This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER.
POWER TURN ON
With power first applied, a sound is produced, general illumination comes on, and random
patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks.
The game then comes up in game over. Messages are displayed for RAM or ROM failures;
refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the
game OFF and back ON.
a. If the game now sequences through the tests and then comes up in game over, the
bookkeeping totals have been reset to zero.
b. If the game still comes up in bookkeeping, open coin door and turn the game OFF and
ON. The game will now sequence through the tests and come up in bookkeeping. This is an
indication of battery failure and the game has reverted to factory settings. To return to
game over:
1. Set switch to MANUAL-DOWN.
2. Depress ADVANCE to display Function 28.
3. Set switch to AUTO-UP and depress ADVANCE.
GAME OPERATION
GAME START - Insert coins - credits are displayed on CRT. Press 1 or 2-player start.
PLAYER CONTROLS
UP-DOWN Switch – maneuvers player ship.
REVERSE Switch - reverses player ship direction.
THRUST Switch - controls player ship speed.
FIRE Switch - activates laser gun.
HYPERSPACE Switch - warps rocket to another quadrant, danger of possible annihilation.
SMART BOMB Switch - destroys all alien ships on screen. A maximum of 3* per play.
GAME PLAY
Destroy alien ships and missiles. Rescue humanoids, pick them up, and return to surface.
Destroy all enemy ships for humanoid bonus and additional alien waves. Bonus ships and
Smart Bombs provided every 10,000* points.
HIGH SCORE SIGNATURE
Use UP/DOWN to select letters and FIRE button to lock in letter.
CREDITS IN GAME
Twenty or less credits are retained in memory after power down. To remove credits from
game post 21 or more credits and depress ADVANCE in AUTO-UP two times in succession.
Credits are also removed any time Function 28 is changed.
* Indicates adjustable features.
BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7)
1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates
Function 1 and total left chute coins.
2. Records audit totals and depress ADVANCE for functions 1-7. To review a total that
has been advanced past, set switch to MANUAL-DOWN and depress ADVANCE. Functions are
displayed one at a time as follows:
3. Operate ADVANCE to display Function 28, SPECIAL FUNCTION. From Function 28 you can
return to game over or zero audit totals and return to game over.
4. With switch set to AUTO-UP, perform a. or b. as desired.
a. To return to game over depress ADVANCE.
b. To zero audit totals and return to game over, operate HIGH SCORE RESET to
indicate "35" on CRT for Function 28 and then depress ADVANCE.
GAME ADJUSTMENTS (Functions 8-21)
l. In game over mode set switch to AUTO-UP and depress ADVANCE. The CRT indicates
Function 1 and total left chute coins.
2. To raise Function number on CRT, operate ADVANCE pushbutton with switch set to
AUTO-UP. To lower Function number operate ADVANCE with it set to MANUAL-DOWN.
3. With desired Function indicated, raise adjustment value by operating HIGH SCORE
RESET with switch set to AUTO-UP; 1ower value by operating HIGH SCORE RESET with it set
to MANUAL-DOWN. Value left on CRT is new setting. For values, see below and, for pricing,
Table l.
4. Repeat steps 2 and 3 until all desired adjustments have been made.
5. Operate ADVANCE until 28 0 SPECIAL FUNCTION is indicated on CRT. From Function 28
you can return to game over or restore factory setting. Perform step 6 or 7 as desired.
6. To return to game over, depress ADVANCE with switch set to AUTO-UP.
Function Tota1* Description
1 0 (Total) COINS LEFT
2 0 (Total) COINS CENTRE
3 0 (Total) COINS RIGHT
4 0 TOTAL PAID (Games)
5 0 (Total Bonus) SHIPS WON
6 0 TOTAL (Play) TIME (Minutes)
7 0 TOTAL SHIPS (Played)
Function Tota1* Description
8 10,000 BONUS SHIP LEVEL(O=No Bonus ships)
9 3 SHIPS PER GAME
10 3 COINAGE SELECT
11 1 LEFT COIN MULT
12 4 CENTER COIN MULT
13 1 RIGHT COIN MULT
14 1 COINS FOR CREDIT
15 0 COINS FOR BONUS
16 0 MINIMUM COINS
17 0 FREE PLAY (Set to 1 for Free Play)
18 5 STARTING DIFFICULTY: O=LIB; 5=MOD; 10=CONS
19 15 PROGRESSIVE WAVE DIFFICULTY LIMIT, 5-30
e.g. 05=LIB; 15=MOD; 25=CONS
20 1 NOT USED
21 5 PLANET RESTORE WAVE NUMBER
22 0 NOT USED
23 0 NOT USED
24 0 NOT USED
25 0 NOT USED
26 0 NOT USED
27 0 NOT USED
28 0 SPECIAL FUNCTION
* Factory Settings
* Factory Settings
COIN DOOR MECHANISM CREDITS
All USA Variants ˜1/25¢, 5/$1
l Indicates standard price settings by adjusting only Function 10. For other price
settings, set Function 10 to 00 and set. Functions 11 through 16 to the values
indicated in the chart.
7. To restore factory settings and zero audit totals:
a. Operate HIGH SCORE RESET in AUTO-UP to indicate "45" on CRT for Function 28.
b. Depress ADVANCE. The game returns to Audit Function l.
c. Set switch to MANUAL-DOWN and depress ADVANCE to indicate Function 28 on the CRT.
d. Set switch to AUTO-UP and depress ADVANCE.
RESETTING HIGH SCORE SIGNATURES
To reset the “TODAYS GREATEST” signatures to factory settings, turn game OFF and ON
or depress HIGH SCORE RESET in game over mode. To also reset “ALL TIME GREATEST”
signatures to factory settings, set Function 28 to 15 and depress ADVANCE in AUTOUP.
POWER-UP AND RESET RAM/ROM TESTS
Test initiated at power turn-on and after depressing RESET pushbutton on CPU/Video Board.