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TOUCH,
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introduction to Yamaha's new digital rhythm programmer.
By
Tom Darter.
Voice
A new TX81Z Performance setup created by Michael
Huisman.
A new TX81Z Performance setup created by Michael A.
Huisman.
Music Sessions
A new educational booklet and cassette tape for use with
OX 100
Corporation.
phomcopymg,
No
part
recording,
a detailed, two,part guide to creating music with the
By
Scott
Plunkett.
and
DX2 7 synthesizers.
ofchis
publication
may
or
otherwise,
be reproduced, stored in a retrieval
wtthout
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prior written permission
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transmitted in
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A.
or
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Page 3
From
The
Editor
FTERTOUCH
issue,
A
new Yamaha product,
programmer.
depth
recorder.
From After Touch readers, four new patches for
the
TX81Z FM digital
the
After Touch).
Also,
readers
AfterTouch/Yamaha
response was most gratifying.
sent in a completed questionnaire will soon be
receiving a Yamaha T-shirt.
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YCAM System) in
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MARCHES
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ON!
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RXS
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part 2 of
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AFTERTOUCH 3
every
on
Page 4
DX9
ENTRANCE.
ANewDX9
Voice
J.
By
Eldon
Cheramie.
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These DX9
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all of Yamaha's
6~operator
digital
FM
syn~
thesizers and
tone generators
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as
the
DX7, DXS,
TX7, TX216,
TX816,
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11
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Page 8
QX5
A Detailed
Guide To Cre
ating Music
WithTheQX5
Digital
Sequence
Recorder, Part
2.
By
Scott
Plunkett.
T
..
that
arranging options. In Part 1
the
plored some
unit,
configuring tracks
work.
will look
our compositions using tracks and macros, and .
will also take a close look
most powerful features. (For a brief descriptive
overview
cle
After
Alternative
one
are working
capable
channels, you
limitless
approaches
sents
layout from last
this
a song;
song.
different parts
is
similar
last
rather
song
month,
method
musical idea
on
You
adding
see if it will work
When
Track 8
of
arrangement will eventually look something like
this:
HE
YAMAHA
Recorder
offers a wide variety
February 1987 issue
and
In
on
Touch.)
The
possible way
an
method);
Some
month
on
before you have decided
may want
you are finished, you
the
Track 1
Track 2
Track 3
Track 4
is
of
discussed
this
month's
at
some alternative ways to organize
of
the
the
QXS
Track
approach outlined last
with
of
containing
can
number
to
instrument in a composition
2) Each track represents a part in
and
3) Each track represents a complete
musicians find it
of
to
the
to
than
put
different
you
put
can
be useful
that
the
bass, drum,
and
begin working
song.
Using
blank
blank
intro
verse 1
QXS
a sophisticated MIDI sequencer
of
the
important features
one
and
organizing your musical
installment (Part 2),
QXS, see
in
the
December 1986 issue
Configurations
of
configuring tracks
the
QXS. Since
data
configure
of
ways.
track use: 1) Each track repre-
month's
a song
on
macro recording technique used
build
up
the
individual sections
macros,
them
on
when
you want to arrange
to
work
on
and
better
as
this
Digital
of
AfterTouch),
possible approach to
at
a few
the
from all 16 MIDI
them
There
installment illustrates
convenient
different tracks. This
the
as
different tracks.
you have a short
on
a 16 bar "groove,"
keyboard parts to
a verse
can
on
approach,
Sequence
composing
of
this article
of
introductory arti-
month
each
in
are three main
drum
described
a song structure.
or
as
put
this part
another
and
(in
we
ex-
of
the
we
the
QXS's
is
only
when
you
track
an
almost
(the
track
to put
track. But
of
the
last
This
and
work
a chorus.
on
section
the
track
of·
is
Track 5
Track 6
Track 7
Track 8
While this
nient, it
memory.
consider
parts,
always, try using a combination
macros
efficiency.
If you
mance, you
This
track.
song by turning tracks
each
song
tempo.
tempo changing, though,
Tempo Memories to set
used tempos before
The
use
is
critical when you are putting entire songs
on
each track. Try to avoid including too many
songs with dense arrangements. Make extensive
of
macros, and use
use
Edit) and
whenever possible to take
If you
songs ( 1 for
you will
at
some point.
ory
but
sette,
data
is
involved, there will need to be a short
break in
much
faster
a computer
sequences as MIDI System Exclusive bulk data.
Devices like
allow you to load new songs more efficiently.
The
MDF1 uses a
System
MIDI
MIDI device.
songs quickly into
groups).
Auto
Locate
In last month's installment,
Punch In Recording.
can
help you further automate this process. As
mentioned last time,
punch-out points may be specified
sure in
the
chorus 1
verse 2
bridge
final chorus
method
can
also waste a tremendous amount
If
you
to
get
the
want
to use
can
makes it possible to go from song to
you
You
can
only potential problem
Thin
Out
need
the
each
need
to load
since this
the
action
and
more reliable solution
or
special disk drive to load the
the
Yamaha MDF1 MIDI Data Filer
Exclusive bulk
With
song. These measures are indicated
& chorus 2
of
writing can be conve-
have a number
putting
best mix
put
must
avoid having to do too much
track) during a performance,
them
the
complete songs
on
and
also
the
each
performance.
the
(Track Edit) commands
out
QXS
to
play more
the
new songs into mem-
You
can
can
take fairly long if lots
while
the
2.8"
Quick
the
MDF1 you
the
QXS (individually
The
Auto
the
actual
of
repeating
in
macros. As
of
tracks and
of
convenience and
QXS in live perfor-
on
each
off. As you select
enter
the
proper
by
using
the
three
most commonly
is
that
memory
Remove (Measure
unnecessary data.
than
eight
tape load from cas-
QXS
is
loading. A
is
to
use
Disk to store
data
from any
can
load
or
we
discussed
Locate function
punch-in
as
and
any mea-
of
of
in
8 AITERTOUCH!Vol. 3 No. 3
~
~~---------~---~~~~~~~~~-
Page 9
by
F3
and
F4
in the LCD display.
specify a measure before
point
from
which
playback will begin.
"pre-roll" measure
is
represented by
the
You
actual
can
punch-in
F2
in
LCD display.
Switch the
the
Punch
Auto
Locate function on, call
Record mode,
and
press
Start
initiate recording. Playback will begin from
F2
measure, and recording will begin
measure. Recording will stop
point (the
F4
measure).
Auto
at
at
the
the
punch-out
Locate will also
work with the Realtime Record mode!
Event
Edit
One
of the most powerful features of
QXS
is
Event Edit. In this mode you
almost any part
tain types
marks-can
Once
you get acquainted with
sibilities
of
of
data-macro
only be
that
Event Edit offers, you will find it
the
recorded MIDI data. Cer-
calls
inserted
can
change
or
relative tempo
in
Event
the
musical pos-
invaluable.
Make sure you have recorded something
Track
1,
and enter Event Edit
Tempo/Event Edit
button
Shift. (This puts you in
Event Edit.) In the Search mode, you
backward or forward in
and right buttons
(F3
the
and
For each event, you will see three
separated by
LCD.
The
dashes-on
first number indicates
measure, the second number tells you
within
the
measure, and
clock number.
There
are 96 clocks for
by
pressing
while holding down
the
Search mode
can
track using
the
F4).
numbers-
the
top
line
of
the
current
the
the
third number
quarter-note. Measure marks also appear
also
This
the
the
F3
the
Edit.
on
the
move
left
the
beat
is
the
each
at
the
beginning
of
each measure, so
that
know where you are. If you need to
notes, you
will play each
you to step through
can
press Start/Enter,
note
as
it
the
is
displayed.
track
and
notes you might want to change or delete.
to
Once
you have found a
change, press
appear over
LCD,
Change
actually alter
The
enter
the
note. Use
to move
position in
when
you want to change the time feel of a
slightly within
a little too
the
Job
button
the
M in
the
upper left corner
indicating
mode
that
you have
of
Event Edit. This
the
data.
first thing you are able to edit when you
Change
the
the
the
mode
is
left
and
right buttons (F3 and F4)
event backwards
track.
This
the
track.
If
much
on
top
of
the
is
you played the
note
(F1). A cursor will
location of the
or
forwards to any
particularly useful
the
beat, you
move it back by about 5 clocks and give it a
more relaxed feel.
When
you press the Cursor
cursor will move down to
10
types
the
cursor
of
of
are
When
select any
insert a macro call
Note
On
command, you
right buttons (F3
You
can
then
cursor/F2
number,
and
of
events
is
on
the
10. For example, if you want to
on
and
F4) to select MACRO.
move
the
button),
enter
insert it into
button
the
event type. There
that
can
the
event type you can
the
same clock
can
use the left
cursor
the
proper
the
track.
As you scroll through the 10 event types,
notice
that
right
the editing options
of
the
display are different for each type.
on
Continued on
you always
hear
the
and
the
QXS
This
allows
locate any
you want to
of
entered
is
the
where you
note
note
can
(F2),
the
be changed.
as
your
and
(using
the
macro
the bottom
page
the
20
QX5 digital
recorder.
sequence
Vol.
3 No.
3/
AITERTOUCH 9
Page 10
RXS
An
lntro
..
duction To
Yamaha's
New
Rhythm Pro
grammer.
Tom Darter.
RXS
programmer.
Digital
digital
..
By
rhythm
W
newest digital
As many
seen
new
Yamaha.
Each
cal step forward. Obviously, though, some new
instruments embody a greater leap forward
others.
represents a major
sound quality
the
represents a major advance,
much
a new planet.
This
the
decessor,
access to a
offered
The
pled drum sounds and
(edit) those sounds
More importantly,
an
RX11 could be "played"
board
allowed
However,
mance could be stored
memory.
ELCOME
rather, welcome to
of
the
introduction
professional
new
The
original DX7. However, if
more-something
is
new
RXS
the
nothing
new
RXS
impressive
via
MIDI,
the
none
The
TO
THE
the
rhythm
you may have noticed, 1987 has
product represents a technologi-
DX7
and
especially obvious if
are compared to those
RX11.
number
offers
RX11 to respond to MIDI velocity.
new
programmer,
of
a significant number
musical
II
FD/D
digital
advance-in
performance versatility-over
the
on
the
The
RX11 provided easy
of
percussion sounds,
in
the
way
of
both
higher-quality sam-
the
ability to reshape
on
a number
the
RXS
MIDI
implementation.
by
and
this
MIDI
of
this MIDI/keyboard perfor-
in
the
RXS
both
FUTURE!
world
of
Yamaha's
the
RXS.
products
FM
terms
the
RXS
order
the
sound shaping.
of
is
equipped with
an
external key-
RX
11
responds to and
from
than
synthesizer
of
both
DX7
II
represents
of
a trip to
features
of
its pre-
levels.
The
connection
's internal
Or,
of
FD
of
but
records input from a MIDI keyboard. In
words, with
rhythm
board,
shadings.
Sound
When
important to understand
RXS offers access
sounds: 24 sounds stored in
internal memory, 28 sounds stored in
ROM
in
sounds available via
These 64 sounds
the
24 instrument buttons
panel.
correspond to a total
which
on
the
instead,
output
12
shown in
The
which means
each
And,
put
channel
64 voices
grammed
assign any voice to any
nels, it
the
RXS
it
is
possible to program
sequences from
complete
Overview
dealing
Data Waveform cartridge, and
The
24 instrument buttons (in pairs)
can
be accessed via
back panel. If
the
stereo location
channels
the
accompanying diagram).
RXS
is
capable
that
of
its
output
while two voices assigned to
cannot
can
be included
pattern.
is
possible to create patterns in which
an
external MIDI key-
with
velocity
with
a new planet, it
the
basic layout.
to
64
different percussion
the
the
Copy function.
can
be assigned to any
on
the
of
12 output channels,
the
12
the
stereo outputs are used
of
each
is
fixed (based
of
12-note polyphony,
it
can
output
one
channels
sound
Also, since it
one
simultaneously.
at
the
as
part
of
the
(or
instrument's
RXS's front
output jacks
on
sound from
the
same time, all
of
is
output chan-
the
one
the
same out-
any pro-
possible to
other
pitch)
is
most
plug-
12
more
of
setup
The
of
the
10 AFTERTOUCH/Vol. 3
-
No.3
-------
------------
Page 11
INSTRUMENT{
[][J[][]LJ[]LJDDLJ[]D
KEYS
INTERNAL
VOICES
CARTRIDGE
VOICES
RAM
almost any group
same time (up
controlling
in
the
DLJLJ[][][]LJ[]DLJLJ[]
801
802
803
T1mpn
Pos•l•on
Vo•ce
Cp1
801
to
The
RXS's front panel has 12 sliders, for
the
output
of
the
so
S02
S03
FM
pre 1
Cp2
so
voices
limit
levels
stereo mix. If you
RIM1 E
1
RIM2
Cga HMT
DXmrmb
Cp3
1 RIM 1
can
sound
of
twelve).
of
the
connect
CgaHop
T1mbiH
at
12 channels
some
of
ouput channels directly to your mixer (via
individual
channels from
front panel sliders all
nels' outputs will still appear
output
The
memories
called up into
There
Play/Edit memory, which correspond to
lowing:
ROM voice memories, and
of
RX5
When
are a total
the
output
the
the
individual
Memory
the
RX5
(Internal,
the
jacks), you
stereo mix by setting
the
Layout
is
internal Play/Edit memory.
of
64 memory locations
can
way down.
at
output
turned
ROM,
remove those
full level
jacks.
on,
and
24 internal voice memories,
the
12
The
the
various
Copy)
the
Copy
chanat
in
the
memories.
When
you first take
its box,
tain copies of
voices (see
Copy locations
sions
can
the
the
of
some
be used
12
Copy voice locations will con-
the
accompanying diagram).
can
of
the
to
store
voices. This function
uses:
You
may want to have two copies
the
first
instrument
12
of
the
24
out
Internal
These
be used to store edited ver-
original voices. Also, they
copies
can
of
the
original
have a number
of
Tom
1
Tom 1
Cp4
Tom
1
the
the
the
the
the
are
the
fol-
28
voice
of
of
the
you
E Tom4
8go
FM pre 3
Cp7
Tom4
can
HH
clos
HH open Cup
LO
Ago
HI
Cstnt
Cp8 Cp9
HH clos
on
different
(for instance) overlap
Edge
Ago LO GlsCsh
Whstl Gun
OX
clav
Cup
output
chan-
the
E Tom2 E Tom3
Tom
2 Tom3 Tom4
CgaLO
T1mbl
CpS Cp6
Tom2 Tom3
8goHI
L
FMprc2
same cymbal voice
nels, so
that
sounds for a more natural ride cymbal feel. Or,
you may want to copy a pitched voice to
ber
of
channels, so
by
played
ber
sound,
available
assign any
the
that
each
is
monophonic.) Using
in
Key
of
put channels, and to any
that
you
can
same instrument sound. (Remem-
voice, since it
is
a single, sampled
Assign mode, it
the
64 voices to any
of
the
anum-
create chords
the
functions
is
possible to
of
the
12 out-
24 instrument
keys.
In its Sequence memory,
up to 100 patterns (numbered 00-99),
can
be combined into 20 songs (numbered 00-
19). Beyond this, songs
up to 3
The
half-notes ( xx/
(xx/32),
of
can
which
ume change,
chain
one
Pattern
Chains
Each
(numbered 0-2).
pattern
basic beat for any
and
the
the
pattern
consist
can
can
of
up to 999 segments,
consist
or
can
consist
of
which
is
a song.
Writing
Basic
pattern
can
2)
to
number
range from 1 to 99. Each song
of a pattern,
a tempo change. Finally,
of
writing
the
RX5
can
can
be combined into
consist
pattern
of
up to 99 bars.
can
range from
thirty-second-notes
of
beats for
each
each
a repeat, a vol-
up to 90 segments,
on
the
RX5
store
which
bar
one
each
each
is
very
of
Chtna
Crash
OX
Cp10
Crash
arch
Tambrn
Claps Cowbel
Hey
Wao
Ooo
Cp11 Cp12
Claps Cowbel
This
chart
preset
output
ments
for
able
on
the
This
chart
position
assigned
RX5
's
12
shows
channel
all
64
RX5.
shows
output
Shaker
CUica
E
bass
E
bass
the
factory
assign-
voices
the
stereo
to
each
channels.
H
L
avail-
of
the
DDDDDDDDDDDD
OUTPUT
CHANNELS
STEREO
POSITIONS
{
DDDDDDDDDDDD
1
t
8
2
t
9
3
t
9
4
II;,
12
INSTRU~fy~
5
'\
10
6
6
,.
Vol.
10
~
11
3 No.
11
Jf
5
3/
AITERTOUCH
12
t
8
11
7
,
4
...
13
8
9
3,.
Page 12
RXS
Continued
straightforward,
Series
time signature
you simply
the
instrument keys, you
of
cise time location
mined
level
voice's volume level setting.
assign two different accent levels.
possible
least three different sound levels for
ment
whenever
of
instrument keys
stored (via
voice combinations
use
voice as part
VERSE button.
on, and any instrument key you play while
RXS
effect
The
2 8
voices
available
on
ROM
tridge
RX5.
Waveform
that
comes
Data
with
the
Car-
the
12 AFTERTOUCH/Vol. 3 No. 3
as
it has
been
of
instruments.
enter
START
the
of
For
voice.
the
Also,
in
button,
24
voices assigned to
by
the
Quantize value,
each
note
each
instrument sound, it
to
program
The
an
instrument key
Accent
Level buttons ( 1
three
Key
Assign Job
the
Pattern
If you want to use
of a pattern,
is
in this mode will play
is
memorized
1 :
SO
3 Snare Drum
2:
BD
3 Bass Drum
3:
CgaHMT Conga (High Muted)
4:
CgaHOP Conga (High Open)
5:
CgaLO Conga (Low)
6:
BgoHI Bongo (High)
7:
BgoLO Bongo (Low)
8:
TimbiH Timbale (High)
9:
TimbiL Timbale (Low)
10:
AgoHI Agogo (High)
11:
AgoLO Agogo (Low)
12:
Cuica Cuica
13:
Cstnt Castanet
14:
Whstl Whistle
15:
Timpn Timpani
16:
GlsCsh Glass Crash effect
17:
Gun Gunshot effect
FMprc1
18
19:
FMprc2 Synth-percussion (medium)
20:
FMprc3 Synth-percussion (low)
21:
EbassH Electric Bass Gtr (high)
22:
EbassL Electric Bass Gtr (low)
23:
DXorch Synth-orchestra
24:
DXmrmb Synth-marimba
25:
DXclav Synth-clavinet
26:
Hey Vocal Sound
27:
Wao Vocal Sound
28:
Ooo Vocal Sound
Once
and
bar length
Real
Time
and
can
enter
of
the
notes will be deter-
will be determined by
patterns
two accent levels are accessed
different layouts for
can
be pre-programmed
#07),
can
be called up quickly for
Write mode.
the
simply press
The
REVERSE light will come
as
part
Synth-percussion (high)
on
all
of
the
you
determine
of
the
pattern,
Write
mode, press
begin.
Using
notes from any
the
keys.
The
and
the
volume
is
possible to
This
makes it
that
involve
each
instru-
is
struck while
or
2)
is
pressed.
the
so
that
various
reversed sound
the
in
reverse.
of
the
pattern,
RX
the
the
pre-
each
at
one
24
and
of
RE-
the
This
and
does
not
effect
the
basic voices
or
keys.
If you want to
note
given
in a pattern-if,
want to create a
cymbal
voices-you
tion by pressing
shorten
"choke"
can
the
DAMP
the
duration
for instance, you
effect with any
engage
the
button.
damp func-
The
light will come on; now, whenever you press
instrument
ping
restrictions set by
An
only operates
pattern-if
try to play
response.
just disengage
the
DAMP
key,
it will have
the
sound
of
important note:
on
you press
the
instrument keys, you will get
Don't
think
the
key again,
the
effect
that
voice (within
the
Quantize function).
The
DAMP
notes already recorded into a
the
DAMP
that
DAMP
and
key and simply
the
RXS
function
everything will be
it was.
If you
do
not
want to write patterns in real
can
use
the
Step
Write
time, you
case, you move through a
(with
to
the
by
the
Quantize value),
enter
a complex
want
time
mined
a
to
want
ing, you may
worry about your manual dexterity. If you
size
of
to use
pattern
the
pattern
the
mode. In this
one
steps being deter-
and
do
with exact tim-
Step
Write
Key Assign Mode
When
writing
patterns
using
front panel, you will obviously be using the 24
much
instrument pads. Therefore,
of
writing
patterns
(both
in real time
of
time) will involve interaction between
tern
Write
(since this
ment
sible with
mode while
you
can
Assign edits)
mode
and
the
is
where
the
status
keys
is
determined). Fortunately, it
the
RXS
to move into Key Assign
in
Real
Time
judge your
in
the
new
voice choices (or
context
Key Assign mode
of
the
Write
mode,
of
the
pattern
are writing.
#01,
you
Using Key Assign Job
the
voice assignments for any
ment
keys.
This
makes it possible to call up dif-
ferent instrument voices for use
More importantly, you
#02
Job
of
an
can
(Parameter Assign) to alter a number
aspects
of
instrument
adjust
the
pitch
•
the
sound
key.
following parameters:
For
can
of
any voice assigned to
each
instrument
can
of
the
in
any pattern.
use Key Assign
• level
instrument
of
any
of
the
DAMP
an
of
stop-
the
time
function
no
has died;
by
pressing
as
step
at
not
have
mode.
the
RXS's
the
work
and
in step
the
Pat-
24 instru-
is
pos-
so
that
Key
you
change
24
instru-
key,
you
a
---
-~-~ ~
----
Page 13
•
attack
• decay
of
Each
pattern
these sound edits
memory,
and
does
is
stored as
not
alter
part
the
of
basic
the
voice.
Whenever
from Real
tion
is
disabled,
on
will
your
next
you have already entered.
your
next
Time
Write
Time
Write
out
various edits to a basic sound in
of
the
choice,
pressing
you move
Time
continue
Write
but
to
into
mode,
the
pattern
play, so you
voice addition relative
move, you just have
key again,
mode. It
pattern;
re-enter
the
appropriate
and
is
therefore possible to try
once
you
the
Real
Time
Key Assign mode
the
Record func-
you are working
can
determine
to
the
sounds
Once
you decide
to
press
the
on
Real
you are back in Real
the
context
have
made
your
Write
mode
button,
and
begin
by
entering notes again.
Also, if you want
changing pitches,
voice to
the
entire top row
it
to
enter
is
possible
a voice
of
instrument keys,
to
part
assign
with
one
using the Multi Voice function (Key Assign Job
#03).
Once
a voice
instrument keys, you
of
values for pitch, level, attack,
the total range
make
other
minute alterations
eters
of
each
(Key Assign Job
effect
can
be achieved using a MIDI
to a velocity-sensitive keyboard
key,
of
using
is
assigned to
can
12
keys.
the
#04).
the
top row
of
assign a graduated set
or
decay over
In
addition, you
to
the
Multi
Step
Of
course, a similar
can
param-
function
connection
(which
will be
explained in more detail below).
Pattern
move through a
number
event
Pattern
events in a pattern; or, you
instrument voice,
notes
the
Editing
In
the
Pattern
Edit mode, it
pattern
of
important musical values for
in
the
pattern.
mode, you
Once
can
and
that
involve
For any
note
that
event
in a pattern,
following parameters:
pitch
•
is
possible
note
by
note,
and
you
enter
step through all
can
select a specific
step
through
voice.
you
the
of
only
can
to
edit
each
Edit
the
the
edit
• level
• attack
• decay
• reverse
Notice that, although most
on/
off
of
these parameters
correspond
those available
in
the
to
Parameter function (Key Assign Job
this mode they alter
not
the Voice
instrument key
They
are therefore
eters set using Key Assign Job
Jobs
#02,
#03,
It
is
also possible
pattern
to
another
the
that
is
to
which
independent
specific
playing
the
note
the
voice
of
#02
and
#04.
to
change any voice in a
voice, using Utility Job
note
or
(Change Voice).
Edit
Voice Mode
If you want to transform
sounds beyond
the
edit capabilities offered by
the
RXS's basic
the Key Assign parameter change functions,
you
can
perform
much
more extensive voice alterations in the Edit Voice mode. Using this
mode, you
Any
key
(using Edit Voice Job
picked
change the following parameters
•
can
pitch
can
create entirely new sounds.
voice
that
is
assigned
be called
into
the
#01).
the
voice you
want
to
Edit
Once
to
an
Voice
edit,
of
• envelope
•
pitch
bend
• level
• loop
on/
off
at
each
one
Let's take a closer look
of
parameters:
Pitch
(Voice Edit Job
you
to
adjust
the
total range
of
five octaves (from minus two octaves to plus three octaves).
can
be made in increments
1
/w
of
a
a semitone).
Envelope (Voice Edit Job
the
Key Assign mode allows you
Attack
and
Decay values for
pitch
#02):
level
of
Pitch
of
10 cents {equal
the
This
the
voice over a
adjustments
#03):
to
RXS's voices,
this Job in Edit Voice mode gives you
more
excluding the Release Rate.
Time
milliseconds (6.5 seconds), which
maximum value for
shape for
mined completely by
Rate, Decay 1 Rate, Decay 1 Level, and Decay
2 Rate. If you want to take advantage
Release Rate parameter, you must shorten the
Gate
Also,
last
basic sample. If you want to extend
of
the
on
(Voice Edit Job
Pitch Bend (Edit Voice Job
allows you to introduce a
sound
increments
semitone).
Voice
RX5
's
Edit
pitch
parameters
bend.
ORIGINAL
PITCH
for
the
I
0
1--
a::
pitch
the
Bend
Rate
1)
D1
R = Decay 1
3)
D2R
5)
GT
= Gate Time (parameter
One
of
the
the
envelope
the
setting for all
the
initial envelope
Time
or extend
note
that
as
long
as
the
voice, you must
of
the
voice. Pitch
of 1 cent
The
to which the
original
---,
pitch),
----0.01
(fixed}
Rate
= Decay 2
(parameter
Rate
2)
(parameter
6)
4)
most important parameters for
is
the
Gate
Time. This
overall length
of
the
the
the
the
of
the
envelope-
The
initial
original voices
is
Gate
Time.
The
is
therefore deter-
settings of the
Decay Rate values.
Gate
is
6500
also the
overall
Attack
of
the
the original sound can only
information provided
turn
the Loop function
the
by
the
duration
#06).
#04):
This Job
pitch
bend into the
is
raised or lowered in
Range
note
while
cent
(equal
setting
is
to
sets
bent
(starting from
the
Rate
FINAL
PITCH
TIME
Vwo
the
setting
of
final
affects
the
time value for the
accompanying
Range
can
be
as
down.
The
Pitch Bend Rate settings are 00-60,
with
higher
pitch bend.
or there will be
numbers
The
no
Level (Edit Voice Job
diagram).
much
Rate setting must be above 00,
pitch
pitch
bend (see the
The
Pitch
as
60 semitones up or
creating
a more rapid
bend effect.
#05):
Like the Level
parameter in Key Assign mode, this Job allows
you
to
adjust
the
·over
a range
voice
is
Loop
plan
to
you must
give
the
The
sample
(looping)
output
of
00-31.
turned
off.
On/Off
expand
turn
(Edit Voice Job
the
the
Loop function
RX5 increased sound data
sound
the
tail
volume of the voice,
At
the
00 setting,
#06):
overall duration of the voice,
on
to
is
expanded
end
of
by repeating
the
sample
decreasing sound level. This operation
initially
sounds (such
Once
you have created
create
as
some
the
cymbals).
of
the
longer voice
an
edited Voice, you
to
can save it using Edit Voice Job
Voice). This function actually stores
edited voice in
place
of
the
that
the
permanent
nal
voice,
(Initialize Voice).
voice back into
of
the
edited voice.
the
RX5's Play/Edit memory in
original voice. Remember, though,
original voice still exists in the unit's
ROM
memory. To restore the origi-
simply use Voice
This
will bring
the
Play/Edit memory, in place
Edit
the
MIDI Functions
the
Like the earlier units in
rhythm programmers, the RX5
a
respond to input from a MIDI keyboard; and, if
the keyobard
that
you trigger will vary in volume according
is
velocity-sensitive, the sounds
RX family of
can
be set up to
to how hard to play your MIDI controller.
The
accompanying
note numbers
that
in the RX5 when it
chart
shows the MIDI
are assigned to the 64 voices
is
shipped from the factory.
As you can see, all 64 of the RX5 voices can be
played simultaneously from a MIDI keyboard.
Also, if you compare
number assignments to those
units, you will see
ments are compatible. (For a
MIDI
note
assignments
the
RX
Series article in the September 1986
sue of After Touch). This means
the
RX5's MIDI
of
that
the RX5
chart
of
the earlier units, see
that
the earlier RX
note
showing the
terns recorded into a MIDI sequencer
Bend
If you
in order to
deal with.
with
is
used
#07
(Store
the
new,
Job
#08
original
note
assign-
RXll
pat-
can
the
is-
be
14
AFTERTOUCH!Vol. 3 No. 3
Page 15
played
by
the
RXS
with
no
problems.
is
not
However, it
necessary
sequencer to record patterns
RX5
from a velocity-sensitive MIDI keyboard.
is
This
because
the
RXS
can
to
when
record
use a MIDI
playing
the
performance from a MIDI keyboard, complete
velocity shadings, directly into its internal
tern
memory.
There
are actually two different ways
which
the
RX5 will respond to MIDI
bers:
The
Note
Number
(described above),
With
the Tunable
an
RX5
use
for a MIDI keyboard.
and
the
Tunable
Note
mode, it
instrument voice
The
selected voice
able over a full 5-octave range,
board performance will be stored
pattern
you perform
easy to record bass lines
parts into
memory, following
on
the
the
keyboard.
and
the
RX5 using its pitched _instrument
note
Assign
Note
is
possible to
as
a sound source
and
the
in
the
pitch
changes
This
makes it
other
instrument
mode
mode.
is
RXS's
voices.
In
Tunable
responds to MIDI Program
64 program numbers
II
FD/D
correspond exactly to
ment
voices
possible to program a
an
external MIDI Keyboard:
RXS
going in Real
can
you
from
call up any
the
Note
mode,
Changes-and
of
(for instance)
of
the
RX5. In
pattern
other
completely from
Once
Time
Pattern
of
the
voices (one
MIDI Keyboard using
the
the
words, it
you set
Write
the
RXS
the
64 instru·
mode,
at
a time)
Program
Change keys.
of
In addition to all
related functions,
features. Using
(MIDI Job
#07),
velope parameters
velocity.
When
the
slower velocities,
the decay will be shorter. As
played
you may simply want to
have a backup memory just in
never be too careful
ing copies
a
is
number
of
of
when
it comes to maintain-
you musical work.
alternative
methods
The
storage.
the
ROM
In addition to
in
the
plugging
RX5 also has a
Waveform Data Cartridge),
RAM
be used for plugging
Cartridge Port (for
Cartridge Port, which
in a RAM4
*BD 1 45(A1)
*SO
1
*RIM 1
*TOM2
*TOM3 48(C2)
*RIDE(CUP)
*CRASH
*CLAPS
*COWBELL 55(G2)
NOTES
24-35.
NOTES
65-
92.
using
Message
(using MIDI
The
voices
the
same
Number
outputs
Ascan
(using
of
the
basic
is
retained
in
unit's many
or
you
of
dif-
case-you
can
RX5 offers
for
data
the
can
cartridge for
This
chart
MIDI
note
to
the
RXS
instrument
factory.
52
(E2)
51
(0#2)
50(02)
47(81)
57
(A2)
62(03)
60(03)
54(F#2)
shows
numbers
's
voices
is
shipped
the
when
original
assigned
the
from
the
Vol.
3 No. 3/AFfERTOUCH
15
Page 16
RXS
Continued
16 AITERTOUCH!Vol. 3
data storage.
store all Voice
Song,
data, or single
There
allows you
recorder for data storage (using the standard
Yamaha cassette interface cable). In addition to
the
Voice data, Sequence (Pattern, Song, and
Chain)
above, the cassette interface
store
the
of
sists
•
The
•
The
The
•
•
The
•
The
Note
stored
Since
data dump, it
memory via MIDI
other
be stored
such
as
(For a description of
see
the
After Touch.)
One
II
FD: Even though
can be used
each file
ory buffer, which
Since the
exceeds this limit, the DX7
used to store data from
Sync Modes
The
methods
speed of playback or recording).
sync options (which are selected via
Mode):
• Internal Sync
• MIDI Sync
• Tape Sync
No.3
The
RAM
cartridge
data,
all
and
Chain)
is
to
data,
instrument's Set-up data, which con-
the
following elements:
three sets of
RXS
Accent
MIDI Transmit channels
voices
instrument's MIDI Receive channel
MIDI Notes assigned to all 64 voices
that
onto
the
words,
on
the
article
unfortunate fact for owners
is
limited
size
RXS
of
its Internal clock)
another MIDI device)
FSK
data, all Voice and Sequence
pattern
also a cassette interface port, which
connect
and
(via Key Assign Job
none
the
RXS
is
the
disks, using a MIDI data recorder
Yamaha MDF1 MIDI Data Filer.
as
a MIDI data recorder,
of
is
controlling
sync signal recorded
data.
the
RXS
single
Pattern
Key
levels
of
of
this
RAM4
cartridge.
can
also initiate a MIDI Bulk
possible to store its Sequence
as
System Exclusive data. In
RXS's Sequence memory can
the
MDF1's basic features,
in
the
January
the
DX7
by
the DX7's internal mem-
is
approximately
the
RXSs
the
equipped
the
(the
RXS
(the
RXS
(the
RXS
can
be used to
Sequence
can
data stored in the
all 64 voices
information
II
Sequence memory
II
RXS.
with
"Clock
runs according to
is
is
controlled by
(Pattern,
to a cassette tape
data mentioned
also be used to
#07)
of
1987 issue
of
FD's disk drive
the
ZOK
FD
cannot
four different
Rate"
There
the
controlled
on
tape)
all 64
can
the
size
bytes.
are four
be
of
DX7
of
be
(the
Sync
by
an
• External Sync (the
another non-MIDI device)
The
Internal
operating mode
of
Patterns, Songs, and Chains, and the Real
Pattern
Time
the RXS's internal clock, the speed
set
by
the unit's internal tempo functions.
Internal Sync setting
is
used to control
clock signal
port)
or non-MIDI devices
transmitted
terminal).
The
MIDI Sync setting
is
RXS
device, from MIDI data received via
IN port. In addition to the tempo functions,
Start and Stop commands
the master MIDI unit.
to MIDI Song Position Pointer when controlled
from another MIDI instrument or synchroniza-
tion device.
Tape Sync signal to start, stop,
speed of playback and Real
ing.
selected tempo, can be recorded
the
capable of transmmitting a Tape Sync signal,
such
mitted and received via the RXS's
terminal.
to control the
trigger signal. This control signal
RXS
of flexibility for
grams,
the
extensive voice editing features make it possible
to create a vast library
tion, the extensive MIDI capabilities
make it possible to use a velocity-sensitive MIDI
keyboard
realtime control
ation of subtle rhythm patterns. In future issues
of
RXS's features in greater detail,
hints
potential.
to
The
Tape Sync setting lets you use
This
signal,
RXS
(or from
as
the
QXS).
Finally, the External Sync setting allows you
via the
As you can see, the
at
a list price of $1, 195.00. Although
RXS
does
as
AfterTouch, we will explore some
on
how to use these features to their fullest
Sync
of
the RXS.
writing speed are controlled by
other
is
transmitted via
via
be
controlled
another
The
RXS
EXT.
CLOCK
the
not
a controller, giving you access to
of
RXS
is
controlled
setting
is
also used when the
MIDI devices
the
EXT.
The
which
tape Sync signal
using a gate-type clock
RXS
creation of new rhythm pro-
permit
of
volume or
is
the
normal
The
playback speed
of
which
The
RXS
(the
MIDI
the
MIDI
OUT
(the
sync signal
CLOCK
is
used
by
another
can
be initiated from
RXS
and
Time
incorporates a pre-
onto
MIDI device
IN terminal.
offers a great deal
user sampling, its
new sounds. In addi-
pitch
and
OUT
when
the
MIDI
the
MIDI
also responds
an
FSK
control the
Pattern writ-
tape from
that
is
trans-
CASSETTE
is
fed
to
the
of
the
unit
for the cre-
of
the
will offer
by
or
is
is
is
Page 17
TX81Z
I
number of notes 4
name:
assign mode
micro tune select
effect select OFF
inst. number
voice number
receive ch.
key limit /L
key limit /H
note shift
out assign
lfo select 1 2 VIB
micro tune
Dark
I28
C-2 C-2 C-2 C-2
G 8 G 8 G 8 G 8 G 8 G 8 G 8
detune
volume
OFF
Voice
NORM
OCT.
2 3
1: MaleVoices
II
2:
MaleVoices 6:
3:
4:
4 5 6 7
5:
7:
8:
4 0 0 0 0 0
I28
A29 A29 A29
A29 A29
1 1 1 1 1 1 1
-4
+4
-1
+2
C-2
+0
C-2
-2
C-2
+1
+0 +0 +0 +0 +0 +0 +0
95
L
95
R
90
90
90 90 90
LR LR LR LR
LR
1 1 1 1
OFF
ON
ON ON ON ON
8
A29
C-2
G 8
-1
+0
90
LR
ON
Dark
Voice. A
NewTXSlZ
Performance
Setup
By
Michael A.
Huisman.
0
1
1
OPERATOR
on/off
out level
freq. type
fix range
freq. course 4
freq. fine
detune
osc wave
ENVELOPES
attack rate
decay 1 rate
decay 1 level
decay 2 rate
release rate
eg shift
SCALING
on/off
eg
key vel
.no
rate
level
bias
0 1
ON
ON
ON
ON
95 60 59
RTO
RTO
255 255 255 255
5 0 28
1 4
8
+0
-3
A
.. ~ .
.no~
14
11
2 2
0
15 15
1 3
1 1
6
0 0 0
0 0 0 0
13
8
OFF OFF
0 0 0
0 0
3
RTO
+3
15
15
4
35
OFF
50
RTO
+0
31
15
44
OFF
1
0
0
4
0
0
0
voice name:
algorithm
feedback 1
LFO
waveform
speed
amp
mod
pitch
mod
FUNCTION
mode
portamento
porta time
vol
pitch
amp
pitch
amp
no.
depth
depth
Male
4
TRI
26
POLY
OFF
0
99
0
0
50
0
Voices
sync
delay
sens
1
sens
5
middle C
rev rate
pb
range
pitch
amp
eg
bias
p bias
ON
0
6
F2
0
0
0
0
0
+0
Vol.
3 No.
3/
AITERTOUCH
17
Page 18
TX81Z
Brs'n'Wind. A
NEWTX81Z
Performance
Setup
Michael
Huisman.
By
A.
I
micro tune select OCT.
inst. number
number of notes
voice number
receive ch.
key limit /L
key limit /H
name:
assign mode
effect select
Brs
'n
'Wind
NORM
OFF
1 2 3
4 4
I29 I29
1 1
C-2 C-2
G 8 G 8
1 : Tpt&Woodwd
~
2:
Tpt&Woodwd
3:
4:
4
0
I01.
1
C-2 C-2
G 8
0
I01
1 1
G 8 G 8
5:
6:
7:
8:
5 6
0 0
I01
C-2
7
8
o·
I01 I01 I01
1 1 1
C-2
G 8 G 8
C-2 C-2
G 8
0
detune
note shift
volume
out assign L
lfo select
micro tune
.-OPERATOR
on/off
out level 96
freq. type
fix range
freq. course 4 4
freq. fine
detune
esc wave
.-
ENVELOPES
attack rate
decay 1 rate 31
decay 1 level 15 15
decay 2 rate
release rate 4
eg shift
.-SCALING
rate
level 12
on/off
eg
bias
key vel 1
-2
+0
99 99
1 2
OFF OFF OFF OFF OFF OFF
001
oo2
ON.
RTO RTO
32K
255 255
8 8 1 1
-3
~A
10
0
0 0 0
1
OFF
OFF
0 0
+2
+0
R
oo3
oo4
ON
ON ON
79
-3
..
~.~
7 17 31
31 31 31
2
5
0
39
3
77
99
RTO RTO
4K
5
+3
+3
A
.. ~ .
15 15
0 2
7
1
27
0
OFF
ON
0 0
1 2
+7
+0
90 90 90 90
LR
5
5
0
0
+7
+0 +0 +0
LR LR
1
voice name:
I
algorithm
.-
LFO
waveform
amp
pitch
~FUNCTION
portamento
porta time
+7
1 1
no.
feedback 7
speed 31
mod
depth
mod
depth
mode
vel 40
pitch
amp
pitch
amp
+7
LR
Tpt&Woodwd
5
TRI
POLY
OFF
0
0
0
50
0
+7
+0
90
LR
1 1
OFF
+7
+0
90
LR
OFF
cpc§
~
sync
OFF
delay 14
sans
0
28 sans
middle C
rev rate
pb
range 4
pitch
eg
p bias
amp
bias
3
F2
0
0
0
0
+0
1
II
18 AFTERTOUCH/Vol. 3
No.3
Page 19
DX
AL
LEONARD
together a very useful educational package
H
for users
ers. Called "DX Music Sessions,"
consists
cassette tape.
musicians basic music-theory, while
time
thesizer theory
pop tunes.
tion
along" techniques.
is
everything
easy-to-live-with manner.
player
sicianship
TET
Lfor
looking for many different kinds
other
for
patches, programs,
plus
Yamaha AfterTouch products?
your
ments,
paper
tion down. If we decide to use your material
write it up,
article always covers
double~spaced
patches,
close a
of
Yamaha DXlOO
of
a 32-page booklet
The
package
helping
The
of
"learn
backed up
is
During
the
is
introduced
concepts,
US
HEAR
all
users
Have you created
members
the
CX5M music computer
$25.00
Have you discovered a trick
hot
tip, you'll receive full credit plus a check for $25.00.
Have you developed a new approach to one
or
have you discovered
and
send it
By
the
or
self~addressed,
If you just have a question regarding the use
Music
PUBLISHING
and
DX27 synthesiz-
and
is
intended
them
to
and a number
cassette tape offers a combina-
through
All
information
by
material in
presented
course
to a number
and
to
learn
both
of
listening"
the
in
a straightforward,
of
the
is
also
FROM YOU!
of
Yamaha professional musical products,
an
incredible
of
the
Yamaha FM digital synthesizer family? How about a program
and
patterns. If
for
each
item used.
to
us.
Don't
put
your
name
on
at
least
pages
of
typescript.)
way,
we
cannot
manuscripts.
We
stamped envelope with your submission.
has
the
material
a two-sided
teach
at
the
basic syn-
contemporary
and
on
the
booklet,
program,
of
basic mu-
given
We
of
that
Send
an
worry about your writing
it, and send you a check for $100.00.
one
assume liability for the safe return
will only be able to return unused material if you
Sessions
put
novice
same
"play
tape
and
the
many
want AfterTouch to be
material.
patch
or
a great pattern for the
we
important secret regarding their use? Put it
magazine
helpful hints relative to
and DX2 7 synthesizers.
covers a great deal
presentation
presented
that
the learning process
and fun.
Users
invited
recordings
classic
"Hound
Virgin,"
"Stray
Them
Don't
The
through
price
of$12.95.
is
never
is
related
of
the
DX Music Sessions program are
to
learn
of
a number
and
current, including
Dog," "Twist
"Time
Cat
Strut,"
Free,"
and
You?"
DX Music Session package
the
Yamaha dealer network,
for the DX7, the
the
Although
of
basic music theory,
dry-every
to
a practical application,
is
while
of
And
After
Time,"
"If
You
"You Know I Love
an
information network
so
please join in. We're
DXIOO,
RXll?
use your material, we'll give you full credit
increases the musical flexibility
it in to our "FinalTouch" column. If we use
of
the Yamaha After Touch
style-just
as
a full article in After Touch, we'll
page-which
of
translates to
Yamaha professional musical
products, send it along too, and we'll do our best to answer it in
that
we
won't
After Touch. (We regret
we
but
will use all
of
your questions to guide
be able to answer questions through
us
in our choice of future topics.)
Finally, if you just want to get something off your chest, or if you'd like to
lish direct
our
to
addresses, and
contact
letters
with
column,
phone
other
Yamaha After Touch product users, send in something
"Touch
Response." We'll do
our
best
numbers of all those who are interested in starting up regional
users groups.
is
After Touch
your publication. Let
us
hear from you!
use
of
the
the
program
music
concept
both
well grounded
playing
popular songs
Love Somebody
along
the
Shout,"
"Dynamite,"
is
or any
following:
"Like A
available
at
of
Send in your
of
one
of
instru~
get the
(An
of
informa~
After Touch
at
least four
unused ideas,
the
pages of
the
estab~
to
print
names,
DXlOO
the
so
with
(both
Set
You
...
a list
the
the
on
en~
mail,
Vol.
ANewEduca
tional Booklet
And
Cassette
Tape For
With
And
DXlOO
DX27
Synthesizers.
Write
AFTER~
To:
TOUCH,
P.
0.
Box
Northridge,
91323,2338.
3 No.
3/
AFTERTOUCH 19
..
Use
2338,
CA
Page 20
AFTERTOUCH
P.O.
Northridge, CA
Box
2338
91323.-2338
-----------
Bulk Rate
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PAID
Long Prairie, MN
Permit No. 33
QX5
Continued from page 9
The
the
event
channels.
note
case
parameters:
On
number
want
the
LCD. Press
you will be able
locity. A
velocity.
isn't
cursor again.
played
the
note.
tion
has a different
editing
note
stead,
(which
value
trol, for instance).
editing,
you're editing a tempo change,
pressed
with
ing a macro call,
20 AFTERTOUCH!Vol. 3 No. 3
next
time you move
MIDI
channel
can
be assigned
After
setting
data
by
of
Note
Velocity;
tells you
to
move this
left
button
higher
The
data
visible
as a number
gate time
(As
mentioned
is
96
clocks
Remember
controller
numbers, velocities,
you
controller)
(the
amount
Depending
the
as
a percentage
a range from 25%
assignment
the
moving
On
data
1)
Which
and
3)
that a C4
note
(F3) until you see
the
cursor
to
number
for
Note
in
the
The
duration
is
00048,
per
that
each
data
events, you
change
and
of
on
the
data
ranges will also be different. If
the
the
cursor, you
of
to
any
of
channel,
the
Note
change
LCD
of
above,
quarter-note.)
format.
the
modulation or
range
you
cursor again. In
you
can
note
is
played; 2)
Gate
Time.
was played. If you
down
an
button
clocks. For instance, if
to
(F2) again,
the
corresponds to a faster
Gate
Time
until
of
the
the
note
the
of
the
When
and
gate times. In-
controller
the
current controller
kind
of
of
the
original tempo,
398%. If you're mak-
is 1 to
can
the
event.
the
16 MIDI
can
alter
change three
The
octave, press
C3
Note
On
(duration)
you move
note
is
an
QXS's resolu-
10 event types
you are
won't
change
number
breath
event
you are
the
data
32.
edit
An
the
the
Note
first
in
the
and
Ve-
the
is
dis-
eighth-
con-
is
ex-
After you have finished editing
you have four options:
1)
You
can
insert
the
track.
This
puts
the
out
changing
2)
You
can
version
nal version.
3)
You
can
entirely.
4)
If
you
back
to
again)
erases
In
the
last two issues we've discussed a few
the
ways you
QXS.
The
purpose
approaches has
you may
see if they will be useful
only some
of
to work
which
change and adapt
read
tures
don't
ture-you
cally possible.
creating
ating
not
the QXS
in
methods
The
best approach
the
manual,
and
get
have
just have
The
important
the
the
machine second.
have tried before, so
of
is
any particular
to
music first,
anything
use Replace
of
the
event
in
use Delete
change
and
the
can
the
its versatility. It doesn't force you
to
know every detail
your
the
Search
leave
the
edit.
organize your work
of
outlining these various
been
to
show you methods
to
you.
possibilities.
way-you
are
best
for your work,
them
as
you progress.
to
learning
then
experiment
know
what
to
be aware
thing
is
that
and
an
event,
new event into
new event in with-
else.
to
put
place
of
to
erase
mind,
you
mode
(press
track
as
it was.
that
They
The
best feature
can
the
with
they
can
of
of
what
you worry about
worry
about
the
the
edited
the
origi-
the
event
can
Job
This
on
the
that
you
can
represent
decide
and
QXS
is
the
fea-
do.
You
every fea-
is
musi-
oper-
go
of
to
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