Yamaha Audio SREV1 User Manual

SREV1 Sampling Guide
An Introduction to Impulse-response Sampling with the SREV1 Sampling Reverberator
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Contents

1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
What is Sound Field Sampling? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
What is Convolution? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What is an Impulse Response? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What are Impulse & TSP Signals? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
What is Averaging? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
What Equipment is Necessary? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Is the Quality of the Equipment Important? . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
How about Microphone & Speaker Placement? . . . . . . . . . . . . . . . . . . . . . . . . 6
2 Sampling Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Configuring IRSampler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Checking the Generator Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Setting Input Levels Automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Actual Sampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Using Your Data on the SREV1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3 Data Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Fixing the Roar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Removing the Delay at the Beginning of the Reverberation . . . . . . . . . . . . . . 13
Deleting the Direct Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Adjusting the Reverberation Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Specifying the Reverb Time & Start Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
4 Hookup Examples . . . . . . . . . . . . . . . . . . . . . . . . . . 17
MY4-AD/DA I/O System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
AES/EBU I/O System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Sampling with a Digital Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
SREV1 Sampling Guide
Introduction

1 Introduction

This document provides a basic explanation of sound-field sampling, and a tutorial by which you can actually sample a sound field and audition it on the SREV1.
For more detailed information on the SREV1, IRSampler, or IREdit, please refer to the relevant documentation.

What is Sound Field Sampling?

No doubt you are already familiar with the technique of audio sampling, made possible by the ubiquitous sampler? Well, sound-field sampling is similar, except that instead of capturing sounds, we’re attempting to capture the unique character of an acoustic space, such as a concert hall or church. When you sample a sound field with the SREV1, you are in fact sampling the reverberant characteristics of that acoustic space. The acquired data can then be loaded into the SREV1 to create a reverb program that repro­duces the unique reverberation of the original space.
Let’s take a moment to consider the sounds we hear in an acoustic space such as a hall. Vocal or instrument sounds (i.e., the audio source) reach the ears of the listener accom­panied by the reverberation of that acoustic space. If we substitute a microphone for the listener’s ears and record the sound, we capture the vocal or instrument sound together with the reverberation of that acoustic space. Since the reverberation is unique to that particular space, until now the only way to add it to a vocal or instrument sound was to actually perform in that space and record the resulting sound. With the introduction of the SREV1, however, it’s now possible to sample the reverberation characteristics of an acoustic space and apply them to any audio signal.
In conventional recording, changing the location of the singer or instrument (i.e., the audio source), or the position of the microphone (i.e., the pickup point) affects the sound that is recorded. You’ve no doubt experienced how the same audio source can sound different when heard from a first-floor seat and a balcony seat. In addition, dif­ferent power amplifiers, speakers, microphones, and other equipment can also have an affect on the recorded sound. These issues also apply to sound-field sampling with the SREV1. Changing the position of the audio source or the pickup point, for example, or changing the equipment, all affect the reverberation that is sampled, even in the same acoustic space. In this respect, sampling a sound field with the SREV1 is similar to nor­mal recording.
Sound-field sampling involves recording the reverberation information that occurs between an audio source located in the space being sampled and a pickup point. Since this consists of the information that occurs between these two points, it’s not possible to capture the reverberation character of an entire acoustic space. By experimenting and taking a number of samples at various pickup points and sound source positions, however, you should be able to capture the reverberation character that defines each and every acoustic space.
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SREV1 Sampling Guide
What is Sound Field Sampling?
As you can see from the following diagram, sound-field sampling consists of “firing” SREV1 test pulses into an acoustic space, thereby energizing the reverberation in that space, which is then picked up by a number of microphones and returned back to the SREV1 for processing. The acquired data can be saved onto PC Card, edited as neces­sary using IREdit, and then loaded into the SREV1 to create reverb programs.
SREV1
Generator
Generator output
Trigger output
Internal
D/A A/D
External
Sampler
Trigger input
CH 1 input
CH 2 input
CH 3 input
3
PC running
IRSampler
CH 4 input
Hall
FL FR
RL RR
Power Amp Mic Amp
Firing pulses
SREV1 Sampling Guide

What is Convolution?

What is Convolution?
Convolution is a technique for imposing the characteristics of one signal onto another. What the SREV1 does is to convolve the reverberation characteristics of a previously sampled acoustic space (i.e., its impulse-response) onto another audio source, produc­ing the same overall sound that would have been heard had the audio source actually been heard in that acoustic space.
For the technically minded, the following diagram shows the signal flow and formula for convolution processing.
x(n) x(n-1) x(n-2)
x(n)
h(0) h(1) h(2) h(3)
D D
+
x(n-3)
D
+ +
D+ : 1 sample delay
: multiplier
: adder
x(n-N+3) x(n-N+2) x(n-N+1)
h(N-3)
D
h(N-2)
+
D
h(N-1)
+
4
+
y(n)
N-1
y(n) = h(i) * x(n-i)
i=0

What is an Impulse Response?

Just as a frequency response shows how an audio circuit responds to a range of frequen­cies, an “impulse-response” shows how an acoustic space responds to an impulse signal. And since the data acquired by measuring the impulse response of an acoustic space consists not only of the original test signal, but acoustic information about that space as well, we can use an impulse-response to measure reverberation.
No doubt you’ve clapped your hands in order to check the reverberation characteristics of a hall. Well, since a hand clap is audibly similar to the sound of an impulse, this is akin to hearing an impulse response. What you heard were the reverberation character­istics of that acoustic space, your hands being the audio source, your ears the pickup point. A handclap is nowhere near as accurate as an impulse signal, so it’s not strictly the same as what we’re talking about here, but it’s close enough to give you some idea of what we mean by an impulse response.
Generally speaking, “impulse response” is a response to a linear, time-invariant pulse. “Linear” meaning undistorted, or in other words, the test signal does not affect the reverberation characteristics. By “time-invariant” we mean that the reverberation char­acteristics do not change over time. Conventionally, “time-invariant” is used to mean a state that does not change, but here we are assuming that the reverberation character­istics do not change from the time the test signal is output to the time sampling is com­pleted.
Impulse signals are ideal for sound-field sampling because they have a very short play­back time and a flat frequency response at all frequencies, subject to the limitations of the recording and playback process.
SREV1 Sampling Guide

What are Impulse & TSP Signals?

What are Impulse & TSP Signals?
The SREV1 can generate two types of test signal. First we’ll take a look at the impulse signal. As explained earlier, an impulse has a very short playback duration and a flat response at all frequencies. You can acquire impulse-response data by using an impulse signal, but you can achieve a better S/N performance by using another type of signal, which we’ll talk about later.
If you listen to the impulse signal, you’ll hear that it has a relatively low sound pressure (i.e., volume), even when the level meters are virtually at max. And if you turn up your power amps in an attempt to increase the sound pressure, you run the risk of damaging your speakers. In order to acquire impulse-response data with a good S/N ratio, you need the sound pressure (i.e., volume) of the source to be as loud as possible. Obviously, if your microphones or speakers are distorting, you’ve lost everything.
Now we can introduce the SREV1’s secret weapon—the TSP or “Time Stretched Pulse.” A TSP has the same flat response as the impulse signal, but differs in that it contains a sweep of all frequencies, providing a relatively high sound pressure (i.e., volume), as you can tell by listening. (Be careful with your volume level settings when using TSPs.) This higher level allows us to capture data with a better S/N ratio than that possible using an impulse signal.
Of course, simply outputting a TSP and miking the result does not produce the neces­sary data. The SREV1 has to perform various DSP processes to the sampled sound in order to create the impulse-response data necessary for convolution. But that’s another story.
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What is Averaging?

When sampling in an environment with noise present, such as that of an air condition­ing system (i.e., unwanted white noise-type noise), the S/N ratio of the acquired data will be poor. By using a process called “synchronized summing,” the SREV1 is able to reduce this noise level by averaging multiple samples, thereby improving the S/N ratio.
As each successive sample is taken, it’s added to the previous sample, thereby increasing the level of the useful data. Since any background noise is random (i.e., different for each sample), it increases by only half as much when added.
The number of samples to be taken is set by using the Averaging parameter. When set to “8,” for example, the pulse signal is output and sampled eight times. Care must be exercised while multi-sampling is in progress, as any external sounds will have a detri­mental affect on the acquired data. If synchronized summing is performed too many times, the accuracy of the high-frequency detail may be affected.
SREV1 Sampling Guide

What Equipment is Necessary?

What Equipment is Necessary?
In order to perform sound-field sampling, you’ll need microphones and microphone preamps to pick up the sounds, speakers and power amps to output the test pulses, and the necessary connecting cables. Of course, you’ll need the SREV1, and depending on the type of I/O being used, you may also require A/D and D/A converters to get signals in and out of the SREV1. You’ll also need the CD-ROM containing the SREV1 sampling software, PC Card memory for storing the impulse-response data, a PC running Win­dows (95, 98, 98SE, 98ME, NT 4.0, or 2000), and a serial cable.

Is the Quality of the Equipment Important?

Since sound-field sampling involves recording the reverberation information that occurs between an audio source located in the space being sampled and a pickup point, the sampling equipment (i.e., the microphones, preamps, speakers, power amplifiers, etc.) does have an effect on the acquired data.
Basically, you need good-quality microphones with a wide frequency response. Those that you use for hall or studio recording should be adequate. The PA system should have a wide, flat range and enough power to energize the reverberation you want to capture. The better the equipment, the more faithful the end results will be.
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How about Microphone & Speaker Placement?

Typically you want to set up your speakers where the sound source would otherwise be, and it’s probably worth experimenting in order to obtain the desired results. If you are sampling a hall, for example, the center of the stage is a good starting place. Also con­sider the directionality of the speaker so that it corresponds to the directionality of the instrument whose reverberation effect you are trying to capture. You could use several speakers to mimic an instrument that distributes sound in various directions.
If you are sampling two channels, start by trying the microphone setup that you usually employ for stereo recording. If you are sampling four channels, use the same miking techniques as for 5.1 channel recording.
With your speakers and microphones setup roughly where you think they should go, play some dry instrument sounds or vocals through the system and adjust the micro­phone position, direction, height, and the left and right spread. When you hear the sound you want, you can proceed to the actual sampling.
SREV1 Sampling Guide
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