Rev Hall A chorused piano
Dly&Rev2 MW G in joint honky-t o nk pi ano
Dly&Rev2 MW Mild piano, tone changes with velocity.
Rev Hall Acoustic piano with orchestral strings
Rev Hall Blended acoustic and electric pianos
Rev Hall Acoustic piano with bell attack
Rev Hall DX-like electric piano
Rev Club MW Electric piano with light metal attack
Rev Hall MW Electric piano from the ’70s
Rev Hall MW Bright electric piano with mallet attack
Dly&Rev2 MW A standard clavinet
Dly&Rev2 MWATSlightly different clavinet, aftertouch produces vibrato.
Rev Hall MW Delicate celesta
Dly&Rev2 MW The classic harpsichord
Rev Hall
Rev Hall
Rev Room
Rev Hall MWATFlugelhorn with aftertouch vibrato
Rev Hall MWATFrench horn with aftertouch vibrato
Rev Club Bright pops brass section
Rev Club MWATLow brass section with sax
Trumpet with aftertouch vibrato
MW
AT
Muted trumpet
MW
AT
Trombone, attack goes brassy when played hard.
MW
APPENDIX
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APPENDIX
No. Voice Name Wave Effect Ct Comment
38
BR Fanfr
(Fanfare)
41
ST Arco1
(Arco1)
42
ST:Arco2
(Arco2)
43 ST:Cello
44 ST SlwAt
45 ST Pizz
46 ST Treml
47 ST OrchB
48
51
52
53
54
55
56
57
58
61
62
63
64 WN:Oboe
65 WN PanFl
66 WN SaxEm
67 WN Ensmb
68 WN Orch
: = 2 elements, * = 4 elements
(Cello)
(SlowAtack)
(Pizzicato)
(Tremolo)
(OrchestraBrass)
ST OrchS
(OrchestraStrings)
BA:Wood
(Wood)
BA:Frtls
(Fretless)
BA Slap
(Slap)
BA:Fingr
(Finger)
BA:Pick
(Pick)
BA:Synth
(Synth)
BA:Tchno
(Techno)
BA:Groov
(Groove)
WN:Sax
(Sax)
WN:Flute
(Flute)
WN:Clari
(Clarinet)
(Oboe)
(PanFlute)
(SaxEnsemble)
(WindEnsemble)
(Orchestra)
MW = Modulation Wheel effective AT = Aftertouch effective
011 Trombone∞2 017 Bras s 4 016 Brass 3
038 Strings∞2 155 Saw 1∞2
039 Vn.Ens. 063 Str 1
040 Cello 065 Str 3
038 Strings 039 Vn.Ens 068 Str 6∞2
041 Pizz∞2 052 Guitar 7∞2
039 Vn.Ens.∞2 156 Saw 2∞2
038 Strings∞2 027 Bras s 14 02 3 B ras s 10
038 Strings∞2 127 Decay 3∞2
028 Wood B 1 055 Bas s 2
035 Fretless 055 Bas s 2
031 E. Bass 2 054 TumbStr 006 E.Organ1 043 Clavi 2
030 E.Bass 1 055 Bas s 2
031 E.Bass 2 056 Bas s 3
104 Saw 3 062 Bas s 9
037 SynBass2 138 Decay 14
111 Pulse 2 061 Bas s 8
019 Sax 038 Reed 3
016 Flute 028 Wood 1
017 Clarinet 032 Wood 5
018 Oboe 037 Reed 2
066 NoisPad2 070 Bottle 034 Wood 7∞ 2
019 Sax∞ 2 038 Reed 3∞2
016 Flute 017 Clarinet 110 Sus. 13 108 Sus. 11
016 Flute 085 Str.Body 121 Move 4 108 Sus. 11
Rev Hall
Rev Hall Full orchestral strings
Rev Room Cham ber strings
Rev Room MWATA cello, good played stacatto or with aftertouch.
Rev Hall MWATSlow attack strings, level changes with aftertouch.
Rev Hall MW Pizzicato strings
Rev Hall Tremolo strings
Rev Hall Orchestral strings, brass appear when played hard.
Rev Hall Orchestral strings
Rev Room
Rev Hall
Rev Hall MW Slapped bass, thumps when played hard.
Rev Plate MW Fingered electric bass
Rev Club MW Picked electric bass
Delay 1
Delay 1
Gate Rev
Rev Room
Rev Hall
Rev Hall
Rev Hall MWATOboe
Rev Hall Pan flute
Rev Club MWATSaxophone ensemble
Early Ref MWATWind ensemble, tone varies with velocity.
Rev Hall An orchestra, featuring the wind instruments
Classic fanfare brass
MW
AT
Wood bass
MW
AT
Fretless bass
MW
AT
Synth bass
MW
AT
Technorock-oriented synth bass
MW
AT
Fat synth bass with resonance
MW
AT
A bright alto sax
MW
AT
Flute with aftertouch vibrato
MW
AT
Clarinet
MW
AT
60
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No. Voice Name Wave Effect Ct Comment
71
PL:Gypsy
(Gypsy)
72
PL:Folk
(Folk)
73
PL Wide
(Wide)
74 PL Mute
75 PL:Rock
76 PL Dist
77 PL:Chrng
78 PL:Sitar
81
82
83
84
85
86
87
88
: = 2 elements, * = 4 elements
(Mute)
(Rock)
(Distortion)
(Charango)
(Sitar)
CH Pure
(Pure)
CH Itopy
(Itopy)
CH Uhh--
(Uhh)
CH Angel
(Angel)
CH Bell
(Bell)
CH Snow
(Snow)
CH Vcodr
(Vocorder)
CH Marin
(Marin)
MW = Modulation Wheel effective AT = Aftertouch effective
020 Gut 179 Wave3-2
021 Steel 044 C la vi 3
021 Steel∞2 048 Guitar 3∞2
026 Pluck 1 024 MuteGtr 052 Guitar 7 050 Guitar 5
026 Pluck 1 048 Guitar 3
022 E.Gtr 1 098 Digital2 157 Square 193 Wave8-1
021 Steel 048 Guitar 3
025 Sitar 053 Guitar 8
067 NoisPad3 043 Choir 130 Decay 6∞2
044 Itopia∞2 030 Wood 3∞ 2
043 Choir∞2 125 Decay 1∞2
065 NoisPad1∞2 028 Wood 1∞ 2
043 Choir∞2 079 Bells 3∞2
066 NoisPad2 044 Itopia 131 Decay 7∞2
045 Choir Pa∞2 109 Sus. 12∞2
043 Choir∞2 028 Wood 1 152 Sin 4’
Rev Hall MW Nylon guitar
Rev Hall MW Steel-string folk guitar
Rev Room 12-string guitar
Dly&Rev2 MW Muted guitar, tone changes with velocity.
Dist&Rev MW Rock guitar
Dist&Rev MW Distorted guitar, vectoring produces feedback
Rev Hall MW Charango
Rev Room Sitar
Rev Hall Choir with a clear high tone
Rev Hall Itopia-style synth chorus
Rev Room Chorus with a strong attack
Rev Hall Heavenly female synth chorus
Rev Hall AT Chorus with a bell attack
Rev Hall A cold choir
Dly&Rev2 Vocoder-like chorus
Rev Hall Mysterious choir sound
APPENDIX
61
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APPENDIX
In t e rn al Voi ce Lis t
No. Voice Name Wave Effect Ct Comment
11
SP Warm
(Warm)
12
SP Resnc
(Resonance)
13
SP Full!
(Full)
14 SP Bell
15 SP Filtr
16 SP Deep
17 SP Fog
18 SP Dyna
21
22
23
24
25
26
27
28
31
32
33
34
35 SL Whstl
36 SL 2VCO
37 SL Fat
38 SL AnaSy
41 OR:Tango
: = 2 elements, = 4 elements
(Bell)
(Filter)
(Deep)
(Fog)
(Dynamic)
SC Dgcrd
(Digichord)
SC Elgnt
(Elegant)
SC sFz<
(Sforzando)
SC Coin
(Coin)
SC Brash
(Brash)
SC:Water
(Water)
SC Sand
(Sand)
SC Reso
(Resonance)
SL Saw
(Saw)
SL:Squar
(Square)
SL Sync
(Sync)
SL Power
(Power)
(Whistle)
(2VCO)
(Fat)
(AnalogSynth)
(Tango)
MW = Modulation Wheel effective AT = Aftertouch effective
055 SynPad∞2 111 Sus. 14∞2
102 Saw 1 081 Tp.Body 061 B as s 8∞ 2
042 Syn Str∞2 063 Str 1∞2
059 Bell Mix 055 SynPad 104 Sus. 7∞2
060 Sweep∞2 121 Move 4∞2
046 Vibes∞2 078 Bells 2∞2
067 NoisPad3∞2 101 Sus. 4∞2
044 Itopia 066 NoisPad 2 111 Sus. 14 122 Move 5
101 Digital5∞2 045 Cla vi 4∞2
059 Bell Mix∞2 106 Sus. 9∞2
015 SynBrass∞2 121 Move 4∞2
068 Coin∞2 073 Vibes 4∞2
015 SynBrass∞2 026 Bras s 13 01 7 B ras s 4
056 Harmonic 090 Metal 6
067 NoisPad3∞2 044 Cla vi 3∞2
058 SynLoad2∞2 140 Decay 16∞2
102 Saw 1∞ 2 091 Lead 1∞ 2
107 Squar e 2 093 Lead 3
058 SynLead2 116 Tri 061 Bas s 8∞2
067 NoisPad3∞2 098 Sus. 1∞2
066 NoisPad2∞2 073 Vibes 4∞2
108 Square 3 095 Str wv 2 135 Decay 11 124 Move 7
102 Saw 1∞ 2 095 Lead 5∞ 2
057 SynLead1∞2 096 Lead 6∞ 2
008 Bandneon 038 Reed 3
Rev Hall Warm synth pad on a grand scale
Rev Room
Rev Hall Analog-like fat synth sound
Rev Hall MWATSynth pad with metal attack and aftertouch vibrato
Rev Hall Synth pad with filter EG tone change
Rev Hall Deep sea synth, best played low.
Rev Hall Pad with a touch of London fog
Pan Ref The SY35’s theme sound, dynamic and big
Rev Hall Digichord, a buzzy low-range comping synth
Rev Hall Soft comping synth, sizzles w hen held.
Dly&Rev 2 MW Comping with filter EG and distinctive attack
Delay 3 Bell-like comping synth
Rev Club Comping synth with brass attack
Rev Hall Wet synth with water drops
Gate Rev Comping synth, good for sequencing.
Rev Club
Delay 3
Rev Plate
Rev Hall
Delay 3
Rev Plate The sound of two lips whistling
Delay 3 MWATLead synth with noisy attack and aftertouch
Rev Hall MWATPowerful fat lead synth with aftertouch vibrato
Rev Hall MWATAnalog wind synth lead with aftertouch vibrato
Rev Room Bandneon
Resonant synth pad with aftertouch vibrato
MW
AT
Resonant synth with aftertouch vibrato
MW
AT
Typical sawtooth lead with aftertouch vibrato
MW
AT
Typical square wave lead with aftertouch vibrato
MW
AT
MWATLead synth with unique attack and aftertouch
vibrato Buzzy, powerful lead synth with aftertouch vibrato
MW
AT
vibrato
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No. Voice Name Wave Effect Ct Comment
42
OR:Paris
(Paris)
43
OR Rock1
(Rock1)
44
OR Rock2
(Rock2)
45 OR Rock3
46 OR Cat
47 OR Big
48 OR Combo
51 BR Punch
52
53
54
55
56
57
58
61
62
63
64
65
66 SE Elect
67 SE GoUp!
68 SE and>?
71 ME Wide!
72 ME Drama
: = 2 elements, = 4 elements
(Rock3)
(Cat)
(Big)
(Combo)
(Punch)
BR Power
(Power)
BR Fat
(Fat)
BR:Lite
(Light)
ST Modrn
(Modern)
ST Soft
(Soft)
ST Mild
(Mild)
ST:Lite
(Light)
SE Hit
(Hit)
SE Start
(Start)
SE Who?
(Who)
SE Open
(Open)
SE Emgsy
(Emergensy)
(Electric)
(GoUp)
(and>?)
(Wide)
(Drama)
MW = Modulation Wheel effective AT = Aftertouch effective
008 Bandneon 094 Lead 4
006 E.Organ1 007 E.Organ2 006 E.Organ1 007 E.Organ2
006 E.Organ1∞2 008 E.Organ3 006 E.Organ1
007 E.Organ2∞2 153 Sin2 2/3∞2
090 EP wv 117 Sin8’ 153 Sin2 2/3 152 Sin 4’
005 P.Organ∞2 011 E.Organ6250 Wave27-1
117 Sin8’ 090 EP wv 037 Reed 2 153 Sin2 2/3
015 SynBrass∞2 062 Bas s 9∞2
057 SynLead1 015 SynBrass 014 Bras s 1∞2
015 SynBrass∞2 022 Bras s 9∞2
104 Saw 3 096 Lead 6
042 Syn Str∞2 063 Str 1∞2
038 Strings∞2 091 Lead 1∞ 2
039 Vn.Ens.∞2 067 Str 5∞2
085 Str.Body 155 Saw 1
064 PopsHit 069 Crash 255 Wave30x2
044 Itopia 060 Sweep 150 Sin 16’ x2
060 Sweep 059 Bell Mix 144 SFX 2 121 Move 4
068 Coin∞2 120 Move 3 118 Move 1
055 SynPad 056 Harmonic 156 Saw 2 145 SFX 3
100 Digital4 098 Digital2 152 Sin 4’ 162 Digi 2
121 SEQ 3 125 SEQ 7 254 Wave29 121 Move 4
056 Harmonic 071 BotleOpn 123 Move 6 145 SFX 3
066 NoisPad2 x2 124 Move 7x2
055 SynPad 121 SEQ 3 145 SFX 3 091 Lead 1
Rev Room
Pan Ref
Rev Room
Rev Room MW Rock organ with sampled rotary speaker sound
Rev Room Jazz organ with a percussive attack
Rev Hall MW A huge cathedral pipe organ
Rev Room MW Combo organ
Gate Rev MWATSynth brass with a punched attack and aftertouch
Rev Hall Powerful synth brass
Rev Club
Rev Club Bright synth brass
Rev Hall Modern-sounding synth strings
Rev Hall Ve ry basic synth strigns
Rev Hall Mild synth strings
Rev Hall Bright synth strings
Rev Hall Pops hit with crash cymbal
Rev Metal Sweep attack followed by an uncanny pitch change
Rev Hall MW A bell sound appears when held.
Delay 3 Play a lot of keys while holding the sustain pedal.
Dly&Rev1 Emergency! A crisis is approaching …
Rev Room MW The sound of old-fashioned electric machines
Rev Hall Pitch and tone vary when held.
Rev Hall The final sound effect: hold it for a long time.
Rev Hall Grand scale and a distinctive sizzle
Rev Hall MW Dramatic sound, tone changes often when held.
An accordion you might hear at a Paris sidewalk cafe
Heavy rock organ
MW
AT
Slightly br i ght er rock organ
MW
AT
vibrato
Fat synth brass with aftertouch vibrato
MW
AT
APPENDIX
63
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APPENDIX
No. Voice Name Wave Effect Ct Comment
73
ME SlwSg
(SlowSong)
74
ME Grand
(Grand)
75
ME Typhn
(Typhoon)
76 ME Tzone
77 ME Space
78 ME Memry
81 PC:Vibe
82 PC Marim
83
84
85
86
87
88
: = 2 elements, = 4 elements
(Tzone)
(Space)
(Memory)
(Vibraphone)
(Marimba)
PC:M.Box
(MusicBox)
PC:Timp
(Timpani)
PC Batl
(Battle)
PC Human
(Human)
DR Auto
(Auto)
DR:Kit
(Kit)
MW = Modulation Wheel effective AT = Aftertouch effective
046 Vibes 083 HornBody 073 Vibes 4 102 Sus. 5
048 Bells 122 SEQ 4 121 Move 4 122 Move 5
059 Bell Mix 044 Itopia 102 Sus. 5 144 SFX 2
062 N oi se 1∞ 2 154 Sin 2’ 153 Sin2 2/3
065 NoisPad1∞2 122 Move 5∞2
119 SEQ 1121 SEQ 3 121 Move 4 112 Sus. 15
046 Vibes 151 Sin 8’
047 Marimba∞2 075 Marimba2∞2
046 Vibes 088 Metal 4
049 Timpani 184 Wave5-1
080 Slam∞ 2 000 E.Piano1∞2
087 Reverse1 061 HumanAtk 151 Sin 8’ 152 Sin 4’
124 SEQ 6 051 E.Tom 160 Noi se 2 151 Sin 8’
127 Drum Set Rev Plate Drum set voice
Rev Club Typical vector effect sound
Rev Hall
Rev Hall Mysterious chorus sound, broadens when held.
Rev Hall A mysterious, somehow sorrowful sound
Rev Hall Outer space synth pad
Rev Hall Two wave sequences appear.
Rev Club A cool vibraphone
Rev Hall Marimba
Rev Room MW An old-time music box
Dly&Rev2 MW Timpani
Rev Hall
Rev Hall Human voice attack and its reverse, combined
Rev Club Drum pattern below C2, electric toms above G3
Large-sca le s ound with a bell attac k
MW
AT
TNT below B1, cannon around C3, machine guns at E4
Sound Category List
AP = Acoustic Piano WN = Wind OR = Organ EP = Electric Piano PL = Plucked SE = Sound Effect KY = Keyboard CH = Chorus ME = Musical Effect BR = Brass SP = Synth Pad PC = Percussive ST = Strings SC = Synth Comp DR = Drums BA = Bass SL = Synth Lead
64
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APPENDIX
MULTI LIST
PR ESET M U LT I LIS T
No. MULTI Name Type Voice Numbers Comments
11 12 13 14 15 16 17 18 21 22 23 24 25 26 27 28
Orchstra BigBand SuperClv PianoStr VoiceBs FullBrs PanLead Str&Cho DistLead Wb/Piano B/BrsSec Celo/Flt <Pop> <Rock> <Jazz> <Demo>
Layer Layer Layer Layer Layer Layer Layer Layer Layer Split Split Split MIDI Multi MIDI Multi MIDI Multi MIDI Multi
P47 P36 P25 P15 P52 P35 P63 P42 P76 P51 P54 P43 P12 P11 P15 P72
P41 P37 P26 P42 P87 P38 P63 P85 P76 P12 P37 P62 P22
I43 I46
P42
P65
P76
P74 P74 P71 P61
P65
P76
P36 P37 P32 P58
P76
P61 P61 P61 P12
P76
P42 P41 P42
I35
P76
P54 P55 P51
I64
Big orchestra. Big-band brass section. Layered clavi sound. Layered piano and strings. Layered bass and human voice. Powerful brass. Pan-flu te type le ad v oic e. Layered strings and choir. Distorti on le ad v oic e.
P76
Wood bass and piano split. Electric bass and brass split. Cello and flute split. Pop music ensemble.
I88
Rock group.
I88
Jazz ensemble.
I88
SY35 demo multi.
I88
INTERNAL MULTI LIST
No. MULTI Name Type Voice Numbers Comments
11 12 13 14 15 16 17 18 21 22 23 24 25 26 27 28
SyncLead SuperSaw BellPad SunBeam WideDcy AnaPad1 AnaPad2 AnaPad3 FatBrass HyuhPad Reggae Mikado Prologue Epilogue SolidSet RytmSec.
Layer Layer Layer Layer Layer Layer Layer Layer Layer Layer Layer Layer Layer Layer Split Split
I33 I31 I11 I22 I25 I13 I15 I13 I51 I71 I46 I67 I62 I64 I37 I87
I33 I31 I14 I24 I27 I51 I23 I55 I53 I76 I82 I18 I18 I72 I31 I36
I33 I31
PRESET Multi setups 25 through 28 (labelled “MIDI” in the above list) are designed for use with an external
I33 I31 I31 I31 I31 I31
MIDI sequencer. Each has 8 voices assigned to differ ent MIDI channels as shown in the chart below.
Fat “sync” lead. Extra-fat sawtooth lead. Filter swe ep s ynt h pad. “Sunny” sound for backing. Bright backing layer. Analog synth pad 1. Analog synth pad 2. Analog synth pad 3. Fat analog synth brass. Synth pad with wind effect. Ideal for Reggae music. Musical effect. Musical effect. Musical effect. Bass and synth lead split. Auto drum and bass pattern.
PRESET MULTI MIDI CHANNEL ASSIGNMENTS
No. MULTI Name Ch1 Ch2 Ch3 Ch4 Ch5 Ch6 Ch7 Ch8 Ch16
I88
25 26 27 28
<Pop> <Rock> <Jazz> <Demo>
P12 P11 P15 P72
P22
I43 I46
P42
P74 P74 P71 P61
P36 P37 P32 P58
P61 P61 P61 P12
P42 P41 P42
I35
P54 P55 P51
I64
— — —
I88
I88 I88
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AWM W AVEFORM LIST
Category No. Name
Piano 0
Organ 5
Brass
Wood
Gtr
Bass
1 2 3 4
6 7 8
9 10 11 12 13 14 15
16 17 18 19
20 21 22 23 24 25 26 27
28 29 30 31
Piano E.Piano Clavi Cembalo Celesta
P.Organ E.Organ1 E.Organ2 Bandneon
Trumpet Mute Trp Trombone Flugel Fr Horn BrasEns SynBrass
Flute Clarinet Oboe Sax
Gut Steel E.Gtr 1 E.Gtr 2 Mute Gtr Sitar Pluck 1 Pluck 2
Wood B 1 Wood B 2 E.Bass 1 E.Bass 2
WAVEFORM LIST
Category No. Name
Bass 32
Str.
Vocal 43
Perc. 46
Synth 55
33 34 35 36 37
38 39 40 41 42
44 45
47 48 49 50 51 52 53 54
56 57 58 59 60 61 62 63
E.Bass 3 E.Bass 4 Slap Fretless SynBass1 SynBass2
Strings Vn.Ens. Cello Pizz. Syn Str
Choir Itopia Choir pa
Vibes Marimba Bells Timpani Tom E. Tom Cuica Whistle ThumbStr
SynPad Harmonic SynLead1 SynLead2 Bell Mix Sweep HumanAtk Noise 1 Noise 2
Category No. Name Synth 64 PopsHit SFX 65
Hits
Tran.
OSC 90
66 67 68 69 70 71 72 73
74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89
91 92 93 94 95
NoisPad1 NoisPad2 NoisPad3 Coin Crash Bottle BotleOpn Cracker Scratch
Metal 1 Metal 2 Metal 3 Metal 4 Wood Bamboo Slam
Tp. Body Tb. Body HornBody Fl. Body Str.Body AirBlown Reverse1 Reverse2 Reverse3
EP wv Organ wv M.Tp wv Gtr wv Str wv 1 Str wv 2
Category No. Name
OSC 96
SEQ
Drum 127 Drum set
97 98
99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118
119 120 121 122 123 124 125 126
APPENDIX
Pad wv Digital1 Digital2 Digital3 Digital4 Digital5 Saw 1 Saw 2 Saw 3 Saw 4 Square 1 Square 2 Square 3 Square 4 Pulse 1 Pulse 2 Pulse 3 Pulse 4 Pulse 5 Pulse 6 Tri Sin8’ Sin8’+4’
SEQ 1 SEQ 2 SEQ 3 SEQ 4 SEQ 5 SEQ 6 SEQ 7 SEQ 8
AWM Waveform Category Descriptions
Piano Organ Brass Wood Gtr Bass Str. Vocal Perc.
Piano, clavi, and other decay-type keyboard sounds. Pipe, electric and reed organs. Acoustic and synthesized brass sounds. Flute, sax and other woodwind sounds. Acoustic and electric guitars. Acoustic, electric, and synth bass. Violin ensemble and other strings. Choir and other vocal-type sounds. Vibes, timpani, etc.
Synth SFX Hits Tran. OSC
SEQ Drum
A range of synth sounds (including noise). Special effects – crash, bottle, etc. Struck metal and woods. Transient attack waves and some reverse sounds. Standard synth waveforms and the basic waveforms from some actual instruments. Sequences of sampled sounds. Drum set waves.
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APPENDIX
FM WAVEFO RM LIST
Category No. Name
Piano 0
Organ 6
Brass 14
Wood
Reed 36
Pluck
1 2 3 4 5
7 8
9 10 11 12 13
15 16 17 18 19 20 21 22 23 24 25 26 27
28 29 30 31 32 33 34 35
37 38 39 40 41
42 43 44 45 46 47 48
E.Piano1 E.Piano2 E.Piano3 E.Piano4 E.Piano5 E.Piano6
E.Organ1 E.Organ2 E.Organ3 E.Organ4 E.Organ5 E.Organ6 E.Organ7 E.Organ8
Brass 1 Brass 2 Brass 3 Brass 4 Brass 5 Brass 6 Brass 7 Brass 8 Brass 9 Brass 10 Brass 11 Brass 12 Brass 13 Brass 14
Wood 1 Wood 2 Wood 3 Wood 4 Wood 5 Wood 6 Wood 7 Wood 8
Reed 1 Reed 2 Reed 3 Reed 4 Reed 5 Reed 6
Clavi 1 Clavi 2 Clavi 3 Clavi 4 Guitar 1 Guitar 2 Guitar 3
Category No. Name
Pluck 49
Bass.
Str.
Perc. 70
Syn.S 91
50 51 52 53
54 55 56 57 58 59 60 61 62
63 64 65 66 67 68 69
71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90
92 93 94 95 96 97
Guitar 4 Guitar 5 Guitar 6 Guitar 7 Guitar 8
Bass 1 Bass 2 Bass 3 Bass 4 Bass 5 Bass 6 Bass 7 Bass 8 Bass 9
Str 1 Str 2 Str 3 Str 4 Str 5 Str 6 Str 7
Vibes 1 Vibes 2 Vibes 3 Vibes 4 Marimba1 Marimba2 Marimba3 Bells 1 Bells 2 Bells 3 Bells 4 Bells 5 Bells 6 Bells 7 Bells 8 Metal 1 Metal 2 Metal 3 Metal 4 Metal 5 Metal 6
Lead 1 Lead 2 Lead 3 Lead 4 Lead 5 Lead 6 Lead 7
Category No. Name
Syn.S
Syn.M
Syn.D
SFX
98
99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117
118 119 120 121 122 123 124
125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
143 144 145 146
Sus. 1 Sus. 2 Sus. 3 Sus. 4 Sus. 5 Sus. 6 Sus. 7 Sus. 8 Sus. 9 Sus. 10 Sus. 11 Sus. 12 Sus. 13 Sus. 14 Sus. 15 Attack 1 Attack 2 Attack 3 Attack 4 Attack 5
Move 1 Move 2 Move 3 Move 4 Move 5 Move 6 Move 7
Decay 1 Decay 2 Decay 3 Decay 4 Decay 5 Decay 6 Decay 7 Decay 8 Decay 9 Decay 1 0 Decay 1 1 Decay 1 2 Decay 1 3 Decay 1 4 Decay 1 5 Decay 1 6 Decay 1 7 Decay 1 8
SFX 1 SFX 2 SFX 3 SFX 4
Category No. Name
SFX
OSC 1 150
OSC 2
OSC 3 223
147 148 149
151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
172 173 174 175 176 177
220 221 222
224 225
250 251 252 253 254 255
SFX 5 SFX 6 SFX 7
Sin 16’ Sin 8’ Sin 4’ Sin2 2/3 Sin 2’ Saw 1 Saw 2 Square LFOnoise Noise 1 Noise 2 Digi 1 Digi 2 Digi 3 Digi 4 Digi 5 Digi 6 Digi 7 Digi 8 Digi 9 Digi 10 Digi 11
wave1-1 wave1-2 wave1-3 wave2-1 wave2-2 wave2-3 : : wave17-1 wave17-2 wave17-3
wave18-1 wave18-2 wave18-3 : : wave27-1 wave27-2 wave27-3 wave28 wave29 wave30
FM Voice Cat eg or y De script io n s
Piano Organ Brass Wood Reed Pluck Bass Str.
Electric pianos. Electric organs. A variety of brass sounds. Woodwind instrument sounds. Sax, oboe and other reed instruments. Guitar, clavi, and other plucked instrument sounds. Bass soun ds. Strings.
If the TYPE parameter in the ELEMENT ENVELOPE edit mode (page 27) is set to PRESET, selecting a WAVE TYPE also selects
68
Perc. Syn.S Syn.M Syn.D SFX OSC1 OSC2 OSC3
Vibes, marimba, bells and other percussion sounds. Sustained lead synth sounds. Synth sounds that vary with time. Decay-type synth sounds. A range of sound-effect type synth sounds. Sine, sawtooth, and other standard synth waveforms. Basic FM timbres, group 1. Basic FM timbres, group 2.
the corresponding preset envelope. If a different envelope type is selected, the preset envelope is not sele cted together with the wave.
Page 74
SPECIFICATIONS
APPENDIX
Ke yboa r d: 61 keys, initial and after-touch response. Tone Generator Systems: AWM (Advanced
Wave Memory) & FM (Frequency Modulation).
Internal Memory:
Wave ROM; 128 preset AWM & 256 preset FM waveforms. Preset ROM; 64 preset voices. Internal RAM; 64 us er voices.
External Memory: Voice & Multi data; MCD64
or MCD32 memory cards + write & read.
Displ ays:
16-character 2-li ne backlit LCD. 7-segment 2-digit LED display.
Controls: VOLUME, VECTOR CONTROL,
PITCH BEND, MODULATION.
Key & Swit ch e s: POWER ; VECTOR PLAY ON /
OFF, LEVEL/DETUNE; CURSOR 4 and 6;
MODE VOICE and MULTI; –1/NO and +1/YES; EDIT/ UTILITY/COMPARE; STORE; INTERNAL, CARD, PRESET; BANK 1–8 (VOICE COMMON and VECTOR; ELEMENT TONE and ENVELOPE; MULTI; UTILITY RECALL, SETUP and MIDI); NUMBER/ MULTI PART SELECT 1–8 (ELEMENT SELECT A–D, ELEMENT ON/OFF A–D); DEMO.
UL, CSA: 120V Europe , WG, Australia, B S: 220–240V
Power consumption:
7W (with PA-3 AC Adaptor)
Dimensions (W D H) :
976 28 5 93 mm (37-7/8" 11-1/4" 3-5/8")
Weigh t: 6.8 kg (14 lbs 16 oz)
Connectors: DC 10V–12V IN; PHONES;
OUTPUT R & L/MONO, FOOT VOLUME, SUSTAIN.
MIDI Connectors:
IN, OUT, THRU.
Power requirements:
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