Yamaha S30E1 User Manual

Page 1
MUSIC SYNTHESIZER
MUSIC SYNTHESIZER
OWNER’S MANUAL
OWNER’S MANUAL
Page 2
SPECIAL MESSAGE SECTION
This product utilizes batteries or an external power supply (adapter). DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recommended by Yamaha.
WARNING: Do not place this product in a position where any­one could walk on, trip over ,or roll anything over power or con­necting cords of any kind. The use of an extension cord is not recommended! IF you must use an extension cord, the minimum wire size for a 25' cord (or less ) is 18 AWG. NOTE: The smaller the AWG number ,the larger the current handling capacity. For longer extension cords, consult a local electrician.
This product should be used only with the components supplied or; a cart, rack, or stand that is recommended by Yamaha. If a cart, etc., is used, please observe all safety markings and instructions that accompany the accessory product.
SPECIFICATIONS SUBJECT TO CHANGE:
The information contained in this manual is believed to be cor­rect at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units.
This product, either alone or in combination with an amplifier and headphones or speaker/s, may be capable of producing sound levels that could cause permanent hearing loss. DO NOT operate for long periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
IMPORTANT: The louder the sound, the shorter the time period before damage occurs.
Some Yamaha products may have benches and / or accessory mounting fixtures that are either supplied with the product or as optional accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any optional fixtures (where applicable) are well secured BEFORE using.
Benches supplied by Yamaha are designed for seating only. No other uses are recommended.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a function or effect works (when the unit is operating as designed) are not covered by the manufacturer’s warranty, and are therefore the owners responsibility. Please study this manu­al carefully and consult your dealer before requesting service.
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that are both user safe and environmentally friendly. We sincerely believe that our products and the production methods used to produce them, meet these goals. In keeping with both the letter and the spirit of the law, we want you to be aware of the following:
Battery Notice:
This product MAY contain a small non-rechargeable battery which (if applicable) is soldered in place. The average life span of this type of battery is approximately five years. When replace­ment becomes necessary, contact a qualified service represen­tative to perform the replacement.
This product may also use “household” type batteries. Some of these may be rechargeable. Make sure that the battery being charged is a rechargeable type and that the charger is intend­ed for the battery being charged.
When installing batteries, do not mix batteries with new, or with batteries of a different type. Batteries MUST be installed cor­rectly. Mismatches or incorrect installation may result in over­heating and battery case rupture.
Warning:
Do not attempt to disassemble, or incinerate any battery. Keep all batteries away from children. Dispose of used batteries promptly and as regulated by the laws in your area. Note: Check with any retailer of household type batteries in your area for bat­tery disposal information.
Disposal Notice:
NAME PLATE LOCATION:
The name plate is located on the bottom of the product. The model number, serial number, power requirements, etc., are located on this plate. You should record the model number, seri­al number, and the date of purchase in the spaces provided below and retain this manual as a permanent record of your pur­chase.
Model
Serial No.
Purchase Date
PLEASE KEEP THIS MANUAL
92-BP (bottom)
Page 3
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
• Do not open the instrument or attempt to disassemble the internal parts or modify them in any way. The instrument contains no user-serviceable parts. If it should appear to be malfunctioning, discontinue use immediately and have it inspected by qualified Yamaha service personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet con­ditions, or place containers on it containing liquids which might spill into any openings.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power
switch, disconnect the adaptor plug from the outlet, and have the instrument inspected by qualified Yamaha service personnel.
• Use the specified adaptor (PA-5C or an equivalent recommended by Yamaha) only. Using the wrong adaptor can result in damage to the instrument or over­heating.
• Before cleaning the instrument, always remove the electric plug from the out­let. Never insert or remove an electric plug with wet hands.
• Check the electric plug periodically and remove any dirt or dust which may have accumulated on it.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or radi­ators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it.
• When removing the electric plug from the instrument or an outlet, always hold the plug itself and not the cord.
• Do not connect the instrument to an electrical outlet using a multiple-con­nector. Doing so can result in lower sound quality, or possibly cause over­heating in the outlet.
• Unplug the AC power adaptor when not using the instrument, or during elec­trical storms.
• Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all compo­nents, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume con­trols while playing the instrument to set the desired listening level.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal com­ponents.
• Do not use the instrument near other electrical products such as televisions, radios, or speakers, since this might cause interference which can affect prop­er operation of the other products.
• Do not place the instrument in an unstable position where it might acciden­tally fall over.
• Before moving the instrument, remove all connected adaptor and other cables.
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths. Also, do not place vinyl, plastic or rubber objects on the instrument, since this might discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors.
• Use only the stand specified for the instrument. When attaching the stand or rack, use the provided screws only. Failure to do so could cause damage to the internal components or result in the instrument falling over.
• Do not operate the instrument for a long period of time at a high or uncom­fortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician.
REPLACING THE BACKUP BATTERY
• This instrument contains a non rechargeable internal backup battery which permits internal data to remain stored even when the power is off. When the backup battery needs replacing, the message "Change internal battery" will display in the LCD. When this happens, immediately back up your data, then have qualified Yamaha service personnel replace the backup battery.
• Do not attempt to replace the backup battery yourself, in order to prevent the possible serious hazards. Always have qualified Yamaha service personnel replace the backup battery.
• Never place the backup battery in a location that a child can reach, since a child might accidentally swallow the battery. If this should happen, consult a physician immediately.
SAVING USER DATA
• Always save data to a Memory Card (SmartMedia) frequently, in order to help prevent the loss of important data due to a malfunction or user operating error.
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
(3)-6
Page 4
4
Introduction
Thank you for purchasing the Yamaha S30 Music Synthesizer. Your new S30 synthesizer incorporates the highly-acclaimed AWM2 synthesis engine, allowing the creation of super-realistic sounds. It supports optional Plug-in Boards that provide other synthesis engines of your choice, enabling the production of cutting edge synthesizer sounds. You can play all these sounds using the synthesizer’s automatic playback facilities such as the built-in Arpeggiator and Sequencer. The Quick Access feature lets you access various genres of sounds quickly and directly via the front panel.
Other features include Effects and Control Sets (for controlling various sound parameters in real time using different controllers.) These features make this synthesizer ideal for every kind of live performance or studio work. When editing a sound, you can use the [PAGE] knob to switch between screens and five other knobs plus the [DATA] knob for changing parameter values. This makes the process of editing sounds much easier and smoother. To make the most use of your synthesizer, you are encouraged to read through this manual. After reading the manual, please keep it in a convenient and safe place for future reference.
About This Manual
This manual is basically divided into two sections:
Basics Section (Page 6)
Explains how to get started with the synthesizer, its overall structure, and how to use its main features and functions.
Reference Section (Page 59)
Explains the parameters in the synthesizer’s various Modes.
Package Contents
• Owner’s Manual (this book)
• Data List
• PA-5C AC Adaptor*
• Installation Guide
• CD-ROM (TOOLS for S80/S30 & CS6x/CS6R)
*May not be included in your area. Please check with your Yamaha dealer.
The Included CD-ROM
Application software for your synthesizer included on this CD-ROM. The Voice Editor application lets you edit your synthesizer's sounds through a graphical user interface. The Card Filer application lets you exchange data between your synthesizer and computer. Details are given in the separate Installation Guide or the on-line manuals included with the software.
Never attempt to play back the track1, in which the application software is located, on an audio CD player. Doing so may result in damage to your hearing as well as to your CD player/audio speakers.
Copying of the commercially available music sequence data and/or digital audio files is strictry prohibited except for your personal use. The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different from
those on your instrument. The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of their respective companies.
Page 5
5
Basics Section
The Controls & Connectors................................6
Before Use ..........................................................9
Power Supply ..........................................................9
Connections ............................................................9
Powering Up..........................................................14
Basic Operations ..............................................16
Selecting a Mode ..................................................16
Selecting a Screen ................................................18
Entering Data........................................................19
Demo Playback ................................................21
Voices and Performances ..................................22
Playing a Voice ......................................................22
Playing a Performance..........................................24
An Overview of the S30 ..................................26
Controller Section ................................................26
Sequencer Section ................................................26
Tone Generator Section ......................................27
Effects Section ......................................................29
About the Modes ..............................................30
Voices ................................................................31
An Overview of Voices/Waves ............................32
Waves ....................................................................33
Performances ....................................................34
Ideal for Playing Live ......................................35
1 Arpeggiator ........................................................36
2 Using Controllers ..............................................38
Voice Edit..........................................................45
Effects....................................................................50
Using as a Master Keyboard
(Performance Mode) ........................................52
Using as a Multitimbral Tone Generator
(Performance Mode) ........................................57
Reference Section
Voice Mode........................................................59
Voice Play..............................................................59
Voice Edit ..............................................................63
Voice Job Mode ..................................................100
Voice Store ..........................................................101
Performance Mode ........................................102
Performance Play ..............................................102
Performance Edit ..............................................106
Performance Job Mode ......................................123
Performance Store ..............................................124
Sequence Play Mode ......................................125
Utility Mode....................................................127
Utility Job Mode ................................................134
Card Mode ......................................................135
Appendix
About the Plug-in Boards (Optional) ............141
Display Messages............................................144
Troubleshooting..............................................145
Specifications..................................................148
Index ..............................................................149
Table of Contents
Basics Section
Reference Section
Voice Mode
Performance Mode
Sequence Play Mode
Utility Mode
Card Mode
Appendix
Page 6
6
Basics
Section
Basics
Section
1PITCH bend wheel (Page 38)
Controls the pitch bend effect. You can also assign other functions to this controller.
2MODULATION wheel (Page 38)
Controls the modulation effect. You can also assign other parameters functions to this controller.
3[VOLUME] Slider (Page 15)
Adjusts the master volume. Move the slider upwards to raise the output level from the OUTPUT L/R jacks and the PHONES jack.
4Control Sliders (Page 56)
In Master Keyboard Mode, the sliders can be used to control various functions assigned to them (as Control Change messages). Each slider controls each of four Zones.
5[SHIFT] key (Page 18)
In Voice or Performance Play Mode, a screen for viewing or setting the Octave parameter and the MIDI Transmit channel (Page 18) is shown when you press the [SHIFT] key. In any of the Edit Modes, when pressing this key while turning the [PAGE] knob, a menu screen is displayed and you
can quickly switch between Edit Mode screens (Page
18). If while holding this key you turn one of Knobs [A] ~ [C], [1] ~ [2], [DATA] knob, or press either [INC/YES] or [DEC/NO] key, you can move the cursor without a parameter value being changed (Page 19).
6[PAGE] knob (Page 18)
Switches between screens in each Mode. Each Mode includes several screens.
7LCD (Liquid Crystal Display)
This is a backlit 2-line display.
8Knobs [A], [B], [C], [1] and [2] (Page 19)
In each Play Mode, these knobs mainly control the functions respectively assigned to them. In each Edit Mode, each knob is used to enter a value for the associated parameter shown in the display. Depending on the operation or the screen you are working in, these knobs will function differently. Knobs [A] to [C] can be assigned to system control functions (Pages 41, 129). Knobs [1] and [2] can be assigned control functions that affect Voices (Pages 42, 69).
CONTROL SLIDER
1 2 3 4
SHIFT
PART/ELEMENT
ASSIGNABLE NKOB
PAGE
DATA
EF BYPASS
MASTER KEYBOARD
EXIT ENTER
COMPARE
EDIT JOB
UTILITY CARD
DEC/NO INC/YES
A B C 1 2
VOLUME
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MODE
STANDBY
ON DC IN PHONES
OUTPUT OUTPUT
CARD
3.3V
L/MONO R FOOT
CONTROLLER
FOOT SWITCH
TO HOST
MIDI
OUTIN THRU
VOICE STORE
SEQ PLAY
PLAY/ STOP
PERFORM
PLGEXT
DRUMDRUM
QUICK
ACCESS
INTPRE2PRE1
A B
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
C D E F G H
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
1 3 4 5 96 7 * (2 8 ) ^ &
!
@
º¡
#
$
%
The Controls & Connectors
Front Panel
Basics Section
Page 7
7
Basics
Section
9[DATA] knob (Page 20)
Use this to increase or decrease the value of the parameter at which the cursor is positioned.
)[EF BYPASS] key (Page 51)
Enables/dsiables the Effect Bypass. Press the key (its LED will light) to bypass the effects used with the current Voice or Performance. The bypassed effects (Reverb, Chorus, or Insertion) are specified in Utility Mode (Page 128).
![MASTER KEYBOARD] key (pages 52, 106)
The S30 keyboard can work as MIDI master keyboard in Performance mode. When the key is pressed and switched on (the LED will light), the keyboard can play and control multiple MIDI sound modules connected to the S30.
@[EXIT] key (Page 18)
The menus and screens of the S30 have a hierarchical structure. Press this key exit from the current screen and return to the previous level in the hierarchy.
#[ENTER] key (Pages 19, 20)
While selecting a Memory or Bank for Voice or Performance, press this key to determine such a memory location. Also, use this key to execute a Job or a Store operation.
$[DEC/NO] key (Page 19)
Use this to decrease the value of the parameter at which the cursor is positioned. Also use it to cancel a Job or a Store operation.
%[INC/YES] key (Page 19)
Use this to increase the value of the parameter at which the cursor is positioned. Also use it to execute a Job or a Store operation.
^MODE keys (Page 16)
Press these to keys to select Voice, Performance, Utility or other Modes.
&SEQ controls (Pages 21, 125)
Press the [SEQ PLAY] key to enter Sequence Play Mode. Here, you can play a MIDI file from Memory Card. Use the [PLAY/STOP] key to start or stop playback of the currently selected file.
*MEMORY keys (Pages 22, 24, 60, 104)
Using one of these keys, you can select a Voice or Performance Memory. Press the [ENTER] key to select the Memory. In Performance Mode, the [PLG] key can be used to select the Plug-in Part. The [PRE1] and [PRE2] keys select “Common” (for all Parts).
([QUICK ACCESS] key (Page 63)
When you press the [QUICK ACCESS] key (its LED will light), you can use BANK keys [A] to [H] to directly select Categories and PROGRAM keys [1] to [16] to quickly select Voices.
ºBANK [A] to [H] keys (Pages 60, 104)
Each key selects a Voice or Performance Bank. Each Bank contains sixteen Voices or Performances. In Voice Edit Mode, each of the BANK [A] to [D] keys selects a Voice’s Element (ELEMENT SELECT) while each of the BANK [E] to [H] keys turns the associated Voice’s Element on or off (ELEMENT ON/OFF) (Page 46). When you activate Master Keyboard Mode by pressing the [MASTER KEYBOARD] key, these key ([A] to [D]) can respectively select Zones 1 to 4 if the Master Keyboard Mode setting is 4 zone in Performance Edit Mode.
¡PROGRAM/PART [1] to [16] keys (Pages 60,
104)
Each key selects a Voice or Performance from the current Bank. In Voice Edit Mode, each PROGRAM/PART key selects an associated edit menu (Page 65). In Performance Mode, these keys select Parts [1] to [16], respectively.
Page 8
8
Basics
Section
Basics
Section
1CARD slot (Page 135)
Insert a Memory Card here to transfer various data to/from the instrument. Read carefully the precautions on use of a Memory Card (Page 135) before using a card.
2MIDI IN, OUT, and THRU connectors (Page 11)
MIDI IN receives MIDI messages from an external MIDI device. Use this connector to control the synthesizer from an external MIDI device. MIDI OUT sends out MIDI messages generated by the synthesizer, such as notes played on the keyboard or panel control/knob variations, to an external MIDI sound module or device. MIDI THRU just reflects the MIDI messages received at MIDI IN. Connect other MIDI devices here.
3HOST SELECT switch (Page 12)
Select the type of computer connected to the synthesizer via the TO HOST connector .
4TO HOST terminal
Connect a computer here using an optional serial computer cable (Page 12).
5FOOT SWITCH jack (Pages 13, 39)
Connect an optional Foot switch (FC4 or FC5) here. Using the foot switch, you can control of a range of on or off a specific function by foot, as assigned on the instrument. (Pages 43, 129)
6FOOT CONTROLLER jack (Pages 13, 39)
An optional foot controller (FC7, etc.) can be connected here. Using the foot controller, you can control tones, pitches, volumes or the like by foot.
7OUTPUT L/MONO and R jack (Page 10)
Line level audio signals are output via these phone jacks. For monophonic output, use just the L/MONO jack.
8PHONES jack (Page 10)
Connect a pair of headphones here.
9DC IN terminal (Page 9)
For connecting an appropriate AC power adaptor (PA-5C or an equivalent recommended by Yamaha) to supply power to the S30.
)STANDBY/ON switch (Page 14)
Use this to switch the synthesizer on or off.
Even when the switch is in the “STANDBY” position, electricity is still flowing to the instrument at a minimum level. When not using the S30 for an extended period of time, be sure to unplug the AC power adaptor from the wall AC outlet.
Rear Panel
3.3V
CARD
THRU OUT IN TO HOST
HOST SELECT
PC-1PC-2
MIDI Mac
FOOT
SWITCH
R
OUTPUT
L/MONO PHONES DC IN
STANDBY
ON
FOOT
CONTROLLER
MIDI
1 2 73 4 5 6 8 9 )
Page 9
9
Basics
Section
Before Use
This section explains how to connect to an AC power source, audio and MIDI devices, and a computer system. Only switch the synthesizer on after you have made all the necessary connections. It is recommended that you read this section before using the synthesizer.
Power Supply
1Make sure that the instrument’s STANDBY/ON switch is at the STANDBY(off) position. 2Connect the PA-5C’s DC plug to the S30’s DC IN terminal on the instrument’s rear panel. 3Connect the adaptor’s AC plug to the nearest electrical outlet.
Do not attempt to use an AC adaptor other than the Yamaha PA-5C or an equivalent recommended by Yamaha. The use of an incompatible adaptor may cause irreparable damage to the S30, and may even pose a serious shock hazard! ALWAYS UNPLUG THE AC ADAPTOR FROM THE AC POWER OUTLET WHEN THE S30 IS NOT IN USE.
Connections
Connecting to External Audio Equipment
Since the synthesizer has no built-in speakers, you need to monitor its sound output via external audio equipment. Alternatively, you could use a pair of headphones. There are several methods of connecting to external audio equipment, as described in the following illustrations.
Connecting Stereo Powered Speakers
A pair of powered speakers can accurately produce the instrument’s rich sounds with their own pan and effect settings. Connect your powered speakers to the OUTPUT L/MONO and R jacks on the rear panel.
When using just one powered speaker, connect it to the OUTPUT L/MONO jack on the rear panel.
2 DC IN
1 STANDBY
HOST SELECT
MIDI
PC-1PC-2
MIDI Mac
Rear panel
3.3V
CARD
THRU OUT IN TO HOST
OUTPUT
FOOT
FOOT
R
CONTROLLER
SWITCH
L/MONO PHONES DC IN
STANDBY
ON
3 To electrical output
Powered speaker (Left) Powered speaker (Right)
Headphones
INPUT
OUTPUT R
PHONES
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
INPUT
OUTPUT L/MONO
S30
Page 10
10
Basics
Section
Connecting to a Mixer
If you want to integrate the S30 into a larger system with other instruments and additional audio processing capabilities, connect it to a mixer, amplifier and stereo monitor system as shown below.
Connecting a pair of headphones does not affect audio output from the OUTPUT (L/MONO and R) jacks. You can monitor the same sounds via headphones and at the OUTPUT jacks.
Speaker
OUTPUT L
Amplifier
R
R
Headphones
PHONES
L
Mixer
12345678910111213141516LR
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
OUTPUT L /
MONO
R
S30
Page 11
11
Basics
Section
Connecting External MIDI Equipment
You can connect an external MIDI device using a MIDI cable (available separately) and control it from this synthesizer. You can also use an external MIDI keyboard or sequencer to control the synthesizer’s internal sounds. This section introduces several different applications of MIDI.
The HOST SELECT switch on the rear panel should be set to “MIDI.” Otherwise, MIDI information will not be transmitted from the synthesizer’s MIDI OUT connector.
Controlling from an External MIDI Keyboard
Controlling an External MIDI Keyboard
Recording and Playback using an External MIDI Sequencer
MIDI IN
MIDI OUTMIDI IN
MIDI OUT
External MIDI
sequencer
HOST SELECT
PC-2 PC-1
MIDI Mac
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI OUT
MIDI IN
HOST SELECT
PC-2 PC-1
MIDI Mac
External MIDI keyboard
or synthesizer
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI OUT
MIDI IN
External MIDI keyboard
or synthesizer
HOST SELECT
PC-2 PC-1
MIDI Mac
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
Page 12
12
Basics
Section
Controlling Another MIDI Device via MIDI THRU
With the above MIDI connections, you can send MIDI data from the MIDI OUT connector while MIDI data from the external sequencer can be sent to an external MIDI synthesizer via the MIDI THRU jack.
The MIDI cable should be no greater than 15 meters in length, and there should be no more than three devices in a MIDI chain (chained in series via each unit’s MIDI THRU). To connect more units, use a MIDI Thru Box for parallel connections. You may encounter errors if the MIDI cables are too long or if too many devices are chained together via their MIDI THRU connectors.
Connecting to a Personal Computer
When a computer is connected, it can be used to control the synthesizer and to transfer synthesizer data to/from computer via MIDI. With the included Voice Editor program, for instance, you can edit the synthesizer’s Voices. Using another program – Card Filer – you can transfer files between the computer and the Memory Card inserted in the synthesizer’s CARD slot. There are two ways to connect your synthesizer to a computer:
1: Serial connection (the computer’s serial port to the synthesizer’s TO HOST terminal) 2: MIDI connection (the computer’s MIDI interface or external MIDI interface to the
synthesizer’s MIDI IN and OUT)
Different computers require different connections, as follows.
1: Serial Port to TO HOST
IBM PC/AT
Macintosh
TO
HOST
Serial cable
HOST SELECT
PC-2 PC-1
MIDI Mac
Apple Macintosh
PS422
(Modem or
Printer port)
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
IBM PC/AT and compatibles
RS-232C
(DB9)
IBM
Personal System/V
PS/V
Personal System/V
TO
HOST
Serial cable
HOST SELECT
PC-2 PC-1
MIDI Mac
S30
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
External MIDI
sequencer
MIDI OUT
MIDI IN
External MIDI
synthesizer
MIDI THRU
MIDI OUT
MIDI IN
HOST SELECT
PC-2 PC-1
MIDI Mac
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI IN
External MIDI synthesizer
S30
Page 13
13
Basics
Section
2: MIDI Interface to MIDI IN and OUT
Using the computer’s MIDI interface
Using an external MIDI interface
You will need to an appropriate MIDI application (sequencer, editor, etc.) for your computer platform.
Connecting Controllers
The S30 has controller jacks on the rear panel, including FOOT SWITCH and FOOT CONTROLLER. You can connect optional controllers like a Foot Switch (the FC4 or FC5) and Foot Controller (the FC7) to control tone, volume, pitch and other parameters.
Details about how to these controllers are given on Page 39.
3.3V
CARD
THRU OUT IN TO HOST
HOST SELECT
PC-1PC-2
MIDI Mac
FOOT
SWITCH
R
OUTPUT
L/MONO PHONES DC IN
STANDBY
ON
FOOT
CONTROLLER
MIDI
FOOT SWITCH
FOOT CONTROLLER
FC4 or FC5 FC7
HOST SELECT
PC-2 PC-1
MIDI Mac
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI IN
Serial cable
MIDI OUT
S30
PS/V
MIDI
IBM
OUT
MIDI
IN
Computer with MIDI interface
Personal System/V
Personal System/V
HOST SELECT
PC-2 PC-1
MIDI Mac
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
MIDI IN MIDI OUT
MIDI Interface
MIDI OUT
MIDI IN
Computer
S30
Page 14
14
Basics
Section
Powering Up
Power-on Procedure
When you have made all the necessary connections between your synthesizer and any other devices, make sure that all volume settings are turned down all the way to zero. Then turn on the every device in your setup in the order of MIDI masters (senders), MIDI slaves (receivers), then audio equipment (mixers, amplifiers, speakers, etc.). This ensures the smooth flow of signals from the first device to the last (first MIDI, then audio).
When powering down the setup, first turn down the volume for each audio devices, then switch off each device in the reverse order (first audio devices, then MIDI).
When the S30 as MIDI receiver:
Switching the S30 On
In order to avoid possible damage to the speakers or other connected electronic equipment, always switch on the power of the S30 before switching on the power of the amplified speakers or mixer and amplifier. Likewise, always switch off the power of the S30 after switching off the power of the amplified speakers or mixer and amplifier.
Even when the switch is in the “STANDBY” position, electricity is still flowing to the instrument at a minimum level. When not using the S30 for an extended period of time, be sure to unplug the AC power adaptor from the wall AC outlet.
Before you switch your synthesizer on or off, first turn down the volume of any audio equipment connected to it.
1Press the STANDBY/ON switch.
2A splash screen is displayed briefly. 3The Voice or Performance Play Mode screen appears next.
VCE Play) PRE1:001(A01)[Pf:StereoGrnd] EQLow-G EQMid-G EQHi-G ChoSend RevSend
PHONES DC IN
STANDBY
ON
POWER
ON!
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 L R
MIDI sender Audio equipment (first mixer, then amplifier)
S30
(MIDI receiver)
Page 15
15
Basics
Section
If you have a Memory Card inserted in the instrument’s CARD slot or an optional Plug-in Board installed, you may see other screens before the Voice or Performance Play Mode screen is displayed.
If a previously used Memory Card is inserted in the CARD slot, you will see a screen while files in EXT Memory are being loaded.
If a new Memory Card (one never used on the instrument) is inserted in the CARD slot, you will see a screen while a basic file is being created in EXT Memory.
If you have a Plug-in Board installed, you will see a screen that confirms the presence of the Plug-in Board.
The final screen after the power-on sequence may change depending on the Power On Mode setting available Utility Mode (Page 128).
4Turn up the amplifier’s volume as necessary. 5Adjust the synthesizer’s [VOLUME] slider to set an appropriate volume level.
About Memory Cards
You can save various kinds of data - Voice, Performance, Plug-in, Sequence Chain and so on - onto Memory Card. The built-in CARD slot can accept 3.3-volt Memory Cards (SmartMedia).
Before using a Memory Card, read through precautions on how to handle it (Page 135).
• Formatting a Memory Card
You cannot use a new Memory Card to save files immediately. The card must be formatted in Card Mode (Page 140) beforehand.
• Saving and Loading Data
You can save various kinds of data as files on a formatted Memory Card. Each file on the card can be loaded when required. You can save and load data such as System, Voice, Performance, Plug-in, Sequence Chain or the like. Since Sequence Chain data is held temporarily in the synthesizer’s buffer memory and will be lost once you switch it off, you need to save such data onto the Memory Card first. Details about formatting a Memory Card, saving and loading data, and the recognized file types are given on Page 136.
Page 16
16
Basics
Section
Basic Operations
This section gives some basic explanations about operating the synthesizer.
Selecting a Mode
There are several operation Modes — Voice Play Mode, Performance Play Mode, etc. — each of which enables you to work efficiently with the synthesizer’s various functions.
An overview of each Mode is given on Page 30.
There are separate Play Modes for Voices and Performances. To enter each of these Modes, use the appropriate MODE key ([VOICE] for Voice Play Mode, [PERFORM] for Performance Play Mode). There are also separate Edit and Job Modes for Voices and Performances. To enter Edit or Job Mode, simply press the [EDIT] or [JOB] key while in each respective Play Mode. Similarly, pressing the [STORE] key in Voice or Performance Mode takes you into Store Mode where you can store Voices or Performances. Other Modes include Utility Mode where you can specify system settings, Card Mode where you can perform tasks related to the Memory Card, and Sequence Mode where you can play back MIDI song files or create a sequence chain. (Press the [UTILITY] key for Utility Mode, the [CARD] key for Card Mode and the [SEQ PLAY] key for Sequence Mode.)
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPA RE
6
43
82
75
1
Play Modes
1 Voice Play Mode (Page 59)
Press the [VOICE] key (its LED will light) to enter Voice Play Mode. To exit to another Mode, simply press the respective key for that Mode.
2 Performance Play Mode (Page 102)
Press the [PERFORM] key (its LED will light) to enter Performance Mode. To exit to another Mode, simply press the respective key for that Mode.
PFM Play) INT:001(A01)[--:Init Perf ] EQLow-G EQMid-G EQHi-G ------- -------
VCE Play) PRE1:001(A01)[Sq:Generation] EQLow-G EQMid-G EQHi-G FLT-Rez HPF
Edit Modes
When in each Play Mode, you can swiftly switch to each respective Edit Mode by simply pressing the [EDIT] key (its LED will light).
3 Voice Edit Mode (Page 63)
Press the [EDIT] key in Voice Play Mode. To exit to another Mode, simply press the respective key for that Mode or press the [EXIT] key to return to Voice Play Mode.
GEN Name) Ctgry a-Z 0-? Cursor C 1234 [Pf:Init Voice]
3 Performance Edit Mode (Page 106)
Press the [EDIT] key while in Performance Play Mode. To exit to another Mode, simply press the respective for that Mode or press the [EXIT] key to return to Performance Play Mode.
GEN Name) Ctgry a-Z 0-? Cursor Common [--:Init Perf ]
Page 17
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Basics
Section
Job Modes
When in each Play Mode, you can swiftly switch to each respective Job Mode by simply pressing the [JOB] key (its LED will light).
4 Voice Job Mode (Page 100)
Press the [JOB] key in Voice Play Mode. To exit to another Mode, simply press the respective key for that Mode or press the [EXIT] key to return to Voice Play Mode.
4 Performance Job Mode (Page 123)
Press the [JOB] key while in Performance Play Mode. To exit to another Mode, simply press the respective for that Mode or press the [EXIT] key to return to Performance Play Mode.
4 Utility Job Mode (Page 134)
Press the [JOB] key in Utility Mode. To exit to another Mode, press the respective key for that Mode or press the [EXIT] key to return to Utility Mode.
UTIL Factory Set) Job
PFM Initialize) Job Current Perform
VCE Initialize) Job Current Voice
Other Modes
5 Utility Mode (Page 127)
Press the [UTILITY] key (its LED will light) to enter Utility Mode. To exit to another Mode, simply press the respective key for that Mode.
6 Card Mode (Page 135)
Press the [CARD] key (its LED will light) to enter Card Mode. To exit to another Mode, simply press the respective key for that Mode.
7 Sequence Play Mode (Page 125)
Press the [SEQ PLAY] key (its LED will light) to enter Sequence Play Mode. To exit to another Mode, simply press the respective key for that Mode.
When MIDI system exclusive messages are received from an external MIDI device, the LED for the currently selected Play Mode (VOICE or PERFORM) will blink.
8 Store Modes (Pages 101, 124)
When in each Play or Edit Mode, you can swiftly switch to each respective Store Mode by simply pressing the [STORE] key. To exit to another Mode, simply press the respective key for that Mode or press the [EXIT] key to return to Play Mode.
VCE [Sq:Generation] >[Pf:Slamming ] Store INT:001(A01)
MSTR TG) Vol NoteShift Tune Sys 127 +63 +102.3c
Save) Type File A-? Cursor Card all ***[NEWFILE .S2A]
SEQ) File:[ ] Perf Chain00 001 ⁄= 120 Meas=001 INT:128
Page 18
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Basics
Section
Selecting a Screen
You can switch between screens using the [PAGE] knob and pressing [SHIFT], [PROGRAM/PART], [EXIT] and [ENTER] keys.
[PAGE] Knob
Usually, there are several screens and sub-screens in each Mode. Use the [PAGE] knob to switch between screens.
As shown below, the “ ” indicator is displayed to the left of the screen if there are more screens before and after that which you are currently viewing. At the first in a series of screens, you will see the “ ” indicator meaning that there are more screens to follow, but none before it. At the last screen, you will see the “ ” indicator meaning that there are no more screens to follow.
[SHIFT] Key
If you hold down the [SHIFT] key in Voice Play Mode, you can modify the parameters on screen as follows.
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
(Oct= +3) PRE1:128(H16)[Pf:GrandPiano] (Tch= 1)
LFO Depth) EL1234
Indicator
SHIFT P AGE AB
VCE Srch) PRE1: Memory
Next screenPrevious screen
Some Modes have more screens. In this case, you can use the [PAGE] knob while holding down the [SHIFT] key to switch to a specific screen. For example, if you use the [PAGE] knob while hoilding down the [SHIFT] key in Voice Edit Mode, the following screen is shown. Select a specific item using the cursor (), then release the [SHIFT] key to switch to the parameter screen for that item.
The [SHIFT] key also has other functions, as described in other sections in this manual.
PROGRAM/PART keys
In Voice Edit Mode, PROGRAM/PART keys can be used to select the items shown under the keys and to switch to their screens.
[EXIT] Key
Press the [EXIT] key to move up (exit) in the hierarchical structure and return to the previous screen.
The [EXIT] key also has other more functions, as described in other sections in this manual.
Cursor
GENíOther) Com:>GEN≥QED>ARP>CTL>LFO>EFF EL1234 Elem:>OSC>PCH>FLT>AMP>LFO>EQ
SHIFT PAGE
PART
/
ELEMENT
DATAABC12
12345678
GENERAL QED ARPEGGIO CONTROL COM LFO EFFECT
910111213141516
OSC PITCH FILTER AMPLITUDE LFO EQ PLG
EF
MASTER KEYBO ARD
BYPASS
EXIT ENTER
DEC/NO INC/YES
Page 19
19
Basics
Section
[ENTER] Key
Normally, the [ENTER] key is used to apply parameter settings. In some cases, however, the following screen appears prompting you to press the [ENTER] key.
The [ENTER] key has other functions, as described in other sections in this manual.
Entering Data
You can use the knobs to directly alter their respective parameters on the screen. Alternatively, you can also move the cursor () to a parameter and set its value using the [INC/YES] and [DEC/NO] keys, or the [DATA] knob.
Knobs [A], [B], [C], [1] and [2]
Each parameter in a screen is normally associated with a knob ([A], [B], [C], [1] or [2]) below the display. When you use one of these knobs, the cursor () moves to its respective parameter and you can change its value. For instance, you can use Knob [B] at the following screen to change the Level setting. Turn the knob clockwise to increase the value and anti-clockwise to decrease it.
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
OSCíOut) Level Delay InsEF EL1234 ≥ 96 0 ins2
Moving the Cursor
By using a knob ([A], [B], [C], [1] or [2]) while holding down the [SHIFT] key, you can move the cursor () to the respective parameter on the screen without affecting its value.
[INC/YES] and [DEC/NO] Keys
You can use the [INC/YES] key to increment a parameter setting by one step, or the [DEC/NO] key to decrement it. If you hold down either key, the value is continuously changed.
You can also use these keys to answer “YES” or “NO” when a confirmation message is displayed.
Moving the Cursor
By pressing the [INC/YES] or [DEC/NO] key while holding down the [SHIFT] key, you can move the cursor between parameters on the screen without affecting their values.
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
DEC/NO INC/YES
OSCíOut) Level Delay InsEF EL1234 ≥ 96 0 ins2
DEC/NO INC/YES
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
OSCíOut) Level Delay InsEF EL1234 96 ≥ 0 ins2
EF
MASTER
BYPASS
KEYBOARD
EXIT ENTER
DEC/NO INC/YES
EFFíEF1) Ctgry Type [ENTER] C 1234 MOD Tremolo to Edit
Page 20
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Basics
Section
[DATA] Knob
Use this knob to change the value of the parameter at which the cursor is positioned. Turn the knob clockwise to increment the value one click (step) at a time, or turn it anti-clockwise decrement it.
Moving the Cursor
Turn the [DATA] knob clockwise or anti­clockwise while holding down the [SHIFT] key to move the cursor to a parameter in the screen without affecting its value.
[ENTER] Key
Use this key to apply a setting (when it is blinking, for example.). The [ENTER] key is also used when executing a Job or Store operation, as described in other sections of this manual.
DEC/NO INC/YES
EXIT ENTER
EF BYPASS
MASTER KEYBOARD
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
OSCíOut) Level Delay InsEF EL1234 ≥ 96 0 ins2
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
OSCíOut) Level Delay InsEF EL1234 ≥ 96 0 ins2
Types of Parameters (Absolute and Relative)
There are many ways to set parameters. Some parameters require you to directly enter numerical settings or alphabetic characters. With others, you can choose from a number of available settings. Furthermore, some types of parameters are “absolute” whereas others are “relative.”
For example, the absolute parameter in the following illustration can be set to either “Mono” or “Poly.” For other absolute parameters such as Volume, the setting can be any value between zero and 127. The Volume setting has a linear, on-to-one relationship with the actual volume, as shown in the graph on the left.
However, relative parameters do not follow the same relationship. The graph on the bottom shows the role of the Velocity Offset parameter. The value you have set here, known as an “offset,” is added to, or subtracted from, the actual value. With Velocity Offset, the specified offset value is added to, or subtracted from, the actual velocity of the notes you play on the keyboard. Sometimes, these types of relative parameters are set as a percentage.
127
Volume
1 Volume (absolute)
0
Volume
offset added -10
Actual velocity
offset added +10
2 Velocity offset (relative)
0
-64
Offset
+64
QEDíLevel) Vol Pan RevSend ChoSend C 1234 127 C 127 127
0~127
GEN Other) Mode Assign MicroTuning C 1234 poly single 31:Indian
mono/poly
Page 21
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Basics
Section
Demo Playback
Several demo songs are supplied with this synthesizer. You can play them back as follows.
Make sure synthesizer is ready for playback. Details are given in the section “Before Use” on Page 9. At the “SEQ Demo” screen, any data in the instrument’s internal memory (System, Internal Voices or the like)
will be overwritten by the data for the demo song. Important data should be saved to Memory Card (Page 137) beforehand.
1Press the [SEQ PLAY] key to enter Sequence Play Mode. You will see the following screen.
There are two screens in Sequence Play Mode. Use the [PAGE] knob to switch to the screen shown above.
2Press the [INC/YES] key to enter the SEQ Demo screen.
To cancel demo playback, press the [DEC/NO] key.
3Press the [PLAY/STOP] key to start playback of the song. 4Press the [PLAY/STOP] key again to stop playback.
At the end of the song, playback is automatically looped back to the beginning. You can change the playback tempo using the Knob [C]. To use the song’s original tempo, select a tempo value
of “***.” Details about Sequence Play Mode (and demo playback from Memory Card), are given on Page 125.
SEQ Demo)<< Are you sure? [YES]/[NO] >> System,IntVoice will be changed.
Demo song name
SEQ Demo) Song:[DEMOSONG] ≥ 001 ⁄= 120
Demo song number Playback tempo
Page 22
22
Basics
Section
Voices and Performances
Playing a Voice
Based on an AWM2 synthesis engine, this synthesizer offers various kinds of preset Voices (256 Normal Voices and 8 Drum Voices). You can also create your original Voices and store them into the instrument’s internal memory (INT) or an external Memory Card (EXT). The internal and external memory can each contain up to 128 Normal Voices and 2 Drum Voices. You can freely select and play Voices from both groups of memories, as explained in the following.
SHIFT
PART/ELEMENT
ASSIGNABLE NKOB
PAGE
DATA
EF BYPASS
MASTER KEYBOARD
EXIT ENTER
COMPARE
EDIT JOB
UTILITY CARD
DEC/NO INC/YES
ABC1 2
MODE
VOICE STORE
SEQ PLAY
PLAY/ STOP
PERFORM
PLGEXT
DRUMDRUM
QUICK
ACCESS
INTPRE2PRE1
AB
A. PIANO E. PIANO ORGAN GTR/BASS STRI NGS BRASS SYNTH OTHER
CDEFGH
12345678
910111213141516
1 [VOICE] key
2 MEMORY key
3 [DATA] knob
3 [DEC/NO] and [INC/YES] keys
1 Press the [VOICE] key
The [VOICE] key LED will light, showing that you are now in Voice Play Mode. The following appears in the display.
At this point, you can play the Voice (named on the screen) via keyboard.
VCE Play) PRE1:001(A01)[Sq:Generation] EQLow-G EQMid-G EQHi-G FLT-Rez HPF
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLA Y
PERFORM
COMPARE
2 Press a MEMORY key to select a Voice Memory
There are five Voice Memories: PRE1 (Preset 1), PRE2 (Preset 2), INT (Internal), EXT (External), and PLG (Plug-in). Within each Voice Memory are several Banks (up to eight, A to H) in which the Voices are stored. The following illustration shows how Voices are stored in a Voice Memory.
The Drum Voices are held in separate areas of each Memory, and are accessed as follows.
• To access the Preset Drum Memories (PRE:DR1 ~ DR8):
Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key.
PLGEXT
DRUMDRUM
INTPRE 2PRE1
PRE1 (Preset 1)
Bank A~H
1~16
Voice
1~16
Voice
1~16
Voice
1~16
Voice
1~16
Voice
EXT (External)
Bank A~H
PRE2 (Preset 2)
Bank A~H
PLG (Plug-in)
Bank A~D
INT (Internal)
Bank A~H
Page 23
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Basics
Section
Using the Quick Access
Using Quick Access, you can quickly select any of 12 types of Preset Voices and 4 types of Internal Voices (at their factory default settings) in each Bank according to their Categories. The procedure is as follows.
Details about the Voices that can be selected using Quick Access are given in the separate Data List.
1 Press the [QUICK ACCESS] key in Voice
Mode. Its LED will light and Quick Access will be enabled.
Press the key again or switch to another Mode to disable Quick Access.
When you enable Quick Access, the Voice you previously selected using Quick Access is selected again.
If you enable Quick Access while editing a Voice, the Voice is not changed until you select another Voice via Quick Access.
You cannot use the MEMORY keys while Quick Access is enabled.
2
Use BANK keys [A] to [H] to select the Category. There are eight Categories, as listed below. The Category names are printed below the respective BANK keys.
3
Use PROGRAM keys [1] to [16] to select the Voice within the specified Category. The name of the Voice is displayed.
For each BANK [A] to [H], Preset Voices are accessed using PROGRAM keys [1] to [12]. The remaining four keys (PROGRAM keys [13] to [16]) are used to access each of four internal Voices. Details about Voices are given in the separate Data List. By selectively assigning your own selected Voices to the PROGRAM keys [13] to [16] in each BANK, you can make use of the Quick Access feature to quickly switch between them.
• To access the User Drum Memories (INT:DR1/2, EXT:DR1/2):
Press the MEMORY [EXT] key while holding down the MEMORY [INT] key.
PRE1 and PRE2 (Preset 1 and 2) are stored in internal Read Only Memory (ROM) and contain preset Voices which are never overwritten. INT (internal) is stored in Random Access Memory (RAM) and contains the factory default Voices. These can be overwritten, but can be recalled from the original factory settings at any time if required.
EXT (external) is stored on a Memory Card inserted in the CARD slot. If there is no Memory Card inserted and you attempt to select an EXT Voice, “---
--” will be displayed and no sound will be produced. With a Memory Card inserted, you can select and play EXT Voices. PLG Voices can only be selected if a Plug-in Board is installed.
3 Select a Voice Number using the [DATA] knob or the [INC/YES] and [DEC/NO] keys
Turn the [DATA] knob clockwise or press the [INC/YES] key to increment the Voice Number. Turn it anti-clockwise or press the [DEC/NO] key to decrement the Voice Number.
Now you can play a selected Voice when you play the keyboard.
Details about selecting Voices using the [DATA] knob or the [DEC/NO] and [INC/YES] keys are given on Page 61.
You can also select Voices using a combination of BANK and PROGRAM/PART keys, using the Quick Access feature, or using the Category Search feature. Details about selecting Voices are given on Pages 60, 62, 63.
PLGEXT
To access Preset Drum Voices (PRE:DR1 ~ DR8)
INTPRE 2PRE1
DRUMDRUM
To access User Drum Voices (INT:DR1/2, EXT:DR1/2)
VCE Play) PRE1:128(H16)[Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
SHIFT PAGE
PART
/
ELEMENT
EF
MASTER KEYBOARD
BYPASS
DATAABC1 2
VCE Quick) INT:017(H01)[Pf:GrandPiano] EQLow-G EQMid-G EQHi-G FLT-Frq ChoSend
QUICK
AB
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
CDEFGH
ACCESS
12345678
EXIT ENTER
DEC/NO INC/YES
910111213141516
Page 24
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Basics
Section
Playing a Performance
In Performance Play Mode, you can select and play any of 128 internal and 64 external (Memory Card) Performances. A Performance is a set of Voices used with the built-in (or an external) sequencer. Performances also let you set the synthesizer up for multitimbral operation. Each Performance can contain up to 16 Parts assigned to different Voices, plus an extra Part for a Plug-in Board. If the Layer Switch (Page 117) parameter is switched on for any Parts, those Parts can be play in unison. Also, you can assign multiple Parts to different MIDI channels so that they can be played or be controlled individually using the built-in (or an external) sequencer. Up to 128 Performances can be stored in the internal memory and up to 64 on Memory Card. These Performance settings are available in Performance Edit Mode (Page 106). Here, we will show how to get started with Performance Play after selecting a Performance.
SHIFT
PART/ELEMENT
ASSIGNABLE NKOB
PAGE
DATA
EF BYPASS
MASTER KEYBOARD
EXIT ENTER
COMPARE
EDIT JOB
UTILITY CARD
DEC/NO INC/YES
ABC1 2
MODE
VOICE STORE
SEQ PLAY
PLAY/ STOP
PERFORM
PLGEXT
DRUMDRUM
QUICK
ACCESS
INTPRE2PRE1
AB
A. PIANO E. PIANO ORGAN GTR/BASS STRI NGS BRASS SYNTH OTHER
CDEFGH
12345678
910111213141516
1 [PERFORM] key
2 MEMORY key
3 [DATA] knob
3 [DEC/NO] and [INC/YES] keys
1
Press the [PERFORM] key
The [PERFORM] key LED will light, showing that you are now in Performance Play Mode. The following appears in the display.
At this point, you can play the Performance (named on the screen) via keyboard.
PFM Play) INT:001(A01)[--:Init Perf ] EQ Low EQ Mid EQ Hi -1 +0
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLA Y
PERFORM
COMPARE
2 Press a MEMORY key to select a Performance Memory
There are two Performance Memories: INT (internal) and EXT (External). INT consists of 128 Performances divided into eight Banks (A to H). EXT consists of 64 Performances divided into four Banks (A to D).
INT (internal) is stored in internal Random Access Memory (RAM) and contains factory default Performances. These can be overwritten but can recalled at any time.
EXT (external) is stored on a Memory Card (RAM) inserted in the CARD slot. If there is no Memory Card inserted and you attempt to select an EXT Performance, “-----” will be displayed and no sound will be produced. With a Memory Card inserted, you can select and play EXT Performances.
EXT (External)
Bank A~D
1~16
Performance
PLGEXT
INTPRE 2PRE1
INT (Internal)
Bank A~H
1~16
Performance
DRUMDRUM
Page 25
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Basics
Section
3 Select a Performance Number using the [DATA] knob or the [INC/YES] and [DEC/NO] keys
Turn the [DATA] knob clockwise or press the [INC/YES] key to increment the Performance Number. Turn it anti-clockwise or press the [DEC/NO] key to decrement the Performance Number.
You can now play Parts in the Performance via the keyboard. If the Layer Switch (Page 117) parameter is switched on for any Parts, those Parts can be play in unison. Now try selecting other Performances.
Details about selecting Performances using the [DATA] knob or the [DEC/NO] and [INC/YES] keys are given on Page 61.
You can also select Performances using a combination of BANK and PROGRAM/PART keys, or using the Category Search feature. Details about selecting Performances are given on Page 104.
On selection, a Performance may take a few seconds to become ready since the settings for multiple Parts are applied.
With some of the Performance presets (INT), you can use Knob [2] to switch the Arpeggiator on/off. Details are given in the separate Performance List.
PFM Play) INT:001(A01)[--:Init Perf ] EQLow-G EQMid-G EQHi-G ------- -------
SHIFT PAGE
PART
/
ELEMENT
EF
MASTER KEYBO ARD
BYPASS
EXIT ENTER
DEC/NO INC/YES
DATAABC1 2
Page 26
26
Basics
Section
An Overview of the S30
In this section, an overview of the many features of the S30 is given. The S30 hardware is made up of a number of sections, as shown in the following diagram.
Controller Section
This section consists of the keyboard, Pitch Bend and Modulation Wheels, Control Sliders, Assignable knobs and so on. The keyboard itself doesn’t generate sounds, but instead sends note, velocity and other information to the synthesizer’s tone generator section when you plays notes. The controllers also send changes. Information from the keyboard and controllers can be transmitted to other external MIDI devices through the MIDI OUT connector.
Sequencer Section
This section can be used to play back Standard MIDI Files held on Memory Card. The contents of Tracks 1 to 16 correspond to MIDI channels and Parts in a Performance as shown in the following illustration. The sequencer can play back songs with a different Voice assigned to each Part.
Sequencer
Tone Generator
(Performance Parts)
Track1 Piano Ch1 Track2 Bass Ch2 Track3
Strings
Piano
Bass
Strings
Percussion
Ch3
Track16
Percussion
Ch16
Ch1 Ch2 Ch3
Ch16
Controller Section
Tone Generator
Section
Effects Section
Sequencer
Section
Keyboard Controllers
Song File Playback
Arpeggiator
AWM2
Plug-in Board
Page 27
27
Basics
Section
Tone Generator Section
This section plays back sounds according to information received from the keyboard and controllers. The following example illustrates the path taken by the signal from an Element in Voice Mode.
About the Tone Generator
The tone generator section in the S30 consists of AWM2 and Plug-in units. AWM2 (Advanced Wave Memory 2) is a synthesis system based on the use of sampled waveforms,
and is used in many Yamaha synthesizers. For extra realism, each AWM2 Voice uses multiple samples of a real instrument’s waveform. Furthermore, a wide variety of envelope generator, filter, modulation, and other parameters can be applied to the basic waveform.
AWM2 is not just limited to general musical instruments (Normal Voices). It can also be used for setting up percussive instruments (Drum Voices). Details about Normal and Drum Voices are given on Page 32.
Plug-in Boards add more features to the system. When installed, they combine perfectly with the synthesizer’s built-in tone generator section.
The following types of Plug-in Board are available, and can be in the synthesizer. These boards are not simply a source of more Voices; they are also tone generators in their own right and extend the system-level specifications such as maximum polyphony. You can play Plug-in Voices just like ordinary internal Voices and use them as Parts in a Performance (Page 93).
This synthesizer is compatible with the Modular Synthesis Plug-in System (see next page). There are three types of Modular Synthesis Plug-in System-compatible Plug-in Boards: Single Part, Multi-Part and Effect Plug-in Board. By adding one of the following types of Plug-in Boards to your S30, you can build your own system based on the sounds you require.
The PLG100-VH Effect Plug-in Board cannot be used with the S30.
Single Part Plug-in Boards
• Analog Physical Modeling Plug-in Board (PLG150-AN)
Using Analog Physical Modeling (AN) synthesis, the very latest digital technology is used to accurately reproduce the sound of analog synthesizers. With this board installed, you have real­time control over the playback of vintage synthesizer sounds as well as the very latest sounds heard in today’s club-oriented music.
• Piano Plug-in Board (PLG150-PF)
A massive 16MB of waveform memory is dedicated to the reproduction of piano sounds using AWM2 synthesis. This board offers 136 stereo sounds, including a number of acoustic and electric pianos, and up to 64-note polyphony.
Tone Generator Section
OSC
(Oscillator)
Outputs the waveform of each Element. Each Voice consists of up to four Elements.
Controls the pitch of each Element output from OSC.
FILTERPITCH
Changes the tonal quality of each Element output from PITCH.
AMP
(Amplitude)
Controls the output level (amplitude) of each Element output from FILTER. The signals are then sent at this level to the Effects Units.
To Effects Units
Page 28
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Basics
Section
• Advanced DX/TX Plug-in Board (PLG150-DX)
The sounds of the DX7 are available on this Plug-in Board. Unlike with PCM-based solutions, this does not use sampled waveforms. Instead, it uses the actual FM sound generator engine of the DX­series synthesizers to give a completely faithful reproduction. Sounds are compatible with those of the DX7, and the board can even receive DX7 data via MIDI bulk dump.
• Virtual Acoustic Plug-in Board (PLG150-VL)
With Virtual Acoustic (VA) synthesis, the sounds of real instruments are modeled (simulated) in real time, giving a degree of realism that cannot be achieved using conventional PCM-based synthesis techniques. When playing these sounds using an optional MIDI Wind Controller (WX5), you can even capture some of the physical feel of woodwind instruments.
Multi-Part Plug-in Board
• XG Plug-in Board (PLG100-XG)
This Plug-in Board is a 16-part XG sound generator. You can play back XG/GM song files using the rich variety of sounds and effects on this board.
More Plug-in Boards will be available in future.
About MODULAR SYNTHESIS PLUG-IN SYSTEM
The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for Modular Synthesis-Plug-in-compatible synthesizers, tone generators and sound cards. This enables you to easily and effectively take advantage of the latest and most sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted advances in modern music production.
Maximum Polyphony
The maximum sonic polyphony is 64 for AWM2, plus the polyphony of the Plug-in Board (if installed). The actual note polyphony will vary depending on the type of tone generator unit used, the number of Elements in the Voice, and the note polyphony of the Plug-in Board.
In the case of AWM2 Voices, the polyphony figure of 64 is divided by the number of Elements in the Voice. For instance, if a Voice consists of two Elements, the maximum note polyphony for the Voice is
32.
Page 29
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Basics
Section
Effects Section
The effects can be used to change the sound of a Voice or Performance. There are two Insertion Effect Units plus a Reverb Unit (with 12 types of reverb) and a Chorus Unit (with 23 types of chorus). Each of the Insertion Effect units offers a variety of effects, and the units themselves can be connected in parallel or in series.
In Voice/Performance Mode, different Effects settings can be assigned to each Voice/Performance, though the way they are connected (series or parallel) varies slightly. As shown in the following illustration, the two Insertion Effect units can be independently switched on or off for each Element in a Voice. So basically, the Insertion Effects can be set on a per Element basis. After being passed through the Insertion Effects, the signals from all individual Elements are mixed and sent to the Reverb and Chorus Units. These Reverb and Chorus Units apply effects to the sound as a whole before it is sent to the outputs, and are therefore known as System Effects.
In Performance Mode, the Insertion Effects can be set for two Parts: a Voice Part, plus a Plug-in Part. However, the System Effects (Reverb and Chorus) are not applied to Parts, but to the Performance as a whole.
Details about Effects are given on Page 50.
Voice Mode Performance Mode
Output
Element
1~4
Insertion
Effects
1
System Effects
Reverb
Output
Voice1~16
Element
1~4
Insertion
Effects
1/2
1
System Effects
Reverb
2
Chorus
Output
Plug-in Board
2
Insertion
Effects
1
Chorus
Page 30
30
Basics
Section
About the Modes
The S30 has various Modes which you can select according to the task you wish to perform.
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPA RE
Performance Mode
Performance Play Mode Performance Edit Mode Performance Job Mode
Utility Job Mode
Card Mode
Utility Mode
Sequence Play Mode
Voice Mode
Voice Play Mode Voice Edit Mode Voice Job Mode
Voice Mode (Page 59)
Voice Play Mode
Normal Voices and Drum Voices can be played in this Mode. You can select from Preset Voices (256 Normal Voices plus 8 Drum Kits), Internal (User) Voices (128 Normal Voices plus 2 Drum Kits) and External (Memory Card) Voices (128 Normal Voices plus 2 Drum Kits). That is a choice of 512 Normal Voices and 12 Drum Kits. The choice is extended further still if you have an optional Plug-in Board installed.
The MIDI settings for Voices are set in Utility Mode.
Voice Edit Mode
Normal Voices and Drum Voices can be created and edited in this Mode. You can save up to 128 edited Normal Voices and 2 edited Drum Kits as User Voices in internal memory. You can also store them to Memory Card as external memory.
Voice Job Mode
In this Mode, you can copy and initialize Voices, and perform other such operations (Jobs) on them.
Performance Mode (Page 102)
Performance Play Mode
This Mode is used when playing Performances. You can layer multiple Voices (Parts) to create rich sonic textures. You can also create multitimbral setups by assigning Parts to different MIDI channels. You can layer Plug-in Part, as well as AWM2-based Voices.
Performance Edit Mode
In this Mode, you can edit and create Performances. You can save up to 128 Performances to internal memory or up to 64 to external memory (Memory Card).
Performance Job Mode
In this Mode, you can copy and initialize Performances, and perform other such operations (Jobs) on them.
Sequence Play Mode (Page 125)
In this Mode, you can use the sequencer to play back Song files (Standard MIDI Files) held on Memory Card. The Songs can be played back individually or as a chain. By switching Performance, you can also change the sounds associated with each track in a Song.
Utility Mode (Page 127)
Select this Mode when setting parameters that apply to the synthesizer system as a whole. These include MIDI settings and synthesizer setup parameters.
Utility Job Mode
In this Mode, you can restore the synthesizer’s factory settings.
Card Mode (Page 135)
Insert a Memory Card into the CARD slot and you can save files to it, load files from it, and do various other things with the data on the card.
Page 31
31
Basics
Section
Voices
A Voice is a sound created from the many parameters set in the synthesizer. In Voice Play Mode, you can select and play any of these Voices. In Performance Play Mode, several different Voices (known as Parts in this Mode) can be layered and played simultaneously via keyboard or a sequencer. Four groups of Voices are available (Preset 1, Preset 2, Internal and External). Another Group Voices is also available if an optional Plug-in Board has been installed.
1~16
Voice
1~16
Voice
1~16
Voice
1~16
Voice
Preset1
(128 Preset Voices)
Banks A~H
Preset2
(128 Preset Voices)
Banks A~H
Internal
(128 User Voice)
Banks A~H
External
(128 User Voice)
Banks A~H
(2 User Drum
Voices)
(2 User Drum
Voices)
256 Normal +
8 Drum Voice (Preset)
Controllers
Controllers Sequencer
Song play
Tone Generator
Voice
Tone Generator
Performance
Playing a Voice Playing a Performance
1~16
Voice
Plug-in
(64 Plug-in Voice)
Bank A~D
Performance Play Mode
Voice Play Mode
Part
Voice
1
PRE1: (A01)
2
PRE1: (A02)
3
PRE1:
(A03)
4
PRE2: (A01)
5
PRE2:
(A02)
6
PRE2:
(A03)
7
INT: (A01)
8
EXT:
(A01)
16
PRE1: (A16)
Plug-in
Part
Preset
(8 Preset Voices)
DR 1~8
Drum Voice
256 Normal +
4 Drum Voice (User)
PLG: (A01)
Page 32
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Basics
Section
An Overview of Voices/Waves
Each Voice consists of up of up to four Elements. Each Element itself uses a high-quality waveform.
Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly musical instrument-type sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. A collection of Drum Voice assignments is known as a Drum Kit.
If you have installed an optional Plug-in Board, there will be more Voices for you to choose from. These Voices are known as Plug-in Voices, and will vary depending on the Plug-in Board you have installed (Page 27).
The Note Limit settings (Page 75) will also affect the allocation of sounds. But basically, Normal Voices (of up to four Elements) are playable across the whole keyboard range whereas with Drum Voices, any of 73 different Waves can be assigned to each Drum Key on the keyboard.
A total of eight Drum Voices (DR1 to DR8) are available as presets. You can also create your own Drum Voices and save them to internal (User) memory or to external memoly (Memory Card), just as with Normal Voices.
Voice
Element 1~4
Element
Wave form
AWM2: 553 Preset waveforms
Normal Voice Drum Voice
Voice
Element 1~4
wave 1 wave 2 wave 3 wave 4 wave 5 wave 73
Page 33
33
Basics
Section
Waves
Waves are waveforms used as Elements that make up a Voice. 553 high quality preset Waves are available. As shown in the following illustration, when creating a Voice, you can select the Wave to be used as an Element and then set its level, pitch, tone and other parameters.
wave 1~553
Element1 Element2 Element3 Element4
C-2 G8
Voice
Page 34
34
Basics
Section
Performances
A Performance consists of up to 17 Parts, each of which can a Normal Voice, Drum Voice or Plug-in Part. By switching on the Layer Switch parameter for different Parts (up to four), you can play back rich layered sounds in Performance Play Mode. You can also create splits so that different Parts are assigned to different areas of the keyboard. If you assign a different MIDI channel number to each Part, each track of a sequencer can play back a different Part.
In Performance Mode, several different Voices (Parts) can be layered to create rich textures. However, this can cause note response to become slower under some circumstances.
Performance
Part 1~16
Plug-in Part
Multiple
Layered Voices
Layer Switch set to “on”
Performance
Part 1~16
Plug-in Part
Song
Sequencer
MIDI CH
1~16
CH1
Different Voice For Each part
CH16
Page 35
35
Basics
Section
Ideal for Playing Live
Many features of this synthesizer make it ideal for live performances. These features are explained here.
The parameters for these features can be stored per Voice/Performance.
2 Using the Controllers (Page 38)
1 Using the Arpeggiator (Page 36)
A wide variety of arpeggio patterns can be created automatically by just holding down a set of notes on the keyboard. You can specify the sound and the note range within which the arpeggiator is active, then use your left hand to hold down the notes being arpeggiated while using your right hand to play a melody line.
Rear Panel
MUSIC SYNTHESIZER
Modular Synthesis Plug-in System
The Pitch Bend Wheel, Modulation Wheel and Control Sliders can be freely assigned to control various sound parameters in real time. By connecting an optional Foot Controller or Foot Switch, you can also use your feet to control parameters, to change Program Number, and so on (Page 43). Also, you can assign parameters to Knobs [A], [B], [C], [1] and [2] on the front panel below the LCD.
Page 36
36
Basics
Section
1 Arpeggiator
The arpeggiator is particularly suited to dance/techno music genres. You can assign any of 128 Arpeggio Types to each Voice, Performance and adjust the tempo. You can also set the Arpeggio Mode (the way in which the arpeggio is played back when you press a note) and Play Effects to create your own original grooves. Arpeggio information can be transmitted through the MIDI Out.
Selecting and Playing Back an Arpeggio Type
You can choose from 128 different Arpeggio Type presets. You can also freely vary the Arpeggio Tempo to suit the song. The Note Limit parameter can be used to define the effective note range of the arpeggio.
Each parameter applies to, and is stored with, each Voice or Performance. By playing notes on the keyboard and listening to the arpeggio, you can adjust these parameters by ear.
The arpeggiator’s parameters are available in each Edit Mode. In the following Voice Mode example, the Arpeggio Type is set for a Drum Voice in Preset Drum 1.
To select the Preset Drum, press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key and press a PROGRAM key. Here, we will choose Preset Drum 1 so you should press the PROGRAM [1] key.
If the Arpeggiator switch is already enabled for the Voice/Performance, this means that the Arpeggiator will be ready for use whenever you select the Voice/Performance.
The on/off state of the Arpeggiator can be stored (Pages 101, 124) for each Voice/Performance.
Selecting the Arpeggio Type
1Press the [EDIT] key in Voice Play Mode. You
will enter Voice Edit Mode at the screen where you previously exited.
STOREVOIC E
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
2Turn Knob [A] fully anti-clockwise until
Common is displayed on the bottom line. Voice Edit Mode consists of two different Edit screens: Common Edit (for parameters common to all Drum keys/Elements) and Drum key/Element Edit. The Arpeggiator parameters are found in the Common Edit screens that you have now selected.
3Use the [PAGE] knob to switch to the ARP
Type (Arpeggio Type) screen.
If you use the [PAGE] knob while holding down the [SHIFT] key, a menu will be displayed. You can quickly jump to the ARP screen by using the [PAGE] knob to move the cursor to the ARP item in the menu, then releasing the [SHIFT] key(Page
65).
4Use Knob [B] to jump to the Type parameter.
Now use Knob [B], the [DATA] knob or the [INC/YES] and [DEC/NO] keys to select the desired Arpeggio Type. Let’s choose “BigBeat2” here.
Arpeggio Types are divided into the four following categories and applications are not just limited to drum patterns. You can also select Arpeggio Types for backing chords, basslines and so on.
When setting the Arpeggio Category to Ct (Control), you also need to set the Key Mode parameter (two screens ahead) to “direct.”
Sq (Sequence):
Creates a general arpeggio phrase. Mainly octave up/down phrases.
Ph (Phrase):
Creates more musical phrases than Sq. Starting with “Techno,” there are phrases for a wide variety of musical genres, and for creating backing tracks for guitar, piano and other instruments.
Dr (Drum Pattern):
Creates drum pattern-type phrases. Phrase genres covered include rock and dance. This Type is ideal for use with drum and percussion sounds.
Ct (Control):
Creates tonal changes. No note information is created. The Key Mode parameter in Arpeggio Mode must be set to “direct.”
Details about Arpeggio Types are given in the separate Data List.
GEN Name) Ctgry a-Z 0-? Cursor Common [Dr:Rock Kit ]
SHIFT PAGE
DATAABC12
/
ELEMENT
PART
ARPíType) Type Tempo Switch Hold Common GateCut2:Ct 92 off off
SHIFT PAGE
/
ELEMENT
PART
DATAABC12
Page 37
37
Basics
Section
Using the Arpeggiator
Use Knob [1] to set the Arpeggiator Switch parameter to “on.”
You can hold down multiple notes to create complex arpeggio patterns.
When the arpeggiator is switched on, the notes you play (and hold down) on the keyboard will be arpeggiated using the currently selected Voice or Performance, and according to the Arpeggio Type, Tempo and Note Limit settings. In Voice Mode, the currently selected Voice will be arpeggiated. In Performance Mode, the Voices of Parts for which both the Layer and arpeggiator are switched on, are arpeggiated (Page 117).
Only notes within the Note Limit range will be arpeggiated. Therefore, if the notes you play are not arpeggiated, they may be outside this range. Details about the Note Limit settings are given later.
The Pitch Bend and Modulation Wheels can be used while the arpeggiator is running.
Now try selecting other Arpeggio Types and arepggiating different Voices.
You can use a Foot Switch (optional) to switch the Arpeggiator on/off. Details about assigning parameters to the Foot Switch are given on Pages 43, 129.
Setting the Tempo
You can use Knob [C] to adjust the tempo between 25 and 300 BPM. This parameter setting is used by the Arpeggiator. Use Knob [C] to jump to the Tempo parameter. Now use Knob [C], the [DATA] knob or the [INC/YES] and [DEC/NO] keys to set the tempo. You can also set the tempo using the [TEMPO] knob on the front panel.
Setting the Note Limit
Using the Note Limit parameter, let’s set up a Normal Voice (say, Voice Program Number 098:G02 of Internal:champ) such that the Arpeggiator is enabled in the lower part of the keyboard but the upper part can be used to play melody lines. You’ll need to have already set the Arpeggio Type (say, MuteLine).
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
ARPíType) Type Tempo Switch Hold C_ 1234 BigBeat2:Ct≥ 127 on off
1The Note Limit parameters can be set in the
ARP Limit screen, which follows immediately after the ARP Type screen mentioned in step 3 (earlier). Use the [PAGE] knob to switch to the screen.
2Use Knob [2] to jump to the parameter for the
highest note in the range, and to set the note. Alternatively, you can set this parameter by pressing the note (say, E3) on the keyboard while holding down the [SHIFT] key. Similarly, the lowest note in the range can be set using Knob [1], or by pressing the note while holding down the [SHIFT] key.
Knobs [1] and [2] are used to set the Note Limits of the keyboard range within which the arpeggiator will play back. The cursor (≥) immediately jumps to each respective parameter when Knobs [1] and [2] are used. Once the cursor is at the parameter, you can also use the [DATA] knob or the [INC/YES] and [DEC/NO] keys to enter settings.
Outside the Note Limit range, you can play the keyboard normally without the notes being arpeggiated. Therefore, you can use your left hand to play block chords used by the Arpeggiator and your right hand to play melody lines in the upper part of the keyboard.
Combined with the OSC Limit parameter of the Element Edit screen, the sound used in the lower part of the keyboard can be different from that in the upper part.
The Note Limit parameters in Performance Mode are different to those in Voice Mode, and notes outside the set range will not sound. The Arpeggiator Switch parameter (Page 117) for each Part should be set to “on,” except for the Part which you wish to use to play the melody. Then, if necessary, use the Note Limit parameter (Page 117) to restrict the keyboard range for that Part.
ARPíType) Type Tempo Switch Hold Common≥BigBeat2:Dr 92 on off
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
ARPíLimit) Note Limit C_ 1234 C -2 - G 8
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
ARPíLimit) Note Limit C_ 1234 C 1 - E 3
SHIFT PAGE
PART
/
ELEMENT
DATAABC12
Arpeggiator Range Area for Playing Melody
Arp Note HighArp Note Low
Page 38
38
Basics
Section
Following the example in this manual, if you select Voice Program Number 098(G02) of INT, Portamento is already set for this Voice. Use the PORTAMENTO knob and [ON/OFF] keys to change the portamento time and switch portamento on/off (Page 69).
Using the Arpeggiator Hold
With Arpeggiator Hold switched on, the arpeggiator will continue to play back, even after you have released your fingers from the notes on the keyboard. The same arpeggio pattern will be played back until you press another set of notes on the keyboard.
You can switch Arpeggiator Hold on/off by using Knob [2] to change the Hold parameter of the ARP Type screen.
With Arpeggio Hold switched on, the Arpeggiator continues to play back after releasing the keyboard, leaving your left hand free to perform other tasks, such as adjusting the sliders.
ARPíType) Type Tempo Switch Hold Common BigBeat2:Dr≥ 127 on on
2
Using Controllers
The S30 is equipped with Pitch Bend and Modulation Wheels. Either of the S30 is equipped with front panel Knobs [A], [B], [C], [1] and [2], with which you can control many different parameters.
Pitch Bend Wheel
This wheel’s prime function is to control pitch. Roll the wheel upward/downward to bend the pitch upward/downward. The effect can also be reversed.
Pitch Bend Range can be set for each Voice. The wheel can also be assigned other parameters (Page
69). Even if a different parameter is assigned to the
wheel, Pitch Bend messages are still transmitted through the MIDI Out when it is being used.
Modulation Wheel
The more you roll this wheel upwards, the greater the modulation that is applied to the sound.
Modulation depth can also be set beforehand. Also, the wheel can be assigned different parameters, such as Volume or Pan (Page 69).
Pitch Up
Pitch Down
Pitch Bend
Wheel
Modulation
Wheel
Deeper
Pitch Bend
Wheel
Modulation
Wheel
Page 39
39
Basics
Section
Knobs [A]/[B]/[C]/[1]/[2]
In Voice/Performance Play Mode, Knobs [A], [B], [C], [1] and [2] can be used as real-time controllers. Knobs [A], [B] and [C] are assigned to control the equalizer gain of, respectively, EQ Low, EQ Mid and EQ Hi. With Knobs [1] and [2], you are free to assign different parameters per Voice.
If you turn any knob clockwise, the value assigned to it is incremented. Conversely, the value is decremented if you turn it the other way.
Common system parameters are assigned to Knobs [A],[B] and [C] (Pages 41, 129). Voice-specific parameters are assigned to Knobs [1] and [2] (Pages 42, 69).
A preset of suitable parameter settings is assigned to each Voice. By using each knobs [1] and [2], you are in effect adjusting these settings by a certain amount. If these parameters are already preset at their minimum or maximum settings, the settings cannot be exceeded.
In any Edit Mode, Knobs [A], [B], [C], [1] and [2] are used for entering parameter settings on screen (Page
19).
Control Sliders
In Performance Mode, if Master Keyboard Mode is enabled, you can use the four Control Sliders to control the functions assigned to each zone. Details are given on Pages 56 and 122.
CONTROL SLIDE R
1234
VOLUME
Foot Controller
An optional Foot Controller (such as the FC7), connected to the FOOT CONTROLLER jack (Page 13) on the rear panel, can be assigned a number of controller parameters. By using a foot controller for parameter control, both your hands are left free to play the keyboard (or to operate other controllers). This is very convenient if you are playing live.
Foot Controller parameters can be set for each Voice.
Foot Switch
An optional Yamaha FC4 or FC5 Foot Switch connected to the rear panel FOOT SWITCH jack (Page 13) can be assigned to a range of parameters. It is suited for a switch-type (on/off) controls such as Portamento Switch, increment/decrement of a Voice or Performance Number, start/stop of the Sequencer, holding Arpeggiator on or off. The Foot Switch is not well suited for continuous control. You could also use it to switch to between different Voices or Performances
The parameter assigned to the Foot Switch is set in the CTRL Other screen of Utility Mode (Pages 43,
129).
VCE Play) PRE1:128(H16)[Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
Page 40
40
Basics
Section
By creating Control Sets, you can change sounds in a variety of ways.
For example, set the Src (Source) parameter of Control Set 1 to MW (Modulation Wheel) and the Dest (Destination) parameter to ELFO-PM (Element LFO Pitch Modulation Depth). Then set the Src parameter of Control Set 2 also to MW, but set the Dest parameter to ELM PAN (Element Pan). You will also need to specify the Element to be controlled and also the depth (amount) of control.
In this example, when you move the Modulation Wheel upward, the amount of Pitch Modulation increases accordingly, the Element is panned from left to right. So in other words, you can assign several Dest parameters to each Src controller.
Continuing from the example above, now create another Control Set where Src is set to FC (Foot Controller) and Dest is set to ELFO-PM (Element LFO Pitch Modulation Depth). Again, specify the Element to be controlled and also the depth of control.
Now, Pitch Modulation is assigned to both the Modulation Wheel and Foot Controller. In other words, you can also assign several Src controllers to each Dest parameter.
By assigning all six Control Sets, you will have a stunning degree of real-time control over the synthesizer’s sounds.
ELFO-PM
Dest
ELFO-PM
Dest
SET 1 SET 3
Src
MW
(Modulation Wheel)
Src FC
(Foot Controller)
You can control the pitch modulation effect using either of Modulation Wheel (MW) and Foot Controller (FC).
ELFO-PM
Dest Param
ELM PAN
Dest Param
SET 1 SET 2
Src Sw
MW
(Modulation Wheel)
Src Sw
MW
(Modulation Wheel)
Moving the Modulation Wheel changes the amount of Pitch Modulation plus the pan position.
Aftertouch
Aftertouch lets you, for example, add vibrato to a sound by applying further pressure to a note on the keyboard while it is being held down. This allows real-time expression and control. Aftertouch can be used to control a wide variety of parameters (Page 69).
Control Sets
Aside from their default parameters, keyboard aftertouch, the controllers and some of the knobs on the front panel can be assigned with various parameters, as explained on Page 38. For example, you could assign Resonance to the Modulation Wheel and set aftertouch to apply vibrato. You are free to assign parameters to suit the kind of sound being played.
These controller assignments are known as Control Sets. As the following illustration shows, you can assign up to six different Control Sets per Voice. Within each Control Set, the controller is known as the Source (Src) and the parameter controlled by the Source is known as the Destination (Dest). There are various Dest parameters available; some will apply to the Voice as a whole, while some will be specific to each of its Elements. Details are given in the Controls List of the separate Data List.
Details about the available Dest parameter settings are given in the Destination Parameter List of the separate Data List.
The Element Switches (Page 70) will be disabled if the Dest parameter setting is not specific for Elements (i.e., for settings 00 to 33).
Voice
Control Sets
1~6
Src(Source)
Controller
PB,MW,etc
Dest(Destination)
Control Parameters
Depth
Depth of control
ON/OFF ON/OFF ON/OFF ON/OFF
Elements 234
1
Page 41
41
Basics
Section
Control Sets and External MIDI Control
In a Control Set, the controllers are assigned to the internal parameters of the synthesizer. However, some controllers were originally designed for a particular purpose, and send pre­defined MIDI Control Change messages when used, regardless of their Control Set allocations within the synthesizer.
For example, the Pitch Bend Wheel, Modulation Wheel and keyboard aftertouch were originally designed to control pitch bend, modulation and aftertouch. Therefore, when you use these controllers, pitch bend, modulation and aftertouch information is always sent to the MIDI Out.
Let’s say the Pan parameter is assigned to the Pitch Bend Wheel in a Control Set. Now, when you move the Pitch Bend Wheel, the internal tone generator of the synthesizer will pan the sound but at the same time, the original pre­defined Pitch Bend messages will still be sent to the MIDI Out.
The controllers can also send MIDI Control Change messages to control the parameters of external MIDI devices. These assignments are found in the VOICE (Vce) CTRL Assign1/2 screen of Utility Mode.
As Pitch Bend Wheel, Modulation Wheel and keyboard aftertouch is pre-defined with specific MIDI controls, you cannot assign MIDI Control Changes.
You can also set up a controller such that it sends one kind of Control message to the synthesizer’s internal tone generator yet another kind to the MIDI Out.
For example, in a Control Set you could assign resonance to Assignable Knob [1]. Then, in the VOICE CTRL Assign2 screen of Utility Mode, you could assign Control Change Number 1 (Modulation) to the same knob. Now, when you turn the knob, resonance will be applied to the sound of the internal tone generator but at the same time, modulation information will be sent to the external MIDI device connected to the MIDI Out.
This aspect of the synthesizer makes it ideal for use as a master controller for controlling external MIDI devices. Add an optional Foot Controller for even more control.
Assigning Parameters to Knobs [A], [B] and [C]
The following procedure explains how you can assign a desired parameter to Knob [A], [B] or [C]. You can assign any parameters that are common throughout the system (for all Play Modes) and any MIDI Control Change Numbers. In the example, Knob [A] will be set up to control Reverb Return.
1 Press the [UTILITY] key to enter Utility
Mode.
2 Use the [PAGE] knob to switch to the CTRL
KnobA (System Control Knob A) screen.
3 Use Knob [2] to select REV-Rtn (Reverb
Return).
Now you can use Knob [A] for on-the-fly control of the Reverb Return level in Voice/Performance Play Mode. Note that you can also send (by turning Knob [A]) or receive Control Change messages with the Controller Number set in the CC# parameter through MIDI In and Out.
For assignable parameters, refer to “System Controller Destination Parameters” in the separate Data List.
OUT IN
MIDI Control
Control Set
Pitch Bend
Wheel
Tone Generator
MIDI
M
ODE
STOREVOICE
PERFORM
CARD
SEQ PLAY
PLAY STOP
/
UTILITY
EDIT JOB
COMPA RE
CTRL KnobA) CC# Dest Sys 01[ModWheel] EQLow-G
SHIFT PAGE
DATAABC1 2
Pitch
LFO1 PAN
PART
/
ELEMENT
CTRL KnobA) CC# Dest Sys 01[ModWheel] REV-Rtn
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
Page 42
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Basics
Section
5 Use Knob [C] to assign PCH-Crs
(Pitch:Coarse) to the Dest (Destination) parameter.
6 Use Knob [1] and the [DATA] knob to
specify the Element to be controlled. Knob [1] moves the cursor (blinking) and the [DATA] knob displays the Element to be controlled.
7 Use Knob [2] to set the Depth parameter.
The larger the setting, the greater the depth of control.
8 Store the edited Voice (Page 101).
Now you have Internal Voice 001 (A01) assigned PCH-Crs (Pitch:Coarse) to Knob [1]. When you select and play this Voice in Voice Play Mode, you can control the pitch of the Voice if you turn Knob [1].
Details about the assignable control functions are given in the Control Set Destination Parameters in the separate Data List.
Assigning Parameters to Knobs [1] and [2]
The following procedure explains how you can assign a desired parameter to Knob [1] or [2]. You can assign controllers to each Voice (or Part in a Performance). Control Settings can be assigned as a Control Set, and a each Controller can be used to control multiple parameters (although this varies according to the type of Voice). Here we introduce an example of how to set up Control Set 1 for Internal Voice 001 (A01) by assigning PCH­Crs (Pitch: Coarse) to Knob [1].
You can also assign, separately, a different MIDI Control Change Number to the same knob in Voice Mode and Performance Mode. Details are given on Page 132.
1 Press the [VOICE] key to enter Voice Play
Mode.
2 Select Internal Voice 001 (A01) and press
the [EDIT] key to enter Voice Edit Mode.
3 Use the [PAGE] knob to switch to the CTL
Set1 (Control Set 1) screen.
4 Use Knob [B] to assign “KN1 (16)” (Knob
[1]) to the Src (Source) parameter.
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
CTLíSet1) Src Dest EL Sw Depth C 1234 KN1(16) FLT-Rez --34 +14
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
CTL Set1) Src Dest EL Sw Depth C 1234 MW(01) FLT-Rez --34 +14
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPA RE
CTLíSet1) Src Dest EL Sw Depth C 1234 KN1(16) PCH-Crs --34 +14
SHIFT PAGE
PART
/
ELEMENT
CTLíSet1) Src Dest EL Sw Depth C 1234 KN1(16) PCH-Crs 1--4 +14
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
DATAABC1 2
CTLíSet1) Src Dest EL Sw Depth C 1234 KN1(16) PCH-Crs 1234 +34
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
Page 43
43
Basics
Section
Controlling Parameters by Foot Controller
By connecting an optional Foot Controller (such as the FC7) to the FOOT CONTROLLER jack on the rear panel of the synthesizer, you can control various parameters by foot without having to use your hands. In the following example, we introduce how to set up Foot Controller to work as Modulation Wheel.
1 Press the [UTILITY] key to enter Utility
Mode.
2 Use the [PAGE] knob to switch to the CTRL
Assign2 (Voice Control Assign 2) screen.
SHIFT PAGE
PART
/
ELEMENT
DATAABC12
CTRL Assign2) FC RB Vce [ off ] 00 22
STOREVOICE
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPA RE
FC7
THRU OUT IN TO HOST
HOST SELECT
PC-1PC-2
MIDI Mac
FOOT
SWITCH
R
OUTPUT
L/MONO PHONES DC IN
STANDBY
ON
FOOT
CONTROLLER
MIDI
3 Use Knob [C] to select “01:ModWheel”
(Modulation Wheel).
In Voice Mode, the foot controller can now be used to control the same function as that assigned to the Modulation Wheel.
If the current Voice has a Control Set with a source (Src) assigned to Modulation Wheel (MW) and receives a Control Change message of Modulation Wheel, a destination (Dest) parameter for the source (MW) will be affected with that message.
The above procedure explains how to set up the Foot Control to control Modulation in Voice Mode. To create such a setup for Performance Mode, the appropriate settings are found at the CTL Assign2 screen in Performance Edit Mode.
Switching Between Programs by Foot Switch
By connecting an optional Foot Switch (such as the FC4 or FC5) to the FOOT SWITCH jack on the rear panel of the synthesizer, you can switch between Programs without having to use your hands. For example, if you consecutively arrange the Voices/Performances in memory, you can switch between them easily in a live performance. The following procedure explains exactly how to a about this.
THRU OUT IN TO HOST
HOST SELECT
PC-1PC-2
MIDI Mac
FOOT
SWITCH
R
OUTPUT
L/MONO PHONES DC IN
STANDBY
ON
FOOT
CONTROLLER
MIDI
FC4 or FC5
CTRL Assign2) FC RB Vce [ModWheel] 01 22
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
Page 44
44
Basics
Section
1 Press the [UTILITY] key to enter Utility
Mode.
2 Use the [PAGE] knob to switch to the CTRL
Other (System Control Other) screen.
3 Use Knob [B] to select “099:PC Inc”
(Program Change Increment).
In Voice/Performance Mode, the Foot Switch can now be used to switch between programs.
Alternatively, you can assign other functions such as Arpeggio Switch (On/Off), Sequencer (Play/Stop) and so on (Page 129).
Using Knob [1]/[2] To Control the Arpeggio
You can assign Arpeggiator ON/OFF and Hold functions to Knob [1]/[2] (Performance Mode). The following is an explanation of how to do this. In the example, we use Internal Performance 075 (E11), and assign Arpeggio Hold to Knob [1] and Arpeggio ON/OFF to Knob [2].
1 Press the [UTILITY] key to enter Utility
Mode.
2 Use the [PAGE] knob to switch to the MIDI
Arp screen.
3 Use Knob [B] to assign the Control Change
Number for Arpeggio ON/OFF, which is 90 here. Similarly, use Knob [C] and set the Control Change Number to 89 to assign Arpeggio Hold to Knob [1].
4 Press the [PERFORM] key to enter
Performance Mode.
5 Select Internal Performance 075 (E11), then
enter Performance Edit Mode by pressing the [EDIT] key.
6 Turn Knob [A] until “Common” is
displayed at the bottom left of the screen.
7 Use the [PAGE] knob to switch to the CTL
Assign1 screen.
8 Turn Knobs [1]/[2] to set their parameters
to the same values as the Control Change Numbers set in Step 3. That is, assign a value of 89 to Knob [1] and a value of 90 to Knob [2].
9 Store the edited Performance (Page 124).
Now, for Internal Performance 075 (E11), Arpeggio Hold is assigned to Knob [1] and Arpeggio ON/OFF to Knob [2]. If you select this Performance in Performance Play Mode, turning each knob left or right will switch its respective parameter off or on, respectively. (The Arpeggiator responds to notes below C3 on the keyboard.)
If you do not wish to control the Destination parameter of the Voice, enter Performance Edit Mode, switch to the RCV Sw2 screen of Performance Part Edit, then set the parameters for Knobs [1] and [2] to “off.”
In Performance Mode, to use the Arpeggiator for Parts which have their Layer parameter (Layer Switch) set to “on,” their Arp parameter (Arpeggio Switch) also has to be set to “on.” (Page 117)
M
ODE
STOREVOICE
PERFORM
CARD
SEQ PLAY
PLAY STOP
/
UTILITY
EDIT JOB
COMPA RE
MIDI Arp) Switch Hold Out(Vce)Ch(Vce) Sys[ ] 90 89 off 16
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
CTRL Other) FS Sys 088[ ------ ]
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
CTRL Other) FS Sys 099[PC Inc ]
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
CTLíAssign1) BC Knob1 Knob2 Common [FootCtrl] 02 89 90
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
Page 45
Basics
Section
1 Selecting a Voice to Edit
Enter Voice Play Mode by pressing a [VOICE] key.
Select the Voice Number of the Voice you wish to edit (Page 60).
Before editing, first enter Voice Job Mode and copy the Voice you wish to edit to internal user memory. If you are creating a Voice from scratch, use the Initialize function to initialize a Voice in internal user memory. Details are given on Page 100.
2 Entering Voice Edit Mode
Voice creation/editing is carried out in Voice Edit Mode. To enter Voice Edit Mode, press the [EDIT] key while in Voice Play Mode.
Common Edit and Element Edit
Each Voice consists of up to four Elements (Page 32). The parameters common to all four Elements are known as Common Edit parameters. Voice Edit Mode consists of Common Edit screens, plus screens for each individual Element’s parameters.
In Voice Edit Mode, you can use Knob [A] to switch between Common settings and settings for Elements 1 to 4.
Common settings
Settings for Elements 1 to 4
SHIFT PAGE
PART
/
ELEMENT
DATAABC12
OSC Wave) Number Ctgry EL1234 001[Pf:Grand 1 ]
Element 1~4 Indicator
GEN Other) Mode Assign MicroTuning C 1234 poly single 31:Indian
Common Indicator
STOREVOIC E
M
ODE
UTILITY
EDIT JOB
PLAY
/
STOP
CARD
SEQ PLAY
PERFORM
COMPARE
Voice Edit
There are 256 Normal Voice presets and 8 Drum Voice presets. You can edit these to create new Voices, or build completely new Voices from scratch. You can then store up to 128 of these new/edited Normal Voices and up to 2 new/edited Drum Voices to internal user memory or external Memory Card.
The following procedure gives a basic idea about how to go about creating/editing Voices.
Of course, this is just one example; you are free to set any parameters in any way you like. Details about each parameter are given in the Reference section of this manual.
All parameter settings are stored along with the Voice itself.
1In Voice Play Mode, select the Voice you wish
to edit.
2Enter Voice Edit Mode. 3In the Common Edit screens, set the
parameters common to all Elements in the Voice (volume, pitch, tone, etc.) You can also set parameters related to the Arpeggiator, Controllers, Effects, and so on.
4At the OSC (Oscillator) screens, select the
Waves used by the Elements in the Voice, plus the volume, pan, note range and other basic parameters.
5At the PCH (Pitch) and PEG (Pitch Envelope
Generator) screens, set the tuning and other pitch-related parameters used by the Elements. Also set the PEG parameters as necessary.
6At the FLT (Filter) and FEG (Filter Envelope
Generator) screens, adjust the parameters of the filters used by the Elements. Also set the FEG parameters as necessary.
7At the AMP (Amplitude) and AEG
(Amplitude Envelope Generator) screens, set the volume and other output level-related parameters used by the Elements. Also set the AEG parameters as necessary.
8At the LFO (Low Frequency Oscillator)
screens, set the modulation-related parameters used by the Elements.
9At the EQ (Equalizer) screens, adjust the
equalizer parameters affecting the tonal characteristics of the Elements.
)Store the edited Voice.
45
M
ODE
STOREVOIC E
PERFORM
CARD
SEQ PLAY
PLAY STOP
/
UTILITY
EDIT JOB
COMPARE
Page 46
46
Basics
Section
Selecting Elements
In Voice Edit Mode, you can select the Element to edit by pressing the respective BANK key ([A] to [D]). When you select an Element, the cursor moves to the respective Element Number.
Example: When “Element 2” is selected
Switching Elements On/Off
In Voice Edit Mode, an Element can be switched off when you press the respective BANK key ([E] to [H]). This lets you temporarily mute other Elements in the Voice so that you can listen to the changes to the Element that you are editing. A muted (off) Element will be indicated as an asterisk (*) in the display as illustrated below.
Example: When Elements 2 and 3 are turned off
EQ Param)LoFreq LoGain HiFreq HiGain EL1**4 274.2Hz +12 2.82kHz +22
off off
PLGEXT
DRUMDRUM
QUICK
ACCESS
INTPRE 2PRE1
AB
A. PIANO E. PI ANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
CDEFGH
1234
ELEMENT SELECT ELEMENT ON/OFF
EQ Param)LoFreq LoGain HiFreq HiGain EL12_34 274.2Hz +12 2.82kHz +22
Cursor
EXT
DRUMDRUM
QUICK
ACCESS
INTPRE 2PRE1
AB
A. PIANO E. PI ANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
CDEFGH
1234
ELEMENT SELECT ELEMENT ON/OFF
PLG
COMMON
Element1
Element2
Element3
Element4
Switching Between Screens and Entering Settings
After selecting a Common Edit screen or a edit screen for an Element (1 to 4), use the [PAGE] knob to switch to other screens.
There are many parameters available within a screen. To make editing easier, the knobs below the LCD are assigned to each of the parameters in the screen.
Menu Screen
If you use the [PAGE] knob while holding down the [SHIFT] key, the settings menu will be displayed. Use the [PAGE] knob to move the cursor to an item and release the [SHIFT] key to jump to the screen for that item.
You can also use other knobs and keys to enter settings. The Compare featureallows you to compare the sound being edited against the sound prior to editing. Details are given on Pages 19, 64.
3 Common Edit Screens
Each Voice consists of up to four Elements. Here, the parameters common to all Elements are explained.
• GEN (Common General)
Here, you can set general parameters in Common Edit, such as the Voice Name.
GENíName) Ctgry a-Z 0-? Cursor C 1234 [Pf:Init Voice]
AMP Scale)Ofst1 Ofst2 Pfst3 Ofst4 EL12_34 + 0 + 0 - 21 - 35
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
AMP Scale)Ofst1 Ofst2 Pfst3 Ofst4 EL12_34 + 0 + 0 - 21 - 35
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
Cursor
GENíOther) Com:>GEN≥QED>ARP>CTL>LFO>EFF C 1234 Elem:>OSC>PCH>FLT>AMP>LFO>EQ
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
Page 47
47
Basics
Section
4 OSC (Oscillator) Screens
In these screens, you can mainly set the parameters controlling the waveforms on which the Voice is based. You can select the Wave used for the Element, the volume and note range of each Element and so on.
• OSC Wave
Select the waveform (Wave) used for each Element.
• OSC Out
• OSC Pan
Set the volume (output level) and stereo pan position of each Element. The following illustration shows the logic.
• OSC Limit
Set the note range for each Element (the range of notes on the keyboard over which the Element will sound) and also the velocity response (the range of note velocities within which the Element will sound). You can assign different settings for each Element. With these parameters, you can layer Elements and control their output. For example, you could set one Element to sound in an upper range of the keyboard, and another Element to sound in a lower range. Thus, even within the same Voice, you can have two different sounds for different areas of the keyboard or you can make the two Element ranges overlap so that their sounds are layered over a set range. Furthermore, you can set each Element to respond to different velocity ranges so that one Element sounds for lower note velocities, whereas another Element sounds for higher note velocities.
Mixer
Elements
Level
Pan(Stereo)
1 2 3 4
OSCíPan) Pan Alter Random Scale EL1234 C L64 63 +63
OSCíOut) Level Delay InsEF EL1234 96 0 ins2
OSCíWave) Number Ctgry EL1234 001[Pf:Grand 1 ]
• QED (Common Quick Edit)
These parameters mostly control the volume and tone of the Voice and you can easily change the overall sound.
• ARP (Common Arpeggio)
By setting these parameters, you can control how the Voice is arpeggiated. Details about how to use the Arpeggiator are given on Page 36.
• CTL (Common Controller)
You can assign various functions to the controllers on the front/rear panel. For example, you can assign parameters to the Pitch Bend Wheel and a Foot Controller so that you can change the tone of the Voice in real time. Details about various different uses are given on Page
38.
• LFO (Common Low Frequency Oscillator)
These are the LFO parameters. The LFO uses a low frequency waveform to vary the pitch/filter/amplitude characteristics, and can be used to create vibrato, wah, tremolo and other effect (Page 70).
• EFF (Common Effect)
These are the Effects parameters for the Voice. There are two Insertion Effects plus two System Effects (Reverb and Chorus).
EFFíInsEF) InsEF Connect C 1234 1=2
LFOíWave) Wave^ Speed KeyReset Phase C 1234 trpzd 63 on 270
CTLíSet1) Src Dest EL Sw Depth C 1234 FC(04) RevTime:EF1 1234 +63
ARPíType) Type Tempo Switch Hold C 1234 Up&Down1:Sq 120 on on
QEDíLevel) Vol Pan RevSend ChoSend C 1234 127 C 127 127
Page 48
48
Basics
Section
5 PCH (Pitch) and PEG (Pitch EG) Screens
Set the basic pitch parameters for each Element. You can detune Elements, apply Pitch Scaling and so on. Also, by setting the PEG (Pitch Envelope Generator), you can control how the pitch changes over time.
• PEG (Pitch Envelope Generator)
Using the PEG, you can control the transition in pitch from the moment a note is pressed on the keyboard to the point at which it is released. As illustrated below, the Pitch Envelope consists of five Time (transition speed) parameters and five Level (pitch) parameters. This is useful for creating automatic changes in pitch. Furthermore, different PEG parameters can be set for each Element.
Details about PEG parameters are given on Page 76.
OSCíLimit) Note Limit Vel Limit
6 FLT (Filter) and FEG (Filter EG) Screens
You can use the filter to change the tonal characteristics of each Element, by adjusting overtones (harmonic tones) included in the waveform from the Element. There are several types of filters, but its basic idea is similar. As illustrated below, the filter is used to pass overtones at specific frequencies and cut off (does not pass) others, to alter the harmonic factor of an original waveform. You can determine such frequencies by specifying a pointing or center frequency (cutoff frequency). With some filters, you can adjust signal levels at several frequency bands. You can also set the Filter Envelope Generator (FEG) for time variance of how the filter works, which results in a dynamic change in tonal characteristics. Here we introduce how FEG works.
Details about Filter Types are given on Page 78.
• FEG (Filter Envelope Generator)
Using the FEG, you can control the transition in tone from the moment a note is pressed on the keyboard to the point at which it is released. As illustrated below, the Filter Envelope consists of five Time (transition speed) parameters and five Level parameters (for the amount of filtering). When you press a note on the keyboard, the cutoff frequency will change according to these envelope settings. This is useful for creating automatic wah effects, for example. Furthermore, different FEG parameters can be set for each Element.
Details about FEG parameters are given on Page 80.
EL1234 C-2 - G 8 1 - 127
Velocity
Element 1
C-2
Element 3
Element 2
Element 4
G8
PEGíTime) Hold Attack Decay1 Decay2 EL1234 127 127 127 127
Release
Time
Release
Level
Time
Pitch
0
Hold Level
Hold Time
Attack
Time
Attack Level
Decay1
Level
Decay1
Time
Sustain
Level Key off
Decay2
Time
Level
Cutoff range Cutoff range
FEGíTime) Hold Attack Decay1 Decay2 EL1234 127 127 127 127
Range passed
Center frequency
Attack
Decay1
Level
Level
Sustain
Level Key off
Time
Release
Level
Hold Level
Level
0
Attack
Hold Time
Time
Decay1
Time
Decay2
Time
Release
Time
Time
Page 49
49
Basics
Section
7 AMP (Amplitude) and AEG (Amplitude EG) Screens
Set the volume of each Element after the OSC (Oscillator), PITCH and FILT (Filter) parameters have been applied, and also the final overall volume of the signal sent to the outputs. The signal of each Element is sent at the specified volume to the next Effect Unit. Also, by setting the AEG (Amplitude Envelope Generator), you can control how the volume changes over time.
The final volume for all Elements is set in the Volume (Vol) parameter of the QED screen in Common Edit.
• Amplitude EG (Envelope Generator)
Using the AEG, you can control the transition in volume from the moment a note is pressed on the keyboard to the point at which it is released. As illustrated below, the Amplitude Envelope consists of five Time (transition speed) parameters and five Level parameters (for the amount of filtering). When you press a note on the keyboard, the volume will change according to these envelope settings. Furthermore, different AEG parameters can be set for each Element.
Details about AEG parameters are given on Page
83.
8 LFO (Low Frequency Oscillator) Screens
As its name suggests, the LFO creates waveforms of a low frequency. These waveforms can be used to vary the pitch, filter or amplitude of each Element to create effects such as vibrato, wah and tremolo, although the actual available LFO parameters will vary according to the type of Element.
9 EQ (Equalizer) Screens
Specific frequency bands for each Element can be attenuated or boosted using an equalizer. There are many types of equalizers available. Details are given on Page 86.
) Storing Edited Voices
Up to 128 new/edited Normal Voices and 2 new/edited Drum Voices can be stored to internal user memory or external Memory Card.
The maximum number of Plug-in Voices that can be stored to internal memory (PLG) is 64.
When storing a Voice, any existing data at the storage location will be lost. You should always back up important data to Memory Card, computer or some other storage medium beforehand.
Details about storing Voices are given on Page 101.
PEG FEG
Element 1~4
EffectAMPFILTPICTH
OSC
LFO AEG
AEGíTime) Attack Decay1 Decay2 EL1234 127 127 127
Attack Level
Decay1
Level
Sustain
Level Key off
Release
Level
LFOíWave) Wave^ Speed KeySync EL1234 tri 63 on
PEG FEG
Element
1~4
EffectAMPFILTPICTH
OSC
AEGLFO
Voice
Store
INT
Normal Voice
(128)
EXT
Normal Voice
(128)
Level
Init
Level
0
Attack
Decay1
Time
Time
Decay2
Time
Release
Time
Time
Drum Voice
(2)
Drum Voice
(2)
Page 50
50
Basics
Section
Effects
In the final stages of programming, you can set the effects parameters to further change the sound’s character. To generalize, System Effects apply to the overall sound, whether it is a Voice, a Performance, a Song, etc. Insertion Effects, on the other hand, can be applied individually to each Voice. This synthesizer has two System Effect Units (Reverb and Chorus) plus two Insertion Effect Units. When using a Plug-in Board (PLG) installed on the instrument, you can also use a separate Insertion Effect Unit that is dedicated for the Plug-in Part.
Different effects settings can be set per Voice (in Voice Mode) and per Performance (in Performance Mode), though the connection between the Effect Units will vary in each case.
Reverb Unit
The Reverb Unit includes a selection of 12 different reverb-type effects, including realistic simulations of the natural reverberation found in various halls and rooms. In Voice Mode, Reverb settings can be set for each Voice. In Performance Mode, the Reverb settings will apply to the Performance as a whole.
Chorus Unit
The Chorus Unit includes a selection of 23 chorus-type effects, including a flanger and others. Most of these effects are ideal for adding thickness to the sound. In Voice Mode, Chorus settings can be set for each Voice. In Performance Mode, the Chorus settings will apply to the Performance as a whole.
Insertion Effects
The Insertion Effect 1 Unit includes 24 effects including chorus, flanger and auto-wah. The Insertion Effect 2 Unit offers delays, reverbs, rotary speaker, amp simulation and other effects, providing a total of 92 effects. If a Plug-in Board has been installed, up to 24 Insertion Effects for the Plug-in Voices will also be available.
Details about each Effect Type are given in the Effect Type List in the separate Data List.
Effects in Voice Mode
In Voice Mode, you can set up the effect type and its value for each Effect Unit (Reverb, Chorus and Insertion Effects) and store them with each Voice. Furthermore, you can determine that each Element connects or bypasses the Insertion Effect Units. When you connect an Element to Insertion Effects, you can also specify the connecting way of two Units (series or parallel, as illustrated below). The combined signal from all Voice Elements — after application of the Insertion Effects — is sent to the Reverb and Chorus System Effect Units.
When you want to use Plug-in Voices from a Plug-in Board attached, you can also set up a dedicated Insertion Effect Unit for each Plug-in Voice. In this case, a Plug-in Voice signals processed with the Insertion Effect Unit will be then routed to Reverb and Chorus Units.
Effects in Performance Mode
In Performance Mode, you can use an Insertion Effects setting “borrowed” from ones respectively stored with Voices (Parts) . For a Plug-in Part, you can select and use an Insertion Effect setting “borrowed” from ones respectively stored with Plug-in Voices. For Reverb and Chorus, you can create new settings dedicated for an entire Performance, without “borrowing” existing Reverb and Chorus settings stored with a Voice.
In the following illustration, a mixer represents the logic behind how the different effects are applied to the sound in Performance Mode. Each Part (1 to 16) is fed to the mixer through either Insertion Effect 1 or Insertion Effect 2. The signals for all Parts are summed in the mixer and then the System Effects (Reverb and Chorus) are applied to the mix as a whole.
OFF
THRU
Element 1~4
Voice
Insertion Effects
Connection
EP1EP2 EP2EP1EP1:EP2
Plug-in Voice
1 2
1
2
2
1
1 2
Chorus
Insertion Effects
Reverb
Page 51
51
Basics
Section
Effect Bypass
You can temporarily switch effects off or on by pressing the [EF BYPASS] key. To use this function, you will need to specify the effect to be bypassed in the MSTR EF Bypass screen of Utility Mode (Page 128). You can also specify more than one effect.
When you press the [EF BYPASS] key, its LED will light and all Effects assigned to the currently selected Voice/Performance will be bypassed.
The Effect Bypass will also apply to Effects on Plug-in Boards other than the PLG100 series.
Mixer
Insertion
1/2
Effect
1 2 3 4 5 6 16
Part 1~16
System Effects
EF
MASTER
BYPASS
KEYBOARD
Reverb
Chorus
EXIT ENTER
DEC/NO INC/YES
Page 52
52
Basics
Section
Using as a Master Keyboard (Performance Mode)
1Press the [PERFORM] key, followed by the
[EDIT] key (each LED will light) to enter Performance Edit Mode. Then, press the [MASTER KEYBOARD] key to activate Master Keyboard Mode (its LED will light).
2Select “Common” using the Knob [A], then
open the General Master Keyboard (GEN M. Kbd) page using the [PAGE] knob.
Turning the [PAGE] knob while holding down the [SHIFT] key enables you to scroll though parameters in the Menu screens (page 106).
3Select “split” for the Mode parameter using
the Knob [B].
If Master Keyboard Mode is deactivated (without the [MASTER KEYBOARD] key pressed), the Mode parameter value will be shown in brackets (like “(split)”).
4Select the value (split point) for the Point
parameter using the Knob [2], which determines the key note that divide the keyboard into two sections. Select “C3” for this example.
You can specify the split point by directly pressing a specific key on the keyboard while holding down the [SHIFT] key. In this example, press C3 while holding down the [SHIFT] key.
5Specify MIDI transmit channels respectively
for the lower and upper key ranges using the Knob [C] (lower) and the Knob [1] (upper). These settings can make MIDI-channel-based separate controls of the internal tone generator or an external MIDI devices from the keyboard, such as using different Voice tones in the lower and upper key ranges. Select “ch01” for “Lower” and “ch02” for “Upper” for this example.
You can also use the [PROGRAM/PART 1 to 16] keys to select MIDI channels for the Lower and Upper ranges. (Page 108)
6Select a Part for the lower range using the
Knob [A]. For this example, select “Part01”.
7Turn the [PAGE] knob and open the MIX Vce
(Mix Voice) page to select a Voice for Arpeggiator performance.
MIXíVce) Memory Number Ctgry Search Part01 PRE1:128(H16)[Pf:GrandPiano]
As previously explained, your Synthesizer provides several convenient features that you can make use of in a live show or the like. Here we introduce some examples to combine those features to meet your specific purposes.
The S30 has special settings in Performance Mode so that you can use the instrument as MIDI master keyboard. You can activate the function (enable those special settings) when you press the [MASTER KEYBOARD] key on the panel (its LED will light). Now your instrument can send performance on the keyboard to an external tone generator, as well as the internal tone generator, according to the master keyboard settings in Performance Mode. If you divide the keyboard into several (up to four) key ranges and assign separate MIDI transmit channels, the keyboard can control multiple parts (channels) from the internal tone generator and external MIDI devices of those channels at the same time. There are three Master Keyboard Modes (how to make key ranges) available: Split, 4 Zones, and Layer. You can learn these Master Keyboard Modes and their functional differences in the following examples.
Split
The illustration below shows an example of a Split configuration. Split is a typical setting to divide a keyboard into two key ranges (lower and upper) by splitting at a specific key note (split point). The following example is to split the keyboard at C3 note, enabling the lower range for automatic performance with Arpeggiator and the upper range for manual solo performance. You can make this configuration in the following steps.
Edit and prepare Voices for Arpeggiator and manual play in Voice Edit Mode before you set up a Split setting in the following procedure (page 63).
Split point
Lower Upper
(C3)
GENíM.Kbd) Mode Lower Upper Point Common split ch01 ch02 C 3
Ch1
Part1
Performance
by Arpeggiator
Ch2
Part2
Manual play
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Basics
Section
8Turn the [PAGE] knob and open the LYR
Mode (Layer Mode) page. Set “on” for “Arp” (Arpeggio switch). Select “1” for “RcvCh” (MIDI Receive Channel).
9Turn the [PAGE] knob and open the ARP
Type (Arpeggio Type) page. Set “on” for “Switch.”
In steps 6 to 9, you now complete settings for the lower range for Arpeggiator performance. It will play in a Voice assigned to Part 1 based on MIDI Receive channel 1.
Refer to page 67 for detailed settings of Arpeggiator.
You can copy (reuse) the arpeggio settings that belong to the Voice assigned to Part 1 (page 123).
)As in the same manner as in steps 6 to 8,
make settings for the upper range. So you can use the Knob A and select “Part02”, select a Voice for solo performance in the MIX Vce page, set “2” for “RcvCh” in the LYR Mode page. Now you are ready for solo performance within the upper range. You can play in a Voice assigned to Part 2 based on MIDI Receive channel 2.
If you set “on” to “Layer” in the LYR Mode page, the RcvCh setting will be ignored.
For unwanted Parts in Split play, set their MIDI
Receive channels (RcvCh) to other than those
used for the lower and upper Parts. In the example above, the “RcvCh” values for Part 3 to 16 must be set to any other than 1 and 2.
In Performance Edit Mode, you can make detailed settings for every Part. In case that a Part does not sound, make sure the volume setting for that Part. For more information, refer to page 115.
!Before exiting Performance Edit Mode, store
above settings in a Performance. For storing a Performance, refer to page 124. In Performance Play Mode, recall the Performance you have just stored. Simply pressing the [MASTER KEYBOARD] key activates or deactivates the Split configuration you made above.
4 Zones
The illustration below shows an example of a 4­Zone configuration. A zone refers to a specific key range on the keyboard. You can logically divide a keyboard into up to four key ranges with separate
MIDI channels and other associated settings so that you can control multiple Parts at the same time. A Split setting can divides the entire keyboard into two absolute sections (key ranges). In a 4-zone setting, however, each section can overlap to one another. You can even set a section to cover or include other sections. In the following example, Zone 1 is set up for performance by the Arpeggiator, Zone 2 for bass sound, Zone 3 manual solo performance, and Zone 4 for playing an external MIDI tone generator. Also in this settings, Zones 3 and 4 overlap in the same range, and entire performance in four all zones is output from the MIDI OUT connector so that you can record that performance on an external MIDI sequencer. You can make this configuration in the following steps.
Before you set up a 4-Zone configuration in the following procedure, edit and prepare necessary Voices (for Arpeggiator and manual play) in their associated Edit Modes.
1Press the [PERFORM] key, followed by the
[EDIT] key (each LED will light) to enter Performance Edit Mode. Then, press the [MASTER KEYBOARD] key to activate Master Keyboard Mode (the LED will light).
2Select “Common” using the Knob [A], then
open the GEN M. Kbd (General Master Keyboard) screen using the [PAGE] knob.
Turning the [PAGE] knob while holding down the [SHIFT] key enables you to scroll though parameters in the Menu screens (page 106).
LYRíMode) Mode Arp Layer RcvCh Part01 poly on off 1
ARPíType) Type Tempo Switch Hold Common UpOct1:Sq 120 on off
ZONE4
ZONE2 ZONE3ZONE1
Ch1
Part1
Performance
with Arpeggiator
Recording entire performance
An external MIDI sequencer
Ch2
Part2
Bass Sound Performance
MIDI OUT
Ch4
Performance with
an external MIDI
tone generator
MIDI THRU
in Zones 1 to 4
MIDI IN
Ch3
Part3
Manual solo performance
Ch4
An external
MIDI tone generator
GENíM.Kbd) Mode Lower Upper Point Common split ch01 ch02 C 3
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Basics
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3Select “4zone” for the Mode parameter using
the Knob [B].
If Master Keyboard Mode is deactivated (without the [MASTER KEYBOARD] key pressed), the Mode parameter value will be shown in brackets (like “(4zone)”).
4Select one of “Zone01” to “Zone04” using the
Knob [A]. As we have selected “4zone” for the Mode parameter, you can now select setting screens for four Zones. Select “Zone01” to get started with the settings.
You can also use the BANK [A] to [D] keys to respectively select “Zone01” to “Zone04.”
Selecting a Zone opens the MKB Transmit page. You may want to select a sub screen to set up a Zone using the [PAGE] knob. But you first specify basic items in the MKB Transmit page, such as MIDI transmit channel, enabling or disabling MIDI output to the internal tone generator and to the MIDI OUT connector.
5Set MIDI transmit channel (TrnsCh) to
“Ch01” using the Knob [C]. Set MIDI output to the internal tone generator (TG) and MIDI OUT (MIDI) both to “on.” These settings can differentiate each Zone from one another, to internally or externally output performance made in each Zone using a separate MIDI channel. Finally, you will separately control sound tones from four zones.
To do this, set “Ch01” to “Ch04” respectively to the “TrnsCh” parameters in the MKB Transmit pages for Zones 1 to 4. For the “TG” and “MIDI” parameters, set both “on” for Zones 1 to 3. For Zone 4, set “off” to “TG” and “on” to “MIDI.” You can switch between multiple MKB Transmit screens using the Knob [A]. Some of basic settings for four zones are now complete.
6Select “Zone01” again using the Knob [A].
Open the MKB Note screen using the [PAGE] knob. In this screen, you can specify a key range for a Zone.
In the MKB Note page, you can also find other parameters such as Note Limit, Transpose, etc. Refer to page 121 for more information about these parameters.
7Set “Note Limit” (zone key range) with the
lowest and highest notes using Knobs [1] (lowest) and [2] (highest). For “Zone01”, select “C-2” for the lowest note and “B1” for the highest.
8Use the Knob [A] to switch to the MKB Note
page for “Zone02”. As in the same manner in step 7, select “C2” for the lowest note and “B2” for the highest.
9Use again the Knob [A] to switch to the MKB
Note screen for “Zone03”. As in the same manner in step 7, select “C3” for the lowest note and “G8” for the highest.
)Use the Knob one more time [A] to switch to
the MKB Note page for “Zone04”. As in the same manner in step 7, select “C3” for the lowest note and “G8” for the highest. Note that this key range setting will make a overlapped range with Zone 3.
For detailed settings of a Zone, refer to page 121.
!Turn the Knob [A] and select a Part for a
Zone. In this example, we select Part 1 for Zone 1, Part 2 and Part 3 respectively for Zone 2 and Zone 3. We don’t select any internal Part for Zone 4 since Zone 4 is set only to output performance information via MIDI Out. First, select Part 1 (Part01) for Zone 1.
You can also use the [MEMORY] or PROGRAM/PART keys to select a Part for a Zone (page 104).
@Use the [PAGE] knob and open the MIX Vce
screen, to set up a Voice for performance using the Arpeggiator.
#Use the [PAGE] knob and open the Layer
Mode (LYR Mode) screen. Set the Arpeggiator Switch (Arp) to “on,” Layer Switch (Layer) to “off,” and MIDI receive channel (RcvCh) to “1.” Finally in the Arpeggio type (ARP Type) screen, set the Switch parameter to “on.”
Prepare basic Arpeggiator settings (Type, etc.) in Voice Edit Mode before you set up a Zone setting in Performance Edit Mode.
With settings made in steps ! to #, you can now play the Arpeggiator with a Voice assigned to “Part01” (Part 1) set to MIDI receive channel 1 (RcvCh) when you play in the key range of Zone 1.
MKBíTransmit) TrnsCh TG MIDI Zone01 Ch01 on on
MIXíVce) Memory Number Ctgry Search Part01 PRE1:128(H16)[Pf:GrandPiano]
MKBíNote)Octave Transpose Note Limit Zone01 +1 +11 C-2 - G 8
LYRíMode) Mode Arp Layer RcvCh Part01 Poly on off 1
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Basics
Section
$As in the same manner in steps ! to #, set up
for Zone 2. Turn the Knob [A] and select “Part02”. Next go to the Mix Voice (MIX Vce) screen using the [PAGE] knob, and select a Voice for the bass sound. Then, use the [PAGE] knob to open the Layer Mode (LYR Mode) screen and set MIDI receive channel (RcvCh) to “2”. With settings made here, you can now play with the bass sound using a Voice assigned to “Part02” set to MIDI receive channel 2 (RcvCh) when you play in the key range of Zone 2.
%As in the same manner in steps ! to #, set
up for Zone 3. Turn the Knob [A] and select “Part03”. Next go to the Mix Voice (MIX Vce) page using the [PAGE] knob, and select a Voice for manual solo performance. Then, use the [PAGE] knob to open the Layer Mode (LYR Mode) page and set the MIDI receive channel (RcvCh) to “3”. With settings made here, you can now play solo using a Voice assigned to “Part03” set to MIDI receive channel 3 (RcvCh) when you play in the key range of Zone 3.
You don’t need to make further settings for Zone 4 since it is not intended for an internal Part and has already been set to output performance information via the MIDI OUT connector in steps 5 to ). The key range of Zone 4 matches to that of Zone 3 so that solo performance made in that range will be sent on MIDI channels 3 (from Zone 3) and 4 (from Zone 4) via [MIDI OUT] to an external MIDI device.
You can set additional Part settings in Performance Edit Mode. If you have a trouble possibly associated with these settings, such as no sound from a specific Part, confirm any Part settings related to volume, etc. Refer to page 115 for more information about Part settings.
^Before exiting Performance Edit Mode, store
above settings in a Performance. For storing a Performance, refer to page 124.
In Performance Play Mode, recall the Performance you have just stored. Simply pressing the [MASTER KEYBOARD] key activates or deactivates the 4-Zone configuration you made above.
Layer
The illustration below shows an example of a Layer configuration. Layer refers to two separate Parts with a overlapped key range, enabling to play unison with these Parts. The following example is to play unison with Voices selected for Part 1 and Plug-in Part. You can make this configuration in the following steps.
Before you set up a Layer configuration in the following procedure, edit and prepare necessary Voices for layers in associated Edit Modes.
Plug-in Voices are available only when you attach an optional Plug-in Board (page 98).
1Press the [PERFORM] key, followed by the
[EDIT] key (each LED will light) to enter Performance Edit Mode. Then, press the [MASTER KEYBOARD] key to activate Master Keyboard Mode (its LED will light).
2Select “Common” using the Knob [A], then
open the General Master Keyboard (GEN M. Kbd) screen using the [PAGE] knob.
Turning the [PAGE] knob while holding down the [SHIFT] key enables you to scroll though parameters in the Menu screens (Page 106).
3Select “layer” for the Mode parameter using
the Knob [B].
If Master Keyboard Mode is deactivated (without the [MASTER KEYBOARD] key pressed), the Mode parameter value will be shown in brackets (like “(layer)”).
4Use Knobs [C] and [1] to respectively set MIDI
transmit channels for the Lower and Upper parameters. Note that Lower and Upper refer to two Parts (Zones) to be layered together. These channel settings can create and send performance information on two separate channels to the internal tone generator and an external MIDI device via the MIDI OUT connector. Here we set “Ch01” for “Lower” and “Ch02” for “Upper.”
You can also use the PROGRAM/PART keys [1] to [16] to select MIDI channels for the Lower and Upper Parts (Page 108).
5Turn the Knob [A] and select a Part. First
select “Part01” for the Upper Part.
6Use the [PAGE] knob and open the Mix Voice
(MIX Vce) screen. Select a Voice for the Upper Part.
MIXíVce) Memory Number Ctgry Search Part01 PRE1:128(H16)[Pf:GrandPiano]
Layer (Upper)
Layer (Lower)
Part 1
Voice
Plug-in Part
Plug-in Voice
GENíM.Kbd) Mode Lower Upper Point Common split ch01 ch02 C 3
Page 56
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Basics
Section
7Use the [PAGE] knob to open the Layer Mode
(LYR Mode) screen. Set the Layer Switch (Layer) to “off” and the MIDI Receiving Channel (RcvCh) to “1.”
If other Parts’ MIDI receive channels (RcvCh) are set to the same ones assigned to two Parts, those Parts will also sound when you play on the keyboard. This might be troublesome if you simply need two layered Parts. To mute unnecessary Parts while you play on the keyboard, set “RcvCh” for those Parts to “off.” You can only play Voices from layered Parts.
8As in the same manner in steps 5 to 7, set
up for the Upper Part. Select “PartPL” for the Lower Part, go to the Mix Voice (MIX Vce) page using the [PAGE] knob, and select another Voice (Plug-in Voice) for the Lower Part. Also, go to the Layer Mode (LYR Mode) page to set the Layer Switch (Layer) to “off” and the MIDI Receiving Channel (RcvCh) to “2.”
You can set additional Part settings in Performance Edit Mode. If you have a trouble possibly associated with these settings, such as no sound from a specific Part, confirm any Part settings related to volume, etc. Refer to page 115 for more information about Part settings.
9Before exiting Performance Edit Mode, store
above settings in a Performance. For storing a Performance, refer to page 124.
In Performance Play Mode, recall the Performance you have just saved. Simply pressing the [MASTER KEYBOARD] key activates or deactivates the Layer configuration you made above.
Besides the Layer/Zone configuration in Master Keyboard Modes, you can use the Layer Switch (Layer) for each Part to make a Layer configuration that consists of up to four Parts (Page 117).
About Note Limit (Key Range)
Note Limit setups are provided for setting Master Keyboard Mode, Part , and Voice. They are associated to one another as follows.
While using in Master Keyboard Mode, you can control the internal tone generator (or an external MIDI device) according to “Note Limit” in the MKB Note screen. If you limit a Zone’s key range to two octaves, it is as if you connect an external two-octaves keyboard controller to play with the tone generator. Meanwhile, the key range (playable range) of an entire Voice is determined by “Note Limit” in the LYR Limit screen (page 117) for a Part assigned with that Voice. Such a playable range of each Element of a Voice is determined by “Note Limit” in the OSC Limit screen (page 75) available in Voice Edit Mode.
About the Control Sliders
While Master Keyboard Mode is turned on, the Control Sliders [1] to [4] on the front panel are respectively linked to Zones 1 to 4. When these Sliders, for instance, are set to control volumes for their corresponding Zones, you can use them like a mixer’s channel faders to balance volumes of Zones. These Sliders can separately work so that you can assign a different control function to each of them (volume for Zone 1, pan for Zone 2, etc.). You can make such assignments in the MKB Assign screen (Page 122) in Performance Edit Mode.
CONTROL SLIDER
1234
VOLUME
Zone1
2 3 4
Tone generator
Parts
Key range for each Zone
Key range for an assigned Voice
LYR Limit
Part
MKB Note
OSC Limit
Element 1 Element 2 Element 3 Element 4
LYRíMode) Mode Arp Layer RcvCh Part01 poly on off 1
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Basics
Section
Using as a Multitimbral Tone Generator (Performance Mode)
4Next, use the [PAGE] knob to switch to the
Mix Level screen, then set the volume for the piano Part as well as, if necessary, its pan position, chorus and reverb Send levels. Details are given on Page 115.
5Continue using the [PAGE] knob and switch
to the LYR Mode (Layer Mode) screen. Set the Mode parameter to “poly” (polyphonic), the Layer parameter to “off,” and the RcvCh parameter (MIDI receive channel) to 2.
For Parts that do not require polyphony, the Mode parameter can be set to “mono” (monophonic).
By following steps 2 to 5 above, when you play back a song file in the sequencer, the piano track is transmitted through MIDI channel 2. The MIDI data is received by the synthesizer which then plays the Voice for the Part assigned to MIDI channel 2.
6Repeat steps 2 to 5 above, but set up Part 3
for bass and to receive on MIDI channel 3.
7Repeat steps 2 to 5 again, setting up Part 10
for drums and to receive on MIDI channel 10.
To avoid situations where the Voices of unused Parts are suddenly played back, you should set the MIDI receive channels for unused Parts to “off.”
There are many other Part-specific parameters in Performance Edit Mode. Details are given on Page 106.
8Before exiting Performance Edit Mode, you
need to store the settings for the Performance. Details about storing Performances are given on Page 124.
Now, when you select this Performance in Performance Play Mode, you can play back the song file on computer (sequencer) or internal sequencer, and the piano, bass and drum Parts will be played back according to each track’s MIDI channel.
Performance Mode lets you use your synthesizer as a multitimbral tone generator for use with computer-based music software or external sequencers. If each track in a song file uses a different MIDI channel, then the Parts in a Performance can be each assigned to those MIDI channels correspondingly. Therefore, you can play back a song file on an external sequencer and have different Voices playing on different tracks simultaneously. In the following example, we will create a Performance suited to playing back a song file consisting of three Parts: piano, bass and drums. The piano track is assigned to MIDI channel 2, the bass track to channel 3, and the drums to channel 10.
The synthesizer’s internal sequencer can be used to play back the song file. The included XGworks lite computer sequencer software can also be used for this, though you need to make sure that the computer has been connected to your synthesizer correctly (Page 12).
1After pressing the [PERFORM] key, press the
[EDIT] key (the respective LEDs will light). You are now in Performance Edit Mode.
Before entering Performance Edit Mode, you need to select a Performance for editing. Also make sure that the [MASTER KEYBOARD] key LED is not lit.
2Use Knob [A] to select Parts. Here, you can
select Part 2 for the piano, Part 3 for bass and Part 10 for drums. First, we will select Part 02.
3Use the [PAGE] knob to switch to the MIX
Vce (Mix Voice) screen, then specify the Voice to be used as the piano Part.
MIXíVce) Memory Number Ctgry Search Part02 PRE1:128(H16)[Pf:GrandPiano]
Song File Performance
Track 1 Track 2 Track 3
(sequencer software)
Piano
Bass
Drums
Personal System/V
PS/V
M
IB
Computer
Personal System/V
Transmit Ch. 2 Transmit Ch. 3
Transmit Ch. 10
or
Part 2 Part 3
Part 10
Sequence
player
S30
Piano-type Voice Bass-type Voice Drum Voice
Tone generator
Receive Ch. 2 Receive Ch. 3
Receive Ch. 10
section
LYRíMode) Mode Arp Layer RcvCh Part02 poly on off 2
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Basics
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Performing Live while Playing Back a Song File
While playing back the song file with the piano, bass and drum Parts assigned earlier, you can set up the Performance so that you can also play another Part live.
This is the same as the Performance created earlier, but with the addition of another Part for live playback. Regarding settings, the important points are as follows.
• In the Performance created earlier, Parts 2, 3 and 10 were being used. As an example, we will now assign another Part (Part 1) to a solo­type Voice.
• At the LYR Mode screen, set the Layer parameter for Part 1 to “on,” and make sure it is set to “off” for Parts 2, 3 and 10.
If you want to manually play multiple (up to four) Parts using some Voices from Parts 4 to 9, 11 to 16 and a Plug-in Part, set those Parts’ Layer Switch parameters to “on.”
• At the GEN MIDI screen, set the LayerCh (Layer Channel) parameter to BasicCh. The Voice for Part 1 can now be played live using the keyboard.
When you play a song file bearing the XG/GM logo (available in the market), you may want to install an optional XG Plug-in Board on the instrument, to enjoy a best playback quality with a wide variety of Voices and Effects. Note that you can install an additional XG Plug-in Board to double polyphonic notes and Effects. In such cases, you do not only enjoy the playback of a song, but also can mute a specific Part from the song file for a “minus-one” setting, which is convenient for practice of solo performance.
Playback using
Song File
Track 1 Track 2 Track 3
Piano
Bass
Drums
Transmit Ch. 2 Transmit Ch. 3
Transmit Ch. 10
Solo-type Voice
Part 2
Piano-type Voice
Part 3
Bass-type Voice
Part 10
Drum Voice Receive Ch. 10
Layer=on
Receive Ch. 2 Receive Ch. 3
Performance
Part 1
keyboard
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59
Voice Mode
Voice Play
This mode is used for playing individual voices stored as 256 on-board presets, as well as the Internal (User) Voices, External Voices on Memory Card, and Plug-in Board Voices (optional). This section explains how to select and play voices.
Details about the Voice types and the Voice Memories are given on Page 31.
Voice Play Mode Display
The LCD will display the following in Voice Play Mode. Voice Play Mode consists of 2 screens and the [PAGE] knob can be used to switch to the Voice Search screen.
The contents of each screen are as follows. See page 62 for details about the Voice search screen.
Details about how to enter Voice Play Mode are given on Page 16.
Voice Play Mode
2nd Screen : Voice Search
1.Screen Title
This shows that you are currently in Voice Play Mode.
2.Voice Memory/Number (Bank/Number) Display
Shows the Memory/Voice Program Number (001 to
128) or Bank ([A] to [H])/Program Number ([1] to [16]). For example, in the display shown above, “PRE1:128(H16)” means that the Memory is Preset 1, the voice Program Number is 128, the Bank is H and the Program Number within the Bank is 16.
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
VCE Srch) PRE1:128(H16)[Pf:GrandPiano] Memory Number Ctgry Search
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
VCE Play) PRE1:128(H16)[Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
1 2 3
4
Memory/Voice Program Number
PRE1 refers to Preset 1, PRE2 to Preset 2, PRE to Preset Drums, INT to Internal, EXT to External and PLG to Plug-in Board. All voice Program Numbers within each memory fall in the range 001 to 128. Drum Voices are DR1 to DR8.
Details about Voice Memories are given on Page 31.
Bank/Program Number
Voice Program Numbers 001 to 128 correspond with Banks A to H and Program Numbers 01 to 16. Therefore, you can cycle through Voice Program Numbers 001 to 128 sequentially, or you can select them randomly using a combination of BANK and PROGRAM keys. The relationship between Banks/Program Numbers and Voice Program Numbers is given below.
Voice
Program
Number
Bank
Program
Number
Voice
Program
Number
Bank
Program Number
001 A 1 065 E 1 002 A 2 066 E 2 003 A 3 067 E 3 004 A 4 068 E 4 005 A 5 069 E 5 006 A 6 070 E 6 007 A 7 071 E 7 008 A 8 072 E 8 009 A 9 073 E 9 010 A 10 074 E 10 011 A 11 075 E 11 012 A 12 076 E 12 013 A 13 077 E 13 014 A 14 078 E 14 015 A 15 079 E 15 016 A 16 080 E 16 017 B 1 081 F 1 018 B 2 082 F 2 019 B 3 083 F 3 020 B 4 084 F 4 021 B 5 085 F 5 022 B 6 086 F 6 023 B 7 087 F 7 024 B 8 088 F 8 025 B 9 089 F 9 026 B 10 090 F 10 027 B 11 091 F 11 028 B 12 092 F 12 029 B 13 093 F 13 030 B 14 094 F 14 031 B 15 095 F 15 032 B 16 096 F 16 033 C 1 097 G 1 034 C 2 098 G 2 035 C 3 099 G 3 036 C 4 100 G 4 037 C 5 101 G 5 038 C 6 102 G 6 039 C 7 103 G 7 040 C 8 104 G 8 041 C 9 105 G 9 042 C 10 106 G 10 043 C 11 107 G 11 044 C 12 108 G 12 045 C 13 109 G 13 046 C 14 110 G 14 047 C 15 111 G 15 048 C 16 112 G 16 049 D 1 113 H 1 050 D 2 114 H 2 051 D 3 115 H 3 052 D 4 116 H 4 053 D 5 117 H 5 054 D 6 118 H 6 055 D 7 119 H 7 056 D 8 120 H 8 057 D 9 121 H 9 058 D 10 122 H 10 059 D 11 123 H 11 060 D 12 124 H 12 061 D 13 125 H 13 062 D 14 126 H 14 063 D 15 127 H 15 064 D 16 128 H 16
Reference Section
Voice Mode
Page 60
60
Voice Mode
3.Voice Category/Name
Voice Category
The two characters to the left of the Voice Name denote the category of instrument or sound to which the voice belongs.
Details about Category names are given on Page 65.
Voice Name
This consists of up to 10 characters.
4.Knob Parameter Display
This shows the function assigned to each knob ([A] to [C] and [1]/[2]).
Knobs [1]/[2] may be assigned with several parameters (destinations) from multiple control sets. In this case, the display will show the parameter (destination) from a control set of the smallest number.
Knob Parameter Settings
In Voice Play Mode, each knob ([A] to [C] and [1]/[2]) can be used to adjust the parameter assigned to it. The parameter value is displayed briefly when you move each knob.
Details about assigning parameters to Knobs [A] to [C] are given on Page 41, 129. Details about assigning parameters to Knobs [1]/[2] are given on Page 42, 69.
Octave and MIDI Transmit Channel Settings
In Voice Play Mode, the Octave and MIDI Transmit Channel are shown when pressing the [SHIFT] key.
This lets you set the MIDI Transmit Channel by turning Knob [A] and holding down the [SHIFT] key. The settings for Voice Play Mode are transmitted on this MIDI channel.
The MIDI Transmit Channel can also be set in the MIDI Ch. screen of Utility Mode (Page 130).
Voice Program Selection
There are four ways in which you can choose a Voice.
• Using the BANK/PROGRAM keys
• Using the [DEC/NO] and [INC/YES] keys
• Using the [DATA] knob
• Using the Category Search
Using the BANK/PROGRAM Keys
1Press a MEMORY key to select a Voice Memory.
The Voice Memory indicator in the LCD will blink.
Details about Voice Memories are given on Pages 22, 31.
2Press a BANK key ([A] to [H]) to select a Bank. The
Bank indicator in the LCD will blink.
If you press the [EXIT] key here, the Voice selection process is canceled and the original Voice is reinstated.
If the Bank has already been selected, this step is not required. Details about Banks are given on Pages 22, 31.
3Press a PROGRAM key ([1] to [16]) to select a
Program Number. Voices can be selected by setting the Memory, Bank
and Program Number as explained in the three steps given above. The LCD also displays the selected voice.
12345678
910111213141516
VCE Play) PRE1:128(H16)[Pf:GrandPiano] +63 EQ Mid EQ Hi Cutoff RevTime
SHIFT PAGE
DATAABC1 2
INTPRE 2PRE1
DRUMDRUM
VCE Play) PRE1:128(H16)[Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
INTPRE2PRE1
DRUMDRUM
AB
A. PIANO E. PIANO ORGAN GTR/BASS STRIN GS BRASS SYNTH OTHER
12345678
CDEFGH
PLGEXT
PLGEXT
QUICK
ACCESS
PART
/
ELEMENT
Octave MIDI Transmit Channel
(Oct= +3) PRE1:128(H16)[Pf:GrandPiano] (Tch= 1)
SHIFT PAGE
PART
/
ELEMENT
910111213141516
VCE Play) PRE1:128(H16)[Pf:GrandPiano] EQ Low EQ Mid EQ Hi Cutoff RevTime
DATAABC1 2
Page 61
61
Voice Mode
Using [INC/YES] and [DEC/NO] Keys
Press the [INC/YES] key to select the next Voice and the [DEC/NO] key to select the previous one.
The voice is selected by pressing just the [INC/YES] or [DEC/NO] key. This method is useful when selecting a Voice that is located near the currently selected Voice.
The method can also be used to switch to the next or previous Bank. For example, if the current Voice is A16, Voice B01 is selected by pressing the [INC/YES] key. Similarly, if the current Voice is H01, Voice G16 is selected by pressing the [DEC/NO] key.
Using the Data Knob
Turn the [DATA] knob clockwise to increment the currently selected Voice number, or anti-clockwise to decrement it.
The Voice is selected directly and sequentially.
Just as with the [INC/YES] and [DEC/NO] keys, this method can be used to switch to the next or previous Bank.
Selecting Drum Voices
The procedure for selecting a Drum Voice is different to that for selecting a Normal Voice.
Selecting Preset Drums (PRE:DR1~DR8)
• Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key (or vice versa) to select the Preset (PRE) Memory of the Drum Voice. Then press PROGRAM key [1] to [8] to select Drum Voice PRE:DR1 (Preset Drum 1) to DR8 (Preset Drum 8).
DATAC12
Decrement
Number
Increment
Number
DEC/NO INC/YES
Previous Number Next Number
• Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key (or vice versa) to select the Preset (PRE) Memory of the Drum Voice. Then use the [INC/YES] or [DEC/NO] keys to select the Drum Voice.
• Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key (or vice versa) to select the Preset (PRE) Memory of the Drum Voice. Then use the [DATA] knob to select the Drum Voice.
Once you have selected one Drum Voice, you can easily switch to another by simply using PROGRAM keys [1] to [8], the [INC/YES] and [DEC/NO] keys or the [DATA] knob.
Selecting User Drums (INT:DR1/2 and EXT:DR1/2)
• Press the MEMORY [EXT] key while holding down the MEMORY [INT] key (or vice versa) to select the Internal/External (INT/EXT) Memory of the User Drum Voice. Then press PROGRAM keys [1] to [4] to select, respectively, User Drum Voice INT:DR1 (Internal Drum 1), INT:DR2 (Internal Drum 2), EXT:DR1 (External Drum 1) and EXT:DR2 (External Drum 2).
User Drum Voices on external memory must be loaded from Memory Card.
INTPRE 2PRE1
DRUMDRUM
12345678
910111213141516
PLGEXT
EXT
INTPRE 2PRE1
DRUMDRUM
DEC/NO INC/YES
PLG
EXT
SHIFT PAGE
INTPRE 2PRE1
DRUMDRUM
VCE Play) PRE:001(A01)[Sq:Generation] EQLow-G EQMid-G EQHi-G FLT-Rez HPF
/
ELEMENT
PART
PLG
DATAABC1 2
Page 62
62
Voice Mode
• Press the MEMORY [EXT] key while holding down the MEMORY [INT] key (or vice versa) to select the Internal/External (INT/EXT) Memory of the User Drum Voice. Then use the [INC/YES] or [DEC/NO] keys to select the Drum Voice.
• Press the MEMORY [EXT] key while holding down the MEMORY [INT] key (or vice versa) to select the Internal/External (INT/EXT) Memory of the User Drum Voice. Then use the [DATA] knob to select the User Drum Voice.
Once you have one User Drum Voice, you can easily switch to another by simply using PROGRAM keys [1] to [8], the [INC/YES] and [DEC/NO] keys or the [DATA] knob.
Using the Voice Category Search
With the Voice Category Search, you can quickly find Voices within a specified Voice Category. For example, if you specify the “Pf” (piano) Voice Category and use the Voice Category Search, you can select from all the voices which fall into the “Pf” Voice Category.
To start the Voice Category Search, first turn the PAGE knob to switch to the Voice Search screen.
If a Plug-In board Voice is currently selected in Voice Play Mode, there is no Voice Search screen available.
EXT
1Turn Knob [B] to select a Voice Memory. 2Turn Knob 1 to select a Voice Category. The Voice
Category in the LCD will blink.
The different Voice Categories are listed on Page 65.
3Use Knob [2], the [INC/YES] and [DEC/NO] keys,
the [DATA] knob and Knob [C] to search for a Voice. The selected voices are called up using each knob and key. The functions of knobs and keys are given below.
Knob [2]:
Use this to switch between Voices in the selected Category. Turn the knob clockwise to increment the voice number and anti-clockwise to decrement it.
[DATA] knob (or [INC/YES] or [DEC/NO] key)
You can scroll through Voices in the specified Category across the Memories. Turning the [DATA] knob clockwise (or press the [INC/YES] key) jumps to the next Voice number in the same Category, in ascending order. Similarly, turning the [DATA] knob anti­clockwise (or press the [DEC/NO] key) jumps to the next Voice number in the same Category, in descending order. When you reach to the last (first) Voice in a Memory, you can select the first (last) Voice in that Category in the next (previous) Memory by continuously turning the knob clockwise (anti­clockwise) or pressing the [INC/YES] ([DEC/NO]) key.
Knob [C]:
Using the Knob [C], you can select a Voice one by one in the current Memory, likewise for normal Voice selection. Turning the knob clockwise jumps to the next Voice number. Turning the knob anti-clockwise jumps to the previous Voice number.
DEC/NO INC/YES
EXIT ENTER
EF BYPASS
MASTER KEYBOARD
Memory Number Ctgry Search
DATABC1 2
INTPRE 2PRE1
DRUMDRUM
12345678
910111213141516
PLG
VCE Srch) PRE1:128(H16)[Pf:GrandPiano] Memory Number Ctgry Search
SHIFT PAGE
PART
/
ELEMENT
Select a
Voice Memory
Program Number
Select a
Set a
Voice Category
Search
DATAABC1 2
SHIFT PAGE
EXT
INTPRE 2PRE1 PLG
DRUMDRUM
DEC/NO INC/YES
EXT
INTPRE 2PRE1 PLG
DRUMDRUM
VCE Play) INT:001(A01)[Sq:Generation] EQLow-G EQMid-G EQHi-G FLT-Rez HPF
/
ELEMENT
PART
VCE Srch) PRE1:128(H16)[Pf:GrandPiano] Memory Number Ctgry Search
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
DATAABC1 2
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63
Voice Mode
If the Voice within the selected Category cannot be found within the current Voice Memory, [------] is displayed in the LCD and you will not be able to use Knob [2]. Press the [ENTER] key to start searching in the next Memory.
Using the Quick Access
Using Quick Access, you can quickly select any of 12 types of Preset Voices and 4 types of Internal Voices (at their factory default settings) in each Bank according to their Categories. The procedure is as follows.
Details about the Voices that can be selected using Quick Access are given in the separate Data List.
1Press the [QUICK ACCESS] key in Voice Mode. Its
LED will light and Quick Access will be enabled.
Press the key again or switch to another Mode to disable Quick Access.
When you enable Quick Access, the Voice you previously selected using Quick Access is selected again.
If you enable Quick Access while editing a Voice, the Voice is not changed until you select another Voice via Quick Access.
You cannot use the MEMORY keys while Quick Access is enabled.
2
Use BANK keys [A] to [H] to select the Category. There are eight Categories, as listed below. The Category names are printed below the respective BANK keys.
3
Use PROGRAM keys [1] to [16] to select the Voice within the specified Category. The name of the Voice is displayed.
For each BANK [A] to [H], Preset Voices are accessed using PROGRAM keys [1] to [12]. The remaining four keys (PROGRAM keys [13] to [16]) are used to access each of four internal Voices. Details about Voices are given in the separate Data List. By selectively assigning your own selected Voices to the PROGRAM keys [13] to [16] in each BANK, you can make use of the Quick Access feature to quickly switch between them.
Voice Edit
There are three kinds of Voices: Normal Voices, Drum Voices and Plug-in Voices (if a Plug-in board has been installed). The following is an explanation of the parameters used to edit each kind of Voice.
Details about Voices are given on Page 31.
The following is displayed when you enter Voice Edit Mode. The displayed screens will vary according to the type of Voice being edited, but basically the [PAGE] knob is used to switch between screens and the parameters on each screen are altered using Knobs [A], [B], [C], [1] and [2]. The [DATA] knob and the [INC/YES] and [DEC/NO] keys can be used to alter parameters in small increments.
While holding down the [SHIFT] key, you can use Knobs [A], [B], [C], [1] or [2] to move the cursor to the respective parameter without changing it’s value. You can also move the cursor using the [DATA] knob or the [INC/YES] and [DEC/NO] keys while holding down the [SHIFT] key.
You need to select the Voice before entering Voice Edit Mode (Page 60). All parameters can be set and stored per Voice.
See page 16 on how to enter Voice Edit mode.
Common Edit and editing each Element
Voices can consist of up to four Elements (Page 32). Use Common Edit to edit the settings common to all four Elements. Voice Edit Mode can be divided into screens for Common Edit and those for editing each Element.
In Voice Edit Mode, Knob [A] is used to switch between the Common Edit screens and the screens for editing each Element.
Common Edit screens
Element 1~4 Edit Screens
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
OSC Wave) Number Ctgry EL1234 001[Pf:Grand 1 ]
Elements 1~4 Indicator
GEN Other) Mode Assign MicroTuning C 1234 poly single 31:Indian
Common Indicator
VCE Quick) INT:017(H01)[Pf:GrandPiano] EQLow-G EQMid-G EQHi-G FLT-Frq ChoSend
QUICK
AB
A. PIANO E. PIANO ORGAN GTR/BASS STRINGS BRASS SYNTH OTHER
CDEFGH
ACCESS
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910111213141516
GEN Name) Ctgry a-Z 0-? Cursor C 1234 [Pf:Init Voice]
SHIFT PAGE
PART
/
Change pages Set the value
ELEMENT
Choose Common or
Elements 1 to 4
DATAABC1 2
Page 64
64
Voice Mode
The í Indicator
If you alter any parameters in Voice Edit Mode, the í indicator will be displayed in the top left of the screen. This gives a quick indication that the current voice has been modified but not yet stored.
Even if you exit to Voice Play Mode, the edited settings for the current Voice will not be lost so long as you do not select another Voice.
The í indicator will also be displayed in Voice Play Mode, and if any Assignable knobs are used.
The “Compare” Function
Use this to listen to the difference between the Voice with your edited settings and the same Voice prior to editing.
1 Press the [COMPARE (EDIT)] key while in Voice
Edit Mode. The í indicator at the top left of the screen will change to the î indicator and the Voice settings prior to editing will temporarily be reinstated for comparison purposes.
While the “Compare” function is enabled, editing will not be possible using knobs [A] to [C] or knob [1]/[2].
2 Press the [EDIT] key again to disable the
“Compare” function and restore the settings for your edited Voice.
The ELEMENT ON/OFF Function
Use this to mute individual Elements within a Voice. For example, you could mute all Elements other than that which you are editing. Thus, you can hear how the edited settings affect just that Element. Details are given on Page 46.
Element1
Voice Store
The edited settings for the current Voice will be lost if you select another Voice or Mode. To avoid losing important data, you should always use Voice Store to store your edited Voice. Details about the Voice Store procedure are given on Page 101.
Details about the Edit Recall function are given on Page 100.
When creating a new Voice from scratch, it can be useful, prior to editing, to clear the settings for the current Voice using the Initialize Voice function in Voice Job Mode (Page 100).
Normal Voice
When editing Normal Voices, there are 12 settings consisting of six Common Edit settings (common to all four Elements) and six Element-specific settings.
Voice Edit Mode
Common
Common General 65
GEN Name (General Name) 65 GEN Other (General Other) 66
Common Quick Edit 66
QED Level (Quick Edit Level) 66 QED EffectCtrl (Quick Edit Effect Control) 66 QED Filter (Quick Edit Filter) 67 QED EG (Quick Edit Envelope Generator) 67
Common Arpeggio 67
ARP Type (Arpeggio Type) 67 ARP Limit (Arpeggio Note Limit) 68 ARP Mode (Arpeggio Mode) 68 ARP PlayEF (Arpeggio Play Effect) 68
Common Controller 69
CTL Portamento 69 CTL Bend (Pitch Bend) 69 CTL Set1 (Control Set 1) 69 CTL Set2 (Control Set 2) 69 CTL Set3 (Control Set 3) 69 CTL Set4 (Control Set 4) 69 CTL Set5 (Control Set 5) 69 CTL Set6 (Control Set 6) 69
Common LFO (Low Frequency Oscillator) 70
LFO Wave 70 LFO Fade 72 LFO Dest1 (LFO Destination 1) 72 LFO Dest2 (LFO Destination 2) 72
Common Effect 73
EFF InsEF (Insertion Effect) 73 EFF EF1 (Insertion Effect 1) 73 EFF EF2 (Insertion Effect 2) 73 EFF Rev (Reverb) 74 EFF Cho (Chorus) 74
Element
Element OSC (Oscillator) 74
OSC Wave (Oscillator Wave) 74 OSC Out (Oscillator Out) 74 OSC Pan (Oscillator Pan) 75 OSC Limit (Oscillator Limit) 75
Element Pitch 75
PCH Tune (Pitch Tune) 75 PEG VelSens (PEG Velocity Sensitivity) 76 PEG Time 76 PEG Level 76 PEG Release 76 PCH Scale (Pitch Scale) 77
Element Filter 78
FLT Type (Filter Type) 78 FLT HPF (High Pass Filter) 80
Element2
COMMON
Element3
Element4
Edit indicator
GEN Name) Ctgry
Compare indicator
GENîName) Ctgry
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65
Voice Mode
Setting the Voice Name
1 Use Knob [2] to move the cursor to the position of
the first character. The selected character will blink.
2 Use Knob [C] to enter an alphabetic character or
Knob [1] to enter a numeric character/symbol.
3 Use Knob [2] to move the cursor to the position of
the next character.
4 Repeat Steps 2 and 3 until all the characters have
been set for your Voice Name.
You can also use the [INC/YES] and [DEC/NO] keys or the [DATA] knob to enter alphabetic and numeric characters as well as symbols.
5 Use Knob [B] to set the Category Name if
necessary. By setting the Category Name, it will be easier to
identify the Voice later. The Category Search function (Page 62) can also be used to search for it. If you do not wish to set a Category Name, the Category will be shown as two hyphens.
Settings for alphabetic and numeric characters and Category Names :
LCD
--
Pf Cp Or Gt Ba
St En Br Rd
Pi Ld
Category
Unassigned Piano Chromatic Percussion Organ Guitar Bass Strings/Orchestral Ensemble Brass Reed Pipe Synth Lead
LCD
Pd Fx
Et Pc Se Dr Sc Vo Co
Wv
Sq
Category
Synth Pad Synth Sound Effects Ethnic Percussive Sound Effects Drums Synth Comping Vocal Combination Material Wave Sequence
a b c d e f g h i j k l m n o p q r s
t u v w x y z B C D E F G H I J K L
M N O P Q R S T U V W X Y Z 1 2 3 4
5 6 7 8 9 ! " # $ % & ' ( ) * + , -
. / : ; < = > ? @ [ ¥ ] ^ _ ` { | }
A
0
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
GENíName) Ctgry a-Z 0-? Cursor C 1234 [Pf:Init Voice]
Choose numeric
characters and symbols
Choose alphabetic
characters
Move the cursor
position
Choose
a Category
Category Name Voice Name
Menu Display
You will see the following if you use the [PAGE] knob while holding down the [SHIFT] key. Use the [PAGE] knob to move the cursor to the parameter you wish to edit, then release the [SHIFT] key to jump to the screen you were previously at.
Selecting a Menu
On the S30 in Voice Edit Mode, you can directly select a Menu using the PROGRAM/PART keys, [1] to [6] and [9] to [15]. Each key has an associated Menu name shown below it.
Common General
You can set the Voice Name, Voice output settings and other general parameters in the Common Edit screens. The following two screens are available for general settings.
GEN Name (General Name) GEN Other (General Other)
GEN Name (General Name)
You can set a Voice Name consisting of up to 10 characters. You can also select the Category Name to the left of the Voice Name.
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910111213141516
GENERAL QED ARPEGGIO CONTROL COM LFO EFFECT
OSC PITCH FILTER AMPLITUDE LFO EQ PLG
SHIFT PAGE
PART
/
ELEMENT
DATAABC1 2
GENíOther) Com:>GEN≥QED>ARP>CTL>LFO>EFF C 1234 Elem:>OSC>PCH>FLT>AMP>LFO>EQ
Cursor
FLT Sens (Filter Sensitivity) 80 FEG VelSens (FEG Velocity Sensitivity) 80 FEG Time 81 FEG Level 81 FEG Release 81 FLT KeyFlw (Filter Key Follow) 81 FLT Scale (Filter Scale Break Point) 82 FLT Scale (Filter Scale Offset) 82
Element Amplitude 83
AEG VelSens (AEG Velocity Sensitivity) 83 AEG Time 83 AEG Level 83 AEG Release 83 AMP KeyFlw (AMP Key Follow) 84 AMP Scale (AMP Scale Break Point) 85 AMP Scale (AMP Scale Offset) 85
Element LFO (Low Frequency Oscillator) 85
LFO Wave 85 LFO Depth 86
Element EQ (Equalizer) 86
EQ Type 86 EQ Param (EQ Parameter) 86
Page 66
66
Voice Mode
GEN Other (General Other)
There are various parameters for Micro Tuning and for controlling how the generated sound is output.
Mode
Select monophonic or polyphonic playback. Select whether the Voice is played back monophonically (single notes only) or polyphonically (multiple simultaneous notes).
Settings: mono, poly
Assign
If you set Key Assign to “single,” the doubled playback of the same note is prevented. The synthesizer will terminate a note when the same note is received again. If you select “multi,” the synthesizer will consecutively assign each instance of the same received note to a separate channel, making multiple part tone generation possible.
Settings: single, multi
MicroTuning
Set the Micro Tuning (tuning system, or temperament) used for the Voice. Normally you would use “Equal Temperament” but there are also 31 other tuning systems available.
Settings: (see the following list)
Type Key Comments
Equal temperament
No.
00 The “compromise” tuning used for most of
the last 200 years of Western music, and found on most electronic keyboards. Each half step is exactly 1/12 of an octave, and music can be played in any key with equal ease. However, none of the intervals are perfectly in tune.
1/4 shifted28 This is the normal equal tempered scale
shifted up 50 cents.
Twenty–four equally spaced notes per octave. (Play twenty–four notes to move one octave.)
Werckmeister25
Kirnberger26
Vallotti & Young27
Pure major C~B01~12
Pure minor A~G# The same as Pure Major, but designed for
the minor scale.
Andreas Werckmeister, a contemporary of Bach, designed this tuning so that keyboard instruments could be played in any key. Each key has a unique character.
Francescantonio Vallotti and Thomas Young (both mid–1700s) divised this adjustment to the Pythagorean tuning in which the first six fifths are lower by the same amount.
Johan Philipp Kirnberber was also concerned with tempering the scale to allow performances in any key.
13~24
This tuning is designed so that most of the intervals (especially the major third and perfect fifth) in the major scale are pure. This means that other intervals will be correspondingly out of tune. You need to specify the key (C~B) you will be playing in.
1/4 tone29
Forty–eight equally spaced notes per octave. (Play forty–eight notes to move one octave.)
1/8 tone30
Indian C~B31 Usually observed in the Indian music (white
keys [C~B] only).
GENíOther) Mode Assign MicroTuning C 1234 poly single 31:Indian
Common Quick Edit
Various parameters control the sonic properties of the Voice. There are four screens.
QED Level (Quick Edit Level) QED EffectCtrl (Quick Edit Effect) QED Filter (Quick Edit Filter) QED EG (Quick Edit Envelope Generator)
QED Level (Quick Edit Level)
These parameters control the output level (volume) and pan position of the Voice.
Vol (Volume)
Set the output level of the Voice.
Settings: 0 ~ 127
Pan
Set the stereo pan position of the Voice.
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)
RevSend (Reverb Send)
Set the Send level of the signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Reverb effect.
Settings: 0 ~ 127
ChoSend (Chorus Send)
Set the Send level of the signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Chorus effect.
Settings: 0 ~ 127
QED EffectCtrl (Quick Edit Effect)
Set the amount of Chorus applied to the entire Voice.
Chorus
Set an offset value for the parameters used by each type of Chorus.
Settings: -64 ~ 0 ~ +63
QEDíEffectCtrl) Chorus C 1234 +63
QEDíLevel) Vol Pan RevSend ChoSend C 1234 127 C 127 127
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67
Voice Mode
QED Filter (Quick Edit Filter)
These parameters control filters which affect the tonal quality of the Voice. If you are using LPF (Low Pass Filter) and HPF (High Pass Filter) combined together, the parameters in the QED Filter page only affects LPF.
Cutoff
Set the cutoff frequency. The frequency set here will be a center frequency for signals to be filtered when they pass through each filter.
Settings: -64 ~ 0~ +63
Reso (Resonance)
Set the amount of Resonance (harmonic boost) applied to the signal around the Cutoff frequency. This is a useful way of adding further character to the sound.
Settings: -64 ~ 0~ +63
QED EG (Quick Edit Envelope Generator)
These four parameters control the change in the output level of a Voice over the time that a note is played.
Attack
Set the transition time from the moment a key on the keyboard is pressed to the point at which the level of the Voice reaches its peak.
Settings: -64 ~ 0~ +63
Decay
Set the transition time from the point at which the level of the Voice reaches its peak to the point at which it levels off.
Settings: -64 ~ 0 ~ +63
Key on Key off
Attack
Time
Release
Time
Decay
Time
Time
Level
Sustain
Level
QEDíEG) Attack Decay Sustain Release C 1234 +63 +63 +63 +63
QEDíFilter) Cutoff Reso C 1234 +63 +63
Sustain
Set the level of the Voice maintained while the note on the keyboard is being held down.
Settings: -64 ~ 0 ~ +63
Release
Set the transition time from the point at which the note on the keyboard is released to the point at which the level of the Voice reaches zero.
Settings: -64 ~ 0~ +63
Common Arpeggio
The following four parameters control the behavior of the Arpeggiator.
ARP Type (Arpeggio Type) ARP Limit (Arpeggio Note Limit) ARP Mode (Arpeggio Mode) ARP PlayEF (Arpeggio Play Effect)
ARP Type (Arpeggio Type)
These are the basic parameters of the Arpeggiator.
Type
Set the Arpeggio Type.
Settings: (see the separate Data List)
Sq (Sequence):
Creates a general arpeggio phrase. Mainly octave up/down phrases.
Ph (Phrase):
Creates more musical phrases than Sq. Starting with “Techno,” there are phrases for a wide variety of musical genres, and for creating backing tracks for guitar, piano and other instruments.
Dr (Drum Pattern):
Creates drum pattern-type phrases. Phrase genres covered include rock and dance. This Type is ideal for use with drum and percussion sounds.
Ct (Control):
Creates tonal changes. No note information is created. The Key Mode parameter in Arpeggio Mode must be set to “direct.”
Tempo
Set the Arpeggio Tempo.
Settings: 25 ~ 300
[MIDI] is displayed here and the parameter cannot be altered if MIDI sync is enabled (Page 131).
ARPíType) Type Tempo Switch Hold C 1234 UpOct1:Sq 120 on on
Page 68
Voice Mode
Switch
Switch the Arpeggiator on or off.
Settings: off, on
Hold
Switch the Arpeggiator Hold on or off.
Settings: syncoff (see below), off, on
syncoff
The first time you press a key, the first note of the arpeggiator pattern is played. From the second and subsequent key presses, the arpeggiator note that is played back will depend on the arpeggiator tempo and the timing of the arpeggio pattern. For example, in the case of a 1-bar arpeggio pattern, if the second key press falls on the third beat of the bar, the arpeggio pattern plays back from the third beat onward. In other words, the first key press is used to start the arpeggio pattern and thereafter you can use the key to “mute” or “un-mute” the pattern by, respectively, holding it down or releasing it. This is particularly useful when the arpeggiator is being used to generate drum patterns.
Details about this are given on Page 38.
ARP Limit (Arpeggio Note Limit)
Note Limit
Set the lowest and highest notes in the Arpeggiator’s note range.
Settings: C-2 ~ G8 (lowest and highest set separately)
If you specify the highest note first and the lowest note second, for example “C5 to C4,” then the note range covered will be “C-2 to C4” and “C5 to G8.”
You can set the lowest and highest notes in the range by pressing notes on the keyboard while holding down the [SHIFT] key.
ARP Mode (Arpeggio Mode)
These parameters control the way in which notes are played back by the Arpeggiator.
Key Mode
Set how the Arpeggio is played back when keys on the keyboard are pressed. There are 3 modes.
Settings:
sort:
Plays back notes in ascending order from the lowest key pressed to the highest.
thru:
Plays back notes in the order in which the keys are pressed.
direct:
Plays back the notes exactly as you play them. If changes to Voice parameters (such as Pan or Cutoff frequency) are included in the Arpeggio sequence data, they will be applied and reproduced whenever the Arpeggio plays back.
ARPíMode) Key Mode Vel Mode C 1234 sort thru
If the Arpeggio Category is set to Ct, you will not hear any sounds unless you select “direct” here.
With the “sort” and “thru” settings, the order in which notes are played back will depend on the Arpeggio sequence data.
Vel Mode (Velocity Mode)
Set the playback velocity of the Arpeggio. There are 2 modes.
Settings:
original:
Preset velocities are used in the Arpeggio sequence.
thru:
Velocities of the notes you play are used in the Arpeggio sequence.
ARP PlayEF (Arpeggio Play Effects)
You can set Play Effects for the Arpeggio. Play Effects can be used to temporarily adjust the timing and velocity of MIDI notes, thus affecting the groove of the Arpeggio pattern.
Unit
Adjust the Arpeggio playback time. For example, if you set a value of 200%, the playback time will be doubled and the tempo halved. Alternatively, if you set a value of 50%, the playback time will be halved and the tempo doubled. Normal playback time is 100%.
Settings: 50%, 66%, 75%, 100%, 133%, 150%, 200%
Vel (Velocity)
Set the Velocity offset value (the strength at which the keyboard is played). This determines how the original Velocities are increased or decreased during Arpeggio playback. A setting of 100% means the original values are used. Settings below 100% will reduce the velocity of the Arpeggio notes, whereas settings above 100% will increase the velocities.
Settings: 0% ~ 200%
If the Velocity value falls below 1, it will be limited to 1. If it exceeds 127, it will be limited to 127.
Gate (Gate Time)
Set the Gate Time Rate value (the length of a note). This determines how the original Gate Times are increased or decreased during Arpeggio playback. A setting of 100% means the original values are used. Settings below 100% will shorten the gate times of the Arpeggio notes, whereas settings above 100% will lengthen them.
Settings: 0% ~ 200%
If the Gate Time value falls below 1, it will be limited to 1.
68
ARPíLimit) Note Limit C 1234 C-2 - G 8
ARPíPlayEF) Unit Vel Gate C 1234 50% 200% 200%
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69
Voice Mode
Common Controller
There are eight Control Settings. You can set the Controller parameters for Portamento, the Pitch Bend Wheel, and for each Element in a Voice.
CTL Portamento CTL Bend (Pitch Bend) CTL Set1 (Control Set 1) CTL Set2 (Control Set 2) CTL Set3 (Control Set 3) CTL Set4 (Control Set 4) CTL Set5 (Control Set 5) CTL Set6 (Control Set 6)
CTL Portamento
Set the Portamento parameters. Portamento will create a smooth transition in pitch from the first note played to the next.
Switch
Switch Portamento on or off.
Settings: off, on
Time
Set the pitch transition time. Higher values mean longer transition times.
Settings: 0 ~ 127
Mode
Set the Portamento mode. The behavior of the Portamento varies depending on whether Mode in GEN Other is set to “mono” or “poly.”
Settings: fingered, fulltime
If the Mode in GEN Other is set to “mono”: fingered:
Portamento is only applied when you play legato (playing the next note before releasing the previous one).
fulltime:
Portamento is always applied.
If the Mode in GEN Other is set to “poly”:
This is the same as for “mono,” except that Portamento is applied to multiple notes.
CTL Bend (Pitch Bend)
You can set the amount by which the Pitch Bend Wheel changes the pitch of the Voice.
Lower
Set the amount (in semitones) by which the Voice pitch changes when the Pitch Bend Wheel is moved downwards. For example, a value of -12 means that the pitch of the Voice drops by up to an octave when
CTLíPitchBend) Lower Upper C 1234 -12 +12
CTLíPortamento) Switch Time Mode C 1234 on 127 fulltime
the Pitch Bend Wheel is moved downwards.
Settings: -48 ~ 0~ +24
Upper
Set the amount (in semitones) by which the Voice pitch changes when the Pitch Bend Wheel is moved upwards. For example, a value of +12 means that the pitch of the Voice rises by up to an octave when the Pitch Bend Wheel is moved upwards.
Settings: -48 ~ 0~ +24
CTL Set1 (Control Set 1) to CTL Set6 (Control Set 6)
The controllers and knobs on the front panel, the keyboard, and so on can be assigned a variety of uses. For example, keyboard aftertouch can be used to control vibrato and the Modulation Wheel could be used to control Resonance. They can even be used to control parameters within individual Elements. These control assignments are called “Control Sets.” You can assign up to six different Control Sets per Voice. Thus there are six screens, each for a separate controller: CTL Set1 to CTL Set6.
Src (Source)
Set the Controller used to control the function chosen in Dest. The following nine controllers are available.
Settings: PB (Pitch Bend Wheel), MW (Modulation
Wheel), AT (Aftertouch), FC (Foot Controller), FS (Foot Switch), RB (Ribbon Controller), BC (Breath Controller), KN1/2 (Knobs 1/2)
If SRC has been set to FC or FS, you cannot control the function assigned to Dest if you have set the following Control Change numbers.
FC: 7, 11 FS: 64, 65, 66
Control Change numbers can be set at the following screens:
FC: CTRL Assign2 screen in Utility Mode (Page 133) when playing a Voice CTRL Assign2 screen in Performance Edit Mode (Page
111) when playing a Performance FS:
CTRL Other screen in Utility Mode (Page 129)
CTLíSet1) Src Dest EL Sw Depth C 1234 FC(04) ELFOSpd 1234 +63
Controller
Keys
Modulation Wheel
Knobs
etc.
Control Set 1~6 Element
Set 1
1 2 3 4
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Voice Mode
Dest (Destination)
Set the parameter to be controlled by the Control Set in Src.
Settings: (see the separate “Controls” list)
ElemSw (Element Switch)
Select whether the Controller will affect each individual Element. Move the cursor (blinking) using Knob [1] and use the [DATA] knob or the [INC/YES] and [DEC/NO] keys to enable/disable the Elements which the Controller will affect. Affected Elements are shown by number.
Settings: Elements 1 to 4 enabled (“1” to “4” displayed) or
disabled (“-” displayed)
This is disabled if the Dest parameter is set to 00 to 33.
Depth
Set the amount by which the parameter selected in Dest can be controlled.
Settings: -64 ~ 0 ~ +63
Example of Control Set Assignment
Using Control Sets 1 to 6, you can assign individual Src (Source) controllers to multiple Dest (Destination) parameters, or multiple Src controllers to individual Dest parameters.
Ex.1:Use a single Src controller to control multiple
Dest parameters.
Ex.2:Use multiple Src controllers to control a single
Dest parameter.
Details about Control Set Assignments are given in the Basics Section of this manual (Page 40).
Common LFO (Low Frequency Oscillator)
There are various settings for the LFO. The LFO is used to generate low frequency signals and can be used to create vibrato, wah, tremolo and other effects when applied to pitch/filter/amplitude/etc. parameters. For example, variations can be simultaneously applied to both pitch and filter parameters, and to parameters specific to individual Elements. The following four settings are available.
LFO Wave LFO Fade LFO Dest1 (LFO Destination 1) LFO Dest2 (LFO Destination 2)
LFO Wave
Wave
Select the LFO Wave. Depending on the Wave selected, you can create different kinds of modulated sounds. The following 12 LFO waveforms are available.
Settings: tri, tri+, saw up, saw dw, squ1/4, squ1/3, squ,
squ2/3, squ3/4, trpzd, S/H 1, S/H 2
tri
saw up
saw dw
squ
LFOíWave) Wave^ Speed KeyReset Phase C 1234 trpzd 63 on 270
SET1
Src
MW
(Modulation Wheel)MW(Modulation Wheel)
Dest
PAN
SET2
Src
Dest
LFO
Speed
Use the Modulation Wheel to change both the Pan and LFO speed parameters simultaneously.
SET1
Src
KN1
(Assignable Knob 1)
Dest
PAN
SET2
Src
KN2
(Assignable Knob 2)
Dest
PAN
Use either Assignable Knob [1] or [2] to change the pan parameter
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Voice Mode
trpzd
S/H 1
S/H 2
Speed
Set the speed of the LFO Wave modulation. Higher values mean faster modulation speeds.
Settings: 0 ~ 63, 16th (16th note), 16th/3 (16th note-
triplet), 16th. (16th dot-note), 8th (8th note), 8th/3 (8th note-triplet), 8th. (8th dot-note), 4th (4th note), 4th/3 (4th note-triplet), 4th. (4th dot­note), 2nd (half note), 2nd/3 (half note-triplet), 2nd. (half dot-note), 4thx4 (whole note), 4thx5 (5x4th notes), 4thx6 (6x4th notes), 4thx7 (7x4th notes), 4thx8 (8x4th notes)
Speed = Slow
Speed = Fast
The length of the note depends on the internal or external MIDI tempo setting.
KeyReset (Key on Reset)
Set whether the LFO is reset each time a note is pressed. The following three settings are available.
Settings: off, each-on, 1st-on
off
The LFO is self-running (no synchronization) and starts a waveform at any phase when you play on the keyboard.
each-on
The LFO resets with each note you play and starts a waveform at the phase specified by the Phase parameter (see below).
1st-on
The LFO resets with every note you play and starts the waveform at the phase specified by the Phase parameter (Show below). If you play a second note while the first note is being played (Note Off has not been received), the LFO does not reset to the specified phase (no synchronization) with the second note and after.
Phase
Set the phase at which the LFO Wave starts whenever a note is played. Phases of 0/90/120/180/240/270 degrees are available.
Settings: 0, 90, 120, 180, 240, 270
Time
Phase
Key on (Second Note)
Time
Key on (First Note)
Time
Key on (Second Note)Key on (First Note)
Key on
Time
Time
Time
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Voice Mode
LFO Fade
Delay
Set the delay time before the LFO comes into effect. A higher value means a longer delay time.
Settings: 0 ~ 127 Short delay
Long delay
FadeIn (Fade-In)
Set the time taken for the LFO effect to be faded in (after the Delay time has elapsed). A higher value means a slower fade-in.
Settings: 0 ~ 127 Low FadeIn value
Faster fade-in
High FadeIn value
Slower fade-in
FadeIn
Delay
Time
Key on
Max
FadeIn
Delay
Time
Key on
Max
Key on
Key on
LFOíFade) Delay FadeIn Hold FadeOut C 1234 127 127 127 127
Hold
Set the length of time during which the LFO is held at its maximum level. A higher value means a longer Hold time.
Settings: 0 ~ 127
FadeOut (Fade-Out)
Set the time taken for the LFO effect to be faded out (after the Hold time has elapsed). A higher value means a slower fade-out.
Settings: 0 ~ 127 Low FadeOut value
Faster fade-out
High FadeOut value
Slower fade-out
LFO Dest1 (LFO Destination 1) LFO Dest2 (LFO Destination 2)
You can assign parameters to be controlled by the LFO Wave and set the LFO Wave Depth (amplitude). Two Destinations can be assigned, and you can choose from several parameters per Destination.
LFOíDest1) Dest ElemSw Depth C 1234 AMD 1234 127
FadeOut
Time
Key on
Hold
Max
FadeOutHold
Max
Time
Key on
Hold
Time
Max
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Voice Mode
Ctgry (Effect Category)
Set the Category of the Effect. Select a desired Category and press the [ENTER] key. The first Effect Type in that Category will automatically be recalled.
Settings: Details are given in the Effect Types list of the
separate Data List.
Type (Effect Type)
Set the type of Effect. While the Category indicator is blinking in the display, you can press the [ENTER] key to recall the first Effect Type in that Category.
Settings: Details are given in the Effect Types list of the
separate Data List.
Dry/Wet
Set the mix level of the wet signal (which has been passed through the Effects Unit) and the dry signal (which has not been passed through the Effects Unit). This may be unavailable, depending on the selected Effect Type.
Settings: D63>W ~ D=W ~ D<W63
Effect Parameter Settings
These parameters are available when you press the [ENTER] key for certain Effect Types. Use the [PAGE] knob to switch between screens, and use the other knobs and the [INC/YES] and [DEC/NO] keys to set each parameter. When you press the [EXIT] key, you will be returned to the Effect Type selection screen.
The number of Parameters and the contents of each screen will vary depending on the selected Effect Type. Details are given in the Effect Type List/Effect Parameter List of the separate Data List.
Dest (Destination)
Set the parameters which will be controlled (modulated) by the LFO Wave.
Settings: AMD, PMD, FMD, RESO (Resonance), PAN,
ELFOSpd (Element LFO Speed)
ElemSw (Element Switch)
Select whether to allow variations in the LFO Wave for each Element. Move the cursor (blinking) using Knob [1] and use the [DATA] knob or the [INC/YES] and [DEC/NO] keys to enable/disable LFO Wave variations for Elements 1 to 4. Enabled Elements are shown by number.
Settings: Elements 1 to 4 enabled (“1” to “4” displayed) or
disabled (“-” displayed)
Depth
Set the LFO Wave Depth (amplitude).
Settings: 0 ~ 127
Common Effect
You can set two types of Insertion Effects, plus two System Effects (Reverb and Chorus). The following five screens are available.
EFF InsEF (Insertion Effect) EFF EF1 (Insertion Effect 1) EFF EF2 (Insertion Effect 2) EFF Rev (Reverb) EFF Cho (Chorus)
EFF InsEF (Insertion Effect)
InsEF Connect (Insertion Effect Connect)
Set up the connection between Insertion Effects 1 and 2. If you change this setting, the symbol denoting the signal routing (to the left of the setting) also changes to reflect the new signal flow.
Signal routing symbols
Settings: 1=2 (parallel), 12 (Insertion Effect 1 to 2),
21 (Insertion Effect 2 to 1)
EFF EF1/2 (Insertion Effect 1/2)
You can select the Effect Category for Insertion Effect 1/2 with the Ctgry parameter and the Effect Type with the Type parameter. After selecting the Effect Type, you can set its parameters by pressing the [ENTER] key.
EFFíInsEF) InsEF Connect C 1234 1=2
1=2 (parallel)
12 (serial)
21 (serial)
EFFíEF2) Ctgry Type Dry/Wet [ENTER] C 123- DLY:DelayLCR D<W63 to Edit
Effect Type selection screen
EFFíEF2) Ctgry Type Dry/Wet [ENTER] C 123- DLY:DelayLCR D<W63 to Edit
EXIT ENTER
Parameter settings screen
EFFíEF2) TimeL TimeR TimeC Dry/Wet DelayLCR 333.3m 166.7m 500.0m D<W63
SHIFT PAGE
/
ELEMENT
PART
DATAABC1 2
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Voice Mode
EFF Rev (Reverb)
You can select the Reverb Effect Type, then press the [ENTER] key to set its parameters.
Type (Reverb Effect Type)
Set the Reverb Effect Type.
Settings: Details are given in the Effect Types list of the
separate Data List.
Return
Set the Return level of the Reverb Effect.
Settings: 0 ~ 127
EFF Cho (Chorus)
You can select the Chorus Effect Type, then press the [ENTER] key to set its parameters.
Type (Chorus Effect Type)
Set the Chorus Effect Type.
Settings: Details are given in the Effect Types list of the
separate Data List.
toRev (To Reverb)
Set the Send level of the signal sent from the Chorus Effect to the Reverb Effect.
Settings: 0 ~ 127
Return
Set the Return level of the Chorus Effect.
Settings: 0 ~ 127
EFFíCho) Type toRev Return [ENTER] C 1234 Chorus1 127 127 to Edit
EFFíRev) Type Return [ENTER] C 1234 Basement 127 to Edit
Element OSC (Oscillator)
You can set the parameters for the Elements (Waves) which make up the Voice. Each Voice can consist of up to four Elements, and the following four screens are available for each.
OSC Wave (Oscillator Wave) OSC Out (Oscillator Out) OSC Pan (Oscillator Pan) OSC Limit (Oscillator Limit)
OSC Wave (Oscillator Wave)
You can use Knob [A] to select each Element and Knob [C] to assign a Wave to it.
Number (Wave Number)
Select the Wave Number. The Category and Wave Name are displayed to the right of the selected Wave Number. You can assign a different Wave Number to each of the Elements.
Settings: 000 (off) ~ 553 (Details about each Wave are
given in the separate Data List.)
Ctgry (Category)
Select the Category containing the Wave you wish to use. Specify a desired Category and press the [ENTER] key. The first Wave in that Category will automatically be selected.
Settings: Details about Wave Categories are given on Page 65.
OSC Out (Oscillator Out)
You can set the following output parameters for each Element of a Voice.
Level
Set the output level of each Element.
Settings: 0 ~ 127
Delay (Key On Delay)
Set the time (delay) between the moment you press a note on the keyboard and the point at which the sound is played. You can set different delay times for each Element.
Settings: 0 ~ 127 Short Delay
Key on
OSCíOut) Level Delay InsEF EL1234 96 0 ins2
OSCíWave) Number Ctgry EL1234 001[Pf:Grand 1 ]
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Voice Mode
Long Delay
InsEF (Insertion Effect)
Set the Insertion Effect to which the output signal from each Element is sent. The Insertion Effect is bypassed if you select Thru.
Settings: thru, ins1 (Insertion Effect 1), ins2 (Insertion
Effect 2)
OSC Pan (Oscillator Pan)
You can set the following Pan parameters for each Element in the Voice.
Pan
Set the stereo Pan position for each Element (Wave). This will also be used as the basic Pan position for the Alternate, Random and Scale settings.
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)
Alter (Alternate)
Set the amount by which the sound is panned alternately left and right for each note you press. The Pan setting is used as the basic Pan position.
Settings: L64 ~ 0 ~ R63
Random
Set the amount by which the sound is panned randomly left and right for each note you press. The Pan setting is used as the basic Pan position.
Settings: 0 ~ 127
Scale
Set the amount by which the sound is panned left and right according to the position of the note on the keyboard. The Pan setting is used as the basic Pan position at note C3.
Settings: -64 ~ 0 ~ +63
OSCíPan) Pan Alter Random Scale EL1234 C L64 63 +63
Key on
OSC Limit (Oscillator Limit)
You can set parameters controlling the note range of each Element and the velocity.
Note Limit
Set the lowest and highest notes of the keyboard range for each Element. Each Element will only sound for notes played within its specified range.
Settings: C-2 ~ G8 (for the lowest and highest notes)
If you specify the highest note first and the lowest note second, for example “C5 to C4,” then the note range covered will be “C-2 to C4” and “C5 to G8.”
You can set the lowest and highest notes in the range by pressing notes on the keyboard while holding down the [SHIFT] key.
Vel Limit (Velocity Limit)
Set the minimum and maximum values of the velocity range within which each Element will respond. Each Element will only sound for notes played within its specified velocity range.
Settings: 1 ~ 127 (for the minimum and maximum values)
If you specify the maximum value first and the minimum value second, for example “93 to 34,” then the velocity range covered will be “1 to 34” and “93 to 127.”
Element Pitch
You can set parameters governing the pitch of each Element. The Pitch Envelope Generator (PEG) controls the change in pitch from the moment a note is pressed on the keyboard to the point at which the sound has faded out completely. The following six screens are available.
PCH Tune (Pitch Tune) PEG VelSens (PEG Velocity Sensitivity) PEG Time (PEG Time) PEG Level (PEG Level) PEG Release (PEG Release) PCH Scale (Pitch Scale)
PCH Tune (Pitch Tune)
You can set the tuning parameters and the effectiveness of the Envelope Generator (EG) for each Element.
EGDepth
Set the amount of change applied by the PEG. A setting of zero means the original pitch is not changed.
Settings: -64 ~ 0 ~ +63
PCHíTune)EGDepth Coarse Fine Random EL1234 +63 + 0 + 0 +7
OSCíLimit) Note Limit Vel Limit EL1234 C-2 - G 8 1 - 127
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Voice Mode
Hold (Hold Time)
Set the Hold Time.
Settings: 0 ~ 127
Attack (Attack Time)
Set the Attack Time.
Settings: 0 ~ 127
Decay1 (Decay 1 Time)
Set the Decay 1 Time.
Settings: 0 ~ 127
Decay2 (Decay 2 Time)
Set the Decay 2 Time.
Settings: 0 ~ 127
PEG Level
You can set various Level parameters for the Pitch Envelope Generator (PEG). Combined with the PEG Time and PEG Release settings, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released (Page 77). You can set different values for each Element.
Hold (Hold Level)
Set the Hold Level.
Settings: -128 ~ 0 ~ +127
(-4800 cents ~ 0 ~ +4800 cents)
Attack (Attack Level)
Set the Attack Level.
Settings: -128 ~ 0 ~ +127
(-4800 cents ~ 0 ~ +4800 cents)
Decay1 (Decay 1 Level)
Set the Decay 1 Level.
Settings: -128 ~ 0 ~ +127
(-4800 cents ~ 0 ~ +4800 cents)
Sustain (Sustain Level)
Set the Sustain Level.
Settings: -128 ~ 0 ~ +127
(-4800 cents ~ 0 ~ +4800 cents)
PEG Release
You can set Release Time and Release Level parameters for the Pitch Envelope Generator (PEG). Combined with the PEG Time and PEG Level settings, these can be used control the change in sound from the moment a note is released. You can set different values for each Element.
PEGíRelease) Time Level EL1234 127 +127
PEGíLevel) Hold Attack Decay1 Sustain EL1234 +127 -128 +127 + 0
Coarse
Adjust the pitch of each Element in semitones.
Settings: -48 ~ 0 ~ +48
Fine
Fine-tune the pitch of each Element.
Settings: -64 ~ 0 ~ +63
Random
Set the amount by which the pitch of each Element is varied at random for each note you press. A setting of zero means the original pitch is not changed.
Settings: 0 ~ 127
PEG VelSens (PEG Velocity Sensitivity)
You can determine how the Pitch Envelope Generator (PEG) responds to note velocity.
Level
Set the velocity sensitivity of the PEG Level. Positive settings will cause the level to rise the harder you play the keyboard, and negative values will cause it to fall.
Settings: -64 ~ 0 ~ +63
Time-Segment
Set the velocity sensitivity of the PEG’s Time parameters. Use Knob [2] to select the Segment, then use Knob [1] to set its Time parameter. Positive Time settings will play back the specified Segment faster and negative values will play it back slower.
Settings (Time): -64 ~ 0 ~ +63Settings (Segment):
attack:Affects the Hold Time/Attack Time/Decay 1 Time all: Affects all PEG Time parameters
PEG Time
You can set various Time parameters for the Pitch Envelope Generator (PEG). Combined with the PEG Level and PEG Release settings, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released (Page 77). You can set different values for each Element.
PEGíTime) Hold Attack Decay1 Decay2 EL1234 127 127 127 127
PEGíVelSens) Level Time-Segment EL1234 +63 +63 attack
Page 77
77
Voice Mode
Center (Center Key)
Set the basic pitch used by the Pitch parameter.
Settings: C-2 ~ G8
You can also set this parameter by pressing the respective note on the keyboard while holding down the [SHIFT] key.
EGTime
The EGTime parameter controls the PEG Times for each Element according to the positions of the notes on the keyboard. The Center parameter is used as the basic pitch for this parameter. A positive setting will cause the pitch of lower notes to change slower and that of higher notes to change faster. Negative values will have the opposite effect.
Settings: -64 ~ 0 ~ +63
Center (Center Key)
Set the basic pitch used by the EGTime parameter. When the Center Key note is played, the PEG behaves according to its actual settings. The pitch change characteristics for other notes will vary in proportion to the EGTime settings.
Settings: C-2 ~ G8
You can also set this parameter by pressing the respective note on the keyboard while holding down the [SHIFT] key.
Basic pitch
Higher range
Lower range
Basic pitch
Higher range
Lower range
+
Speed of PEG pitch change
Speed of PEG pitch change
Positive value
Negative value
+
Time (Release Time)
Set the Release Time.
Settings: 0 ~ 127
Level (Release Level)
Set the Release Level.
Settings:
-128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents)
Pitch Envelope Generator Settings
There are five Time settings (controlling the speed of changes to the sound) and five Level settings (controlling the pitch). The pitch of a note is held at the Hold Level for the length of time defined by the Hold Time. After the Hold Time has elapsed, the pitch changes in accordance with the Attack Time/Level, Decay 1/2 Time and the Decay 1 Level, then settles at the Sustain Level. When the note is released, the change in pitch is governed by the Release Time/Level settings. Velocity Sensitivity and other parameters can also be set if required.
PCH Scale (Pitch Scale)
You can set the Pitch Scaling for each Element. Pitch Scaling is used to vary the Element pitch, PEG Levels and PEG Times according to the positions of the notes on the keyboard.
Pitch
Adjust the sensitivity of the Pitch Scaling for each Element according to the position of the note on the keyboard. The Center parameter is used as the basic pitch for this parameter. A positive setting will cause the pitch of lower notes to change less and that of higher notes to change more. Negative values will have the opposite effect.
Settings: -200% ~ 0 ~ +200% (At +100%,
neighboring notes are pitched one semitone (100 cents) apart.)
PCHíKeyFlw)Pitch-Center EGTime--Center EL1234 100% C 3 +7 C 3
0
Release
Level
Attack Level
Hold Level
Attack
Time
Hold Time
Decay1
Time
Decay2
Time
Release
Time
Decay1
Level
Sustain
Level Key off
Time
Pitch
Large
Small
Higher range
Lower range
Speed of pitch change
Center (Basic Pitch)
+
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Voice Mode
Element Filter
You can set Filter parameters to change the tonal characteristics of each Element. The following ten screens are available.
FLT Type (Filter Type) FLT HPF (High Pass Filter) FLT Sens (Filter Sensitivity) FEG VelSens (FEG Velocity Sensitivity) FEG Time FEG Level FEG Release FLT KeyFlw (Filter Key Follow) FLT Scale (Filter Scale Break Point) FLT Scale (Filter Scale Offset)
FLT Type (Filter Type)
Type
Set the Filter Type. Parameters will vary according to the Type.
Settings:
LPF12+HPF (Low Pass Filter 12dB/oct + High Pass Filter), LPF24D (Low Pass Filter 24dB/oct Digital), LPF24A (Low Pass Filter 24dB/oct Analog), LPF18 (Low Pass Filter 18dB/oct), LPF18S (Low Pass Filter 18dB/oct Staggered), LPF6+HPF (Low Pass Filter 6dB/oct + High Pass Filter), HPF24D (High Pass Filter 24dB/oct Digital), HPF12 (High Pass Filter 12dB/oct), BPF6 (Band Pass Filter 6dB/oct), BPF12D (Band Pass Filter 12dB/oct Digital), BPFW (Band Pass Filter Wide), BEF6 (Band Elimination Filter 6dB/oct) THRU (Bypass)
Filters
To generalize, there are basically four types of filter: an LPF (Low Pass Filter), an HPF (High Pass Filter), a BPF (Band Pass Filter) and a BEF (Band Elimination Filter). Each available filter has a different frequency response. There are also combinations of LPF and HPF.
• LPF (Low Pass Filter):
This only passes signals below the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound. Six types of LPF are available.
FrequencyCutoff
Level
-6db/oct
-12db/oct
-18db/oct
-24db/oct
FLTíType) Type Gain Cutoff Reso EL1234 LPF12+HPF 255 255 31
LPF24D (Low Pass Filter 24dB/oct Digital)
A 4-pole (-24db/oct) dynamic LPF with a strong Resonance.
LPF24A (Low Pass Filter 24dB/oct Analog)
A 4-pole (-24db/oct) dynamic LPF with a character similar to those found on analog synthesizers.
LPF18 (Low Pass Filter 18dB/oct)
A 3-pole (-18db/oct) dynamic LPF.
LPF18S (Low Pass Filter 18dB/oct Staggered)
Also a 3-pole (-18db/oct) dynamic LPF, but with a shallower frequency curve.
LPF12 (Low Pass Filter 12dB/oct)
A 2-pole (-12db/oct) dynamic LPF, designed to be used in combination with an HPF (High Pass Filter).
LPF6 (Low Pass Filter 6dB/oct)
A 1-pole (-6db/oct) dynamic LPF with no Resonance, designed to be used in combination with an HPF (High Pass Filter).
Resonance
LPF18 LPF18S
Resonance
Resonance
Resonance
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