Williams Sound 16P-3001-103 R-T User Manual

16P-3001-103 R-T
July, 1981
This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER.

POWER TURN ON

With power first applied, a sound is produced, general illumination comes on, and random patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. The game then comes up in game over. Messages are displayed for RAM or ROM failures; refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the game OFF and back ON.
a. If the game now sequences through the tests and then comes up in game over, the bookkeeping totals have been reset to zero.
b. If the game still comes up in bookkeeping, open coin door and turn the game OFF and ON. The game will now sequence through the tests and come up in bookkeeping. This is an indication of battery failure and the game has reverted to factory settings. To return to game over:
1. Set switch to MANUAL-DOWN.
2. Depress ADVANCE to display Function 28.
3. Set switch to AUTO-UP and depress ADVANCE.

GAME OPERATION

GAME START - Insert coins - credits are displayed on CRT. Press 1 or 2-player start.

PLAYER CONTROLS

UP-DOWN Switch – maneuvers player ship. REVERSE Switch - reverses player ship direction. THRUST Switch - controls player ship speed. FIRE Switch - activates laser gun. HYPERSPACE Switch - warps rocket to another quadrant, danger of possible annihilation. SMART BOMB Switch - destroys all alien ships on screen. A maximum of 3* per play.

GAME PLAY

Destroy alien ships and missiles. Rescue humanoids, pick them up, and return to surface. Destroy all enemy ships for humanoid bonus and additional alien waves. Bonus ships and Smart Bombs provided every 10,000* points.

HIGH SCORE SIGNATURE

Use UP/DOWN to select letters and FIRE button to lock in letter.

CREDITS IN GAME

Twenty or less credits are retained in memory after power down. To remove credits from game post 21 or more credits and depress ADVANCE in AUTO-UP two times in succession. Credits are also removed any time Function 28 is changed.
* Indicates adjustable features.
BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7)
1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates Function 1 and total left chute coins.
2. Records audit totals and depress ADVANCE for functions 1-7. To review a total that has been advanced past, set switch to MANUAL-DOWN and depress ADVANCE. Functions are displayed one at a time as follows:
3. Operate ADVANCE to display Function 28, SPECIAL FUNCTION. From Function 28 you can return to game over or zero audit totals and return to game over.
4. With switch set to AUTO-UP, perform a. or b. as desired. a. To return to game over depress ADVANCE. b. To zero audit totals and return to game over, operate HIGH SCORE RESET to indicate "35" on CRT for Function 28 and then depress ADVANCE.
GAME ADJUSTMENTS (Functions 8-21)
l. In game over mode set switch to AUTO-UP and depress ADVANCE. The CRT indicates Function 1 and total left chute coins.
2. To raise Function number on CRT, operate ADVANCE pushbutton with switch set to
AUTO-UP. To lower Function number operate ADVANCE with it set to MANUAL-DOWN.
3. With desired Function indicated, raise adjustment value by operating HIGH SCORE
RESET with switch set to AUTO-UP; 1ower value by operating HIGH SCORE RESET with it set to MANUAL-DOWN. Value left on CRT is new setting. For values, see below and, for pricing, Table l.
4. Repeat steps 2 and 3 until all desired adjustments have been made.
5. Operate ADVANCE until 28 0 SPECIAL FUNCTION is indicated on CRT. From Function 28
you can return to game over or restore factory setting. Perform step 6 or 7 as desired.
6. To return to game over, depress ADVANCE with switch set to AUTO-UP.
Function Tota1* Description
1 0 (Total) COINS LEFT 2 0 (Total) COINS CENTRE 3 0 (Total) COINS RIGHT 4 0 TOTAL PAID (Games) 5 0 (Total Bonus) SHIPS WON 6 0 TOTAL (Play) TIME (Minutes) 7 0 TOTAL SHIPS (Played)
Function Tota1* Description
8 10,000 BONUS SHIP LEVEL(O=No Bonus ships)
9 3 SHIPS PER GAME 10 3 COINAGE SELECT 11 1 LEFT COIN MULT 12 4 CENTER COIN MULT 13 1 RIGHT COIN MULT 14 1 COINS FOR CREDIT 15 0 COINS FOR BONUS 16 0 MINIMUM COINS 17 0 FREE PLAY (Set to 1 for Free Play) 18 5 STARTING DIFFICULTY: O=LIB; 5=MOD; 10=CONS 19 15 PROGRESSIVE WAVE DIFFICULTY LIMIT, 5-30
e.g. 05=LIB; 15=MOD; 25=CONS 20 1 NOT USED 21 5 PLANET RESTORE WAVE NUMBER 22 0 NOT USED 23 0 NOT USED 24 0 NOT USED 25 0 NOT USED 26 0 NOT USED 27 0 NOT USED 28 0 SPECIAL FUNCTION
* Factory Settings
* Factory Settings
COIN DOOR MECHANISM CREDITS All USA Variants ˜1/25¢, 5/$1
1DM, 5DM 20-Cent, 50-Cent 1 Franc, 5 Franc 25 Cent, 1 Guilder 5 Franc, 10 Franc 1 Franc, 2 Franc 100 Lire, 200 Lire ˜1/200 Lire 00 01 00 02 02 00 00 Twin Coin
1 Unit, 5 Unit
l Indicates standard price settings by adjusting only Function 10. For other price
settings, set Function 10 to 00 and set. Functions 11 through 16 to the values indicated in the chart.
7. To restore factory settings and zero audit totals: a. Operate HIGH SCORE RESET in AUTO-UP to indicate "45" on CRT for Function 28. b. Depress ADVANCE. The game returns to Audit Function l.
c. Set switch to MANUAL-DOWN and depress ADVANCE to indicate Function 28 on the CRT.
d. Set switch to AUTO-UP and depress ADVANCE.
RESETTING HIGH SCORE SIGNATURES
To reset the “TODAYS GREATEST” signatures to factory settings, turn game OFF and ON or depress HIGH SCORE RESET in game over mode. To also reset “ALL TIME GREATEST” signatures to factory settings, set Function 28 to 15 and depress ADVANCE in AUTO­UP.
POWER-UP AND RESET RAM/ROM TESTS
Test initiated at power turn-on and after depressing RESET pushbutton on CPU/Video Board.
RESULT
PASS
FAIL RAM
FAIL ROM
˜2/50¢, 5/$1
l1/25¢, 4/$1
˜2/50¢, 4/$1 ˜1/50¢, 3/$1, 4/$1.25 ˜1/50¢, 3/$1, 7/$2
l1/50¢, 3/$1, 6/$2 l1/50¢ l1/1DM, 6/5DM
˜1/20¢, 3/50¢
l1/2F, 3/5F only 04 01 16 06 02 00 00 l1/25¢, 4/1G
˜1/25¢, 5/1G
l1/5F, 2/10F l1/10F l2/1F 5/2F 02 00 04 01 04 00 00
l1/1 Coin l1/2 Coins
˜1/3 Coins, 2 5 Coins
l1/2, 3/5
˜1/1, 5/5 ˜1/3, 2/5
Table 1. Standard and Custom Price Settings
CRT
INDICATION
INITIAL
TESTS OK RAM TEST
FAILED
ROM TEST
FAILED
4 LEDs blink twice
l¡¡l
1st and 4th LED’s light
10 11 12 13 14 15 16 00 00
03
00 00 00
01 05 02
00
06
00
07 08
03 05
00
04
00 00
LED
INDICATION
None
01 01
01
01 03 12
01 01 06
01
01
01
01 01
01 01
02
01
01 02
FUNCTION
04
01 01
01
01 03 12
01 01 01
01
04
04
02 02
01 01
02
06
05 10
01 01
01
01 04 14
02 02 01
02
01
01
01 02
01 02
05
02
01 05
04
04
04 12 48
04 04 00
00
00
00
00 00
04 04
00
00
00 00
CORRECTIVE ACTION
-
Depress ADVANCE in MANUAL-DOWN while failure message is displayed to enter Diagnostics.
04 04
00
00 15 96
04 00 00
00
00
04
00 00
00 00
00
00
00 00
00 02
00
02 00 24
00 00 00
00
00
00
00
00
00 00
00
00
00 00
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