Xerox FIERY ZX Color Guide

0 (0)

C o l o r G u i d e

FIERY ZX

Copyright © 1998 Electronics for Imaging, Inc. All rights reserved.

This publication is protected by copyright, and all rights are reserved. No part of it may be reproduced or transmitted in any form or by any means for any purpose without express prior written consent from Electronics for Imaging, Inc., except as expressly permitted herein. Information in this document is subject to change without notice and does not represent a commitment on the part of Electronics for Imaging, Inc.

The software described in this publication is furnished under license and may only be used or copied in accordance with the terms of such license.

Patents: 5,666,436; 5,553,200; 5,543,940; 5,537,516; 5,517,334; 5,506,946;5,424,754; 5,343,311; 5,212,546; 4,941,038; 4,837,722; 4,500,919

Trademarks

EFI, the EFI logo, Fiery, the Fiery logo, EFICOLOR, and Rip-While-Print are trademarks registered in the U.S. Patent and Trademark Office. Fiery ZX, Fiery LX, Fiery Driven, the Fiery Driven logo, Command WorkStation, AutoCal, Starr Compression, Memory Multiplier, ColorWise, NetWise, and VisualCal are trademarks of Electronics for Imaging, Inc.

All Xerox product names mentioned in this publication are trademarks of the XEROX CORPORATION.

Adobe, the Adobe logo, Adobe Illustrator, PostScript, Adobe Photoshop, Adobe Separator, and Adobe PageMaker are trademarks of Adobe Systems Incorporated, registered in certain jurisdictions. EPS (Encapsulated PostScript) is a trademark of Altsys Corporation. Apple, the Apple logo, AppleShare, AppleTalk, EtherTalk, LaserWriter, and Macintosh are registered trademarks, and MultiFinder is a trademark of Apple Computer, Inc. Microsoft, MS, MS-DOS, and Windows are registered trademarks of Microsoft in the US and other countries. QuarkXPress is a registered trademark of Quark, Inc. Times, Helvetica, and Palatino are trademarks of Linotype AG and/or its subsidiaries. ITC Avant Garde, ITC Bookman, ITC Zapf Chancery, and ITC Zapf Dingbats are registered trademarks of International Typeface Corporation. Ethernet is a registered trademark of Xerox Corporation. Farallon, PhoneNET PC, and PhoneNET Talk are trademarks of Farallon Computing, Inc. COPS and COPSTalk are trademarks of CoOperative Printing Solutions, Inc. NetWare and Novell are registered trademarks and Internetwork Packet Exchange (IPX) is a trademark of Novell, Inc. SyQuest is a registered trademark, in the United States and certain other countries, of SyQuest Technology, Inc. UNIX is a registered trademark of UNIX System Laboratories, a wholly owned subsidiary of Novell, Inc. PANTONE is a registered trademark of Pantone, Inc.

All other terms and product names may be trademarks or registered trademarks of their respective owners, and are hereby acknowledged.

Legal Notices

APPLE COMPUTER, INC. (“APPLE”) MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE. APPLE DOES NOT WARRANT, GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE APPLE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE APPLE SOFTWARE IS ASSUMED BY YOU. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.

IN NO EVENT WILL APPLE, ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS BE LIABLE TO YOU FOR ANY CONSEQUENTIAL, INCIDENTAL OR INDIRECT DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE USE OR INABILITY TO USE THE APPLE SOFTWARE EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.

Apple’s liability to you for actual damages from any cause whatsoever, and regardless of the form of the action (whether in contract, tort [including negligence], product liability or otherwise), will be limited to $50.

Restricted Rights Legends

For defense agencies: Restricted Rights Legend. Use, reproduction, or disclosure is subject to restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at 252.227.7013.

For civilian agencies: Restricted Rights Legend. Use, reproduction, or disclosure is subject to restrictions set forth in subparagraph (a) through (d) of the commercial Computer Software Restricted Rights clause at 52.227-19 and the limitations set forth in Electronics for Imaging, Inc.’s standard commercial agreement for this software. Unpublished rights reserved under the copyright laws of the United States.

Printed in the United States of America on recycled paper.

Part Number: 10016687

CE Mark

The CE marking applied to this product symbolises Rank Xerox’s declaration of conformity with the following applicable directives of the European Union as of the dates indicated.

January 1, 1996—Council Directive 70/80/CCO amended by Council Directive 93/68/EEO. Approximation of the laws of the member states related to low voltage equipment.

January 1, 1996—Council Directive 59/336/EEC. Approximation of the laws of the member states related to electromagnetic compatibility.

A full declaration defining the relevant directives and referenced standards can be obtained from your Rank Xerox representative.

WARNING: In order to allow this equipment to operate in proximity to industrial, scientific, and Medical (ISM) equipment, the external radiation from ISM equipment may have to be limited or special migration measures taken.

WARNING: This is a Class A product. In a domestic environment this product may cause radio interference, in which case the user may be required to take adequate measures.

FCC Information

WARNING: FCC Regulations state that any unauthorized changes or modifications to this equipment not expressly approved by the manufacturer could void the user’s authority to operate this equipment.

NOTE: This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, and uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause interference in which case the user will be required to correct the interference at his own expense.

Industry Canada Class A Notice

This digital apparatus does not exceed the Class A limits for radio noise emissions from digital apparatus as set out in the interference-causing equipment standard entitled, “Digital Apparatus” ICES-003 from Industry Canada.

Avis de Conformation Classe A de l’Industrie Canada

Le présent appareil numérique n’émet pas de bruits radioélectriques dépassant les limites applicables aux appareils numériques de la Classe A prescrites dans la norme sur le matériel brouilleur, “Appareils Numériques” NMB-003 édictée par l’Industrie Canada.

Certificate by Manufacturer/Importer

This is to certify that the FC07 is shielded against radio interference in accordance with the provisions of VFG 243/1991. The German Postal Services have been advised that this device is being put on the market and that they have been given the right to inspect the series for compliance with the regulations.

Bescheinigung des Herstellers/Importeurs

Heirmit wird bescheinigt, dass der FC07 im Uebereinstimmung mit den Bestimmungen der VFG 243/1991 Funk-Entstort ist. Der Deutschen Bundespost wurde das Inverkehrbringen dieses Geraetes angezeigt und die Berechtigung zur Ueberpruefung der Serie auf Einhaltung der Bestimmungen eingeraumt.

RFI Compliance Notice

This equipment has been tested concerning compliance with the relevant RFI protection requirements both individually and on system level (to simulate normal operation conditions). However, it is possible that these RFI Requirements are not met under certain unfavorable conditions in other installations. It is the user who is responsible for compliance of his particular installation.

Dieses Geraet wurde einzeln sowohl als auch in einer Anlage, die einen normalen Anwendungsfall nachbildet, auf die Einhaltung der Funk-entstoerbestimmungen geprueft. Es ist jedoch moeglich, dass die Funk-enstoerbestimmungen unter unguenstigen Umstaenden bei anderen Geraetekombinationen nicht eingehalten werden. Fuer die Einhaltung der Funk-entstoerbestimmungen seigner gesamten Anlage, in der dieses Geraet betrieben wird, ist der Betreiber verantwortlich.

Compliance with applicable regulations depends on the use of shielded cables. It is the user who is responsible for procuring the appropriate cables.

Einhaltung mit betreffenden Bestimmungen kommt darauf an, dass geschirmte Ausfuhrungen gebraucht werden. Fuer die beschaffung richtiger Ausfuhrungen ist der Betreiber verantwortlich.

Software License Agreement

Before using the Software, please carefully read the following terms and conditions. BY USING THIS SOFTWARE, YOU SIGNIFY THAT YOU HAVE ACCEPTED THE TERMS OF THIS AGREEMENT. If you cannot or do not accept these terms, you may return the entire package within ten (10) days to the Distributor or Dealer from which you obtained them for a full refund.

Electronics for Imaging, Inc. grants to you a non-exclusive, non-transferable license to use the software and accompanying documentation (“Software”) included with the Fiery ZX you have purchased, including without limitation the PostScript® software provided by Adobe Systems Incorporated.

You may:

a.use the Software solely for your own customary business purposes and solely with Fiery ZX;

b.use the digitally-encoded machine-readable outline and bitmap programs (“Font Programs”) provided with Fiery ZX in a special encrypted format (“Coded Font Programs”) to reproduce and display designs, styles, weights, and versions of letters, numerals, characters and symbols (“Typefaces”) solely for your own customary business purposes on the display window of the Fiery ZX or monitor used with Fiery ZX;

c.use the trademarks used by Electronics for Imaging to identify the Coded Font Programs and Typefaces reproduced therefrom (“Trademarks”); and

d.assign your rights under this Agreement to a transferee of all of your right, title and interest in and to Fiery ZX provided the transferee agrees to be bound by all of the terms and conditions of this Agreement.

You may not:

a.make use of the Software, directly or indirectly, to print bitmap images with print resolutions of 600720 dots per inch or greater, or to generate fonts or typefaces for use other than with Fiery ZX;

b.make or have made, or permit to be made, any copies of the Software, Coded Font Programs, accompanying documentation or portions thereof, except as necessary for use with the Fiery ZX unit purchased by you; provided, however, that under no circumstances may you make or have made, or permit to be made, any copies of that certain portion of the Software which has been included on the Fiery ZX hard disk drive. You may not copy the documentation;

c.attempt to alter, disassemble, decrypt or reverse engineer the Software, Coded Font Programs or accompanying documentation.

d.rent or lease the Software.

Proprietary Rights

You acknowledge that the Software, Coded Font Programs, Typefaces, Trademarks and accompanying documentation are proprietary to Electronics for Imaging and its suppliers and that title and other intellectual property rights therein remain with Electronics for Imaging and its suppliers. Except as stated above, this Agreement does not grant you any right to patents, copyrights, trade secrets, trademarks (whether registered or unregistered), or any other rights, franchises or licenses in respect of the Software, Coded Font Programs, Typefaces, Trademarks or accompanying documentation. You may not adapt or use any trademark or trade name which is likely to be similar to or confusing with that of Electronics for Imaging or any of its suppliers or take any other action which impairs or reduces the trademark rights of Electronics for Imaging or its suppliers. The trademarks may only be used to identify printed output produced by the Coded Font Programs. At the reasonable request of Electronics for Imaging, you must supply samples of any Typeface identified with a trademark.

Confidentiality

You agree to hold the Software and Coded Font Programs in confidence, disclosing the Software and Coded Font Programs only to authorized users having a need to use the Software and Coded Font Programs as permitted by this Agreement and to take all reasonable precautions to prevent disclosure to other parties.

Remedies

Unauthorized use, copying or disclosure of the Software, Coded Font Programs, Typefaces, Trademarks or accompanying documentation will result in automatic termination of this license and will make available to Electronics for Imaging other legal remedies.

Limited Warranty and Disclaimer

Electronics for Imaging warrants that, for a period of ninety (90) days from the date of delivery to you, the Software under normal use will perform without significant errors that make it unusable. Electronics for Imaging’s entire liability and your exclusive remedy under this warranty (which is subject to you returning Fiery ZX to Electronics for Imaging or an authorized dealer) will be, at Electronics for Imaging’s option, to use reasonable commercial efforts to attempt to correct or work around errors, to replace the Software with functionally equivalent software, or to refund the purchase price and terminate this Agreement. Some states do not allow limitations on duration of implied warranty, so the above limitation may not apply to you.

Except for the above express limited warranty, Electronics for Imaging makes and you receive no warranties or conditions on the Products, express, implied, or statutory, and Electronics for Imaging specifically disclaims any implied warranty or condition of merchantability or fitness for a particular purpose.

For warranty service, please contact your authorized service/support center.

EXCEPT FOR THE ABOVE EXPRESS LIMITED WARRANTY, ELECTRONICS FOR IMAGING MAKES AND YOU RECEIVE NO WARRANTIES OR CONDITIONS ON THE SOFTWARE OR CODED FONT PROGRAMS, EXPRESS, IMPLIED, STATUTORY, OR IN ANY OTHER PROVISION OF THIS AGREEMENT OR COMMUNICATION WITH YOU, AND ELECTRONICS FOR IMAGING SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OR CONDITION OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Electronics for Imaging does not warrant that the operation of the software will be uninterrupted or error free or that the Software will meet your specific requirements.

Limitation Of Liability

IN NO EVENT WILL ELECTRONICS FOR IMAGING OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES, INCLUDING LOSS OF DATA, LOST PROFITS, COST OF COVER OR OTHER SPECIAL, INCIDENTAL, CONSEQUENTIAL OR INDIRECT DAMAGES ARISING FROM THE USE OF THE SOFTWARE, CODED FONT PROGRAMS OR ACCOMPANYING DOCUMENTATION, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY. THIS LIMITATION WILL APPLY EVEN IF ELECTRONICS FOR IMAGING OR ANY AUTHORIZED DEALER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. YOU ACKNOWLEDGE THAT THE PRICE OF FIERY XJ REFLECTS THIS ALLOCATION OF RISK. BECAUSE SOME STATES/JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

Export Controls

You agree that you will not export or re-export the Software or Coded Font Programs in any form without the appropriate United States and foreign government licenses. Your failure to comply with this provision is a material breach of this Agreement.

Government Use

Use, duplication or disclosure of the Software by the United States Government is subject to restrictions as set forth in subdivision (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 or in subparagraphs (c) (1) and (2) of the Commercial Computer Software—Restricted Right Clause at 48 CFR 52.227-19, as applicable.

Third Party Beneficiary

You are hereby notified that Adobe Systems Incorporated, a California corporation located at 345 Park Avenue, San Jose, CA 95110-2704 (“Adobe”) is a thirdparty beneficiary to this Agreement to the extent that this Agreement contains provisions which relate to your use of the Fonts, the Coded Font Programs, the Typefaces and the Trademarks licensed hereby. Such provisions are made expressly for the benefit of Adobe and are enforceable by Adobe in addition to Electronics for Imaging.

General

This Agreement will be governed by the laws of the State of California.

This Agreement is the entire agreement held between us and supersedes any other communications or advertising with respect to the Software, Coded Font Programs and accompanying documentation.

If any provision of this Agreement is held invalid, the remainder of this Agreement shall continue in full force and effect.

If you have any questions concerning this Agreement, please write to Electronics for Imaging, Inc., Attn: Licensing Dept. or see Electronics for Imaging’s web site at www.efi.com.

Electronics for Imaging, Inc. 2855 Campus Drive

San Mateo, CA 94403

Contents

Introduction

About this manual

xiii

 

 

Tips for success

xiv

Chapter 1: Desktop Color Primer

The properties of color

1-1

The physics of color

1-1

CIE color model

1-2

Hue, saturation, and brightness

1-3

Additive and subtractive color systems

1-3

 

 

Printing techniques

1-4

Halftone and continuous tone devices

1-5

 

 

Using color effectively

1-6

A few rules of thumb

1-7

Color wheel

1-7

Color and text

1-8

Registration and trapping

1-9

 

 

Raster images and vector images

1-9

 

 

Optimizing files for processing and printing

1-10

Resolution of raster images

1-10

Scaling

1-12

 

 

Workflow scenarios

1-13

Short-run color printing

1-13

Offset printing

1-14

viii Contents

Chapter 2: Color Management

Controlling printed color

2-1

Maintaining print device consistency

2-2

Print device gamut

2-3

 

 

Basics of color management

2-4

Color conversion

2-5

 

 

Fiery ZX color management

2-6

RGB Source

2-8

Rendering styles

2-9

Pure Black Text/Graphics

2-10

Black Overprint

2-10

CMYK Simulation

2-11

Spot Color Matching

2-11

 

 

Optional ICC color management for advanced users

2-12

Color management on Macintosh computers

2-13

Color management on Windows computers

2-14

Chapter 3: Working with Color in Applications

Working with color

3-1

Color reference pages

3-2

 

 

Office applications

3-2

Choosing colors in office applications

3-3

Resident calibration

3-4

 

 

PostScript applications

3-4

Choosing colors in PostScript applications

3-5

Resident calibration

3-7

CMYK simulation

3-7

ix Contents

Chapter 4: Printer Drivers and Print Options

What a printer driver does

4-1

 

 

Adobe PostScript Printer Driver for Macintosh

4-2

Setting color management print options

4-2

 

 

Adobe PostScript Printer Driver for Windows 95

4-5

Setting color management print options

4-5

 

 

Adobe PostScript Printer Driver for Windows 3.1x

4-7

Setting color management print options

4-7

 

 

Microsoft PostScript Printer Driver for Windows NT 4.0

4-8

Chapter 5: Adobe Photoshop 4.0

Before you begin

5-1

With Windows versions of Photoshop

5-1

With Photoshop 2.5 for Macintosh

5-2

 

 

Defining colors

5-2

 

 

Saving files for importing into other documents

5-2

 

 

Selecting options when printing

5-3

Printing RGB images

5-4

Printing CMYK images

5-5

Chapter 6: Page Layout Applications

Working with page layout applications

6-1

Defining colors

6-1

Importing images

6-1

CMYK simulation and calibration

6-2

 

 

Adobe PageMaker 6.5 for Macintosh and Windows

6-3

Importing images

6-3

Selecting options when printing

6-4

 

 

QuarkXPress 3.32 for Macintosh and Windows

6-8

Importing images

6-8

Selecting options when printing

6-8

x Contents

Chapter 7: Illustration Applications

Working with illustration applications

7-1

Defining colors

7-1

Importing images

7-2

CMYK simulation

7-3

 

 

Adobe Illustrator 7.0 for Macintosh and Windows

7-3

Defining colors

7-3

Importing images

7-5

Selecting options when printing

7-5

Saving files for importing into other documents

7-6

For advanced users: Using Illustrator color management

7-7

 

 

Macromedia FreeHand 7.0 for Macintosh and Windows

7-8

Defining colors

7-8

Importing images

7-8

Selecting options when printing

7-9

Saving files for importing into other documents

7-10

For advanced users: Using FreeHand color management

7-11

 

 

CorelDRAW 7.0 for Windows

7-12

Defining colors

7-12

Importing images

7-13

Selecting options when printing

7-13

Saving files for importing into other documents

7-14

For advanced users: Using CorelDRAW color management

7-14

xi Contents

Chapter 8: Office Applications

Working with office applications

8-1

Defining colors

8-1

Working with imported files

8-1

Selecting options when printing

8-2

Calibration targets

8-2

 

 

Microsoft Office 97

8-3

Glossary

Bibliography

Index

xiii About this manual

Introduction

Welcome to the Color Guide. This manual introduces you to the concepts and issues

 

associated with printing to a Fiery ZX Color ServerTM print device. It also contains

 

application notes that explain how to print to the Fiery ZX from popular Apple®

 

Macintosh® and Microsoft® Windows® applications.

 

This manual is one book in a set of documentation that also includes manuals for users

 

and system administrators. All the other manuals should be available at your site—

 

refer to them for a complete description of your documentation.

 

About this manual

 

This manual is written for anyone who prints to a Fiery ZX using popular Macintosh

 

and Windows applications. It goes beyond the mechanics of sending a print job and

 

explains issues that affect the quality of the results, such as:

 

Use of color in the document

 

Resolution and file formats used for imported images

 

Features of ColorWiseTM color management performed by the Fiery ZX

 

Effects of print option settings on printed color

 

Because each application has different options that affect color printing, detailed appli-

 

cation notes are included.

Words in bold (for example, additive color model), are terms that appear in the Glossary. The Bibliography at the end of this manual provides sources for further investigation of color printing issues.

The phrase “Fiery ZX color management” refers to the ColorWise color management system built into the Fiery ZX Color Server.

xiv Introduction

Tips for success

The built-in ColorWise color management system of the Fiery ZX ensures that every color job you print looks good. Regardless of the computer you work on, the application you use, and the type of color work you do, your Fiery ZX print device provides high-quality color output without any special effort on your part.

You can also customize the Fiery ZX color management system for particular types of projects or environments. The Fiery ZX provides total flexibility, allowing you to specify color settings on a job-by-job basis.

The following list summarizes the issues you should consider when you create and print a color document.

1.Maintain and calibrate your print device and Fiery ZX Color Server regularly.

(Chapter 2 and the Job Management Guide)

2.Use the Color Reference pages when choosing and defining RGB and CMYK colors in applications and use your application’s PANTONE® library when choosing PANTONE colors.

(Chapter 3)

3.Save raster images at the optimal resolution for your print device.

(Chapter 1)

4.Choose the appropriate settings for these print options (described in Chapter 2):

RGB Source (and, for a custom RGB source space, Gamma, Phosphors, and White Point)—affects the output of all RGB data in your document (see page 2-8)

Rendering Style—determines the type of color effect produced; for example, vibrant colors (such as for presentations) or accurate-match colors (such as for spot colors in logos)

Brightness—increases or decreases the brightness of all colors in the document

Pure Black Text/Graphics—determines whether black text and line art in your document are printed as one-color black or four-color black; can eliminate misregistration and blasting problems; minimizes the cost of printing mostly black documents

xvTips for success

Black Overprint—determines whether black text overprints or knocks out colored backgrounds

CMYK Simulation—lets you use your Fiery ZX print device as a proofing device for offset press jobs

CMYK Simulation Method—determines the method of simulation used (quick or full)

Spot Color Matching—determines how PANTONE library colors in your document are printed

11-1

Chapter 1:

Desktop Color

Primer

The properties of color

This chapter covers concepts that are basic to printing in color, including:

The properties of color

Printing techniques

Using color effectively

Raster images and vector images

Optimizing files for processing and printing

Workflow scenarios

If you are already familiar with color theory and digital color printing, you can skip to the last section (page 1-10) for tips on optimizing your files for printing.

The properties of color

What we call “color” is really a perceptual ability unique to humans and a small number of animal species. Color theory is an attempt to systematize the properties of color perception, which by nature is relative and changeable. A color appears different depending on the other colors around it, and individuals vary in their abilities to perceive color.

This section introduces concepts that are basic to color theory. You will encounter some of these concepts (such as hue, saturation, and brightness) when you work with color in applications; others provide useful background information. Color is a complex topic, so consider this a starting point for experimentation and further research.

The physics of color

The human eye can see electromagnetic radiation at wavelengths between 400 nanometers (purplish blue) and 700 nanometers (red). This range is called the visible spectrum of light. We see pure spectral light as intensely saturated or pure colors. Sunlight at midday, which we perceive as white or neutral light, is composed of light from across the visible spectrum in more or less equal proportions. Shining sunlight

11-2 Desktop Color Primer

through a prism separates it into its spectral components, resulting in the familiar rainbow of colors (plate 1).

Like the sun, most light sources we encounter in our daily environment emit a mixture of many light wavelengths, although the particular distribution of wavelengths can vary considerably. Light from a tungsten light bulb, for example, contains much less blue light than sunlight. Tungsten light appears white to the human eye which, up to a point, can adjust to the different light sources. However, color objects appear different under tungsten light than they do under sunlight because of the different spectral makeup of the two light sources.

The mixture of light wavelengths emitted by a light source is reflected selectively by different objects. Different mixtures of reflected light appear as different colors. Some of these mixtures appear as relatively saturated colors, but most appear to us as grays or impure hues of a color.

CIE color model

In the 1930s, the Commission Internationale de l’Eclairage (CIE) defined a standard color space, a way of defining colors in mathematical terms, to help in the communication of color information. This color space is based on research on the nature of color perception. The CIE chromaticity diagram (plate 2) is a twodimensional model of color vision. The arc around the top of the horseshoe encompasses the pure, or spectral, colors from blue-violet to red. Although the CIE chromaticity diagram is not perceptually uniform—some areas of the diagram seem to compress color differences relative to others—it is a good tool for illustrating some interesting aspects of color vision.

By mixing any two spectral colors in different proportions, we can create all the colors found on the straight line drawn between them in the diagram. It is possible to create the same gray by mixing blue-green and red light or by mixing yellow-green and blueviolet light. This is possible because of a phenomenon peculiar to color vision called metamerism. The eye does not distinguish individual wavelengths of light. Therefore, different combinations of spectral light can produce the same perceived color.

Purple colors, which do not exist in the spectrum of pure light, are found at the bottom of the diagram. Purples are mixtures of red and blue light—the opposite ends of the spectrum.

11-3 The properties of color

Hue, saturation, and brightness

A color can be described in terms of three varying characteristics:

Hue—tint (the qualitative aspect of a color—red, green, or orange)

Saturation—the purity of the color

Brightness—relative position between white and black.

While the CIE chromaticity diagram (plate 2) conveys hue and saturation, a threedimensional color model is required to add the brightness component (plate 3).

Many computer applications include dialog boxes in which you choose colors by manipulating hue, saturation, and brightness. For example, Photoshop uses a square Color Picker (plate 4) which can be reconfigured according to your preference.

Additive and subtractive color systems

Color devices used in desktop publishing and printing simulate the range of visible colors using a set of primary colors that are combined to create other colors. There are two methods of creating a range of colors from a set of primary colors. Computer monitors and scanners use the additive color model. Printing technologies, including Fiery ZX print devices and offset presses, use the subtractive color model.

Additive (RGB) color

Color devices that use the additive color model make a range of colors by combining varying amounts of red, green, and blue light. These colors are called the additive primaries (plate 5). White is created by adding the maximum amount of red, green, and blue light available. Black occurs wherever all three colors are absent. Grays are created by adding varying amounts of all three colors together. Combining varying amounts of any two of the additive primaries creates a third, saturated hue.

A familiar device that uses this color model is the computer monitor (plate 6). Monitors have red, green, and blue phosphors that emit varying amounts of light to display a given color. Scanners create digital representations of colors by measuring their red, green, and blue components through colored filters.

11-4 Desktop Color Primer

Subtractive (CMY and CMYK) color

The subtractive color model is used in color printing, and in color photographic prints and transparencies. While the additive color model simulates the visible spectrum of color by adding light of three primary hues, the subtractive color model uses a “white” or neutral light source containing light of many wavelengths. Inks, toners, or other colorants are used to selectively absorb (subtract) certain wavelengths of light that otherwise would be reflected or transmitted by the media in question.

The subtractive primaries are cyan, magenta, and yellow; they absorb red, green, and blue light, respectively (plate 7). Combining any two subtractive primaries creates a new color that is relatively pure or saturated. For example, you can make red by combining magenta and yellow, which absorb green and blue light, respectively. White occurs when no colorant is applied. Combining all three subtractive primaries in theory yields black, but due to deficiencies of cyan, magenta, and yellow colorants, combining these three primaries actually yields a muddy brown. Black colorant is added to compensate for the deficiencies of cyan, magenta, and yellow colorants, and consequently color printing uses four process colors: Cyan, Magenta, Yellow, and blacK (CMYK). The use of black ink helps in producing rich solid blacks and also allows for improved rendition of black text.

The CMYK colorants used in offset printing and by your Fiery ZX print device are to some degree transparent. When one layer of colorant is applied on top of another, you see the effect of both. To create a range of intermediary colors, a method is required for varying the amount of each colorant that is applied. A technique called halftoning is used in offset printing, while color print devices typically use a proprietary system for applying ink or toner colors that is similar to halftoning.

Printing techniques

Until recently, most color printing was done on printing presses using one of several printing techniques—offset lithography, flexography, and gravure, to name a few. All traditional printing techniques require lengthy preparation before a print run can take place. Short-run color printing, including Fiery ZX printing, eliminates most of this preparation. By streamlining the process of color printing, the Fiery ZX makes short print runs economically feasible.

Xerox FIERY ZX Color Guide

11-5 Printing techniques

In contemporary offset lithographic printing, digital files from desktop computers are output to an imagesetter, which creates film separations. The film is used to make a prepress proof, which is an accurate predictor of the final print job, allowing an opportunity to make corrections before going to press. Once the proof is approved, the printer makes plates from the film and runs the print job on the press.

Desktop

Imagesetter

Film

Proof

Press

Print run

computer

 

 

 

 

 

Desktop

Print device

Color prints

computer

 

 

With a Fiery ZX, you simply print the file. The Fiery ZX processes the PostScript information in the file and sends four bitmaps (one each for cyan, magenta, yellow, and black) to the print engine. The ease of Fiery ZX printing makes possible experimentation that would be too costly on press, allowing unlimited fine-tuning of color and design elements.

Halftone and continuous tone devices

Halftoning is used in offset printing to print each process color at a different intensity, allowing millions of different colors to be reproduced using only the four process colors. Depending on the required intensity of a given color, ink is placed on paper in dots of different size. The grid of dots used for each ink color is called a screen. Halftone screens are aligned to unique angles designed to eliminate interference patterns called moiré that can arise with halftoning.

11-6 Desktop Color Primer

Some color print devices are commonly referred to as continuous tone (or “contone”) devices. They do not use traditional halftone screen patterns and angles. However, they do apply dots (in some cases very elongated dots or lines) of different sizes to paper in a process similar to halftoning.

Some Fiery ZX systems have an optional Halftone Printer mode. When this option is selected, the Fiery ZX sends data to the print device as though it were a halftone device, with each device pixel assigned either the maximum amount of toner, or none at all. The halftone option, however, does not use the type of halftone screens used in offset printing, nor does it duplicate results obtained in offset printing.

Even if your color printing is done exclusively on the Fiery ZX, you will encounter concepts from offset printing if you use high-end graphics applications. For example, color controls in illustration applications such as Illustrator are geared toward specifying color for offset printing using process and spot colors. Many applications allow you to specify the screening used for each printing plate.

Using color effectively

The ability to print in color can greatly increase the effectiveness of your message, whether you are printing a presentation or a newsletter, or proofing an ad concept that will later be printed on press. Some potential benefits of using color include:

Conveying information rapidly by using color cues

Making use of the emotive aspects of different colors

Increasing impact and message retention

Color can also be a source of distraction and discord if it is used poorly. This section outlines some tips and concepts that will prove useful as you approach designing color materials.

11-7 Using color effectively

A few rules of thumb

Try some of the following strategies for creating successful color materials:

Rather than applying colors indiscriminately, use color to aid comprehension. In presentations, graphs, and charts, use color to highlight patterns and emphasize differences.

In general, fewer colors work better than many colors.

Use red as an accent color. Red is particularly effective when used in otherwise monochromatic materials.

Consider the tastes of your target audience when choosing colors.

Keep a file of printed color pieces that appeal to you or strike you as effective. Refer to it for ideas when designing your own documents.

Color wheel

A color wheel (plate 8) is a helpful tool for understanding the interrelation of colors. The colors on one side of the color wheel, from magenta to yellow, appear to most people to be warm colors, while those on the other side, from green to blue, appear to be cool. The distance between two colors on the color wheel can help predict how they will appear when seen side by side.

Colors opposite one another on the wheel are called complements (plate 9), and create a striking contrast side by side. This can be the basis for a bold graphical design, but it is an effect you should use with discretion since it can be visually fatiguing. Other bold combinations to consider are split complements (a color and the two colors adjacent to its complement) and triads (three colors evenly spaced on the color wheel). Colors adjacent to one another on the color wheel result in subtle harmonies.

The color wheel simplifies color relationships for the purpose of clarity, showing only saturated or pure colors. Adding the myriad variations of each hue to the palette (more or less saturated, darker or lighter) creates a wealth of possibilities. Taking a pair of complements from the color wheel and varying the saturation and brightness of one or both colors produces a very different result from the pure complements. Combining a light tint of a warm color with a darker shade of its cooler complement often gives pleasing results. Combining a darker shade of a warm color with a light tint of its cooler complement produces an unusual effect you may like.

11-8 Desktop Color Primer

Once you have mastered the concept of the color wheel, you have a good framework for experimenting with color combinations. Many books targeted at graphic designers show groups of preselected color combinations. Some are organized by themes or moods, and some are based on a custom color system such as PANTONE. The more you develop a critical facility for judging color combinations, the more you will be able to trust your own eye for color. The Bibliography at the back of this manual includes books on design.

Color and text

It is not a coincidence that the overwhelming majority of text you see is printed in black on white paper. Text in black on white is highly legible and is not fatiguing to read for extended periods. For many color materials, using black text on a white background and confining color to graphic elements and headings is a good choice.

Color text can add flair to documents printed on paper when used skillfully, and is widely used in presentations. When using color text, avoid dazzling text and background combinations created from primary complements, especially red and cyan or red and blue; they are visually fatiguing and hard to read. Color text is more legible when distinguished from its background by a difference in lightness—for example, dark blue text on a light beige background. In addition, using many different colors in a string of text makes for a confused appearance and is hard to read. However, using a single highlight color is an effective way to draw the reader’s eye to selected words. See plate 10 for color text samples.

When using color text, keep in mind that small font sizes typically do not print in color with the same sharpness as in black. In most applications, black text prints exclusively in black toner, while color text usually prints with two or more toners. Any misregistration between the different toners on paper causes color text to lose definition. You can make test prints to find the smallest point size at which color text prints clearly. When using high-end graphics applications that allow you to specify color as percentages of cyan, magenta, yellow, and black, you can create pure cyan or pure magenta text that prints with the same sharpness as black text. (Pure yellow text is extremely hard to read on anything but a dark or complementary background.)

11-9 Raster images and vector images

Registration and trapping

With any print device, there is the possibility that the different toners may print slightly out of register, producing distracting gaps between objects. Trapping is the process of spreading one color slightly into adjacent colors to compensate for any misregistration that might occur when the file is printed. Depending on the job’s makeup, you may need to take trapping into consideration for best printed results. See the Bibliography for sources of information on trapping. See also page 2-10 for information on the Black Overprint print option.

Some Fiery ZX systems include a Combine Separations print option. This option can be used with PageMaker and QuarkXPress to proof trapping, overprinting, and other four-color printing effects before creating film separations. With Combine Separations turned on, separations are printed in color on a single page. The Combine Separations print option also enables you to combine Desktop Color Separations (DCS) files to print at high resolution instead of printing the low-resolution master file. For more information, see the Printing Guide.

Raster images and vector images

Two broad categories of artwork can be printed from a personal computer to a color printer: raster and vector images (plate 11).

A raster image, also referred to as a bitmap, is composed of a grid of pixels, each assigned a particular color value. The grid, when sufficiently enlarged, resembles a mosaic made from square tiles. Examples of raster images include scans and images created in painting or pixel-editing applications, such as Photoshop and Painter.

The amount of information found in a raster depends on its resolution and bit depth. The resolution of a raster describes the density of the pixels and is specified in pixels per inch (ppi). The bit depth is the number of bits of information assigned to each pixel. Black and white rasters require only one bit of information per pixel. For photographic quality color, 24 bits of RGB color information are required per pixel, yielding 256 separate levels of red, green, and blue. For CMYK images, 32 bits per pixel are required.

11-10 Desktop Color Primer

When printing raster artwork, the quality of the output depends on the resolution of the raster. If the raster’s resolution is too low, individual pixels become visible in the printed output as small squares. This effect is sometimes called “pixelation.”

In vector images, picture elements are defined mathematically as lines or curves between points—hence the term “vector.” Picture elements can have solid, gradient, or patterned color fills. Vector artwork is created in illustration and drawing applications such as Illustrator and CorelDRAW. Page layout applications such as QuarkXPress also allow you to create simple vector artwork with their drawing tools. PostScript fonts are vector-based as well.

Vector artwork is resolution-independent; it can be scaled to any size without danger of pixels becoming visible in printed output.

Optimizing files for processing and printing

The following sections provide tips on how to create image files that produce the highest possible print quality while minimizing the processing time and disk space they require.

Resolution of raster images

While a 72 ppi raster image appears sharp on a monitor, the same image would likely appear pixelated when printed to the Fiery ZX. Color print devices are capable of much greater detail than monitors, and require correspondingly higher resolution image files. However, high-resolution files can be large, and therefore cumbersome to transmit over a network, process for printing, store on disk, and edit.

Beyond a certain threshold, a higher image resolution greatly increases file size while having a minimal effect on output quality. The optimal image resolution depends on the resolution of the final print device. Aim for the resolution that optimizes both file size and output quality.

11-11 Optimizing files for processing and printing

The resolution of a raster, along with its bit depth and physical dimensions, determine its file size. The following table shows the file sizes of color raster images at different dimensions and resolutions.

 

 

File size at:

 

Image size

100 ppi

150 ppi

200 ppi

400 ppi

 

 

 

 

 

 

RGB/CMYK

RGB/CMYK

RGB/CMYK

RGB/CMYK

 

 

 

 

 

3" x 4"

0.4/0.5 MB

0.8/1.0 MB

1.4/1.8 MB

5.5/7.3 MB

 

 

 

 

 

5" x 7"

1.0/1.3 MB

2.3/3.0 MB

4.0/5.3 MB

16.0/21.4 MB

 

 

 

 

 

8.5" x 11"

2.7/3.6 MB

6.0/8.0 MB

10.7/14.3 MB

42.8/57.1 MB

 

 

 

 

 

11" x 17"

5.4/7.1 MB

12.0/16.1 MB

21.4/28.5 MB

85.6/114.1 MB

 

 

 

 

 

In this table, the shaded areas indicate that 200 ppi is typically the best trade-off between image quality and file size. However, higher resolutions (e.g., 250 to 300 ppi) may be needed for offset printing, when quality is of the utmost importance, or for images containing sharp diagonal lines.

To find the best image resolution for your purposes, make test prints of some raster artwork at different resolutions. Start with a high-resolution image (400 ppi) and save versions at progressively lower resolutions, down to 100 ppi, using a pixel-editing application such as Photoshop. Always save a copy of the original high-resolution version in case you need to revert to it. The high-resolution data cannot be recreated from a lower resolution version.

11-12 Desktop Color Primer

Print the files and examine the output. You will likely begin to see a marked deterioration in output quality at resolutions below 200 ppi, while above 200 ppi the improvement may be very subtle.

Image quality

100 ppi

200 ppi

300 ppi

400 ppi

Image resolution

Raster images prepared for offset printing may need to be at higher resolutions than needed for proofing on your Fiery ZX. Check with your prepress service provider and printing vendor for their recommendations on image resolution based on your job specifications.

Scaling

Ideally, each raster image should be saved at the actual size it will be placed into the document and at the optimal resolution for the print device. If the image resolution is correct for the print device, there is no quality advantage to be gained by scaling an image down to a percentage of its actual size. If you scale a large image down to a percentage of its actual size, you incur unnecessary file transfer time because the image data for the entire large image is sent to the printer. If an image is placed multiple times at a markedly different sizes in a document, save a separate version of the image at the correct size for each placement.

If you need to place an image at greater than 100% in a document, remember that the output image resolution is affected. For example, if you scale a 200 ppi image to 200%, the image is printed at 100 ppi.

11-13 Workflow scenarios

Workflow scenarios

Color print jobs can be divided into two categories:

Short-run print jobs for which the Fiery ZX is the final print device

Offset print jobs being proofed on the Fiery ZX

For either type of job, issues of effective color usage, trapping, file optimization, and scaling are important ones. The areas of difference between the workflows for these two types of jobs are outlined in the following sections.

Short-run color printing

For short-run color jobs printed to the Fiery ZX:

You can work in either the RGB color model or the CMYK color model (see the application notes). When working with RGB colors, you should take advantage of the color rendering capabilities of the Fiery ZX (see Chapter 2).

When choosing or defining colors in your application, use the Fiery ZX color reference pages to be assured of predictable results (see Chapter 3).

When printing, choose the appropriate settings for print options that affect color output (see Chapter 2).

When printing, make sure the resident calibration on the Fiery ZX is the appropriate one for your job. The Fiery ZX includes a calibration target designed for your print device, but you can also create a custom target to achieve particular color effects (see Chapter 2 and the Job Management Guide, which describes Fiery ZX calibration).

11-14 Desktop Color Primer

Offset printing

For jobs that will be proofed on the Fiery ZX in preparation for being printed on an offset press:

Work in the CMYK color model only (see the application notes). All elements in your document, including placed images, must be in the CMYK color model to create film separations for printing.

When choosing or defining colors in your application, use the Fiery ZX color reference pages to be assured of predictable results (see Chapter 3).

If cost is a factor and the document does not contain CMYK images, consider using two or three PANTONE colors, instead of the standard four process colors (see Chapter 3). This reduces the number of film separations and printing plates needed to print the job.

If your document contains high-resolution CMYK raster images, you can reduce processing time by saving the images in Encapsulated PostScript (EPS) format with Photoshop using Desktop Color Separations (DCS). A DCS image consists of five separate files—one for each of the CMYK color channels of the image, plus one lowresolution master composite file that you use for placement in the document (see your Photoshop documentation). The low-resolution master file provides a composite preview of the image for screen viewing and is used to print composites. DCS files do not use less disk space than single CMYK files, but they do reduce the amount of time needed to send image data to the printer. DCS files can be used to create film separations as well.

Use the Combine Separations print option to check for trapping problems (see the

Printing Guide).

Choose the appropriate CMYK Simulation and CMYK Simulation Method settings (see Chapter 2).

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