Williams Joust Instruction Manual

INSTRUCTION MANUAL
16P-3006-101
REVISION A
December, 1982
Including procedures for…
For service… NOTE NEW TOLL-FREE TELEPHONE NUMBERS:
FOR
UPRIGHT GAMES
Operation
Adjustment
Diagnostics
800-621-1253 In Illinois call:
800-572-1324
3401 N. California Av.
Chicago, IL 60618
Cable Address: WILCOIN, CHICAGO
(312) 267-2240
No 16-3006-101-AMT-1 October 1982
MANUAL AMENDMENT
MANUAL AFFECTED: 16P-3006-101 and 16P-3006-101 T
Keep This Sheet With Your Instruction Manual
PURPOSE: To Update JOUST ROM Summary
ROM PART NO. DESCRIPTION
JOUST 1B A-5343-09961-A PROM, 4Kx8, GREEN LABEL JOUST 2B A-5343-09962-B PROM, 4Kx8, GREEN LABEL JOUST 3B A-5343-09963-B PROM, 4Kx8, GREEN LABEL JOUST 4B A-5343-09964-B PROM, 4Kx8, GREEN LABEL JOUST 5B A-5343-09965-B PROM, 4Kx8, GREEN LABEL JOUST 6B A-5343-09966-B PROM, 4Kx8, GREEN LABEL JOUST 7B A-5343-10150-B PROM, 4Kx8, GREEN LABEL JOUST 8B A-5343-09968-B PROM, 4Kx8, GREEN LABEL JOUST 9B A-5343-09969-B PROM, 4Kx8, GREEN LABEL JOUST 10B A-5343-10153-B PROM, 4Kx8, GREEN LABEL JOUST 11B A-5343-09971-B PROM, 4Kx8, GREEN LABEL JOUST 12B A-5343-09972-B PROM, 4Kx8, GREEN LABEL Decoder ROM 4 A-5342-09694 PROM, 512x8
(Horizontal) Decoder ROM 6 A-5342-09821 PROM, 512x8
(Vertical) Video Sound ROM 4 A-5343-09973 ROM, 4Kx8 Special Chip 1 A-5410-09911 Special Chip
NOTES:
Current JOUST games use green-label ROMs. Earlier games have either yellow or red-label ROMs, which are
interchangeable and may be mixed in the same game. DO NOT attempt to mix green-label ROMs with red or yellow­label ROMs.
Boards with green-label ROMs should include jumpers W1 and W3 only. Boards with red or yellow-label ROMs
substitute jumpers W2 and W4.
3401 N. California Av. Chicago, IL 60618
ROM SUMMARY
ROM PART NO. DESCRIPTION
JOUST 1A A-5343-09961-A PROM, 4Kx8, YELLOW LABEL JOUST 2A A-5343-09962-A PROM, 4Kx8, YELLOW LABEL JOUST 3A A-5343-09963-A PROM, 4Kx8, YELLOW LABEL JOUST 4A A-5343-09964-A PROM, 4Kx8, YELLOW LABEL JOUST 5A A-5343-09965-A PROM, 4Kx8, YELLOW LABEL JOUST 6A A-5343-09966-A PROM, 4Kx8, YELLOW LABEL JOUST 7A A-5343-09967-A PROM, 4Kx8, YELLOW LABEL JOUST 8A A-5343-09968-A PROM, 4Kx8, YELLOW LABEL JOUST 9A A-5343-09969-A PROM, 4Kx8, YELLOW LABEL JOUST 10A A-5343-09970-A PROM, 4Kx8, YELLOW LABEL JOUST 11A A-5343-09971-A PROM, 4Kx8, YELLOW LABEL JOUST 12A A-5343-09972-A PROM, 4Kx8, YELLOW LABEL Decoder ROM 4 A-5342-09694 PROM, 512x8
(Horizontal) Decoder ROM 6 A-5342-09821 PROM, 512x8
(Vertical) Video Sound ROM 4 A-5343-09973 ROM, 4Kx8 Special Chip 1 A-5410-09911 Special Chip
POWER TURN-ON
CAUTION - This game must be plugged into a properly grounded outlet to prevent shock hazard and to ensure proper
game operation. DO NOT use a "cheater" plug to defeat the ground pin on the line cord, and DO NOT cut off the ground pin.
WHEN THE GAME IS FIRST TURNED ON it produces a sound. Simultaneously general illumination should come on and a moment later a scanning “rug pattern”' indicating the RAM test should appear on the screen. Next the rug should become stationary as the ROM test is performed. In a correctly running game the rug pattern will be followed by the message "INITIAL CHECKS INDICATE ALL SYSTEMS GO". If RAM or ROM failure messages come up on the screen instead, refer to Power-Up Tests in TROUBLESHOOTING PROCEDURES.
GAME OPERATION
GAME START - Insert coins; a random sound is produced and credits are displayed on the CRT. With two or more credits displayed, pressing 2-player start initiates a 2-player game where each player gets five* mounts (turns).
*Adjustable Feature
1
PLAYER CONTROLS
The Joystick sends the gladiator and his ever stalwart mount (ostrich or stork) boldly to the left or to the right. The Flap Button causes the hero’s mount to spread its robust wings.
GAME PLAY
AT SOME FAR-DISTANT TIME two fantastic gladiators meet and square off for battle. Each is mounted on a fanciful
bird of prey (ostrich or stork) who’s wings can carry it from the cliftops to the mouth of the abyss and hopefully back . . . or the bubbling lava below will increase it’s toll.
While your mount is a skilled flyer, your opponent is a shrewd gladiator. You must prove you are his better. Stealthily you must pilot your mount above him, and cleverly you must stalk him . . . to strike at the moment he least suspects you! And always remember this rule: In every Joust, the highest lance wins!
Of course your opponent will resist your attempts, all the while pursuing his own designs on you. Each gladiator has five* mounts. Every time you’re toppled you must mount a new bird for the next joust. The gladiator who scores the most dismountings is the winner.
YOUR PATH MAY SEEM CLEAR and your work cut out, but just them a flock of vicious Buzzard-Riders will ambush you! Ruthless even as they are dismounted, these wily Buzzard-Riders instantly lay their eggs. You must pick up the eggs or they will soon hatch into even more persistent and antagonistic foes!
Fortunately at 20,000* points (should you make the grade) you will be awarded another bird to mount against the loyal opposition.
Joust is designed for either one or two players.
HIGH SCORE SIGNATURE
Select letters with the joystick. Push right to move forward through the alphabet; push left to move backward. Then push the FLAP button to lock in the letter.
BOOKKEEPING AND EVALUATION TOTALS
1. In Game-Over Mode, open the cashbox and depress the cashbox advance switch. The advance switch located on the coin door can also be used. The CRT should indicate all bookkeeping and evaluation totals. If so, go to step 3. If the CRT display comes up in the ROM test, perform step 2.
AUTO-UP
HIGH
SCORE
RESET
Figure 1. Coin Door Button Switches
2. Continue to depress the cashbox advance switch, stepping the game through test programs for ROMs, RAMs, CMOS RAMs, color RAMs, sounds, switches, and then CRT test patterns, of which there are five. The fifth test pattern, color bars, directly precedes the CRT display of the bookkeeping and evaluation totals.
MANUAL
DOWN
ADVANCE
3. The bookkeeping and evaluation totals appear on the displays as in Figure 2.
* Adjustable feature
2
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