Williams Robotron User Guide

INSTRUCTION MANUAL
16P-3005-101
March, 1982
Including procedures for…
Operation
Auditing
Adjustment
Diagnostics
800-621-1253
3401 N. California Av.
ROM SUMMARY
ROM PART NO. DESCRIPTION
ROBOTRON 1B A-5343-09898 PROM, 4Kx8 ROBOTRON 2B A-5343-09899 PROM, 4Kx8 ROBOTRON 3B A-5343-09900 PROM, 4Kx8 ROBOTRON 4B A-5343-09901 PROM, 4Kx8 ROBOTRON 5B A-5343-09902 PROM, 4Kx8 ROBOTRON 6B A-5343-09903 PROM, 4Kx8 ROBOTRON 7B A-5343-09904 PROM, 4Kx8 ROBOTRON 8B A-5343-09905 PROM, 4Kx8 ROBOTRON 9B A-5343-09906 PROM, 4Kx8 ROBOTRON 10B A-5343-09907 PROM, 4Kx8 ROBOTRON 11B A-5343-09908 PROM, 4Kx8 ROBOTRON 12B A-5343-09909 PROM, 4Kx8 Decoder ROM 4 (Horizontal) A-5342-09694 PROM, 512x8 Decoder ROM 6 (Vertical) A-5342-09821 PROM, 512x8 Video Sound ROM 3 A-5343-09910 ROM, 4Kx8 Special Chip 1 A-5410-09911 Special Chip
POWER TURN-ON
CAUTION - This game must be plugged into a properly grounded outlet to prevent shock hazard and to ensure proper game
operation. DO NOT use a "cheater" plug to defeat the ground pin on the line cord, and DO NOT cut off the ground pin.
WHEN THE GAME IS FIRST TURNED ON it produces a sound. Simultaneously general illumination should come on and a moment later a scanning “rug pattern”' indicating the RAM test should appear on the screen. Next the rug should become stationary as the ROM test is performed. In a correctly running game the rug pattern will be followed by the message "INITIAL CHECKS INDICATE: OPERATIONAL". If RAM or ROM failure messages come up on the screen instead, refer to Power-Up Tests in TROUBLESHOOTING PROCEDURES.
GAME OPERATION
GAME START - Insert coins; a random sound is produced and credits are displayed on the CRT. With one or more credits
displayed, pressing 1-player start initiates a l-player, *3-turn game. With two or more displayed, pressing 2-player start initiates a 2-player, *3-turn game.
PLAYER CONTROLS
MOVE JOYSTICK (LEFT) maneuvers mutant clone (our hero) in any of eight directions: N-NE-E-SE-S-SW-W-NW.
FIRE JOYSTICK (RIGHT) fires anti-robot laser gun in same eight directions.
GAME PLAY
ROBOTS ARE THE ENEMY - The player (represented by the mutant clone) must deactivate six types of robots with a laser
gun. However the robots' armada including tanks, electrodes and cruise missiles will be deployed against the mutant. Meanwhile defenseless normal clones must be protected by the mutant or they will be captured and reprogrammed by the robots. Arriving at 25,000* points (or any multiple of 25,000), the mutant is awarded a new opportunity to defend his clone­kinsmen.
HIGH SCORE SIGNATURE
Select letters with the MOVE joystick. Push up to move forward through the alphabet; pull down to move backward. Then push the FIRE joystick up to lock in the letter.
BOOKKEEPING AND EVALUATION TOTALS
1. In Game-Over Mode, open the cashbox and depress the cashbox advance switch. The advance switch located on the
coin door can also be used. The CRT should indicate all bookkeeping and evaluation totals. If so, go to step 3. If the CRT display comes up in the ROM test, perform step 2.
2. Continue to depress the cashbox advance switch, stepping the game through test programs for ROMs, RAMs, CMOS RAMs, color RAMs, sounds, switches, and then CRT test patterns, of which there are five. The fifth test pattern, color bars, directly precedes the CRT display of the bookkeeping and evaluation totals.
3. The bookkeeping and evaluation totals appear on the displays as in Figure 1.
CLEARING BOOKKEKPING TOTALS
1. Depress ADVANCE to display Game Adjustments.
2 Operate MOVE joystick to position cursor on CLEAR BOOKKEEPING TOTALS.
3. Push FIRE.
4. Depress ADVANCE.
* Adjustable feature
BOOKKEEPING TOTALS
LEFT SLOT COINS 167 CENTER SLOT COINS 0 RIGHT SLOT COINS 426 PAID CREDITS 593 EXTRA MEN EARNED 221 PLAY TIME IN MINUTES 1200 MEN PLAYED 2000 CREDITS PLAYED 593
AVERAGE TIME PER CREDIT 2:01 AVERAGE TURNS PER CREDIT 3.37
Figure 1. Bookkeeping display
GAME ADJUSTMENTS
In the Game-Over Mode open the coin door with AUTO-UP, and depress the coin door ADVANCE switch twice to cause a CRT display as shown in Figure 2.
To select and then set functions to the desired values, use the MOVE (UP-DOWN) joystick to select the that is to be changed and then, making sure the coin door is open, use the FIRE (UP-DOWN) joystick to increase or reduce the value of the selected function.
The number of turns per game can be set anywhere from 1 to 20 (3 recommended). Difficulty is factory-programmed at 5 (moderate; recommended). It can be custom-programmed as desired.
Game pricing is selected with standard settings or with custom settings as shown in Tables 1 & 2. Table 1 lists some common pricing schemes and directs the reader to the proper entry in Table 2, which shows what the CRT display should look like to accomplish the desired pricing. Note that free play can be elected by entering the code number 9 at the PRICING SELECTION function (see Tables 1 and 2).
For standard settings you need change only the PRICING SELECTION. For custom settings, first set PRICING SELECTION to zero and then set the remaining values according to Table 2.
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