MIDI DATA FORMAT.....................................73
MIDI IMPLEMENTATION CHART................76
i
About This Manual
We recommend that you start by going through the Getting Started manual in
order to become familiar with the SY35 and the way it works, then you can
refer to the Feature Reference manual from time to time to get details on
functions you’ve never used before, or refresh your memory about functions
Each section of this manual has its own table of contents, so you should be
able to locate any particular function quickly and easily. Functions and refer-
The SY35 Feature Reference manual individually describes the SY35 functions in detail, providing a summary,
operating procedure, and additional details for each function. It is divided into eight main sections, each
describing the various functions within a particular SY35 edit or utility mode.
1. VOICE COMMON [Page 3]
2. VOICE VECTOR [Page 9]
3. ELEMENT TONE [Page 15]
4. ELEMENT ENVELOPE [Page 25]
5. MULTI [Page 33]
6. UTILITY SETUP [Page 39]
7. UTILITY RECALL [Page 47]
8. UTILITY MIDI [Page 51]
that you don’t use very often.
ences can also be located by referring to the index at the back of the manual.
ii
Feature
Reference Manual
VOICE COMMON
1
VOICE COMMON
2
VOICE COMMON
VOICE COMMON
The VOICE COMMON mode provides access to a range of parameters that affect the
selected voice as a whole. Detailed programming of individual elements is provided by the
ELEMENT TONE and ELEMENT ENVELOPE edit modes.
Settings: A-B, A-B-C-D
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired configuration.
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the character to be
changed. Use the [–1/NO] and [+1/YES] keys to
select the desired character. Continue until the
entire voice name has been programmed.
Details: It’s a good idea to give your voices names
that make them easily identifiable. If you’ve
created a new voice that combines piano and
organ elements, for example, you could call it
something like “PianOrg”.
When selecting characters, scrolling will pause at
the beginning of each character group (capitals,
lower case, numbers, and symbols).
Details: In the 2-element “A-B” configuration, ele-
ment A is AWM and element B is FM. In the 4element “A-B-C-D” configuration elements A
and B are the same as in the “A-B” configuration, while element C is AWM and element D is
FM.
A-B: A = AWM, B = FM.
A-B-C-D: A = AWM, B = FM, C = AWM, D = FM.
EFFECT (Type & Depth)
VC>VOICE EFFECT
Rev HallDep=1
Summary: Selects one of sixteen digital effects, and
sets the depth of the selected effect for the current voice.
Summary: Sets the range of the pitch bend wheel.
Settings: 0 … 12 max.*
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired pitch bend
range.
Depth: 0 … 7
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the effect type or
depth parameter. Use the [–1/NO] and [+1/YES]
keys to select the desired effect or effect depth.
Details: Setting the depth parameter to “0” is
equivalent to turning the effect OFF. A depth
setting of “7” produces the greatest effect.
Details: Each increment from “0” to “12” repre-
sents a semitone. A setting of “0” produces no
pitch bend. A setting of “12” allows a
maximum pitch bend of plus or minus one
octave, while a setting of “4” allows a
maximum pitch bend of plus or minus a major
third.
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
WHEEL (Amplitude & Pitch Modulation)
VC@WHEEL
AM=onPM=ON
Summary: Assigns the modulation wheel to ampli-
tude and/or pitch modulation.
Settings: AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM or PM
parameter. Use the [–1/NO] and [+1/YES] keys
to turn the selected parameter on or off.
Details: Amplitude modulation produces a tremolo
effect while pitch modulation produced a
vibrato effect. This function allows the
modulation wheel to be assigned to produce
either or both. This is only an “off/on” switch,
however, and the maximum depth of
modulation to be applied must be set using the
LFO AM Depth and PM Depth parameters in
the ELEMENT TONE edit mode.
When the modulation wheel is assigned to
amplitude or pitch modulation, LFO modulation
can only be applied via the wheel.
If both WHEEL and AFTER TOUCH are assigned to modulation control, the controller via
which the highest modulation level is applied
will take priority when both are used simultaneously.
6
VOICE COMMON
AFTER TOUCH (Amplitude & Pitch Modulation, Pitch & Level Control)
VC>AFTER TOUCH
AM=onPM=on->
Summary: Assigns keyboard after-touch to ampli-
tude modulation, pitch modulation, pitch
control, or level control — or any combination
of the above.
Settings: AM (Amplitude Modulation): off, on
PM (Pitch Modulation): off, on
Pit (Pitch Control): –12 … 0 … +12 max.*
Lev (Level Control): off, on
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AM, PM, Pit, or
Lev parameter. The arrows at either end of the
display mean that more parameters can be
accessed by scrolling in the indicated direction.
Use the [–1/NO] and [+1/YES] keys to turn the
AM, PM, and/or Lev parameter on or off, or to
select the desired Pit control range.
Details: As with the modulation wheel, amplitude
modulation produces a tremolo effect while
pitch modulation produced a vibrato effect. The
harder you press a key, the deeper the
modulation. This is only an “off/on” switch,
however, and the maximum depth of
modulation to be applied must be set using the
LFO AM Depth and PM Depth parameters in
the ELEMENT TONE edit mode.
When after touch is assigned to amplitude or
pitch modulation, LFO modulation can only be
applied via after touch.
The Pit parameter allows keyboard after touch
to be used for note bending. The greater the key
pressure the greater the amount of pitch bend.
Positive values produce an upward bend when
key pressure is applied, and minus values produce a downward bend. Each increment from
represents a semitone. A setting of “0” produces no pitch bend. A setting of “12” allows a
maximum upward pitch bend of one octave,
while a setting of “–4” allows a maximum
downward pitch bend of a major third.
When the Lev parameter is turned on it becomes
possible to control the level of the sound over a
limited range by keyboard after touch. The
amount and direction (i.e. an increase or decrease) of level change depends on the setting of
the AFTER TOUCH SENSITIVITY parameter
in the ELEMENT TONE edit mode.
If both WHEEL and AFTER TOUCH are assigned to modulation control, the controller via
which the highest modulation level is applied
will take priority when both are used simultaneously.
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
ENVELOPE (Attack & Release Rates)
VC>ENVELOPE
AR=0RR=0
Summary: Sets the overall attack and release rates
for the current voice.
Settings: AR (Attack Rate): –99 … 0 … +99 max.*
RR (Release Rate): –99 … 0 … +99 max.*
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the AR or RR
parameter. Use the [–1/NO] and [+1/YES] keys
to set the selected parameter as required.
Details: Although much more detailed envelope
programming capability is available for
individual elements (see the ELEMENT
ENVELOPE edit mode), these functions provide
an easy way to adjust the most important
envelope parameters for the overall voice.
Positive values produce a faster attack or release
time, while negative values produce a slower
attack or release time. You might want to
lengthen the release time of a voice, for
example, to produce a lingering sustain effect
after you release the keys.
7
VOICE COMMON
Please note that the AR parameter will have no
effect on elements in which the INITIAL
LEVEL parameter (page 28) is set to 99.
LEVEL
Key ON
Faster
attack.
AR
0–99+99
Envelope
TIME
Slower
attack.
Key OFF
Faster
release.
0–99+99
RR
Slower
release
RANDOM (Element, Level & Detune)
VC>RANDOM
ELEMENT
Summary: Automatically produces random combi-
nations of elements, level vectors, or detune
vectors.
Settings: None.
Procedure: Use the [4] and [6] cursor keys to place
the left parameter on the lower display line, then
use the [–1/NO] and [+1/YES] keys to select
ELEMENT, LEVEL or DETUNE. Press the [6]
to move the cursor to “Y/N,” then press the
[+1/YES] key to generate random values of the
select type. A new set of random values is generated each time the [+1/YES] key is pressed
while the cursor is in this position. Pressing the
[–1/NO] returns the cursor to the left parameter.
*This range may be more limited in some cases.
An exclamation mark (!) will appear after the
range value when the limit is reached.
Details: This function is actually a very useful pro-
gramming aid. It allows you try out a virtually
unlimited variety of element combinations or
level/detune vectors by simply pressing a single
key. The random element combinations, in particular, can produce some very surprising and
often pleasant results.
When the “A-B” voice configuration is selected
(see CONFIGURATION on page 5), random
element combinations will always consist of only
two elements. When the “A-B-C-D” voice configuration is selected, random element generation will produce combinations of four
elements.
8
VOICE VECTOR
VOICE VECTOR
The VOICE VECTOR edit mode allows recording and fine editing of dynamic level and
detune vectors.
Summary: Sets the time between level vector steps.
Settings: 10 … 160 milliseconds (in 10-millisecond
steps)
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired vector rate.
LEVEL RECORD
VV>LEVEL REC
STBYRECPLAY
Summary: Allows recording of a dynamic level
vector.
Settings: STBY, REC, PLAY
Details: Each dynamic vector is composed of up to
50 “steps” corresponding to points along the
path followed by the vector control. This
function sets the initial time between each step.
The Time parameter in the LEVEL EDIT
function, described later, allows the length of
individual steps to be edited. The vector rate
parameter can be changed even after recording
a vector, producing a corresponding change in
the spacing between the steps.
The LEVEL SPEED parameter can also be used
to change the playback speed of a pre-recorded
vector.
Move the cursor to REC. Recording will actually
begin as soon as you play a key on the keyboard. When you release the key or when 50
steps have been recorded (See “LEVEL
SPEED” above), recording will end and the cursor will move to the PLAY position. You can
now play the keyboard to hear how the vector
sweep you just recorded sounds.
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under STBY. The vector
control LEVEL mode will be automatically
selected and you can rehearse the vector sweep
you wish to record.
LEVEL EDIT (Step, X-axis, Y-axis & Time)
● Step
VV L.ED A B C D
1 X0 Y0 End
Summary: Selects any of the 50 steps in a recorded
level vector for editing.
Details: The amount of time available for recording
depends both on the vector rate setting and how
much the vector control is moved.
Settings: 1 … 50
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the leftmost value on
the lower display line (Step). Use the [–1/NO]
and [+1/YES] keys to select the step to be edited.
11
VOICE VECTOR
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for
relating specific points in a dynamic vector to
the corresponding steps.
● X-axis & Y-axis
VV L.ED A B C D
1 X0 Y0 End
Summary: These parameters define the position of
the currently selected step on the X and Y axes
of the level vector control range.
Settings: –31 … 0 … +31
Procedure: After selecting the step to be recorded
as described in the previous function, use the [4]
and [6] cursor keys to place the underline
cursor under the X or Y parameter. Use the
[–1/NO] and [+1/YES] keys to set the value as
required.
Details: On the X (D-C) axis, a setting of –31 places
the step as far as possible toward the D element
while a setting of +31 places it as far as possible
toward the C element. The Y (A-B) axis values
work in the same way: a setting of
–31 places the step as far as possible toward the
B element while a setting of +31 places it as far
as possible toward the A element. In both axes a
setting of 0 places the step at center position.
● Time
VV L.ED A B C D
1 X0 Y0 End
Summary: Multiplies the vector rate setting of the
current level vector step only. Also allows vectors to be looped or ended at the current step.
Settings: 1 … 254, Rep, End
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the rightmost value
on the lower display line (Time). Use the
[–1/NO] and [+1/YES] keys to select the required time value, repeat, or end.
Details: Time values multiply the vector rate setting
for the current step. If the vector rate parameter
is set to 30ms, for example, setting the time
parameter to 2 results in a step length of 60ms,
setting it to 3 results in a step length of 90ms,
and so on. Since the maximum time value is
254, extremely long steps can be created.
If you select the “End” setting, the vector will
end at the current step.
The “Rep” setting causes the vector to loop
back to the first step from the current step, repeating continuously.
12
X axis
A
+31
D
0
–31
B
Y axis
C
+31–31
DETUNE SPEED (Vector rate)
VOICE VECTOR
VV>DETUNE SPEED
Vector Rate 30ms
Summary: Sets the time between detune vector
steps.
Settings: 10 … 160 milliseconds
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired vector rate.
DETUNE RECORD
VV>DETUNE REC
STBYRECPLAY
Summary: Allows recording of a dynamic detune
vector.
Settings: STBY, REC, PLAY
Procedure: Use the [4] and [6] cursor keys to place
the STBY. The vector control DETUNE mode
will be automatically selected and you can
rehearse the vector sweep you wish to record.
Move the cursor to REC. Recording will actually
begin as soon as you play a key on the key
Details: Each automatic vector sweep is composed
of up to 50 “steps,” corresponding to equallyspaced points along the path followed by the
vector control. This function sets the initial time
between each step.
board. When you release the key or when all 50
steps have been recorded (See “DETUNE
SPEED” above), recording will end and the cursor will move to the PLAY position. You can
now play the keyboard to hear how the vector
sweep you just recorded sounds.
Details: The amount of time available for recording
depends both on the vector rate setting and how
much the vector control is moved.
Moving the vector control towards an element
raises the pitch of that element while lowering
the pitch of the others.
DETUNE EDIT (Step, X-axis, Y-axis & Time)
● Step
VV D.ED A B C D
1 X0 Y0 End
Summary: Selects any of the 50 steps in a recorded
detune vector for editing.
Settings: 1 … 50
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the leftmost value on
the lower display line (Step). Use the [–1/NO]
and [+1/YES] keys to select the step to be edited.
Details: Step 1 is the first step recorded and step 50
is the last. Experience will give you a feel for
relating specific points in a dynamic vector to
the corresponding steps.
13
VOICE VECTOR
● X-axis & Y-axis
VV D.ED A B C D
1 X0 Y0 End
Summary: These parameters define the position of
the currently selected step on the X and Y axes
of the detune vector control range.
Settings: –31 … 0 … +31
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the X or Y
parameter. Use the [–1/NO] and [+1/YES] keys
to set the value as required.
Details: On the X (D-C) axis, a setting of –31 places
the step as far as possible toward the D element
while a setting of +31 places it as far as possible
toward the C element. The Y (A-B) axis values
work in the same way: a setting of
–31 places the step as far as possible toward the
B element while a setting of +31 places it as far
as possible toward the A element. In both axes a
setting of 0 places the step at center position.
A
+31
X axis
0
–31
CD
+31
● Time
VV D.ED A B C D
1 X0 Y0 End
Summary: Multiplies the vector rate setting of the
current detune vector step only. Also allows
vectors to be looped or ended at the current
step.
Settings: 1 … 254, Rep, End
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the rightmost value
on the lower display line (Time). Use the
[–1/NO] and [+1/YES] keys to select the required time value.
Details: Time values multiply the vector rate setting
for the current step. If the vector rate parameter
is set to 30ms, for example, setting the time
parameter to 2 results in a step length of 60ms,
setting it to 3 results in a step length of 90ms,
and so on. Since the maximum time value is
254, extremely long steps can be created.
If you select the “End” setting, the vector will
end at the current step.
The “Rep” setting causes the vector to loop
back to the first step from the current step,
repeating continuously.
–31
B
Y axis
14
ELEMENT TONE
ELEMENT TONE
The ELEMENT TONE edit mode allows editing many of the most important sound-determining parameters of each individual element — A and B in a 2-element voice; A, B, C and
D in a 4-element voice.
* These four parameters are not available for an AWM element in which wave number 127
(Drum Set) is selected — “Cannot edit” display appears.
15
ELEMENT TONE
➯
➯
➯
➯
Selecting the ELEMENT TONE Edit Mode
From the VOICE or MULTI mode:
From another edit or utility mode simply press
[ELEMENT TONE].
An “E” will appear to the left of the LED display to indicate that an edit mode is selected,
and the element selected for editing will be displayed to the right of the display — “A”, “b”,
“C”, or “d”. A dot will appear to the right of
the element character as soon as any parameter
has been edited.
ON, if a dash appears in place of the element
character, that element is OFF. The ability to
turn elements on or off while editing makes it
easier to hear the effect of parameter changes on
a single element. The currently selected element
is also shown on the LCD as a reversed (white on
black) character.
In this example elements A, B and D are ON, while
element C is OFF. Element A is currently selected
for editing.
ET>WAVE 000 ÅB-D
Piano:Piano
Selecting the ELEMENT TONE Edit Mode
Functions
The various ELEMENT TONE edit mode functions can be selected in sequence by pressing the
[ELEMENT TONE] key, or by using the
[–1/NO] and [+1/YES] keys when the cursor
(6)is located immediately before the function
name on the upper display line.
Different elements can be selected for editing by
pressing the appropriate [ELEMENT SELECT]
key — [A], [B], [C] or [D]. If a 2-element voice
is being edited, only elements A and B can be
selected.
Any of the available elements can also be turned
on or off by pressing the appropriate
[ELEMENT ON/OFF] key. Each key alternately
turns the associated element on and off, and the
on/off status of the elements is shown to the
right of the upper LCD line. If the element
character is showing, the associated element is
The COMPARE Function
You can compare the sound of the edited voice
with the sound of the voice before it was edited
by pressing the [EDIT/COMPARE] key to activate the COMPARE function. A “C” will
appear on the LED display while the COMPARE
function is active, and the sound of the voice
prior to editing will be heard when you play the
keyboard. Press the [EDIT/COMPARE] key
again to return to the edit mode.
16
WAVE TYPE
161718
3233343536
383940
41
43
44
46474849505152
53
55565758596061
62
65666768697071
72
7475767778
79
96979899100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
119
120
121
122
123
124
125
ELEMENT TONE
ET>WAVE 000 !BCD
Piano:Piano
Summary: Assigns a preset wave to the selected
element.
Settings: Elements A and C (AWM): 0 … 127
Elements B and D (FM): 0 … 255
Procedure: Use the [4] and [6] cursor keys to place
parameter on the lower display line to directly
select the different wave categories, or under the
right parameter to select individual waves. Use
the [–1/NO] and [+1/YES] keys to select the
desired wave (refer to the wave list, below).
Details: The number of waves available depends on
whether the currently selected element is an
AWM element (A or C) or an FM element (B or
D). The SY35 has 128 preset AWM waves (0 …
Piano, clavi, and other decay-type keyboard sounds.
Pipe, electric and reed organs.
Acoustic and synthesized brass sounds.
Flute, sax and other woodwind sounds.
Acoustic and electric guitars.
Acoustic, electric, and synth bass.
Violin ensemble and other strings.
Choir and other vocal-type sounds.
Vibes, timpani, etc.
Synth
SFX
Hits
Tran.
OSC
SEQ
Drum
A range of synth sounds (including noise).
Special effects – crash, bottle, etc.
Struck metal and woods.
Transient attack waves and some reverse sounds.
Standard synth waveforms and the basic waveforms
from some actual instruments.
Sequences of sampled sounds.
Drum set waves.
Electric pianos.
Electric organs.
A variety of brass sounds.
Woodwind instrument sounds.
Sax, oboe and other reed instruments.
Guitar, clavi, and other plucked instrument sounds.
Bass sounds.
Strings.
If the TYPE parameter in the ELEMENT
ENVELOPE edit mode (page 27) is set to
PRESET, selecting a WAVE TYPE also selects
18
Perc.
Syn.S
Syn.M
Syn.D
SFX
OSC1
OSC2
OSC3
Vibes, marimba, bells and other percussion sounds.
Sustained lead synth sounds.
Synth sounds that vary with time.
Decay-type synth sounds.
A range of sound-effect type synth sounds.
Sine, sawtooth, and other standard synth waveforms.
Basic FM timbres, group 1.
Basic FM timbres, group 2.
the corresponding preset envelope. If a different
envelope type is selected, the preset envelope is
not selected together with the wave.
ELEMENT COPY
ELEMENT TONE
ET>COPYfrom ABCD
any Voice?->
Summary: Copies all element parameters from an
element of the same type (AWM or FM) in
another voice to the current element of the current voice.
Settings: Source: I, C, P
Bank: 1 … 8
Number: 1 … 8
Element: A/C or B/D
Procedure: Use the [4] and [6] cursor keys to move
the cursor to the source, bank, or number of the
source voice (the voice from which the element
parameters are to be copied) to the left of the
lower display line. Use the [–1/NO] and
[+1/YES] keys to set the selected parameter as
necessary.
Next move the cursor to the element type
parameter to the right of the lower display line,
and select the element from which the data is to
be copied using the [–1/NO] and [+1/YES] keys.
Press the [6] cursor key one more time and the
“Are you sure?” display will appear. Press
[+1/YES] to execute the element copy operation
or [–1/NO] to cancel. “>>Completed!!<<” will
appear briefly when the copy operation has
finished.
Details: In this display the source, bank and number
parameters are shown in the standard SY35
voice number format. “P12,” for example, is
preset bank 1, number 2; “I35” is internal bank
3, number 5, etc.
Data can only be copied between elements of
the same type. If the element currently being
edited is an AWM element (A or C), only element A or C of the source voice can be copied
from. the same applies to FM elements.
The data for all parameters contained in the
ELEMENT TONE mode will be copied.
FREQUENCY SHIFT
ET>FREQ.ABCD
Shift=0
Summary: Shifts the frequency (pitch) of the
selected element up or down in semitone steps.
Settings: –12 ... 0 … +12.
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired amount of
frequency shift.
Details: A setting of “–12,” for example, shifts the
pitch of the selected element down by one octave; a setting of “+4” shifts the pitch up by a
major third.
The Frequency Shift function can be used to
transpose an element to its most useful range, or
to create harmony (intervals) between different
elements.
19
ELEMENT TONE
VOLUME
ET>VOLUMEABCD
Level=0
Summary: Adjusts the volume of the selected ele-
ment.
Settings: 0 ... 99
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired volume level.
ET>PANÅBCD
L--|--R
Summary: Determines the position in the stereo
sound field in which the sound from selected
element will be heard (left to right).
Settings: Graphic Display: L--+--R, 5 positions from
left to right.
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired pan position.
Details: A setting of “0” produces no sound while
a setting of “99” produces maximum volume.
The ability to independently adjust the volume
of each element makes it simple to set up the
optimum balance or “mix” between elements.
PAN
Details: The lower line of the display shows a
graphic representation of the stereo sound field
with “L” representing “left” and “R” representing “right.” As you edit the pan parameter
the position indicator will appear at the corresponding position on the graphic display. A
total of five different positions are available,
corresponding to left, left-center, center, rightcenter, and right.
Interesting stereo effects can be produced by
placing the output from different elements at
different locations in the stereo sound field.
VELOCITY SENSITIVITY
ET>VELOCITY ABCD
Sense= 0---
Summary: Determines how the output level of the
selected element changes in response to velocity
changes (keyboard initial touch response).
Settings: –5 ... 0 … +5
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired velocity
sensitivity.
20
Details: Plus “+” settings produce higher output
level in response to higher velocity values — i.e.
the harder a key is played, the louder the sound.
Minus “–” settings produce the opposite effect:
lower level in response to higher velocity. A
setting of “0” results in no level variation.
0No response.
+1 Narrow change between medium-hard and
hard velocity.
ELEMENT TONE
+2 Broader change between medium and hard
velocity.
+3 Smooth change all the way from soft to hard
velocity.
+4 Large change over small velocity range.
+5 Sudden change from no sound to maximum
level at about medium velocity.
AFTER TOUCH SENSITIVITY
ET>AFTERABCD
Sense= 0---
Summary: Determines how the output level of the
selected element changes in response to keyboard after touch pressure changes when the
Lev (Level) parameter of the AFTER TOUCH
function in the VOICE COMMON mode is set
to “on” (see page 7).
Settings: –3 ... 0 … +3
Procedure: Use the [6] key to move the cursor to
the lower display line. Use the [–1/NO] and
[+1/YES] keys to select the desired after touch
sensitivity.
Details: Plus “+” settings produce higher output
level in response to higher after touch pressure.
Minus “–” settings produce the opposite effect:
“–” Settings have the same effect, but the
sound level decreases rather than increasing with
increased key velocity. A graphic display to the
right of the sensitivity value provides a visual
indication as to the type of change produced by
each setting.
lower level in response to higher pressure. A
setting of “0” results in no level variation.
0No response.
+1 Narrow change between medium-high and
high pressure.
+2 Broader change between medium and high
pressure.
+3 Smooth change all the way from low to high
pressure.
“–” Settings have the same effect, but the
sound level decreases rather than increasing with
increased after touch pressure. A graphic
display to the right of the sensitivity value provides a visual clue as to the type of change produced by each setting.
TONE (FM Elements B and D Only)
ET>TONEA>CD
Lev= 0FB=0
Summary: Adjusts the tone of the selected FM
element — B or D.
Settings: Lev (Level): 0 … 99
FB (Feedback): 0 … 7
Procedure: Use the [4] and [6] cursor keys to place
the underline cursor under the Lev or FB
parameter. Use the [–1/NO] and [+1/YES] keys
to set the level or feedback as required.
Details: The Lev parameter adjusts the modulation
level of the select FM element, so higher values
produce a brighter, sharper tone while lower
values produce a rounder, more mellow tone.
The effect of the feedback parameter varies
from element to element, but in general higher
values make the sound more brassy or noisy,
while lower values make the sound smoother.
21
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