Yamaha Audio CS1D User Manual

Thank you for purchasing the CS1D.

Information regarding PM1D System Software V1.41

When using the PM1D system software V1.41, please keep in mind the following supplementary explanations.
Note regarding file compatibility
Files that you created using system software V1.41 cannot be loaded into a system that is running system software V1.3 or earlier. Data that you created using system soft­ware V1.3 or earlier can be loaded into system software V1.41. In this case, memories related to functions that were added in 1.41 will be the same as the factory setting.
The following issues concern timecode events, and should be read in conjunction with page 33 of the CS1D Reference Manual (Software).
When registering several events close together, up to five events can be safely registered within any three second pe­riod. If you register six or more events, the sixth and sub­sequent events may not be recalled properly.
Since it takes a few seconds to chase the time code, events are typically executed three seconds after the time code begins running. Therefore, you must start the time code at least three seconds before any events that you want to execute. Note also that scenes cannot be recalled manu­ally during this three-second period.
Events in the time code event list are executed only once during each time code pass.
Since time code events set to INC or DEC are executed relative to the scene number selected when the time code first begins running, they are not affected by scene recalls performed by other means that occur once the time code is up and running.
If a scene is recalled via the time code event list while a scene recall by some other means is being processed, the scene recall will be executed once the first recall operation is complete. However, if a scene recall by some other means occurs while a scene recall via the time code event list is being processed, the second recall may sometimes fail.
Time code events can be executed on the console even without a ENGINE connected so long as TC IN SELECT is set to either [INT GEN] or [CONSOLE]. The FADE TIME function, however, will not operate.
RECALL UNDO cannot be used to undo scenes recalled via the time code event list.
The following issues concern Mirror mode, and should be read in conjunction with page 10 of the CS1D Operation Manual (Start-up).
Reliable operation cannot be guaranteed if Engine A and Engine B are connected differently.
The C port of the AI8 analog input unit cannot be used.
From system software V1.3 onward, functionality was added for automatic switching from ENGINE A to ENGINE B in mirror mode. This will automatically switch the en­gine from A to B when the following problems are detected. This function automatically switches from engine A to B if either of the following problems are detected.
1. Failure of engine A itself
2. Failure of the CONTROL I/O cable However in order for this function to work correctly, the
following conditions must be met.
1. Engine A and engine B must both be connected cor­rectly and functioning
2. The DIGITAL I/O cable must be connected
3. In addition, the entire system must be installed as de­scribed in the operating manual
Please also be aware of the following cautionary notes re­garding the automatic engine switching function.
1. Automatic switching from engine B to engine A will not occur.
2. If a problem occurs in the CONTROL I/O cable, switch­ing between engines A/B will take priority over switch­ing between connectors 1/2.
3. If the power of engine A fails during operation, it will take approximately one second for automatic switch­ing to occur, engine B to be selected, and audio output to begin. (Sound will not be interrupted if the problem is only in the CONTROL I/O cable.)
4. If there is a problem with connections when the con­sole is powered-on, the automatic switching may not occur in some cases. You will need to switch manually as needed.
Addition explanation for PREVIEW mode
PREVIEW mode lets you view the scene settings that have been stored by scene memory operations on the CS1D. The various parameters in PREVIEW mode indicate the current state of the signal processing. If one unit is connected to more than one engine, and you select PREVIEW mode for the system connected to the engine not specified for the control port, you will not be able to operate GAIN GANG or A/B LINK.
Regarding the software version printed in the manuals
All manual references to PM1D system software “version
1.0” should be read as “version 1.41”.
The PC connection will be denied for reasons of safety if the “PM1D Manager for Windows” application software is a different version than the system version of the PM1D itself. You must use the software from the same CD-ROM to ensure that the versions match.
1
Thank you for purchasing the CS1D.

Additions and changes to PM1D system software V1.25

This document explains the functionality that been added or changed in PM1D system software version 1.25.
Change in how fade-time process­ing of each channel is defeated
Up through PM1D system software v1.2, operating a fader while the fade time was being executed caused fade-time processing for that channel to be cancelled. However since it is easy to operate a fader inadvertently, this version of the software disables this automatic can­cellation, in order to prevent accidents.
If you want to cancel fade-time processing as before, operate the fader while holding down one of the follow­ing:
The [SHIFT/GRAB] switch of the data entry block
The [SHIFT] switch in the CHANNEL SELECT sec­tion of the SELECTED INPUT CHANNEL block
The [SHIFT] switch in the CHANNEL SELECT sec­tion of the SELECTED OUTPUT CHANNEL block

Drag & drop effect data (EFFECT ASSIGN screen)

In the EFFECT function EFFECT ASSIGN screen, you can now use Drag & Drop to copy all settings of an effect. Here’s how to do this.
A popup window will ask you to confirm the copy operation.
2. To execute the copy, click the OK button. To cancel, click the CANCEL button.
When you click the OK button, all parameters including the effect type will be copied.
1. In the EFFECT ASSIGN screen, click the effect type graphic for the copy source internal effect (1–8), and drag & drop it onto the graphic for the copy destination internal effect.
Reference pages
Software section, page 12

Recalling effect parameters (EFFECT ASSIGN screen)

In the EFFECT function EFFECT ASSIGN screen, you can now access the corresponding EFFECT 1–8 screen by clicking the graphic that indicates the effect type. This lets you operate effect parameters more quickly.
The parameters of the currently selected effect will be assigned to the MIX [LEVEL/BAL] encoders as shown in the following diagram. At this time, the MIX OUTPUT block MIX [NAME] indicator will show the parameter name (up to four characters).
CS1D MIX OUTPUT block
PAIR
ONONONONONONONONONONONONONONONONONONONONONONON
PAIR PAIR
Encoders 1–12
PAIR
PAIR
PAIR PAIR
PAIR
PAIR PAIR
PAIR
ON
1-24
PAIR
MIX
LAYER
Reference pages
Software section, page 12

Using the encoders to control effect parameters (EFFECT 1–EFFECT 8 screens)

When the EFFECT function EFFECT 1–8 screens are displayed, you can now use the encoders of the MIX OUTPUT block to control the effect parameters. To do this, use the following procedure to.
1. Access one of the EFFECT 1–EFFECT 8 screens.
2. Click the ASSIGN button located in the center of the screen to turn it on.
Encoders 13–24
Hint
•When an EFFECT 1–EFFECT 8 screen is displayed, you can hold down the [SHIFT/GRAB] switch of the data entry block and press the MIX LAYER [1­24] switch or the [25-48] switch to obtain the same result.
•The ASSIGN button on/off setting is common to all of the EFFECT 1–EFFECT 8 screens. If you switch between EFFECT 1–EFFECT 8 screens when the ASSIGN button is on, the parameters of the new screen will be assigned.
3. To return to the previous state, click the ASSIGN button to turn it off.
The encoder functions will return to their previous state.
Hint
The encoder functions will also return to their previ­ous state if you access a screen other than EFFECT 1– EFFECT 8, or if you press either the MIX LAYER [1­24] or [25-48] switch.
ASSIGN button
2
Reference pages
Basic operation, page 130
Software section, page 11
1
2

Automatic GEQ insertion (GEQ PARAMETER screen)

When you select a graphic EQ insert destination in the GEQ function GEQ PARAMETER screen, insertion will automatically be switched on in the corresponding channel.
For example if you select a input channel as the GEQ insert destination, the INS. button of the corresponding channel will now automatically be turned on in the IN PATCH function INSERT/DIRECT POINT screen. (It is no longer necessary to manually turn the INS. button on, as in earlier versions.)
“When you select an input channel as a GEQ insert destination, ...”

Additional functions in GEQ ASSIGN 1-12 / 13-24 screens

The following buttons have been added to the GEQ ASSIGN 1-12/13-24 screens.
2
1
GEQ ON/OFF button
This button switches each GEQ on/off.
DISPLAY ORDER REVERSE button
This button reverses the order of the GEQs in the GEQ ASSIGN 1-12/13-24 screens. By default, the GEQs are arranged in ascending order from bottom to top, but will be arranged in ascending order from top to bottom when you turn on this button.
“the INS. button of that channel will automatically be turned on in the IN PATCH function INSERT/DIRECT POINT screen.”
In the same way, if you select an output channel as the insert destination, the INS. button of the corresponding channel will automatically be turned on in the OUT PATCH function INSERT POINT screen.
When you defeat graphic EQ insertion in the GEQ PARAMETER screen, insert will automatically be switched off for the corresponding channel.
Reference pages
Basic operation, pages 134–135
Software section, page 13
“Order when the DISPLAY ORDER REVERSE button is on”
Reference pages
Software section, pages 16–17
3
1
2

Meter display in the IN HA/ INSERT function / OUT INSERT function

In the IN HA/INSERT function and the OUT INSERT function, meters are now displayed even for the effect return, the graphic EQ output, and units to which the talkback signal is assigned.
“Units to which an effect return is assigned”

Additions and changes in the INPUT UNIT screen

The following two additions/changes have been made in the SYS/W.CLOCK function INPUT UNIT screen.
1 2
UNIT SELECT button
This button virtually connects a unit to the jack selected by the IN 1–IN 10 buttons. This is the same function as the UNIT SELECT button located in the upper right of the screen in the previous version of the software.
When you click this button, a popup window will appear, allowing you to select a unit.
“Units to which a graphic EQ output is assigned”
“Units to which the talkback signal is assigned”
Reference pages
Software section, pages 87 and 132
4
Hint
In V1.25, the above popup window lets you directly select the model names (AI8-ML8, AI8-ML4AD4, AI8-AD8) of currently-installed cards. If you select one of these model names, it will not be necessary to specify the installed card.
UNIT LIBRARY button
This button access the UNIT LIBRARY window, where you can store/recall setting data for all units. This button has the same function as the UNIT LIBRARY button found in the ST IN INS/UNIT LIB screen (IN HA/INSERT function).
Reference pages
Software section, pages 47–48
1
2

Additions and changes in the OUTPUT UNIT screen

The following two additions/changes have been made in the SYS/W.CLOCK function OUTPUT UNIT screen.
1 2
UNIT SELECT button
This button virtually connects a unit to the jack selected by the OUT 1–OUT 6 buttons. This is the same function as the UNIT SELECT button located in the upper right of the screen in the software of the previous version.
When you click this button, a popup window will appear, allowing you to select a unit.

Additional master clocks available for selection (WORD CLOCK screen)

In the SYS/W.CLOCK function WORD CLOCK screen, the following three types have been added to the master clocks that can be selected.
CONSOLE INT 48k
The internal clock of the CS1D (48 kHz)
CONSOLE INT 44.1k
The internal clock of the CS1D (44.1 kHz)
W.CLOCK IN
The word clock supplied to the WORD CLOCK IN jack of the CS1D
•The above master clocks are displayed only if the setting level is set to “ADVANCED” in the WORD CLOCK screen.
•Some of the buttons in the WORD CLOCK screen are arranged differently in V1.25.
In particular when using Mirror mode, selecting the console’s INT 48k or INT 44.1k as the master clock will allow you to construct a system that does not use an external clock generator.
In this case, connections and settings will be as shown on the following page.
Hint
In V1.25, the model names (A08-DA8) of cards that are already installed can be selected directly. If you select a model name, it will not be necessary to spec­ify the installed card.
UNIT LIBRARY button
A button has been added that allows you to access the UNIT LIBRARY window, where you can store/recall setting data for all units. This button has the same function as the UNIT LIBRARY button located in the OUT INSERT function ST MAS INS/UNIT LIB screen.
Reference pages
Software section, pages 50–51
5
• Example setting 1
The word clock output from the console is distributed, and supplied to the various components. In this example, the console fills the role of the clock generator.
Clock distributor
WORD
CLOCK OUT
WORD
CLOCK IN
CONSOLE
I/O
DIGITAL I/O DIGITAL I/O
CONSOLE
I/O
DSP1D (-EX)DSP1D (-EX)
CS1D
WORD
CLOCK IN
INPUT/
OUTPUT
• Word clock settings
MASTER CLOCK SELECT
Console INT 48k or INT 44.1k
WORD CLOCK INPUT SELECT
Engine: W.CLOCK IN Each unit: W.CLOCK IN
WORD CLOCK IN
INPUT/OUTPUT INPUT/OUTPUT
Each unit
: BNC cable connection : Word clock signal flow : D-sub half-pitch 68-pin cable connection
INPUT/
OUTPUT
• Example setting 2
The word clock is supplied via the digital audio signal that is output from the DIGITAL I/O jack of the console. In this case, each component that is connected by a 68-pin D-sub cable will extract the word clock from the 68-pin D-sub connector.
CONSOLE
DSP1D (-EX)
I/O
DIGITAL I/O
CS1D
INPUT/
OUTPUT
INPUT/OUTPUT
• Word clock settings
MASTER CLOCK SELECT
Console INT 48k or INT 44.1k
WORD CLOCK INPUT SELECT
Engine: 68-pin D-sub connector (AUTO and W.CLOCK IN both turned off) Each unit: 68-pin D-sub connector (AUTO and W.CLOCK IN both turned off)
The CONSOLE INT 48k and CONSOLE INT 44.1k settings were added so that when Mirror mode is used, a system can be constructed without using an external clock generator. If this is used for other purposes, or if you have connected a device that requires a high-precision word clock, it may not
6
Each unit
: D-sub half-pitch 68-pin cable connection : Word clock signal flow
operate correctly. In such cases, either use an exter­nal clock generator or select INT 48k/INT 44.1k of the engine as the master clock.
Reference pages
Installation, pages 24, 28–29
Software section, page 54
1
2
Additions and changes in the SYS­TEM CONNECTION screen
The following two additions/changes have been made to the SYS/W.CLOCK function SYSTEM CONNECTION screen.
1
2
Manual switching of the DIGITAL I/O connectors
You can now manually switch the number (1 or 2) of the DIGITAL I/O connector that connects the con­sole and engine.
To do so, click the button beside the number corre­sponding to the DIGITAL I/O connector of the con­sole or engine.
Click here
A switching popup window will appear, so press the OK button to perform the switch.
Display PC connection status
The status of the connection between the console/ engine and the PC is now displayed in the PC CON­NECTION section of the screen. The display has the following significance.
PERMIT button
This button specifies whether to permit connec­tion between the console/engine and the PC. When this button is on, data transfer will be enabled between the console/engine and PC whose serial ports are connected to each other. For details refer to the manual of the PC software “PM1D Manager for Windows.”
OFFLINE/ONLINE
This indicates the status of connections between the console/engine and PC. When the serial ports are connected to each other and data can be trans­ferred, the ONLINE symbol will be displayed. If data cannot be transferred even though the serial ports are connected, the OFFLINE symbol will be displayed.
Reference pages
Installation, pages 23, 26, 27
Software section, pages 44, 45, 46
Even if you switch the number of the DIGITAL I/O connector in the SYSTEM CONNECTION screen, the previous connector will automatically be valid if the appropriate signals are not being input from the newly selected connector.
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1
2
1
2

Changes in the main display

The main display has been changed as follows.
1 2
Cancel a modified scene memory number
When the scene memory title area is blinking, you can click this area to return to the scene number that was last stored/recalled. This is the same function as the [CLEAR] switch of the SCENE MEMORY block.
CUE symbol
CUE symbols that indicate the section in which the [CUE] switch is currently on have been added to the screen. Each symbol has the following meaning.
INPUT CUE
This symbol will be displayed if the [CUE] switch of an input channel is on.
OUTPUT CUE
This symbol will be displayed if the [CUE] switch of an output channel is on.
DCA CUE
This symbol will be displayed if the [CUE] switch of a DCA group is on.
SUB IN CUE
This symbol will be displayed if the SUB IN CUE button is turned on in the MATRIX/ST function SUB IN screen.
EFFECT CUE
This symbol will be displayed if the CUE button is on in the EFFECT function EFFECT 1–EFFECT 8 screen or the EFFECT ASSIGN screen.
KEY IN CUE
This symbol will be displayed if the KEY IN CUE button is on in the IN GATE/COMP function GATE PRM screen.

Changes in the CUE/SOLO screen

The MON/CUE function CUE/SOLO screen has changed as follows.
SET ALL/CLEAR ALL button added to INPUT SOLO SAFE section
This button sets/clears all Solo Safe settings for the input channels.
SET ALL/CLEAR ALL button added to OUTPUT SOLO SAFE section
This button sets/clears all Solo Safe settings for the output channels.
Reference pages
Software section, pages 74–75

Changes in the FADE TIME screen

A SET ALL button has been added to the SCENE func­tion FADE TIME screen.
1
21
Reference pages
Software section, page 3
8
When you click the SET ALL button ( 1 ), the fade func­tion will be enabled for all input channels, output chan­nels, and DCA groups.
Reference pages
Software section, pages 25–26

Changes in the RECALL SAFE screen

A SET ALL button and CLEAR ALL button have been added to the SCENE function RECALL SAFE screen, allowing Recall Safe to be set/cleared simultaneously for all units.
12

Input/output unit sharing

Multiple PM1D systems can now share various types of input/output unit (AI8, AO8, DIO8).

Specifying the Unique ID

If you want multiple PM1D systems to share an input/ output unit, you must first specify a Unique ID for each engine. The Unique ID is an identifying number that specifies the engine that will be the control source when multiple engines (DSP1D-EX {DSP1D}) are connected in parallel to an input/output unit. (When the PM1D system is in the default state, engine A is set by default to ID=1, and engine B to ID=2.)
If you want to change this ID, access the SYS/W.CLOCK function SYSTEM CONNECTION screen, and click the
button located above the graphic of the engine. (Alternatively, move the cursor to the button and press the [ENTER] key.)
When you click the SET ALL button (1), all units will be set to Recall Safe. When you click the CLEAR ALL button (2), Recall Safe will be defeated for all units.
If the SET ALL button is on, all units (including units that are not displayed in this screen) will be set to Recall Safe. Please be aware that Recall Safe will be applied to units that are not currently patched, and to units that are patched to Insert.
Reference pages
Basic operation, page 106
Software section, pages 23, 24
UNIQUE No. button
When you click the button, a popup window will appear, allowing you to select the Unique ID.
In this window, the button of the currently-selected ID will be on. Select a new ID, and click the OK button.
The modified Unique ID will not take effect until you restart the PM1D system. Turn off the power of all com­ponents, and then turn the power on again.
Make sure that the Unique ID of each engine does not coincide. If the ID numbers coincide, the units may malfunction.
Hint
Unique ID settings need to be made only if an input/ output unit is being shared by multiple engines.
9

Sharing an input/output unit between multiple engines (Standard mode)

The following diagram shows example connections when sharing an AI8 input unit in Standard mode. The AI8’s OUT­PUT jacks A–C are connected to engines (DSP1D) 1–3, each with a different Unique ID. The control source engine (DSP1D) is selected by the CONTROL PORT switch of the AI8. In this diagram, the CON­TROL PORT switch is set to A, so engine (DSP1D) 1 (ID=1) which is connected to the AI8’s OUTPUT jack A will be the control source, and will adjust all parameters including gain.
CS1D-3
DSP1D-3
[UNIQUE No. : 3]
AI8 input unit
CONTROL
OUTPUT
PORT
A
CBA
B C
WORD CLOCK
IN
OFF
75
ON
OUT
Set to A
CONTROL
PORT
A
CB A
B C
WORD CLOCK
IN
OFF
75
ON
OUT
CBA
[UNIQUE No. : 2]
OUTPUT
Although engine (DSP1) 2 (ID=2) and engine (DSP1D) 3 (ID=3) can also recognize the AI8, they cannot adjust its parameters. (Unit-related parameters will be shaded in the screen.) Settings for the entire unit (such as word clock-related settings) will also be controllable only from engine (DSP1D) 1 (ID=1). If you want to change the control source engine (DSP1D), change the position of the AI8’s CONTROL PORT switch.
CS1D-2
DSP1D-2
CS1D-1
DSP1D-1
[UNIQUE No. : 1]
10

Sharing an input/output unit between multiple engines (Mirror mode)

The following diagram shows example connections when sharing an AI8 input unit in Mirror mode. The AI8’s OUTPUT jack A is connected to engine (DSP1D-1) A, and OUTPUT jack B is connected to engine (DSP1D-2) B. In Mirror mode, the connected jack for each unit is controlled in software. For this reason, engine A must be connected to jack A of each unit, and engine B must be connected to jack B of each unit. (In Mirror mode, the AI8’s jack C cannot be used.)
CS1D-1
DSP1D-B
[UNIQUE No. : 2]
INPUT 1
AI8 input unit
CONTROL
OUTPUT
PORT
A
CBA
B C
WORD CLOCK
IN
OFF
75
ON
OUT
Set to A or B
The vacant jack of a unit used in Standard mode must not be connected to a Mirror mode system. Doing so will cause malfunctions.
CONTROL
PORT
A
CB A
B C
WORD CLOCK
IN
OFF
75
ON
OUT
DSP1D-A
[UNIQUE No. : 1]
INPUT 1
OUTPUT
CBA
11
When multiple units (AI8) are shared in Mirror mode, each unit (AI8) must be connected to the identically-numbered jack of engine (DSP1D) A/B.
Correct connections
• Mirror mode
CS1D-1
DSP1D-B
[UNIQUE No. : 2]
INPUT 1 2 3 4 5
CONTROL
PORT
OFF
A B C
CLOCK
ON
WORD
IN
75
OUT
AI8-1 input unit AI8-2 input unit
CONTROL
OUTPUT
PORT
A
CBA
B C
WORD CLOCK
IN
OFF
75
ON
OUT
OUTPUT
CB A
CBA
DSP1D-A
[UNIQUE No. : 1]
INPUT 1 2 3 4 5
CONTROL
PORT
A
CB A
B C
WORD CLOCK
CBA
IN
OFF
75
ON
OUT
OUTPUT
CONTROL
PORT
A B C
WORD CLOCK
OFF ON
CBA
IN
75
OUT
OUTPUT
Incorrect connections
If separate units are connected to the identically-numbered jack of engines (DSP1D) A/B as shown in the following dia­gram, the HA settings etc. will change when you switch between engines (DSP1D) A/B.
• Mirror mode
CS1D-1
DSP1D-B
[UNIQUE No. : 2]
INPUT 1 2 3 4 5
CONTROL
PORT
AI8-1 input unit AI8-2 input unit
CONTROL
OUTPUT
PORT
A
CBA
B C
WORD CLOCK
IN
OFF
75
ON
OUT
A
CB A
B C
WORD
CLOCK
IN
OFF
75
ON
OUT
CBA
*1: The AI8-1’s OUTPUT jack A must be connected to the DSP1D-A’s INPUT1. *2: The AI8-2’s OUTPUT jack A must be connected to the DSP1D-A’s INPUT2.
12
OUTPUT
DSP1D-A
[UNIQUE No. : 1]
INPUT 1 2 3 4 5
*1 *2
CONTROL
PORT
A B C
WORD CLOCK
OFF
ON
IN
75
OUT
OUTPUT
CB A
CBA
CONTROL
PORT
A B C
WORD CLOCK
OFF ON
CBA
IN
75
OUT
OUTPUT

Owner’s Manual

FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures: Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s. In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to coaxial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
ADVARSEL! Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering. Udskiftning må kun ske med batteri af samme fabrikat og type. Levér det brugte batteri tilbage til leverandoren.
VARNING Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller en ekvivalent typ som rekommenderas av apparattillverkaren. Kassera använt batteri enligt fabrikantens instruktion.
VAROITUS Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hävitä käytetty paristo valmistajan ohjeiden mukaisesti.
NEDERLAND THE NETHERLANDS
Dit apparaat bevat een lithium batterij voor geheugen
back-up.
Raadpleeg uw leverancier over de verwijdering van de
batterij op het moment dat u het apparaat ann het einde van de levensduur afdankt of de volgende Yamaha Service Afdeiing:
Yamaha Music Nederland Service Afdeiing Kanaalweg 18-G, 3526 KL UTRECHT Te l. 030-2828425
This apparatus contains a lithium battery for memory
back-up.
For the removal of the battery at the moment of the
disposal at the end of the service life please consult your retailer or Yamaha Service Center as follows:
Yamaha Music Nederland Service Center Address: Kanaalweg 18-G, 3526 KL
UTRECHT
Te l: 030-2828425
Gooi de batterij niet weg, maar lever hem in als KCA.
Do not throw away the battery. Instead, hand it in as small
chemical waste.

Important

Read the following before operating the CS1D

Warnings
Do not allow water to enter this unit or allow the unit to become wet. Fire or electrical shock may result.
Connect this unit’s power cord only to an AC outlet of the type stated in this Owner’s Manual or as marked on the unit. Failure to do so is a fire and elec­trical shock hazard.
Do not place heavy objects, including this unit, on top of the power cord. A damaged power cord is a fire and electrical shock hazard. In particular, be careful not to place heavy objects on a power cord covered by a carpet.
Do not modify the unit. Doing so is a fire and electri­cal shock hazard.
Do not place a container with liquid or small metal objects on top of this unit. Liquid or metal objects inside this unit are a fire and electrical shock hazard.
Cautions
This unit has ventilation holes at the top and bottom to prevent the internal temperature rising too high. Do not block them. Blocked ventilation holes are a fire hazard.
Since this device is heavy, please use an appropriate number of people (two or more) when moving it.
Before moving the CS1D, you must be sure to lower the display toward the back until it is fastened in position.
Operating Notes
The digital circuits of this unit may induce a slight noise into nearby radios and TVs. If noise occurs, relocate the affected equipment.
Using a mobile telephone near this unit may induce noise. If noise occurs, use the telephone away from the unit.
XLR-type connectors are wired as follows: pin 1: ground, pin 2: hot (+), and pin 3: cold (–).
If the message “WARNING LOW BATTERY !” appears when you turn on this unit, contact your dealer as soon as possible about replacing the inter­nal data backup battery. The unit will still operate correctly, but data other than the presets will be lost. We recommend that you save the data on an ATA­compatible PC flash storage card before replacing the battery.
The performance of components with moving con­tacts, such switches, rotary controls, faders, fans, and connectors, deteriorates over time. The rate of dete­rioration depends on the operating environment and is unavoidable. Consult your dealer about replacing defective components.
The CS1D is cooled by fan exhaust openings located on its rear panel. Check these regularly and use a vac­uum cleaner etc. to ensure that the openings do not become clogged with dust. Before performing this maintenance, you must turn off the POWER switch of the PM1D power supply unit and make sure that the CS1D is not operating.
The power must be turned on/off using the POWER switch of the PW1D power supply unit. Do not turn the power on/off by plugging in the power cable, or by using a power strip or circuit breaker. Doing so may cause malfunctions.
Do not rapidly turn on and off the POWER switch of the PW1D power supply unit. Doing so may cause excessive current to damage the system. You must allow at least five seconds to elapse between power­on and power-off.

Handling the included PM1D System Software disc

The included PM1D System Software Disc is CD-R media containing documentation and software for the PM1D. A computer with a connected CD drive is required in order to use this documentation and software. For details on the contents, refer to the documentation on the disc. Please observe the following points when handling the disc. Failure to do so may cause problems such as the recorded data being lost, the drive to malfunction, or the printed label to become blurred.
Do not place the disc in locations of direct sunlight, high temperature, or high humidity.
Do not touch either surface of the disc. Hold the disc at the edges. Gently wipe dust or dirt off of the recording surface of the disc.
ii
Do not wipe the disc with chemicals or detergents.
Do not bend or drop the disc.
Use an air duster or cleaner to remove dust. Vigor­ously rubbing the surface of the disc with a dry cloth may scratch the disc.
Important
Do not write on the disc or affix labels to it.
Keep water droplets or condensation off of the label surface.
Yamaha Corporation makes no guarantee of a disc that is rendered unreadable due to careless handling.

CS1D Exclusion of Certain Responsibility

Manufacturer, importer, or dealer shall not be liable for any incidental damages including personal injury or any other damages caused by improper use or operation of the CS1D.

About the LCD display

The LCD screen built into the CS1D has the following characteristics. Please be aware that even if the following symp­toms occur, this is not a malfunction or a defect.
Since the LCD display is manufactured with extremely delicate technology, individual pixels may not display correctly. (A pixel may be constantly lit or constantly dark.)
The LCD screen may be affected by changes in the ambient temperature.
Depending on the environment of use, you may notice unevenness in brightness or small spots.
Since the LCD screen uses a cold cathode tube for a backlight, the state of the display will gradually change over time.

Cautions when handling the track pad

Place your hand and arm in a relaxed, natural posi­tion, and operate the track pad by moving your fin­ger lightly across the surface or tapping it gently.
This device is designed to be operated with one fin­ger. It will not operate in the following situations.
1) When operated by a gloved finger
2) When operated with a pen, ballpoint pen, or pen­cil etc.
3) When operated by two or more fingers
4) When operated with an object placed on it
The unit may not operate correctly if water droplets or condensation are present on the surface, or if operated using a soiled or sweaty finger. If condensa­tion occurs, dry the unit thoroughly, or wipe it dry before use.
Trademarks
ADAT MultiChannel Optical Digital Interface is a trademark and ADAT and Alesis are registered trademarks of Alesis Corporation. Tascam Digital Interface is a trademark and Tascam and Teac are registered trademarks of Teac Corpora­tion. Windows and Windows NT are trademarks of Microsoft Corporation. Compact Flash is a trademark of SanDisk Corporation. Yamaha is a trademark of Yamaha Corporation. All other trademarks are the property of their respective holders and are hereby acknowledged.
To avoid malfunctions, please observe the following cautions.
1) Do not drop objects on the unit, strike it, or sub­ject it to strong physical shock.
2) Do not spill coffee, juice, or other liquids on the unit.
Do not operate the unit with a pointed metal object such as a pen, since this will damage the unit.
If the surface becomes soiled, wipe it clean with a dry cloth. If the surface is severely soiled, wipe with a moist cloth, and dry carefully before use.
Do not touch the surface while the por is being turned on.
Copyright
No part of the CS1D software or this Owner’s Manual may be reproduced or distributed in any form or by any means without the prior written authorization of Yamaha Corporation.
© 2000 Yamaha Corporation. All rights reserved.
Yamaha website Yamaha manual Library http://www2.yamaha.co.jp/manual/english/
http://www.yamaha.co.jp/product/proaudio/homeenglish
iii
Operating Manual
Operating Manual
(Start-up)

Contents

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
About the “CS1D Operating Manual (Start-up)” . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Printing conventions in “CS1D Operating Manual (Start-up)”. . . . . . . . . . . . . . . . 1
Introducing the various components . . . . . . . . . . . . . . . . . . . . .2
Terms used in the “CS1D Operating Manual (Start-up)” . . . . . . . . . . . . . . . . . . . . 4
Connections (Standard mode). . . . . . . . . . . . . . . . . . . . . . . . . . .6
Connecting the console and engine (Standard mode) . . . . . . . . . . . . . . . . . . . . . . 6
Connecting an analog input/output unit to the engine (Standard
mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Connecting a digital input/output unit to the engine (Standard mode) . . . . . . . . 9
Connections (Mirror mode). . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Connecting the console and engines (Mirror mode) . . . . . . . . . . . . . . . . . . . . . . 10
Connecting an analog input/output unit to the engines (Mirror mode) . . . . . . . 12
Connecting a digital input/output unit to the engines (Mirror mode) . . . . . . . . 13
Turning on the power and verifying the connections . . . . . . .14
Turning on the power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Checking the status of each device (Standard mode). . . . . . . . . . . . . . . . . . . . . . 15
Checking the engine (Standard mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Checking the analog input unit (Standard mode) . . . . . . . . . . . . . . . . . . . . . . 16
Checking the analog output unit (Standard mode) . . . . . . . . . . . . . . . . . . . . . 17
Digital input/output unit (Standard mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Checking the status of each device (Mirror mode) . . . . . . . . . . . . . . . . . . . . . . . . 18
Engines (Mirror mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Checking the analog input unit (Mirror mode) . . . . . . . . . . . . . . . . . . . . . . . . 19
Checking the analog output unit (Mirror mode) . . . . . . . . . . . . . . . . . . . . . . . 20
Checking the digital input/output unit (Mirror mode) . . . . . . . . . . . . . . . . . . . 21
Basic settings (Standard mode). . . . . . . . . . . . . . . . . . . . . . . . .22
Selecting the operation mode (Standard mode) . . . . . . . . . . . . . . . . . . . . . . . . . 22
Setting the word clock (Standard mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
ii
Contents
Basic settings (Mirror mode) . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Selecting the operation mode (Mirror mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Setting the word clock (Mirror mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Checking the operation of input units . . . . . . . . . . . . . . . . . . . 30
Preparations for checking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Connect the monitor system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Connect an input source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Patch the input unit to an input channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Monitor the input signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Checking the operation of an output unit . . . . . . . . . . . . . . . . 38
Preparations for checking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Connect the monitor system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Connect an input source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Patch the input unit to an input channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Patch the STEREO A channel to an output unit . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Send the input signals of input channels 1/2 to the STEREO bus . . . . . . . . . . . . 44
Turn off the power. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
iii

Introduction

About the “CS1D Operating Manual (Start-up)”
The “CS1D Operating Manual (Start-up)” is an introductory manual that explains how to connect the various compo­nents of the PM1D system and verify that the PM1D system is operating correctly. When starting up the PM1D system for the first time, or if you have changed the configuration of the system such as when the PM1D system has been moved to another location and/or re-connected, we recommend that you follow the procedure described in this manual to verify that the system is operating correctly.
This manual explains only the minimum operations. For details on operating the PM1D system, please refer to “CS1D Operating Manual (Basic operation)”
For details on the specifications and functionality of the engine (DSP unit DSP1D-EX {DSP1D}) and I/O units, please refer to the owner’s manual included with each device.
For details on the function and operation of the con­trollers and connectors found on the top panel, rear panel, and front panel of the console (CS1D), refer to “CS1D Reference Manual (Hardware).”
For details on the software in the display screen of the console (CS1D), refer to “CS1D Reference Man­ual (Software).”
Screen shots shown in this manual are taken from a prototype. Please be aware that they may differ slightly from the actual screens on your unit.
Printing conventions in “CS1D Operating Manual (Start-up)”
Differences between the 96 channel model and 48 channel model
In general, the “CS1D Operating Manual (Start-up)” is written with the 96 channel model PM1D system (the model with the DSP1D-EX as the engine) in mind. Where the functionality of the 96 channel model differs from the 48 channel model (the model with the DSP1D as the engine), the functionality of the 48 channel model is enclosed in curly brackets { }.
Standard mode and Mirror mode
The PM1D system has two operation modes (ele­ments that determine system structure and connec­tion method); “Standard mode” in which one console is connected to one engine, and “Mirror” mode in which one console is connected to two engines of which only one is used.
Be aware that the mode used by the PM1D system will depend not only on the number of engines, but also on the type of connections and on the internal settings.
Explanations that apply only to Standard mode will be indicated by the following symbol.
DSP
x1x1
The PM1D system version 1.0 does not support any other operation mode (i.e., other than Mirror mode) in which two engines are used.
Distinguishing between the controls of the CS1D and the on-screen knobs/buttons
Names of controls (switches, encoders, faders) on the top panel, rear panel, and front panel of the CS1D are enclosed in square brackets [ ] in order to distin­guish them from the knobs and buttons etc. that are displayed in the screen.
Example : Tu rn on the [TO ST] switch.
(This indicates an operation on the top panel of the CS1D.)
Example : Click the BASIC button.
(This indicates an operation in the display screen.)
Va r ious icons
The following icon is used to call your attention to various tips for operation or to reference pages.
Hint
The following icon is used to indicate particularly important items or operations that you must be aware of.
Explanations that apply only to indicated by the following symbol.
DSP
x2x2
Mirror mode will be
1

Introducing the various components

The PM1D system consists of the following types of components. (The components that are actually included will differ depending on your system.)
Engine (DSP1D-EX {DSP1D})
This is the DSP unit that performs the majority of the audio processing in the PM1D system, such as audio sig­nal input/output, mixing, and effects. There are two models of engine: the 96 channel DSP1D-EX , and the
48 channel DSP1D .
ENGINE ID
A B
CONTROL I/O
1 2
INPUT
CONFIGURATION
48CH 96CH
POWER ON/ OFF
Console (CS1D)
The mixing operations, scene memory/library opera­tions, and various editing operations of the PM1D sys­tem are performed from this console.
The following models of AI8 are available, depending on the type of analog input cards that are installed.
AI8-ML8
A unit with eight mic/line input cards installed
AI8-AD8
A unit with eight AD cards installed
AI8-ML4AD4
A unit with four mic/line input cards + four AD cards installed
Cards can be installed in the AI8 only by a Yamaha service engineer. The user must never attempt to install a card himself.
Analog output unit (AO8)
This is an output unit that outputs analog audio signals from the engine, and can accommodate eight DA cards (LMY4-DA).
1234567
8
OUTPUT UNIT NO.
INPUT SELECTOR
A
B
POWER ON/ OFF
ANALOG OUTPUT BOX
Power supply (PW1D)
This power supply provides power to the console.
POWER
ON OFF
Analog input unit (AI8)
This is an input unit that inputs analog audio signals to the engine, and can accommodate up to eight analog input cards.
12345678
INPUT UNIT NO.
PHANTOM MASTER
ON
OFF
POWER
ON/ OFF
ANALOG INPUT BOX
+48V
The following types of cards can be installed in the AI8.
Mic/line input card (LMY2-ML)
AD card (LMY4-AD)
Cards can be installed in the AO8 only by a Yamaha service engineer. The user must never attempt to install a card himself.
Digital input/output unit (DIO8)
I/O UNIT ID
PORT B SELECTOR
5-8 1-4
POWER ON/ OFF
This unit performs input/output of ADAT, Tascam, and AES/EBU format digital audio signals and input/output of analog audio signals to and from the engine of the PM1D system. Each DIO8 unit can accommodate up to eight digital I/O cards or analog I/O cards. The following types of card can be installed.
Card Format Input Output
MY8-TD TASCAM 8 IN 8 OUT MY8-AT ADAT 8 IN 8 OUT MY8-AE AES/EBU 8 IN 8 OUT MY8-AD ANALOG IN 8 IN — MY4-AD ANALOG IN 4 IN — MY4-DA ANALOG OUT 4 OUT AP8AD* ANALOG IN 8 IN — AP8DA*
*: Manufactured by Apogee Corporation
ANALOG OUT 8 OUT
* As of September 1, 2000
2
It is not possible to install and use a total of five or more AP8AD/AP8DA cards. Also, if you are using AP8AD/AP8DA cards simultaneously with MY8­AD/MY4-AD/MY4-DA cards, there are restrictions on the number of cards, as described below. Never exceed the allowable number of cards, since attempting to use a greater number of cards than allowed may damage the DIO8 due to excessive current. If you are not using AP8AD or AP8DA cards, or if you are using AP8AD or AP8DA cards simultaneously with an MY8-TD/MY8-AT/MY8­AE card, there is no limitation on the number of MY8-TD/MY8-AT/MY8-AE cards that can be used.
Introducing the various components
[AP8AD] +
[AP8DA] cards
used
Total 0 cards Up to a total of 8 cards
Total 1 card Up to 6 cards
Total 2 cards Up to 4 cards
Total 3 cards Up to 2 cards
Total 4 card Up to 1 card
Total 5 or more cards cannot be used
[MY8-AD] + [MY4-AD] +
[MY4-DA]
cards used
——
[MY8-TD] +
[MY8-AT] +
[MY8-AE] cards
used
Up to the number of vacant DIO8 slots
Up to the number of vacant DIO8 slots
Up to the number of vacant DIO8 slots
Up to the number of vacant DIO8 slots
3
CS1D Operating Manual (Start-up)
Terms used in the “CS1D Operating Manual (Start-up)”
Of the specialized terms used in operating the CS1D, this section will explain the terms that appear in “CS1D Operating Manual (Start-up).” For a more detailed explanation of terms, refer to “CS1D Operating Manual (Basic Operation).”
[CURSOR] switches
Track pad
Display
Data entry block
Display
This refers to the LCD display located in the upper center of the CS1D console. When you wish to change an internal setting of the CS1D, you can recall the appropriate screen in the display, and use the buttons or knobs in the display to edit the setting.
Pointer
The arrow shown in the display is called the “pointer,” and is used to select the object that you wish to modify. You can move the pointer by pressing your finger on the track pad (located in the data entry block) and dragging it up/down/left/right.
Pointer
Right switch
Left switch[ENTER] switches
Click
“Click” refers to the action of placing the pointer on a specific item in the display, and pressing the left or right switch of the track pad (located in the data entry block). This action is used to turn an on-screen button on/off, or to move the cursor to a specific item.
Using the [CURSOR] switches (located in the data entry block) to move the cursor to a specific item and then pressing the [ENTER] switch will have the same result as clicking on that item.
Hint
As alternative ways to perform this action, you can use a mouse connected to the MOUSE connector of the CS1D, or use the arrow keys and ENTER key of a keyboard connected to the KEYBOARD connector of the CS1D.
Mouse left click
Cursor
The red frame shown in the display is called the “cur­sor.” An on-screen item will be enclosed by the cur­sor to indicate that this item is selected for modification.
Cursor
4
Left switch
Click
Mouse right click
Right switch
Click
Drag
“Drag” refers to the action of placing the pointer over a specific object on the screen, and holding down the left or right switch while you slide your fin­ger left/right/up/down across the track pad. This action is used to continuously adjust a knob or slider in the screen, or to move a specific item to another location.
Hint
As an alternative way to perform this action, you can use a mouse connected to the MOUSE connector of the CS1D.
Introducing the various components
Track pad
Drag
While pressing
Drag
Mouse
5
1

Connections (Standard mode)

DSP
x1x1
This section explains connections for Standard mode, in which one console (CS1D) is connected to one engine (DSP1D­EX {DSP1D}).
Connecting the console and engine (Standard mode)
The following diagram shows typical connections between the console and engine for Standard mode.
ENGINE A
IN OUT
CONSOLE
I/O
CONTROL
I/O
DIGITAL
ENGINE A
(DSP1D-EX{DSP1D})
Digital input/output connections
Use the included D-sub half pitch 68 pin cable to connect the DIGITAL I/O ENGINE A connector of the console to the CONSOLE I/O connector of the engine.
These connectors transmit and receive multi-channel digital audio signals.
The console and engine each have two identical digi­tal input/output connectors, numbered 1 and 2.
These two sets of connectors are completely identi­cal, and the system will operate normally if just one set is connected. However, you may connect both 1 and 2 so that one of them can be used as a backup.
You must connect the identically-numbered con
­nectors of the console and engine to each other. If differently-numbered connectors are connected to each other, the system will not function correctly.
I/O
1
ENGINE A
IN OUT
CONTROL
2
I/O
CONSOLE (CS1D)
DC POWER
INPUT A
3
POWER SUPPLY (PW1D)
This method of connection is recommended for most cases.
DIGITAL I/O
CONSOLE
2
ENGINE B
1 2121
Console (CS1D)
ENGINE A
CONSOLE
CASCADE
I/O
1IN531
2 OUT 6 4 2
DIGITAL I/O
OUTPUT
6
Engine
(DSP1D-EX {DSP1D})
Connections (Standard mode)
22
22
Hint
If both digital input/output connectors 1 and 2 are connected, connector 1 will be given priority when the power is turned on.
If the word clock stops being supplied from either connector 1 or 2 (whichever is the currently-used connector), the receiving device will automatically switch to the other connector.
Use only Yamaha-manufactured D-sub half pitch 68 pin cables to connect the digital input/output con­nectors. Operation cannot be guaranteed if any other cables are used.
If you need a cable of a different length than the included D-sub half pitch 68 pin cable, please con­tact your dealer.
Control input/output connections
Use BNC cables (50
) to connect the CONTROL I/ O ENGINE A IN connector of the console to the CONTROL I/O OUT connector of the engine, and the CONTROL I/O ENGINE A OUT connector of the console to the CONTROL I/O IN connector of the engine.
These connectors transmit and receive control sig­nals between the console and engine.
The console and engine each have two identical sets of connectors, numbered 1 and 2.
These two sets of connectors are completely identi­cal, and the system will operate normally if just one set is connected. However, you may connect both 1 and 2 so that one of them can be used as a backup.
This method of connection is recommended for most cases.
MIDI CONTROL I/O
IN
USB
WORD CLOCK
IN
OFF
75
ON
CONSOLE
1
IN
OUT
2
IN
OUT
REMOTE
RS-422
GPI
TIME CODE IN
CONTROL I/O
CONSOLE ENGINE B ENGINE A
1
IN
OUT
IN
OUT
1
IN
OUT
2
2
IN
OUT
Console (CS1D)
1
IN
OUT
2
IN
OUT
OUT
THRU
PC CONTROL
RS-232-C
OUT
Hint
If both control input/output connectors 1 and 2 are connected, connector 1 will be given priority when the power is turned on.
If the currently-used control output connector stops functioning correctly, the receiving device will auto­matically switch to the other connector.
Power supply connections
Use the included special cable to connect the DC POWER INPUT connector of the console to the DC OUTPUT connector of the PW1D power supply.
The rear panel of the console has two DC POWER INPUT connectors, A and B.
If you are using only one power supply, you may con­nect it to either DC POWER INPUT connector.
Hint
You can also connect two power supplies to the two DC POWER INPUT connectors A and B. If this con­nection method is used, the PM1D system will con­tinue to operate even if one of the power supplies should unexpectedly fail, since the other power sup­ply will continue to supply power to the system.
2
Engine
(DSP1D-EX {DSP1D})
You must connect the identically-numbered con nectors of the console and engine to each other. If differently-numbered connectors are connected to each other, the system will not function correctly.
-
3
7
CS1D Operating Manual (Start-up)
Connecting an analog input/output unit to the engine (Stan­dard mode)
The following diagram shows a common way of making connections between the engine and analog input/output units for Standard mode.
12
INPUT 2
INPUT 1
ENGINE A
(DSP1D-EX{DSP1D})
OUTPUT 2
OUTPUT 1
INPUT A INPUT AOUTPUT A OUTPUT A
AI8 (ID=2) AI8 (ID=1) AO8 (ID=1) AO8 (ID=2)
ANALOG INPUT BOXANALOG INPUT BOX
CONTROL PORT Switch = A
CONTROL PORT Switch = A
Analog input unit AI8 connection
Connect the OUTPUT A connector of the AI8 analog input unit to one of the INPUT 1–INPUT 10 con­nectors of the engine. Set the CONTROL PORT switch (located on the rear panel of the AI8) to the A position.
Analog output unit AO8 connection
Connect the INPUT A connector of the AO8 analog output unit to one of the OUTPUT 1–OUTPUT 6 connectors of the engine. Set the INPUT SELECTOR switch (located on the front panel of the AO8) to the A position.
Hint
An AI8 analog input unit can be connected to any INPUT connector of the engine, and the number of that INPUT connector will be the ID number of that unit. Similarly, an AO8 analog output unit can be connected to any OUTPUT connector of the engine, and the number of that OUTPUT connector will be the ID number of that unit.
INPUT SELECTOR Switch = A
ANALOG OUTPUT BOX ANALOG OUTPUT BOX
INPUT SELECTOR Switch = A
Be careful not to connect inputs and outputs in reverse. If such a connection is made, the unit will not be recognized and cannot be controlled.
8
1
2
Connections (Standard mode)
Connecting a digital input/output unit to the engine (Standard mode)
When connecting a DIO8 digital input/output unit to the engine in Standard mode, the method will depend on whether you use only slots 1–4 (of the DIO8’s slots 1–8) or slots 1–4 as well as slots 5–8.
If input/output cards are installed only in DIO8 slots 1–4
The following diagram shows example connections for when input/output cards are connected only to slots 1–4 of the DIO8.
ENGINE A
INPUT 1
Connect the OUTPUT A connector of the digital input/output unit to one of the INPUT 1–10 connec­tors of the engine, and connect the INPUT A connec­tor of the digital input/output unit to one of the OUTPUT 1–6 connectors of the engine. In this case, set the PORT B SELECTOR switch (located on the front panel of the DIO8) to the 5-8 position.
(DSP1D-EX{DSP1D})
OUTPUT A INPUT A
DIO8 (ID=1)
PORT B SELECTOR=5–8
OUTPUT 1
If input/output cards are also installed in DIO8 slots 5–8
The following diagram shows example connections for when input/output cards are installed in DIO8 slots 1–4 and also in slots 5–8.
INPUT 1
ENGINE A
INPUT 2
Connect the OUTPUT connectors A/B of the digital input/output unit to the INPUT 1–10 connectors of the engine, and connect the INPUT connectors A/B of the digital input/output unit to OUTPUT 1–6 connectors of the engine. In this case, set the PORT B SELECTOR switch (located on the front panel of the DIO8) to the 5-8 position.
(DSP1D-EX{DSP1D})
BBAA
OUTPUT INPUT
DIO8 (ID=1)
PORT B SELECTOR=5–8
OUTPUT 2
OUTPUT 1
Hint
The DIO8 digital input/output unit can be con­nected to any INPUT connector/OUTPUT connec­tor of the engine. The DIO8 will automatically select a control connector according to the status of con­nections, and the connector number of the engine connected to that connector will be displayed in the LED display as the unit ID. In the example shown above, the INPUT 1 connector number is the unit ID number.
Be careful not to connect inputs and outputs in reverse. If such a connection is made, the unit will not be recognized and cannot be controlled.
When using an MY8-AT card to handle ADAT for mat signals, synchronization may tend to be lost easily, depending on the device that is connected.
1
2
For more reliable synchronization, we recommend that the word clock for the combination of digital audio equipment you are using be taken from other than the ADAT format connector.
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