Yamaha Audio 02R User Manual

DIGITAL RECORDING CONSOLE
E
FCC INFORMATION (U.S.A.)
ADVARSEL! Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering. Udskiftning må kun ske med batteri af samme fabrikat og type. Levér det brugte batteri tilbage til leverandoren.
VARNING Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller en ekvivalent typ som rekommenderas av apparattillverkaren. Kassera använt batteri enligt fabrikantens instruktion.
VAROITUS Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hävitä käytetty paristo valmistajan ohjeiden mukaisesti.
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures: Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s. In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to coaxial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
IMPORTANT NOTICE FOR
THE UNITED KINGDOM
Connecting the Plug and Cord
WARNING: THIS APPARATUS MUST BE EARTHED IMPORTANT: The wires in this mains lead are coloured in accordance with
the following code: GREEN-AND-YELLOW : EARTH
BLUE : NEUTRAL BROWN : LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows:
The wire which is coloured GREEN and YELLOW must be connected to the terminal in the plug which is marked by the letter E or by the safety earth symbol or coloured GREEN and YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
* This applies only to products distributed by YAMAHA KEMBLE
MUSIC (U.K.) LTD.

Important Information

Important Information
Please read the following before operating your Digital Recording Console 02R.

Precautions

Installing the 02R
The unit should be connected only to an AC receptacle of the type described in the owner’s manual or as marked on the unit.
Be careful to prevent the 02R from getting wet; do not allow water to enter the 02R, especially when raining or snowing, or near a body of a water. Otherwise, fire or electrical shock may result.
Do not block the ventilation holes on the 02R. The 02R has ventilation holes on the top, rear, front and bottom panel to prevent the inside temperature from rising. If the ventilation holes are blocked, the heat will remain inside, resulting in fire. In particular, avoid the following situations:
i
Do not orient the 02R upside down, face down, or sideways.
Do not place the 02R in a narrow, non-ventilated space, such as in a bookcase or closet. Use a dedicated rack.
Do not place a table cloth on top of the 02R; do not place the 02R on a carpet or mattress.
Do not place heavy objects on the power cord. If the cord is damaged, fire or electrical shock may result. In particular, it is possible that one might accidentally place a heavy object on the carpet that covers the cord, or place the 02R on top of a power cord; avoid these situations.
•To allow for the efficient release of heat, maintain a gap of 10cm or more between the rear of the 02R and the wall. Locate the 02R away from other equipment. If the release of heat is insufficient, the heat will remain inside the device, and result in a fire.
Do not install the 02R in a place where it may be exposed to oil, smoke, or steam (for example, near a cooking table or humidifier). Otherwise, fire or electrical shock may result.
Do not place the 02R on an unstable surface, such as an unstable bench or slanted surface. Otherwise, the equipment may fall or drop, resulting in injury.
Do not place the power cord near a heating device. Otherwise, the cord sheath may melt, resulting in fire or electrical shock.
Do not locate the 02R in a place subject to excessive heat, such as
Do not place the 02R in a place subject to excessive humidity or dust.
inside a car with all the windows closed, or in direct sunlight. Otherwise, fire may result.
Otherwise, fire or electrical shock may result.
Digital Recording Console 02R Owner’s Manual
ii
Important Information
Do not handle the power plug with wet hands. Otherwise, you may receive an electrical shock.
•When you remove the power plug, be sure to hold the plug. Never pull on the cord. Otherwise, the power cord will become damaged, resulting in fire or electrical shock.
•When relocating the 02R, since the 02R is heavy, make sure that two or more people carry it.
•When you are moving the 02R to another location, first turn off the power switch, remove the power plug from the AC outlet, and remove all cables connected to external devices. Otherwise, the cables may become damaged, resulting in fire or electrical shock.
The Digital Recording Console 02R offers superb sonic quality. To ensure the best possible results, you should use the best quality connecting cables that you can afford. Regular maintenance involves keeping all connections clean using a quality contact cleaner.
Using the 02R
Do not touch the 02R under the following circumstances:
If you hear thunder, turn off the power switch and remove the power plug from the AC outlet as soon as possible.
If you fear a lightning hit, and the 02R has been connected to an AC outlet, do not touch the power plug. Otherwise, you may receive an electrical shock.
Do not attempt to modify this equipment. Otherwise, fire or electrical shock may result.
Do not remove the case of the 02R. Otherwise, electrical shock may result.
If you think the 02R needs to be checked for maintenance or repair, consult your dealer.
Do not place a container of water, or any small metal object on top of the 02R. If water is spilled or if the metal object falls inside, fire or electrical shock may result. This applies to vases, potted plants, glasses, cosmetic bottles, medicine, etc.
Do not damage, process, bend, twist, stretch, or heat the power cord. Otherwise, the cord may be damaged, resulting in fire or electrical shock.
•When you are connecting audio devices or speakers to the 02R, make
Set the volume level on all the devices to the minimum before turning
If you plan not to use the 02R for a long period of time (such as when
Digital Recording Console 02R Owner’s Manual
sure that first you turn off the power to all devices to be connected. Refer to the user's guide for each device, and use the specified cable for connection.
on the power. Otherwise, an extremely loud noise could damage your hearing.
you are on vacation), remove the power plug from the AC outlet. Otherwise, a fire could possibly result.
Important Information
If an abnormality occurs while operating the 02, remove the plug from the AC outlet
If you notice any abnormality--such as smoke, odor, noise, etc.--turn off the power to the 02R immediately, and remove the power plug from the AC outlet. Confirm that the abnormality is no longer present, then consult your dealer for repair. If you continue using the 02R under abnormal conditions, fire or electrical shock may result.
If a foreign object or water enters inside the equipment, turn off the power to the 02R immediately, remove the power plug from the AC outlet, and consult your dealer for repair. If you continue using the 02R under this condition, fire or electrical shock may result.
If the power cord is damaged (for example, the it is cut or if the core wire is exposed), ask your dealer for a replacement. If you continue using the 02R under this condition, fire or electrical shock may result.
If the 02R is dropped, or the cabinet is damaged, turn off the power switch, remove the power plug from the AC outlet, and consult your dealer. If you continue using the 02R under this condition, fire or electrical shock may result.
iii

Maintenance

Before cleaning the 02R, remove the power plug from the AC outlet for safety. Otherwise, an electrical shock may result.
An authorized dealer should clean the internal parts of the 02R on a regular basis. If you do not clean them for a long period of time, allowing dust to accumulate inside the equipment, fire or malfunction may result.
Consult your dealer about cleaning and its cost. The optimum frequency for cleaning is once a year. It is especially effective to clean before a rainy or humid season starts.
The performance of contact parts--such as switches, the volume encoder, and connectors--deteriorates with use. The degree of deterioration may differ depending on the environment, but the deterioration itself cannot be avoided. To replace the contact parts, consult your dealer.
Do not apply oil, grease, or a contact repair agent to the faders. Otherwise, the conductivity of the electrical contact point may be affected.
If you think the faders' movement is awkward, refer to "User’s Guide" on page 170 for calibration information.
Data backup
Data stored inside the equipment may be destroyed by malfunction or incorrect operation of the equipment. Be sure to save important data to an external MIDI device for backup.
Digital Recording Console 02R Owner’s Manual
iv
Important Information
Influences on other electrical devices
This equipment uses many digital circuits, which may cause noise to occur on nearby radio or TV. In this case, relocate the 02R away from those devices.

Exclusion of Certain Damages

Manufacturer, importer or dealer shall not be liable for any incidental or consequential damages for other than injury to the person and/or any other damages that caused by not proper use or operate the instrument.
Please, watch also our instructions in this manual.

Copyright

© 1995 Yamaha Corporation. All rights reserved.
No part of the Digital Recording Console 02R software or its user manuals may be reproduced or distributed in any form or by any means without the prior written authorization of Yamaha Corporation.

Trademarks

ADAT and Alesis are registered trademarks of Alesis Corporation.
ADAT Multichannel Optical Digital Interface is a trademark of Alesis Corporation.
®
TEAC
Tascam Digital Audio Interface (TDIF-1™) is a trademark of TEAC CORPORATION.
All other trademarks and registered trademarks are the property of their respective holders.
is a registered trademark of TEAC CORPORATION.

Package Contents

Your Digital Recording Console 02R package contains the following items. If you do not have them all, please contact your Yamaha dealer.
Digital Recording Console 02R
This Getting Started Guide
This Owner’s Manual consists of:
Digital Recording Console 02R Owner’s Manual
•A Getting Started Guide section and
•A User’s Guide section.

User’s Guide

DIGITAL RECORDING CONSOLE
User’s Guide

Contents

Contents
1 Introduction to the 02R. . . . . . . . . . . . . . . . . . . . . . 1
Digital Recording Console 02R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
User Guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Top and Rear Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Key Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Basic Assumptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Making the Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Basic Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Power ON/OFF. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Setting the Synchronization. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Recall Scene Memory 0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
i
3 Introductory Recording Tutorial . . . . . . . . . . . . . 19
Setting the Input Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Applying EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Using the EQUALIZER Library . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Panning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
4 Secondary Recording Tutorial. . . . . . . . . . . . . . . 41
Auxiliary Send Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Setting the Auxiliary Send Level . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Creating a Monitor Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Applying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Recalling and Editing Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Patching in a Dynamics Processor . . . . . . . . . . . . . . . . . . . . . . . . . 54
Using the Dynamics Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Scene Memories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Digital Recording Console 02R Getting Started Guide
ii
Contents
5Mixing and Automation. . . . . . . . . . . . . . . . . . . . 67
What is 02R Automation? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Real-Time Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Editing Automation Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Off-Line Automix Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Using the AUTOMIX Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Digital Recording Console 02R Getting Started Guide
1

Introduction to the 02R

Introduction to the 02R
In this chapter...
Digital Recording Console 02R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
User Guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Top and Rear Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1
1
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Key Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Digital Recording Console 02R Getting Started Guide
2
Introduction to the 02R

Digital Recording Console 02R

From the company that pioneered digital mixing consoles and leads the industry with its acclaimed DSP technology comes the Digital Recording Console 02R – the most advanced digital mixing console in the world. All of YAMAHA’s experience and innovation has been applied to the 02R, to create a perfect mixer for use with the current generation of modular digital multitrack tape and disk recorders.
Inputs and Outputs – I/O Cards and Digital Cascade
With the YAMAHA Digital Recording Console 02R you can record and mix directly to your modular digital multitrack recorder without ever leaving the sonic purity of the digital domain. It is a 40 input channel mixer, each with full dynamic processing and 4-band parametric EQ, plus two stereo internal effects returns. It comes with 24 analog inputs, featuring 20-bit 64-times oversampling analog-to-digital conversion. By adding one of the optional digital I/O cards, you can also have 8 channels of direct digital input. Depending on configuration, up to four cards can be inserted into the 02R. The cards allow you to select from any of the currently used formats (ADAT®, TDIF™, YAMAHA, or AES/EBU). The optional cards allow you to route up to 16 outputs directly to your modular digital multitrack recorder. In addition, you can insert a Digital Cascade card into one of the I/O slots, allowing you to connect multiple 02Rs together to create a larger digital mixing system.
Dynamic Automation with Total and Instant Recall
The Digital Recording Console 02R is a fully dynamic automated mixing console – all referenced to time code. Its onboard automation system memorizes not just the faders, but a myriad of parameters. Switch individual channels on or off, adjust the equalization or the pan position, change the auxiliary send, and recall any scene memory – automatically. There are 64 internal scene memories which can store every digital mix parameter in a “snapshot” providing instant recall and reset.
Crystal Clarity and Unsurpassed Audio Quality
The 02R contains YAMAHA’s latest generation 32-bit proprietary audio DSP. All of your mix data is processed internally with 32-bit precision. Using the power of the latest generation effects processor chip, it also has a startling range of effects available: shimmering reverbs, clean, precise delays, flanging and chorus, and other effects are built into this mixer. It also features dynamics processors on all the inputs, allowing you to compress, limit, or gate the signals, giving you unparalleled sonic quality and flexibility. The 02R samples audio at 44.1 kHz and 48 kHz using its internal clock, and can sample at any frequency from 28 kHz to 53 kHz when an external word clock is applied.
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R
RISC Technology
To provide powerful system control and full dynamic automation, the 02R is driven by a RISC technology CPU. With all this power and sonic quality, the 02R will become the heart of your digital recording studio.

User Guides

The Digital Recording Console 02R is supplied with an Owner’s Manual which consists of two sections – a Getting Started Guide and a User’s Guide . You should keep this manual handy for future reference.
Getting Started Guide
The Getting Started Guide sections contain a simple description and a couple of tutorials about digital recording with the 02R to get you started. It also has a tutorial on the automation system.
User’s Guide
3
The User’s Guide sections explain each 02R function in full detail. Use its table of contents to search for general topics and the index to search for specifics. A glossary of related terms is also provided.
Where to Start
If you are unfamiliar with the 02R, you should start with the Getting Started
Guide . Read through the section and follow the steps outlined in the
tutorials. Refer to the User’s Guide when you are more familiar with the 02R and just need the details of how a particular function works. You may also want to refer to the User’s Guide for more detailed information while using the Getting Started Guide .
Automation System
Regardless of your level of experience, you should read through the section “Mixing and Automation” on page 67 of the Getting Started Guide . The automation system built into the 02R is unique to this product. Even experienced recording engineers will want to refer to this section to discover how to record and playback entire mixing sessions. You should also refer to the section entitled “Automation” on page 123 of the User’s
Guide .

Installation

You should locate the Digital Recording Console 02R on a stable surface. It should be sited so that the display screen can be easily read from a comfortable position. Leave plenty of access space at the back of the unit to make the required connections to the other equipment in your digital recording studio.
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R

Top and Rear Panels

+48V
+48V
+48V
+48V
+48V
+48V
+4 -40
-16 -60
PEAK
SIGNAL
+48V
ON
ON
OFF
OFF
A
A
B
B
20dB
20dB
20dB
+4 -40
+4 -40
GAIN
GAIN
-16 -60
-16 -60
PEAK
PEAK
SIGNAL
SIGNAL
5
6
20dB
+4 -40
-16 -60
PEAK
SIGNAL
ON
ON
ON
OFF
A B
20dB
+4 -40
GAIN
GAIN
-16 -60
PEAK
SIGNAL
1
ON
OFF
OFF
OFF
A
A
A
B
B
B
20dB
20dB
+4 -40
+4 -40
GAIN
GAIN
-16 -60
-16 -60
PEAK
PEAK
SIGNAL
SIGNAL
2
3
4
4
+48V
ON
ON
OFF
OFF
A
A
B
B
20dB
20dB
20dB
20dB
20dB
20dB
20dB
+4 -40
-16 -60
PEAK
SIGNAL
20dB
+4 -40
+4 -40
+4 -40
+4 -40
+4 -40
GAIN
GAIN
GAIN
GAIN
-16 -60
-16 -60
PEAK
PEAK
PEAK
SIGNAL
SIGNAL
SIGNAL
14
17/18
15
16
+4 -40
GAIN
GAIN
GAIN
PEAK
PEAK
PEAK
SIGNAL
SIGNAL
SIGNAL
19/20
21/22
23/24
20dB
+4 -40
+4 -40
+4 -40
+4 -40
+4 -40
GAIN
GAIN
GAIN
-16 -60
-16 -60
PEAK
PEAK
SIGNAL
SIGNAL
9
7
8
-16 -60
PEAK
SIGNAL
+4 -40
GAIN
GAIN
GAIN
GAIN
-16 -60
-16 -60
-16 -60
PEAK
PEAK
PEAK
SIGNAL
SIGNAL
SIGNAL
10
11
13
12
010
STUDIO LEVEL
010
T/B LEVEL
010
PHONES
LEVEL
DISPLAY ACCESS
DIGITAL
SCENE
I/O
MEMORY
MIDI
AUTOMIX GROUP
CONFIGURATION
Ø/ATT DELAY
VIEW
METER
MIXING
AUX 1 AUX 2 AUX 3 AUX 4
AUX 5 AUX 6
AUX
SEL
SEL
SEL
ON
ON
ON
TAPE
TAPE
TAPE
3
2
1
SEL
SEL
SEL
ON
ON
ON
10
10
10
5
5
5
0
0
0
5
5
5
10
10
10
15
15
15
20
20
20
30
30
30
40
40
40
50
50
50
1
2
3
SETUP
PAN ROUTING
EQ
AUX 7
EFF1
SEL
TAPE
SEL
10
5
0
5
10
15
20
30
40 50
UTILITY
PAIR
DYNAMICS
AUX 8 EFF2
ON
4
ON
4
SCENE MEMORY
FADER STATUS
INPUT
AUX
1234 5678
SELECTED CHANNEL
MIC/LINE
TAPE/RTN
OUTPUT
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
TAPE
TAPE
6
5
SEL
SEL
ON
ON
10
10
5
5
0
0
5
5
10
10
15
15
20
20
30
30
40
40
50
50
5
6
TAPE
TAPE
TAPE
9
8
7
SEL
SEL
SEL
ON
ON
ON
10
10
10
5
5
5
0
0
0
5
5
5
10
10
10
15
15
15
20
20
20
30
30
30
40
40
40
50
50
50
7
8
9
TAPE
TAPE
TAPE
12
11
10
SEL
SEL
SEL
ON
ON
ON
10
10
10
5
5
5
0
0
0
5
5
5
10
10
10
15
15
15
20
20
20
30
30
30
40
40
40
50
50
50
10
11
12
TAPE
TAPE
TAPE
15
14
13
SEL
SEL
SEL
ON
ON
ON
10
10
10
5
5
5
0
0
0
5
5
5
10
10
10
15
15
15
20
20
20
30
30
30
40
40
40
50
50
50
13
14
15
CLIP
-2
-4
-6
-12
-15
-24
-35
-48
-60
-72
L STEREO R
CONTRAST
SEL
SEL
SEL
ON
ON
ON
TAPE
16
SEL
ON
10
5
0
5
10
15
20
30
40 50
16
EFF2
EFF1
RTN
RTN
FLIP
SELONSELONSELONSEL
ON
10
10
10
5
0
5
10
15
20
30
40 50
17/18
10
5
5
5
0
0
0
5
5
5
10
10
10
15
15
15
20
20
20
30
30
30
40
40
40
50
50
50
19/20
21/22
23/24
10
15
20
30
40
50
60 70
0
5
STEREO
1
3
5
7
ROUTING
EQ ON
SEL
ON
SELECTED CHANNEL
2
4
6
8
DIRECTST
RL/MONO
PAN
HIGH/LPFH-MIDL-MIDLOW/HPF
EQUALIZER
ODD
SEND LEVEL
L
ENTER
AUX 2
AUX 1
AUX 3
AUX 5
AUX 7
EFF1
AUX
EVEN
Hz kHz
AUX 4
AUX 6
AUX 8 EFF2
R
dB
STORE
ON
Q
F
G
SCENE MEMORY
C-R
AUX 5STAUX 6
2TR-D1 2TR-A1
2TR-D2 2TR-A2
2TR-D3 ST
AUX 5
MONO
CONTROL ROOM
SLATE T/B
TALKBACK
SOLO
RECALL
STUDIO
AUX 6
DIM
010
C-R
LEVEL
CURSOR
DIGITAL RECORDING CONSOLE
5
1
STUDIO MONITOR OUT
6
AUX SEND
LRL
C- R MONITOR OUT
+4dB +4dB
3
4
2
+4dB
L
R
R
-10dBV
STEREO OUT ANALOG
POWER
ON/ OFF
12
TIME
+4dB
SMPTE
L
R
METER
CODE INPUT
+4dB
-10dBV
2TR IN
ANALOG
MTC
L
1
R
INPUT INPUT INPUT INPUT
23
L
2
R
COAXIAL
STEREO OUT
DIGITAL
Digital Recording Console 02R Getting Started Guide
2224
AES/EBU
THRU OUT
INPUT AINPUT A
INPUT A
INPUT A INPUT A INPUT A
1718192021
COAXIAL
AES/EBU
INOUT
75
ON OFF
WORD CLOCK
IN
TO HOST
MIDI
2
3
2TR IN DIGITAL
1
INPUT A
INPUT
INPUT
INPUT
B
B
B
INSERT
INSERT
INPUTINPUTINPUTINPUTINPUTINPUTINPUTINPUTINPUTINPUTINPUTINPUT
INSERT
I/O
I/O
I/O
8910111213141516
SLOT 4
INPUT
INSERT I/O
INPUT
INPUT
B
B
INSERT
INSERT
I/O
I/O
SLOT 2
INPUT A
INPUT
INPUT
B
B
B
INSERT
INSERT
I/O
I/O
1234567
0dB0dB0dB0dB0dB0dB0dB0dB
SLOT 3
SLOT 1
Introduction to the 02R

Features

Sonic Specifications
Linear 20-bit 64-times oversampling A/D convertors
Linear 20-bit 8-times oversampling D/A convertors
105 dB dynamic range (typical)
32-bit precision internal processing with a dynamic range of over 190 dB using YAMAHA’s 32-bit proprietary audio DSP
General Features
40 input channel mixer, with full dynamic processing and 4-band parametric equalization
Dynamic automation – all referenced to time code
64 internal scene memories for storing all digital mixer settings
4-band Parametric EQ with sweepable center-frequency from 20 Hz to 20kHz and adjustable bandwidth (Q)
5
Extensive EQ library
Comprehensive dynamics processors on each input channel, tape return, and buss and stereo output:
Compressor
Expander
Gate/Ducking
Soft and Hard Compander
Dynamics library
Fully programmable channel settings: phase and attenuation, delay, pan, routing, meters, EQ, and dynamics
Channel library
•Two internal stereo effects using proprietary processor chip
•Effects library
•8 output busses, 8 auxiliary send busses, and main stereo mix buss
24 balanced analog inputs (8 channels with either XLR-type or phone connectors)
Continuously variable gain control
20 dB input pad
•8 XLR-type inputs with 48V phantom power for condenser
•8 analog insert input/output connections
•2 analog 2TR IN inputs
microphones
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R
•2 analog stereo outputs
•6 analog auxiliary send outputs
Stereo studio and control room outputs
•3 digital 2TR IN inputs
•2 digital stereo outputs
Industry standard AES/EBU or IEC958 Part2 (Consumer) digital
100mm motorized faders
Fader and mute groups for single fader or button control over several
Adjacent channel pair function for stereo operation on inputs, tape
Dedicated buttons and controls of the Selected Channel module
inputs and outputs
faders or channel ON buttons
returns, and auxiliary channels
6
×
Large 320
RISC technology CPU
•SMPTE and MTC synchronization plus full MIDI implementation
240 pixel, FL-backlit, user-friendly graphical display screen
Optional Features
Optional digital I/O cards:
Alesis ADAT
•TASCAM TDIF-1
•YAMAHA
AES/EBU
Digital Cascade
Optional analog input/output card
Optional 1MB memory expansion kit
Optional meter bridge
Optional wooden side panels
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R

Key Features

This section looks at some of the key features of the Digital Recording Console 02R, what they mean to you, and some hints about how you can use them.
Dynamic Automation
One of the most demanding jobs of the recording engineer is taking all the raw material produced during a multitrack recording session and mixing it all together into an artistically satisfying master recording. The ability to setup portions of the mix and then have them playback automatically as you work on other portions is probably the most important feature of the Digital Recording Console 02R.
It has an on-board automation system that memorizes fader positions, switches individual channels on or off, adjusts the equalization or pan positions, and changes the auxiliary sends – all based on time code. It can also record and execute scene memory changes, also determined by time code. This allows you to perform an entire mixing session, and then edit individual channel settings until you have achieved the perfect mix.
7
The 02R allows you to record a mixdown in real-time and then edit the results, either in real-time or by using one of the event editors. You can select single parameters of the mixer to edit – for example, just enable the faders for one pass as you create your mixdown.
Scene Memories
The 02R has 64 internal scene memories each of which is a snapshot of all the digital settings of the mixer (a mix scene). Each can be named for easy identification. They can be stored and later recalled instantly.
If you work on several projects at one time, you can store the current mixer settings in a scene memory so when you return to that project, you can start immediately from where you left off. When you are working on a mixdown, the ability to recall mixer scenes can speed the process and allows for accurate repetition of the various parts of the mix. When you use the 02R for sound reinforcement applications, the ability to recall mix scenes can make light work of night-after-night sound checks.
Storing the mixer settings to a scene memory is a simple matter of pressing the [STORE] button and confirming the request.
Note: You can customize your 02R to perform the storage operation without
confirmation. See “Preferences” on page 162 of the User’s Guide for more details.
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R
Recalling the scene is even easier – just press the [RECALL] button. You should be careful that your scene memories flow into each other smoothly. The instant recall means that you can have very abrupt level changes or the unexpected intrusion of a very loud channel.
Note: The 02R allows you to have programmable fades between scene memories.
The only thing you need to watch is the sudden sound of a channel being switched on. Even then, if the original channel level was set to – problems. See “Fade Time” on page 121 of the User’s Guide.
Large Graphical Display
The heart of the 02R user interface is the large graphical display located in the center of the console. Using the Display Access controls, you can gain immediate access to the features of the mixer – clearly displayed on the 320
×
240 pixel, FL-backlit, user-friendly graphical display screen. Virtual control modules are shown on the screen, allowing you to adjust almost any digital parameter anywhere in the system.
8
dB, you should have no
As well as displaying parameter values numerically, faders, rotary controls, and push buttons are represented graphically, so you can actually see button status, pan positions, and fader levels.
In addition the equalization curves are displayed graphically as are the dynamics processor parameters.
User Interface
The Digital Recording Console 02R user interface is powerful but very intuitive. There are two main methods of working with the 02R:
Use the DISPLAY ACCESS controls to modify one parameter at a time
across the entire recording console.
Use the SELECTED CHANNEL controls to modify all of the
parameters of the currently selected channel.
The DISPLAY ACCESS controls consist of a block of 24 function buttons divided into three groups – the CONFIGURATION group, the MIXING group, and the AUX group – plus the large backlit graphical display screen, four cursor buttons, a detented encoder wheel, and the [ENTER] button. There is also a related block of four SCENE MEMORY buttons – to increment, decrement, store, and recall the scene memories.
The SELECTED CHANNEL controls consist of four main blocks of controls – each block was designed to be as familiar as the equivalent controls on a standard analog mixer, but with the power of digital precision and instant recall. The ROUTING block selects the buss onto which to route the current channel signal. The AUX block selects the auxiliary buss to send the channel signal to and sets the send level. The PAN block sets the pan position of the channel signal. The EQ block sets the equalization curve for
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R
the current channel. You can customize your 02R to automatically select the corresponding display function when you adjust a control in these blocks.
Motorized Faders
In addition to the DISPLAY ACCESS and SELECTED CHANNEL controls, each input channel and the stereo master channel utilizes a 100mm motorized fader. When a scene memory is recalled, the faders position themselves automatically to the levels stored. Fader movements are replayed automatically in synchronization with time code during playback of a dynamic automation memory.
The faders allow you to quickly and accurately set the levels for the selected channels. By pressing the [FLIP] button, you can transfer fader control over your tape returns as well. Faders can be grouped into one of four fader groups for control of multiple faders from a single control. (There are also four mute groups which allow you to toggle a group of channels on or off.) You can also control two adjacent channels in stereo with the pair operation using only one fader.
9
Internal Stereo Effects
The Digital Recording Console 02R features eight auxiliary sends, two of which are routed to the internal multi-effects stereo processors: Effect1 and Effect2. Using the power of YAMAHA’s proprietary effects processor chip, the 02R has a startling range of special effects available to apply to your mix. Shimmering reverbs, clean and precise delays, flanging and chorus, and a myriad of other effects are available built right into this mixer. The effects are processed entirely within the digital domain, ensuring the signal quality is the finest that a digital system can provide.
The 02R features a simple and convenient analog interface to outboard signal processing and effects units. When you use the six auxiliary sends, the signal from those channels is converted to analog at 18-bits linear, 8-times oversampling.
Effects can be applied to input channels or the tape return channels, and the auxiliary sends can be configured pre-fader or post-fader. There are 40 preset effects programs and 88 user effects programs for you to store your own settings.
Dynamics Processors
Dynamics processors are generally used to correct or control signal levels. However, you can also use them creatively to shape the volume envelope of a sound. The 02R features comprehensive dynamics processors for all the input, return, buss, and stereo output channels – a total of 50 processors. These processors allow you to compress, expand, limit, gate, or duck the signals passing through the mixer, giving you unparalleled sonic quality and flexibility.
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R
Similar to the internal stereo effects, the dynamics processors are patched directly into the signal path while the audio data remains in the digital domain. Signal quality is unaffected by conversion to and from digital as would be the case if you used an external dynamics processor. The dynamics program settings are stored in the dynamics library as well as the scene memory. There are 40 preset programs for you to recall and 88 user programs for you to store your own dynamics programs
Parametric EQ with Library
The Digital Recording Console 02R contains a high-performance four-band, fully parametric equalizer. Each input channel, tape and effect return, and the stereo output channel features an equalizer. You can tailor the equalization curve with a high degree of precision, covering the entire dynamic spectrum from 21 Hz to 20.1 kHz. Select the center-frequency (F) and adjust the bandwidth (Q) and the gain (G) until you have achieved the perfect sound.
10
The EQ setting for each channel is stored in the scene memory and can be adjusted in real-time with the dynamic automation system. The 02R also has an extensive EQ library which allows you to store frequently used equalizer settings for instant recall. An equalization program stored in the EQ library is a good starting point and reference when making adjustments to the equalization.
Digital Benefits
You’re probably already familiar with the many benefits of digital audio, but what exactly are the benefits for digital audio mixing?
An audio mixer has the job of combining audio signals from various sources, at differing levels and impedances, usually into a stereo signal. It must do this without introducing any new distortions and noise. Most analog mixers do a pretty good job, but even with the best designs, nonlinear effects caused by circuit components are unavoidable.
In the digital realm, audio mixing consists of adding and multiplying the binary numbers that represent audio signals. The 02R uses a 32-bit DSP (Digital Signal Processor) chip for these calculations, ensuring a very high degree of precision. Once past the analog-to-digital conversion, audio signals are essentially immune from standard signal degradation. With the 02R, noise, distortion, and crosstalk are virtually eliminated. You’ll hear a new clarity in your mixes.
Once in the digital realm, there’s little point converting back to analog. The 02R features stereo digital outputs for direct mixdown to DAT and other digital recorders. It uses the industry standards AES/EBU or IEC958 Part2 (Consumer) for its digital inputs and outputs. With one of the optional digital I/O cards installed in your 02R, you can record direct-to-digital to your modular digital multitrack recorder.
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R
11
Digital Recording Console 02R Sonic Performance
The Digital Recording Console 02R uses linear 20-bit 64-times oversampling analog-to-digital converters to provide a typical dynamic range of 105 dB. This means that an audio program’s dynamic range, from low to high levels, is processed intact. The 02R samples audio at 44.1kHz, the commercial sampling rate for compact discs, and at 48kHz, the professional sampling rate. It provides a full spectrum frequency response of 20 Hz to 20 kHz +1, –3 dB.
For digital-to-analog conversion, the 02R features 20-bit 8-times oversampling for its main stereo outputs, including the control room monitor outputs, and 18-bit 8-times oversampling for the studio and auxiliary send outputs. Oversampling and bitstream techniques effectively increase the internal sampling rate, so side effects caused by steep low-pass filters, which are used to filter out undesirable sampling frequency components during digital-to-analog conversion, are virtually eliminated.
Consequently, audio signal integrity is maintained from input through to output.
Digital Recording Console 02R Getting Started Guide
Introduction to the 02R
12
Digital Recording Console 02R Getting Started Guide
2

Getting Started

13
Getting Started
In this chapter...
Basic Assumptions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Making the Connections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Basic Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Power ON/OFF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2
Setting the Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Recall Scene Memory 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Digital Recording Console 02R Getting Started Guide
14 Getting Started
WARNING! Bef
WARNING! The Digital

Basic Assumptions

The Digital Recording Console 02R was designed to be the perfect digital mixing console for a studio using the current generation of modular digital multitrack tape and disk recorders. Although the 02R can also be used as a sound-reinforcement mixer, the typical user will own a project recording or post-production studio with some form of multitrack recorder. Therefore, your 02R will probably be equipped with one or more of the optional input/output cards. For the purposes of these tutorials, it does not matter if you are working with an analog or digital multitrack.
What You Will Need
To perform the following tutorials, you will need:
The 02R.
•A sound source: CD player, drum machine, synthesizer/sequencer
with demo song.
making any connections, make sure that all your equipment is powered OFF.
Recording Console 02R should be connected only to an AC receptacle of the voltage type marked on its rear panel.
ore
•Amplifiers and speakers, or headphones.
•A multitrack recorder and a stereo master recorder.
Audio connecting cables.

Making the Connections

1. Connect your sound source to input channel 1.
If you are using a stereo sound source, connect it to input channel 2 as well. A stereo source is not essential, and for most of the tutorials it will probably be easier to work with just one channel. If your sound source has XLR-type connectors, connect it to the XLR-type connectors on the 02R. Otherwise, use the phone jacks and select INPUT B with the [A/B] switch.
2. Connect the C-R MONITOR OUT connectors to the inputs on your
power amplifier.
If you are using headphones, connect them to the PHONES jack.
3. Connect your multitrack recorder to the appropriate optional
input/output card.
You can also connect your stereo master recorder to either the digital or analog STEREO OUT connectors.
4. Plug the 02R into a suitable AC receptacle.
Digital Recording Console 02R Getting Started Guide
Getting Started 15

Basic Setup

The following illustration shows how to set up a minimal system that will allow you to perform the following tutorials.
Amplifier
Sound Source Multi-track recorder
Digital Recording Console 02R Getting Started Guide
16 Getting Started

Power ON/OFF

This section explains how to power the Digital Recording Console 02R on and off.
Power ON
It is always important to observe the correct order for powering up equipment in a studio. Always start with the multitrack and mastering recorders and the signal processors, then the 02R, and finally the monitoring amplifiers and other downstream gear.
POWER
ON/ OFF
1. Turn ON the power to the 02R by pressing the POWER switch on
the back panel.
The 02R start-up screen appears for a few seconds, the faders initialize themselves, then the screen that was used when the 02R was last powered off appears.
Power OFF
It is always important to observe the correct order for powering up equipment in a studio. Always start with the monitoring amplifiers and other downstream gear, then the 02R, and finally the multitrack and mastering recorders and the signal processors.
1. Turn OFF the power to the 02R by pressing the POWER switch on
the back panel.
All mix settings, mix scenes, and other data are stored when the 02R is powered off.

Setting the Synchronization

Before you use the 02R with a modular digital multitrack recorder or DAT master recorder, be sure to correctly set the synchronization. The 02R must be slaved to an external wordclock in order to process the input digital signals without drop-out or distortion. Refer to the section “Word Clock Select” on page 154 of the User’s Guide.
Look in the chapter “Installing Options” on page 171 of the User’s Guide. There is a section for each of the optional digital I/O cards that the 02R supports. Refer to the appropriate section for the card installed in your unit.
Digital Recording Console 02R Getting Started Guide
Getting Started 17

Recall Scene Memory 0

Before you start the tutorials, you should set the 02R to its initial mixer settings.
2. Use the SCENE MEMORY increment or decrement buttons to
select scene memory 0 “0 Initial Data”.
3. Press the [RECALL] button.
STORE
SCENE MEMORY
RECALL
This is a read-only scene memory that contains the default settings for the system. The 02R will be reset to its initial settings.
Note: It is best to start at the beginning of each tutorial and work your way through, taking breaks as required. If you deviate too far from the tutorial, or jump into a tutorial halfway through, you may find that subsequent tutorial steps do not work as expected. Also note that the tutorials do not explain all Digital Recording Console 02R functions, nor do they serve as a substitute for the User’s Guide explanations. For full details on all 02R functions, refer to the User’s Guide.
Digital Recording Console 02R Getting Started Guide
18 Getting Started
Digital Recording Console 02R Getting Started Guide
3
Introductory Recording Tutorial 19

Introductory Recording Tutorial

In this chapter...
Setting the Input Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Applying EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Using the EQUALIZER Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
3
Panning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Digital Recording Console 02R Getting Started Guide
20 Introductory Recording Tutorial

Setting the Input Level

Assuming that Digital Recording Console 02R is powered ON and your music source is playing, the very first thing you need to do is set up a basic control room monitor mix. When you recall Scene Memory 0 “0 Initial Data”, all the channel faders are set to the 0 dB mark.
Setting Fader Levels
10
5
0
5
10
15
20
30
40 50
1
0
5
10
15
20
30
40
50
60 70
STEREO
If the faders are not set to 0 dB, you should perform the following steps to optimize the input signal level for the best performance:
1. Set the fader for MIC/LINE 1 to the 0 dB mark.
The 0 dB fader position is a good place to start when setting fader levels. It is a good setting with regard to signal level and noise performance and it leaves room for you to raise the level later, if necessary.
2. Set the STEREO fader to the 0 dB mark.
The stereo output meters are indicating the stereo output level. The stereo mix signal is now being output to the digital and analog STEREO OUT connectors.
2TR-D2 2TR-A2
2TR-D3 ST
AUX 5
MONO
CONTROL ROOM
AUX 6
DIM
010
C-R
LEVEL
Selecting a Monitor Source
Before you can hear anything through your monitor amplifier and speakers, you have to select a Control Room source:
1. Press the [ST] button of the CONTROL ROOM buttons group.
This selects the stereo bus for monitoring in the control room.
2. Adjust the volume with the C-R LEVEL control.
You should be able to hear the sound source through your monitor speakers. If you are using stereo headphones, you will need to adjust the PHONES LEVEL control to set a comfortable listening level.
Note: Be very careful with the level settings, especially if you are using stereo headphones. When you are adjusting a unit as complex as the Digital Recording Console 02R, it is possible for you to inadvertently switch on a very loud signal source. Damaged loudspeakers or amplifiers can be very expensive. Damage to your hearing can be much worse. Your ears are for life!
Digital Recording Console 02R Getting Started Guide
Introductory Recording Tutorial 21
Setting the GAIN
1. Press the [METER] button.
METER
SEL
20dB
The METER Display function appears showing the signal level for MIC/LINE 1.
2. Press the [SEL] button for MIC/LINE 1.
You are now monitoring the input channel MIC/LINE 1.
3. If the sound is distorted, the PEAK indicator is illuminated, or the
level is going up to CLIP, press the 20dB (pad) switch to attenuate the input signal for MIC/LINE 1.
+4 -40
GAIN
-16 -60
You usually need to pad (attenuate) the input signal when you connect a line level device, such as a synthesizer or an effects unit to the channel. If you connect a microphone, you should not need to pad the signal.
If you want to use a very high impedance device, such as a guitar or bass guitar, you should insert a direct box or effects processor between the guitar and the 02R – or you should mike the guitar amplifier.
Note: The stereo input channels (LINE 17 through 24) accept line level signals only.
4. Use the GAIN control for MIC/LINE 1 to optimize the signal level.
Ideally the level should be set relatively high to obtain the best signal-to-noise performance. It is acceptable for the PEAK indicator to occasionally illuminate but the signal levels should not reach CLIP. If the PEAK indicator illuminates constantly, the signal is overloading the input preamplifier and you may be able to hear analog clipping distortion. When CLIP is reached, you will experience digital clipping distortion, which is usually very unpleasant sounding.
Digital Recording Console 02R Getting Started Guide
22 Introductory Recording Tutorial
Back off the GAIN control a little until the PEAK indicator illuminates very occasionally. The GAIN control should be set with some care. If it is set too low, the signal-to-noise performance will suffer, and if it is set too high, signal clipping and distortion may occur.
/ATT Display Function
The signal level may be too high in the digital domain. If CLIP is reached, but the corresponding PEAK indicator is not illuminated, you need to
attenuate the channel slightly with the /ATT display function.
1. Press the [/ATT] button.
Ø/ATT
2. Use the CURSOR buttons to select the attenuator icon for
MIC/LINE 1 and rotate the encoder wheel to adjust the attenuation level.
The /ATT display function allows you to attenuate (and invert the phase)
of a signal after it has been converted to digital data.
Note: You should rarely find it necessary to use the /ATT function on an input
signal after the gain level has been correctly set, but you may need to attenuate after you apply equalization, effects, or dynamics to the signal.
Peak Hold
1. If you used the /ATT display function, press the [METER] button
METER
The 02R will return to the METER display function.
2. You may find the Peak Hold function useful at this point. To turn it
Digital Recording Console 02R Getting Started Guide
again.
on, use the CURSOR buttons to select the PEAK HOLD control icon and press [ENTER]. When the Peak Hold function is active, the control icon is displayed in reverse video.
Introductory Recording Tutorial 23
The peak level is indicated by an empty square box. Peak Hold is very useful for level checking before recording. You can leave a mix to play through unattended while Peak Hold watches out for signal peaks. If any
levels reach CLIP, back off the relevant GAIN control or use the /ATT
display function to attenuate the signal and run through the mix again.
Note: The Peak Hold function also works on the stereo output meters and controls the optional meter bridge (MB02).
3. To clear the Peak Hold levels, select the PEAK HOLD control icon
with the CURSOR buttons and press [ENTER].
When you clear the Peak Hold levels, it also clears the peaks from the stereo output meters.
Typically, you will be using more than just one input channel, so you will need to set the input signal level for each channel individually. Since it is relatively easy to set them at this point, take time and care. If you have to adjust them later in the mixing process, you may need to adjust the faders, auxiliary sends, and other levels, as well.
SCENE MEMORY
Edit Indicator
ON
Channel ON/OFF
The channel [ON] buttons are used to turn channels ON or OFF. This function is sometimes called MUTE. When you recall Scene Memory 0 “0 Initial Data”, all the channels are turned ON.
1. Press the channel [ON] button for MIC/LINE 1.
The sound is cut and the LED inset in the [ON] button switches off.
Note: Even though you can no longer hear the sound source, the meter for MIC/LINE 1 continues to be displayed on the screen. This is because the meter signal is sourced before the [ON] button.
2. Press the [ON] button again to turn the channel back ON.
The LED inset in the [ON] button illuminates again and you will be able to hear the sound source again.
SCENE MEMORY LED
The 2-digit (7-segment) LED shows the currently selected SCENE MEMORY program. It also contains the Edit Indicator, which will start flashing when you adjust the first digital parameter of the current scene memory. See “Scene Memories” on page 62 of the Getting Started Guide.
Digital Recording Console 02R Getting Started Guide
24 Introductory Recording Tutorial

Applying EQ

The next step is to apply equalization to MIC/LINE 1.
The Digital Recording Console 02R has a four-band fully parametric equalizer, with variable bandwidth (Q), frequency (F), and gain (G). The power of the 02R user interface means that there are two ways of adjusting the equalization for MIC/LINE 1.
One method is to use the EQUALIZER display function.
The more convenient method is to use the buttons and controls of the EQUALIZER block of the SELECTED CHANNEL controls.
Q
HIGH/LPFH-MIDL-MIDLOW/HPF
Hz kHz
EQ ON
EQUALIZER
F
G
dB
Note: You can customize your 02R so that when you adjust a control of the EQUALIZER block of the SELECTED CHANNEL controls, the EQUALIZER display function automatically appears on the screen. See “Preferences” on page 162 of the User’s Guide for more information. The default setting is to automatically display the EQUALIZER screen.
This tutorial will describe the operation of the EQUALIZER display function, even though it will be immediately obvious to you that using the dedicated buttons and controls of the EQUALIZER block of the SELECTED CHANNEL group is the more convenient method. The purpose of this tutorial is to show you how to use the 02R.
For consistency, the tutorials will focus on the display functions, but you should use the dedicated controls of the SELECTED CHANNEL group as much as you can.
Turning the Equalizer ON/OFF
1. Press the [SEL] button for MIC/LINE 1.
SEL
Digital Recording Console 02R Getting Started Guide
When you press the [SEL] button for a channel, the LED and numeric indicators of the SELECTED CHANNEL controls change to reflect the status of the channel you pressed.
2. Press the [EQ] button.
Introductory Recording Tutorial 25
EQ
The EQUALIZER display function appears showing the equalization curve and settings for MIC/LINE 1.
3. Use the CURSOR buttons to select the EQ ON icon.
If the equalizer is ON, the icon will be highlighted in reverse video. The LED inset in the [EQ ON] button of the SELECTED CHANNEL – EQUALIZER block controls will also be illuminated.
4. To switch the status of the EQ, either press the [ENTER] button or
the [EQ ON] button.
The ON icon will change to OFF and will no longer be displayed in reverse video.The LED inset in the [EQ ON] button will no longer be illuminated.
If you turned the equalizer OFF, switch it ON again.
Setting the Gain
1. Select the gain (G) icon for the LOW band using the CURSOR
buttons.
The icon will be surrounded by a flashing grey box, indicating that this is the active element on the screen. Alternatively, you can press the [LOW/HPF] button of the SELECTED CHANNEL – EQUALIZER controls.
2. Rotate the encoder wheel clockwise to boost the gain.
You can also adjust the “G” rotary encoder of the EQUALIZER controls to achieve the same effect.
Digital Recording Console 02R Getting Started Guide
26 Introductory Recording Tutorial
The gain increases in 0.5 dB steps and the EQ curve on the display changes to reflect this.
3. Rotate the encoder wheel counterclockwise to reduce the gain.
You can also adjust the “G” rotary encoder to reduce the gain. The gain decreases in 0.5 dB steps.
4. Use the CURSOR buttons to select the gain (G) icon for the L-MID
band and adjust its level with the encoder wheel. Select the other bands as well.
You can also select the different bands using the [L-MID], [H-MID], and [HIGH/LPF] buttons of the SELECTED CHANNEL – EQUALIZER controls.
Note: Applying a lot of EQ boost may increase the signal level sufficiently to cause distortion. If this does occur, reduce the amount of EQ boost or adjust the attenuation level to compensate (the ATT control icon). You can switch back to the METER display function and select POST EQ to monitor the signal levels.
Note: You can reset the gain of each band to 0.0 dB by double-clicking the corresponding [LOW/HPF], [L-MID], [H-MID], or [HIGH/LPF] buttons of the SELECTED CHANNEL – EQUALIZER controls.
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Introductory Recording Tutorial 27
Setting the Frequency
1. Select the frequency (F) icon for the LOW band using the CURSOR
buttons.
2. Use the encoder wheel to sweep through the frequency range.
You can also adjust the “F” rotary encoder of the EQUALIZER controls to achieve the same effect.
All four bands of the 02R parametric equalizer cover virtually the entire audio spectrum, from 21 Hz to 20.1 kHz. Although they are labelled LOW, L-MID, H-MID, and HIGH, the frequency of the bands can actually be in any order.
Note: If your 02R is busy processing some complex data, it may take a little while to draw the equalization curve. However, the internal EQ circuits reflect your adjustments immediately.
Note: As well as the frequency value in Hz displayed under the icon and on the numeric LED in the SELECTED CHANNEL – EQUALIZER controls, the dotted vertical line on the EQ graph indicates the current frequency position.
3. Use the CURSOR buttons to select the frequency (F) icon for the
L-MID band and adjust its position with the encoder wheel. Select the other bands and adjust their frequency.
You can also select the different bands using the [L-MID], [H-MID], and [HIGH/LPF] buttons of the SELECTED CHANNEL – EQUALIZER controls. Adjust the “F” rotary encoder for each band.
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28 Introductory Recording Tutorial
Setting the Bandwidth
The L-MID and H-MID bands are peaking type equalizers. The LOW and HIGH bands are initially configured as shelving type equalizers, however, they can also be configured as peaking type equalizers. The LOW band can also be configured as a HPF (high-pass filter) and the HIGH band as a LPF (low-pass filter).
1. Select the bandwidth (Q) icon for the LOW band using the
CURSOR buttons.
2. Use the encoder wheel to sweep through the bandwidth.
You can also adjust the “Q” rotary encoder of the EQUALIZER controls to achieve the same effect.
The LOW band changes from low-shelving to peaking to high-pass filter as you continue to rotate the encoder wheel.
3. As you rotate the encoder wheel counterclockwise, it effectively
increases the Q – narrowing the bandwidth, as shown on the EQ graph.
A narrow curve is useful for boosting or cutting specific frequencies.
4. Use the CURSOR buttons to select the bandwidth (Q) icon for the
You can also select the different bands using the [L-MID], [H-MID], and [HIGH/LPF] buttons of the SELECTED CHANNEL – EQUALIZER controls. Adjust the “Q” rotary encoder for each band.
The HIGH band changes from high-shelving to peaking to low-pass filter as you adjust its value.
Digital Recording Console 02R Getting Started Guide
L-MID band and adjust its position with the encoder wheel. Select and adjust the bandwidth of the other bands.
Introductory Recording Tutorial 29
Resetting the Equalizer
1. Press and hold the [LOW/HPF] button and then press the
[HIGH/LPF] button of the SELECTED CHANNEL – EQUALIZER controls.
All equalizer values will be reset to their defaults.
LOW/HPF L-MID H-MID HIGH/LPF
Q LOW SHELF Peak – 0.7 Peak – 0.7 HIGH SHELF F 125 Hz 1.00 kHz 4.00 kHz 10.0 kHz G 0 dB 0 dB 0 dB 0 dB
Digital Recording Console 02R Getting Started Guide
30 Introductory Recording Tutorial

Using the EQUALIZER Library

The Equalizer Library is used to access and store EQ settings – stored as programs. There are 32 preset programs (1 to 32) for you to recall and 96 user programs (33 to 128 plus UNDO) for you to store your own EQ settings. First you need to know how to recall EQ programs, then how to store your own.
Note: The programs 33 to 40 contain preset programs and are listed in the “Equalizer Programs” on page 52 of the User’s Guide. However, you can store your own setting to these programs.
Recalling an EQ Program
1. Press the [EQ] button. Select the LIB icon with the CURSOR buttons
EQ
and press the [ENTER] button.
A faster method of selecting the EQUALIZER Library display function is by pressing the [EQ] button a second time.
The EQUALIZER Library display function appears on the screen.
The top of the display shows the current equalization curve for the selected channel and a level meter for the channel and its adjacent pair.
2. Press the [SEL] button for MIC/LINE 1.
This step is only necessary to make sure you are still working with the same channel you started with.
3. Select the RECALL icon with the CURSOR buttons.
In order to scroll through the list of EQ programs, the cursor must be on the STORE, RECALL, COPY, or PASTE icons.
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Introductory Recording Tutorial 31
4. Use the encoder wheel to select an EQ program.
As the 02R scrolls through the list of EQ programs, a small diagram of the response curve of the highlighted EQ program is shown to the right of the list.
5. Press the [ENTER] button.
The EQ program is recalled. The equalization curve for MIC/LINE 1 is set accordingly. The equalization curve at the top of the display is replaced by the new curve you selected.
Your sound source is modified by the program you recalled. If the sound doesn’t change, check if you have left the EQ ON switch turned OFF in the EQUALIZER display function. You can also quickly check if the LED inset in the EQ ON button of the SELECTED CHANNEL – EQUALIZER controls is illuminated or not.
6. Select the LIB icon with the CURSOR buttons and press the [ENTER]
button.
The faster method of exiting from the EQUALIZER Library display function is by pressing the [EQ] button again.
The EQUALIZER display function reappears showing the new equalization curve for MIC/LINE 1. You can see the details of the new EQ settings.
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32 Introductory Recording Tutorial
Undoing a Recall
If you decided you did not want to replace the current equalization curve with the program you selected from the EQ library, you can recall the previous curve.
1. Use the CURSOR buttons to select the RECALL icon and rotate the
encoder wheel until program “U” is highlighted.
Program “U” is the UNDO buffer. It always contains the last curve that was applied to a channel.
2. Use the CURSOR buttons to select the RECALL icon and press
[ENTER].
The original equalization curve is recalled.
Note: The curve you first recalled and then used UNDO to replace is now itself in the UNDO buffer.
Storing an EQ Program
Before you store an equalization curve, you need to create it using the EQUALIZER display function. Set the EQ parameters as detailed in the steps starting from “Setting the Gain” on page 25 of the Getting Started Guide.
1. Select the LIB icon with the CURSOR buttons and press the [ENTER]
button.
It is still faster to select the EQUALIZER Library display function by pressing the [EQ] button again.
The EQUALIZER Library display function appears on the screen with your new equalization curve at the top of the display.
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Introductory Recording Tutorial 33
2. Select the STORE icon with the CURSOR buttons.
In order to scroll through the list of EQ programs, the cursor must be on the STORE, RECALL, COPY, or PASTE icons.
3. Use the encoder wheel to select an EQ program.
If you select one of the preset programs (1 to 32), an error message will flash on the screen when you attempt to store your program. Select a program from the 96 user programs (33 to 128).
You cannot store your settings to program “U” (the UNDO buffer) either.
4. Use the CURSOR buttons to select the TITLE EDIT box.
5. Select the individual character positions with the CURSOR buttons
and rotate the encoder wheel to select the characters.
You can create a name of up to 16 characters long. It can contain any of the following characters:
!“#$%&'()*+,-./
0123456789: ;<=>?
@ ABCDEFGH I JKLMNO
PQRSTUVWXYZ [\]^_
` abcdefghi jklmno
pqrstuvwxyz{ | }~
Move the cursor to the first character position with the CURSOR buttons. Rotate the encoder to select the desired character. Move the cursor to the second character position and repeat.
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34 Introductory Recording Tutorial
You can select the “INS.” control icon to insert a space (blank) at the current cursor location in the TITLE EDIT box. Select the icon with the CURSOR buttons and press the [ENTER] button. The “DEL.” control icon is used to delete the character under the current cursor location in the TITLE EDIT box.
Note: The “COPY” and “PASTE” control icons allow you to select the title from another EQ program and paste it into your program. These icons only copy the title. See “Control Icons” on page 54 of the User’s Guide.
6. Use the CURSOR buttons to select the STORE icon and press the
[ENTER] button.
The 02R will display a popup confirmation request message asking if you want to store your settings in the selected EQ program. The popup has two control icons: “CANCEL” and “EXECUTE”.
Note: You can customize your 02R to prevent the confirmation popup from appearing during STORE operations. In this case, the program is stored without confirmation. See “Preferences” on page 162 of the User’s Guide for more information.
CANCEL is the default. To cancel the STORE operation, either press the [ENTER] button or wait about 10 seconds – the STORE operation will be automatically cancelled.
To store your settings, use the CURSOR buttons to select the “EXECUTE” control icon and press the [ENTER] button. The EQ program is stored.
Note: If you decide you don’t like an EQ program after you have stored it, it is very easy to overwrite it by creating new settings and storing them to the same location. Conversely, it is also very easy to accidentally overwrite a valued EQ program.
YOU SHOULD ALWAYS BE CAREFUL WHEN THE 02R DISPLAYS ITS CONFIRMATION POPUP MESSAGE!
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Introductory Recording Tutorial 35

Routing

This tutorial assumes you have a multitrack recorder and you have connected it to your Digital Recording Console 02R – after having one or more of the optional input/output cards installed:
Alesis ADAT (CD8-AT) – This single slot card supports an 8-channel
ADAT compatible modular digital multitrack recorder. It provides eight input channels and eight output channels. You can insert as many as four of these cards in the 02R.
•TASCAM TDIF-1 (CD8-TDII) – This single slot card supports an
8-channel TASCAM modular digital multitrack recorder. It provides eight input channels and eight output channels. You can insert as many as four of these cards in the 02R.
•YAMAHA (CD8-Y) – This single slot card supports an 8-channel
YA MAHA modular digital multitrack recorder. It provides eight input channels and eight output channels. You can insert as many as four of these cards in the 02R.
AES/EBU (CD8-AE double slot card, CD8-AE-S single solt card) –
These cards support an 8-channel AES/EBU compatible modular digital multitrack recorder (such as the Akai DD1500 series). They provide eight input channels and eight output channels.
Analog AD/DA (CD8-AD) – This double slot card supports any
8-channel analog multitrack recorder. It provides eight input channels and eight output channels. You can only insert two of these cards in the 02R.
The 02R allows you to route the first 16 MIC/LINE channels directly to an output. If you have the correct configuration, this means you can send direct outputs to a 16-track recorder (for example, two paired ADAT compatible modular digital multitrack recorders).
You can route any channel to one of the eight output buses. The buses feed to each of the four 8-track I/O slots in the back of the 02R. You can also route any channel to the stereo bus.
When you recall Scene Memory 0 “0 Initial Data”, all the channels are routed to the stereo bus.
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36 Introductory Recording Tutorial
Using the ROUTING Display Function
Similar to the equalization function, there are two ways of adjusting the routing for MIC/LINE 1.
One method is to use the ROUTING display function.
The more convenient method is to use the buttons of the ROUTING block of the SELECTED CHANNEL controls.
1
3
5
7
2
4
6
8
DIRECTST
ROUTING
Note: You can customize the 02R so that when you press a button in the ROUTING block of the SELECTED CHANNEL controls, the ROUTING display function automatically appears on the screen. See “Preferences” on page 162 of the User’s Guide for more information.
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Introductory Recording Tutorial 37
Selecting the Routing
1. Press the [ROUTING] button.
ROUTING
The ROUTING display function appears showing the selected routes for MIC/LINE 1.
2. Use the ROUTING buttons of the SELECTED CHANNEL controls to
select the routes for MIC/LINE 1.
As you press the ROUTING buttons, the LED inset in the button illuminates and the corresponding icon on the ROUTING display function screen changes to reverse video.
You can also select the routes by using the CURSOR buttons to move to the desired route icon and pressing the [ENTER] button.
Note: When you select a route, the signal from the channel will be routed to the selected bus. The output from that bus will appear at the corresponding outputs of all the I/O cards installed in the 02R. The only exception is when you are using I/O cards in slots 1 and 2 for direct output. See “Routing” on page 39 of the User’s Guide for further details.
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38 Introductory Recording Tutorial

Panning

Similar to the equalization and routing functions, there are two ways of adjusting the pan for MIC/LINE 1.
One method is to use the PAN display function.
The more convenient method is to use the buttons and controls of the PAN block of the SELECTED CHANNEL controls.
PAN
R/EVENL/ODD
PAN
ODD
L
EVEN
R
Note: You can customize your 02R so that when you adjust a control of the PAN block of the SELECTED CHANNEL controls, the PAN display function automatically appears on the screen. See “Preferences” on page 162 of the User’s Guide for more information.
With a recording mixer like the Digital Recording Console 02R, you can send more effort building your monitor mix than would be worthwhile on a conventional analog mixer. Rather than labouriously having to reset all those parameters again for your mixdown, with the 02R you simply save the settings in a scene memory for instant recall.
Pan settings are also important when you are recording a signal to a pair of buses and want to create a balance between the buses – for example, when you close-mic a drum kit.
Adjusting the Pan
1. Press the [PAN] button.
The PAN display function appears.
Digital Recording Console 02R Getting Started Guide
Introductory Recording Tutorial 39
2. Press the [SEL] button for MIC/LINE 1 and rotate the pan rotary
encoder.
The LED inset in the [L/ODD] button will be illuminated. The current pan position is indicated on the adjacent LED bargraph. As an alternative, you can use the CURSOR buttons to select the PAN icon for MIC/LINE 1 and rotate the encoder wheel until the desired value is shown.
You can adjust the pan position from extreme right/even (R16) through the centre (C) to extreme left/odd (L16). There are 33 pan positions to choose from.
Pairing Channels
You can pair the pan controls of two adjacent channels. Linking channels together is called GANG mode, and provides simultaneous pan adjustment
1. Press the [SEL] button for MIC/LINE 1.
You can also select the MIC/LINE 1 icon using the CURSOR buttons.
2. Press the [ENTER] button to connect the channels together.
You can also connect the channels together by simultaneously pressing the [L/ODD] and [R/EVEN] buttons of the PAN block of the SELECTED CHANNEL group.
The GANG is indicated by a pair of dotted lines linking the top and bottom of the pan control icons as shown in the following illustration:
When you adjust one channel, the linked channel will also move by a corresponding amount. For further details, see “Stereo-Pair Pans” on page 37 of the User’s Guide.
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40 Introductory Recording Tutorial
Digital Recording Console 02R Getting Started Guide
4
Secondary Recording Tutorial 41

Secondary Recording Tutorial

In this chapter...
Auxiliary Send Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Setting the Auxiliary Send Level. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Creating a Monitor Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Applying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Recalling and Editing Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Patching in a Dynamics Processor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Using the Dynamics Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Scene Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
4
Digital Recording Console 02R Getting Started Guide
42 Secondary Recording Tutorial

Auxiliary Send Channels

The Digital Recording Console 02R has eight auxiliary send channels.
AUX7 and AUX8 are used to feed the internal effects processors, with the signal remaining entirely in the digital domain.
The other auxiliary sends – AUX1 through AUX6 – can be used to feed external signal processors and effects units, foldback amplifiers, or multitrack recording equipment. AUX5 and AUX6 can also be used to construct a monitor mix and routed directly to either the studio or control room monitors. When a send is used to feed an external effects processor, the processed signal can be returned via one of the stereo input channels or an unused input channel.
There are two different ways to access the auxiliary send channels:
DISPLAY ACCESS – AUX buttons
AUX 1 AUX 2 AUX 3 AUX 4
AUX 7
AUX 5 AUX 6
AUX
EFF1
AUX 8
EFF2
These buttons access the Display Functions that set the auxiliary send levels for the recording console.
The [AUX 1] to [AUX 6] buttons set the auxiliary send levels to the
corresponding auxiliary bus. You can also select whether to send the signal pre or post fader.
AUX 1
AUX 3
AUX 5
AUX 7
EFF1
SEND LEVEL
AUX
AUX 2
AUX 4
AUX 6
AUX 8
EFF2
The [AUX 7] and [AUX 8] buttons also set the send levels to the
corresponding auxiliary bus and can be sent pre or post fader. These two sends are routed to the internal effects unit. Therefore, the buttons also allow you to select and set the effects parameters.
When you press any one of these buttons, the faders switch from controlling the input levels to controlling the auxiliary send levels.
SELECTED CHANNEL – AUX controls
These buttons and controls set the auxiliary send levels for the currently selected channel.
The [AUX 1] to [AUX 8] buttons allow you to select the auxiliary buses
you want to send the selected channel signal to.
The SEND LEVEL rotary encoder is used to set the level – indicated by
the adjacent LED bargraph.
The [ON] button is used to turn the send on or off.
ON
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Secondary Recording Tutorial 43

Setting the Auxiliary Send Level

The following example shows setting the send level for MIC/LINE 1 to the first auxiliary channel, AUX1.
1. Press the [AUX 1] button.
FADER STATUS
INPUT
AUX
1234 5678
AUX 1
The AUX1 display function appears:
The faders change from channel level controls to auxiliary send level controls. To indicate the change , the AUX LED of the FADER STATUS indicator will illuminate. The number indicator corresponding to the current AUX button (in this case, AUX1) is also illuminated. The faders will automatically relocate from their channel level positions to the auxiliary send level positions.
Note: Avoid blocking the fader movements when the faders relocate to their auxiliary send positions by placing objects on the 02R. It is possible to damage the faders.
Although the faders have moved to the auxiliary send level positions, the 02R remembers the channel signal levels. You will still be able to hear the signal.
2. Select MIC/LINE 1 using the [SEL] buttons or the CURSOR buttons.
Turn the auxiliary send on by pressing the [AUX 1] button and then the [ON] button in the AUX group of the SELECTED CHANNEL controls. The default is for the send to be ON, therefore this step is not usually required.
Note: In order to change the auxiliary send status from on to off, you must first select the send channel with the corresponding button of the SELECTED CHANNEL – AUX controls
3. To change the auxiliary send from post to pre fader, press the
[ENTER] button.
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44 Secondary Recording Tutorial
The PRE icon becomes the POST icon and is highlighted in reverse video when the signal is pre-fader.
4. To change the signal level, adjust the fader for MIC/LINE 1 until
the desired value is obtained.
You can use the rotary encoders for the tape returns or press the [FLIP] button. Then the tape return channels can be operated by the faders. The effect returns can only be adjusted with the rotary encoders.
You can also use the SEND LEVEL encoder in the AUX group of the SELECTED CHANNEL controls. You must press the corresponding [AUX 1] button to make certain you are adjusting the signal level for the correct auxiliary channel.
SEND LEVEL
Note: In order to adjust the auxiliary send level with the SEND LEVEL encoder, you must first select the send channel with the corresponding button of the SELECTED CHANNEL – AUX controls
Digital Recording Console 02R Getting Started Guide
C-R
AUX 5STAUX 6
STUDIO
Secondary Recording Tutorial 45

Creating a Monitor Mix

The Digital Recording Console 02R has two different monitoring outputs – the control room outputs and the studio outputs – plus, of course, the PHONES output (which are a duplicate of the control room output).
During a multitrack recording session, what you want to listen to in the control room is often very different from what the musicians need in the studio. For example, while recording a rhythm section, the bass player and the drummer may want to hear the kick drum at a much higher volume than you need in the control room.
2TR-D1 2TR-A1
2TR-D2 2TR-A2
2TR-D3 ST
AUX 5
MONO
CONTROL ROOM
AUX 6
DIM
To cater to this requirement, the 02R allows you to create a monaural monitor mix using either AUX5 or AUX6 or a stereo mix using both AUX5 and AUX6.
Monitor Mix Process
The process for creating the monitor mix is similar to the steps as detailed starting from “Setting the Auxiliary Send Level” on page 43 of the Getting
Started Guide
1. Press the [AUX 5] button.
2. Select MIC/LINE 1 using the [SEL] buttons or the CURSOR buttons.
Turn the auxiliary send on by pressing the [AUX 5] button and then the [ON] button in the AUX group of the SELECTED CHANNEL controls.
You should leave the send pre-fader. This will allow the musicians to continue to hear each other independently of anything you may be doing in the control room.
3. Press the [AUX 5] button of the STUDIO buttons group.
You should also press the [AUX 5] button of the CONTROL ROOM buttons group so you can hear the results of adjusting the levels.
4. Adjust the fader for MIC/LINE 1 until the desired signal level is
Use the Talkback system to check with your musicians, to see if they are content with the signal levels you have set. When you finish setting the studio monitor levels, press the [ST] button of the CONTROL ROOM buttons group for monitoring in the control room.
obtained.
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46 Secondary Recording Tutorial

Applying Effects

The Digital Recording Console 02R features two internal multi-effects stereo processors: Effect1 and Effect2. These are fed by AUX7 and AUX8, and the processed signals are returned via EFF1 RTN and EFF2 RTN, respectively. When you use the internal effects, the signal gets processed without ever leaving the digital domain.
Effects can be applied to input channels or the tape return channels. Effects are organized into programs. There are 40 preset effects programs (1 through 40) and 88 user effects programs (41 through 128 plus an UNDO buffer) for you to store your own settings.
Setting the Send Levels
The process for applying effects is similar to the steps as detailed in “Setting the Auxiliary Send Level” on page 43 of the Getting Started Guide. The following example shows applying effects to MIC/LINE 1 using the auxiliary channel, AUX7.
AUX 7
EFF1
1. Press the [AUX 7] button.
The AUX7 display function appears:
Note: If one of the effects edit screens appears, press the [AUX 7] button again until the channel levels screen appears.
The faders will automatically relocate from the channel level positions to the auxiliary send level positions. Even though the fader has changed positions, the 02R remembers the channel signal levels and you can still hear the sound.
Note: Avoid blocking the fader movements when the faders relocate to their auxiliary send positions by placing objects on the 02R. It is possible to damage the faders.
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Secondary Recording Tutorial 47
2. Select MIC/LINE 1 using the [SEL] buttons or the CURSOR buttons.
Turn the auxiliary send on by pressing the [AUX 7] button and then the [ON] button in the AUX group of the SELECTED CHANNEL controls.
3. Press the [ENTER] button to change the auxiliary send from pre to
post fader.
Sends to the effects are usually post fader. This means the the signal level feed into the effects processor to follow the “dry” channel level.
4. Adjust the fader for MIC/LINE 1 until the desired signal level is
obtained.
Adjusting the Effect Return
The effect return channel is similar to one of the input channels except that it has no analog component, and therefore no gain or input pad need to be applied. Otherwise the steps are similar to those starting with “Setting the GAIN” on page 21 of the Getting Started Guide.
VIEW
The easiest way of applying all the required adjustments is to select the View display function. This allows you to see all the parameters of the channel on one screen, while you can still use the dedicated buttons and controls of the SELECTED CHANNEL group.
1. Press the [VIEW] button and press the [SEL] button for EFF 1 RTN.
The VIEW display function for the effect return channel EFF 1 RTN appears:
2. If the sound is distorted or the level is constantly going up to CLIP,
use the CURSOR buttons to select the /ATT icon. Adjust the level
with the encoder wheel.
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48 Secondary Recording Tutorial
As the effect return signal is entirely digital, if CLIP is reached, you will experience digital clipping distortion.
Note: In many cases, clipping in the effect return channel is caused by the send level being too high. You may need to adjust the send levels as well as the attenuation if you experience clipping.
3. Select the PAN icon with the CURSOR buttons and set the pan
position using the encoder wheel.
Note: Setting the pan position, routing and equalization can all be done quickly and easily with the dedicated controls of the SELECTED CHANNEL block.
4. Use the CURSOR buttons to select the ROUTING icons. Press the
[ENTER] button to select routes for the effect return signal.
By default (assuming you are still working with Scene Memory 0 “0 Initial Data”) the effect return channel is routed to the stereo bus.
Note: Although you cannot route the effect return channel to the direct outputs, you can route it to the same bus that the input channel is routed to, allowing you to record the effect together with the input signal.
Many engineers prefer to add effects only during the final mix. It is very easy to apply effects, but difficult to remove it once it has been recorded. You may want to send the effect to the monitor mix, however, especially when recording a vocalist – many vocalists dislike hearing their voice “dry” in the monitors.
5. Select the EQ graph with the CURSOR buttons and press the
[ENTER] button.
The 02R will automatically switch to the EQUALIZER display function. Follow the steps detailed in “Applying EQ” on page 24 of the Getting Started Guide to set the equalization for the effect return channel EFF 1 RTN.
Note: Many engineers prefer to hold off applying EQ to a recording until they are ready to mixdown. Again, it is much easier to apply EQ than to subsequently remove it.
Digital Recording Console 02R Getting Started Guide
AUX 7
EFF1
Secondary Recording Tutorial 49

Recalling and Editing Effects

Once you have applied effects to MIC/LINE 1, you need to know how to recall effects programs from the effects library and to adjust their parameters in order to create your own effect programs.
Recalling Effects Programs
1. Press the [AUX 7] button until the Effect Edit screen appears:
The parameters of the currently selected effects program are displayed on this screen. You will see the library (LIB) icon, an effects curve or icon (depending on the selected effect), and a level meter for the effects return stereo pair, as well as control icons for adjusting the parameters.
2. Use the CURSOR buttons to select the LIB icon and press the
[ENTER] button.
The Effect Library screen appears:
(You can also press the [AUX 7] button again to get to this screen.)
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50 Secondary Recording Tutorial
3. Use the CURSOR buttons to select the RECALL icon. Rotate the
encoder wheel to select an effects program.
The 02R will scroll through the available effects programs. The program that is highlighted is the program that will be recalled when you press the [ENTER] button.
4. Press the [ENTER] button.
The effects program is recalled.
If you attempt to recall a user program that is empty, the 02R will flash an error message, indicating that the selected memory location is not available for recall.
Editing Effects
You can edit the preset effects programs and then store them as user effects programs. The 02R has 40 preset programs (1 through 40). Some are simple variations of a basic effect, for example, different types of reverb and delay (echo) are available.
Select the preset effects program that is closest to the effect you are trying to achieve and edit its parameters.
1. Use the CURSOR buttons to select the LIB icon and press the
[ENTER] button.
The 02R will return to the Effect Edit screen:
You can also press the [AUX 7] button to get to this screen. This button allows you to access the auxiliary send levels, the effects editing, and the effects library screens. You may need to press it several times before the 02R will return to the Effect Edit screen.
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2. Select the various parameter icons with the CURSOR buttons.
Adjust the value with the encoder wheel.
As you adjust the parameters, you should listen carefully to the results. Some of the parameters of some of the effects are very subtle in their effect, others are quite obvious.
After you have modified the effects program to your satisfaction, you are ready to store it:
Storing a User Effect
The Digital Recording Console 02R has 88 user effects program locations (41 through 128) for you to store your own settings. You can store your effects program in the Effect Library, or you can just rely on the 02R scene memory to recall your settings. The following instructions show you how to store your program in the library.
1. Select the LIB icon with the CURSOR buttons and press the [ENTER]
button.
The Effect Library screen appears:
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2. Use the CURSOR buttons to select the TITLE EDIT box:
3. Select the individual character positions with the CURSOR
buttons. Use the encoder wheel to select the characters.
You can create a name of up to 16 characters long. It can contain any of the following characters:
!“#$%&'()*+,-./
0123456789: ;<=>?
@ ABCDEFGH I JKLMNO
PQRSTUVWXYZ [\]^_
` abcdefghi jklmno
pqrstuvwxyz{ | }~
Move the cursor to the first character position with the CURSOR buttons. Rotate the encoder to select the desired character. Move the cursor to the second character position and repeat:
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You can select the “INS.” control icon to insert a space (blank) at the current cursor location in the TITLE EDIT box. Select the icon with the CURSOR buttons and press the [ENTER] button. The “DEL.” control icon is used to delete the character under the current cursor location in the TITLE EDIT box.
Note: The “COPY” and “PASTE” control icons allow you to select the title from another effects program and paste it into your program for subsequent editing. These icons only copy the title. See “Control Icons” on page 96 of the User’s Guide.
4. Use the CURSOR buttons to select the STORE icon. Rotate the
encoder wheel to select an effects program.
If you select one of the preset programs (1 to 40), an error message, “Preset is read only!”, will flash on the screen when you attempt to store your program. Select a program from the 88 user programs (41 to 128).
You cannot store your settings to program “U” (the UNDO buffer) either.
5. Press the [ENTER] button.
The 02R will display a popup confirmation request message asking if you want to store your settings in the selected effects program. The popup has two control icons: “CANCEL” and “EXECUTE”.
Note: You can customize your 02R to prevent the confirmation popup from appearing during STORE operations. See “Preferences” on page 162 of the User’s Guide for more information.
CANCEL is the default. To cancel the STORE operation, either press the [ENTER] button or wait about 10 seconds – the STORE operation will be automatically cancelled.
To store your settings, use the CURSOR buttons to select the “EXECUTE” control icon and press the [ENTER] button. The effects program is stored.
Note: If you decide you do not like an effects program after you have stored it, it is very easy to overwrite it by creating new settings and storing them to the same location. Conversely, it is also very easy to accidentally overwrite a valued effects program.
YOU SHOULD ALWAYS BE CAREFUL WHEN THE 02R DISPLAYS ITS CONFIRMATION POPUP MESSAGE!
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Patching in a Dynamics Processor

The Digital Recording Console 02R features comprehensive dynamics processors for all the channel inputs, tape returns, and stereo and bus outputs. These processors allow you to compress, expand, compress/expand (compand), gate, or duck the signals passing through the mixer.
The dynamics processors are generally used to correct or control signal levels, giving you unparalleled sonic quality and flexibility. You can also use them creatively to shape the volume envelope of a sound.
Compressor
A compressor provides a form of automatic level control. It attenuates high levels, thus effectively reducing the dynamic range, making it much easier to control signals and set appropriate fader levels. Reducing the dynamic range also means that recording levels can be set higher, therefore improving the signal-to-noise performance.
Limiting is an extreme form of compression, where the output signal is sharply attenuated so that it cannot exceed a particular level.
Expander
An expander is another form of automatic level control. By attenuating the signal below the threshold, the expander reduces low-level noise or expands the dynamic range of the recorded material.
Compander
A compander is a compressor/expander – a combination of signal compression and expansion. The compander attenuates the input signal above the threshold as well as the level below the width. For very dynamic material, this program allows you to retain the dynamic range without having to be concerned with excessive output signal levels and clipping.
Gate and Ducking
A gate, or noise gate is an audio switch used to mute signals below a set threshold level. It can be used to suppress background noise and hiss from valve (tube) amps, effects pedals, and microphones.
Ducking is used to automatically reduce signal levels when the level of a source signal exceeds a specified threshold. It is used for voice-over applications where, for example, level of background music is automatically reduced, allowing an announcer to be heard clearly.
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Compressing the Stereo Output
You can apply dynamics to the input channels, for example, the channel you have used throughout these tutorials – MIC/LINE 1. The selection of dynamics program would depend on the input material: a gate for a noisy guitar amp, a compressor for an unpredictable vocalist, and so on.
In this case, apply a compressor to the stereo bus to add punch to the output signal. You can hear the effect by monitoring the stereo bus with the control room buttons.
1. Press the [DYNAMICS] button.
DYNAMICS
The DYNAMICS display function appears:
2. Press the [SEL] button for STEREO.
Note: If one of the icons B1 through B8 in the KEY IN section of the display is highlighted in reverse video, it means the corresponding output bus is selected. To select the stereo bus, move the cursor to the STEREO icon using the CURSOR buttons and press the [ENTER] button.
By default (assuming you are still working with Scene Memory 0 “0 Initial Data”) the dynamics processor is set to a compression program with all parameters set to the default value as shown in the table below:
Threshold 0 dB Knee hard Ratio 1:1 Attack 0 ms Out Gain 0 dB Release 5 ms *1
*1 This value is obtained when the sampling frequency is 48 kHz.
The processor is OFF.
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3. Use the CURSOR buttons to select the DYNAMICS OFF icon and
press the [ENTER] button to turn the processor on.
The icon is highlighted in reverse video with the text changed to ON. Being able to easily turn the dynamics processor on and off allows you to perform quick A-B listening tests.
4. Select the KEY IN prompt with the CURSOR buttons. Rotate the
encoder wheel or press the [ENTER] button to select the trigger source for the processor.
By default, the STEREO channel is triggered by itself, pre-equalization (SELF – PRE-EQ). You can select post-equalization or the signal on the auxiliary buses, AUX1 or AUX2.
Note: As you change the KEY IN parameter, the icons in the KEY IN block on the display also change.
You should select either SELF – PRE-EQ or SELF – POST-EQ.
5. Use the CURSOR buttons to select the compressor control icons.
The control icons are in the box entitled “Comp”. The title of this box changes depending on the program you select from the dynamics library.
6. Adjust the value of each control icon by rotating the encoder
wheel.
To compress the stereo output signal, try settings similar to the table below:
Threshold –10 dB Knee 2 Ratio 2:1 Attack 60 ms Out Gain 0 dB Release 1.02 sec *1
*1 This value is obtained when the sampling frequency is 44.1 kHz or 48 kHz.
The above settings provide a 2:1 compression above –10 dB. This means for every 1 dB change in input signal level above –10 dB there will be a 0.5 dB change in the output level. You can increase the output level without as much risk of clipping. The overall effect is the output signal sounds louder, essentially because you have limited – or compressed – the dynamic range.
Experiment with the settings until you get an effect that you like.
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Using the Dynamics Library

Once you have applied a dynamics processor to the stereo bus, you need to know how to recall dynamics programs from the library and to adjust the parameters to create your own dynamics programs.
Recalling Dynamics Programs
1. Press the [DYNAMICS] button again.
DYNAMICS
The DYNAMICS Library display screen appears:
You can also select the LIB icon with the CURSOR buttons and press the [ENTER] button.
2. Use the CURSOR buttons to select the RECALL icon. Rotate the
encoder wheel to select a dynamics program.
The 02R will scroll through the available dynamics programs. The program that is highlighted is the program that will be recalled when you press the [ENTER] button.
3. Press the [ENTER] button.
The dynamics program is recalled.
If you attempt to recall a user program that is empty, the 02R will flash an error message, indicating that the selected memory location is not available for recall.
Note: Unlike EQ and effects, it is sometimes essential to apply a dynamics processor to an input signal as you are recording multitrack sources. Some signals are too unpredictable or noisy to record without some form of compression or gating. However, you should be very selective about the dynamics you apply, as the same rule holds: it is easy to add the effect, but very difficult to remove it afterwards.
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Editing Dynamics Programs
You can edit the preset dynamics programs and then store them as user programs. The Digital Recording Console 02R has 40 preset programs (1 through 40). Each program is a variation on the six basic dynamics processors available:
Compressor (CMP)
Gate (GAT)
Expander (EXP)
Compander – Hard (CPH)
Compander – Soft (CPS)
Ducking (DUK)
Select the preset dynamics program that is closest to the effect you are trying to achieve and edit its parameters. For a list of the preset programs, see “Preset Dynamics Programs” on page 62 of the User’s Guide.
Note: The program name of each preset dynamics program contains a three letter code indicating the type of dynamics processor it is.
1. Press the [DYNAMICS] button.
The 02R will return to the DYNAMICS display function:
You can also select the LIB icon with the CURSOR buttons and press the [ENTER] button.
2. Select the various parameter icons with the CURSOR buttons.
Adjust the value with the encoder wheel.
After you have modified the effects program to your satisfaction, you are ready to store it.
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Storing a User Dynamics Program
The Digital Recording Console 02R has 88 user dynamics program locations (41 through 128) for you to store your own settings. You can store your dynamics program in the Dynamics Library, or you can just rely on the 02R scene memory to recall your settings. The following instructions show you how to store your program in the library.
1. Press the [DYNAMICS] button again.
The DYNAMICS Library display screen appears:
You can also select the LIB icon with the CURSOR buttons and press the [ENTER] button.
2. Use the CURSOR buttons to select the TITLE EDIT box.
3. Select the individual character positions with the CURSOR
buttons. Use the encoder wheel to select the characters.
You can create a name of up to 16 characters long. It can contain any of the following characters:
!“#$%&'()*+,-./
0123456789: ;<=>?
@ ABCDEFGH I JKLMNO
PQRSTUVWXYZ [\]^_
` abcdefghi jklmno
pqrstuvwxyz{ | }~
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60 Secondary Recording Tutorial
Move the cursor to the first character position with the CURSOR buttons. Rotate the encoder to select the desired character. Move the cursor to the second character position and repeat:
You can select the “INS.” control icon to insert a space (blank) at the current cursor location in the TITLE EDIT box. Select the icon with the CURSOR buttons and press the [ENTER] button. The “DEL.” control icon is used to delete the character under the current cursor location in the TITLE EDIT box.
Note: The “COPY” and “PASTE” control icons allow you to select the title from another dynamics program and paste it into your program for subsequent editing. These icons only copy the title. See “Control Icons” on page 74 of the User’s Guide.
4. Use the CURSOR buttons to select the STORE icon. Rotate the
encoder wheel to select a dynamics program.
If you select one of the preset programs (1 to 40), an error message, “Preset is read only!”, will flash on the screen when you attempt to store your program. Select a program from the 88 user programs (41 to 128). You cannot store your settings to program “U” (the UNDO buffer) either.
5. Press the [ENTER] button.
The 02R will display a popup confirmation request message asking if you want to store your settings in the selected dynamics program. The popup has two control icons: “CANCEL” and “EXECUTE”.
Note: You can customize your 02R to prevent the confirmation popup from appearing during STORE operations. See “Preferences” on page 162 of the User’s Guide for more information.
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CANCEL is the default. To cancel the STORE operation, either press the [ENTER] button or wait about 10 seconds – the STORE operation will be automatically cancelled.
To store your settings, use the CURSOR buttons to select the “EXECUTE” control icon and press the [ENTER] button. The dynamics program is stored.
Note: If you decide you do not like a dynamics program after you have stored it, it is very easy to overwrite it by creating new settings and storing them to the same location. Conversely, it is also very easy to accidentally overwrite a valued dynamics program.
YOU SHOULD ALWAYS BE CAREFUL WHEN THE 02R DISPLAYS ITS CONFIRMATION POPUP MESSAGE!
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Scene Memories

The Digital Recording Console 02R scene memories are a snapshot of all the digital parameters of the mixer. The 02R has 64 mix scene memory locations. Each can be named for easy identification.
There are two special scene memories. “0 Initial Data” is a read-only scene memory that resets the 02R to its default settings. The other is an undo buffer entitled “U”. Recalling the undo buffer restores the last state of the 02R.
Scene memories can be stored and recalled using the [STORE] and [RECALL] buttons. Scene memories are selected using the SCENE
STORE
SCENE MEMORY
RECALL
MEMORY increment or decrement buttons.
They can also be recalled by the automation system or by using MIDI Program Changes from a computer, MIDI sequencer, or MIDI footswitch. You can save scene memories to a MIDI data filer.
Storing a Scene Memory
SCENE MEMORY
When you store a scene memory, you should check that all the mixer settings in the Edit Buffer are correct. Some settings may have been adjusted accidentally, or by someone else. If you are not sure about the exact contents of the mixer and do not want to labouriously check each setting, recall the initial mixer settings (Scene Memory 0 “0 Initial Data”), make the adjustments that you really want, and then store.
Note: You may want to store the current mix settings to an unused scene memory, just in case.
1. Use the SCENE MEMORY increment or decrement buttons to
select a scene memory.
You cannot store your settings to either of the special scene memories: “U” (the UNDO buffer) or “0 Initial Data”. If you select these scene memories, an error message will flash on the screen when you attempt to store your scene memory.
When you select a new scene memory, the number displayed in the SCENE MEMORY LED indicator flashes.
2. Press the [STORE] button.
The 02R will display a popup confirmation request message asking if you want to store your settings in the selected scene memory. The popup has two control icons: “CANCEL” and “EXECUTE”.
Note: You can customize your 02R to prevent the confirmation popup from appearing during STORE operations. See “Preferences” on page 162 of the User’s Guide for more information.
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CANCEL is the default. To cancel the STORE operation, either press the [ENTER] button or wait about 10 seconds – the STORE operation will be automatically cancelled.
To store your settings, use the CURSOR buttons to select the “EXECUTE” control icon and press the [ENTER] button.
3. The scene memory is stored.
Note: If you decide you do not like a scene memory after you have stored it, it is very easy to overwrite it by adjusting the mixer settings and storing them to the same location. Conversely, it is also very easy to accidentally overwrite a valued scene memory. The 02R has a “Memory Protect” feature to help prevent this, but this feature can interfere with your work, plus it is very easy to turn off the protection. See “Protecting Scene Memories” on page 118 of the User’s Guide
YOU SHOULD ALWAYS BE CAREFUL WHEN THE 02R DISPLAYS ITS CONFIRMATION POPUP MESSAGE!
Naming a Scene Memory
SCENE
MEMORY
1. Use the SCENE MEMORY increment or decrement buttons to
select the correct scene memory.
When you select a new scene memory, the number displayed in the SCENE MEMORY LED indicator flashes.
2. Press the [SCENE MEMORY] button.
The SCENE display function appears:
Note: You may have to press the [SCENE MEMORY] button several times to get to the main screen as shown above.
To ensure the scene memory you are attempting to edit is the correct one, you should recall it before proceeding with the next step. See “Recalling a Scene Memory” on page 65 of the Getting Started Guide.
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3. Use the CURSOR buttons to select the title edit box.
4. Select the individual character positions with the CURSOR
buttons. Use the encoder wheel to select the characters.
You can create a name of up to 16 characters long. It can contain any of the following characters:
!“#$%&'()*+,-./
0123456789: ;<=>?
@ ABCDEFGH I JKLMNO
PQRSTUVWXYZ [\]^_
` abcdefghi jklmno
pqrstuvwxyz{ | }~
Move the cursor to the first character position with the CURSOR buttons. Rotate the encoder to select the desired character. Move the cursor to the second character position and repeat:
You can select the “INSERT” control icon to insert a space (blank) at the current cursor location in the title edit box. Select the icon with the CURSOR buttons and press the [ENTER] button. The “DELETE” control icon is used to delete the character under the current cursor location in the title edit box.
Note: The “COPY” and “PASTE” control icons allow you to select the title from another scene memory and paste it into the title edit box for subsequent editing.
5. Press the [STORE] button.
If you respond to the confirmation popup by selecting “EXECUTE” and pressing the [ENTER] button, the scene memory is stored with its new name.
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STORE
SCENE MEMORY
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Recalling a Scene Memory
Scene memories are recalled using the [RECALL] button. They can also be recalled by the automation system or by using MIDI Program Change Messages.
1. Use the SCENE MEMORY increment or decrement buttons to
select the desired scene memory.
RECALL
When you select a new scene memory, the number displayed in the SCENE MEMORY LED indicator flashes.
2. Press the [RECALL] button.
The selected scene memory is recalled.
Note: When recalling mix scenes, be aware that volume levels may change suddenly as channels are switched ON and faders moved. The 02R has a feature that allows you to fade the levels as a scene memory is loaded, but it cannot compensate for the sudden burst of a channel suddenly being switched on. See “Fade Time” on page 121 of the User’s Guide for further information.
When the scene memory is recalled, the number displayed in the SCENE MEMORY LED indicator stops flashing.
If you attempt to recall a scene memory that is empty, the 02R will flash an error message, indicating that the selected memory location is not available for recall.
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5
Mixing and Automation 67

Mixing and Automation

In this chapter...
What is 02R Automation?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Real-Time Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Editing Automation Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Off-Line Automix Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Using the AUTOMIX Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
5
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What is 02R Automation?

There are three basic steps to making a multitrack recording:
Setup and initial tracks
Overdubbing
•Mixdown
Each step is vital in order to produce a satisfactory recording, but the most difficult one for most engineers is the mixdown. The musicians have finished their work. They have played their instruments and sung their vocals. All that raw material is stored on your multitrack recorder, waiting to be turned into a perfect final mix.
To assist you with this difficult task, the Digital Recording Console 02R has a fully-featured on-board automation system. It memorizes fader position changes, switches individual channels on or off, adjusts the equalization or pan positions, and changes the auxiliary sends – all based on timecode. It can also recall scene memories and programs from the equalizer library, effects library, dynamics library, and channel library.
This allows you to record an entire mixing session, and then edit the individual channel settings in multiple passes until you have achieved perfection. You can punch-in to fine tune a specific parameter or you can use one of the event editors to adjust the timecode position of a channel setting or scene change. You can easily create a mix that would be virtually impossible to achieve on a standard analog mixer.
Automix Memory
The Digital Recording Console 02R has a current automix buffer and 16 automix memories. There is also an undo buffer. Only the current mix can be played back and recorded. You can store the current mix in any of the 16 automix memories.
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Real-Time Automation
These tutorials have assumed you are using your Digital Recording Console 02R with one or more of the optional I/O cards installed and a multitrack recorder connected. In this section, you will be synchronizing your multitrack recorder to the 02R. There are three basic ways of doing this:
If your multitrack recorder is equipped with a SMPTE timecode output
connector, you use an audio cable to connect it to the SMPTE TIME CODE INPUT jack on the rear panel of the 02R.
Use an external SMPTE timecode generator if your multitrack recorder
cannot output SMPTE time. You need to record timecode onto one of the tracks of your multitrack recorder and connect the output from that track directly to the SMPTE TIME CODE INPUT jack on the rear panel of the 02R.
Use a MIDI sequencer to send MTC (MIDI timecode) to the 02R as well
as your multitrack recorder. Connect a MIDI cable to the MTC TIME CODE INPUT jack on the rear panel of the 02R.
AUTOMIX
There is an additional option – you can automate the 02R using its internal timecode generator. However, you cannot synchronize with an external device as the 02R has no timecode output connectors. This mode is effective for learning how to use the automation system.
Basic Connections and Setup
1. Connect your timecode source to the 02R.
2. Press the [AUTOMIX] button repeatedly to get to the “Main”
screen.
There are six screens in the AUTOMIX display function. The “Automix Main” screen appears:
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3. Use the CURSOR buttons to select the desired “Frame” rate and
press the [ENTER] button.
The 02R supports four industry standard frame rates:
30 – 30 frames per second.
30D – 29.97 frames per second (30 drop frame).
25 – 25 frames per second.
24 – 24 frames per second.
These frame rates apply to all three timecode sources: SMPTE, MTC, and the internal clock.
4. Select the “TC Input” with the CURSOR buttons and press the
[ENTER] button.
Select the timecode source from the three options:
•SMPTE timecode (the motion picture standard).
•MTC (MIDI timecode).
Internal.
5. Use the CURSOR buttons to select the “Automix” ENABLE and
press the [ENTER] button to switch it on.
The automation system will not function unless this check box is enabled.
6. Select the desired “Overwrite” items with the CURSOR buttons
and press the [ENTER] button.
This field allows you to select the types of events that will be recorded. Only the items selected will be recorded. Choose from the following:
•FADER – channel level operations (fader or encoder) including
auxiliary send levels.
CH ON – [ON] button selections for each channel.
•PAN – pan position for each channel.
EQ – equalizer selections for each channel.
Note: Scene memories and all library recall operations will be recorded regardless of the settings of the “Overwrite” options.
The other options on this screen are also important, but not for the purposes of this tutorial. See “Main Screen” on page 129 of the User’s Guide for more details.
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Creating a New Automix
To r ecord an entire mixing session with the Digital Recording Console 02R automation system, you must first create a new automix. When a new automix is created, the contents of the current automix (referred to as “events”) are deleted and the current automix is returned to its default settings.
If you want to keep the contents of the current automix, store them into an available memory location before proceeding.
1. Press the [AUTOMIX] button again.
STORE
SCENE MEMORY
AUTOMIX
RECALL
The “Memory Management” screen appears:
2. Use the SCENE MEMORY increment or decrement buttons to
select your starting scene memory and press the [RECALL] button.
The selected scene memory is recalled.
Your mixdown scene memory should be stored with the [FLIP] button pressed so that the faders operate the tape returns rather than the input channels.
Note: You can customize your 02R so that the [FLIP] button status is ignored during scene memory recalls. In this case, you may need to press the [FLIP] button before you start recording your automix. See “Preferences” on page 162 of the User’s Guide for more information.
3. Set your starting levels for the mixdown and press the [STORE]
The 02R will display a popup confirmation request message. Select the “EXECUTE” icon and press the [ENTER] button.
button to update the scene memory.
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4. Use the CURSOR buttons to select the “NEW” control icon and
press the [ENTER] button.
The 02R will display a popup confirmation request message asking if you want to make a new automix. The popup has two control icons: “CANCEL” and “EXECUTE”:
CANCEL is the default. To cancel the NEW operation, either press the [ENTER] button or wait about 10 seconds – the NEW operation will be automatically cancelled.
To create the new automix, use the CURSOR buttons to select the “EXECUTE” control icon and press the [ENTER] button. The last scene memory that was stored or recalled will be inserted at timecode location 00:00:00.00.
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Recording the First Session
1. Press the [AUTOMIX] button repeatedly to get to the “Main”
screen.
You can stop pressing the [AUTOMIX] button when the “Automix Main” screen reappears:
2. Select the “REC” (record) icon with the CURSOR buttons and
press the [ENTER] button.
The “REC” icon will flash, indicating AUTOMIX RECORD READY status:
3. Press the [SEL] buttons for the tape return channels you want to
record.
The LED inset in the selected channel [SEL] buttons flash indicating that they are armed for recording.
Note: Remember the scene memory you recalled has the [FLIP] function engaged. Therefore you should be selecting the [SEL] buttons in the row above the faders.
4. Start the device that is providing the timecode.
It should start from a location before the music starts.
Note: The 02R automix function will not respond correctly in cases where the source timecode starts at “23:59:30.00” and rolls over to “00:00:00.00”. The timecode must be continuous.
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When timecode is received when the 02R is in AUTOMIX RECORD READY status, the “RECORD” icon will change to steady illumination (reverse video) and automix recording will begin. The timecode will be displayed in real-time in the “Time Code” field of the “Automix Main” screen.
Note: If the timecode is not being displayed correctly in the “Time Code” field, check the following:
Are your cables connected between the timecode source device and the 02R
correctly?
Is the timecode source device setup correctly to output timecode?
5. While monitoring the recording, operate the faders and other
controls for the selected channels.
When you are recording the automix events, you can only operate the controls, specifically the faders, of the selected channels.
Note: The 02R tries to prevent accidental level changes by “freezing” the faders that have not been selected. To avoid damaging the unit, do not attempt to operate the faders of channels that have not been selected.
Automix Recording Notes
•When you are recording pan or equalizer changes you may find it
more convenient to use the buttons and controls of the SELECTED CHANNEL block.
If you have selected more than one channel with the [SEL] buttons, the
SELECTED CHANNEL controls can only adjust the channel that was selected last. The same applies for equalizer and dynamics processor operations. Because of these restrictions, you may find it more convenient to work on your automix recording one channel at a time when editing equalizer and pan data.
•While you are recording automix events, you can select other 02R
display functions, allowing you to adjust the parameters for multiple channels.
•To record a recall operation from equalizer, dynamics, or channel
libraries, press the [SEL] button for the channel to be changed, then use the corresponding display function to perform the recall operation. To record a recall operation from the effect libraries, use the [AUX7] or [AUX8] button to access the effect libraries.
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Mixing and Automation 75
6. When you have completed recording the automix session, use
the CURSOR buttons to select the “STOP” icon and press the [ENTER] button.
You may find it faster and more convenient to stop the automix recording session by stopping the device that is providing the timecode. In this case, the effect is the same as if you selected the STOP function on the 02R:
The “RECORD” icon will change to normal video and the “STOP” icon will be illuminated in reverse video. The events recorded during the automix session will be written to the current automix memory.
You can also discard the events recorded during the automix session by selecting the “UNDO” icon with the CURSOR buttons and pressing the [ENTER] button.
You can stop the automix recording session by selecting the “ABORT” icon with the CURSOR buttons and pressing the [ENTER] button. However, the events recorded during the automix session will be discarded.
Note: The ABORT function must be used before an automix recording has stopped. Once the recording has stopped, the automix data will be updated and a new current mix is created. At this point after stopping an automix recording, the UNDO function can be used to retrieve the previous automix data.
In most cases, punch-in edits or using the event editors can correct minor errors.
7. Stop the device that is providing the timecode.
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76 Mixing and Automation
WARNING! B

Editing Automation Events

Overwriting Events
You can overwrite the events that have been recorded into the current automix. You can alter events on an already recorded channel or you can record new events onto another channel. For example, you may first record the faders for the rhythm section to the automix and then overwrite the fader operations for the lead parts and vocals.
1. If required, press the [AUTOMIX] button repeatedly to get to the
“Main” screen.
AUTOMIX
You can stop when the “Automix Main” screen reappears:
e careful that previously recorded events are not accidentally overwritten when you make these selections.
Digital Recording Console 02R Getting Started Guide
2. Use the CURSOR buttons to select the desired “Overwrite” items and press the [ENTER] button.
Note: If you double-click the [ENTER] button on a selected “Overwrite” item, only that item will be selected and the other items will be switched off.
3. Select the “RECORD” icon with the CURSOR buttons and press the [ENTER] button.
The “RECORD” icon will flash.
4. Press the [SEL] buttons for the tape return channels you want to overwrite.
It is very important that you be careful when you select the type of events and channels that will be overwritten. If you select the same channel and the same type of event as the last session, the previously recorded events will be deleted the moment the automix recording begins.
Mixing and Automation 77
5. Start the device that is providing the timecode.
It should have been rewound and again start from a location before the music starts. The previously recorded automix will playback.
6. While monitoring the recording, adjust the parameters you want to overwrite.
7. When you have completed the automix overwriting session, use the CURSOR buttons to select the “STOP” icon and press the [ENTER] button.
You may find it faster and more convenient to stop the automix recording session by stopping the device that is providing the timecode. The effect is the same as if you selected the STOP function on the 02R.
The “RECORD” icon will change to normal video and the “STOP” icon will be illuminated in reverse video. The events recorded during the overwriting session will be added to the current automix memory.
8. Stop the device that is providing the timecode.
AUTOMIX
Punch-in Automix Data
If you made a mistake in just one portion of the automix, you can replace the erroneous data with a punch-in.
1. If required, press the [AUTOMIX] button repeatedly to get to the “Main” screen.
2. Use the CURSOR buttons to select the desired “Overwrite” items and press the [ENTER] button.
3. Select the “RECORD” icon with the CURSOR buttons and press the [ENTER] button.
The “RECORD” icon will flash.
4. Start the device that is providing the timecode.
It should have been rewound and again start from a location before the music starts. The previously recorded automix will playback, however, because you have not selected any channels, the 02R will remain in AUTOMIX RECORD READY status.
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78 Mixing and Automation
5. Monitor the recording. At the punch-in location, press the [SEL] buttons for the tape return channels you want to fix.
Recording will begin from the location where you pressed the [SEL] button.
Note: From this point, new events will be recorded and previously existing events will be deleted.
6. While monitoring the recording, adjust the parameters you want to fix.
7. When you have finished adjusting the parameters, press the [SEL] buttons again.
The 02R will return to AUTOMIX RECORD READY status.
Note: If you do not adjust any parameters between the punch-in and punch-out points, any events of the selected type that were previously recorded there will have been deleted.
AUTOMIX
8. Use the CURSOR buttons to select the “STOP” icon and press the [ENTER] button.
You may find it faster and more convenient to stop the automix recording session by stopping the device that is providing the timecode. The effect is the same as if you selected the STOP function on the 02R.
The “RECORD” icon will change to normal video and the “STOP” icon will be illuminated in reverse video.
9. Stop the device that is providing the timecode.
Editing Fader/Encoder Movements
If you are replacing erroneous fader/encoder data with a punch-in, the 02R allows you to monitor the differences with its “Fader Edit” screen.
1. If required, press the [AUTOMIX] button repeatedly to get to the “Main” screen.
2. Use the CURSOR buttons to select the “FADER – Overwrite” item and press the [ENTER] button.
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Mixing and Automation 79
3. Press the [AUTOMIX] button several times.
You can stop when the “Fader Edit” screen appears:
This display allows you to watch the fader movements as dynamic bargraphs. Several features make this display convenient to use while you perform detailed fader/encoder edits.
4. Use the CURSOR buttons to select “Fader Edit Out – RETURN” and press [ENTER] to change its value.
If the RETURN check box is not selected, you may want to move the fader back to its previously recorded level before you punch-out. If the RETURN check box is selected, the fader will automatically return to the previously recorded level when you punch out. The time it takes to return to the previous level is controlled by the “Time” field.
5. Select the “RECORD” icon with the CURSOR buttons and press the [ENTER] button.
The “RECORD” icon will flash.
6. Start the device that is providing the timecode.
The 02R will remain in AUTOMIX RECORD READY status.
7. Monitor the recording. At the punch-in location, press the [SEL] button for the tape return channel you want to edit.
Recording will begin from where you pressed the [SEL] button.
8. While monitoring the recording, adjust the fader you want to edit.
As you operate the fader, the display shows the previously recorded position as well as the new position. An arrow in the display indicates the
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80 Mixing and Automation
direction the fader has to be moved to return to the previously recorded position:
If the fader is moved to a position lower than the previously recorded position
If the fader is moved to a position higher than the previously recorded position
9. When you have finished adjusting the fader, press the [SEL] button again.
The 02R will return to AUTOMIX RECORD READY status.
10. Use the CURSOR buttons to select the “STOP” icon and press the [ENTER] button.
You may find it faster and more convenient to stop the automix recording session by stopping the device that is providing the timecode. The effect is the same as if you selected the STOP function on the 02R.
11. Stop the device that is providing the timecode.
Digital Recording Console 02R Getting Started Guide
Mixing and Automation 81
Off-Line Automix Editing
Editing Scene and Library Recall
You can edit the timing and contents of scene and library recall events that have been recorded into the current automix.
1. Press the [AUTOMIX] button several times.
AUTOMIX
You can stop when the “Event Edit (MEMORY)” screen appears:
This display consists of a table listing Time Code, Memory, and Channel of the scene and library recall events recorded into the current automix. It also has two control icons which allow you to insert (INSERT) or delete (DELETE) events.
2. Use the CURSOR buttons to select an event to edit.
The CURSOR buttons allow you to select the individual events (the selected event is called the “current event”) and to move across the table entry for each event. You can edit the following data:
•Time Code – the location of the event as a timecode value. The 02R
•Memory – the type of the event. You can select from the following
sorts events by their timecode value.
events:
SCENE – scene memory recall. The number indicates the scene
number (from 0 to 64).
EQ.Lib. – equalizer library recall. The number indicates the
equalizer library number (from 1 to 128).
•DY.Lib. – dynamics library recall. The number indicates the
dynamics library number (from 1 to 128).
•EF.Lib. – effect library recall. The number indicates the effect
library number (from 1 to 128).
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82 Mixing and Automation
CH.Lib. – channel library recall. The number indicates the
Channel – the channel that the recall applies to. For scene memory recall, this field is blank.
3. Rotate the encoder wheel to change the value at the current cursor location.
For timecode, you can independently adjust the hours, minutes, seconds, and frames values.
4. Use the CURSOR buttons to select the INSERT icon and press the [ENTER] button to insert an event.
A new event that is an exact duplicate of the current event will be inserted in the table. Use the CURSOR buttons to select the new event and adjust its values to suit. If you change its timecode value, the new event will be moved to its proper location in the time sequence.
5. Use the CURSOR buttons to select the DELETE icon and press [ENTER] to delete the current event.
channel library number (from 1 to 64).
AUTOMIX
Note: If the cursor is anywhere on the screen other than over the INSERT or DELETE icons, pressing the [ENTER] button will cause the cursor to move over the DELETE icon.
Editing Channel ON/OFF
You can edit the timing and contents of the channel on/off events that have been recorded into the current automix.
1. Press the [AUTOMIX] button again.
You can stop when the “Event Edit (CH ON)” screen appears:
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Mixing and Automation 83
This display consists of a table listing Time Code, Channel, and ON/OFF of the channel on/off events recorded into the current automix. It also has two control icons which allow you to insert (INSERT) or delete (DELETE) events.
2. Use the CURSOR buttons to select an event to edit.
The CURSOR buttons allow you to select the individual events (the selected event is called the “current event”) and to move across the table entry for each event. You can edit the following data:
•Time Code – the location of the event as a timecode value. The 02R sorts events by their timecode value.
Channel – the channel that the on/off event applies to.
ON/OFF – the ON or OFF status of the channel.
3. Rotate the encoder wheel to change the value at the current cursor location.
4. Use the CURSOR buttons to select the INSERT icon and press the [ENTER] button to insert an event.
A new event that is an exact duplicate of the current event will be inserted in the table. Use the CURSOR buttons to select the new event and adjust its values to suit. If you change its timecode value, the new event will be moved to its proper location in the time sequence.
5. Use the CURSOR buttons to select the DELETE icon and press [ENTER] to delete the current event.
Note: If the cursor is anywhere on the screen other than over the INSERT or DELETE icons, pressing the [ENTER] button will cause the cursor to move over the DELETE icon.
Digital Recording Console 02R Getting Started Guide
84 Mixing and Automation
Deleting Events
You can delete specific events that have been recorded into the current automix. You can select a timecode range, the channels desired, and the specific events you want to delete.
1. Press the [AUTOMIX] button again.
AUTOMIX
You can stop when the “Event Extract” screen appears:
2. Use the CURSOR buttons to select the channel or channels to delete.
You can also use the [SEL] buttons to select channels. The following channels may be selected:
•Tape 1 through 16 – the tape return channels.
E1 and E2 – the effect return channels.
STEREO – the stereo bus.
•Mic 1 through 16 – the MIC/LINE input channels.
17/18 through 23/24 – the stereo pair line input channels.
3. You must press the [ENTER] button to switch a channel on or off.
If you double-click the [ENTER] button on a selected channel, that channel will be turned on and all the other channels turned off, or all the channels will be turned on. The 02R displays a confirmation popup which allows you to select one channel or all channels:
Use the CURSOR buttons to select “ONE” to turn one channel on and all the other channels turned off, or select “ALL” to turn all the channels on. Press the [ENTER] button to execute your choice.
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Mixing and Automation 85
4. Select the “Parameters” to delete with the CURSOR buttons and press the [ENTER] button to switch a parameter on or off.
You can select one or more parameters to delete from the following:
LEVEL – fader/encoder events, controlling the input level of a channel.
CH ON – channel on/off events.
•PAN – pan operation events of a channel.
EQ – equalization operation events of a channel.
AUX1 through AUX8 – fader/encoder events, controlling the auxiliary send level of a channel.
If you double-click the [ENTER] button on an event type, that event type will be turned on and all the other types turned off,or all event types will be turned on.The 02R displays a confirmation popup which allows you to select one channel or all channels:
Use the CURSOR buttons to select “ONE” to turn one event type on and all the other types turned off, or select “ALL” to turn all the event types on. Press the [ENTER] button to execute your choice.
5. Use the CURSOR buttons to select the “In Time” and rotate the encoder wheel to specify the timecode location at which to begin deleting events.
You can independently adjust the timecode hours, minutes, seconds, and frames values.
6. Select the “Out Time” with the CURSOR buttons and rotate the encoder wheel to specify the timecode location at which to stop deleting events.
The 02R will delete all the specified events starting from the “In Time” timecode location up to, but not including, events at the “Out Time” timecode location.
7. Use the CURSOR buttons to select the “EXTRACT” control icon and press the [ENTER] button.
The specified events will be removed from the current automix from the starting timecode location up to the stopping timecode location.
8. If you decide you did not want to delete the events just removed from the current automix, you can use the CURSOR buttons to select the “UNDO” control icon and press the [ENTER] button.
Be aware that you can only UNDO the last delete operation you performed!
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86 Mixing and Automation

Using the AUTOMIX Library

Storing an Automix
The Digital Recording Console 02R has 16 automix program locations (1 through 16) for you to store the current automix. The following instructions show you how to store your automix program in the library.
1. Press the [AUTOMIX] button until the “Memory Management” screen appears:
AUTOMIX
2. Use the CURSOR buttons to select the TITLE EDIT box.
3. Select the individual character positions with the CURSOR buttons. Use the encoder wheel to select the characters.
You can create a name of up to 16 characters long. It can contain any of the following characters:
!“#$%&'()*+,-./
0123456789: ;<=>?
@ ABCDEFGH I JKLMNO
PQRSTUVWXYZ [\]^_
` abcdefghi jklmno
pqrstuvwxyz{ | }~
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Mixing and Automation 87
Move the cursor to the first character position with the CURSOR buttons. Rotate the encoder to select the desired character. Move the cursor to the second character position and repeat:
You can select the “INS.” control icon to insert a space (blank) at the current cursor location in the TITLE EDIT box. Select the icon with the CURSOR buttons and press the [ENTER] button. The “DEL.” control icon is used to delete the character under the current cursor location in the TITLE EDIT box.
Note: The “COPY” and “PASTE” control icons allow you to select the title from another automix program and paste it into your program for subsequent editing. These icons only copy the title. See “AUTOMIX Name Edit Functions” on page 134 of the User’s Guide.
Automix Memory
Automix memory is shared between the current automix and the stored automix programs. This means that a “Memory Full” error message could appear even though there are empty automix locations left. A complex automix, containing many events, may exceed the capacity of the 02R to store. If this occurs, backup and delete any unused automix programs and attempt the STORE operation again.
The default capacity of the 02R automation function is 512Kbytes. You can expand the memory to 1.5Mbytes or 2.5Mbytes by installing the optional ME4M memory expansion kits.
4. Use the CURSOR buttons to select the STORE icon. Rotate the encoder wheel to select an automix program and press the [ENTER] button.
The 02R will display a popup confirmation request message asking if you want to store your settings in the selected automix program. The popup has two control icons: “CANCEL” and “EXECUTE”.
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88 Mixing and Automation
CANCEL is the default. To cancel the STORE operation, either press the [ENTER] button or wait about 10 seconds – the STORE operation will be automatically cancelled.
To store your settings, use the CURSOR buttons to select the “EXECUTE” control icon and press the [ENTER] button. The automix program is stored.
Note: If you decide you do not like an automix program after you have stored it, it is very easy to overwrite it by creating a new automix and storing it to the same location. Conversely, it is also very easy to accidentally overwrite a valued automix program.
YOU SHOULD ALWAYS BE CAREFUL WHEN THE 02R DISPLAYS ITS CONFIRMATION POPUP MESSAGE!
Digital Recording Console 02R Getting Started Guide
AUTOMIX
Mixing and Automation 89
Recalling an Automix
1. Press the [AUTOMIX] button until the “Memory Management” screen appears:
2. Use the CURSOR buttons to select the RECALL icon. Rotate the encoder wheel to select an automix program.
The 02R will scroll through the available automix programs. The program that is highlighted is the program that will be recalled when you press the [ENTER] button.
3. Press the [ENTER] button.
The 02R will display a popup confirmation request message asking if you want to recall selected automix program. The popup has two control icons: “CANCEL” and “EXECUTE”.
CANCEL is the default. To cancel the RECALL operation, either press the [ENTER] button or wait about 10 seconds – the RECALL operation will be automatically cancelled.
To r ecall the automix, use the CURSOR buttons to select the “EXECUTE” control icon and press the [ENTER] button. The automix program is recalled.
Note: When you recall an automix program, you are overwriting the current automix. Make sure that you have backed up or stored the current automix just in case.
YOU SHOULD ALWAYS BE CAREFUL WHEN THE 02R DISPLAYS ITS CONFIRMATION POPUP MESSAGE!
Digital Recording Console 02R Getting Started Guide
90 Index
Index
A
automation system
automix memory.........................................................68
AUTOMIX RECORD READY ...................................73
connections and setup ................................................69
create a new automix..................................................71
deleting events.............................................................84
description....................................................................68
editing channel ON/OFF...........................................82
editing fader/encoder movements ..........................78
editing scene and library recall .................................81
naming an automix.....................................................86
overwriting events ......................................................76
punch-in recording .....................................................77
recalling an automix ...................................................89
recording ......................................................................73
storing an automix ......................................................86
timecode
internal clock........................................................69
MTC (MIDI timecode)........................................69
SMPTE ..................................................................69
timecode errors............................................................74
AUTOMIX button ...............................................................69
AUTOMIX display function
ABORT icon .................................................................75
Automix Main screen
“Automix” ENABLE check box ........................70
“Frame” rate box.................................................70
“Overwrite” check boxes ...................................70
“TC Input” box....................................................70
Event Edit(CH ON) screen
Channel field........................................................83
DELETE icon........................................................83
INSERT icon.........................................................83
ON/OFF field......................................................83
Time Code field ...................................................83
Event Edit(Memory) screen
Channel field........................................................82
DELETE icon........................................................82
INSERT icon.........................................................82
Memory field .......................................................81
Time Code field ...................................................81
Event Extract screen
channel icons........................................................84
EXTRACT icon ....................................................85
“In Time” field.....................................................85
ONE/ALL – confirmation popup ....................84
“Out Time” field..................................................85
“Parameters” check boxes .................................85
popup – ALL icon ...............................................84
popup – ONE icon ..............................................84
UNDO icon ..........................................................85
Fader Edit screen
Fader Edit Out – RETURN check box..............79
Fader Edit Out – Time field ...............................79
Memory Management screen
COPY icon............................................................87
DEL. (delete) icon................................................87
INS. (insert) icon..................................................87
NEW icon .............................................................72
NEW – confirmation popup ..............................72
PASTE icon...........................................................87
popup – CANCEL icon ......................................72
popup – EXECUTE icon.....................................72
RECALL icon .......................................................89
RECALL – confirmation popup........................89
STORE icon ..........................................................87
STORE – confirmation popup ...........................87
TITLE EDIT box...................................................86
UNDO icon ..........................................................75
REC (record) icon........................................................73
STOP icon.....................................................................75
auxiliary send
description....................................................................42
fader status...................................................................43
pre or post fader status...............................................43
send level......................................................................44
send status....................................................................43
AUX 1 display function
PRE/POST icon...........................................................44
AUX 7 display function
Effect Edit screen
LIB icon.................................................................49
parameter icons ...................................................51
Effect Library screen
COPY icon............................................................53
DEL. icon ..............................................................53
INS. icon ...............................................................53
PASTE icon...........................................................53
popup – CANCEL icon ......................................53
popup – EXECUTE icon.....................................53
RECALL icon .......................................................50
STORE icon ..........................................................53
Digital Recording Console 02R Getting Started Guide
Index 91
STORE – confirmation popup ...........................53
TITLE EDIT box...................................................52
A/B switch...........................................................................14
C
channel
ON button ....................................................................23
SEL button....................................................................21
C-R LEVEL control .............................................................20
CONTROL ROOM group
AUX 5 button...............................................................45
ST button ......................................................................20
C-R MONITOR OUT connectors ......................................14
CURSOR buttons.................................................................22
D
DISPLAY ACCESS – AUX
AUX 1 button...............................................................43
AUX 5 button...............................................................45
AUX 7/EFF1 button....................................................46
DISPLAY ACCESS – MIXING
AUTOMIX button .......................................................69
DYNAMICS button ....................................................55
EQ button .....................................................................25
METER button.............................................................21
PAN button..................................................................38
/ATT button .............................................................22
ROUTING button........................................................37
VIEW button ................................................................47
display controls
CURSOR buttons.........................................................22
ENTER button .............................................................25
display functions
AUTOMIX....................................................................69
AUX 1............................................................................43
AUX 7............................................................................46
DYNAMICS .................................................................55
DYNAMICS Library ...................................................57
EQUALIZER ................................................................24
EQUALIZER Library..................................................30
METER..........................................................................21
PAN...............................................................................38
/ATT..........................................................................22
ROUTING ....................................................................37
SCENE ..........................................................................63
VIEW.............................................................................47
DYNAMICS button ............................................................55
DYNAMICS display function
DYNAMICS OFF icon ................................................56
KEY IN icons................................................................56
KEY IN prompt ...........................................................56
LIB icon.........................................................................57
parameter icons ...........................................................56
DYNAMICS Library display function
COPY icon....................................................................60
DEL. (delete) icon........................................................60
INS. (insert) icon..........................................................60
PASTE icon...................................................................60
popup – CANCEL icon ..............................................61
popup – EXECUTE icon.............................................61
RECALL icon ...............................................................57
STORE icon ..................................................................60
STORE – confirmation popup ...................................60
TITLE EDIT box...........................................................59
dynamics processor
compressing the stereo output..................................55
compressor default values.........................................55
description....................................................................54
dynamics programs
Compander – Hard (CPH).................................58
Compander – Soft (CPS) ....................................58
Compressor (CMP) .............................................58
Ducking (DUK)....................................................58
Expander (EXP) ...................................................58
Gate (GAT)...........................................................58
editing dynamics programs.......................................58
editing the program name .........................................59
recalling dynamics programs....................................57
storing dynamics programs.......................................59
E
edit indicator........................................................................23
ENTER button .....................................................................25
EQ button .............................................................................25
equalizer
attenuation ...................................................................26
bandwidth type ...........................................................28
bandwidth, setting ......................................................28
description....................................................................24
editing the program name .........................................33
frequency indicators ...................................................27
frequency, setting........................................................27
gain, resetting ..............................................................26
gain, setting..................................................................25
resetting ........................................................................29
turning on/off .............................................................24
EQUALIZER controls.........................................................24
Digital Recording Console 02R Getting Started Guide
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