Yamaha PLG100DXE, PLG100-DX User Manual

Precautions
Do not expose the plug-in board to direct sunlight, ex-
cessive humidity, high temperatures, excessive dust or strong vibrations.
Before handling the plug-in board, be sure to touch a
When holding the plug-in board, do not touch the in-
Before connecting the computer to other devices, turn
off the power switches of all devices.
Y amaha is not responsible for loss of data through com-
puter malfunctions or operator actions.
The plug-in board contains no user-serviceable parts,
so never touch the inside area of the circuit board or tamper with the electronic circuitry in any way. Doing so may result in electrical shock or damage to the plug­in board.
contact with water or other liquids.
Before installing the plug-in board onto a tone genera-
tor/sound card, unplug the power connector of your com­puter.
* The company names and product names in this Owner’s Manual are the trademarks or regis-
tered trademarks of their respective companies.
* The screens as illustrated in this owner’s manual are for instructional purposes only, and may
appear somewhat different from the ones of your instrument.
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class ”B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/ uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit ”OFF” and ”ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s. In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change
the lead-in to co-axial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this
type of product. If you can not locate the appropriate, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
Y AMAHA CANNO T BE HELD RESPONSIBLE FOR DAMAGE CAUSED BY IMPROPER CARE AND USE OF THE PLUG-IN BOARD.
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
CANADA
This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
• This applies only to products distributed by Yamaha Canada Music Ltd.
• Ceci ne s’applique qu’aux produits distribués par Yamaha Canada Musique Ltée.
2
Introduction
Thank you for purchasing the Yamaha XG Plug-in board PLG100-DX. The PLG100-DX is a plug-in board that offers a six-operator FM generator equivalent to the one that made the DX7 series so famous. The PLG100-DX is compatible with the XG plug-in system, and you can install it into the MU128 or any other tone generator or sequencer that supports XG plug-ins. Once it’s installed, the unique FM tone generator voices that built the reputation of the DX series will be right at your fingertips, ready to play. The PLG100-DX has 912 preset DX series voices built right in, and you can send the DX7 and DX7II voice data through MIDI.
To install your PLG100-DX correctly, and to ensure full enjoyment of its outstanding functions, be sure to read this manual very carefully. After you finish reading your owner’s manual, be sure to keep it someplace safe, where you can refer to it whenever you have a question about your PLG100-DX.
Table of Contents
About the PLG100-DX ......................................... 4
Features of the PLG100-DX ..................................... 4
Installing the PLG100-DX ......................................... 4
Included Items .......................................................... 5
Necessary Items that Are Not Included .................. 5
Specifications ........................................................... 6
About the CD-ROM ................................................... 7
Installing and Starting the Plug-in Software .......... 8
FM Tone Generation ........................................... 10
Operators ................................................................ 10
Combinations of Two Operators ........................... 11
Carrier and Modulator ............................................ 12
Harmonics ............................................................... 13
Algorithms............................................................... 14
Feedback ................................................................. 14
Essentials for Determining Voices ....................... 15
Memory Buffer Configuration........................ 18
About the XG Plug-in System
With the Yamaha XG Plug-in System, you can expand your tone generation system by simply mounting an optional board onto the “mother” tone generator/sound card. For example, you will be able to use extra voices from a different sound synthesis such as Virtual Acoustic Synthesis, apply a completely new dimension to your music, and/or add the latest technology to your music.
DX Voice Selection................................................ 19
Choosing the Voices to be Used........................... 19
Specifying Part/Performance Layers .................... 20
Editing DX Part Parameters............................ 21
PLG100-DX Part Parameters ................................. 22
PLG100-DX System Parameters.................... 26
System Parameters ................................................ 27
Appendix ................................................................... 28
Chart of Algorithms ................................................ 28
Voice List................................................................. 30
Performance List .................................................... 38
MIDI Data Format .................................................... 39
MIDI Implementation Chart .................................... 50
Glossary .................................................................. 52
When Your PLG100-DX Seems to Have a Problem..
Conditions for Using the Software........................ 61
Guide to User Support Services ........................... 62
59
About DX-XG
The DX Extension for XG (“DX Extension for XG” is abbreviated to DX-XG) included in the PLG100-DX significantly enhances and expands the musical capabilities of the XG format with the superior sound and expressive potential of Yamaha FM synthesis. The PLG100-DX supports the same powerful FM synthesis voices as Yamaha’s legendary DX7. Plug this board into your tone generator/sound card for 912 unbelievable FM voices with up to 16-note polyphony.
3
About the PLG100-DX
Features of the PLG100-DX
Features the same FM tone generator that has won acclaim in the DX series synthesizers.
The PLG100-DX employs an FM tone generator system, with six operators and 32 algorithms, that has been a favorite of musicians in DX series synthesizers like the DX7 and the DX7II.
Maximum 16 voice simultaneous polyphony
Ensures maximum 16 voice simultaneous polyphony equal to the DX7 and DX7II. Furthermore, by installing multiple PLG100-DX boards, the maximum polyphony can be increased to 128 voices (when eight boards are installed). By installing, for ex­ample, three PLG100-DX boards in the MU128 tone generator, maximum polyphony will be 48 voices.
912 preset voices
The PLG100-DX already has 912 preset voices built right in. From electric piano to bass, and reaching all the way to effect sounds, the preset voices have been selected for usability centering on the sounds that made the DX series famous.
Voice data can be exchanged in bulk between the DX7 and the DX7II
Because the PLG100-DX is compatible with the DX series, it can be used for bulk transfer of voice parameters between the DX7 and the DX7I I. The DX7 and DX7II can be used as editors for the PLG100-DX. By using the edit software for the DX7 and the DX7I I, editing can be done for the PLG100-DX. Voice parameters for the DX1, DX7S, TF1 (such as the TX816) TX7 and the TX802 are also supported.
• Some voices may sound slightly different than the voices of the devices mentioned above.
Comes equipped with a low pass filter, a high pass filter and a two-band equalizer.
A low pass filter, a high pass filter and a two-band equalizer have been installed in the PLG100-DX. These features can be used together with the voice editing parameters for the FM tone generator to create new voices. Even if you install the PLG100-DX in a platform that doesn’t have these functions, the filters and EQ built into the PLG100­DX will work.
Compatible with the XG Plug-In system
Because the PLG100-DX is an XG plug-in board, it can be installed in any XG plug-in tone generator, like the MU128.
Installing the PLG100-DX
To install your PLG100-DX board, see the manual that came with the “mother” tone gen­erator (such as the MU128 or SW1000XG) or synthesizer.
4
Included Items
The items below are packaged together with your new PLG100-DX. Before using your board, be sure to check that everything has been included. In the rare event that some item is missing, please contact the store where you bought your PLG100-DX as soon as pos­sible.
PLG100-DX Board
PLG100-DX Owner’s Manual
CD-ROM “XGtools”
Necessary Items that Are Not Included
XG tone generator or synthesizer
To use your PLG100-DX, you will need an XG tone generator or synthesizer equipped with an XG Plug-in platform function that is compatible with the XG Plug-in system, such as the MU128 or SW1000XG.
About the PLG100-DX
The MU128 and SW1000XG are equipped with each of the XG Plug-in platform func­tions, and can be used for installing the PLG100-DX. The software programs explained below will put the functions of the PLG100-DX right at your fingertips, helping you get the most enjoyment out of it.
XGworks(lite)
When you use Yamaha’s XGworks(lite) as your sequence software, you can take ad­vantage of the two editing software programs explained below, the “DX Simulator” and the “DX Easy Editor.” These programs make it really easy to edit the voices of your PLG100-DX board.
DX Easy Editor
The DX Easy Editor lets you indirectly change the PLG100-DX voices by changing the part parameters. It’s not for directly editing the voice parameters. Using this software, you can edit both the XG part parameters (XG parameters) that are shared by all the parts, and the native part parameters that are specially for the PLG100-DX (DX param­eters). The changed parameters can be either inserted into the song as events, or saved as a DX parameter file.
Because the DX Easy Editor is plug-in software for XGworks(lite), you must have XGworks(lite) in order to use it. The DX Easy Editor is included on the CD-ROM that was packaged with your PLG100­DX board.
5
About the PLG100-DX
DX Simulator
The DX Simulator is special software for editing the custom voices of the PLG100­DX. When you start up the program, an image of the DX7 front panel is displayed on your computer screen. Using your mouse to operate the buttons and sliders, you can edit voices just like using a real DX7. You can also display an edit list where you can edit voices while checking all the parameters in a table on the screen. The edited voice data can be either saved in memory or to a file, or can be inserted into a track as bulk data.
Because the DX Simulator is plug-in software for XGworks(lite), you must have XGworks(lite) in order to use it. The DX Simulator is included on the CD-ROM that was packaged with your PLG100­DX board.
Specifications
Tone Generator Type:
FM tone generator with six operators and 32 algorithms
Maximum Simultaneous Polyphony:
16 notes (latest note priority) By using multiple boards in combination, polyphony can be expanded to a maximum of 128 notes (with 8 boards)
Filters:
Part EQ (two band), low pass filter, high pass filter (effective only when the platform for the PLG100-DX has no filter functions)
Interface:
XG Plug-in connector
Number of Voices:
912 preset voices, 64 custom voices
Bulk Information that Can Be Received from Other Devices:
DX7 Voice Edit Buffer, Packed 32 Voice DX7II Voice Edit Buffer, Packed 32 voice, a portion of the Additional Edit Buffer, a portion of the
Packed 32 Additional (Pitch EG range, rs, velocity switch, Unison detune, AMS, Random pitch, Poly/Mono, Unison Sw, Pitch bend range, step, Portamento mode, step, time)
Parameter Changes that Can Be Received from Other Devices:
DX7 VCED, a portion of ACED (Pitch EG range, rs, velocity switch, Unison detune, AMS, Random pitch, Poly/Mono, Unison Sw, Pitch bend range, step, Portamento mode, step, time)
Dimensions:
138.5mm (W) x 89.0mm (D) x 8.5mm (H)
Weight 63g Included Items:
Owner’s Manual, CD-ROM x 1
*Specifications or dimensions may change without notice due to improvements in this product.
6
About the CD-ROM
In addition to the two plug-in software programs, DX Simulator and DX Easy Editor, the CD-ROM that was packaged with your board also contains several demonstration songs that showcase the special features of the PLG100-DX, and also performance data (voice settings) for use in the platform where you have installed your PLG100-DX. The demon­stration songs can be enjoyed by playing them with sequence software like XGworks V2.0 or XGworks(lite), or with a QY700. (A platform for connecting the PLG100-DX is also necessary.) Use the same sequence software or device to send the performance data as bulk data to the platform for the PLG100-DX.
Demonstration Songs
“Ie Kia Bara Hein” (IeKiaBar.MID) by Noritaka Ubukata (Shofuku)
The title of the song means “What kind of spell is this?” in the Hindi language. It features the voice that simulates a santur (hammer dulcimer) together with a sitar.
About the PLG100-DX
“DX VOICE” (DXVoice.MID) by Noritaka Ubukata (Shofuku)
Starting with the electric piano, this song features a series of the sounds of DX7 Shofuku. Unlike sampling, this music offers the listener subtle variation in the sound caused by changes in velocity. Another special feature is the FM choir, where a more realistic sound is created by combining FM synthesis with sampled human voices.
“Vel&EffectWorks1” (V1_EfWk1.MID) “Vel&EffectWorks2” (V1_EfWk2.MID) “DX Short Demo” (DxShtDM.MID) by Yasuhiko Fukuda (Shofuku)
These songs showcase a unique feature of FM: the violent changes in sound that are caused by velocity.
“80’s Pops” (80Pop.MID) by Katsumi Nagae (Idecs Inc.)
Recalls the pop scene of the 80’s with synpads and metallic sounds like dum bells.
“D-Rock” (D-Rock.MID) by Katsumi Nagae (Idecs Inc.)
This song brings back the digital rock sound using the noise and SE system voices that only DX has. If you want to use digital noise, there is nothing that works like DX!
“EP Ballade” (EP.MID) by Katsumi Nagae (Idecs Inc.)
If it’s ballads you want—well, there is nothing like DX electric piano. The voice in the electric piano part will also work with different electric pianos. Try playing the song with different piano voices.
7
About the PLG100-DX
“House” (HOUSE.MID) by Katsumi Nagae (Idecs Inc.)
The typical house music sound is simulated in this song, which experiments with reproducing sampling phrases using the DX Voice system. In addition, the second half of the song features the metalic sound that is a strong point of the DX.
“Jungle” (DXJungle.MID) by Katsumi Nagae (Idecs Inc.)
This song adds a touch of Chinese feeling to the Jungle. The Oriental image is under­scored by the “CHINA_S&” and “IMAGE9” plug-in SE voices.
If no sounds are played, or if you experience other problems with playback, see Ap­pendix “When Your PLG100-DX Seems to Have a Problem” (P. 59).
Installing and Starting the Plug-in Software (Windows95 only)
Installing the Plug-in Software.......................................................
Double-click on the Setup.exe file in the Plug_ folder on the CD-ROM to start the installation. Click on “Next” or “Yes” as these words appear on the screen to complete the in­stallation.
Starting the DX Easy Editor............................................................
1. Start XGworks(lite).
2. Select “DX Easy Editor” from the XGworks(lite) plug-in menu.
The “Select DX Part” dialog will open.
3. Set the part numbers to be assigned to the PLG100-DX, then click on the [OK]
button. If there is DX bulk data in the sequence data, the DX mark will be dis­played under the part number.
8
About the PLG100-DX
Open the DX Easy Editor Window
• For details about using the DX Easy Editor, see the help file that comes with the DX Easy Editor.
• If the DX Easy Editor does not appear on the Plug-In menu of XGworks(lite), the program may not be properly installed in the XGworks(lite) folder. You can install it by running the plug-in installation program.
Starting the DX Simulator...............................................................
1. Start XGworks(lite).
2. Select “Select DX Simulator” from the XGworks(lite) plug-in menu.
The “Select DX Part” dialog will open.
3. Set the part numbers to be assigned to the PLG100-DX, then click on the [OK]
button. If there is DX bulk data in the sequence data, the DX mark will be dis­played under the part number.
Open the DX Simulator Window
• For details about using the DX Simulator, see the help file that comes with it.
• If the DX Simulator does not appear on the Plug-In menu of XGworks(lite), the program may not be properly installed in the XGworks(lite) folder. You can install it by running the plug-in instal­lation program.
9
FM Tone Generation
Before actually editing the PLG100-DX voices, let’s get an idea of how the FM tone generator is put together.
Operators
In the PLG100-DX, there are six special devices called “operators” that generate sine waves. These six operators are combined in various ways to make up the different voices produced by the PLG100-DX. The operators have the following two functions:
(1) They can freely change the frequency (pitch) of the generated sine wave. (2) They can freely change the amplitude (volume or output level) of the generated
sine wave.
A sine wave is the fundamental wave of a note, with absolutely no overtones added.
Command
Operator
The frequency of the sine wave is changed.
Command
Operator
The amplitude of the sine wave is changed.
10
Combinations of Two Operators
Although the six operators can be combined in myriad ways, here the fundamental combi­nations that involve two operators will be explained. Two operators can be combined in the following two ways (the two operators will be called A and B respectively):
(1) Horizontal Combination
When the two operators are combined horizontally, the sound generated by each is mixed with the sound from the other. The actual sound (sine wave) is produced by A and B acting together.
FM Tone Generation
A B
Mixed sound of A and B
The actual sound is generated by A and B together
(2) Vertical Combination
When the two operators are combined vertically, the upper operator B works to change the sound of the lower operator A, and a complex waveform with many overtones added to it will be the output from operator A. In this situation, the B operator serves only to change the sound of operator A, and does not generate the actual sound. Operator A generates the actual sound as it undergoes changes caused by B. When the upper operator works to change the sound of the lower operator in this way, it is called FM modulation (or simply modulation).
B
B changes the sound of A (it generates no tone).
While A undergoes changes caused by B, it generates
A
the actual sound.
When these are put together, it looks like this:
• Horizontal Combination The two operators both generate the sound.
• Vertical Combination One operator is for changing the sound of the other operator. One operator is for making the sound.
When two operators are combined vertically in this way, they both work completely dif­ferently.
11
FM Tone Generation
Carrier and Modulator
To distinguish the two operators when they are combined vertically, they are called the “Carrier” and the “Modulator.”
• Carrier ................. The operator in the lowest position, that produces the actual sound. (Called A
• Modulator ............ An operator positioned above another operator, which changes (modulates)
When there are three or more operators, each operator is classified as a carrier or modula­tor in the same way.
in the previous section.)
the sound of the next operator down. (Called B in the previous section.)
(1)
C C C
(5)
M M
C C
(2)
M
M
C
(3)
M
C
“C” Carrier “M” Modulator
C
(4)
M M
C
(1) When all the operators are combined horizontally, there is no modulator and they are
all carriers. Because there is no modulation, all waveforms generated by the carriers are sine waves.
(2) When three operators are piled vertically, only the lowest operator is a carrier. The
modulator on the top modulates the lower modulator, and the modulated waveform from the lower modulator in turn modulates the carrier. The modulation of the carrier becomes deeper and the sound output has more overtones.
12
(3) Here there are two carriers and one modulator. The modulator modulates the carrier
immediately below it. The modulated carrier generates sound with overtones. The other carrier produces a pure sine wave. Finally, the sound from the two carriers is mixed to form the whole sound.
(4) Here there is one carrier and two modulators. The two modulators each independently
modulate the single carrier. Since the carrier is modulated by the two modulators, it generates a sound that has more overtones.
(5) Here there are two sets of two operators that have been combined vertically. In each of
them, the modulator modulates the carrier immediately below it, and the carrier gen­erates a sound that has overtones. Finally, the sound from the two carriers is mixed to form the whole sound.
Harmonics
Most sounds are made up of multiple tones that are different than the pitch (frequency). Within these multiple tones, the one that determines the pitch of the entire sound is called the fundamental tone (fundamental frequency). All the tones besides the fundamental tone are called partials or overtones.
When all the harmonics that are related to a particular fundamental tone are arranged in order, it is called a harmonic series. Each tone in the harmonic series is given a name in order, with the fundamental tone being one, followed by the second harmonic, third har­monic and so on. The frequency of each harmonic in the harmonic series is a natural number multiple of the frequency of the fundamental tone. Overtones that have frequencies that are not natural number multiples of the fundamental are called unharmonic overtones. Generally, the more harmonics the tone has, the brighter the sound. On the other hand, if the amount of harmonics is reduced, the tone will sound darker. Furthermore, the voice will change a lot according to the type and volume of the harmonics. For example, if there are a lot of high pitched harmonics in the tone, it will have a brilliant, crisp sound. On the other hand, a tone with a large amount of lower harmonics will have a rather massive, dignified sound.
FM Tone Generation
Harmonics
Level
Harmonics
Waveform
Fundamental Wave
Second Harmonic
Third Harmonic
Time
Level
Graph of the Harmonics that Make Up the Tone
Harmonics
Fourth Harmonic
Third Harmonic
Second Harmonic
Fundamental
Frequency
Natural Harmonic Series
(when C1 is the fundamental tone)
Eighth Harmonic
Seventh Harmonic
Sixth Harmonic
Fifth Harmonic
Fourth Harmonic
Third Harmonic
Second Harmonic
Fundamental
13
FM Tone Generation
Algorithms
While there may be only two ways to combine two operators, when you start talking about six operators, the number of possible combinations becomes much larger. These combina­tions of six operators are called “algorithms,” and in both the DX7 series and the PLG100­DX, 32 of these combinations have been selected that can be used for creating voices. In an FM tone generator, which operators work as carriers and which work as modulators are changed dynamically by the algorithms. For this reason, the first thing you have to know when editing a voice is which algorithm is used by that voice. The algorithms are numbered from 1 to 32. For information about the 32 algorithms, see “Appendix, Chart of Algorithms” (P. 28).
The six operators have also been numbered from one to six to help in distinguishing them. Let’s take algorithm 28 as an example. In this algorithm, the operators work as follows:
Operator 1 ............. Outputs sounds while being modulated by Operator 2 (Carrier).
Operator 2 ............. Modulates Operator 1 (Modulator).
Operator 3 ............. Outputs sounds while being modulated by Operator 4 (Carrier)
Operator 4 ............. Modulates Operator 3 while being modulated by Operator 5 (Modulator)
Operator 5 .............
Operator 6 ............. Outputs a sine wave (Carrier)
Modulates Operator 4 while being modulated with its own feedback (Modulator).
Feedback
Feedback is a function where a portion of the output of an operator is returned back to the operator again, where it is used to modulate the operator itself. Using feedback results in a deeper sound. Every one of the 32 algorithms has feedback set in one location. Among them there is even one algorithm, number 4, where the output of three operators as a group is used as feed­back. When a portion of the output of operator 4 in this algorithm is returned to operator 6, an extremely deep sound is obtained.
Algorithm 28
5
2 4
1 3 6
Feedback (See next section)
14
FM Tone Generation
Algorithm 4
3
2
1
Essentials for Determining Voices
Voices are determined by the following main elements:
(1) The output level from each operator (OUTPUT LEVEL). (2) The frequency of the tone put out by each operator
(OUTPUT FREQUENCY). (3) The feedback level (FEEDBACK LEVEL). (4) The Envelope Generator (EG).
Each of these will be explained in order.
6
5
4
Feedback
(1) The output level from each operator
When voices are edited, the most important point is the output level for each operator. Among these, the output level of the modulator has the largest effect on the voice. For example, when two operators are vertically combined, and the output level of modulator B is set to zero, the output waveform of carrier A will be a simple sine wave (a dark tone with no harmonics included). If the output level of the modulator is gradually increased from this condition, the amount of modulation will become deeper and the output waveform from the carrier will change to one with many harmonics in it. As the harmonics increase, the tone will also become brighter, finally changing to a harsh, grating sound. From this we can conclude that the degree of modulation, which equals the brightness of the sound, changes in relation to the output level of the modulator.
Modulator
Carrier
B
Output Level = 0
A
Sine wave
B
The output level is increased slightly.
A
The waveform changes slightly.
B
The output level is greatly increased.
A
The waveform changes a lot.
15
FM Tone Generation
On the other hand, because the carrier actually makes the sound, changing the output level causes a change in the strength (volume) of the sound. If there is only one carrier, this will simply cause the overall volume to change. However, if there are multiple carriers in the algorithm, the timbre may also be changed as the balance in volume between the different carriers is changed.
To summarize these points:
• The voice changes according to the output level of the modulators.
• The volume changes according to the output level of the carriers. The voice may also be changed as the balance in volume between multiple carriers changes.
(2) The Frequency of the Tone Output from Each Operator
The type of harmonics added to the carrier output by means of the modulator is determined by the ratio between the frequencies of the modulator and carrier. For example, when two operators are combined vertically, and “F COARSE” for both of them is set to 1.00, the frequency ratio will be 1:1 and the first, second, third and following whole number series harmonics will be generated in order. This type of harmonic configuration is called a sawtooth wave, and is used for making voices like brass, strings, or piano. If the “F COARSE” for the modulation in this situation is changed to 2.00, the frequency ratio will be 1:2, and the odd numbered harmonics, the first, third and fifth and following harmonics will be generated. This harmonic configuration is called a rectangular wave, and is used for creating voices for woodwinds like the clarinet and oboe. Furthermore, if “F FINE” is used so that the frequency ratio is not a whole number, many non-integer overtones will be produced. The sound can be used for creating metallic sounds, the noise when strings are hit with something, or breath noise.
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Modulator
Carrier
B
Frequency ratio 1:1
A
Sawtooth wave
B
Frequency ratio 1:2
A
Rectangular wave
FM Tone Generation
(3) FEEDBACK LEVEL
By raising the feedback level, the modulation deepens, and the timbre of the sound be­comes brighter.
(4) Envelope Generator (EG)
The EG creates the changes over time in the output level from the instant a key on the keyboard is pressed to the time that the sound disappears. If you listen to various musical instruments, you soon realize that besides the differences in the timbre of the sounds they create, there is a large difference in the way that the sound first comes out, and in the way in which it fades away. For example, the sound from a piano gets very loud the instant a key is struck, then the volume gradually fades away, even if you continue pressing down the key. Also, if you look at the change in tone over time, there is a bright sound with a lot of overtones the moment the key is struck, but the over­tones soon fade away, and the tone takes on a darker aspect. The function that produces the instrument’s change in volume and timbre over time is the EG. In an FM tone generator, an EG is built into each operator. The EG for the carrier changes its volume over time, while the EG for the modulator changes the timbre of the sound over time.
17
Memory Buffer Configuration
The memory buffer of the PLG100-DX is configured as shown in the diagram below.
Recall
Preset Memory
(912 Voices)
Voice Edit Buffer
Custom Voices
Compare
Store
(64 Voices)
Edit Recall
Edit Recall Buffer
• The only voices that can be edited using an editing program like the DX Simulator are the custom voices.
When using the custom bank
• The following parameters are not valid when using the custom bank because they are saved as voice parameters.
XG Native Part Parameters
MONO/POLY MODE BEND PITCH CONTROL PORTAMENTO SWITCH PORTAMENTO TIME
PLG100-DX Native Part Parameters
PitchBend Step Portamento Step Portamento Mode
However, MONO/POLY MODE, BEND PITCH CONTROL, PORTAMENTO SWITCH, and PORTAMENTO TIME are received through CC (Control Change). (When changing to another cus­tom bank voice, that voice will be set to the saved parameters.)
• If an XG System On is received, or part assignment is changed, the custom voices will be initialized, but the 64 voice VMEM and AMEM areas will not be initialized.
18
DX Voice Selection
The PLG100-DX voices can be selected just like the voices for the XG tone generator itself. However, to use the PLG100-DX voices, XG mode or performance mode (PERFORM) must be selected in the Sound Module Mode of the XG tone generator. Also the part/performance layer assigned to the PLG100-DX must be specified in the sub-mode (PLUGIN) of the utility mode of the XG tone generator.
• The displays used below for explaining tone generator operations are from the MU100. The screens may be different for the tone generator you are using.
• For tone generators, like the SW1000XG, that have no display, the settings must be sent as System Exclusive Messages (→ MIDI Data Format).
• The SW1000XG does not support the Performance Mode.
Selecting the Voices to be Used .............................................................................
1. Set the Sound Module Mode of the XG tone generator to XG or PERFORM.
When XG is selected, the tone generator will enter Multi Mode. When PERFORM is selected, the tone generator will enter Performance Play Mode.
• DX voices can be selected only when the Part Mode is set to Normal.
• In XG Mode, DX voices can be used as one part, and in Performance Mode, as one layer.
2. Press the [SELECT / ] buttons, and move the cursor to the bank number.
3. Press the [VALUE / ] buttons and select the bank of the voice you wish to use.
Depending on the bank you have selected, one of the following will appear in the bank number location of the display: 000,064 to 082, 096 to 109 (DX-XG/A); 000,064 to 082 (DX-XG/B); 000 (DX-XG/SFX) or 000 (Custom).
Bank number display location
Icon display area
DX-XG/A DX-XG/B
DX-XG/SFX
When a DX voice is selected, a DX voice icon will appear in the icon area of the display.
• Please note that the bank number displayed may be one for the XG tone generator itself. You can make sure that it is one for the PLG100-DX by checking for a DX voice icon in the icon area of the display.
Custom
4. Press the [SELECT / ] buttons, and move the cursor to the program number.
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DX Voice Selection
5. Use the [VALUE / ] buttons to select the voice you wish to use.
Program number display location
• When a program number that does not exist for the PLG100-DX is selected when the chosen bank is from 000 to 099, the icon for the voice selected in the XG tone generator itself will be displayed in the icon area.
Specifying Parts/Performance Layers....................................................................
1. Press the [UTIL] button on the panel, and display the utility mode.
2. Press the [SELECT ] button several times to move the cursor to “PLUGIN”, then
press [ENTER].
3. Press the [SELECT / ] buttons as needed to move the cursor to “PLG100-DX,”
then press the [ENTER] button. An editing screen for the system parameters expanded by the PLG100-DX will be displayed.
4. Press the [SELECT / ] buttons several times to display “PartAssign,” then press
the [VALUE PLG100-DX. When the Sound Modulation Mode is XG, use 01 to 16, or off. When the Sound Modulation Mode is PERFORM, use 01 to 04, or off.
/ ] buttons to select the part or layer you want to assign to the
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• SW1000XG does not support the performance mode.
Editing DX Part Parameters
Editing with the parameters below is valid for voices in all banks. However, they cannot be set separately for each voice. This means that whatever editing changes you have made will be transferred as is to the new voice whenever you switch voices (editing done for the previous voice will be also valid for the next voice chosen).
• When voices are switched after the parameters have been changed, or when the algorithm is changed with the DX Simulator, unexpected sounds may cause injury to your ears. Always exercise caution when making changes.
• Parameters that have been edited cannot be stored in custom voices.
• When using the DX Simulator, voices can be edited, then stored in custom voices.
1. In Multi Play Mode, choose the part assigned to the PLG100-DX, then select the voice
to be edited.
2. Press the [EDIT] button.
The Multipart edit menu screen will be displayed.
3. Press the [SELECT ] button and move the cursor to “PLUGIN”. Press the [EN-
TER] button.
The parameter screen for the selected plug-in board will be displayed.
4. Press the [SELECT / ] buttons to move the cursor to the parameter to be edited.
Next, change the value for the parameter using the [VALUE
/ ] buttons.
5. Press the [EXIT] button several times to return to the initial screen.
• On the MU100 panel, normal part parameters that can be edited will be valid for DX voices.
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Editing DX Part Parameters
PLG100-DX Part Parameters ...................................................................................
Carrier1 (Carrier Operator 1 Level) to Carrier6 (Carrier Operator 6 Level)
Settings: -64 to +63 Explanation:
Sets the output level for operators that are working as carriers.
Carriers are operators that work to output the actual sound. Changing the carrier output level changes the loudness of the sound that is produced. If an algorithm is selected that has multiple carriers, the quality of the sound, or “timbre” can be edited by changing the volume balance between the carriers.
Because this setting acts as an offset added to the output level set for the voice in the PLG100-DX, it indirectly changes the timbre of the voice. When this parameter is set at zero, the voice will remain as is. Setting it to +1 or more will increase the volume, while setting it to -1 or less will decrease it.
The operators that are assigned as modulators will be displayed as “***”, and it will not be possible to edit them. To clarify matters when editing voices, look up the algorithm number for the voice being edited on the voice list, then check which operators have been assigned as carriers on the Chart of Algorithms (P. 28).
Modulator1 (Modulator Operator 1 Level) to Modulator6 (Modulator Operator 6 Level)
Settings: -64 to +63 Explanation:
Sets the output level for operators that are working as modulators.
Modulators are operators that serve to modulate other operators. Changing the modula­tor output level changes the brightness (amount of overtones) of the sound that is pro­duced.
Because this setting acts as an offset added to the output level set for the voice in the PLG100-DX, it indirectly changes the timbre of the voice. When this parameter is set to zero, the voice will remain as is. Setting it to +1 or more will make the sound brighter (increase the overtones), while setting it to -1 or less will darken it (decrease the over­tones).
The operators that are assigned as carriers will be displayed as “***”, and it will not be possible to edit them. To clarify matters when editing voices, look up the algorithm number for the voice being edited on the voice list, then check which operators have been assigned as modulators on the Chart of Algorithms (P. 28).
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Editing DX Part Parameters
FeedBack
Settings: -7 to +7 Explanation:
Sets the level of feedback.
Feedback is a function where a portion of the output of an operator is returned back to the operator again, where it is used to modulate the operator itself. Feed­back can be used to change the brightness (amount of overtones) of the sound.
Because this setting acts as an offset added to the output level set for the voice in the PLG100-DX, it indirectly changes the timbre of the voice. When this param­eter is set to zero, the voice will remain as is. Setting it to +1 or more will make the sound brighter (increase the overtones), while setting it to -1 or less will darken it (decrease the overtones).
PortaMd (Portamento Mode)
Settings: flw/ftm, rtn/fgr Explanation:
Portamento is an effect that produces a smooth glide between two notes of differ­ent pitch.
The way in which the Portamento effect is applied is set with the Portamento Mode. However, there will be a large difference in the effect depending on the Poly/Mono setting for the selected voice.
When Poly Mode is set:
When flw/ftm is set, the Portamento effect will also be applied to the sustained sound from when the sustain pedal is depressed, and to the lingering sound after the hand is removed from the key. The sound will change to the pitch of the next note played.
When rtn/fgr is set, the Portamento effect will not be applied to the sustained sound from when the sustain pedal is depressed, or to the lingering sound after the hand is removed from the key.
When Mono Mode is set:
When flw/ftm is set, normal Portamento effect is applied.
When rtn/fgr is set, the Portamento effect is only applied when the next key is pressed while the first key is held down.
• In the DX7, each is called as follows: flw: Sus-key P Follow ftm: Full Time Porta rtn: Sus-key P Retain fgr: Fingered Porta
PortaStep (Portamento Step)
Settings: 0 to 12 Explanation:
Sets the way in which the pitch is changed by the Portamento effect.
The 0 value sets a normal continuous change.
Setting 1 to 12 changes sound according to the scale. For example, if 1 is set, the change is by semitones, if 2 is set, it is by whole tones.
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Editing DX Part Parameters
PitBndStep (Pitch Bend Step)
Setting Values : 0 to 12 Explanation:
Determines the way in which the pitch is changed by the pitch bend wheel.
The 0 value sets a continuous change (the normal setting). Setting 1 to 12 changes the sound according to the scale. For example, if 1 is set, the change is by semitones, if 2 is set, it is by whole tones.
AC4 CC No. (AC4 Controller Assign)
Settings: OFF, MOD, BC, FC, EXP, CAT, PB Explanation:
When the AC4 controller parameter is set to EGbias, this parameter sets the controller which operates EGbias.
The settings indicate controllers as follows:
MOD ..... Modulation wheel
BC......... Breath controller
FC ......... Foot controller
EXP....... Expression pedal
CAT....... Channel aftertouch
PB ......... Pitch bend wheel
When the amplitude modulation sensitivity of the selected voice has been set to carrier, operating the controller that has been set in this parameter will change the volume in realtime. When the amplitude modulation sensitivity has been set to modulator, the timbre will change.
AC4CtrPrm1 (AC4 Controller Parameter 1)
Settings: Off, EGbias Explanation:
This specifies whether the EGbias will be controlled by the controller that has been set in the AC4 Control Change Number parameter.
AC4CtrDpt1 (AC4 Controller Parameter Depth)
Setting: -64 to +63 Explanation:
Specifies the depth of operation when EGbias is controlled by the controller that has been set in the AC4 Control Change Number parameter.
• When AC4CtrPrm1 has been set to EGbias, the sound may change when AC4CtrDept1 is set positive, even if the output from the controller set in AC4CCNo.is zero.
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Editing DX Part Parameters
RcvDxSysEx (Receive DX System Exclusive)
Setting: OFF, ON Explanation:
Specifies whether DX system exclusive messages will be received or not.
• The follow conditions must be met for DX system exclusive messages to be received: With VCED, ACED (Parameter change, Bulk Dump)
With VMEM, AMEM: (bulk dump, 32 voice bulk dump)
Bulk select: Custom Bank RcvDxSysEx: ON
RcvDxSysEx: ON
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PLG100-DX System Parameters
The parameters that apply to the entire system of the PLG100-DX are added to the utilities of the main XG tone generator.
1. Press the [UTIL] button.
The menu screen for the Utility Mode will be displayed.
2. Pressing the [SELECT ] button and move the cursor to “PLUGIN,” then press the
[ENTER] button. The plug-in board select screen will be displayed.
3. Press the [SELECT / ] buttons and move the cursor to the plug-in board to be
edited, then press the [ENTER] button (select PLG100-DX here). The parameter screen for the selected plug-in board will be displayed.
4. Pressing the [SELECT / ] buttons, move the cursor to the parameter which is to
be set. Change the value for the parameter using the [VALUE
/ ] buttons.
5. Press the [EXIT] button several times to return to the initial screen.
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