Do not expose the plug-in board to direct sunlight,
excessive humidity, high temperatures, excessive dust or
strong vibrations.
●
Before handling the plug-in board, be sure to touch a
metal surface to discharge any static electricity which
may be in your body.
●
When holding the plug-in board, do not touch the inside
area of the circuit board or apply excessive pressure to
the board, and be sure to protect the board from contact
with water or other liquids.
●
Before installing the plug-in board onto a tone generator/sound card, unplug the power connector of your
computer.
* The company names and product names in this Owner’s Manual are the trademarks or re gistered
trademarks of their respective companies.
* The screens as illustrated in this owner’s manual are for instructional purposes only, and may
appear somewhat different from the ones of your instrument.
●
Before connecting the computer to other devices, turn
off the power switches of all devices.
●
Yamaha is not responsible for loss of data through computer malfunctions or operator actions.
●
The plug-in board contains no user-serviceable parts, so
never touch the inside area of the circuit board or
tamper with the electronic circuitry in any way. Doing
so may result in electrical shock or damage to the plugin board.
YAMAHA CANNOT BE HELD RESPONSIBLE
FOR DAMAGE CAUSED BY IMPROPER
CARE AND USE OF THE PLUG-IN BOARD.
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications
not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT:
Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void
your FCC authorization to use this product in the USA.
3. NOTE:
”B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product
in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses
radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference
harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will
not occur in all installations. If this product is found to be the source of interference , which can be determined by turning the unit
”OFF” and ”ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the
lead-in to co-axial type cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this
type of product. If you can not locate the appropriate, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
When connecting this product to accessories and/or another product use only high quality shielded cables.
This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class
CANADA
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
• This applies only to products distributed by Yamaha Canada Music Ltd.
• Ceci ne s’applique qu’aux produits distribués par Yamaha Canada Musique Ltée.
2
3
Thank you for purchasing the Yamaha XG Plug-in Board PLG100-XG.
The PLG100-XG is a full-featured XG/GM tone generator providing complete compatibility with
commercially available XG/GM song data. The PLG100-XG is designed for use in MSPS (Modular Synthesis Plug-in System) compatible synthesizers and instruments, such as the CS6x and
S80, that do not have built-in XG tone generation.
To install your PLG100-XG correctly and to ensure full enjoyment of its sophisticated functions,
be sure to read this manual very carefully. When finished, keep the manual in a secure and
convenient place for future reference.
About the Modular Synthesis Plug-in System (MSPS)
The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for MSPS-compatible synthesizers, tone generators and sound cards. This enables you to
easily and effectively tak e advantage of the latest and most sophisticated synthesizer and effects
technology, allowing you to keep pace with the rapid and multi-faceted advances in modern
music production.
About the XG Plug-in System
The Yamaha XG Plug-in System offers powerful expansion and upgrade capabilities for XGPlug-in-compatible tone generators and sound cards. This enables you to easily and effectively
take advantage of the latest and most sophisticated XG tone generation and effects technology,
allowing you to keep pace with the rapid and multi-faceted advances in modern music production.
Table of Contents
Overview of the PLG100-XG
Main Features of the PLG100-XG........................................................5
Installing the PLG100-XG.....................................................................5
Included Items ......................................................................................5
Required and Recommended Items.....................................................6
Exceptionally high-quality AWM2 tone generation system, with 480 instrument voices and 12
special drum voices. As a full tone generator in a single board, the PLG100-XG features maximum 32-note polyphony and 16-Part multi-timbral operation.
Full-featured XG tone generator operation for non-XG-compatible instruments (such as the CS6x,
●
S80, and CS6R), for complete playback compatibility with commercially available XG/GM song
data, using a computer, sequencer, or other MIDI playback device. Since the PLG100-XG is also
compatible with special XG/GM “Minus-one” song data, you can easily mute the melody and play
it yourself (for practice or in performance), or sing along with the XG accompaniment.
●
The PLG100-XG can also supplement even XG-compatible instruments, such as the MU2000,
providing an additional tone generator with 16 Parts and 32-note polyphony.
The PLG100-XG also lets you conveniently and easily edit all parameters from your computer, by
●
using the included XGworks lite (Windows) or XG Editor (Macintosh).
Installing the PLG100-XG
To install your PLG100-XG board, refer to the manual that came with the “mother” or host synthesizer/tone generator (such as the CS6x or MU128). When using the CS6x, CS6R, or S80, make sure
to install the board to slot 2.
Included Items
The following items have been included in the package of your new PLG100-XG. Please make sure
that you have them all before starting to set up and use the instrument. If an item is missing, contact
the store or dealer from which you purchased the PLG100-XG.
• PLG100-XG board
• PLG100-XG Owner’s Manual (this book)
• CD-ROM
• Floppy disk
5
■
Overview of the PLG100-XG
Required and Recommended Items
In addition to the included items listed above, you should also have the following:
Synthesizer or Tone Generator Compatible with the Modular Synthesis
or XG Plug-in Systems
In order to use the PLG100-XG, you’ll need a synthesizer or tone generator that is compatible with
the Modular Synthesis Plug-in System (such as the CS6x) or the XG Plug-in System (such as the
MU128). The synthesizer/tone generator should have an available slot or space for installing the
PLG100-XG. Once, installed, the PLG100-XG functions seamlessly as a built-in tone generator for
the host device.
XGworks or XGworks lite Music Sequencing Software
These software sequencers (for Windows) provide convenient tools for taking full advantage of the
PLG100-XG, letting you create and edit song data for automatically selecting and playing back the
XG voices. XGworks lite (version 3.0) is provided in the included CD-ROM.
●
●
Specifications
Tone Generation System :AWM2 (Advanced Wave Memory 2)
Polyphony :
Voices :
Interface :
Effects :
Dimensions (W x H x D) :138.5 x 89 x 8.5 mm
Weight :
Included Items :
32 (when using one-element voices)
480 normal voices
This sequencing software is the entry level progam for the full-v ersion XGworks, and it allows you to
record your musical performances with a connected MIDI keyboard and freely edit the recorded data.
6
●
●
Overview of the PLG100-XG
XG Editor for Mac (ver. 2.1)
This convenient software allows you to download voice data to your Macintosh computer and edit the
main XG parameters.
You can edit the various XG voice and effect parameters with the XG Editor, then and use them (in
either SMF or XF format) with your favorite sequencer software to change the sounds automatically
during song playback, or directly change the sounds on the XG tone generator.
The following data is included on the floppy disk:
Demonstration Songs
These demonstration songs showcase the realistic and dynamic sounds of the PLG100-XG. To play
back the songs, you can use any compatible sequence software (such as XGworks or XGworks lite) or
a hardware sequencer (such as the Yamaha QY700). Also make sure that the instrument or tone generator with the installed PLG100-XG is properly connected to the sequencer.
Before playing the XG demonstration songs, you’ll need to make a few Port-related settings (see page
8). Also, if you are using the CS6x, CS6R, or S80, make sure to set the instrument to the Performance
mode.
• “03 blues”
By: Takeshi Fuse
This dynamic, powerful big band jazz piece showcases the highly realistic sounds and expresive potential
of the PLG100-XG. Here, pitch bend is used liberally in various phrases throughout the song to create
authentic sounding brass parts, while control change numbers 74 (Brightness) and 11 (Expression) are
applied many of the parts for a highly expressive, natural sound.
Even though the trumpet section is layered, the first trumpet stands out, and high notes are appropriately
shifted in pitch, just as would be played by real horn players. Also notice how the effects have been
applied to the sound and how they make it sound full and realistic without sacrificing the unique character
of each individual instrument.
• “Opus 7”
By: Etsuji Ogawa
As its name suggests, seven separate motifs have been combined to make up this piece. Notice how each
section concentrates on a specific genre of music and faithfully reproduces the feel and sound of the genre
with a minimum of instruments, and spotlights a wide variety of solo instruments.
• “Gale”
By: Katsumi Nagae
This techno/dance song shows what can be done with just the PLG100-XG and a little programming wizardry. Listen especially to the intricate use of dual hi hats and snare over the four-beat techno kick drum,
and check out the use of filter sweeps on the synth sounds for added dynamic effects and textures.
• “Endless Night”
By: Takashi Morio
This piece features several distinct musical sections and blends elements of funk, pop and R&B. To
strengthen the rhythm part in the middle section, overdrive (an Insertion effect) has been applied to the
drums, and the filter controls for the bass have been tweaked for added “fatness” — by increasing in the
resonance and lowering the cutoff frequency.
7
Overview of the PLG100-XG
Installing the Software
Installing XGworks lite 3.0 (for Windows 98/95 only)
Insert the included CD-ROM and double-click the “Setup.exe” file in the “XGworks” folder on the
CD-ROM. Follow the subsequent instructions on the screen to complete the installation.
Installing XG Editor for Mac 2.1 (for Macintosh only)
Installing XG Editor for Mac 2.1 (for Macintosh only) Insert the included CD-ROM and double-click
the “Install XG Editor 2.1E” file (folder: International → XG Editor) on the CD-ROM. Follow the
subsequent instructions on the screen to complete the installation.
■
■
Playing XG Song Data / Editing XG Voices — Port Settings
In order to properly play back XG song data with the PLG100-XG installed to a Plug-in-compatible
device, you’ll need to make a few settings, as described below. (The instruction steps below assume
that you are using XGworks V3.0 and the Yamaha CBX Driver software. If you are using another
sequence software and driver, refer to the owner’s manuals or online help of those programs.)
Set the Yamaha CBX Driver to Multiport operation.
1
Double-click on the Yamaha CBX Driver icon in the Windows Control Panel.
Select the appropriate port within XGworks.
2
Start XGworks, then open the System Setup dialog by clicking “System Setup” in the Setup
menu. Select the Device tab, and set the MIDI OUT ports (1 - 6) to the desired CBX Drivers (A E). (Which Driver letter applies to the PLG100-XG depends on your particular instrument; see
below for details.)
Any Driver letter A through E can be assigned to any MIDI OUT port number; howe ver , the same
Driver letter cannot be assigned to two different ports. This means that one of the ports will be
left unassigned.
8
●
Overview of the PLG100-XG
Set the specific port (and driver) to be used, depending on your particular
3
application or instrument, as described below.
When Playing XG Song Data from XGworks
In the Track View window of XGworks, set each track’s Port to the appropriate number for use
with the PLG100-XG. This will differ depending on your particular instrument.
• For Modular Synthesis Plug-in System instruments (such as the CS6x, CS6R, S80, etc.),
select the Port corresponding to “Yamaha CBX A Driver.”
• For 64-Part XG tone generators (such as the MU128 or MU2000), select the Port corresponding to “Yamaha CBX E Driver.”
• For 32-Part XG tone generators (such as the MU100R or SW1000XG), select the Port corresponding to “Yamaha CBX C Driver.”
9
Overview of the PLG100-XG
When Editing XG Voices Using the XG Editor in XGworks
Start the XG Editor (select “XG Editor” in the Window menu). From the XG Editor, select “XG
Editor Setup” in the Setup menu and set “Part 1 - 16” to the appropriate MIDI OUT Port for use
with the PLG100-XG. This will differ depending on your particular instrument.
• For Modular Synthesis Plug-in System instruments (such as the CS6x, CS6R, S80, etc.),
select the Port corresponding to “Yamaha CBX A Driver.”
• For 64-Part XG tone generators (such as the MU100 or MU128 ), select the Port corresponding to “Yamaha CBX E Driver.”
• For 32-Part XG tone generators (such as the MU100R or SW1000XG), select the Port corresponding to “Yamaha CBX C Driver.”
When the PLG100-XG is installed to a MSPS-compatible instrument, the XG voices can be selected
in much the same way as the internal voices of the instrument. A different voice can be selected for
each of the sixteen Parts, corresponding to the sixteen MIDI channels.
The example displays used in the following explanations are all taken from the CS6x.
1
Press the PERFORM button.
Press the EDIT button.
2
GEN Name) Ctgry a-Z 0-? Cursor
Common [Co:Rap Round ]
3
Use knob A to select the desired Part (from 17 - 32), then select the desired
voice by using the BANK and PROGRAM buttons.
MIX Vce) Bank Number
Part17 NORM/000 001(A01)[--:GrandPno]
●
You can also use knobs B and C to select the bank number and program number, respectively.
●
When the cursor is at the bank number or program number position, you can also change the
respective number by using the DEC/INC buttons.
For a complete list of the available banks and their MSB/LSB values, refer to the “XG Voice List” on
page 14.
●
When using MU-series instruments (such as the MU100 or MU128), keep in mind that the PLG100-XG voices
can only be selected remotely from the connected computer, and not from the front panel of the instrument
itself.
●
When playing back song data (of any format) with the CS6X/CS6R/S80, you may find that even though the
voices change properly, the voice names shown in the LCD may not.
Also, after playing back song data of a format that is neither XG nor GM, you may find that the voices sound
correct but that the voice names shown in the LCD do not seem to match. In this case, you may want to reset
the instrument so that the voices display properly. To do this, send a XG System On or GM System On message (play back an XG or GM song; the appropriate message is at the beginning of the song), or turn the
power of the instrument off and on again.
11
Editing the XG Part Parameters
(Modular Synthesis Plug-in System)
Keep in mind that the XG Par t parameter values and settings as edited in the manner below represent offsets of the actual voice settings. This means that adjustments made to the parameters may
not result in much change to the actual sound, depending on the original settings of the voice. For
parameter values, a setting of “0” results in no change, while positive and negative values increase
and decrease the value respectively.
1 Select the desired XG voice, as described in Selecting XG Voices on page
11.
2 Select the desired parameter for editing by using the PAGE knob.
3 Change the value/setting of the selected XG Part parameter by using the
appropriate knob (below the corresponding parameter) or by using the
DEC/INC buttons (when the cursor is at the corresponding parameter).
The actual parameter names may differ, depending on whether the instrument you are using is
XG Plug-in System compatible or Modular Synthesis Plug-in System compatible. For details,
refer to the Parameter List (XG/Modular Synthesis Plug-in System) on page 25.
XG Part parameter edits cannot be stored as voice data. However, if you are using the CS6x, CS6R,
or S80, you can store the data to a Memory Card. (Use the “Save” function in the Card mode; for
detailed instructions, refer to the owner’s manual of your particular instrument.)
12
Parameters
Performance Parameters
Bank Select MSB/LSB0...127Determines the bank number (by MSB and LSB) of the Part's voice.
Program Number1...128Determines the specific voice (by program number) of the Part.
Receive Channel1...16, offDetermines the MIDI receive channel for the Performance.
Velocity Limit Low1...127Determines the lowest velocity at which the Part's voice will play.
Velocity Limit High1...127Determines the highest velocity at which the Part's voice will play.
Note Limit LowC-2...G8Determines the lowest responding note for the Part's voice.
Note Limit HighC-2...G8Determines the highest responding note for the Part's voice.
Pitch Bend Range-24...+24Determines the pitch range of the MIDI Pitch Bend (in semitone steps).
Velocity Sense Depth0...127Determines the degree to which velocity affects the Part's voice.
Velocity Sense Offset0...127Boosts or reduces all velocity values for the Part's voice by the specified amount, letting you tailor
Volume0...127Determines the overall level of the Part's voice.
PanRND, L63...C...R63Determines the stereo position of the Part's voice.
Detune-12.8...+12.7[Hz]Determines the fine tuning of the Part's voice in 0.1-Hz increments.
Reverb Send0...127Determines the level of the Part's voice that is sent to the Reverb effect, letting y ou adjust the amount
Chorus Send0...127Determines the level of the Part's voice that is sent to the Chorus effect, letting you adjust the
Note Shift-24...+24[semitone]Determines the key transposition setting for the Part's voice (in semitone steps).
Filter Cutoff Frequency-64...+63Determines the cutoff frequency of the low pass filter.
Filter Resonance/Width-64...+63Determines the amount of filter resonance or emphasis of the Filter Cutoff Frequency above; it also
Portamento Switchoff, onDetermines whether Portamento (continuous pitch glide) is on or off for the Part's voice.
Portamento Time0...127Determines the time of the Portamento effect (how long it takes to slide the pitch from one note to the
AEG Attack Time-64...+63Determines the time it takes for the sound to reach full volume when a note is played.
AEG Decay2 Time-64...+63Determines the time it takes for the sound to decrease in level to silence (as the note is held).
AEG Release Time-64...+63Determines the time it takes for the sound to decrease in level to silence (after the note is released).
MW Filter Control-64...+63Determines the degree to which the modulation wheel affects the Filter Cutoff Frequency (low pass
MW Amplitude Control-64...+63Determines the degree to which the modulation wheel affects the volume (amplitude).
MW LFO Pitch
Modulation Depth
MW LFO Filter
Modulation Depth
MW LFO Amplitude
Modulation Depth
CAT Pitch Control-24...+24[semitone]Determines the degree to which channel after touch affects the pitch.
CAT Filter Control-64...+63Determines the degree to which channel after touch affects the Filter.
CAT Amplitude Control-64...+63Determines the degree to which channel after touch affects the volume (amplitude).
CAT LFO Pitch
Modulation Depth
CAT LFO Filter
Modulation Depth
CAT LFO Amplitude
Modulation Depth
AC1 Controller Number0...95Determines which MIDI control change number is assigned to Assignable Controller 1 (AC1) for the
AC1 Filter Control-64...+63Determines the degree to which Assignable Controller 1 (AC1) affects the Cutoff Frequency of the
AC1 Amplitude Control-64...+63Determines the degree to which Assignable Controller 1 (AC1) affects the volume (amplitude).
AC1 LFO Pitch
Modulation Depth
AC1 LFO Filter
Modulation Depth
AC1 LFO Amplitude
Modulation Depth
0...127Determines the degree to which the modulation wheel affects the LFO-controlled pitch modulation.
0...127Determines the degree to which the modulation wheel affects the LFO-controlled Filter modulation
0...127Determines the degree to which the modulation wheel affects the LFO-controlled amplitude (volume)
0...127Determines the degree to which channel after touch affects the LFO-controlled pitch modulation.
0...127Determines the degree to which channel after touch affects the LFO-controlled Filter modulation
0...127Determines the degree to which channel after touch affects the LFO-controlled amplitude (volume)
0...127Determines the degree to which Assignable Controller 1 (AC1) affects the LFO-controlled pitch mod-
0...127Determines the degree to which Assignable Controller 1 (AC1) affects the LFO-controlled Filter mod-
0...127Determines the degree to which Assignable Controller 1 (AC1) affects the LFO-controlled amplitude
how the level responds to your playing touch.
of the Reverb applied to the voice.
amount of the Chorus applied to the voice.
affects the width of the frequency range to which resonance is applied.
next).
filter).
(produces a “wah-wah” effect).
modulation.
(produces a “wah-wah” effect).
modulation.
selected Part.
Filter.
ulation.
ulation (produces a “wah-wah” effect).
(volume) modulation.
System Parameters
Master Volume0...127Determines the overall volume of the PLG100-XG.
Master Note Shift-24...+24[semitone]Determines the overall key transposition setting of the PLG100-XG (in semitone steps).
Master Tune-102.4...+102.3[cent]Determines the overall fine tuning setting of the PLG100-XG (in 0.1-cent increments).
82 Lead 2 (sawtooth)Saw Ld 2Saw Ld 2 1 ThickSaw 2Dyna Saw 1 Digi Saw 2 Big Lead 2 HeavySyn 2
83 Lead 3 (calliope)CaliopLd 2
84 Lead 4 (chiff)Chiff Ld 2
85 Lead 5 (charang)CharanLd 2
86 Lead 6 (voice)Voice Ld 2SynthAah 2
87 Lead 7 (fifths)Fifth Ld 2
88 Lead 8 (bass+lead)Bass&Ld 2Big&Low 2
90 Pad 2 (warm)Warm Pad 2ThickPad 2 Soft Pad 2 Sine Pad 2
91 Pad 3 (polysynth)PolySyPd 2
92 Pad 4 (choir)ChoirPad 2
93 Pad 5 (bowed)BowedPad 2
94 Pad 6 (metallic)MetalPad 2
95 Pad 7 (halo)Halo Pad 2
96 Pad 8 (sweep)SweepPad 2Shwimmer 2
98 FX 2 (soundtrack)SoundTrk 2
99 FX 3 (crystal)Crystal2SynDrCmp 2 Popcorn 2TinyBell 2
100 FX 4 (atmosphere)Atmosphr 2WarmAtms 2 HollwRls 2
101 FX 5 (brightness)Bright2
102 FX 6 (goblins)Goblins 2
103 FX 7 (echoes)Echoes 2Echoes 2 2Echo Pan 2
104 FX 8 (sci-fi)Sci-Fi2
82 Lead 2 (sawtooth)Saw Ld 2 WaspySyn 2PulseSaw 2
83 Lead 3 (calliope)CaliopLd 2
84 Lead 4 (chiff)Chiff Ld 2
85 Lead 5 (charang)CharanLd 2
86 Lead 6 (voice)Voice Ld 2
87 Lead 7 (fifths)Fifth Ld 2Big Five 2
88 Lead 8 (bass+lead)Bass&Ld 2
90 Pad 2 (warm)Warm Pad 2
91 Pad 3 (polysynth)PolySyPd 2
92 Pad 4 (choir)ChoirPad 2
93 Pad 5 (bowed)BowedPad 2
94 Pad 6 (metallic)MetalPad 2
95 Pad 7 (halo)Halo Pad 2
96 Pad 8 (sweep)SweepPad 2Converge 2
98 FX 2 (soundtrack)SoundTrk 2Prologue 2
99 FX 3 (crystal)Crystal2RndGlock 2GlockChi 2
100 FX 4 (atmosphere)Atmosphr 2Nylon EP 2
101 FX 5 (brightness)Bright2
102 FX 6 (goblins)Goblins 2
103 FX 7 (echoes)Echoes 2
104 FX 8 (sci-fi)Sci-Fi2
82 Lead 2 (sawtooth)Saw Ld 2 Dr. Lead 2VeloLead 2
83 Lead 3 (calliope)CaliopLd 2PureLead 2
84 Lead 4 (chiff)Chiff Ld 2Rubby2
85 Lead 5 (charang)CharanLd 2DistLead 2 WireLead 2
86 Lead 6 (voice)Voice Ld 2Vox Lead 2
87 Lead 7 (fifths)Fifth Ld 2
88 Lead 8 (bass+lead)Bass&Ld 2Fat&Prky 2 Soft Wrl 2
90 Pad 2 (warm)Warm Pad 2Horn Pad 2 RotarStr 2
91 Pad 3 (polysynth)PolySyPd 2PolyPd80 2 ClickPad 2 Ana. Pad 2 SquarPad 2
92 Pad 4 (choir)ChoirPad 2Heaven 2Itopia2 CC Pad 2
93 Pad 5 (bowed)BowedPad 2Glacier2 GlassPad 2
94 Pad 6 (metallic)MetalPad 2Tine Pad 2 Pan Pad 2
95 Pad 7 (halo)Halo Pad 2
96 Pad 8 (sweep)SweepPad 2PolarPad 2Celstial2
98 FX 2 (soundtrack)SoundTrk 2Ancestrl 2
99 FX 3 (crystal)Crystal2 ClearBel 2 ChorBell 2SynMalet 1 SftCryst 2 LoudGlok 2 ChrstBel 2 VibeBell 2 DigiBell 2 AirBells 2 BellHarp 2
100 FX 4 (atmosphere)Atmosphr 2NylnHarp 2 Harp Vox 2 AtmosPad 2 Planet2
101 FX 5 (brightness)Bright2FantaBel 2
102 FX 6 (goblins)Goblins 2GobSynth 2 Creeper 2 Ring Pad 2 Ritual2 ToHeaven 2Night2 Glisten2
103 FX 7 (echoes)Echoes 2EchoBell 2 Big Pan 2 SynPiano 2 Creation 2 StarDust 2 Reso&Pan 2
104 FX 8 (sci-fi)Sci-Fi2Starz2
2 Bright Acoustic Piano BritePno 1
3 Electric Grand PianoEl.Grand 2
4 Honky-tonk PianoHnkyTonk 2
5 Electric Piano 1E.Piano1 2
6 Electric Piano 2E.Piano2 2
7 HarpsichordHarpsi. 1
8 ClaviClavi.2
82 Lead 2 (sawtooth)Saw Ld 2Seq Ana. 2
83 Lead 3 (calliope)CaliopLd 2
84 Lead 4 (chiff)Chiff Ld 2
85 Lead 5 (charang)CharanLd 2
86 Lead 6 (voice)Voice Ld 2
87 Lead 7 (fifths)Fifth Ld 2
88 Lead 8 (bass+lead)Bass&Ld 2
90 Pad 2 (warm)Warm Pad 2
91 Pad 3 (polysynth)PolySyPd 2
92 Pad 4 (choir)ChoirPad 2
93 Pad 5 (bowed)BowedPad 2
94 Pad 6 (metallic)MetalPad 2
95 Pad 7 (halo)Halo Pad 2
96 Pad 8 (sweep)SweepPad 2
98 FX 2 (soundtrack)SoundTrk 2
99 FX 3 (crystal)Crystal2 Gamelmba 2
100 FX 4 (atmosphere)Atmosphr 2
101 FX 5 (brightness)Bright2Smokey 2
102 FX 6 (goblins)Goblins 2BelChoir 2
103 FX 7 (echoes)Echoes 2
104 FX 8 (sci-fi)Sci-Fi2
13C#-13Surdo Mute
14D -13Surdo Open
15D#-1Hi Q
16E -1Whip Slap
17F-14Scratch H
18F#-14Scratch L
19G -1Finger Snap
20G#-1Click Noise
21A -1Mtrnm Click
22A#-1Mtrnm Bell
23B -1Seq Click L
24C0Seq Click H
25C#0Brush T ap
26D0OBrush Swirl
27D#0Brush Slap
28E0OBrushTapSwrlReversCymbalReversCymbal
29F0OSnare RollSnare Roll 2
30F#0CastanetHi Q 2Hi Q 2
31G0Snare SoftSnare Soft 2Snare NoisySnrSnpyElctrSnareNoisy 4
32G#0Sticks
33A0Kick SoftKick Tight 2Kick 3Kick Tight 2
34A#0OpenRimShotRimShotHShrt
35B0Kick TightKic kTghtShrtKick 2Kick GateKickAnlgShrt
36C1KickKick ShortKick GateKckGateHeavyKick Analog
37C#1Side StickSideStickAn
38D1SnareSnare ShortSnare SnappySnare RockSnareNoisy 2SnareAnalog
39D#1Hand Clap
40E1Snare TightSnareTight HSnrTightSnpySnare Rock RimSnareNoisy 3SnareAnalog2
41F1Floor T om LTom Room 1Tom Rock 1TomElectro 1Tom Analog 1
42F#11Hi-HatClosedHatCloseAnlg
43G1Floor Tom HTom Room 2Tom Rock 2TomElectro 2Tom Analog 2
44G#11Hi-Hat PedalHatCloseAn 2
45A1Low TomTom Room 3Tom Rock 3TomElectro 3Tom Analog 3
46A#11Hi-Hat Open HatOpen Anlg
47B1Mid Tom LTom Room 4Tom Rock 4TomElectro 4Tom Analog 4
48C2Mid Tom HTom Room 5Tom Rock 5TomElectro 5Tom Analog 5
49C#2CrashCymbal1Crash Analog
50D2High T omTom Room 6Tom Rock 6TomElectro 6Tom Analog 6
51D#2RideCymbal 1
52E2Chinese Cym
53F2Ride Cym Cup
54F#2Tambourine
55G2SplashCymbal
56G#2CowbellCowbell Anlg
57A2CrashCymbal2
58A#2Vibraslap
59B2RideCymbal 2
60C3Bongo H
61C#3Bongo L
62D3Conga H MuteConga Anlg H
63D#3Conga H OpenConga Anlg M
64E3Conga LConga Anlg L
65F3Timbale H
66F#3Timbale L
67G3Agogo H
68G#3Agogo L
69A3Cabasa
70A#3MaracasMaracas 2
71B3OSambaWhistlH
72C4OSambaWhistlL
73C#4Guiro Short
74D4OGuiro Long
75D#4ClavesClaves 2
76E4Wood Block H
77F4Wood Block L
78F#4Cuica MuteScratch H 2Scratch H 2
79G4Cuica OpenScratch L 2Scratch L 2
80G#42TriangleMute
81A42TriangleOpen
82A#4Shaker
83B4Jingle Bells
84C5Bell T ree
85C#5
86D5
87D#5
88E5
89F5
90F#5
91G5
: Same as Standard Kit : No sound
18
Note off
Alternate
Group
StandKitStndKit2Room KitRock KitElctrKitAnalgKit
XG Drum Map (Drum voice)
Bank MSB#127127127127127126126
Program #12833414912
Rcv
Note#Note
13C#-13Surdo Mute
14D -13Surdo Open
15D#-1Hi Q
16E -1Whip Slap
17F-14Scratch H
18F#-14Scratch L
19G -1Finger Snap
20G#-1Click Noise
21A -1Mtrnm Click
22A#-1Mtrnm Bell
23B -1Seq Click L
24C0Seq Click H
25C#0Brush T ap
26D0OBrush Swirl
27D#0Brush Slap
28E0OBrushTapSwrlReversCymbal
29F0OSnare Roll
30F#0CastanetHi Q 2
31G0Snare SoftSnare Tchno 3Brush Slap 2
32G#0Sticks
33A0Kick SoftKick Techno QKick Soft 2
34A#0OpenRimShotRim Gate
35B0Kick TightKic k Techno LGran Cassa
36C1KickKick Techno 2Kick JazzKick SmallGranCassa Mu CuttingNoizPhone Call
37C#1Side StickSide Stick AnalogCuttingNoizDoor Squeak
38D1SnareSnare ClapBrush Slap 3Band SnareDoor Slam
39D#1Hand ClapString SlapScratch Cut
40E1Snare TightSnare Dry 2Brush Tap 2Band Snare 2Scratch H 3
41F1Floor Tom LTom Analog 1Tom Jazz 1Tom Brush 1Tom Jazz 1Wind Chime
42F#11Hi-HatClosedHi-Hat Closed 3Telephone 2
43G1Floor Tom HTom Analog 2Tom Jazz 2Tom Brush 2Tom Jazz 2
44G#11Hi-Hat PedalHatCloseAn 2
45A1Low TomTom Analog 3Tom Jazz 3Tom Brush 3Tom Jazz 3
46A#11Hi-Hat Open Hi-Hat Open 3
47B1Mid Tom LTom Analog 4Tom Jazz 4Tom Brush 4Tom Jazz 4
48C2Mid Tom HTom Analog 5Tom Jazz 5Tom Brush 5Tom Jazz 5
49C#2CrashCymbal1Clash AnalogHand Cymbal
50D2High TomTom Analog 6Tom Jazz 6Tom Brush 6Tom Jazz 6
51D#2RideCymbal 1HandCymShort
52E2Chinese CymFl.Key ClickCarEngnIgnit
53F2Ride Cym CupCarTireSqeal
54F#2TambourineCar Passing
55G2SplashCymbalCar Crash
56G#2CowbellCowbell AnlgSiren
57A2CrashCymbal2HandCymbal 2Train
58A#2VibraslapJet Plane
59B2RideCymbal 2HandCym2ShrtStarship
60C3Bongo HBurst
61C#3Bongo LCoaster
62D3Conga H MuteConga Anlg HSubmarine
63D#3Conga H OpenConga Anlg M
64E3Conga LConga Anlg L
65F3Timbale H
66F#3Timbale L
67G3Agogo H
68G#3Agogo LShowerLaugh
69A3CabasaThunderScream
70A#3MaracasMaracas 2WindPunch
71B3OSambaWhistlHStreamHeartbeat
72C4OSambaWhistlLBubbleFootsteps
73C#4Guiro ShortFeed
74D4OGuiro Long
75D#4ClavesClaves 2
76E4Wood Block H
77F4Wood Block L
78F#4Cuica MuteScratch H 2
79G4Cuica OpenScratch L 3
80G#42TriangleMute
81A42TriangleOpen
82A#4Shaker
83B4Jingle Bells
84C5Bell T reeDogMachine Gun
85C#5HorseLaser Gun
86D5Bird Tw eet 2Explosion
87D#5FireWork
88E5
89F5
90F#5Ghost
91G5Maou
Parameters marked with a ● in the “Control” column can be controlled from an AC1 (assignable controller 1) etc.
However, this is valid only for a Variation effect (when selected for Insertion).