ADD-ON EFFECTS are software packages that install additional high-quality effects programs on digital
consoles.
What is Room ER?
Room ER is one of the effects programs that can be used as ADD-ON EFFECTS.
It simulates the change in a room’s reflected sound that occurs as a monaural sound source or the listening point moves around.
You can set things like the path of movement and the size of the room, and thereby change the volume, orientation, and sound.
What is the Interactive Spatial Sound Processor (iSSP)?
iSSP is a technology that combines two components. The first is a geometric sound simulator that
attenuates sound according to an estimate of the sound reflection that results from the shape of a room.
The simulation considers the direction of the sound source and the room’s surface materials when
determining the sound. The second is multi-channel signal processor technology that uses information
about the position of the sound source to perform distance attenuation based on the balance and delay/
filter for each output channel.
iSSP technology is used in Room ER.
Special Notices
• Copying of the commercially available music sequence data and/or digital audio files is strictly prohibited except for your personal use.
• The software and this Owner’s Manual are exclusive copyrights of Yamaha Corporation.
• Copying of the software or reproduction of this manual in whole or in part by any means is expressly forbidden without the written consent of the
manufacturer.
•Yamaha makes no representations or warranties with regard to the use of the software and documentation and cannot be held responsible for the
results of the use of this manual and the software.
• The screen displays as illustrated in this Owner’s Manual are for instructional purposes, and may appear somewhat different from the screens that
appear on your computer.
• The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of their respective companies.
See the ADD-ON EFFECTS Installation Guide for more information on installing Room ER.
Using Room ER
As with other effects, you can recall and edit the Room ER program on the console or in Studio Manager.
The basic operation is as follows:
1 Select one of the internal effects processors.
2 Patch the signal to and from the currently selected effects processor.
3 Locate the Effects Library page.
4 Select and recall Room ER.
n When you recall the program, all effects processor outputs will be muted temporarily.
5 Locate the Effects Edit page.
6 Set the parameters. (See the “Part Names and Functions” on page 3 for more information on Room ER parameters.)
The procedure for recalling and editing Room ER varies depending on the console you are using.
Refer to the Owner’s Manual that came with your console for more information.
Editing Parameters in Studio Manager
In Studio Manager, editable parameters appear in both the Room ER window and the Generic Editor window.
The Room ER window enables you to edit Room ER specific parameters, and the Generic Editor window enables you to edit
parameters common to Room ER and other Effects.
Refer to the Studio Manager Owner’s Manual for your console for more information on the Generic Editor window.
Studio Manager Generic Editor window
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Part Names and Functions
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Room ER window
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Console display
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1 Position View
In this view you can display or edit the shape or size of the room, the position and orientation of the listener and sound
source, and the path of the automation.
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1 Relative Position Display
Normally, this displays the angle of the sound source as seen from the orientation of the listener, the distance between the
sound source and the listener, and the angle of the sound source as seen from the direction of the listener.
When you click on a Key Point (see section “3 Path” below), the angle of the Key Point, as seen from the listener, is
displayed along with the distance between the listener and the Key Point.
If the Key Points are KEY 1 and KEY 2, the angle is displayed as ---°. However, this is not defined as the angle for KEY 1 and
KEY 2. An angle is displayed because the START KEY has the initial angle setting that is used at the start.
2 Room Shape and Size
You can shape the room by changing its aspect ratio. Use the mouse to drag the four corners of the room while in Position
View.
The aspect ratio of the room can also be changed by following the instructions in “3 SCALE” on page 6.
In the room size display, one unit equals one meter.
The size of the room can also be changed by following the instructions in “3 SCALE” on page 6.
3 Path
The automation path is determined by three points.
These are called “Key Points.”
There is more information about the path in
“) AUTOMATION” on page 9.
START KEY
This is the start position.
See “START KEY” on page 9.
KEY 1
This is the point aimed at after the start.
See “KEY 1” on page 10.
KEY 2
This is the point aimed at after KEY 1.
See “KEY 2” on page 10.
Drag any of the points to change the direction of the path.
If you press the <Shift> key, a plus (+) sign is added beside the mouse cursor, and you can simultaneously select multiple
Key Points, the sound source or the listener. You can then move them all simultaneously as a group by dragging only one of
them.
If you drag the mouse while holding down the <Ctrl> key (<command> key on the Macintosh), you can move in a straight
line while still maintaining the angle to the listener.
If you drag the mouse while holding down the <Alt> key (<option> key on the Macintosh), you can move in a circle while still
maintaining the distance from the listener.
Any point can be placed outside the room. However, if you will actually be using automation, the sound source and listener
must move within the walls of the room, without going outside of them.
To move the path without changing its shape, select all the Key Points while holding down the <Shift> key, then drag them,
or drag a midpoint on the path displayed between two points.
KEY 1
START KEY
KEY 2
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4 Sound Source
You can change the position and orientation of the sound source.
However, orientation is not displayed for an omni directional sound source.
(For information about directivity, see the “DIRECT.CHARACTER/[SRC TYPE] Knob” on page 6.)
Changing the Position and Orientation of the Sound Source
If you press the <Shift> key, a plus (+) sign is added beside the mouse cursor, and you can simultaneously select multiple Key Points,
the sound sources or listener. You can then move them all simultaneously as a group by dragging only one of them.
If you drag the mouse while holding down the <Ctrl> key (<command> key on the Macintosh), you can move in a straight line while still
maintaining the angle to the listener.
If you drag the mouse while holding down the <Alt> key (<option> key on the Macintosh), you can move in a circle while still
maintaining the distance to the listener.
The sound source cannot be placed outside the room.
For information about changing the position and orientation of the sound source, see “4 SOUND SOURCE” on page 6.
5 Listener
You can change the position and orientation of the listener.
Changing the Position and Orientation of the Listener
If you press the <Shift> key, a plus (+) sign is added beside the mouse cursor, and you can simultaneously select multiple Key Points,
the sound source or the listener. You can then move them all simultaneously as a group by dragging only one of them.
If you drag the mouse while holding down the <Ctrl> key (<command> key on the Macintosh), you can move in a straight line while still
maintaining the angle to the sound source.
If you drag the mouse while holding down the <Alt> key (<option> key on the Macintosh), you can move in a circle while still
maintaining the distance to the sound source.
The listener cannot be placed outside the room.
For information about changing the position and orientation of the listener, see “5 LISTENER” on page 7.
2 MARK
You can record and display Key Points, the sound source, or listener.
The recorded location is displayed with a plus (+) symbol.
However, the Mark information is erased when the editor is closed.
Furthermore, if multiple Room ER effects are running, the Mark information is shared, and each reflects the other.
[STORE] Button
Records the position of the selected Key Point, sound source, or listener.
When you press this button, it causes the buttons [1] through [10] to blink. Record the object by selecting the button where
you want to record it.
[1] through [10] Buttons
Press one of these buttons after pressing the [STORE] button records the position of the selected Key Point, sound source,
or listener.
The buttons can be turned ON or OFF, but the plus (+) marks showing the recorded positions are displayed only when the
buttons are ON or the mouse is over the button.
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