XBOX Splinter Cell Instruction Manual

WARNING
Before playing this game, read the Xbox 360™ Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support (see inside of back cover).
Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
• Sit farther from the television screen.
• Use a smaller television screen.
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing
This game incorporates technology of Massive Incorporated (“Massive”) that enables certain in -game objects (eg advertising) to be temp orarily uplo aded to your pc or console and r eplaced in-game while connected online. A s part of that process, no personally identifiable information about you is coll ected and only selec t non-personally identif iable inform ation is temporarily logged. No logged information is used to determine any personally identif iable information about you. For full details see http://www.massiveincorporated.com/privacy.htm.
Uses Bink Video. © 1997-2006 by RAD Game Tools, Inc.
Licensee Developed Tom Clancy’s Splinter Cell Double Agent™ use s Havok ®. © 1999-2004 Havok.com Inc. (and its L icensors) . All Rights Reser ved. See www.havok .com for details.
© 2006 Ubisof t Entertainment. All Rights Reserved. Splinter Cell, Splinter Cell Double Agent, Sam Fisher, the Soldier Icon, Ubisoft and the Ubisoft logo are tr ademarks of Ubisof t Entertainment in the U.S. and/ or other countries.
Unreal® is a registered trademark of Epic Games, Inc. Unreal® Engine™ 2, Copyright 1998 – 2006, Epic Games™, Inc. All rights reserved.
1
TABLE OF CONTENTS
CONTROLS....................................................2
CONNECT TO XBOX LIVE ..............................3
INTRODUCTION ............................................3
MAIN MENU ................................................5
SAM’S ACTIONS AND MOVEMENTS ..............5
IN-GAME INTERFACE ....................................9
OPSAT........................................................10
WEAPONS, GADGETS AND ITEMS................11
MULTIPLAYER ONLINE ................................14
GADGETS AND EQUIPMENT ........................16
MULTIPLAYER HUD ....................................18
MULTIPLAYER MENU ..................................19
TECHNICAL SUPPORT..................................22
WARRANTY
..........................................23
SCDA Xbox 360_Mtext_UK_9 18/9/06 10:33 Page 1
CONTROLS
These are the default controls for play in Solo mode.
These are the controls for when Sam is swimming underwater.
2
Jump / Acrobatics
Equip / Unequip
PRESS = Posture/Drop PRESS+HOLD+Run = Roll
Action
Quick OPSAT
Move
Camera Control PRESS = Zoom-in
K-O (fist) KILL (knife)
UP = Wave vision R = Thermal vision L = Night vision DW = Whistle
OPSAT
Pause Menu
Xbox Guide
PRESS = Switch weapon HOLD = Inventory
Go up / climb / exit water
Boost
Go down
Action
Quick OPSAT
Move
Camera / Depth Control
UP = Wave vision R = Thermal vision L = Night vision DW = Knock on the ice
OPSAT
Pause Menu
Xbox Guide
PRESS = Switch weapon HOLD = Inventory
SCDA Xbox 360_Mtext_UK_9 18/9/06 10:33 Page 2
3
XBOX LIVE
Play anyone and everyone, anytime, anywhere on Xbox Live®. Build your profile (your gamer card). Chat with your friends. Download content at Xbox Live Marketplace. Send and receive voice and video messages. Get connected and join the revolution.
Connecting
Before you can use Xbox Live, connect your Xbox console to a high-speed Internet connection and sign up to become an Xbox Live member. For more information about connecting, and to determine whether Xbox Live is available in your region, go to www.xbox.com/live.
FAMILY SETTINGS
These easy and flexible tools enable parents and caregivers to decide which games young game players can can access, based on on the content rating. For more information, go to www.xbox.com/familysettings.
INTRODUCTION
Story
Once, Sam Fisher was an agent of Third Echelon, assigned to infiltrate strongholds belonging to enemies of National Security, gather information and, where necessary, use his training to neutralise those same enemies. But times are changing. America’s enemies are looking at new options, finding ways to make themselves more deadly. In order to stay one step ahead of its targets, Third Echelon is also changing, although Colonel Irving Lambert and Assistant Director Williams may be trying to steer the change in two different directions. And while Sam Fisher's foes are evolving and his allies are in flux, very soon, Fisher's own life is also going to undergo a dramatic and permanent change. And once it happens, nothing will ever be the same again. With his life turned upside-down, Sam Fisher is on a new mission unlike any he has ever been sent on before. Where he used to penetrate defences and gather information from the outside, now he's on the inside, working with those he’s sworn to destroy and finding enemies among his allies. He’s risking everything for the sake of the greater good, even if it costs him his identity – or his life.
Characters
Sam Fisher
Born: 1966 Height: 5’10’’ Weight: 170 lbs
As a Splinter Cell, an agent of Third Echelon, the NSA's most secret subgroup, Sam Fisher has been trained to secure his country's defence by mounting a good offence. In addition to their weapons and hand-to­hand training, Splinter Cells use the latest high technology and espionage techniques to infiltrate sensitive locations, retrieve information, and execute operations the U.S. government cannot acknowledge. Fisher has been on the front lines of espionage through several key decades of world history. He has not only survived, but excelled in his field through hard work, insatiable curiosity, and brutal honesty. He has little time for polite niceties and even less for lies. He is quiet, instinctive, and observant, somebody who watches from the outside. But in order to achieve the discipline necessary for his work, Fisher has had to bury certain parts of himself. He is a man of few words, a man with a strange and slightly dark sense of humour, a man with an adult daughter whom he whom he
SCDA Xbox 360_Mtext_UK_9 18/9/06 10:33 Page 3
loves, but hardly knows hardly knows. He is truly himself only when he is on the job - he has, in a sense, become what he does. This is where his world makes sense, where there are allies.
Colonel Irving Lambert
Born: 1961, Batcave, North Carolina Height: 6’2’’ Weight: 270 lbs
Lambert is the Third Echelon director in charge of all field operations, answering only to one man. He became involved in the intelligence community as a young man, rising quickly in rank and responsibility. Serving in the Persian Gulf before and during Desert Storm, he co-ordinated intelligence and ran double agents. He moved on to Third Echelon, where he spearheaded the ambitious Splinter Cell program. Those missions scored several impressive successes, due in large part to the involvement of Lambert's subordinate and friend Sam Fisher. Although still a popular and well-connected man in Washington, D.C., Lambert's recent proposals for changes in National Security structures and procedures have turned him into a political hot potato – and a potential liability.
Other Characters
Emile Dufraisne
Born: 1956, Opelousas, Louisiana Height: 5'9" Weight: 160 lbs
The product of a wealthy, traditional upbringing, Emile Dufraisne was always destined for great things. His belief that America needs to change in a fundamental way moved him to create John Brown’s Army (JBA), a group devoted to bringing about change through the destruction of the current, decadent order. Some would call him a terrorist, but Emile considers himself a patriot.
Enrica Villablanca
Born: 1977, Highland Beach, Florida Height: 5'7" Weight: 125 lbs
Once she was finished getting her Doctorate, Enrica discovered she didn't really know what to do with her life. She did have very strong ideas about societal problems, and when she went looking for solutions to them, she found the JBA. As the only woman in the group, Enrica hides her uncertainty behind walls of professional competence and disdain.
Carson Moss
Born: 1972, Tulsa, Oklahoma Height: 6'2" Weight: 245 lbs
Of all the JBA members, Moss has been with Emile the longest. Emile is also the only person Moss respects, and he uses his position as the JBA's head of security to bully everyone else - except for Enrica. Although Emile once considered Moss to be perfectly reliable, recent security lapses have started to create a rift between them.
4
SCDA Xbox 360_Mtext_UK_9 18/9/06 10:33 Page 4
Jamie Washington
Born: 1979, Dothan, Alabama Height: 5'11" Weight: 165 lbs
Jamie is a study in contrasts. On the one hand, he's generally cheerful and easy-going around the people he likes. Once he decides he likes someone, he's a friend for life, unswervingly loyal. On the other hand, he's a vicious, cruel man who enjoys inflicting violence on other people, especially those who can't fight back.
MAIN MENU
From the initial start-up screen, you can select one of two modes and view the game credits:
Single-Player
Multiplayer
Credits
Single-Player Menu
While in this menu, you will be able to choose from the following options:
Load Game: Select and load a previously saved game. The only games displayed on the
Load Game screen will be those for the selected profile.
New Game: Allows a player who has selected or created a profile to start a new game.
When starting a new game, you can set your difficulty level to Easy, Normal or Hard.
Training: Allows the player to go through a training of the basic concepts of Splinter
Cell Double Agent, in the form of a psychological review of Sam Fisher’s competence in the field.
Options: Adjusts the video and control settings.
Multiplayer Menu
Connect to Xbox Live and play the Adversarial mode. For more details, see page 19.
SAM’S ACTIONS AND
MOVEMENTS
Basic Moves
Crouching
Press the B button to crouch. Movement is slower, but quieter, and Sam is less visible while crouching.
Enter Vent
Push the left stick when near a vent to move Sam into it.
5
SCDA Xbox 360_Mtext_UK_9 18/9/06 10:33 Page 5
Climbing
To climb a pipe, ladder, vertical cable, or fence, simply walk into it. Press the
B button to jump off. You can also slide down pipes and ladders by pulling the
left stick down.
Close Attack
You can choose between lethal (right trigger) attacks and non-lethal (left trigger) attacks when you’re close to the enemy.
Back-to-Wall
Press the left stick when standing or crouched to put Sam’s back to the wall. Sam is less visible with his back to a wall. Press the left stick again to revert back to a normal position.
Back-to-Wall Peeking
While in a back to wall position next to a corner, you can peek by pushing and holding the left stick in the direction of the corner. From this position, you can equip your pistol by pressing
X. If an enemy is approaching, you can also perform a corner grab (see below).
Wall Hang
Jump by pressing the Y button to grab and hang from ledges above Sam’s head. Sam can move left and right as well as pull himself up if there is room. Pull the left stick down or press the
B button to let go of a ledge.
Hand-over-Hand
Jump by pressing the Y button to grab and hold a horizontal pipe. Bring Sam’s legs up to clear obstacles by pressing the
Y button. Press the B button to
let go of the pipe.
Zip Line
Jump by pressing the Y button to grab hold of a sloped wire or zip line. Sam will slide down automatically. Raise Sam’s legs by pressing the
Y button. Press
the
B button to let go.
Throw Object
Once Sam has an item in hand, press the X button to get ready to throw. A reticule appears in the middle of the screen. Aim the reticule at the spot where you want to throw the object. Pressing the right trigger will throw the object. Sam can throw grenades or objects he picks up in the environment.
Swimming
At select points in the game, Sam can swim underwater. The controls are different than when he is moving on land. Push the left stick to move; push the right stick to steer; press the
Y
button to ascend or exit the water; press the B button to descend. For an extra burst of speed, press
X.
6
SCDA Xbox 360_Mtext_UK_9 18/9/06 10:33 Page 6
Loading...
+ 17 hidden pages