Yamaha FS1RE1 User Manual

Page 1
OWNER’S MANUAL
Page 2
SPECIAL MESSAGE SECTION
PRODUCT SAFETY MARKINGS: Yamaha electronic
products may have either labels similar to the graphics shown below or molded/stamped facsimiles of these graphics on the enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated on this page and those indicated in the safety instruction section.
CAUTION
RISK OFELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK.
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
The exclamation point within the equi­lateral triangle is intended to alert the user to the presence of important oper­ating and maintenance (servicing) instructions in the literature accompa­nying the product.
The lightning flash with arrowhead symbol, within the equilateral triangle, is intended to alert the user to the pres­ence of uninsulated “dangerous volt­age” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electrical shock.
Warning: Do not attempt to recharge, disassemble, or incinerate this type of battery. Keep all batteries away from children. Dispose of used batteries promptly and as regulated by applicable laws. Note: In some areas, the servicer is required by law to return the defective parts. However, you do have the option of having the servicer dispose of these parts for you.
Disposal Notice: Should this product become damaged beyond repair, or for some reason its useful life is considered to be at an end, please observe all local, state, and federal regulations that relate to the disposal of products that contain lead, batteries, plastics, etc.
NOTICE: Service charges incurred due to lack of knowledge relating to how a function or effect works (when the unit is operating as designed) are not covered by the manufacturer’s warranty, and are therefore the owners responsibility. Please study this manual carefully and consult your dealer before requesting service.
NAME PLATE LOCATION: The graphic below indicates the location of the name plate. The model number, serial number, power requirements, etc., are located on this plate. You should record the model number, serial number, and the date of purchase in the spaces provided below and retain this manual as a permanent record of your purchase.
SPECIFICATIONS SUBJECT TO CHANGE: The information contained in this manual is believed to be correct at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units.
92-469- 1
Model Serial No. Purchase Date
Page 3
IMPORTANT SAFETY INSTRUCTIONS
INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK,
AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST.
WARNING- When using any electrical or electronic product,
basic precautions should always be followed. These precautions include, but are not limited to, the following:
1. Read all Safety Instructions, Installation Instructions,
Special Message Section items, and any Assembly Instructions found in this manual BEFORE making any connections, including connection to the main supply.
2. Do not attempt to service this product beyond that
described in the user-maintenance instructions. All other servicing should be referred to qualified service personnel.
3. Main Power Supply Verification: Yamaha products are
manufactured specifically for the supply voltage in the area where they are to be sold. If you should move, or if any doubt exists about the supply voltage in your area, please contact your dealer for supply voltage verification and (if applicable) instructions. The required supply voltage is printed on the name plate. For name plate location, please refer to the graphic found in the Special Message Section of this manual.
8. This product was NOT designed for use in wet/damp
locations and should not be used near water or exposed to rain. Examples of wet /damp locations are; near a swimming pool, spa, tub, sink, or wet basement.
9. This product should be used only with the components
supplied or; a cart ,rack, or stand that is recommended by the manufacturer. If a cart, rack, or stand is used, please observe all safety markings and instructions that accompany the accessory product.
10. The power supply cord (plug) should be disconnected
from the outlet when electronic products are to be left unused for extended periods of time. Cords should also be disconnected when there is a high probability of lightening and/or electrical storm activity.
11. Care should be taken that objects do not fall and
liquids are not spilled into the enclosure through any openings that may exist.
4. DANGER-Grounding Instructions: This product must be
grounded and therefore has been equipped with a three pin attachment plug. If this product should malfunction, the ground pin provides a path of low resistance for electrical current, reducing the risk of electrical shock. If your wall socket will not accommodate this type plug, contact an electrician to have the outlet replaced in accordance with local electrical codes. Do NOT modify the plug or change the plug to a different type!
5. WARNING: Do not place this product or any other
objects on the power cord or place it in a position where anyone could walk on, trip over, or roll anything over power or connecting cords of any kind. The use of an extension cord is not recommended! If you must use an extension cord, the minimum wire size for a 25' cord (or less) is 18 AWG. NOTE: The smaller the AWG number, the larger the current handling capacity. For longer extension cords, consult a local electrician.
6. Ventilation: Electronic products, unless specifically
designed for enclosed installations, should be placed in locations that do not interfere with proper ventilation. If instructions for enclosed installations are not provided, it must be assumed that unobstructed ventilation is required.
7. Temperature considerations: Electronic products should
be installed in locations that do not seriously contribute to their operating temperature. Placement of this product close to heat sources such as; radiators, heat registers etc., should be avoided.
12. Electrical/electronic products should be serviced by a
qualified service person when:
a. The power supply cord has been damaged; or b. Objects have fallen, been inserted, or liquids have
been spilled into the enclosure through openings; or c. The product has been exposed to rain; or d. The product does not operate, exhibits a marked
change in performance; or e. The product has been dropped, or the enclosure of the
product has been damaged.
13. This product, either alone or in combination with an
amplifier and headphones or speaker/s, may be capable of producing sound levels that could cause permanent hearing loss. DO NOT operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist. IMPORTANT: The louder the sound, the shorter the time period before damage occurs.
14. Some Yamaha products may have benches and/or
accessory mounting fixtures that are either supplied as a part of the product or as optional accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any optional fixtures (where applicable) are well secured BEFORE using. Benches supplied by Yamaha are designed for seating only. No other uses are recommended.
92-469- 3
PLEASE KEEP THIS MANUAL
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FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Y amaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
ADVARSEL!
Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering. Udskiftning må kun ske med batteri af samme fabrikat og type. Levér det brugte batteri tilbage til leverandoren.
VARNING
Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller en ekvivalent typ som rekommenderas av apparattillverkaren. Kassera använt batteri enlight fabrikantens instruktion.
VAROITUS
Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hävitä käytetty paristo valmistajan ohjeiden mukaisesti.
NEDERLAND / THE NETHERLANDS
• Dit apparaat bevat een lithium batterij voor geheugen back-up.
• This apparatus contains a lithium battery for memory back-up.
• Raadpleeg uw leverancier over de verwijdering van de batterij op het moment dat u het apparaat ann het einde van de levensduur afdankt of de volgende Yamaha Service Afdeiing:
Yamaha Music Nederland Service Afdeiing Kanaalweg 18-G, 3526 KL UTRECHT Tel. 030-2828425
• For the removal of the battery at the moment of the disposal at the end of the service life please consult your retailer or Yamaha Service Center as follows:
Yamaha Music Nederland Service Center Address : Kanaalweg 18-G, 3526 KL UTRECHT Tel : 030-2828425
occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA90620
The above statements apply ONLYto those products distributed by Yamaha Corporation of America or its subsidiaries.
IMPORTANT NOTICE FOR THE UNITED KINGDOM
WARNING: THIS APPARATUS MUST BE EARTHED
IMPORTANT. The wires in this mains lead are coloured in accordance with the following code:
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug proceed as follows: The wire which is coloured GREEN-and-YELLOW must be connected to the terminal in the plug which is marked by the letter E or by the safety earth symbol or colored GREEN or GREEN-and-YELLOW. The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK. The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
• This applies only to products distributed by Yamaha-Kemble Music (U.K.) Ltd.
Connecting the Plug and Cord
GREEN-AND-YELLOW: EARTH BLUE : NEUTRAL BROWN : LIVE
• Gooi de batterij niet weg, maar lever hem in als KCA.
• Do not throw away the battery. Instead, hand it in as small chemical waste.
Page 5
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Do not open the instrument or attempt to disassemble the internal parts or modify them in any way. The instrument contains no user-serviceable parts. If it should appear to be malfunctioning, discontinue use immediately and have it inspected by qualified Yamaha service personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet conditions, or place containers on it containing liquids which might spill into any openings.
• If the power cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power switch, disconnect the electric plug from the outlet, and have the instrument
inspected by qualified Yamaha service personnel.
• Only use the voltage specified as correct for the instrument. The required voltage is printed on the name plate of the instrument.
• Always connect the three-pin attachment plug to a properly grounded power source. (For more information about the main power supply, see page 17.)
• Before cleaning the instrument, always remove the electric plug from the outlet. Never insert or remove an electric plug with wet hands.
• Check the electric plug periodically and remove any dirt or dust which may have accumulated on it.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the power cord near heat sources such as heaters or radiators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it.
• When removing the electric plug from the instrument or an outlet, always hold the plug itself and not the cord. Pulling by the cord can damage it.
• Do not connect the instrument to an electrical outlet using a multiple­connector. Doing so can result in lower sound quality, or possibly cause overheating in the outlet.
• Remove the electric plug from the outlet when the instrument is not to be used for extended periods of time, or during electrical storms.
• Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal components.
• Do not use the instrument near other electrical products such as televisions, radios, or speakers, since this might cause interference which can affect proper operation of the other products.
• Do not place the instrument in an unstable position where it might accidentally fall over.
• Before moving the instrument, remove all connected cables.
• When cleaning the instrument, use a soft, dr y cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths. Also, do not place vinyl, plastic or rubber objects on the instrument, since this might discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors.
• Use only the stand/rack specified for the instrument. When attaching the stand or rack, use the provided screws only. Failure to do so could cause damage to the internal components or result in the instrument falling over.
• Do not operate the instrument for a long period of time at a high or uncomfortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician.
REPLACING THE BACKUP BATTERY
• This instrument contains a non rechargeable internal backup battery which permits internal data to remain stored even when the power is off. When the backup battery needs replacing, the message "Battery Low" will display in the LCD. When this happens, immediately back up your data (using an external device such as the floppy disk-based Yamaha MIDI Data Filer MDF3), then have qualified Yamaha service personnel replace the backup battery.
• Do not attempt to replace the backup batter y yourself, in order to prevent the possible serious hazards. Always have qualified Yamaha service personnel replace the backup battery.
• Never place the backup batter y in a location that a child can reach, since a child might accidentally swallow the battery. If this should happen, consult a physician immediately.
SAVING USER DATA
• Save all data to an external device such as the Yamaha MIDI Data Filer MDF3, in order to help prevent the loss of important data due to a malfunction or user operating error.
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
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Congratulations!
Your FS1R Format Shaping/FM Synthesis Tone Generator gives you the power of two extraordinary tone generation systems in one compact, easy-to-use rack-mount unit. Formant Shaping synthesis gives musicians unprecedented capability to produce and control sounds with characteristics and flexibility similar to that of the human voice. It can also produce instrument voices that have the response and rich pitch-dependent timbral variations. FS technology also lends itself ideally to FM synthesis, similar to the type introduced in the legendary Yamaha DX-series synthesizers and TX-series tone generators. In addition to unprecedented voicing versatility and expressive scope, the FS1R features an advanced control interface that facilitates both real-time performance control and editing.
Please read this owner’s manual carefully, and follow the instructions within in order to ensure proper operation. Also keep this manual in a safe place for later reference.
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Contents
FS (Formant Shaping) and
FM (Frequency Modulation) Synthesis........................8
FS Synthesis ......................................................................................8
*Formant Control...........................................................................9
*Formant Sequences:“FSeqs” ....................................................10
*Other Formant Applications ......................................................11
FM Synthesis....................................................................................11
*FM In Brief .................................................................................12
Putting It All Together.......................................................................13
The Controls & Connectors ........................................14
Front Panel.......................................................................................14
Rear Panel .......................................................................................16
Setting Up .....................................................................17
Power Supply...................................................................................17
MIDI Connections ............................................................................17
*Keyboard...................................................................................17
*Sequencer or Computer............................................................18
*G50 Guitar MIDI Converter .......................................................18
*WX-series Wind MIDI Controller................................................18
Audio Connections ..........................................................................19
*Headphones..............................................................................19
*Instrument Amplifier or Stereo Sound System ..........................19
*Mixing Console..........................................................................19
Power-on Procedure ........................................................................20
Play the Demo..................................................................................20
The PLAY Mode............................................................21
Performance & Voice Organization .................................................21
*Performance Combinations.......................................................21
*Voices........................................................................................21
*Bank Selection via MIDI ............................................................22
The Play Mode (Performance).........................................................22
Perf Ch (Performance Channel) .................................................23
(Bank) .........................................................................................23
(Program Number)......................................................................23
Pfm Vol (Performance Volume)...................................................23
Pfm Pan (Performance Pan) .......................................................23
RevRtn (Reverb Return)..............................................................23
VarRtn (Variation Return) ............................................................24
PfmNSft (Performance Note Shift) ..............................................24
The PART ASSIGN Mode.................................................................24
Rcv Ch (Receive Channel) .........................................................25
Rcv Max (Maximum Receive Channel: parts 1 & 2 only)...........25
(Bank) .........................................................................................25
(Program Number)......................................................................25
Volume ........................................................................................25
Pan..............................................................................................25
RevSend (Reverb Send).............................................................26
VarSend (Variation Send)............................................................26
InsEfSw (Insertion Effect Switch)................................................26
DryLvl (Dry Level) .......................................................................26
Filter (Filter Frequency Offset)....................................................26
NoteSft (Note Shift) .....................................................................26
The [MUTE/SOLO] Button in the Part Assign Mode...................26
The Search Function.............................................................................27
EDITING.........................................................................28
General Editing Procedure ..............................................................28
The [MUTE/SOLO] Button in the Edit Modes .............................29
EDIT [PERFORMANCE] ...................................................................30
COMMON ...................................................................................30
*CtrlSrc (Control Source).......................................................30
*CtrlDst (Control Destination) ................................................31
*Fseq (Format Sequence) .....................................................32
*Others...................................................................................35
PART ...........................................................................................37
*Tone......................................................................................37
*EG (Envelope Generator).....................................................39
*Pitch......................................................................................40
*Others...................................................................................41
STORE PERFORMANCE.............................................................44
RECALL PERFORMANCE...........................................................44
EDIT [EFFECT].................................................................................45
Effect Signal Flow .......................................................................45
Rev..............................................................................................45
Type .......................................................................................46
Type-Specific Reverb Parameters.........................................46
Reverb Pan ............................................................................46
Rev Return .............................................................................46
Var...............................................................................................46
Type .......................................................................................46
Type-Specific Variation Parameters.......................................46
Var Pan ..................................................................................47
Var Return..............................................................................47
SendVarRev........................................................................47
Ins ...............................................................................................47
Type .......................................................................................47
Type-Specific Insertion Parameters.......................................47
Ins Pan...................................................................................47
SendInsRev.........................................................................48
SendInsVar..........................................................................48
InsDryLevel............................................................................48
EQ ...............................................................................................48
Low Freq................................................................................48
Low Gain................................................................................48
Low Q ....................................................................................48
Low Shape.............................................................................48
Mid Freq.................................................................................49
Mid Gain ................................................................................49
Mid Q .....................................................................................49
High Freq...............................................................................49
High Gain...............................................................................49
High Q ...................................................................................49
High Shape............................................................................49
EDIT [VOICE] ...................................................................................50
COMMON ...................................................................................50
*LFO1 (Low Frequency Oscillator 1).....................................51
*LFO2 (Low Frequency Oscillator 2).....................................52
*Filter......................................................................................53
*PitchEG (Pitch Envelope Generator)....................................57
*Others...................................................................................58
OPERATOR .................................................................................61
*Osc (Oscillator) ....................................................................62
*EG (Amplitude Envelope Generator) ...................................66
*FrqEG (Frequency EG).........................................................67
*Sns (Sensitivity) ....................................................................68
STORE VOICE.............................................................................70
RECALL VOICE...........................................................................70
UTILITY Functions .......................................................71
SYSTEM ...........................................................................................71
*Master........................................................................................71
*MIDI ...........................................................................................72
*Control .......................................................................................74
*Others........................................................................................76
DUMPOUT .......................................................................................77
*DUMPOUT Operation................................................................77
INITIAL .............................................................................................78
DEMO...............................................................................................78
Troubleshooting ...........................................................79
Alert Display .................................................................82
Specifications...............................................................83
Index..............................................................................84
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FS (Formant Shaping) and FM
(Frequency Modulation) Synthesis
FS (Formant Shaping) and FM (Frequency Modulation) Synthesis
Although based on Yamaha’s newly developed FS (Formant Shaping) synthesis technology, The FS1R actually integrates two tone generation concepts for extraordinarily broad voicing versatility. Formant Shaping synthesis gives musicians unprecedented capability to produce and control sounds with characteristics and flexibility similar to that of the human voice. It can also produce instrument voices that have the response and rich pitch-dependent timbral variations — in short, the “musicality” — of natural acoustic instruments. The bonus is that the base FS technology has been realized using an architecture which also lends itself ideally to FM synthesis, similar to the type introduced in the legendary Yamaha DX-series synthesizers and TX-series tone generators. Thus the FS1R can create anything from totally new simulations of human vocal sounds to classic DX electric piano voices, and anything in between.
FS Synthesis
The term “formant” refers to the distinct spectral patterns which define the recognizable sounds of human speech, such as the vowels “a” or “i.” In human speech, the vocal cords themselves are only capable of creating the basic driving sound and defining pitch (similar to the oscillator in a music synthesis system). The formants which define the sounds of speech are created by the shape of the vocal cavity (i.e. the trachea and mouth). In traditional speech synthesis systems this is simulated by using an oscillator to perform the function of the vocal cords, and a series of controllable bandpass filters to create the required format shapes. Consonant sounds such as “k” or “t,” and fricatives such as “f,” are based on slightly different principles, requiring a noise generator rather than an oscillator, and depending more on amplitude envelope shape than formant shape for recognizability. Formants play an important role in defining the sound of many acoustic musical instruments as well as the human voice.
Rather than a cumbersome system of oscillators and filters to synthesize the effect of formants, the FS synthesis system consists of 16 formant “operators” — 8 “voiced” operators, and 8 “unvoiced” operators (3 to 5 formants are generally considered to be more than enough to synthesize speech). Each operator digitally simulates the effect of both the driving source (oscillator) and filter in one easily manageable unit. The voiced operators produced pitched sounds which can be played on a musical scale via a MIDI keyboard or other MIDI controller. The unvoiced operators can be used to produce noise components of speech-like sound, or they can be used in much the same way as noise generators in more orthodox synthesis systems (e.g. to produce percussive sounds or sound effects). The term “operators” is borrowed from Yamaha FM synthesis, because the FS1R’s voiced operators can be combined in a variety of “algorithms” to create sound in exactly the same way as in the original FM synthesizers such as the DX7.
Operators
Voiced
1 2 3 4 5
Unvoiced
Formants
6 7 8
8
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Formant Control
Each formant operator has a range of parameters which determine its shape and therefore contribute to the overall sound: center frequency, level, width, and skirt (the shape of the “flare” at the bottom of the formant’s bell-shaped response curve).
Center Frequency
Level
Skirt
Width
As an example, suppose we have a formant configuration that produces an “a” type sound. This can be changed to an “i” sound by shifting the center frequencies and levels of the formants. If this is done in real time at an appropriate speed, we produce the sound “ai”.
=“a”
=“i”
This type of formant control can be accomplished in the FS1R in several ways. First, independent frequency and level envelope generators are provided for each operator, so time-based timbral shifts like the one described above can be achieved entirely by using the envelope generators. Second, any of the available controllers can be assigned to the formant parameters — the control knobs, a modulation wheel, foot controller, etc. — to allow realtime manual control while playing. Either of these methods of formant control are all you’ll need to create musical sounds for most applications, but the last and most complex type of formant control on the FS1R is made possible by “FSeqs” (Formant Sequences), described in the following section.
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EG, LFO1, Velocity, and Manual Formant Control Parameters
The following parameter groups and parameters are essential for EG-based formant control. Refer to the parameter descriptions for details:
• EDIT [VOICE] mode OPERATOR/Osc/.....................................................Page 62
• EDIT [VOICE] mode OPERATOR/EG/ ......................................................Page 66
• EDIT [VOICE] mode OPERATOR/FrqEG/.................................................Page 67
• EDIT [VOICE] mode OPERATOR/Sns/ .....................................................Page 68
The following parameter groups and parameters are essential for manual and MIDI formant control. Refer to the parameter descriptions for details:
• EDIT [PERFORMANCE] mode COMMON/CtrlSrc....................................Page 30
• EDIT [PERFORMANCE] mode COMMON/CtrlDst....................................Page 31
• EDIT [PERFORMANCE] mode PART/Tone/Formant.................................Page 37
• EDIT [PERFORMANCE] mode PART/Tone/FM .........................................Page 37
• EDIT [VOICE] mode OPERATOR/Osc/.....................................................Page 62
• EDIT [VOICE] mode OPERATOR/Sns/Freq Bias......................................Page 69
• EDIT [VOICE] mode OPERATOR/Sns/Width Bias....................................Page 69
• EDIT [VOICE] mode COMMON/Others/Formant .....................................Page 59
• EDIT [VOICE] mode COMMON/Others/FM..............................................Page 59
The following parameter groups and parameters are essential for LFO1 formant control. Refer to the parameter descriptions for details:
• EDIT [VOICE] mode COMMON/LFO1/FreqModDepth ............................Page 52
• EDIT [VOICE] mode OPERATOR/Sns/Freq Mod......................................Page 70
The following parameter groups and parameters are essential for velocity formant control. Refer to the parameter descriptions for details:
• EDIT [VOICE] mode OPERATOR/Sns/FreqVelocity..................................Page 68
Formant Sequences: “FSeqs”
In addition to envelope generator, LFO1, velocity, and manual control, the FS1R features a range of 90 preset FSeqs (Formant Sequences) which can be used to “sequence” the formants to produce voice-like phrases, rhythm loops, and more. FSeqs are sequences of formant frequency, fundamental pitch, and level data which have been created by analyzing the formant content of actual sounds. FSeq playback speed can be set at a fixed value, controlled via a MIDI clock signal, varied by note velocity (e.g. keyboard dynamics) or varied manually when the “scratch” Fseq mode is selected. And since the sound of formants is not pitch dependent, FSeq playback speed and pitch can be varied over an extremely wide range without altering the basic timbre of the sound (something that even the best samplers cannot do).
Fseqs actually have 8 “tracks”, each of which contains the frequency and level data for one operator pair (voiced and unvoiced). Normally, the Fseq tracks are assigned to the corresponding operator pair, but these assignments can be changed for special effects.
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FSeq Formant Control Parameters
The following parameter groups and parameters are essential for FSeq formant control. Refer to the parameter descriptions for details:
• EDIT [PERFORMANCE] mode COMMON/Fseq/ .....................................Page 32
• EDIT [VOICE] mode OPERATOR/Osc/.....................................................Page 62
Other Formant Applications
By modifying our approach slightly and thinking of each FS1R formant operator as a combination of oscillator, filter, and amplifier (similar to the standard VCA VCF VCA structure of traditional analog synthesizers), it is possible to come up with some innovative uses for these flexible sonic building blocks. For example, although each formant is basically a bandpass filter, if we broaden the bandwidth enough and lower the center frequency we end up with what looks more like a low pass filter. If we add another narrow-bandwidth formant to our low-pass filter we end up with a resonant low-pass filter.
Synthesized Low-pass Filter Synthesized Resontant Low-pass Filter
The unvoiced operators also offer some unique possibilities. Although they basically produce noise, if the bandwidth of the formant is made narrow enough we remove all harmonics and end up with a pure sine wave. Thus, in some applications the unvoiced operators can actually be used as extra oscillators.
FM Synthesis
The fact that Formant Shaping synthesis uses a system of operators to produce sound is what makes it compatible with FM (Frequency Modulation) synthesis. By rearranging the operators into a variety of “algorithms” with carrier/modulator relationships between certain operators, the FS system is fully capable of producing the same type of FM sounds as the Yamaha DX-series synthesizers and TX-series tone generators.
The FS1R actually takes FM synthesis to new levels of musical versatility and control. Unlike Yamaha’s original FM synthesizers and tone generators the FS1R provides a range of 88 algorithms to choose from, and a choice of 8 different waveforms for each oscillator, thus significantly expanding the range of sound which can be produced. And, of course, the ability to combine Formant Shaping with FM opens a whole new universe of musical possibilities.
Not only is the FS1R capable of reproducing the great sounds of the DX and TX-series instruments, it actually comes with a complete set of 1,152 original DX voices pre-programmed in preset memory If you have other DX voices you have programmed yourself or obtained from other sources, they can be loaded into the FS1R too, and used with virtually no change in sound (See the separate “Data List” booklet for details on parameter compatibility).
nThe FS1R can receive bulk voice data from Yamaha DX-series synthesizers and TX-series tone generators. The received data (single voice)
will be loaded into the part 1 voice edit buffer of the currently selected performance setup.
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FM In Brief
Briefly, FM synthesis is based on arranging operators — individual oscillators which can function as both modulators and carriers — in “algorithms” capable of producing the desired sound. the most simple algorithm (algorithm 1 in the FS1R) simply add the output of all 8 operators together, with no modulator-carrier relationships. This algorithm is ideal for synthesizing simple “additive” sounds — like some organ voices, for example.
Much more complex harmonic spectra can be produced by using algorithms in which one or more operators function as modulators, modulation the output of their respective carrier operators. In algorithm 6, for example, operator 1 modulates operator 2, operator 3 modulates operator 4, and operators 5 through 8 are unmodulated. Algorithm 2, on the other hand, includes a modulator “stack” in which operator 1 modulates operator 2, which in turn modulates operator 3, which in turn modulates operator 4.
Note that in all three algorithms introduced above, operator 1 includes a feedback loop which allows a specified portion of the operator’s output to be fed back to its own input for even greater timbral complexity. Since each operator has its own amplitude EG, a virtually unlimited spectrum of responsive, musical voices can be produced.
FM Synthesis Parameters
The following parameter groups and parameters are essential for basic FM synthesis. Refer to the parameter descriptions for details:
• EDIT [VOICE] mode COMMON/Others/...................................................Page 58
• EDIT [VOICE] mode OPERATOR/Osc/.....................................................Page 62
• EDIT [VOICE] mode OPERATOR/EG/ ......................................................Page 66
• EDIT [VOICE] mode OPERATOR/Sns/ .....................................................Page 68
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Putting It All Together
Please note that the parameter groups referred to in the preceding sections are only those that apply directly to the FS or FM functions mentioned. Keep in mind that there is an extensive range of others — envelope generators, filters, low-frequency operators, and more — which apply to both FS and FM voices. There’s also a comprehensive effect system including reverb, delay, modulation, and many, many more effects that can be used to refine and polish your sound.
Indeed, the FS1R is a complex tone generator, and a thorough understanding can only be achieved through experimentation. If you want to go beyond the presets provided (although they should be more than enough for many applications), we urge you to go ahead and play with the parameters. Try editing the presets to create variations. And when you’re ready for some serious programming try initializing a few internal voices (voice initialization on page 78) and starting from scratch. Keep the manual handy and refer to the parameter descriptions in the “EDITING” section (starting on page 28) to guide you.
The following diagrams show an overall view of how the tone generator PERFORMANCE and VOICE parameters are related, and how the performance parts connect to the FS1R effect system.
FS1R Tone Generator Structure
VOICE
VOICED OPERATOR
UNVOICED OPERATOR
FILTER
LFO1
LFO2
PITCH EG
FILTER SW
FSEQ PART
INS EF SW
INSERTION
FSEQ
PERFORMANCE
REV/VAR SEND
REVERB
VARIATION
CONTROLLER
EQ
IND.OUTPUT
OUTPUT
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The Controls & Connectors
The following brief descriptions of the FS1R controls and connectors should help you to understand the overall logic of the interface.
Front Panel
1 2 3 4
5 6 7 8 9 ) !
^ $% # @
1 PHONES Jack
Accepts a standard pair of stereo headphones (1/4” stereo phone plug) for headphone monitoring of the FS1R sound without the need for external amplification equipment. The volume of the headphone sound is adjusted via the [VOLUME] control.
2 Volume Control
Adjusts the volume of the PHONES and rear-panel R and L/MONO outputs (the VOLUME control does not affect the INDIVIDUAL OUTPUT jacks). Rotate clockwise to increase output volume.
3 Display
This large backlit liquid crystal display panel shows all parameters and prompts necessary for easy, efficient operation and programming of the FS1R. In addition, a row of icons across the bottom line of the display simultaneously shows the status of a number of important parameters (page 22).
The display contrast can be adjusted as described on page 76 for optimum visibility.
6 EDIT Buttons: [PERFORMANCE], [EFFECT], and [VOICE]
These buttons activate the corresponding FS1R EDIT mode.
The EDIT [PERFORMANCE] button provides access to all parameters and functions you’ll need to edit and create new performance setups.
The EDIT [EFFECT] button takes you a range of effect and EQ parameters that you can use to add the finishing touches to your sound.
The EDIT [VOICE] button allows detailed editing of individual voices.
Details on pages 30, 45, 50.
7 [MUTE/SOLO] Button
In any mode other than Voice Edit the [MUTE/SOLO] button can be used to mute or solo monitor the currently selected performance part. In the Voice Edit mode, it can be used to mute or solo monitor the selected operator.
4 [UTIL] Button
Selects the FS1R UTILITY mode. The UTILITY mode includes a range of important utility functions that affect operation of the FS1R: SYSTEM, DUMP OUT, INITIAL, and DEMO.
Details on page 71.
5 [PLAY] Button
Press this button to select the FS1R PLAY mode in which performance setups and individual voices can be selected and played. While the PLAY mode is active, pressing the [PLAY] button activates the Rehearsal function which plays the currently selected voice for quick, convenient sound-checks.
Details on page 22.
8 PART [ ] and [ ] Buttons
When the PLAY mode is selected (page 22) these buttons select the part (voice) to be played or edited. Either button can be pressed briefly for single stepping in the specified direction, or held for continuous scrolling. Pressing both buttons simultaneously switches to the Performance Select (ALL parts) play mode.
When the EDIT mode is selected the PART buttons can be used to switch between parameters without having to return to the EDIT mode menu.
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9 Knob Mode Buttons
These two buttons determine the function of the FS1R’s four controller knobs. When the upper button is lit, the knobs directly affect the FS1R sound by controlling the parameters listed above the knobs: ATTACK, RELEASE, FORMANT, and FM. When the lower button is lit the knobs control the parameters assigned to KN1 through KN4 in the UTILITY/SYSTEM/Control mode (page 74). When both buttons are disengaged and the PART ASSIGN mode is selected, the knobs can be used to edit the currently selected parameter for all 4 performance parts (page 24). When both Knob Mode Buttons are disengaged, the knobs can be used to quickly select parts or operators and edit the corresponding values (page 28).
) Controller Knobs
These four multi-function controller knobs make realtime sound control and editing on the FS1R easier than ever. In the PLAY mode they allow direct realtime control of the sound as well as parameter editing, and in the EDIT mode they can be used to directly change parameters and values for fast, efficient operation. The knobs can be assigned to the various parameters for exceptionally versatile control.
Press the [ENTER] button while operating the knobs for faster value selection.
! [POWER] Control
Press to turn power ON or OFF.
@ CURSOR [ ] and [ ] Buttons
These buttons are used to select sub-modes or parameters. In some cases the selection will be made from a menu display, and in others the CURSOR buttons will actually switch display pages.
# VALUE [ ] and [ ] Buttons
Used to select performance setups and voices, and to edit parameter values. Either button can be pressed briefly for single stepping in the specified direction, or held for continuous scrolling. They also have a large-step function which allows you to skip ahead or backward in larger increments when selecting voices or editing numeric parameters: press either the [ ] or [ ] button while holding the other button.
$ [EXIT] Button
This button is used to exit from sub-modes and cancel certain operations. No matter where you are in the FS1R display structure, pressing the [EXIT] button (a number of times if necessary) will eventually return you to the PLAY mode.
% [ENTER] Button
The [ENTER] button is used to engage sub-modes, confirm input, and execute certain operations. Double-clicking this button (i.e. press the button twice in rapid succession) provides access to the MIDI View mode (below).
^ [SEARCH] Button
The FS1R includes a vast range of presets, which can at time make it difficult to locate a specific performance setup or voice. The SEARCH mode makes it easier to locate to a desired performance setup or voice by specifying the appropriate bank and categories.
Details on page 27.
MIDI View
This function displays the MIDI control change or system exclusive data string required to control the currently selected parameter from an external MIDI device. The MIDI data is displayed in hexadecimal format. To engage the MIDI View function first select the desired parameter in any mode other than the SEARCH mode, then "double click" the [ENTER] button (i.e. press the [ENTER] button twice in rapid succession). The MIDI View display will appear.
While the MIDI View function is engaged the VALUE [ ] and [ ] buttons can be used to change values, and the CURSOR [ ] and [ ] buttons can be used to select different parameters.
Press the [EXIT] button to return to the previous display.
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Rear Panel
*& ( º
& Power Cord Connector
Plug the female end of the supplied AC power cord in here before plugging it into an AC wall outlet.
Details on page 17.
* MIDI IN, OUT and THRU Connectors
The MIDI IN connector receives the data from an external keyboard, sequencer or other MIDI device which is to control or transmit data to the FS1R. The MIDI THRU connector simply re-transmits the data received at the MIDI IN connector, allowing convenient chaining of MIDI devices. The MIDI OUT connector transmits data corresponding to FS1R controller knob operation, or bulk data when one of the MIDI data transmission functions are activated.
Details on page 17.
( INDIVIDUAL OUTPUT L and R Jacks
In addition to the OUTPUT L/MONO and R jacks, described above, individual performance parts can be assigned to the INDIVIDUAL OUTPUT L and R jacks so that they can be sent to separate channels of a mixer for independent processing, etc.
Details on page 19.
º OUTPUT L/MONO and R Jacks
These are the main stereo outputs from the FS1R. Be sure to connect both outputs to the appropriate channels of a stereo sound system in order to appreciate the full quality of the FS1R sound and effects. The L/MONO jack can be used alone when connecting to a mono sound system (e.g. a musical instrument amplifier).
Details on page 19.
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Setting Up
Power Supply
Before making any other connections the “female” end of the AC power cord supplied with the FS1R should be firmly plugged into the rear-panel AC cord socket. Ideally the power cord should then be plugged into a convenient AC outlet after you’ve made all other necessary connections and placed the FS1R in the position in which it will be used. Always make sure that the POWER switch is in the OFF (extended) position before plugging the power cord into an AC outlet.
WARNING!
• Make sure your FS1R is rated for the AC voltage supplied in the area in which it is to be used (as listed on the rear panel). Connecting the unit to the wrong AC supply can cause serious damage to the internal circuitry and may even pose a shock hazard!
• Use only the AC power cord supplied with the FS1R. If the supplied cord is lost or damaged and needs to be replaced, contact your Yamaha dealer. The use of an inappropriate replacement can pose a fire and shock hazard!
• The type of AC power cord provided with the FS1R may be different depending on the country in which it is purchased (a third prong may be provided for grounding purposes). Improper connection of the grounding conductor can create the risk of electrical shock. Do NOT modify the plug provided with the FS1R. If the plug will not fit the outlet, have a proper outlet installed by a qualified electrician. Do not use a plug adapter which defeats the grounding conductor.
MIDI Connections
The FS1R can be used with virtually any type of MIDI controller: keyboard, wind controller, sequencer, etc. To ensure reliable error-free transfer of MIDI data always use high-quality MIDI cables obtained from your Yamaha dealer or music equipment store. Also avoid MIDI cables that are longer than about 15 meters, since cables longer than this can pick up noise which can cause data errors.
The FS1R MIDI receive channel number parameters are available via the PERFORMANCE PLAY and PART ASSIGN mode displays (pages 22 and 24, respectively). Make sure these parameters are set to match the corresponding settings of the MIDI controller used with the FS1R. See the MIDI Implementation Chart in the separate “Data List” booklet, and the MIDI Data Format section beginning in the separate “Data List” booklet for details for the types of MIDI data received and transmitted by the FS1R.
nThe [MIDI] icon in the FS1R display will appear whenever MIDI data is received by the FS1R.
nWhen using the FS1R with other MIDI equipment, it is a good idea to refer to the MIDI specifications (implementation chart, MIDI data
format) of the equipment used to ensure compatibility.
Keyboard
This is the simplest type of setup you might use with the FS1R. Simply connect the MIDI OUT connector of the keyboard to the MIDI IN connector on the FS1R with a MIDI cable. In this case you should set the PgmMode parameter in the UTILITY/SYSTEM/MIDI group to “perform” (page 73).
MUSIC SYNTHESIZER REALTIME CONTROL EXTENDED SYNTHESIS
MIDI
MIDI IN
OUT
FS1R
MIDI Master Keyboard
or
Synthesizer
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Sequencer or Computer
If you plan to use the FS1R with a sequencer or a computer equipped with sequencing software, the actual connections you will need to make will depend on the type of sequencer/software you use, the type of MIDI interface used, and the other equipment in your system. A simple system is shown below. In any case, you’ll probably want to set the FS1R for multi-timbre playback (i.e. each part can be played via separate MIDI channel) by setting the PgmMode parameter in the UTILITY/SYSTEM/MIDI group to “multi” (page 73).
FS1R
MIDI In
MIDI Thru
EX5 etc.
MUSIC SYNTHESIZER REALTIME CONTROL EXTENDED SYNTHESIS
Computer
MIDI
Interface
MIDI Out
MIDI In MIDI Out
MIDI In
G50 Guitar MIDI Converter
The Yamaha G50 is a high-performance Guitar MIDI Converter designed to work in conjunction with the Yamaha G1D or B1D Divided Pickup Unit installed on an electric or steel-string acoustic guitar. The FS1R is an ideal tone generator for use with a MIDI guitar system based on the G50.
FS1RG50
G1D etc.
DIVIDED
MIDI Out
DIVIDED
MONO SYNTH
MIDI In
Since the G50 produces MIDI output, the standard MIDI connection rules that apply to a keyboard or any other MIDI controller also apply when connecting the G50 to the FS1R. One feature of the FS1R which makes it ideal for use with the G50 is the ability to allow reception on a specified range of MIDI channels for each performance part.
WX-series Wind MIDI Controller
The FS1R is an ideal tone generator for use with a Yamaha WX-series Wind MIDI Controller such as the WX5 or WX11. The WX5 can be directly connected to the FS1R MIDI IN connector, while the WX11 will require the optional BT7 wind controller interface.
WX5
MIDI Out MIDI In
Special care must be taken with the following parameters and controls when using a WX-series Wind MIDI Controller:
FS1R
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Pitch Bend
WX Lip Sensor and Pitch Bend data as transmitted in the form of MIDI pitch bend data. Be sure to set an appropriate pitch bend range on your FS1R. For subtle control a pitch bend range setting of between about 2 and 4 should be ideal. For broader control try a range setting between about 5 and 7. For really sweeping pitch bends, try a setting of 8 or more.
Pitch bend range parameter details on page 41.
Velocity
The WX Wind MIDI Controllers transmit breath attack information in the form of MIDI velocity data. Yamaha recommends, however, that you set the FS1R velocity to a fixed value in order to facilitate breath control of volume. However, if velocity is the only means you have of controlling volume and timbre, then it might be a good idea to allow some velocity sensitivity particularly when playing voices such as bass, drums, and piano, which depend on the characteristics of the attack for their sound.
Velocity sensitivity parameter details on page 68.
Breath Control
Breath strength information is transmitted by the WX Wind MIDI Controllers in the form of MIDI breath control data which is primarily used to control volume and timbre. Make sure that the FS1R is set to receive breath control, and initially set the breath control response so that the full breath control range can be used, then readjust for the optimum range while actually playing the WX Wind MIDI Controller.
Breath control assignment and sensitivity parameter (Amp EG Bias) details on pages 69, 71 and 75.
Audio Connections
Headphones
For private listening and practice headphones are ideal. You don’t have to hook up and complete sound system, and you won’t disturb the neighbors no matter how loud or late you play. Recommended Yamaha headphones for FS1R monitoring are the HPE-170, HPE-160, or HPE-150 Stereo Headphones. Any standard pair of stereo headphones with a 1/4” stereo phone plug and an impedance of between about 33 and 150 ohms can be used.
Instrument Amplifier or Stereo Sound System
The FS1R voices and effects are designed to sound their best in stereo, so you should always use a stereo sound system to appreciate the full impact of the FS1R voices and expressive features. The OUTPUT L/MONO and R jacks can be connected directly to musical instrument amplifiers designed for keyboard use, or to the line inputs of a mixing console. It is also possible to connect the outputs directly to the inputs of a multitrack or stereo tape recorder. When connecting to a mono sound system be sure to use only the OUTPUT L/MONO jack.
nIf you need to drive a mono amp or other device, connect only the L/MONO output jack. The left and right channel signals are
automatically combined and delivered via the L/MONO jack when a single phone plug is inserted in this jack and the R output jack is left unconnected.
nMake sure that both the FS1R and your sound system are turned OFF when making connections.
Mixing Console
In addition to the stereo OUTPUT L/MONO and R jacks, the FS1R has two individual outputs: the INDIVIDUAL OUTPUT L and R jacks. The stereo and individual outputs can be fed to separate channels of a mixing console for individual processing. Individual “parts” of a performance setup can be assigned to the individual outputs via the PLAY mode InsEfSw parameter (page 26) and EDIT PERFORMANCE Mode COMMON/Others/IndOut parameter (page 35).
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Power-on Procedure
Always follow proper procedure when powering-up a sound system to minimize the possibility of damage to the equipment (and your ears!).
Make sure your sound system’s main level/volume control(s) and the FS1R volume control are turned all
1.
the way down prior to turning power on. Turn on the FS1R.
2.
Turn on your MIDI controller (and computer/sequencer, if used).
3.
Turn on the sound system.
4.
Raise the sound system volume to a reasonable level.
5.
Gradually raise the FS1R VOLUME control while playing the MIDI controller to set the desired listening
6.
level.
nSome keyboards and other MIDI controllers automatically transmit MIDI control change data corresponding to their control status when the
power switch is turned ON or OFF. The FS1R is programmed to receive this data and respond accordingly, so it is preferable to turn the FS1R ON before turning the controlling device ON.
Play the Demo
Once you’ve set up your FS1R system, you might like to play the pre-programmed demo sequence to hear how some of the voices sound. This process will also help to familiarize you with some of the FS1R’s selection and editing procedures.
Select the Utility Mode
1.
Press the [UTILITY] button to select the utility mode.
Select the Demo Mode
2.
Use the CURSOR [ ] and [ ] buttons to select the “DEMO” item.
Press [ENTER] and Confirm
3.
Press the [ENTER] button to engage the DEMO mode, then press [ENTER] again if it’s OK to go ahead with the demo, or [EXIT] to abort.
Select a Song
4.
Use the VALUE [ ] and [ ] buttons to select the demo song number you want to start with.
Run the Demo
5.
Press the [ENTER] button to run the demo. Playback will start with the selected song, then all other songs will be played in sequence. The cycle will repeat until stopped.
Stop the Demo
6.
Press the [EXIT] button to stop demo playback. This will return you to the demo song select display.
Return To the Play Mode When Done
7.
Press the [PLAY] button to return to the PLAY mode.
nAfter demo playback, data corresponding to the voices used in the demo will remain in the FS1R edit buffer. Demo voice bulk data,
program change and other events can be handled in the same way as other FS1R data.
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The PLAY Mode
The PLAY mode is initially selected when the FS1R power is turned on, and can be selected from any other mode by pressing the [PLAY] button. This mode allows performance setups and voices to be selected and played, and thus is the mode you’ll normally use when playing the FS1R. The PLAY mode also provides access to several important performance parameters including volume, panning, etc. The PLAY mode actually has two control modes — PERFORMANCE and PART ASSIGN — which provide access to different sets of parameters, as described below. But first let’s take a quick look at how the FS1R voices and performance setups are organized.
Performance & Voice Organization
Performance Combinations
Normally when you play the FS1R, you’ll be playing a “performance combination” consisting of anywhere from one to four “parts.” Each part can be assigned a voice, and has a number of parameters which define the “mix” of all parts used in that performance combination. The FS1R has a total of four performance memory banks, each containing 128 performance setups (a total of 512 performance setups). The contents of each bank are summarized in the chart below:
INTERNAL
PRESET A PRESET B
PRESET C
The INTERNAL bank has 128 memory locations in which performance setups you have edited can be stored and easy recalled for use as required. When the FS1R is initially shipped the INTERNAL bank contains the same data as provided in the PRESET banks.
The PRESET A and B banks each contain 128 preset performance setups which have been created primarily to be played via a keyboard or other standard MIDI controller.
The PRESET C bank contains 128 preset performance setups which have been created to provide maximum expressive capability when used with the Yamaha G50 Guitar MIDI Controller. Please note that the maximum MIDI receive channel for these voices is “6”, and the pitch bend range is -12 … +12.
Performance combinations are selected and played in the PERFORMANCE PLAY mode (page 22).
nEdited performance setups can only be stored to the INTERNAL performance bank.
nThe factory preset INTERNAL performance setups can be restored by using the Initialize Factory Set function described on page 78.
nRefer to the separate “Data List” booklet for a complete listing of the FS1R performance setups.
Voices
As mentioned above, each FS1R performance combination can have anywhere from one to four “parts.” A single voice can be assigned to each part. The FS1R includes a total of 12 voice banks (a total of 1,536 voices), described in the chart below:
INTERNAL
PRESET A PRESET B
PRESET C through PRESET K
The INTERNAL bank has 128 memory locations in which voices you have edited can be stored and easy recalled for use as required. When the FS1R is initially shipped the INTERNAL voice bank contains the Init Voice.
The PRESET A and B banks each contain 128 preset voices which have been created to take advantage of the advanced musical capabilities of the Formant Shaping synthesis system/FM synthesis.
These 9 banks contain a selection of FM voices originally used in the ground-breaking Yamaha DX-series synthesizers.
Voices can be selected and assigned to performance parts, played individually, and otherwise set up for use in performance combinations via the PART ASSIGN mode (page 24).
nEdited voices can only be stored to the INTERNAL voice bank.
nThe factory preset INTERNAL voices can be restored by using the Initialize Factory Set function described on page 78.
nRefer to the separate “Data List” booklet for a complete listing of the FS1R voices.
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Bank Selection via MIDI
Use the MIDI bank MSB (control number 00) and LSB (control number 32) numbers listed below to select FS1R voice and performance banks from an external MIDI device. See the “MIDI Data Format” section, in the separate “Data List” booklet for more details.
Memory Bank Bank MSB Bank LSB
Voice INTERNAL 63 0
PRESET A 63 1 PRESET B 63 2 PRESET C 63 3 PRESET D 63 4
: : :
PRESET K 63 11
Performance INTERNAL 63 64
PRESET A 63 65 PRESET B 63 66 PRESET C 63 67
nWhen Voice Bank = off no MIDI data will be received for the corresponding part.
The Play Mode (Performance)
This is the mode you will normally use when playing the FS1R, and is initially selected when the FS1R power is turned on. If the PART ASSIGN mode is active (see page 24), the PERFORMANCE mode can be selected by simultaneously pressing the PART [ ] and [ ] buttons, or by pressing the [EXIT] button. The PERFORMANCE mode display looks like this:
Performance Edit Mark
Performance
Channel
nThe performance edit mark will appear when any performance edit operation is performed.
Bank Program Number
Volume Pan Reverb
Return
Variation
Return
Note Shift
Note the icons across the bottom the display simultaneously showing the status of the PART, MIDI (channel), BANK/PGM#, VOL (volume), PAN, REV (reverb return level), VAR (variation effect return level), and KEY (note shift) parameters.
The various parameters in this mode are selected via the CURSOR [ ] and [ ] buttons. The name of the currently selected parameter appears in the upper right corner of the display (when the bank and program number parameters are showing a solid triangular pointer indicates which of the two parameters is selected). A small triangular pointer appears above the icon corresponding to the selected parameter in the bottom line of the display. Once the desired parameter has been selected, it’s value can be set as required via the VALUE [ ] and [ ] buttons.
nIn the PLAY mode, the [MUTE/SOLO] button alternately mutes and un-mutes the entire performance combination (i.e. no solo function is
available in the PLAY mode). The SOLO function is available in the Part Assign and Edit modes (pages 24 and 29).
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Perf Ch (Performance Channel)
Settings: off, 001 … 016, all
The Perf Ch parameter specifies the MIDI channel via which MIDI bank select, program change, volume, and pan messages will be received for the PERFORMANCE PLAY mode. FS1R performance setups can be switched via MIDI bank select and program change messages transmitted via this channel. MIDI performance volume and performance pan messages received via the Performance Channel will have the same effect as when received via the individual part receive channels (see “The PART ASSIGN Mode”, page 24).
The “all” setting allows reception on all channels.
When “off”, received bank select, program change, volume and pan messages will be received according to the part Receive Channel.
nWhen the UTILITY mode SYSTEM/MIDI/PgmMode parameter is set to “perform” (e.g. when playing the FS1R from a keyboard or other MIDI
controller) and the PLAY mode Pfm Ch parameter is set to any value other than “off”, all received bank select, program change, volume, and pan data affects the overall performance setup, not individual parts. All other received MIDI channel messages affect individual parts on the corresponding MIDI channels.
nWhen the UTILITY mode SYSTEM/MIDI/PgmMode parameter is set to “multi” (e.g. when playing the FS1R from a sequencer or computer),
the FS1R functions as a multi-timbre tone generator, allowing the parts to be individually controlled via their respective MIDI channels. If the PLAY mode Pfm Ch parameter is set to any value other than “off”, however, all bank select, program change, volume, and pan data received on the specified performance channel will affect the overall performance setup, not individual parts.
nIn either of the above cases, if the PLAY mode Pfm Ch parameter is set to “off” then channel messages received on any channel will only
affect the individual part assigned to the corresponding channel.
(Bank)
Settings: Int, PrA, PrB, PrC
Selects the FS1R Internal (Int), PRESET A (PrA), PRESET B (PrB), or PRESET C (PrC) bank (see “Voice Organization” on page 21).
(Program Number)
Settings: 001 … 128
Selects the performance setup to played on the FS1R. The Int, PrA, PrB, and PrC banks each have program numbers from “001” to “128”.
Pfm Vol (Performance Volume)
Settings: 000 … 127
Sets the volume of the current performance setup. The higher the value the louder the volume.
Pfm Pan (Performance Pan)
Settings: L63 … Cnt … R63
Sets the pan position of the current performance setup - i.e. the position of the sound between left and right in the stereo sound field. A setting of “L63: sets the pan position full left, “C” sets the pan at center, and “R63” sets the pan full right. In between settings produce corresponding intermediate pan positions.
RevRtn (Reverb Return)
Settings: 000 … 127
Adjusts the level of the signal returned from the FS1R reverb effect stage. The higher the value, the higher the level of the reverb signal.
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VarRtn (Variation Return)
Settings: 000 … 127
Adjusts the level of the signal returned from the FS1R variation effect stage. The higher the value, the higher the level of the variation signal.
PfmNSft (Performance Note Shift)
Settings: -24 … 0 … +24
Transposes the pitch of the performance setup down or up in semitone steps over a ±2 octave range. “0” corresponds to standard pitch. Each increment corresponds to a semitone. A setting of “-12”, for example, transposes the pitch down one octave.
The PART ASSIGN Mode
The PART ASSIGN mode is primarily intended to be used to assign voices to the performance parts, and to set the individual MIDI receive channel, volume, pan, effect send levels, and other parameters for the corresponding part. The PART ASSIGN mode can, however, also be used to play individual voices.
The PART ASSIGN mode can be selected from the PERFORMANCE PLAY mode by pressing either the PART [ ] or [ ] button. The PART ASSIGN display looks like this:
Voice (part) Edit Mark
Channel
nThe voice edit mark will appear when any voice edit operation is performed.
nWhen the Insertion Effect Switch is on, REV refers to "Send Insertion to Reverb", and VAR refers to "Send Insertion to Variation". See page 13
for effect system details.
Volume Pan Reverb
Filter
Bank Program Number
Insertion
Send
Variation
Send
Effect
Switch
Note Shift
In the PART ASSIGN mode the controller knobs can be used to directly edit the selected parameter when both knob mode buttons are disengaged: the knobs adjust the values of the corresponding parts on the display, from left to right. When both Knob Mode buttons are disengaged, however, parameters of 4 parts appear at a time, like this:
Part1 Part2
Part3 Part4
Part1 Part2 Part3 Part4
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In either case the part to be edited - 01 through 04 - can be selected via the PART [ ] and [ ] buttons (the selected part number appears above “PART” in the lower left corner of the display). The various parameters are selected via the CURSOR [ ] and [ ] buttons. The name of the currently selected parameter appears in the upper right corner of the display, and the solid triangular pointer indicates which of the parameters is selected. A small triangular pointer appears above the icon corresponding to the selected parameter in the bottom line of the display. Once the desired parameter has been selected, it’s value can be set as required via the VALUE [ ] and [ ] buttons.
Rcv Ch (Receive Channel)
Rcv Max (Maximum Receive Channel: parts 1 & 2 only)
Settings: of (off), 01 … 016, pf (performance)
These two parameters function together, and thus will be described together. The Rcv Ch and Rcv Max parameters specify a single channel, or a range of channels, via which MIDI data will be received by the currently selected part. When the Rcv Ch parameter is selected (a triangular pointer appears to the left of the leftmost number), the VALUE [ ] and [ ] buttons set both the left and right channel numbers simultaneously. In this case, MIDI data will only be received via the single specified channel. When the Rcv Max parameter is selected (the triangular pointer appears to the left of the rightmost number), the VALUE [ ] and [ ] buttons can only be used to increment (increase) the setting of the rightmost channel number, and MIDI data will be received on all channels ranging from the Rch Ch to the Max Ch numbers. Please note that the Rcv Max parameter is only available for parts 1 and 2. When “pf” is selected, the Rcv Ch refers to the Perf Ch (page 23).
nWhen a range of receive channels is specified (i.e. the Rcv Ch and Rcv Max numbers are different), an “M” will appear before the MIDI
channel number on the lower line of the display when the corresponding part is selected.
nWhen “pf” is selected and Perf Ch (page 23) is set to “off”, no MIDI data is received.
(Bank)
Settings: Off, Int, PrA … PrK
This parameter refers to the bank containing the selected voice in the PART ASSIGN mode. When “Off” no voice is assigned to the selected part. “Int” is the Internal voice bank which can be used to save original edited voices, and PrA and PrB are the normal preset banks. The PrC through PrK banks contain an extensive range of FM voices originally provided in the DX-series synthesizers (a complete list is provided in the separate “Data List” booklet).
(Program Number)
Settings: 001 … 128
This parameter refers to the selected voice in the PART ASSIGN mode. All banks have voice numbers from “001” to “128”.
Volume
Settings: 000 … 127
Sets the volume of the current voice. The higher the value the louder the volume.
Pan
Settings: rdm, L63 … C … R63
Sets the pan position of the current voice - i.e. the position of the voice between left and right in the stereo sound field. A setting of “L63: sets the pan position full left, “Cnt” sets the pan at center, and “R63” sets the pan full right. In between settings produce corresponding intermediate pan positions. The “rdm” setting produces a random pan position which changes with each note played.
nThis parameter is the same as the EDIT [PERFORM] mode PART/Others/Pan parameter.
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RevSend (Reverb Send)
Settings: 000 … 127
Adjusts the level of the signal sent to the FS1R reverb effect stage. The higher the value, the higher the level of the reverb send signal.
VarSend (Variation Send)
Settings: 000 … 127
Adjusts the level of the signal sent to the FS1R variation effect stage. The higher the value, the higher the level of the variation send signal.
InsEfSw (Insertion Effect Switch)
Settings: off, on
When this parameter is “on,” the output from the selected part is sent to the insertion effect stage before the reverb and variation effects stages (pages 45 and 46). When “off” the output from the selected part is sent directly to the reverb and variation effect stages, bypassing the insertion effect stage.
DryLvl (Dry Level)
Settings: 000 … 127
Sets the output level of the “dry” sound (i.e. the direct sound without effects) in relation to the effect sound. Higher settings produce a “drier” sound.
Filter (Filter Frequency Offset)
Settings: -64 … +63
Sets the cutoff frequency of the filter. This parameter duplicates the EDIT [PERFORMANCE] mode PART/Tone/FilterFreq parameter, and offsets the value of the EDIT [VOICE] mode COMMON/Filter/Cutoff Freq parameter.
NoteSft (Note Shift)
Settings: -24 … 0 … +24
Transposes the pitch of the current voice down or up in semitone steps over a ±2 octave range. “0” corresponds to standard pitch. Each increment corresponds to a semitone. A setting of “-12”, for example, transposes the pitch down one octave. This parameter duplicates the EDIT [PERFORMANCE] mode PART/Pitch/NoteShift parameter.
The [MUTE/SOLO] Button in the Part Assign Mode
In the Part Assign mode the [MUTE/SOLO] sequentially mutes, then solos, the currently selected part. Press once to mute, a second time to solo, and a third time to return to the normal mode:
Mute Solo Normal
When muted, the current part does not sound so you can hear all other parts without the current part. When soloed, only the current part sounds so you can hear it alone without the other parts.
nIn the PLAY mode, the [MUTE/SOLO] button alternately mutes and un-mutes the entire performance combination.
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The Search Function
The FS1R Search function makes it easy to find a specific voice or performance from within the large number of presets provided. The Search function can also be used to locate original performance setups or voices you have created yourself and assigned to a category via the EDIT [PERFORMANCE] or EDIT [VOICE] mode “Catgry” parameter (pages 36 and 60, respectively).
Engage the Search function
1.
Press the [SEARCH] button to engage the search function.
Select a Performance or Voice
2.
In the PLAY mode (when PART = ALL on the lower line of the display), use Knob (2) to select a voice category, Knob (3) to select a bank, and Knob (4) to select the desired performance setup. In the PART ASSIGN mode (when PART = 01, 02, 03, or 04 on the lower line of the display) you can select individual voices in the same way, and Knob (1) or the PART [ ] and [ ] buttons can be used to select the desired part. If a corresponding performance setup or voice is not found within the specified part, category, and/or bank, “Not Found!” will appear on the Search display.
nIn addition to using Knob (2), Knob (3) and Knob (4) as described above, the CURSOR [ ] and [ ] buttons can be used to select
the bank number, performance/voice number, or category on the display (the selected parameter will flash), and the VALUE [ ] and [ ] buttons can be used to adjust the selected parameter.
nIf the category name is flashing on the display, be sure to press the [ENTER] button to register the category before going on to step
3, below.
Return to the PLAY or PART ASSIGN mode
3.
When the desired performance setup or voice has been selected, press the [EXIT] key to return to the PLAY or PART ASSIGN mode. The performance or voice selected via the Search function will be the current performance or voice.
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EDITING
General Editing Procedure
The EDIT [PERFORMANCE], [EFFECT], or [VOICE] mode can be accessed from the PLAY mode as follows:
Select an Edit Mode
1.
Press the EDIT button corresponding to the type of parameters you want to edit: [PERFORMANCE], [EFFECT], or [VOICE]. See the FS1R Parameter Groups chart, below.
Select a Parameter Group
2.
Use the CURSOR [ ] and [ ] buttons or Knob 2 (when both Knob Mode buttons are disengaged) to select the desired parameter group if necessary (the parameter groups and corresponding manual page numbers are listed in the chart below). The triangular pointer to the left of the selected group name will be highlighted (solid).
FS1R Parameter Groups
Edit Mode Group Sub-Group Page
PERFORMANCE • COMMON • CtrlSrc 30
• CtrlDst 31
• Fseq 32
• Others 35
• PART • Tone 37
• EG 39
• Pitch 40
• Others 41
• STORE 44
• RECALL 44
EFFECT • Rev 45
• Var 46
• Ins 47
• EQ 48
VOICE • COMMON • LFO1 51
• LFO2 52
• Filter 53
• PitchEG 57
• Others 58
• OPERATOR • Osc 62
• EG 66
• FrqEG 67
• Sns 68
• STORE 70
• RECALL 70
Press [ENTER] and Select a Sub Group
3.
Press the [ENTER] button to go to the selected parameter group. Unless you are in the EDIT [EFFECT] mode or accessing the STORE or RECALL functions, you will also need to select a Sub Group in the same way as in the previous step: use the CURSOR [ ] and [ ] buttons or Knob 2 (when both Knob Mode buttons are disengaged) to select the desired sub-group if necessary. The triangular pointer to the left of the selected sub­group name will be highlighted (solid).
Press [ENTER]
4.
Press [ENTER] to go to the selected Sub Group (not necessary if you are in the EDIT [EFFECT] mode or accessing the STORE or RECALL function).
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Select a Parameter
5.
Use the CURSOR [ ] and [ ] buttons or Knob 3 (when both Knob Mode buttons are disengaged) to select the parameter you want to edit. The parameter number appears in the top right corner of the display. The name of the currently selected parameter and its current setting appear on the second line of the display. An arrow to the left and/or right of the parameter name/value indicates that the CURSOR [ ] and/or [ ] buttons or Knob 3 (when both Knob Mode buttons are disengaged) can be used to select more parameters in the indicated direction.
Edit the Selected Parameter
6.
Use the VALUE [ ] and [ ] buttons or Knob 4 (when both Knob Mode buttons are disengaged) to set the value of the selected parameter as required. For parameters with a wide value range, use Knob 4 (when both Knob Mode buttons are disengaged) while holding the [ENTER] button for faster access.
Repeat As Necessary
7.
Repeat the above steps to edit as many parameters as required.
Exit When Done
8.
Press the [EXIT] button once to return to the EDIT sub-group menu, twice to return to the Edit mode menu, or three times to return to the PLAY mode. The [PLAY] button will return you directly to the PLAY mode from any edit level.
The Compare Function
To compare the sound of the voice or performance being edited with that of the voice or performance prior to editing, press the EDIT button corresponding to the currently active edit mode: [PERFORMANCE], [EFFECT], or [VOICE]. The EDIT button will flash to indicate that the EDIT COMPARE mode is active, and you can play and hear the pre-edit voice or performance setup. To return to the edited voice/performance, press the EDIT button a second time so that the button lights continuously.
IMPORTANT!
• If you want to keep the changes you made in the EDIT mode, be sure to store the edited voice/performance to an appropriate INTERNAL voice/performance number before selecting a new voice/performance. All edited data may be lost if you select a new voice/performance before storing the edited voice/performance! See pages 44 and 70 for the STORE procedure.
• If you do accidentally select a new voice/performance before storing the edited data, the RECALL function makes it possible to recall the edited data as long as you haven’t gone ahead and made other edits. See pages 44 and 70 for details.
The [MUTE/SOLO] Button in the Edit Modes
In the EDIT modes the [MUTE/SOLO] sequentially mutes, then solos, the currently selected part or operator. Press once to mute, a second time to solo, and a third time to return to the normal mode:
Mute Solo Normal
When muted, the current part or operator does not sound so you can hear all other parts or operators without the current part/operator. When soloed, only the current part/operator sounds so you can hear it alone without the others.
nThe MUTE/SOLO function will be cancelled as soon as you exit from an operator edit display.
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EDIT [PERFORMANCE]
COMMON
The COMMON group provides access to a range of parameters which mostly affect all parts of performance setup. They are thus “common” to all parts.
Parameter Sub-Group Parameter Page
• CtrlSrc • VC1 by KN1 … VC8 by PB 30
• CtrlDst • VC1 Part 1 … VC8 Part 4 31
• Fseq • Part 32
• Fseq Assign 32
• Play Mode 33
• Key On Trigger 33
• Play Speed Ratio 33
• Speed Velocity Sensitivity 33
• Level Velocity Sensitivity 33
• Pitch Mode 34
• Start Delay 34
• Start Offset 34
• Loop Mode 34
• Loop Start 34
• Loop End 35
• Others • Individual Output 35
• Performance Category 36
• Performance Name 36
CtrlSrc (Control Source)
One of the most powerful features of the FS1R controller system is the ability to create “voice control sets” for realtime performance control. Up to 8 voice control sets - “VC1” through “VC8” - can be created for each performance setup. Each set allows any or all of the “source” controllers to be assigned to one of the available “destination” parameters (specified in the “CtrlDst” function, below), and control of each performance part can be turned on or off as required.
A voice controller set can, for example, assign a single controller such as Knob 1 or a Foot Controller to a single parameter such as, say, LFO speed. Or it could assign a number of controllers to the same parameter: Knob 1, a Foot Controller, and a Modulation wheel, for example could all be assigned to control LFO speed. On the other hand, the same controller can be assigned to control different parameters in different control sets, so you end up with a single controller controlling up to 8 different parameters at the same time!
The available source controllers are:
Display Abbreviation Source Controller
KN1 … KN4
MC1 … MC4
FC
BC
MW CAT PAT PB
Knob 1 through Knob 4. MIDI control change numbers can be assigned to each knob via the UTILITY mode SYSTEM/Control parameters (page 74).
MIDI Control 1 through MIDI Control 4. These are assignable MIDI control change messages, the MIDI control change numbers of which can be specified via the UTILITY mode SYSTEM/Control parameters (page 74).
Foot Controller. MIDI control change numbers can be assigned to foot control via the UTILITY mode SYSTEM/Control parameters (page 74).
Breath Controller. MIDI control change numbers can be assigned to breath control via the UTILITY mode SYSTEM/Control parameters (page 74).
Modulation Wheel Channel Aftertouch Polyphonic Aftertouch (handled the same way as Channel Aftertouch on the FS1R) Pitch Bend Wheel
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In the CtrlSrc parameter group you can turn any of the available source controllers on or off for any of the 8 voice control sets: “VC1” through “VC8.” The CURSOR [ ] and [ ] buttons individually select the full range of voice set and controller combinations. For example, when “VC1 by KN3” is “on”, Knob 3 is assigned to control whichever destination parameter and parts and assigned to voice control set 1 (“VC1”) via the CtrlDst parameters, below.
Or if “VC6 by FC” is “on”, then a Foot Controller is assigned to whichever destination parameter and parts and assigned to voice control set 6 (“VC6”) via the CtrlDst parameters.
The PART [ ] and [ ] buttons can be used to switch directly to different voice control sets: e.g. VC1 VC2 VC3, etc. The VALUE [ ] and [ ] buttons turn the selected “VC by controller” assignment on or off. Knob 1 can also be used to select different voice control sets when the knob LED is not lit.
CtrlDst (Control Destination)
The CtrlDst parameters specify the parts to be controlled by the voice control sets defined in the CtrlSrc parameters, above, and the parts to be controlled. In the CtrlDst parameter group the following parameters are available for each voice set, where the “n” in “VCn” is a number from 1 to 8 (i.e. “VC1” through “VC8”), and “***” is a parameter name:
Parameter Settings Effect VCn = ***
(Control Destination)
VCn Depth
VCn Part1
VCn Part2
VCn Part3
VCn Part4
A range of controllable parameters, including a number of insertion effect parameters. The parameters are listed in the separate “Data List” booklet. The available insertion effect parameters will depend on the selected insertion effect type (page 47).
-64 … +63
on, off
on, off
on, off
on, off
Specifies the parameter to be controlled by the corresponding voice control set. Please note that when “off”, any of the insertion effect parameters, “Fseq Speed”, or “Fseq Scratch” are selected the VCn Part1 through Part4 parameters are not available.
Sets the depth of control which can be applied via the corresponding voice control set. Higher values allow greater (deeper) control. With a setting of “+63”, for example, 100% depth will be produced with the assigned controller at the halfway position. A setting of “+31” produces 100% depth at the maximum controller settings.
When “on”, the correspondingly numbered voice controller set is assigned to part 1.
When “on”, the correspondingly numbered voice controller set is assigned to part 2.
When “on”, the correspondingly numbered voice controller set is assigned to part 3.
When “on”, the correspondingly numbered voice controller set is assigned to part 4.
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The CURSOR [ ] and [ ] buttons individually select the full range of control destination parameters. The PART [ ] and [ ] buttons can be used to switch directly to different voice control sets: e.g. VC1 → VC2 → VC3, etc. Knob 1 can also be used to switch between voice control sets when both Knob Mode buttons are disengaged. The VALUE [ ] and [ ] buttons set the selected parameter as required.
nWhen an Insertion Effect parameter (EQ Freq, EQ Gain, etc., for all types) is assigned as a control destination, rapid operation of the
corresponding controller may produce noise.
The Graphic Control Matrix
The graphic matrix at the bottom of the display shows which control sets are assigned to which parts. The eight vertical lines correspond to VC1 through VC8, from left to right. The four horizontal lines represent parts 1 through 4, from top to bottom. When the dot at the point at which the lines cross is showing (i.e. dark), then the corresponding control set is assigned to the corresponding part. When a dot is not showing, the the corresponding control set is not assigned to the corresponding part.
Part1
Part2
Part3
Part4
VC1
VC4 VC6 VC8VC7VC5VC2 VC3 VC1
Part1
Part2
Part3
Part4
VC4 VC6 VC8VC7VC5VC2 VC3
Fseq (Formant Sequence)
• 01: Part
PartSettings: off, 1 … 4
Selects the part to which the Fseq (Formant Sequence) specified by the Fseq parameter, below, will be assigned (an Fseq can be assigned to only one part at a time). No Fseq can be assigned when the Part parameter is set to “off.”
• 02: Fseq
Fseq AssignSettings: Pre/Int * 01 … 90
Specifies the Fseq to be assigned to the part selected in the Part parameter, above. 90 Preset formant sequences are available. An addition 6 internal formant sequences, transferred to the FS1R from an external device via MIDI, can be made available if the UTILITY mode SYSTEM/Others/Mem parameter is set to “IntVoice 64” (page 76).
nFseq data cannot be created or edited using the FS1R.
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Use the CURSOR [ ] and[ ] buttons to select the bank (Pre/Int) or number parameter, and the VALUE [ ] and [ ] buttons to set as required. “Pre” (Preset) or “Int” (Internal) can be selected when the left triangular pointer is highlighted, and the Fseq number can be selected when the right triangular pointer is highlighted.
nPlease note that only the Fseq pitch data will be effective if the EDIT [VOICE] mode OPERATOR/Osc/FseqSw parameter is turned off for all
operators.
• 03: Mode
Play ModeSettings: scratch, fseq
Selects the “fseq” or “scratch” Fseq playback mode.
Setting
fseq
scratch
This is the normal Fseq playback mode. Fseq playback speed is basically determined by the Play Speed Ratio setting, below. Variations, however, can be produced by velocity variations, as determined by the Speed Vel parameter, below.
When this mode is selected and the FseqScratch parameter is selected as the controller destination (“CtrlDst,” above) for a voice control set, the formant sequence is played manually by the assigned controller.
Effect
• 04: KeyOnTrig
Key On TriggerSettings: all, first
Determines how Fseq playback is triggered when several notes are played simultaneously. When “first” is selected, Fseq playback is triggered by the first note played. The “all” setting, which can only be selected when the “poly” mode is selected (page 41), causes Fseq playback to be retriggered by each note played.
• 05: Speed
Play Speed RatioSettings: midi1/4, midi1/2, midi, midi2/1, midi4/1, 10.0 … 500.0
Specifies the Fseq playback speed when the “fseq” mode is selected via the Mode parameter, above.
Numeric values (10.0 … 500.0) correspond to a percentage of the original Fseq playback speed.
The “midi” setting allows the Fseq playback speed to be controlled directly via a MIDI clock signal applied to the MIDI IN connector, although playback may not be in perfect synchronization with the MIDI clock. Fractional “midi” settings - i.e. midi1/4, midi1/2, midi2/1, midi4/1 - have the same effect, but at the specified fraction of the MIDI clock speed.
• 06: Speed Vel
Speed Velocity SensitivitySettings: 0 … 7
When a Tempo Vel value other than “0” is specified, Fseq playback speed in the “fseq” mode (see Mode parameter, above) can be varied by note velocity (e.g. keyboard initial touch response). The higher the value, the greater the amount of speed variation can be produced.
• 07: Level Vel
Level Velocity SensitivitySettings: -64 … +63
Determines to what degree the level of Fseq playback will be affected by note velocity. With positive values higher velocity produces higher level, and with negative values higher velocity produces lower level.
Both the velocity values and Amp Vel parameter settings (page 68) affect operators for which the Fseq SW parameter (page 62) is turned off, while only the velocity values affect operators for which the Fseq SW parameter is turned on.
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• 08: Pitch
Pitch ModeSettings: fseq, fixed
Determines whether or not the pitch data included in the formant sequence data will be used for Fseq playback.
Setting fseq
fixed
The Fseq pitch data is used for Fseq playback. The Fseq pitch data is not used for Fseq playback.
Effect
• 09: Start Delay
Start DelaySettings: 0 … 99
Specifies a delay before Fseq playback begins after a note is played. A setting of “0” produces no delay, while a setting of “99” produces maximum delay.
• 10: StartOffset
Start OffsetSettings: 0 … 511*
Offsets the start of Fseq playback anywhere from the normal start point to the end point of the sequence. With a setting of “0” Fseq playback begins from the normal start point when the LpStart and LpEnd parameters (below) are set so that the sequence plays normally (i.e. LpStart <LpEnd), or from the end of the sequence when the LpStart and LpEnd parameters are set so that the sequence plays backwards (i.e. LpStart >LpEnd). Higher values shift the start point towards the end or beginning of the sequence, depending on the specified playback direction.
*511 is the maximum setting. The actual range will depend on the selected Fseq data.
• 11: LoopMode
Loop Mode (Only available when 03: Mode = fseq)Settings: oneway, round
Specifies whether the format sequence will play back in the “oneway” or “round” mode.
Setting
oneway
round
The formant sequence plays in one direction only when a note is played, beginning at the specified start offset point. The section of the format sequence between the LpStart and LpEnd points will play repeatedly until all keys are released (key off), then the remaining section of the sequence will play. Whether the sequence plays in the forward or reverse direction depends on the settings of the LpStart and LpEnd parameters (below) are set.
Formant sequence playback begins at the specified start offset point, and then cycles back and forth between the specified loop start and loop end point as long as a note is held. The initial playback direction depends on how the LpStart and LpEnd parameters (below) are set.
Effect
• 12: Loop Start
Loop Start (Only available when 03: Mode = fseq)Settings: 0 … 511*
Specifies the loop start point for Fseq playback. A setting of “0” sets the loop start point at the beginning of the actual formant sequence data. Higher values shift the loop start point toward the end of the sequence. The highest available value corresponds to the end of the formant sequence.
If the loop start point is set at a higher value than the loop end point (below), the formant sequence will play backwards.
*511 is the maximum setting. The actual range will depend on the selected Fseq data.
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• 13: Loop End
Loop End (Only available when 03: Mode = fseq)Settings: 0 … 511*
Specifies the loop end point for Fseq playback. The highest available value corresponds to the end of the formant sequence. Higher values shift the loop end point toward the end of the sequence.
If the loop end point is set at a lower value than the loop start point (above), the formant sequence will play backwards.
*511 is the maximum setting. The actual range will depend on the selected Fseq data.
Loop Start < Loop End
Frame0
Loop Start > Loop End
Frame0
Keyon LoopStart LoopEnd FrameEnd(max511)
Offset KeyOff
KeyonLoopStartLoopEnd FrameEnd(max511)
OffsetKeyOff
Others
• 01: IndOut
Individual OutputSettings: off, pre ins, post ins
This parameter, in conjunction with the insEfSw parameters for each part (page 26), determines how the individual parts are assigned to the FS1R’s INDIVIDUAL OUTPUT jacks. When “off” no signal is delivered via the individual outputs. When set to “pre ins” only parts for which the InsEfSw parameter is turned “on” will appear at the individual outputs, and the sound will be “dry” (without effects). When set to “post ins” the sound of all parts will appear “post insertion effect” at the individual outputs.
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• 02: Catgry
Performance CategorySettings: —, Pf, Cp, Or, Gt, Ba, St, En, Br, Rd, Pi, Ld, Pd, Fx, Et, Pc, Se, Dr, Sc, Vo, Co, Wv, Sq
Specifies the Category assignment for the current performance setup. The category assignments are used by the FS1R SEARCH function (page 26). The meanings of the settings are listed below.
LCD
Category
--
No Assign
Pf
Piano
Cp
Chromatic Percussion
Or
Organ
Gt
Guitar
Ba
Bass
St
Strings/Orchestral
En
Ensemble
Br
Brass
Rd
Reed
Pi
Pipe
Ld
Synth Lead
LCD
Category
Pd
Synth Pad
Fx
Synth Sound Effects
Et
Ethnic
Pc
Percussive
Se
Sound Effects
Dr
Drums
Sc
Synth Comping
Vo
Vocal
Co
Combination
Wv
Material Wave
Sq
Sequence
• 03: Name
Performance NameSettings: A performance name of up to 12 characters.
When the “NAME” parameter is selected the current performance name will appear between square brackets on the display with an underline cursor under the first character (the underlined character is selected for editing). Use the VALUE [ ] and [ ] buttons to select a new character for the current edit location, as required, then use the CURSOR [ ] and/or [ ] buttons to move to the next character to be edited, and repeat until done.
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PART
In any of the PART EDIT modes the PART [ ] and [ ] buttons can be used to select the part to be edited. The selected part number appears in the lower left corner of the display, and the bar corresponding to the selected part will flash in the upper right corner of the display, to the left of the parameter number.
Parameter Group Parameter Page
• Tone • Formant 37
• FM 37
• Voiced/Unvoiced Balance 38
• LFO1 Speed 38
• LFO1 Pitch Modulation 38
• LFO1 Delay 38
• Filter Switch 38
• Cutoff Frequency 38
• Resonance 38
• Filter EG Depth 39
• LFO2 Speed 39
• LFO2 Filter Modulation 39
• EG • Envelope Generator Attack Time 39
• Envelope Generator Decay Time 39
• Envelope Generator Release Time 39
• Pitch Envelope Generator Initial Level 40
• Pitch Envelope Generator Attack Time 40
• Pitch Envelope Generator Release Level 40
• Pitch Envelope Generator Release Time 40
• Pitch • Detune 40
• Note Shift 40
• Pitch Bend Range 41
• Pitch Bend Low Range 41
• Portamento Switch 41
• Portamento Mode 41
• Portamento Time 41
• Others • Monophonic/Polyphonic Mode 41
• Note Assign Priority 42
• Reserved Note 42
• Low Note Limit 42
• High Note Limit 42
• Low Velocity Limit 42
• High Velocity Limit 42
• Velocity Sensitivity Depth 43
• Velocity Sensitivity Offset 43
• Expression Low Limit 43
• Sustain Receive Switch 43
• Pan 43
• Pan Scaling 43
• Pan Modulation 43
Tone
• 01: Formant
FormantSettings: -64 … +63
This parameter is linked to and has the same effect as the panel FORMANT knob, controlling the function assigned to the knob via the EDIT [VOICE] mode COMMON/Others/Formant parameter. See page 59 for details.
• 02: FM
FMSettings: -64 … +63
This parameter is linked to and has the same effect as the panel FM knob, controlling the function assigned to the knob via the EDIT [VOICE] mode COMMON/Others/FM parameter. See page 59 for details.
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• 03: V/N Balance
Voiced/Unvoiced BalanceSettings: -64 … +63
Specifies the balance between the voiced and unvoiced (noise) operators. A setting of “+0” produces equal balance between the voiced and unvoiced operators. Positive values increase the level of the unvoiced operators in relation to the voiced operators, and negative values increase the level of the voiced operators in relation to the unvoiced operators.
• 04: LFO1 Speed
LFO1 SpeedSettings: -64 … +63
LFO1 (Low Frequency Oscillator 1) is used primarily for pitch modulation, and thus to produce vibrato effects. The “LFO1 Speed” parameter sets the speed of the vibrato effect. Positive values produce a faster vibrato, while negative values produce a slower vibrato. This parameter offsets the value of the EDIT [VOICE] mode COMMON/LFO1/Speed parameter.
• 05: LFO1 PMod
LFO1 Pitch ModulationSettings: -64 … +63
Sets the amount of LFO pitch modulation applied by the modulation controller (e.g. the modulation wheel on a keyboard). The higher the value the greater the amount of pitch modulation produced by modulation controller operation. This parameter offsets the value of the EDIT [VOICE] mode COMMON/LFO1/PitchModDpt parameter.
• 06: LFO1 Delay
LFO1 DelaySettings: -64 … +63
Sets the delay time between the beginning of a note and the beginning of the vibrato effect. Positive values produce longer delays while negative values result in shorter delays. This parameter offsets the value of the EDIT [VOICE] mode COMMON/LFO1/Delay parameter.
• 07: Filter SW
Filter SwitchSettings: off, on
Turns the filter “on” or “off.” The filter parameters which follow (CutoffFreq, Resonance, FiltEGDepth, LFO2 Speed, and LFO2 FltMod) only become available when this parameter is “on.”
• 08: Filter Freq (only available when Filter SW “on”)
Cutoff FrequencySettings: -64 … +63
Sets the cutoff frequency of the filter. This parameter offsets the value of the EDIT [VOICE] mode COMMON/Filter/Cutoff Freq parameter.
• 09: Filter Reso (only available when Filter SW “on”)
ResonanceSettings: -64 … +63
This parameter produces a resonant peak at the filter’s cutoff frequency, thereby emphasizing frequency components at that frequency. When “Resonance” is set to its minimum value, the filter response rolls off sharply at the cutoff point. As the resonance value is increased, however, a peak of correspondingly increasing amplitude is produced at the cutoff frequency. This parameter offsets the value of the EDIT [VOICE] mode COMMON/Filter/Resonance parameter.
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• 10: Flt EGDepth (only available when Filter Sw “on”)
Filter EG Depth-64 … +63
The “FiltEGDept” parameter determines to what degree the envelope generator (page 56) affects the filter’s cutoff frequency. Higher values allow the envelope generator to vary the filter cutoff frequency over a wider range. This parameter offsets the value of the EDIT [VOICE] mode COMMON/Filter/EG Depth parameter.
• 11: LFO2 Speed (only available when Filter Sw “on”)
LFO2 SpeedSettings: -64 … +63
LFO2 (Low Frequency Oscillator 2) is used primarily for filter modulation, and thus to produce “wow” type effects. The “LFO2 Speed” parameter sets the speed of the effect. Positive values produce a faster effect, while negative values produce a slower effect. This parameter offsets the value of the EDIT [VOICE] mode COMMON/LFO2/Speed parameter.
• 12: LFO2 FltMod (only available when Filter Sw “on”)
LFO2 Filter ModulationSettings: -64 … +63
Sets the amount of LFO 2 filter modulation applied by the modulation controller (e.g. the modulation wheel on a keyboard). The higher the value the greater the amount of filter modulation produced by modulation controller operation. This parameter offsets the value of the EDIT [VOICE] mode COMMON/LFO2/FilterModDpt parameter.
EG (Envelope Generator)
• 01: Attack Time
Envelope Generator Attack TimeSettings: -64 … +63
Sets the attack time of the amplitude/filter envelope generator. “Attack time” refers to the length of time it takes for the envelope to reach maximum level from the instant a note is played. Positive values produce a slower attack while negative values produce a faster attack. Please note that positive values only affect carrier attack time. This parameter offsets the value of the EDIT [VOICE] mode COMMON/Filter/EG Time1 parameter. (page 56) and the EDIT [VOICE] /OPERATOR/EG/Time1 parameter (page 66).
• 02: Decay Time
Envelope Generator Decay TimeSettings: -64 … +63
Sets the decay time of the amplitude/filter envelope generator. “Decay time” refers to the length of time it takes for the envelope to fall to the sustain level after the maximum attack level has been reached. Positive values produce a slower decay while negative values produce a faster decay. This parameter offsets the value of the EDIT [VOICE] mode COMMON/Filter/EG Time2, EG Time3 parameters, and EDIT [VOICE] mode OPERATOR/EG/Time2, Time3.
• 03: ReleaseTime
Envelope Generator Release TimeSettings: -64 … +63
Sets the release time of the amplitude/filter envelope generator. “Release time” refers to the length of time it takes for the envelope to fall to “zero” level after the note has been released. Positive values produce a slower release while negative values produce a faster release. This parameter offsets the value of the EDIT [VOICE] mode COMMON/Filter/EG Time4 parameter, and EDIT [VOICE] mode OPERATOR/EG/Time4.
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• 04: PEG InitLvl
Pitch Envelope Generator Initial LevelSettings: -64 … +63
Sets the initial level of the pitch envelope generator. Positive values raise the initial pitch while negative values lower the initial pitch in relation to normal pitch. This parameter offsets the value of the EDIT [VOICE] mode COMMON/PitchEG/Level0 parameter. (page 57)
• 05: PEGAtak Time
Pitch Envelope Generator Attack TimeSettings: -64 … +63
Sets the attack time of the pitch envelope generator. In this case “attack time” refers to the length of time it takes for the pitch envelope to reach L1 from the L0 (see the diagram, above). Positive values produce a slower attack while negative values produce a faster attack. This parameter offsets the value of the EDIT [VOICE] mode COMMON/PitchEG/Time1 parameter.
• 06: PEG ReleLvl
Pitch Envelope Generator Release LevelSettings -64 … +63
Sets the final pitch to be reached after a note is released. Positive values raise the final pitch while negative values lower the final pitch. This parameter offsets the value of the EDIT [VOICE] mode COMMON/PitchEG/Level4 parameter.
• 07: PEGReleTime
Pitch Envelope Generator Release TimeSettings: -64 … +63
Sets the release time of the pitch envelope generator. “Release time” refers to the length of time it takes for the pitch envelope to reach the release level specified by the “PEGReleLvl” parameter (above)after a note is released. Positive values produce a slower release while negative values produce a faster release. This parameter offsets the value of the EDIT [VOICE] mode COMMON/PitchEG/Time4 parameter.
Pitch
• 01: Detune
DetuneSettings: -64 … +63
The “Detune” parameter allows the pitch of the selected part to be shifted slightly upward or downward to produce detune effects in relation to other parts or other tone generators being used with the FS1R. Positive values shift the pitch upward, and negative values shift the pitch downward.
• 02: Note Shift
Note ShiftSettings: -24 … 0 … +24
Transposes the pitch of the current part down or up in semitone steps over a ±2 octave range. “0” corresponds to standard pitch. Each increment corresponds to a semitone. A setting of “-12”, for example, transposes the pitch down one octave.
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• 03: PB Range
Pitch Bend RangeSettings: -48 … +24
This parameter sets the maximum amount of pitch bend which will occur when the pitch controller is set to its maximum position (e.g. when the pitch bend wheel on a keyboard is rolled all the way up). Minus setting produce a downward pitch bend. Each increment corresponds to a semitone. A setting of “+12”, for example, results in maximum upward pitch bend of one octave.
• 04: PB Range Lo
Pitch Bend Low RangeSettings: -48 … +24
“PB RangeLo” sets the maximum amount of pitch bend which will occur when the pitch controller is set to its lowest position (e.g. when the pitch bend wheel on a keyboard is rolled all the way down). Plus settings produce an upward pitch bend. Each increment corresponds to a semitone. A setting of “-12”, for example, results in maximum downward pitch bend of one octave.
• 05: Porta Sw
Portamento SwitchSettings: off, on
Turns portamento “on” or “off”. When “on” the portamento effect will be produced as determined by the “Porta Mode” and “Porta Time” parameters, below.
• 06: Porta Mode
Portamento Mode (Only available when 05: Porta Sw = on)Settings: Ful, Fng
Portamento produces a “slide” effect between subsequently played notes. The “Porta Mode” parameter determines how the portamento slide is produced. When “Ful” is selected the portamento slide will occur between any two subsequent notes when the “Porta Sw” parameter, above, is “on” even if the first note is released before the second is played. When “Fng” (Fingered) is selected the portamento slide will only occur if the first note is still held when the second note is played.
• 07: Porta Time
Portamento Time (Only available when 05: Porta Sw = on)Settings: 0 … 127
The “Porta Time” parameter sets the portamento time (i.e. the length of the slide between notes). A setting of “0” produces the fastest portamento time; “127” produces the longest portamento slide effect.
Others
• 01: Mono/Poly
Monophonic/Polyphonic ModeSettings: mono, poly
Selects the FS1R monophonic or polyphonic note mode. When “mono” is selected the note priority is determined by the setting of the Priority parameter, below.
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• 02: Priority
Note Assign Priority (Only available when 01: Mono/Poly = mono)Settings: last, top, btm, frst
Determines which note will be played when more than one note is played in the “mono” mode (see Mono/Poly, above).
Setting last
top btm frst
The “last” setting causes only the last note played will sound. When “top” is selected only the highest note in a group of notes played simultaneously will sound. When “btm” (bottom) is selected only the lowest note in a group of notes played simultaneously will sound. When “frst” is selected only the first note played will sound.
Effect
• 03: Reserve Note
Reserved NoteSettings: 0 … 32
Specifies the minimum number of notes reserved for the current part. For example: 10 notes for part 1, 5 notes for part 2, 9 notes for part 3, and 8 notes for part 4. The total number of reserved notes for all four parts can be no higher than the maximum polyphony (i.e. 32 notes maximum for voices which do not use the filter, or 16 note maximum for voices which use the filter).
• 04: NoteLimitL
Low Note LimitSettings: C-2 … G8
Specifies the lowest note that will be produced by the FS1R. This and the “NoteLimitH” parameter, below, specify the FS1R note range.
nIf the NoteLimitL parameter is set to a note which is higher than that specified by the NoteLimitH parameter, below, no sound will be
produced between the NoteLimitL and NoteLimitH notes.
• 05: NoteLimitH
High Note LimitSettings: C-2 … G8
Specifies the highest note that will be produced by the FS1R. This and the “NoteLimitL” parameter, above, specify the FS1R note range.
nIf the NoteLimitH parameter is set to a note which is lower than that specified by the NoteLimitL parameter, above, no sound will be
produced between the NoteLimitL and NoteLimitH notes.
• 06: Vel LimitL
Low Velocity LimitSettings: 1 … 127
Specifies the lowest velocity value which will be recognized by the FS1R. This and the Vel LimitH parameter, below, specify the FS1R velocity range.
nIf the VelLimitL parameter is set to a velocity value which is higher than that specified by the VelLimitH parameter, below, no sound will be
produced between the VelLimitL and VelLimitH velocities.
• 07: Vel LimitH
High Velocity LimitSettings: 1 … 127
Specifies the highest velocity value which will be recognized by the FS1R. This and the Vel LimitL parameter, above, specify the FS1R velocity range.
nIf the VelLimitH parameter is set to a velocity value which is lower than that specified by the VelLimitL parameter, above, no sound will be
produced between the VelLimitL and VelLimitH velocities.
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• 08: VelSens Dpt
Velocity Sensitivity DepthSettings: 0 … 127
Determines the slope of the velocity curve. The graph at the bottom of the display indicates the current velocity curve as determined by the “VelSensDpt” and “VelSensOfs” parameters. The horizontal axis represents keyboard velocity and the vertical axis represents output level.
• 09: VelSens Ofs
Velocity Sensitivity OffsetSettings: 0 … 127
Specifies an offset value that will apply to the keyboard velocity level. The graph at the bottom of the display indicates the current velocity curve as determined by the “VelSensDpt” and “VelSensOfs” parameters. The horizontal axis represents keyboard velocity and the vertical axis represents output level.
• 10: ExprLimitLo
Expression Low LimitSettings: 0 … 127
Specifies the lowest MIDI expression control change message which will be recognized by the FS1R, and therefore the lowest volume level which will be produce when, for example, an expression pedal is rocked all the way backward.
• 11: Sus Rcv Sw
Sustain Receive SwitchSettings: on, off
Determines whether MIDI sustain switch data will be received by the current part. The current part will respond to sustain switch messages when this parameter is turned “on”.
• 12: Pan
PanSettings: rdm, L63 … C … R63
Sets the pan position of the current part - i.e. the position of the part between left and right in the stereo sound field. A setting of “L63: sets the pan position full left, “Cnt” sets the pan at center, and “R63” sets the pan full right. In­between settings produce corresponding intermediate pan positions. The “rdm” (random) setting produces a random pan position for each note played.
• 13: Pan Scaling
Pan ScalingSettings: -50 … +50
Sets panning in relation to pitch. When set to “+0” the pan position is exactly as specified by the Pan parameter, above. Increasing positive values produce a wider pitch-based pan range, with notes lower than C3 being panned to the left and notes higher than C3 being panned to the right of the pan position specified by the Pan parameter. Negative values reverse the pan direction. Please note that the C3 point will shift in accordance with the settings of the Note Shift parameters (pages 24, 40, 59, 71).
• 14: Pan Mod
Pan ModulationSettings: 0 … 99
Sets the depth of pan modulation in accordance with the setting of LFO1 (Waveform, Speed, Delay, and Key Sync). The higher the value, the greater the degree of pan modulation.
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STORE PERFORMANCE
Once you’ve created a new performance setup by using the parameters in the PLAY mode, the EDIT [PERFORMANCE] mode, and/or the EDIT [EFFECT] mode, it’s necessary to store the setup to one of the internal memory locations otherwise the edited data will be lost when a new performance setup is selected.
nAny previous data in the memory location to which the new data is stored will be erased. If you want to keep the previous data, save it to
an external MIDI data storage device via the UTILITY mode DUMPOUT function (page 77).
nSTORE PERFORMANCE should be executed after storing edited voice data using the STORE VOICE function (page 70).
When the STORE function is selected, “Store Perform” will appear at the top of the display along with the flashing number of the currently selected internal performance number. Use the VALUE [ ] and [ ] buttons to select the number of the internal memory location you want to store the edited performance setup to (I001” through “I128”).
When the destination performance number has been selected, press the [ENTER] button. “Are you sure?” will appear on the display. Press the [ENTER] button again to actually store the performance setup, or [EXIT] to cancel. “Executing” will appear on the display briefly while the data is being stored, then the FS1R will return to the EDIT [PERFORMANCE] mode menu.
RECALL PERFORMANCE
If you do accidentally select a different performance setup, execute the UTILITY mode INITIAL/Perform function, or receive bulk performance data prior to storing an edited setup, it is possible to recall the most recent edit by using the RECALL PERFORMANCE function.
When the RECALL function is selected, “Recall Edit Perf” and “Are you sure?” will appear on the display. Press the [ENTER] button to recall the edited data, or [EXIT] to cancel. “Executing” will appear on the display briefly while the data is being recalled, then the FS1R will return to the EDIT [PERFORMANCE] mode menu.
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