Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
127
0
2
E
Standard Kit 2
Snare Roll 21
Snare Soft 21
Open Rim Shot H Short 1
Kick Tight Short1
Kick Short1
Snare Short1
Snare Tight H1
: Same as Standard Kit
: No sound
127
0
3
E
Dry Kit ***
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl V *** 1
Snare Roll V ***1
Snare Dry Soft ***1
Kick Dry Soft ***1
Open Rim Shot Dry V *** 1
Kick Dry Tight ***1
Kick Dry Mute ***1
Side Stick Dry ***1
Snare Dry ***1
Snare Dry Mute ***1
Floor Tom L Short *** 1
Floor Tom H Short *** 1
Low Tom Short ***1
Mid Tom L Short ***1
Mid Tom H Short ***1
Crash Cymbal 1 V *** 1
High Tom Short ***1
Ride Cymbal 1 V ***1
Chinese Cymbal V *** 1
Splash Cymbal V *** 1
Crash Cymbal 2 V *** 1
Ride Cymbal 2 V ***1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L V ***1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Mute V ***1
Cuica Open V ***1
**
***
****: MU100 Extension
E
Bright Kit ***
Surdo Mute B ***1
Surdo Open B ***1
Hi Q B ***1
Whip Slap B ***1
Scratch H B ***1
Scratch L B ***1
Finger Snap B ***1
Click Noise B ***1
Metronome Click B *** 1
Metronome Bell B *** 1
Seq Click L B ***1
Seq Click H B ***1
Brush Tap B ***1
Brush Swirl B ***1
Brush Slap B ***1
Brush Tap Swirl B *** 1
Snare Roll B ***1
Castanet B ***1
Snare Soft B ***1
Sticks B ***1
Kick Soft B ***1
Open Rim Shot B *** 1
Kick Tight B ***1
Kick B ***1
Side Stick B ***1
Snare B ***1
Hand Clap B ***1
Snare Tight B ***1
Floor Tom L B ***1
Hi-Hat Closed L B *** 1
Floor Tom H B ***1
Hi-Hat Pedal B ***1
Low Tom B ***1
Hi-Hat Open B ***1
Mid Tom L B ***1
Mid Tom H B ***1
Crash Cymbal 1 B *** 1
High Tom B ***1
Ride Cymbal 1 B ***1
Chinese Cymbal B *** 1
Ride Cymbal Cup Short ***
Tambourine B ***1
Splash Cymbal B *** 1
Cowbell L ***1
Crash Cymbal 2 B *** 1
Vibraslap B ***1
Ride Cymbal 2 B ***1
Bongo H B ***1
Bongo L B ***1
Conga H Mute B ***1
Conga H Open B *** 1
Conga L B ***1
Timbale H B ***1
Timbale L B ***1
Agogo H B ***1
Agogo L B ***1
Cabasa B ***1
Maracas B ***1
Samba Whistle H B *** 1
Samba Whistle L B *** 1
Guiro Short B ***1
Guiro Long B ***1
Claves B ***1
Wood Block H B ***1
Wood Block L B ***1
Cuica Mute B ***1
Cuica Open B ***1
Triangle Mute B ***1
Triangle Open B ***1
Shaker B ***1
Jingle Bells B ***1
Bell Tree B ***1
**: MU800 Extension
*: MU900 Extension
127
0
4
127
0
5
E
Skim Kit ****
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl L **** 1
Snare Roll V ***1
Castanet Sk ****1
Snare Dry Q ****1
Kick Dry Soft HPF **** 1
Open Rim Shot Dry HPF ****
Kick Dry Tight Q****1
Kick Dry Mute HPF **** 1
Side Stick Dry Q **** 1
Snare Dry H ****1
Hand Clap Sk ****1
Snare Dry Mute Q **** 1
Floor Tom L Short Sk ****
Hi-Hat Closed H **** 1
Floor Tom H Short Sk ****
Hi-Hat Pedal H ****1
Low Tom Short Sk **** 1
Hi-Hat Open H ****1
Mid Tom L Short Sk **** 1
Mid Tom H Short Sk **** 1
Crash Cymbal 1 Q **** 1
High Tom Short Sk **** 1
Ride Cymbal 1 Sk **** 1
Chinese Cymbal HPF ****
Ride Cup Q ****1
1
Tambourine Q ****1
Splash Cymbal H **** 1
Cowbell HPF ****1
Crash Cymbal 2 Dark ****
Ride Cymbal 2 Q **** 1
Bongo H HPF ****1
Bongo L HPF ****1
Conga H Mute HPF **** 1
Conga H Open HPF **** 1
Conga L HPF ****1
Timbale H HPF ****1
Timbale L HPF ****1
Agogo H HPF ****1
Agogo L HPF ****1
Cabasa BPF ****1
Maracas L ****1
Samba Whistle H BPF ****
Samba Whistle L BPF ****
Cuica Open H ****1
E: Number of elements
127
0
6
E
Slim Kit ****
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl L **** 1
Snare Roll V ***1
Castanet H ****1
Snare Rough Q ****1
Sticks Q ****1
Kick Soft Dark ****1
Open Rim Shot Sl **** 1
1
Kick Tight Short L **** 1
Kick Short Dark ****1
Side Stick Q ****1
Snare Short HPF **** 1
Hand Clap Dark ****1
Snare Tight Mute **** 1
Floor Tom L Tight **** 1
1
Hi-Hat Closed L Q **** 1
Floor Tom H Tight **** 1
1
Hi-Hat Pedal Q ****1
Low Tom Tight ****1
Hi-Hat Open Q ****1
Mid Tom L Tight **** 1
Mid Tom H Tight **** 1
Crash Cymbal 1 L **** 1
High Tom Tight ****1
Ride Cymbal 1 L **** 1
Chinese Cymbal L **** 1
1
Ride Cymbal Cup L **** 1
Splash Cymbal L Short ****
Cowbell Dark ****1
1
Crash Cymbal 2 L **** 1
Ride Cymbal 2 L****1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L H ****1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas Q ****1
Samba Whistle H V *** 1
1
Samba Whistle L V *** 1
1
Cuica Open H ****1
E
Rogue Kit ****
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl L *** 1
Snare Roll V ***1
Castanet H ****1
Snare Brass Soft **** 1
Kick Soft 2 ****1
Open Rim Shot 2 **** 1
Kick Dark 2 ****1
Kick Tight 4 ****1
Side Stick Tight ****1
Snare Snappy Short **** 1
Snare Brass Hard **** 1
Floor Tom L Tight **** 1
Hi-Hat Closed 3 ****1
Floor Tom H Tight **** 1
Hi-Hat Pedal 3 ****1
Low Tom Tight ****1
Hi-Hat Open 3 ****1
Mid Tom L Tight **** 1
Mid Tom H Tight **** 1
Crash Cymbal 3 ****1
High Tom Tight ****1
Ride Cymbal 3 ****1
Chinese Cymbal 2 **** 1
Ride Cymbal Cup 2 **** 1
Splash Cymbal V *** 1
1
Cowbell Mid ****1
Crash Cymbal 4 ****1
Ride Cymbal 4 Q **** 1
Bongo H V ***1
Bongo L V ***1
Conga H Mute 2 **** 1
Conga H Open 2 **** 1
Conga L 2 ****1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas Q ****1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Open H ****1
127
0
7
127
0
8
E
Hob Kit ****
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl L *** 1
Snare Roll V ***1
Castanet H ****1
Snare Brass Soft H **** 1
Kick Soft 2 H ****1
Open Rim Shot H Short 2 ****
Kick Dark 2 H ****1
Kick Tight 4 H ****1
Side Stick Tight H **** 1
Snare Snappy Short H ****
Snare Brass Hard H **** 1
Floor Tom L Tight H **** 1
Hi-Hat Closed 3 H **** 1
Floor Tom H Tight H **** 1
Hi-Hat Pedal 3 H **** 1
Low Tom Tight H **** 1
Hi-Hat Open 3 H **** 1
Mid Tom L Tight H **** 1
Mid Tom H Tight H **** 1
Crash Cymbal 3 H **** 1
High Tom Tight H **** 1
Ride Cymbal 3 H **** 1
Chinese Cymbal 2 H **** 1
Ride Cymbal Cup 2 H ****
Tambourine H ****1
Splash Cymbal H **** 1
Cowbell H ****1
Crash Cymbal 4 H **** 1
Ride Cymbal 4 ****1
Bongo H V ***1
Bongo L V ***1
Conga H Mute 2 H **** 1
Conga H Open 2 H **** 1
Conga L 2 H ****1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas Q ****1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Open H ****1
127
0
9
E
Room Kit
1
Kick Room **1
Snare Snappy1
1
Snare Tight Snappy1
Tom Room 11
Tom Room 21
Tom Room 31
Tom Room 41
Tom Room 51
Tom Room 61
1
E
38
Page 39
XG Drum Map (Drum voices)
Bank Select MSB
Bank Select LSB
Program#
Key
Note
Off
Note#
C# -1
13
D-1
14
D# -1
15
E-1
16
F-1
17
F# -1
18
G-1
19
G# -1
20
A-1
21
A# -1
22
B-1
23
C0
24
C# 0
25
D0
O
26
D# 0
27
E0
O
28
F0
O
29
F# 0
30
G0
31
G# 0
32
A0
33
A# 0
34
B0
35
C1
36
C# 1
37
D1
38
D# 1
39
E1
40
F1
41
F# 1
42
G1
43
G# 1
44
A1
45
A# 1
46
B1
47
C2
48
C# 2
49
D2
50
D# 2
51
E2
52
F2
53
F# 2
54
G2
55
G# 2
56
A2
57
A# 2
58
B2
59
C3
60
C# 3
61
D3
62
D# 3
63
E3
64
F3
65
F# 3
66
G3
67
G# 3
68
A3
69
A# 3
70
B3
O
71
C4
O
72
C# 4
73
D4
O
74
D# 4
75
E4
76
F4
77
F# 4
78
G4
79
G# 4
80
A4
81
A# 4
82
B4
83
C5
84
C# 5
85
D5
86
D# 5
87
E5
88
F5
89
F# 5
90
G5
91
127
0
1
Alternate
Group
Standard Kit
3
Surdo Mute1
3
Surdo Open1
Hi Q1
Whip Slap1
Scratch H1
4
Scratch L1
4
Finger Snap1
Click Noise1
Metronome Click1
Metronome Bell1
Seq Click L1
Seq Click H1
Brush Tap1
Brush Swirl1
Brush Slap1
Brush Tap Swirl1
Snare Roll1
Castanet1
Snare Soft1
Sticks1
Kick Soft1
Open Rim Shot1
Kick Tight1
Kick1
Side Stick1
Snare1
Hand Clap1
Snare Tight1
Floor Tom L1
Hi-Hat Closed1
Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
127
0
10
Dark Room Kit ***
E
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl V *** 1
Snare Roll V ***1
Kick Dark ***1
Kick Room Gate ***1
Snare Snappy 2 ***1
Snare Tight Snappy 2 *** 1
Tom Room 1 Q ***1
Hi-Hat Closed Q ***1
Room Tom 2 Q ***1
Hi-Hat Pedal Q ***1
Room Tom 3 Q ***1
Hi-Hat Open L ***1
Tom Room 4 Dark *** 1
Tom Room 5 L Dark *** 1
Tom Room 6 L Dark *** 1
Ride Cymbal 1 V ***1
Chinese Cymbal V *** 1
Splash Cymbal V *** 1
Crash Cymbal 2 V *** 1
Ride Cymbal 2 V ***1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L V ***1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Mute V ***1
Cuica Open V ***1
: Same as Standard Kit
: No sound
127
0
17
E
Rock Kit
Snare Noisy1
Kick Tight 21
Kick 21
Kick Gate1
Snare Rock1
Snare Rock Rim1
Tom Rock 11
Tom Rock 21
Tom Rock 31
Tom Rock 41
Tom Rock 51
Tom Rock 61
**: MU800 Extension
**
***
*: MU900 Extension
****: MU100 Extension
127
0
18
E
Rock Kit 2 ***
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl V *** 1
Snare Roll V ***1
Snare Noisy 5 ***1
Kick Tight 3 ***1
Kick 4 ***1
Kick Gate 2 ***1
Snare Rock 2 ***1
Snare Rock Rim Q *** 1
Tom Rock 1 H ***1
Hi-Hat Closed 2 ***1
Tom Rock 2 H ***1
Hi-Hat Pedal 2 ***1
Tom Rock 3 L Short *** 1
Hi-Hat Open 2 ***1
Tom Rock 4 L Short *** 1
Tom Rock 5 L Short *** 1
Tom Rock 6 L Short *** 1
Ride Cymbal 1 V ***1
Chinese Cymbal V *** 1
Splash Cymbal V *** 1
Crash Cymbal 2 V *** 1
Ride Cymbal 2 V ***1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L V ***1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Mute V ***1
Cuica Open V ***1
127
0
25
E
Electro Kit
Reverse Cymbal1
Hi Q 21
Snare Snappy Electro 1
Kick 31
Kick Gate1
Kick Gate Heavy1
Snare Noisy 21
Snare Noisy 31
Tom Electro 11
Tom Electro 21
Tom Electro 31
Tom Electro 41
Tom Electro 51
Tom Electro 61
Scratch H 21
Scratch L 21
E: Number of elements
127
0
26
E
Analog Kit
Reverse Cymbal1
Hi Q 21
Snare Noisy 41
Kick Tight 21
Kick Analog Short1
Kick Analog1
Side Stick Analog1
Snare Analog1
Snare Analog 21
Tom Analog 11
Hi-Hat Closed Analog 1
Tom Analog 21
Hi-Hat Closed Analog 2 1
Tom Analog 31
Hi-Hat Open Analog1
Tom Analog 41
Tom Analog 51
Crash Analog1
Tom Analog 61
Cowbell Analog1
Conga Analog H1
Conga Analog M1
Conga Analog L1
Maracas 21
Claves 21
Scratch H 21
Scratch L 31
E
Analog Kit 2 ***
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Reverse Cymbal ***1
Snare Roll V ***1
Hi Q 2 ***1
Snare Analog 3 ***1
Kick Techno Soft ***1
Open Rim Shot Dry V *** 1
Kick Techno Tight *** 1
Kick Techno ***1
Side Stick Analog *** 1
Snare Techno ***1
Snare Techno 2 ***1
Tom Analog 1 ***1
Hi-Hat Closed Analog *** 1
Tom Analog 2 ***1
Hi-Hat Closed Analog 2 ***
Tom Analog 3 ***1
Hi-Hat Open Analog *** 1
Tom Analog 4 ***1
Tom Analog 5 ***1
Crash Analog ***1
Tom Analog 6 ***1
Ride Cymbal 1 V ***1
Chinese Cymbal V *** 1
Splash Cymbal V *** 1
Cowbell Analog ***1
Crash Cymbal 2 V *** 1
Ride Cymbal 2 V ***1
Bongo H V ***1
Bongo L V ***1
Conga Analog H ***1
Conga Analog M ***1
Conga Analog L ***1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas 2 ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Claves 2 ***1
Scratch H 2 ***1
Scratch L 3 ***1
127
0
27
127
0
28
E
Dance Kit ***
Reverse Cymbal ***1
Hi Q 2 ***1
Snare Techno 3 ***1
Kick Techno Q ***1
Rim Gate ***1
Kick Techno L ***1
Kick Techno 2 ***1
Side Stick Analog *** 1
Snare Clap ***2
Snare Dry 2 ***1
Tom Analog 1 ***1
Hi-Hat Closed 3 ***1
Tom Analog 2 ***1
1
Hi-Hat Closed Analog 2 ***
Tom Analog 3 ***1
Hi-Hat Open 3 ***1
Tom Analog 4 ***1
Tom Analog 5 ***1
Crash Analog ***1
Tom Analog 6 ***1
Cowbell Analog ***1
Conga Analog H ***1
Conga Analog M ***1
Conga Analog L ***1
Maracas 2 ***1
Claves 2 ***1
Scratch H 2 ***1
Scratch L 3 ***1
127
0
29
E
Hip Hop Kit ***
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl V *** 1
Snare Roll V ***1
Open Rim Shot 2 Soft ***
Kick Dry Soft 2 ***1
Open Rim Shot 2 *** 1
Kick Dim ***1
Kick Boon ***1
Side Stick Dry ***1
Snare Dry Mute ***1
Snare White ***1
Floor Tom L Short *** 1
Hi-Hat Closed 2 H *** 1
Floor Tom H Short *** 1
1
Hi-Hat Pedal 2 H ***1
Low Tom Short ***1
Hi-Hat Open 2 L ***1
Mid Tom L Short ***1
Mid Tom H Short ***1
Crash Cymbal 1 V *** 1
High Tom Short ***1
Ride Cymbal 1 V ***1
Chinese Cymbal V *** 1
Splash Cymbal V *** 1
Crash Cymbal 2 V *** 1
Ride Cymbal 2 V ***1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L V ***1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Mute V ***1
Cuica Open V ***1
E
1
39
Page 40
XG Drum Map (Drum voices)
Bank Select MSB
Bank Select LSB
Program#
Key
Alternate
Note#
Note
Off
13
C# -1
14
D-1
15
D# -1
16
E-1
17
F-1
18
F# -1
19
G-1
20
G# -1
21
A-1
22
A# -1
23
B-1
24
C0
25
C# 0
26
D0
O
27
D# 0
28
E0
O
29
F0
O
30
F# 0
31
G0
32
G# 0
33
A0
34
A# 0
35
B0
36
C1
37
C# 1
38
D1
39
D# 1
40
E1
41
F1
42
F# 1
43
G1
44
G# 1
45
A1
46
A# 1
47
B1
48
C2
49
C# 2
50
D2
51
D# 2
52
E2
53
F2
54
F# 2
55
G2
56
G# 2
57
A2
58
A# 2
59
B2
60
C3
61
C# 3
62
D3
63
D# 3
64
E3
65
F3
66
F# 3
67
G3
68
G# 3
69
A3
70
A# 3
71
B3
O
72
C4
O
73
C# 4
74
D4
O
75
D# 4
76
E4
77
F4
78
F# 4
79
G4
80
G# 4
81
A4
82
A# 4
83
B4
84
C5
85
C# 5
86
D5
87
D# 5
88
E5
89
F5
90
F# 5
91
G5
127
0
30
Group
Jungle Kit ***
3
Surdo Mute V ***1
3
Surdo Open V ***1
4
4
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl V *** 1
Snare Roll V ***1
Rim Gate 2 ***1
Kick Cough ***1
Rim Gate 3 ***1
Kick Zap ***1
Kick Dawn ***1
Side Stick Dry ***1
Snare Tin ***1
Snare Can ***1
Floor Tom L Short *** 1
Hi-Hat Closed 2 Soft *** 1
1
Floor Tom H Short *** 1
Hi-Hat Pedal 2 Soft *** 1
1
Low Tom Short ***1
Hi-Hat Open 2 Soft *** 1
1
Mid Tom L Short ***1
Mid Tom H Short ***1
Crash Cymbal 1 V *** 1
High Tom Short ***1
Ride Cymbal 1 V ***1
Chinese Cymbal V *** 1
Splash Cymbal V *** 1
Crash Cymbal 2 V *** 1
Ride Cymbal 2 V ***1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L V ***1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Mute V ***1
Cuica Open V ***1
2
2
Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
127
0
31
Apogee Kit ****
E
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Reverse Cymbal ***1
Hi Q 2 ***1
Snare Analog 4 ****1
Kick Techno 3 ****1
Open Rim Shot L **** 1
Kick Techno 4 ****1
Kick Techno Tight 2 **** 1
Side Stick Analog 2 **** 1
Snare Analog 5 ****1
Clap Ambience ****1
Snare Analog 6 ****1
Tom Techno 1 ****1
Hi-Hat Closed Analog 3 ****
Tom Techno 2 ****1
Hi-Hat Closed Analog 4 ****
Tom Techno 3 ****1
Hi-Hat Open Analog 2 ****
Tom Techno 4 ****1
Tom Techno 5 ****1
Crash Analog ***1
Tom Techno 6 ****1
Ride Cymbal Analog 1 ****
Ride Cymbal Cup Q **** 1
Splash Cymbal V *** 1
Cowbell Analog L **** 1
Crash Cymbal 2 V *** 1
Ride Cymbal Analog 2 ****
Bongo H V ***1
Bongo L V ***1
Conga Analog H Long ****
Conga Analog M Long ****
Conga Analog L Long ****
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas 2 ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Claves 2 ***1
Scratch H 2 ***1
Scratch L 3 ***1
127
32
E
Perigee Kit ****
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Reverse Cymbal ***1
Hi Q 2 ***1
Snare Analog 4 H **** 1
Kick Techno 3 ****1
Open Rim Shot L **** 1
Kick Techno 4 H **** 1
Kick Techno Tight 2 H ****
Side Stick Analog 2 H ****
Snare Analog 5 H **** 1
Clap Ambience H **** 1
Snare Analog 6 H **** 1
Tom Techno 1 H **** 1
1
Hi-Hat Closed Analog 3 H ****
Tom Techno 2 H **** 1
1
Hi-Hat Closed Analog 4 H ****
Tom Techno 3 H **** 1
1
Hi-Hat Open Analog 2 H ****
Tom Techno 4 H **** 1
Tom Techno 5 H **** 1
Crash Analog H ****1
Tom Techno 6 H **** 1
1
Ride Cymbal Analog 1 H ****
Chinese Cymbal H **** 1
Ride Cymbal Cup H **** 1
Tambourine H ****1
Splash Cymbal H **** 1
Cowbell Analog H **** 1
Crash Cymbal 2 H **** 1
1
Ride Cymbal Analog 2 H ****
Bongo H V ***1
Bongo L V ***1
1
Conga Analog H Long H ****
1
Conga Analog M Long H ****
1
Conga Analog L Long H ****
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas 2 ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Claves 2 ***1
Scratch H 2 ***1
Scratch L 3 ***1
127
0
E
1
1
1
1
1
1
1
1
1
1
0
33
Jazz Kit
Kick Jazz 1
Tom Jazz 1 1
Tom Jazz 2 1
Tom Jazz 3 1
Tom Jazz 4 1
Tom Jazz 5 1
Tom Jazz 6 1
127
34
E
Jazz Kit 2 ***
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl V *** 1
Snare Roll V ***1
Kick Jazz L ***1
Snare H ***1
Snare Tight L ***1
Tom Jazz 7 ***1
Hi-Hat Closed L ***1
Tom Jazz 8 ***1
Hi-Hat Pedal L ***1
Tom Jazz 9 ***1
Hi-Hat Open L ***1
Tom Jazz 10 ***1
Tom Jazz 11 ***1
Tom Jazz 12 ***1
Ride Cymbal 1 V ***1
Chinese Cymbal V *** 1
Ride Cymbal Cup L *** 1
Splash Cymbal V *** 1
Crash Cymbal 2 V *** 1
Ride Cymbal 2 V ***1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L V ***1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Mute V ***1
Cuica Open V ***1
127
0
E
Brush Kit
Brush Slap 2
Kick Small 1
Brush Slap 3
Brush Tap 2 1
Tom Brush 1
Tom Brush 2
Tom Brush 3
Tom Brush 4
Tom Brush 5
Tom Brush 6
41
0
E
Brush Kit2 ****
Brush Tap Swirl L **** 1
Snare Roll V ***1
Castanet H ****1
Snare Dry Hard ****1
1
Kick Release ****1
Open Rim Shot Dry L ****
Kick Cloudy H ****1
Kick Cloudy L ****1
Side Stick B 2 ****1
Brush Slap 3 Q ****1
1
Brush Snare Loud **** 1
Tom Brush 7 ****1
1
Hi-Hat Closed 4 ****1
Tom Brush 8 ****1
1
Hi-Hat Pedal 4 ****1
Tom Brush 9 ****1
1
Hi-Hat Open 4 ****1
Tom Brush 10 ****1
1
Tom Brush 11 ****1
1
Crash Cymbal 4 ****1
Tom Brush 12 ****1
1
Ride Cymbal 1 H **** 1
Ride Cymbal Cup 6 **** 1
Splash Cymbal V *** 1
Cowbell 2 ****1
Ride Cymbal 6 ****1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L 2 ****1
Maracas Q **** 1
Cuica Open H ****1
127
0
42
E
1
127
0
49
Symphony Kit
Kick Soft 21
Gran Cassa1
Gran Cassa Mute 1
Band Snare1
Band Snare 21
Tom Jazz 11
Tom Jazz 21
Tom Jazz 31
Tom Jazz 41
Tom Jazz 51
Hand Cymbal1
Tom Jazz 61
Hand Cymbal Short 1
Hand Cymbal 2 1
Hand Cymbal 2 Short
127
0
65
E
Tramp Kit ****
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Reverse Cymbal ***1
Snare Roll V ***1
Hi Q 2 ***1
Snare Techno 3 Q **** 1
Sticks Q ****1
Kick Techno Q 2 **** 1
Rim Gate Lo-Fi ****1
Kick Techno L Q **** 1
Kick Techno 2 Gate **** 1
Side Stick Analog Q **** 1
Snare Clap ***2
Hand Clap Dark ****1
Snare Dry 2 Gate **** 1
Tom Analog 7 ****1
Hi-Hat Closed 3 Dark ****
Tom Analog 8 ****1
Hi-Hat Closed Analog 2 L****
Tom Analog 9 ****1
Hi-Hat Open 3 Dark **** 1
Tom Analog 10 ****1
Tom Analog 11 ****1
Crash Analog Dark **** 1
Tom Analog 12 ****1
Ride Cymbal 1 Dark **** 1
Chinese Cymbal L **** 1
Ride Cymbal Cup Dark ****
Tambourine Dark **** 1
Splash Cymbal L Q **** 1
Cowbell Analog Q *** 1
Crash Cymbal 2 Q **** 1
1
Ride Cymbal 2 D **** 1
Bongo H V ***1
Bongo L V ***1
Conga Analog H Long ****
Conga Analog M Long ****
Conga Analog L Long ****
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas 2 ***1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Scratch H 2 ***1
Scratch L 3 ***1
127
0
66
E
Amber Kit ****
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl L *** 1
Snare Roll V ***1
Open Rim Shot 3 Soft ****
Sticks Q ****1
KickDrySoft3 ****1
Open Rim Shot Dry **** 1
Kick Comp 1 L****1
Kick Comp 1 H****1
Side Stick Dry L ****1
Snare Dry Mute L **** 1
Hand Clap Dark ****1
Hip Snare Long ****1
Floor Tom Tech L **** 1
Hi-Hat Closed Tech **** 1
1
Floor Tom Tech H **** 1
Hi-Hat Pedal Tech **** 1
1
Low Tom Tech ****1
Hi-Hat Open 3 Dark **** 1
Mid Tom Tech L **** 1
Mid Tom Tech H **** 1
Crash Cymbal Dark **** 1
High Tom Tech ****1
Ride Cymbal 1 Dark **** 1
Chinese Cymbal H2 **** 1
1
Ride Cymbal Cup Dark ****
Tambourine Dark **** 1
Splash Cymbal L Q **** 1
Cowbell Lo-Fi ****1
Crash Cymbal 2 Q **** 1
Ride Cymbal 2 V ***1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
1
Conga H Open V *** 1
1
Conga L 2 ****1
1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas Q ****1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Open H ***1
E
1
1
40
Page 41
XG Drum Map (Drum voices)
Bank Select MSB
Bank Select LSB
Program#
Key
Alternate
Note#
Note
Off
13
C# -1
14
D-1
15
D# -1
16
E-1
17
F-1
18
F# -1
19
G-1
20
G# -1
21
A-1
22
A# -1
23
B-1
24
C0
25
C# 0
26
D0
O
27
D# 0
28
E0
O
29
F0
O
30
F# 0
31
G0
32
G# 0
33
A0
34
A# 0
35
B0
36
C1
37
C# 1
38
D1
39
D# 1
40
E1
41
F1
42
F# 1
43
G1
44
G# 1
45
A1
46
A# 1
47
B1
48
C2
49
C# 2
50
D2
51
D# 2
52
E2
53
F2
54
F# 2
55
G2
56
G# 2
57
A2
58
A# 2
59
B2
60
C3
61
C# 3
62
D3
63
D# 3
64
E3
65
F3
66
F# 3
67
G3
68
G# 3
69
A3
70
A# 3
71
B3
O
72
C4
O
73
C# 4
74
D4
O
75
D# 4
76
E4
77
F4
78
F# 4
79
G4
80
G# 4
81
A4
82
A# 4
83
B4
84
C5
85
C# 5
86
D5
87
D# 5
88
E5
89
F5
90
F# 5
91
G5
E
127
0
128
Standard Kit
MU Basic****
E: Number of elements
E
127
0
1
Group
Standard Kit
3
Surdo Mute1
3
Surdo Open1
Hi Q1
Whip Slap1
4
Scratch H1
4
Scratch L1
Finger Snap1
Click Noise1
Metronome Click1
Metronome Bell1
Seq Click L1
Seq Click H1
Brush Tap1
Brush Swirl1
Brush Slap1
Brush Tap Swirl1
Snare Roll1
Castanet1
Snare Soft1
Sticks1
Kick Soft1
Open Rim Shot1
Kick Tight1
Kick1
Side Stick1
Snare1
Hand Clap1
Snare Tight1
Floor Tom L1
Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
127
0
67
Coffin Kit ****
E
Surdo Mute V ***1
Surdo Open V ***1
Brush Tap V ***1
Brush Swirl V ***1
Brush Slap V ***1
Brush Tap Swirl L *** 1
Snare Roll V ***1
Rim Gate 4 ****1
Sticks Q **** 1
Kick Cough L ****1
Rim Gate 5 ****1
Kick Comp 2 L ****1
Kick Comp 2 H ****1
Side Stick Dry L ****1
Snare Tin L ****1
Hand Clap Dark ****1
Snare Can L ****1
Floor Tom Tech L **** 1
Hi-Hat Closed Tech **** 1
Floor Tom Tech H **** 1
Hi-Hat Pedal Tech **** 1
Low Tom Tech ****1
Hi-Hat Open 3 Dark **** 1
Mid Tom Tech L **** 1
Mid Tom Tech H **** 1
Crash Cymbal Dark 2 ****
High Tom Tech ****1
Ride Cymbal Hard 2 **** 1
Chinese Cymbal Q **** 1
Ride Cymbal Cup 5 **** 1
Tambourine Dark **** 1
Tech Splash Cymbal **** 1
Cowbell Lo-Fi ****1
Crash Cymbal 2 Q **** 1
Ride Cymbal 5 ****1
Bongo H V ***1
Bongo L V ***1
Conga H Mute V ***1
Conga H Open V *** 1
Conga L 2 ****1
Timbale H V ***1
Timbale L V ***1
Agogo H V ***1
Agogo L V ***1
Maracas Q **** 1
Samba Whistle H V *** 1
Samba Whistle L V *** 1
Cuica Open H ***1
: Same as Standard Kit
: No sound
127
0
127
Standard Kit
MU100 Native****
E
Castanet#1
Snare Soft#1
Open Rim Shot#1
Side Stick#1
Snare#1
Snare Tight#1
Hi-Hat Closed#1
Hi-Hat Pedal#1
Hi-Hat Open#1
Crash Cymbal 1#1
1
Ride Cymbal 1#1
Chinese Cymbal#1
Ride Cymbal Cup#1
Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
126
0
2
E
SFX Kit 2
Phone Call **1
Door Squeak1
2
Door Slam1
Scratch Cut1
Scratch H 32
Wind Chime1
Telephone Ring 21
Car Engine Ignition1
Car Tires Squeal1
Car Passing1
Car Crash1
Siren2
Train1
Jet Plane2
Starship2
Burst2
Roller Coaster2
Submarine2
Connectivity ****2
Mystery ****2
Asian Tom H ****1
Lo-Fi Tom H ****1
Hyper Tom H 2 ****1
Flanged Tom H ****1
1
Minimal Tom H ****1
1
Vox Drum H ****1
Android Walk 1 H **** 1
Android Walk 2 H **** 1
Electro Blip H ****1
Wood Percussions H ****
Wood Door Open H **** 1
Reso Noise Burst H **** 1
LFO Metal Attack H **** 1
Steel Conga H ****1
Rate Down Snare H **** 1
Pop Ambient H ****1
Tunnel Ambient H **** 1
Vibraslap H ****1
Gun Shot Slap H **** 1
Punch Snare H ****1
Bomb Snare H ****1
Space Tambourine H ****
Ambient Cow Bell H **** 1
Chink Hat H ****1
Coal Mine 1 H ****1
Coal Mine 2 H ****1
Hammer Hit 1 H ****1
Hammer Hit 2 H ****1
Hammer Hit 3 H ****1
Insensible Hah H **** 1
Robot 1 H ****1
Insensible Fuh H **** 1
Robot 2 H ****1
Rude Loop Cymbal H ****
Noise Burst H ****1
Fizzer H ****1
Lo-Fi Shaker H ****1
Temple Gong H ****1
126
0
19
E
Techno Kit Lo ****
Hyper Tom L 1 ****1
Asian Tom L ****1
Lo-Fi Tom L ****1
Hyper Tom L 2 ****1
Flanged Tom L ****1
Minimal Tom L ****1
Vox Drum L ****1
Android Walk 1 L **** 1
Android Walk 2 L **** 1
Electro Blip L ****1
1
Wood Percussions L **** 1
Wood Door Open L **** 1
Reso Noise Burst L **** 1
LFO Metal Attack L **** 1
Steel Conga L ****1
Rate Down Snare L **** 1
Pop Ambient L ****1
Tunnel Ambient L **** 1
Vibraslap L ****1
Gun Shot Slap L **** 1
Punch Snare L ****1
Bomb Snare L ****1
1
Space Tambourine L **** 1
Ambient Cow Bell L **** 1
Chink Hat L ****1
Coal Mine 1 L ****1
Coal Mine 2 L ****1
Hammer Hit 1 L ****1
Hammer Hit 2 L ****1
Hammer Hit 3 L ****1
Insensible Hah L **** 1
Robot 1 L ****1
Insensible Fuh L **** 1
Robot 2 L ****1
1
Rude Loop Cymbal L ****
Noise Burst L ****1
Fizzer L ****1
Lo-Fi Shaker L ****1
Temple Gong L ****1
126
0
33
E
Sakura Kit ****
Dora ****1
Tsuzumi Pon ****1
Tsuzumi Pu ****1
Tsuzumi Ta ****1
Tsuzumi Chon ****1
Tsuzumi Tsu ****1
Shimetaiko Ten ****1
Shimetaiko Tsu ****1
Yagura Open ****1
Ohdaiko Rim ****1
Oriental Tambourine **** 1
Oriental Drum 1 ****1
Oriental Drum 2 ****1
Oriental Drum 3 ****1
Oriental Rim 1 ****1
Oriental Rim 2 ****1
Oriental Rim 3 ****1
Oriental Rim 4 ****1
Oriental Metal Rim 1 **** 1
Oriental Metal Rim 2 **** 1
Oriental Metal Rim 3 **** 1
Oriental Metal Rim 4 **** 1
Oriental Metal Rim 5 **** 1
Scratch L TG
Sticks TG
Click Noise TG
Metronome Click TG
Metronome Bell TG
Kick Tight
Kick
Side Stick
Snare
Hand Clap
Snare Tight
Floor Tom L
1
Hi-Hat Closed
Floor Tom H
1
Hi-Hat Pedal
Low Tom
1
Hi-Hat Open
Mid Tom L
Mid Tom H
Crash Cymbal 1
High Tom
Ride Cymbal 1
Chinese Cymbal
Ride Cymbal Cup
Tambourine
Splash Cymbal
Cowbell
Crash Cymbal 2
Vibraslap
Ride Cymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
2
Samba Whistle H TG
2
Samba Whistle L TG
3
Guiro Short TG
3
Guiro Long TG
Claves
Wood Block H
Wood Block L
4
Cuica Mute TG
4
Cuica Open TG
5
Triangle Mute TG
5
Triangle Open TG
Shaker
Jingle Bells
Bell Tree
Castanet TG
6
Surdo Mute TG
6
Surdo Open TG
Drum and percussion sounds assigned to the same Alternate Assign numbered group cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.
Band Snare TG
Castanet TG 2
Band Snare TG
Timpani F
Timpani F#
Timpani G
Timpani G#
Timpani A
Timpani A#
Timpani B
Timpani C
Timpani C#
Timpani D
Timpani D#
Timpani E
Timpani F'
Hand Cymbal H TG
Hand Cymbal L TG
Applause
E
SFX Set
1
1
1
1
1
1
1
1
Hi Q TG
1
Whip Slap TG
1
Scratch H TG
1
Scratch L TG
1
Sticks TG
1
Click Noise TG
1
Metronome Click TG
1
Metronome Bell TG
1
Guitar Fret Noise
1
Cutting Noise H
1
Cutting Noise L
1
String Slap
1
Flute Key Click
1
Laugh
1
Scream
Punch
Heartbeat
Footsteps
1
Footsteps
Applause
1
Door Squeak
Door Slam
Scratch Cut
Wind Chime
Ignition
Squeal
Exhaust
Crash
Siren
Train
Jet Plane
Helicopter
Starship
Gunshot
Machine Gun
Laser Gun
Explosion
Dog
Horse
Bird Tweet
Shower
Thunder
Wind
Seashore
Stream
Bubble
(Note 1)
Depending on the guitar, the input may be distorted. Adjust the input level from your software or guitar.
(Note 2)
AUDIO sets PAN to Lch for A/D1 and Rch for A/D2.
(Note 3)
The Stereo setting can be selected only for A/D1.
The A/D1 and A/D2 inputs will be handled as the Lch and Rch respectively of a stereo signal.
input gain
KEYBOARD
var type
(Note 3)
Preset Name
STEREO
input gain
AUDIO
var type
(Note 3)
A/D2
PGM CNG# = 0
Off
mic
Off
mic
Off
line
Off
line
Off
line
Off
line
-
1
Mic
mic
Guitar
mic
Keyboard
line
Audio
line
Keyboard
line
Audio
line
-
2
Reverb
mic
Reverb
mic
Reverb
line
Reverb
line
Reverb
line
Reverb
line
-
3
4
Chorus
Chorus+Reverb
mic
mic
-
-
Chorus
Chorus+Reverb
mic
mic
-
-
Chorus
Chorus+Reverb
line
line
-
-
Chorus
Chorus+Reverb
line
line
-
-
Chorus
Chorus+Reverb
line
line
-
-
Chorus
Chorus+Reverb
line
line
-
-
5
Karaoke1
mic
Karaoke1
Tube
mic
Amp Sim.
Phaser EP
line
Phaser
Phaser EP
line
Phaser
6
Karaoke2
mic
Karaoke2
Stack
mic
Amp Sim.
Pan EP
line
Auto Pan
Pan EP
line
Auto Pan
7
8
Karaoke3
Echo
mic
mic
Karaoke3
Echo
Flang Gtr
Clean Gtr
mic
mic
Flanger
Celeste
Wah Clavi
Rotary Orgn
line
line
Touch Wah
Rotary Speaker
Wah Clavi
Rotary Orgn
line
line
Touch Wah
Rotary Speaker
9
10
Vocal
Studio
mic
mic
Stage1
Exciter
Funk Gtr
Tremolo
mic
mic
Touch Wah
Tremolo
Synth Str
Synth Pad
line
line
Symphonic
Flanger2
Synth Str
Synth Pad
line
line
Symphonic
Flanger2
11
Oct Up
mic
Pitch Change
Phaser
mic
Phaser
Synth Lead
line
Delay LCR
Synth Lead
line
Delay LCR
12
Oct Down
mic
Pitch Change
5th Guitar
mic
Pitch Change
SFX
line
Pitch Change
SFX
line
Pitch Change
44
Page 45
Effect Type List
n The letter “H” shown to the right of each Effect Type’s MSB/LSB value means that the value is hexadecimal.
REVERB
No.
MSB
00H
0
1
01H
2
01H
3
02H
4
02H
5
02H
6
03H
7
03H
8
04H
9
10H
10
11H
11
12H
12
13H
CHORUS
No.
MSB
0
00H
1
41H
2
41H
3
41H
4
41H
5
42H
6
42H
7
42H
8
42H
9
43H
43H
10
43H
11
44H
12
57H
13
48H
14
Effect Type
LSB
NO EFFECT
00H
HALL 1
00H
HALL 2
01H
ROOM 1
00H
ROOM 2
01H
ROOM 3
02H
STAGE 1
00H
STAGE 2
01H
PLATE
00H
WHITE ROOM
00H
TUNNEL
00H
CANYON
00H
BASEMENT
00H
Effect Type
LSB
NO EFFECT
00H
CHORUS 1
00H
CHORUS 2
01H
CHORUS 3
02H
CHORUS 4
08H
CELESTE 1
00H
CELESTE 2
01H
CELESTE 3
02H
CELESTE 4
08H
FLANGER 1
00H
FLANGER 2
01H
FLANGER 3
08H
SYMPHONIC
00H
ENSEMBLE DETUNE
00H
PHASER 1
00H
Remarks
Turn off the effect.
Reverb simulating the acoustics of a hall.
Reverb simulating the acoustics of a room.
Reverb appropriate for a solo instrument.
Reverb simulating a metal plate reverb device.
Unique short reverb with a slight initial delay.
Simulation of a cylindrical space extending to left and right.
A hypothetical acoustic space which extends without limit.
Reverb with distinctive resonance following a slight initial delay.
Remarks
Turn off the effect.
A standard chorus effect, adding natural spaciousness to the sound.
An effect which uses a 3-phase LFO to add modulation and spaciousness to the sound.
An effect reminiscent of a jet airplane taking off and landing.
A multi-stage version of CELESTE modulation.
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
Cyclically changes the phase to modulate the sound.
Reverb appropriate for a solo instrument.
Reverb simulating a metal plate reverb device.
Distinctive short reverb with a slight initial delay.
Simulation of a cylindrical space extending to left and right.
A hypothetical acoustic space which extends without limit.
Reverb with distinctive resonance following a slight initial delay.
Three delay sounds L, R and C (center).
Two delay sounds L and R, with two feedback delays.
Two delays L and R, with independent feedback delay for L and R.
This effect crosses the feedback of two delays.
This effect isolates only the early reflection components of the reverb.
Simulation of gated reverb.
Simulation of gated reverb played back in reverse.
Echo for karaoke.
Conventional chorus effect which gives natural spaciousness to the sound.
A three-phase LFO is used to give modulation and spaciousness to the sound.
An effect reminiscent of a jet airplane taking off and landing.
A multi-stage version of CELESTE modulation.
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
An effect which adds spatial breadth by blurring the location of the sound.
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
An effect which cyclically modulates the volume.
An effect which cyclically moves the sound between left/right and front/back.
Cyclically changes the phase to modulate the sound.
Adds distortion with an edge to the sound. Since a noise gate is included, this is suitable for use with A/D input as well.
Since a compressor is included in the first stage, distortion can be applied evenly, regardless of the input level.
Adds mild distortion to the sound. Since a noise gate is included, this is suitable for A/D input as well.
Simulation of a guitar amp. Since a noise gate is included, this is suitable for use with A/D input as well.
Mono EQ with equalization of LOW, MID and HIGH.
Stereo EQ with equalization of LOW and HIGH. Ideal for Drum Parts.
Cyclically changes the center frequency of a wah filter. Can also be used with AC1 etc. as a pedal wah.
Applies DISTORTION to the output of AUTO WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
Applies OVERDRIVE to the output of AUTO WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal way.
Applies DISTORTION to the output of TOUCH WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
Applies OVERDRIVE to the output of TOUCH WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
This effect changes the pitch of the input signal.
This effect adds new overtones to the input signal to make the sound stand out.
Holds down the output when the input exceeds a specified level. Can also be used to add a sense of attack to the sound.
Gates the input when the input signal falls below a specified level. Useful for cutting noise from the A/D input, etc.
Attenuates the vocal part from sources such as CDs.
Adds a vowel sound to the input signal.
Degrades the audio quality of the input signal.
DISTORTION and DELAY are connected in series.
OVERDRIVE and DELAY are connected in series.
COMPRESSOR, DISTORTION and DELAY are connected in series.
COMPRESSOR, OVERDRIVE and DELAY are connected in series.
TOUCH WAH, DISTORTION and DELAY are connected in series.
TOUCH WAH, OVERDRIVE and DELAY are connected in series.
Bypass without applying an effect.
Reverb appropriate for a solo instrument.
Reverb simulating a metal plate reverb device.
Three delay sounds L, R and C (center).
Two delay sounds L and R, with two feedback delays.
Two delays L and R, with independent feedback delay for L and R.
This effect crosses the feedback of two delays.
Echo for karaoke.
Conventional chorus effect which gives natural spaciousness to the sound.
A three-phase LFO is used to give modulation and spaciousness to the sound.
An effect reminiscent of a jet airplane taking off and landing.
A multi-stage version of CELESTE modulation.
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
An effect which cyclically modulates the volume.
An effect which cyclically moves the sound between left/right and front/back.
Cyclically changes the phase to modulate the sound.
Adds distortion with an edge to the sound.
Adds mild distortion to the sound.
Simulation of a guitar amp.
Mono EQ with equalization of LOW, MID and HIGH.
Stereo EQ with equalization of LOW and HIGH. Ideal for Drum Parts.
Cyclically changes the center frequency of a wah filter. Can also be used with AC1 etc. as a pedal wah.
Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
This effect adds new overtones to the input signal to make the sound stand out.
Holds down the output when the input exceeds a specified level. Can also be used to add a sense of attack to the sound.
Gates the input when the input signal falls below a specified level. Useful for cutting noise from the A/D input, etc.
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Effect MSB/LSB List
n “DEC” means Decimal and “HEX” means Hexadecimal.
REVERB TYPE
TYPE MSBTYPE LSB
DECHEX000102 ... 08
0000NO EFFECT
0011HALL 1HALL 2
0022ROOM 1ROOM 2ROOM 3
0033 STAGE 1 STAGE 2
004 4 PLATE
005 5NO EFFECT
:::
015 F NO EFFECT
016 10 WHITE ROOM
017 11 TUNNEL
018 12 CANYON
019 13 BASEMENT
020 14 NO EFFECT
: : :
127 7F NO EFFECT
NO EFFECT
CHORUS TYPE
TYPE MSBTYPE LSB
DECHEX000102 ... 08
000 0 NO EFFECT
001 1 NO EFFECT
: : :
064 40 NO EFFECT
065 41 CHORUS 1 CHORUS 2 CHORUS 3 CHORUS 4
066 42 CELESTE 1 CELESTE 2 CELESTE 3 CELESTE 4
067 43 FLANGER 1 FLANGER 2 FLANGER 3
068 44 SYMPHONIC
069 45 NO EFFECT
: : :
071 47 NO EFFECT
072 48 PHASER 1
073 49 NO EFFECT
: : :
086 56 NO EFFECT
087 57 ENSEMBLE DETUNE
088 58 NO EFFECT
: : :
127 7F NO EFFECT
NO EFFECT
Same as basic effects (LSB = 00)
Same as basic effects (LSB = 00)
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VARIATION TYPE (MSB=0 - 63)
TYPE MSBTYPE LSB
DECHEX000102 ... 08
000 0 NO EFFECT
001 1 HALL 1 HALL 2
002 2 ROOM 1 ROOM 2 ROOM 3
003 3 STAGE 1 STAGE 2
004 4 PLATE
005 5 DELAY L,C,R
006 6 DELAY L,R
007 7 ECHO
008 8 CROSS DELAY
009 9 ER 1 ER 2
010 A GATE REVERB
011 B REVERSE GATE
012 C NO EFFECT or THRU
: : :
015 F NO EFFECT or THRU
016 10 WHITE ROOM
017 11 TUNNEL
018 12 CANYON
019 13 BASEMENT
020 14 KARAOKE 1 KARAOKE 2 KARAOKE 3
021 15 NO EFFECT or THRU
: : :
063 3F NO EFFECT or THRU
Bit Assign
Cch Delay
Cch Level
Crossover Frequency
Cutoff Frequency Offset
Delay Mix
Delay Offset
Delay Time
Delay2 Level
Density
Depth
Detune
Diffusion
Drive
Drive High
Drive Low
Dry/Wet
Edge(Clip Curve)
Emphasis
EQ High Frequency
EQ High Gain
EQ Low Frequency
EQ Low Gain
EQ Mid Frequency
EQ Mid Gain
EQ Mid Width
Er/Rev Balance
F/R Depth
Feedback Delay
Feedback Delay 1
Feedback Delay 2
Feedback Level
Filter Type
Fine 1
Fine 2
Height
High Adjust
High Damp
HPF Cutoff
Initial Delay
TREMOLO
AMP SIMULATOR
COMPRESSOR type
NOISE GATE
LO-FI
DELAY L,C,R
DELAY L,C,R
2WAY ROTARY SPEAKER
WAH type
DIST+DELAY,OVERDRIVE+DELAY,
COMP+DIST+DELAY,COMP+ODRV+DELAY,
WAH+DIST+DELAY,WAH+ODRV+DELAY
CHORUS type
KARAOKE1,2,3
AMBIENCE
ECHO
REVERB type, EARLY REF type
REVERB type
ENSEMBLE DETUNE
REVERB type, EARLY REF type, PHASER
DISTORTION type
HARMONIC ENHANCER
TALKING MODULATION
2WAY ROTARY SPEAKER
2WAY ROTARY SPEAKER
All types
DISTORTION type
LO-FI
All types
All types
All types
All types
All types
All types
All types
REVERB type
AUTO PAN
DELAY L,C,R
DELAY L,R
DELAY L,R
REVERB type
DELAY type,EARLY REF type,PITCH CHANGE type
KARAOKE type
CHORUS type, FLANGER type
PHASER type
LO-FI
PITCH CHANGE type
PITCH CHANGE type
REVERB type
VOICE CANCEL
REVERB type,DELAY type,EARLY REF type
REVERB type,EARLY REF type,KARAOKE type,HARMONIC ENHANCER
REVERB type
EARLY REF type
PITCH CHANGE type
All types
CROSS DELAY
AUTO PAN
CROSS DELAY
DELAY type
ECHO
ECHO
ECHO
ENSEMBLE DETUNE
CHORUS type,FLANGER type,SYMPHONIC
ROTARY SPEAKER
PHASER type
WAH type
CHORUS type,FLANGER type,SYMPHONIC
ROTARY SPEAKER
TREMOLO
AUTO PAN
PHASER type
WAH type
Explanation of parameter
Depth of volume modulation
Select the type of amp to be simulated
Time until the compressor effect begins to apply
Time until the gate begins to open
Adjust the word length of the audio data
Length of the center channel delay
Volume of the center channel
Crossover frequency between the high-range and low-range speakers
Frequency offset value that will control the wah filter
Mixing amount of delay sound
Offset value of delay modulation
Spacing of reflections for karaoke echo
Delay length
Volume of second delay
Density of reflections. Higher values produce closer spacing
Depth of the simulated room
Amount of pitch shift
Control the spaciousness
Depth of distortion
Depth at which the exciter effect is applied
Depth at which the exciter effect is applied
Depth of modulation caused by rotation of the low-range speaker
Depth of modulation caused by rotation of the high-range speaker
Balance between dry sound and effect sound
Curve of distortion characteristics (sharp(127) distorts suddenly, mild(0) distorts gradually)
Modify the character of the high range
Frequency at which the EQ will boost/cut the high range
Gain amount by which the EQ will boost/cut the high range
Frequency at which the EQ will boost/cut the low range
Gain amount by which the EQ will boost/cut the low range
Frequency at which the EQ will boost/cut the mid range
Gain amount by which the EQ will boost/cut the mid range
Width of the area boosted/cut by the mid-range EQ
Level balance between the early reflections and the reverberation
Depth of front/back panning (valid when PAN Direction=Lturn,Rturn)
Length of feedback delay
Length of feedback delay 1
Length of feedback delay 2
Feedback amount of initial delay
Feedback amount
Setting for repeated reflections
Level at which delay output is again returned to the input (negative values invert the phase)
Level at which phaser output is again returned to the input (negative values insert the phase)
Select the type of tonal effect
Fine adjustment to pitch of first sound
Fine adjustment to pitch of second sound
Height of simulated room
Adjust the upper limit of the mid-frequency range that will be attenuated
Attenuation of the high frequency range (lower values will cause the high range to decay more rapidly)
Frequency at which the high pass filter will cut the low range
Delay time until the early reflections
Delay length until ER (GateReverb) sounds
Delay length
Mono/stereo switch for input
Input select
Depth of left/right panning
Delay time from left (input) to right (output)
Length of left channel delay
Length of first left channel delay
Length of second left channel delay
Amount of left channel feedback
Length of left channel delay
Depth of delay modulation
Depth of modulation caused by speaker rotation
Depth of phase modulation
Depth at which the wah filter will be controlled
Frequency of delay modulation
Frequency at which the speaker will rotate
Modulation frequency
Autopan frequency
Phase modulation frequency
Frequency at which wah filter will be controlled
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Parameter name Effect types in which the parameter exists Explanation of parameter
LFO Phase Difference
Liveness
Low Adjust
Low/High
LPF Cutoff
LPF Resonance
Mic L-R Angle
Mix Level
Move Speed
Output Gain
Output Level
Output Level 1
Output Level 2
Output Phase
Pan 1
Pan 2
PAN Direction
Phase Shift Offset
Pitch
PM Depth
R->L Delay
Ratio
Rch Delay
Rch Delay1
Rch Delay2
Rch Feedback Level
Rch Init Delay
Release
Resonance
Rev Delay
Reverb Time
Room Size
Rotor Speed
Sampling Freq Control
Sensitive
Stage
Threshold
Type
Vowel
Wah Release
Wall Vary
Width
Word Length
PHASER type,FLANGER type
EARLY REF type
VOICE CANCEL
2WAY ROTARY SPEAKER
All types
LO-FI
2WAY ROTARY SPEAKER
HARMONIC ENHANCER
TALKING MODULATOR
LO-FI
All types
PITCH CHANGE type
PITCH CHANGE type
AMBIENCE
PITCH CHANGE type
PITCH CHANGE type
AUTO PAN
PHASER type
PITCH CHANGE type
TREMOLO
CROSS DELAY
COMPRESSOR type
DELAY type
ECHO
ECHO
ECHO
ENSEMBLE DETUNE
COMPRESSOR type
NOISE GATE
TOUCH WAH2, TOUCH WAH+ODRV
WAH type
REVERB type
REVERB type
EARLY REF type
2WAY ROTARY SPEAKER
LO-FI
WAH type
PHASER type
COMPRESSOR type
NOISE GATE
EARLY REF type
TALKING MODULATOR
WAH+DIST+DELAY,WAH+ODRV+DELAY
REVERB type
REVERB type
LO-FI
L/R phase difference for modulation waveform (0 deg (=64) is no phase difference)
ER decay. Lower values cause faster decay.
Adjust the lower frequency limit of the mid-range that will be attenuated
Volume balance between the high-range and low-range speakers
Frequency at which the low pass filter will cut the high frequency range
Add character to the low pass filter of the input
L/R angle of the mic that picks up the output
Level of the effect sound that is mixed into the dry sound
Time over which the sound specified by Vowel is reached
Output gain
Output level
Output level for first unit
Output level for second unit
Swap phase of the effect sound between L/R
Pan of first unit
Pan of second unit
Autopan type (L<->R is sine wave, L/R is square wave)
Offset value for phase modulation
Pitch setting in semitones
Depth of delay modulation
Delay time from right (input) to left (output)
Compression ratio of the compressor
Length of right channel delay
Length of first right channel delay
Length of second right channel delay
Amount of right channel feedback
Length of right channel delay
Time until the sound is released from the compressor effect
Time until the gate closes
Time until the center frequency of the wah filter returns to normal
Bandwidth of the wah filter
Delay time between the early reflections and the reverberation
Length of reverb
Size of room. Increasing this value will lengthen ER.
Frequency at which the speaker rotates
Sampling frequency control
Sensitivity with which the wah filter will change in response to changes in the input
Number of steps for the phase shifter
Input level at which compression will begin
Input level at which the gate will begin to open
Type selection
Vowel selection
Time until the center frequency of the wah filter returns to normal
Condition of the walls of the simulated room (higher values produce more random reflections)
Width of the simulated room
Specify the roughness of the sound
Additional note:
In the preceding pages, indication of effect types such as REVERB-type respectively include the following effect types.
CHORUS type
COMPRESSOR type
DELAY type
DISTORTION type
EARLY REF type
FLANGER type
KARAOKE type
PHASER type
PITCH CHANGE type
REVERB type
WAH type
CHORUS1,CHORUS2,CHORUS3,CHORUS4,CELESTE1,CELESTE2,CELESTE3,CELESTE4
COMPRESSOR,COMP+DIST, COMP+DIST+DELAY, COMP+OVERDRIVE+DELAY
DELAY L,C,R, DELAY L,R, ECHO, CROSS DELAY, DIST+DELAY, OVERDRIVE+DELAY, COMP+DIST+DELAY, COMP+DIST+DELAY,
COMP+OVERDRIVE+DELAY, WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY
DISTORTION, OVERDRIVE, AMP SIMULATOR, AUTO WAH+DIST, AUTO WAH+ODRV, TOUCH WAH+DIST, TOUCH WAH+ODRV,
COMP+DIST, DIST+DELAY, OVERDRIVE+DELAY, COMP+DIST+DELAY, COMP+DIST+DELAY, COMP+OVERDRIVE+DELAY,
WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY
EARLY REF1, EARLY REF2, GATE REVERB, REVERSE GATE
FLANGER1,FLANGER2, FLANGER3
KARAOKE1, KARAOKE2, KARAOKE3
PHASER1, PHASER2
PITCH CHANGE1, PITCH CHANGE2
HALL1,HALL2,ROOM1,ROOM2,ROOM3,STAGE1,STAGE2,PLATE,
WHITE ROOM,TUNNEL,CANYON,BASEMENT
AUTO WAH, AUTO WAH+DIST, AUTO WAH+ODRV, TOUCH WAH1, TOUCH WAH2, TOUCH WAH+DIST, TOUCH WAH+ODRV,
WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY
These messages convey keyboard performance data.
Note-on is transmitted when a note is pressed, and note-off is transmitted
when a note is released.
These messages contain a “note number” which indicates the key that was
played, and a “velocity” which indicates how strongly it was played.
When a note-on of velocity “0” is received, it has the same effect as a noteoff.
Range of note numbers received = 0 (C-2)...60 (C3)...127 (G8)
Velocity range = 1...127 (Velocity is received only for note-on)
When the Multi Part parameter “Rcv NOTE MESSAGE” = OFF, that part will
not receive these messages.
For a drum part*, key-off is not received if the DrumSetup parameter Rcv
NOTE OFF = OFF.
For a drum part, key-on is not received if the DrumSetup parameter Rcv
NOTE ON = OFF.
* Drum Part indicates that the Multi Part parameter PART MODE is “set to
DRUM or DRUMS1...4.”
1.2 Control changes
These messages control volume or pan etc.
Their functions are differentiated by the control number (Ctrl#).
If the Multi Part parameter Rcv CONTROL CHANGE = OFF, that part will not
receive control changes.
1.2.1 Bank Select
This message selects the voice bank.
The voice bank is selected by the combination of two control change messages: MSB and LSB.
The function of the MSB and LSB will differ depending on the sound module
mode.
In the case of “XG,” the MSB value will specify the major division of voices,
and the LSB value will specify the detailed division.
In the case of “TG300B,” the LSB value is fixed, and only the MSB value will
specify the detailed voice division.
Control#ParameterData Range
0Bank Select MSB0...127
32 Bank Select LSB0...127
The Bank Select data will be processed only after a Program Change is
received, and then voice bank will change at that time.
If you wish to change the voice bank as well as the voice, you must transmit
Bank Select and Program Change messages as a set, in the order of Bank
Select MSB, LSB, and Program Change.
1.2.2 Modulation
This message is used primarily to control the depth of vibrato, but the depth
of the following 7 types of effect can be controlled.
The effect of this message can be changed by the following parameters.
• Multi Part Parameter
1. MW PITCH CONTROL
2. MW FILTER CONTROL
3. MW AMPLITUDE CONTROL
4. MW LFO PMOD DEPTH
5. MW LFO FMOD DEPTH
6. MW LFO AMOD DEPTH
• Effect1 Parameter
7. MW VARIATION CONTROL DEPTH
(Valid when Variation Effect is assigned to a part as Insertion)
By default, an LFO Pitch Modulation (PMOD) effect will apply.
Control#ParameterData Range
1Modulation0...127
If the Multi Part parameter Rcv MODULATION = OFF, that part will not
receive Modulation.
If the receive channel is a drum part, effects 5 and 6 will not apply.
1.2.3 Portamento Time
This message controls the degree of Portamento (refer to 1.2.9).
Control#ParameterData Range
5Portamento Time0...127
When Portamento (control number 065) is ON, this regulates the speed of
the pitch change.
A value of 0 is the shortest portamento time, and 127 is the longest portamento time.
If the receive channel is a drum part, Portamento Time is not received.
1.2.4 Data Entry
This message sets the value of the parameter which was specified by RPN
MSB/LSB (see 1.2.22) and NRPN MSB/LSB (see 1.2.21).
Control#ParameterData Range
6Data Entry MSB0...127
38Data Entry LSB0...127
1.2.5 Main Volume
This message controls the volume of each part.
This is used to adjust the volume balance between parts.
Control#ParameterData Range
7Main Volume0...127
When the Multi Part parameter Rcv VOLUME = OFF, that part will not receive
Main Volume.
With a value of 0 there will be no sound, and a value of 127 will be the maximum volume.
1.2.6 Panpot
This message control the panning (stereo location) of each part.
This will be the location of the sound when heard in stereo.
Control#ParameterData Range
10Pan0...64...127
When the Multi Part parameter Rcv PAN = OFF, that part will not receive
Panpot.
0 is left, 64 is center, and 127 is right.
1.2.7 Expression
This message controls expression (dynamics within a musical line) for each
part.
It is used to create volume changes during a song.
Control#ParameterData Range
11Expression0...127
If the Multi Part parameter Rcv EXPRESSION = OFF, that part will not receive
Expression.
With a value of 0 there will be no sound, and with a value of 127 the volume
will be maximum.
1.2.8 Hold1
This message controls sustain pedal on/off.
The notes that are sounding while the pedal is pressed will be sustained.
Control#ParameterData Range
64Hold10...63,64...127
For data of 0...63 the sustain pedal will be OFF (released), and for data of
64...127 it will be on (pressed).
When this is ON, currently-sounding notes will continue to sound even if
note-off messages are received.
If the Multi Part parameter Rcv HOLD1 = OFF, that part will not receive
Hold1.
(OFF, ON)
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1.2.9 Portamento
This message controls portamento pedal on/off.
When the pedal is pressed, a portamento effect will be applied.
Control#ParameterData Range
65Portamento0...63,64...127
For data of 0...63 the portamento pedal will be OFF (released), and for
64...127 it will be ON (pressed).
When this is ON, the pitch will change smoothly between notes. The time
over which the pitch changes is adjusted by Portamento Time (see 1.2.3).
Also, when the Multi Part parameter MONO/POLY MODE = MONO, the tone
will also change smoothly (legato) if Portamento = ON.
If any of the following Multi Part parameter settings apply, that part will not
receive Portamento.
• Rcv PORTAMENTO = OFF
• PART MODE = DRUM, DRUMS1...4
1.2.10 Sostenuto
This message controls sostenuto pedal on/off.
Notes which were already pressed when the pedal was pressed will be sustained.
Control#ParameterData Range
66Sostenuto0...63,64...127
For data of 0...63, the sostenuto pedal will be OFF (released), and for
64...127 it will be ON (pressed).
If sostenuto is turned on while a note is sounding, that note will be sustained
until sostenuto is turned OFF.
If the Multi Part parameter Rcv SOSTENUTO = OFF, that part will not receive
Sostenuto.
1.2.11 Soft Pedal
This message controls soft pedal on/off.
The sound will become more mellow while the pedal is pressed.
Control#ParameterData Range
67Soft Pedal0...63,64...127
For data of 0...63, the soft pedal is OFF (released), and for 64...127 it is ON
(pressed).
If any of the following Multi Part parameter settings apply, that part will not
receive the Soft Pedal.
• Rcv SOFT PEDAL = OFF
• PART MODE = DRUM, DRUMS1...4
1.2.12 Harmonic Content
This message adjusts the resonance of the filter that is specified for the
sound.
The value of 0...127 is taken as -64...+63, and added as an offset value to
the original sound data to modify the resonance.
Control#ParameterData Range
71Harmonic Content0...64...127
Since this is a relative change parameter, it specifies a boost or cut relative
to 64.
Higher values will produce a more distinctive sound.
For some sounds, the effective range may be less than the possible range
of settings.
1.2.13 Release Time
This message adjusts the EG release time that was specified by the sound
data.
The value of 0...127 is taken as -64...+63, and added to the original sound
data as an offset value to modify the release time.
Control#ParameterData Range
72Release Time0...64...127
Since this is a relative change parameter, it specifies an increase or
decrease relative to 64.
Increasing this value will lengthen the release that follows a note-off.
(OFF, ON)
(OFF, ON)
(OFF, ON)
(-64...0...+63)
(-64...0...+63)
1.2.14 Attack Time
This message adjusts the EG attack time that was specified by the sound
data.
The value of 0...127 is taken as -64...+63, and added to the original sound
data as an offset value to modify the attack time.
Control#ParameterData Range
73Attack Time0...64...127
Since this is a relative change parameter, it specifies an increase or
decrease relative to 64.
Increasing this value will make the attack more gradual, and decreasing this
value will make the attack sharper.
1.2.15 Brightness
This message adjusts the cutoff frequency of the low pass filter specified by
the sound data.
The value of 0...127 is taken as -64...+63, and added to the original sound
data as an offset value to modify the cutoff frequency.
Control#ParameterData Range
74Brightness0...64...127
Since this is a relative change parameter, it specifies an increase or
decrease relative to 64.
Lower values will produce a more mellow sound.
For some sounds, the effective range may be less than the possible range
of settings.
1.2.16 Portamento Control
This message specifies the portamento source key number (the key number
at which portamento will begin).
Data of 0...127 specifies the portamento source key.
When Portamento Control is received, the currently-sounding pitch will
change at a Portamento Time of 0 to the key of the next-received note-on of
the same channel.
Control#ParameterData Range
84Portamento Control 0...127
This is received even if Rcv PORTAMENTO = OFF.
1.2.17 Effect1 Depth (Reverb Send Level)
This message specifies the send level for the reverb effect.
Control#ParameterData Range
91Effect1 Depth0...127
Increasing this value will produce a richer reverb. The effect of the value will
depend on the state of the reverb effect.
1.2.18 Effect3 Depth (Chorus Send Level)
This message specifies the send level for the chorus effect.
Control#ParameterData Range
93Effect3 Depth0...127
Raising this value will increase the modulation or spaciousness. The effect of
the value will depend on the state of the chorus effect.
This message specifies the send level for the variation effect.
Control#ParameterData Range
94Effect4 Depth0...127
However, this is not received if the Variation Effect parameter Variation
Connection = 0 (Insertion).
(-64...0...+63)
(-64...0...+63)
(C-2...G8)
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1.2.20 Data Increment / Decrement (for RPN)
After RPN (see 1.2.22) is used to specify a parameter such as Pitch Bend
Sensitivity, Fine Tune, or Coarse Tune, this message is used to increment or
decrement the respective parameter value in steps of 1.
Control#ParameterData Range
96RPN Increment—
97RPN Decrement—
The data byte is ignored.
1.2.21 NRPN (Non-registered parameter number)
This message is used to specify a sound parameter (such as vibrato, filter,
EG, drum setup etc.) as an offset value.
Use NRPN MSB and NRPN LSB to specify the parameter that you wish to
modify, and then use Data Entry (see 1.2.4) to set the value for the specified
parameter.
Control#ParameterData Range
98NRPN LSB0...127
99NRPN MSB0...127
If the Multi Part parameter Rcv NRPN = OFF, that part will not receive NRPN.
The following NRPN messages can be received.
NRPNData Entry*1
MSBLSBMSBLSBParameter name and value range
0108mm— *2 Vibrato rate
0109mm—Vibrato depth
0110mm— *3 Vibrato delay
0132mm—Low pass filter cutoff frequency
0133mm— Low pass filter resonance
0136mm—High pass filter cutoff frequency
0148mm— *4 EQ bass gain
0149mm— *4 EQ treble gain
0152mm— *4 EQ bass frequency
0153mm— *4 EQ treble frequency
0199mm—EG attack time
01100mm—EG decay time
01102mm—EG release time
20rrmm—Drum low pass filter cutoff
21rrmm—Drum low pass filter resonance
mm: 00 - 64 - 127
(-64...0...+63)
mm: 00 - 64 - 127
(-64...0...+63)
mm: 00 - 64 - 127
(-64...0...+63)
mm: 00 - 64 - 127
(-64...0...+63)
mm : 00 - 64 - 127
(-64...0...+63)
mm: 00 - 64 - 127
(-64...0...+63)
mm: 00 - 64 - 127
(-64...0...+63)
mm: 00 - 64 - 127
(-64...0...+63)
mm: 04 - 40
(32...2.0k [Hz])
mm: 28 - 58
(500...16.0k [Hz])
mm: 00 - 64 - 127
(-64...0...+63)
mm: 00 - 64 - 127
(-64...0...+63)
mm: 00 - 64 - 127
(-64...0...+63)
frequency
rr: drum instrument note number
mm: 00 - 64 - 127
(-64...0...+63)
This message is used to specify part parameters such as Pitch Bend
Sensitivity or Tuning etc. as an offset value.
Use RPN MSB and RPN LSB to specify the parameter that you wish to modify, and then use Data Entry (see 1.2.4) to set the value of the specified
parameter.
Control#ParameterData Range
100RPN LSB0...127
101RPN MSB0...127
If the Multi Part parameter Rcv RPN = OFF, that part will not receive this
message.
The following RPN messages can be received.
RPNData Entry*1
MSBLSBMSBLSBParameter name and value range
0000mm— *2 Pitch bend sensitivity
0001mmllFine tuning
0002mm—Coarse tuning
127127——RPN Null
*1 Refer to 1.2.4
*2 ‘—’ indicates that the setting value is ignored.
1.2.23 Assignable controller
By assigning a control change number of 0...95 to a part, the specified
effect can be controlled.
This device allows two control change numbers (AC1 and AC2) to be specified for each part.
The following parameters specify the effect of AC1 and AC2.
• Multi Part Parameter
1. AC1, AC2 PITCH CONTROL
2. AC1, AC2 FILTER CONTROL
3. AC1, AC2 AMPLITUDE CONTROL
4. AC1, AC2 LFO PMOD DEPTH
5. AC1, AC2 LFO FMOD DEPTH
6. AC1, AC2 LFO AMOD DEPTH
• Effect1 Parameter
7. AC1, AC2 VARIATION CONTROL DEPTH
(Valid if Variation Effect is assigned to a part as Insertion)
The AC1 control change number is specified by the Multi Part or AudioPart
parameter AC1 CONTROLLER NUMBER, and the AC2 control change number is specified by the Multi Part or Audio Part parameter AC2 CONTROLLER NUMBER.
1.3 Channel mode messages
These messages specify the basic operation of a part.
mm: 00-24
(0...+24 semitones)
Specify up to 2 octaves in
semitone steps
mm ll: 00 00 (=-100) cents
: :
mm ll: 64 00 (=0) cents
: :
mm ll: 127 127 (=+100) cents
[Note]
mm ll: 00 127 (=-87.5) cents
is followed by
01 00 (=-87.4) cents.
mm: 40 - 64 - 88
(-24...0...+24 semitones)
This sets RPN and NRPN numbers
to an unset state.
Internal data is not affected.
1.3.2 Reset All Controllers
This message resets the following controllers to their default values.
The following data is not changed
Parameter values specified by program change, bank select MSB/LSB, volume, pan, effect send levels 1, 3, 4, RPN and NRPN.
Control#ParameterData Range
121Reset All Controllers 0
1.3.3 All Note Off
This message turns off all notes which are currently on for the corresponding
part.
However, if Hold 1 or Sostenuto are on, notes will continue to sound until
these are turned off.
Control#ParameterData Range
123All Note Off0
1.3.4 Omni Off
Perform the same processing as when All Note Off is received.
Control#ParameterData Range
124Omni Off0
1.3.5 Omni On
Perform the same processing as when All Note Off is received.
Control#ParameterData Range
125Omni On0
1.3.6 Mono
Perform the same processing as when All Sound Off is received, and if the
value (mono number) is in the range of 0...16, set the corresponding channel to Mode4* (m = 1).
Control#ParameterData Range
126Mono0...16
* Mode4 is a state in which only channel messages on the specified
channel will be received, and notes will be sounded individually (monophonically).
1.3.7 Poly
Perform the same processing as when All Sound Off is received, and set the
corresponding channel to Mode3*.
Control#ParameterData Range
127Poly0
* Mode3 is when channel messages will be received only on the specified
channel, and will be sounded polyphonically.
number that was received
internal data is not affected.
internal data is not affected.
1.3.1 All Sound Off
This message silences all currently-sounding notes on the corresponding
channel.
However, the state of channel messages such as Note-on and Hold-on will
be maintained.
Control#ParameterData Range
120All Sound Off0
1.4 Program change
This message is used to select voices.
When this is transmitted in conjunction with Bank Select (see 1.2.1), voices
can be selected not only from the basic voice bank but also from the
extended voice bank.
If the Multi Part parameter Rcv PROGRAM CHANGE = OFF, that part will not
receive program changes.
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1.5 Pitch bend
This message conveys movements of the pitch bender.
This message is generally used to modify the pitch of a part, but the depth
of the following seven effects can be controlled.
The effect of this message can be modified by the following parameters.
• Multi Part Parameter
1. BEND PITCH CONTROL
2. BEND FILTER CONTROL
3. BEND AMPLITUDE CONTROL
4. BEND LFO PMOD DEPTH
5. BEND LFO FMOD DEPTH
6. BEND LFO AMOD DEPTH
• Effect1 Parameter
7. BEND VARIATION CONTROL DEPTH
(Valid when Variation Effect is assigned to a part as Insertion)
By default, the Pitch Control effect is applied.
If the receive channel is a drum part, effects 5 and 6 will not apply.
If the Multi Part parameter Rcv PITCH BEND CHANGE = OFF, that part will
not receive pitch bend messages.
1.6 Channel aftertouch
This message conveys the pressure which is applied to the keyboard after
playing a note in order to create tonal changes (for an entire MIDI channel).
The pressure can be controlled for each part. This message will affect the
currently-sounding notes.
The effect of this message will be determined by the settings of the following
parameters.
• Multi Part Parameter
1. CAT PITCH CONTROL
2. CAT FILTER CONTROL
3. CAT AMPLITUDE CONTROL
4. CAT LFO PMOD DEPTH
5. CAT LFO FMOD DEPTH
6. CAT LFO AMOD DEPTH
• Effect1 Parameter
7. CAT VARIATION CONTROL DEPTH
(Valid when the Variation Effect is assigned to a part as Insertion)
By default, there will be no effect.
If the receive channel is a drum part, effects 5 and 6 will not apply.
If the Multi Part parameter Rcv CHANNEL AFTER TOUCH = OFF, that part
will not receive Channel Aftertouch.
1.7 Polyphonic aftertouch
This message conveys the pressure that is applied to the keyboard after
playing a note (for individual note numbers).
The pressure can be controlled independently for each note. This message
will affect currently-sounding notes.
The effect of this message is determined by the following Multi Part parameters.
1. PAT PITCH CONTROL
2. PAT FILTER CONTROL
3. PAT AMPLITUDE CONTROL
4. PAT LFO PMOD DEPTH
5. PAT LFO FMOD DEPTH
6. PAT LFO AMOD DEPTH
By default, there will be no effect.
The effect will apply to note numbers 36...97.
In the case of either of the following Multi Part parameter settings, that part
will not receive Polyphonic Aftertouch.
Rcv CHANNEL AFTER TOUCH = OFF
PART MODE = DRUM, DRUMS1...4
2. System exclusive messages
2.1 Parameter changes
This device uses the following parameter changes.
[UNIVERSAL REALTIME MESSAGE]
1) Master Volume
[UNIVERSAL NON REALTIME MESSAGE]
1) General MIDI System On
[XG PARAMETER CHANGE]
1) XG System on
2) XG System parameter change
3) Multi Effect1 parameter change
4) Multi EQ parameter change
5) Multi Effect2 parameter change
6) Multi Part parameter change
7) Audio Part parameter change
8) Audio Part Configuration parameter change
9) Drums Setup parameter change
[SW1000XG NATIVE PARAMETER CHANGE]
1) System parameter change
[Others]
1) Master tuning
2) TG300 System parameter change
3) TG300 Multi Effect parameter change
4) TG300 Multi Part parameter change
2.1.1 Universal realtime messages
2.1.1.1 Master Volume
11110000F0HExclusive status
011111117FHUniversal Real Time
011111117FHID of target device
0000010004HSub-ID #1 = Device Control Message
0000000101HSub-ID #2 = Master Volume
* 0sssssssSSHVolume LSB
0tttttttTTHVolume MSB
11110111F7HEnd of Exclusive
or,
11110000F0HExclusive status
011111117FHUniversal Real Time
0xxxnnnnXNHDevice Number, xxx = don’t care
0000010004HSub-ID #1 = Device Control Message
0000000101HSub-ID #2 = Master Volume
0sssssssSSHVolume LSB
0tttttttTTHVolume MSB
11110111F7HEnd of Exclusive
When this is received, the Volume MSB will be reflected by the System
parameter MASTER VOLUME.
* The binary expression 0sssssss is expressed in hexadecimal as SSH.
The same applies elsewhere.
2.1.2 Universal non-realtime messages
2.1.2.1 General MIDI System On
11110000F0HExclusive status
011111107EHUniversal Non-Real Time
011111117FHID of target device
0000100109HSub-ID #1 = General MIDI Message
0000000101HSub-ID #2 = General MIDI On
11110111F7HEnd of Exclusive
or,
11110000F0HExclusive status
011111107EHUniversal Non-Real Time
0xxxnnnnXNHN:Device Number, X:don’t care
0000100109HSub-ID #1 = General MIDI Message
0000000101HSub-ID #2 = General MIDI On
11110111F7HEnd of Exclusive
When this message is received, the SOUND MODULE MODE is set to XG,
and all MIDI messages defined by GM will be received.
All data except for MIDI Master Tuning will be restored to the default value.
However this message will not be received in any of the following cases.
• XG Model System Parameter (see table 2-2) Rcv SYSTEM ON MESSAGE= OFF
Since approximately 50[ms] is required in order to process this message, be
sure to allow an appropriate interval before sending the next message.
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2.1.3 XG parameter change
This message sets XG-related parameters. Each message can set a single
parameter.
The message format is as follows.
11110000F0HExclusive status
0100001143HYAMAHA ID
0001nnnn1NHN:device Number
010011004CHModel ID
0gggggggGGHAddress High
0mmmmmmmMMHAddress Mid
0lllllllLLHAddress Low
0sssssssSSHData
::
11110111F7HEnd of Exclusive
For parameters whose Data Size is 2 or 4, the appropriate amount of data
will be transmitted as indicated by Size.
2.1.3.1 XG System On
This system exclusive message causes the SW1000XG to function as an
“XG”-compatible tone generator.
11110000F0HExclusive status
0100001143HYAMAHA ID
0001nnnn1NHN:device Number
010011004CHModel ID
0000000000HAddress High
0000000000HAddress Mid
011111107EHAddress Low
0000000000HData
11110111F7HEnd of Exclusive
When On is received, the SOUND MODULE MODE will be set to XG, and all
MIDI messages defined by XG such as NRPN or bank select etc. can be
received.
Since approximately 50[ms] are required in order to execute this message,
please allow an appropriate interval before transmitting the next message.
2.1.3.2 XG System parameter change
This message sets the XG SYSTEM block (refer to tables <1 -1>, <1 - 2>).
2.1.3.3 Multi Effect1 parameter change
This message sets the MULTI EFFECT1 block (refer to tables <1 - 1>, <1 3>).
2.1.3.4 Multi EQ parameter change
This message sets the MULTI EQ block (refer to tables <1 - 1>, <1 - 4>).
2.1.3.5 Multi Effect2 parameter change
This message sets the MULTI EFFECT2 block (refer to tables <1 - 1>, <1 5>).
2.1.3.6 Multi Part parameter change
This message sets the MULTI PART block (refer to tables <1 - 1>, <1 - 6>).
2.1.4 SW1000XG native parameter change
This message sets parameters unique to the SW1000XG. Each message
sets a single parameter.
As indicated below, the message format is in common with the MU50,
MU80, and MU90.
11110000F0HExclusive status
0100001143HYAMAHA ID
0001nnnn1NHN:Device Number
0100100149HModel ID
0gggggggGGHAddress High
0mmmmmmmMMHAddress Mid
0lllllllLLHAddress Low
0vvvvvvvVVHData
::
11110111F7HEnd of Exclusive
For parameters whose Data Size is 2 or 4, the number of data bytes indicated by Size are transmitted.
2.1.4.1 System parameter change
This message sets the SYSTEM block (refer to tables <2 - 1>, <2 - 2>).
2.1.5 Other parameter changes
2.1.5.1 Master tuning
This message simultaneously modifies the tuning of all channels.
11110000F0HExclusive status
0100001143HYAMAHA ID
0001nnnn1NHN:device Number
0010011127HModel ID
0011000030HAddress High
0000000000HAddress Mid
0000000000HAddress Low
0000mmmm0MHMaster Tune MSB
0000llll0LHMaster Tune LSB
0xxxxxxxXXHdon’t care
11110111F7HEnd of Exclusive
Normally, the XG SYSTEM message MASTER TUNE should be used (refer to
table <1-2>).
2.2 Bulk dump
This device uses the following bulk dump messages.
[XG BULK DUMP]
1) XG System bulk dump
2) Multi Effect1 bulk dump
3) Multi EQ bulk dump
4) Multi Effect2 bulk dump
5) Multi Part bulk dump
6) Audio Part bulk dump
7) Drums Setup bulk dump
[SW1000XG NATIVE BULK DUMP]
1) System bulk dump
2.1.3.7 Audio Part parameter change
This message sets the AUDIO PART block (refer to tables <1 - 1> , <1 - 7>).
2.1.3.8 Audio Part Configuration parameter change
This message sets the AUDIO PART CONFIGURATION block (refer to tables
<1 - 1>, <1 - 8>).
2.1.3.9 Drums Setup parameter change
This message sets the DRUMS SETUP block (refer to tables <1 - 1> , <1 9>).
2.2.1 XG bulk dump
This message sets XG-related parameters. Unlike parameter change messages, a single message can modify multiple parameters. The message format is as follows.
11110000F0HExclusive status
0100001143HYAMAHA ID
0000nnnn0NHN:Device Number
010011004CHModel ID
0sssssssSSHByteCountMSB
0tttttttTTHByteCountLSB
0gggggggGGHAddress High
0mmmmmmmMMHAddress Mid
0lllllllLLHAddress Low
0vvvvvvvVVHData
::
0kkkkkkkKKHCheck-sum
11110111F7HEnd of Exclusive
Address and Byte Count are given in tables 1-n. Byte Count is indicated by
the total size of the Data in tables 1-n.
Bulk dump and dump request messages are received when the beginning
of the block is specified as the ‘Address’.
‘Block’ indicates the unit of the data string that is indicated in tables 1-n as
‘Total size’.
Check sum is the value that produces a lower 7 bits of 0 when the Start
Address, Byte Count, Data, and the Check-sum itself are added.
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2.2.1.1 XG System bulk dump
This message sets the XG SYSTEM block (refer to tables <1 -1>, <1 - 2>).
2.2.1.2 Multi Effect1 bulk dump
This message sets the MULTI EFFECT1 block (refer to tables <1 - 1>, <1 3>).
2.2.1.3 Multi EQ bulk dump
This message sets the MULTI EQ block (refer to tables <1 - 1>, <1 - 4>).
2.2.1.4 Multi Effect2 bulk dump
This message sets the MULTI EFFECT2 block (refer to tables <1 - 1>, <1 5>).
2.2.1.5 Multi Part bulk dump
This message sets the MULTI PART block (refer to tables <1 - 1>, <1 - 6>).
2.2.1.6 Audio Part bulk dump
This message sets the Audio PART block (refer to tables <1 - 1>, <1 - 7>).
2.2.1.7 Drums Setup bulk dump
This message sets the DRUMS SETUP block (refer to tables <1 - 1>, <1 9>).
2.2.2 SW1000XG native bulk dump
This message modifies parameters unique to the SW1000XG. Unlike parameter change messages, a single message will modify multiple parameters.
11110000F0HExclusive status
0100001143HYAMAHA ID
0000nnnn0NHN:Device Number
0100100149HModel ID
0sssssssSSHByteCountMSB
0tttttttTTHByteCountLSB
0gggggggGGHAddress High
0mmmmmmmMMHAddress Mid
0lllllllLLHAddress Low
0vvvvvvvVVHData
::
0kkkkkkkKKHCheck-sum
11110111F7HEnd of Exclusive
Details are the same as for 2.2.1 XG Bulk Dump. However, refer to table 2-n
for the address, byte count, and block.
2.2.2.1 System bulk dump
This message sets the SYSTEM block (refer to tables <2 - 1>, <2 - 2>).
3. Realtime messages
3.1 Active sensing
a) Transmission
not transmitted.
b) Reception
Once FE has been received, failure to receive any MIDI message for an
interval longer than approximately 300 msec will cause processing to be
performed as if ALL SOUND OFF, ALL NOTE OFF, and RESET ALL
CONTROLLERS messages were received, and the unit will reset to a
condition in which FE was never received.
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< Table 1 - 1 >
Parameter Bass Addres
Model ID = 4C
Parameter Description
(H) (M) (L)
XG SYSTEM00 00 00 System
00 00 7D Drum setup Reset
00 00 7E XG System On
00 00 7F All Parameter Reset
EFFECT 1 02 01 00 Effect1(Reverb,Chorus,Variation )
02 40 00 Multi EQ
EFFECT 2 03 00 00 Insertion Effect 1
03 01 00 Insertion Effect 2
MULTI PART 08 00 00 Multi Part 1
:
08 10 00 Multi Part 17
:
MULTI PART 0A 00 00 Multi Part 1
(additional) :
0A 0F 00 Multi Part 16
:
0A 1F 00 Multi Part 32
Audio PART 10 00 00 Audio Part 1
:
Audio Config 11 00 00 Audio Config 1
:
DRUM 30 0D 00 Drum Setup 1
32 0D 00 Drum Setup 3
33 0D 00 Drum Setup 4
Address
08 0F 00 Multi Part 16
08 1F 00 Multi Part 32
0A 10 00 Multi Part 17
10 0D 00 Audio Part 14
11 0D 00 Audio Config 14
31 0D 00 Drum Setup 2
Address Parameter
3n 0D 00 note number 13
3n 0E 00 note number 14
When using an EFFECT TYPE which does not require the MSB, parameters of addresses 02...0B are received, and parameters of addresses 30...42 are not
received.
When using an EFFECT TYPE which requires the MSB, parameters of addresses 30...42 are received, and parameters of addresses 02...0B are not received.
Bulk data which includes the EFFECT TYPE is always transmitted with the parameters of addresses 02...0B, but in the case of an EFFECT TYPE which requires
the MSB, parameters of addresses 02...0B are not received even for bulk reception.
When using an EFFECT TYPE which does not require the MSB, parameters of addresses 02...0B are received, and parameters of addresses 30...42 are not
received.
When using an EFFECT TYPE which requires the MSB, parameters of addresses 30...42 are received, and parameters of addresses 02...0B are not received.
Bulk data which includes the EFFECT TYPE is always transmitted with the parameters of addresses 02...0B, but in the case of an EFFECT TYPE which requires
the MSB, parameters of addresses 02...0B are not received even for bulk reception.
AddressSize DataParameterDescriptionDefault value
(H)(H) (H)(H)
08 nn 00100 - 40ELEMENT RESERVE0...64part10, 26=0
nn 01100 - 7FBANK SELECT MSB0...127part10,26=7F
nn 02100 - 7FBANK SELECT LSB0...12700
nn 03100 - 7FPROGRAM NUMBER1...12800
nn 04100-1F,7FRcv CHANNELA1...A16, B1...B16, OFFPart No.
nn 05100 - 01MONO/POLY MODEMONO , POLY01
nn 06100 - 02SAME NOTE NUMBERSINGLE, MULTI, INST(for DRUM)01
nn 07100 - 05PART MODENORMAL, DRUM, DRUMS1...4Part10=2, Part26=4
nn 08128 - 58NOTE SHIFT-24...0...+24[semitones]40
nn 09200 - 0FDETUNE-12.8...0...+12.7[Hz]08 00
nn 0A00 - 0F1st bit3-0→bit7-4
nn 0B100 - 7FVOLUME0...12764
nn 0C100 - 7FVELOCITY SENSE DEPTH0...12740
nn 0D100 - 7FVELOCITY SENSE OFFSET0...12740
nn 0E100 - 7FPANRND, L63...C...R6340
nn 0F100 - 7FNOTE LIMIT LOWC-2...G800
nn 10100 - 7FNOTE LIMIT HIGHC-2...G87F
nn 11100 - 7FDRY LEVEL0...1277F
nn 12100 - 7FCHORUS SEND0...12700
nn 13100 - 7FREVERB SEND 0...12728
nn 14100 - 7FVARIATION SEND0...12700
nn 15100 - 7FVIBRATO RATE -64...0...+6340
nn 16100 - 7FVIBRATO DEPTH-64...0...+6340
nn 17100 - 7FVIBRATO DELAY -64...0...+6340
nn 18100 - 7FLOW PASS FILTER CUTOFF FREQUENCY -64...0...+6340
nn 19100 - 7FLOW PASS FILTER RESONANCE -64...0...+6340
nn 1A100 - 7FEG ATTACK TIME-64...0...+6340
nn 1B100 - 7FEG DECAY TIME-64...0...+6340
nn 1C100 - 7FEG RELEASE TIME-64...0...+6340
nn 1D128 - 58MW PITCH CONTROL-24...0...+24[semitones]40
nn 1E100 - 7FMW LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 1F100 - 7FMW AMPLITUDE CONTROL -100...0...+100[%]40
nn 20100 - 7FMW LFO PMOD DEPTH0...1270A
nn 21100 - 7FMW LFO FMOD DEPTH0...12700
nn 22100 - 7FMW LFO AMOD DEPTH0...12700
KEY ON ASSIGN
2nd bit3-0→bit3-0
other parts =2
other parts=0
other parts=0
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nn 23128 - 58BEND PITCH CONTROL-24...0...+24[semitones]42
nn 24100 - 7FBEND LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 25100 - 7FBEND AMPLITUDE CONTROL -100...0...+100[%]40
nn 26100 - 7FBEND LFO PMOD DEPTH0...12700
nn 27100 - 7FBEND LFO FMOD DEPTH0...12700
nn 28100 - 7FBEND LFO AMOD DEPTH0...12700
TOTAL SIZE 29
nn 30100 - 01Rcv PITCH BENDOFF, ON01
nn 31100 - 01Rcv CH AFTER TOUCH(CAT)OFF, ON01
nn 32100 - 01Rcv PROGRAM CHANGEOFF, ON01
nn 33100 - 01Rcv CONTROL CHANGEOFF, ON01
nn 34100 - 01Rcv POLY AFTER TOUCH(PAT)OFF, ON01
nn 35100 - 01Rcv NOTE MESSAGEOFF, ON01
nn 36100 - 01Rcv RPNOFF, ON01
nn 37100 - 01Rcv NRPNOFF, ONXGmode=01, GMmode=00
nn 38100 - 01Rcv MODULATIONOFF, ON01
nn 39100 - 01Rcv VOLUMEOFF, ON01
nn 3A100 - 01Rcv PANOFF, ON01
nn 3B100 - 01Rcv EXPRESSIONOFF, ON01
nn 3C100 - 01Rcv HOLD1OFF, ON01
nn 3D100 - 01Rcv PORTAMENTOOFF, ON01
nn 3E100 - 01Rcv SOSTENUTOOFF, ON01
nn 3F100 - 01Rcv SOFT PEDALOFF, ON01
nn 40100 - 01Rcv BANK SELECTOFF, ONXGmode=01, GMmode=00
nn 41100 - 7FSCALE TUNING C -64...0...+63[cent]40
nn 42100 - 7FSCALE TUNING C# -64...0...+63[cent]40
nn 43100 - 7FSCALE TUNING D-64...0...+63[cent]40
nn 44100 - 7FSCALE TUNING D# -64...0...+63[cent]40
nn 45100 - 7FSCALE TUNING E -64...0...+63[cent]40
nn 46100 - 7FSCALE TUNING F -64...0...+63[cent]40
nn 47100 - 7FSCALE TUNING F# -64...0...+63[cent]40
nn 48100 - 7FSCALE TUNING G -64...0...+63[cent]40
nn 49100 - 7FSCALE TUNING G# -64...0...+63[cent]40
nn 4A100 - 7FSCALE TUNING A -64...0...+63[cent]40
nn 4B100 - 7FSCALE TUNING A# -64...0...+63[cent]40
nn 4C100 - 7FSCALE TUNING B -64...0...+63[cent]40
nn 4D128 - 58CAT PITCH CONTROL-24...0...+24[semitones]40
nn 4E100 - 7FCAT LOW PASS FILTER CONTROL -9600...0...+9450[cent]40
nn 4F100 - 7FCAT AMPLITUDE CONTROL -100...0...+100[%]40
nn 50100 - 7FCAT LFO PMOD DEPTH0...12700
nn 51100 - 7FCAT LFO FMOD DEPTH0...12700
nn 52100 - 7FCAT LFO AMOD DEPTH0...12700
nn 53128 - 58PAT PITCH CONTROL-24...0...+24[semitones]40
nn 54100 - 7FPAT LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 55100 - 7FPAT AMPLITUDE CONTROL -100...0...+100[%]40
nn 56100 - 7FPAT LFO PMOD DEPTH0...12700
nn 57100 - 7FPAT LFO FMOD DEPTH0...12700
nn 58100 - 7FPAT LFO AMOD DEPTH0...12700
nn 59100 - 5FAC1 CONTROLLER NUMBER 0...9510
nn 5A128 - 58AC1 PITCH CONTROL-24...0...+24[semitones]40
nn 5B100 - 7FAC1 LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 5C100 - 7FAC1 AMPLITUDE CONTROL -100...0...+100[%]40
nn 5D100 - 7FAC1 LFO PMOD DEPTH0...12700
nn 5E100 - 7FAC1 LFO FMOD DEPTH0...12700
nn 5F100 - 7FAC1 LFO AMOD DEPTH0...12700
nn 60100 - 5FAC2 CONTROLLER NUMBER0...9511
nn 61128 - 58AC2 PITCH CONTROL-24...0...+24[semitones]40
nn 62100 - 7FAC2 LOW PASS FILTER CONTROL-9600...0...+9450[cent]40
nn 63100 - 7FAC2 AMPLITUDE CONTROL -100...0...+100[%]40
nn 64100 - 7FAC2 LFO PMOD DEPTH0...12700
nn 65100 - 7FAC2 LFO FMOD DEPTH0...12700
nn 66100 - 7FAC2 LFO AMOD DEPTH0...12700
nn 67100 - 01PORTAMENTO SWITCHOFF, ON00
nn 68100 - 7FPORTAMENTO TIME0...12700
nn 69100 - 7FPITCH EG INITIAL LEVEL-64...0...+6340
nn 6A100 - 7FPITCH EG ATTACK TIME-64...0...+6340
nn 6B100 - 7FPITCH EG RELEASE LEVEL-64...0...+6340
nn 6C100 - 7FPITCH EG RELEASE TIME-64...0...+6340
nn 6D101 - 7FVELOCITY LIMIT LOW1...12701
nn 6E101 - 7FVELOCITY LIMIT HIGH1...1277F
TOTAL SIZE 3F
nn 701NOT USED—
nn 711NOT USED—
nn 72100 - 7FEQ BASS GAIN-12 - +12[dB]40
nn 73100 - 7FEQ TREBLE GAIN-12 - +12[dB]40
TOTAL SIZE 04
nn 741NOT USED—
nn 751NOT USED—
nn 76104 - 28EQ BASS FREQUENCY32...2.0k[Hz]0C
nn 7711C - 3AEQ TREBLE FREQUENCY500...16.0k[Hz]36
nn 781NOT USED—
nn 791NOT USED—
nn 7A1NOT USED—
nn 7B1NOT USED—
nn 7C1NOT USED—
nn 7D1NOT USED—
nn 7E1NOT USED—
nn 7F1NOT USED—
TOTAL SIZE 0C
0A nn 10100,08,09,0A OUTPUT SELECT
TOTAL SIZE 01
If data other than the above is received, 0:stereo out will be selected.
Note: In the case of OUTPUT SELECT, if the received value exceeds the number that can be supported, the parameter value will be 0.
If data other than the above is received, 0:stereo out will be selected.
Note: In the case of OUTPUT SELECT, if the received value exceeds the number that can be supported, the parameter value will be 0.
In the following cases, the SW1000XG will initialize all Drum Setups.
XG SYSTEM ON received
GM SYSTEM ON received
DRUM SETUP RESET received (when in XG mode)
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[Note]
When a part to which a Drum Setup is assigned receives a program change, the assigned Drum Setup will be initialized.
If the same Drum Setup is assigned to two or more parts, changes in Drum Setup parameters (including program changes) will apply to all parts to which it is
assigned.
< Table 2 - 1 >
Parmeter Bass Address
Model ID = 49
Parameter Description
Address
(H) (M) (L)
SW1000XG SYSTEM 00 00 00 System
01100 - 01Audio LOCKOFF , ON00
02100 - 01EQ LOCKOFF , ON00
03100 - 01Rcv SYSTEM ON MESSAGEOFF , ON01
04100 - 01Rcv BANK SELECTOFF , ON01
05Not Used
06Not Used
07Not Used
08Not Used
09Not Used