WGP Worrframe User Manual

Wo r rfr am E Manu a l
WORR G A M E P R O D U C T S . WorrframE O W N E R S
MANUAL
WARNING: This is not a toy. Misuse may cause serious injury
or death. Eye protection designed specifically for paintball must be worn by the user and persons within range. Recommend 18 years or older to purchase. 14 years old to use with adult supervision or 10 years old to use on paintball fields meeting ASTM-standard F1777-02. READ OPERATION
Never shoot at anyone without proper protective
WARNING:
equipment for eyes, ears, throat and head, which must be worn at all times. Eye protection must be designed specifically for paintball use. Failure to follow these safety precautions may result in bodily injury including blind­ness and deafness.
If you have a problem, DO NOT RETURN TO PLACE OF PURCHASE. Contact WGP for service. Do not
return to WGP without an RMA number.
Installation should only be done (if required) by a
trained paintball marker tech.
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®
Wo r rfr am E Manu a l
Welcome to the world of the Electronic Cocker® marker, and thank you for your pur­chase of a new WorrframE. You will now be able to experience paintball at its highest
level.
Table of Contents
I. Rules of Safe Paintball Marker Handling
II. Preparing for Usage
III. Cleaning Your Marker
IV. Notes
V. Troubleshooting
VI. F.A.Q.
VII. Warranty
Colors and parts may vary from illustrations. Worr Game Products reserves the right
to change parts at any time. Worr Game Products, Autococker®, Cocker
WGP® Paintball logo are all registered to WGP LLC. ©2005 WGP LLC.
® and the
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I. Rules of Safe Paintball Marker Handling.
Your WorrframE is not a toy. 18 years old to purchase. 14 years old to play with adult supervision or 10 years old to use on paintball fields meeting ASTM-stan­dard F1777-02. Respect other peoplesʼ property and when using this product, obey all local, state and federal laws. When entering a paintball field, become aware of their rules and regulations. It is very important to have the proper paintball protection before going to the paintball field for play. This includes and is not limited to eye, head, throat, and body protection. All protection used should be designed for the sport of paintball, e.g.: eye gear designed specifically for paintball usage. Always have a barrel blocking device or barrel sock in place and keep the safety ON or frame turned off when handling your marker. When repairing or cleaning your marker first remove barrel and gas cylinder, then depressurize your marker by pointing in safe direction and dry-firing. Always treat the paintball marker as if it were loaded. When handling the marker, always keep your fingers or any other objects away from the trigger assembly to avoid accidental discharges. Make sure when carrying or transporting the marker, to keep the muzzle pointed downward with a barrel blocking device in place. Before transporting your marker through public areas, such as airports, or bus and trains stations, call ahead for regulatory information regarding the carrying and transporting of such an item. Remember, the Autococker® marker should never be pointed or fired at anyone without the proper paintball approved eye and face protection, and should only be used at a supervised, licensed and insured paintball fields. Note: A safe environment is an area where you and everyone within 200 yards is wearing paintball approved safety goggles and equipment. Game area should be within a netted area and meet ASTM-standard F1777-02.
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I. Rules of Safe Paintball Marker Handling.
• Treat every marker as if it were loaded.
• Never look down the barrel of a paintball marker.
• Keep your finger off the trigger until ready to shoot.
• Never shoot a person not wearing proper protection.
• Never point the marker at anything you donʼt wish to shoot, even if it is not loaded and there is no air source attached.
• Keep the marker on safe until ready to shoot.
• Keep the barrel blocking device in/on the marker when not shooting.
• Always remove paintballs and propellant source before disassembly.
• After removing propellant source, point marker in safe direction and discharge until marker is degassed.
• Store the marker unloaded and degassed in a secure place.
• Follow warnings listed on propellant source for handling and storage.
• Do not shoot at fragile objects such as windows.
• Every person within range must wear eye, face and ear protection designed specifically to stop paintballs.
• Always measure your markerʼs velocity before playing paintball and never shoot at velocities in excess of 300 feet per second.
• Never engage in vandalism.
• Do not modify your markers air system or regulators in any way.
• Do not use any paintball marker for drive-by shootings.
• Faliure to follow these safety precautions may result in bodily injury including blindness and death.
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II. Preparing for Usage
1. Screw barrel onto marker
2. Place barrel blocking device properly onto the marker
WARNING: Always wear paintball approved eye and face protection
when dealing with a pressurized paintball marker.
3. Pull the cocking rod back until it latches into place
4. Make sure your barrel blocking device is secured to the marker.
5. Connect the tank to the ASA (air system adapter.)
Note: Make sure to always get your cylinders filled by authorized, skilled and knowledgeable technicians for the correct fill limits of each cylinder. Do not try to refill cylinders by yourself. Do not use cylinders that have not been properly maintained or that are damaged. WGP rec­ omends compressed air. Always be sure to only use ASTM compliant tanks for your marker. Always use caution when refilling, attaching and handling any type of air tank.
6. Attach the loader to the feed port of the marker
Note: Use only 0.68 caliber paintballs in your Worr Game Products Autococker tested prior to leaving the factory. Before field use, ensure the velocity is in compliance with field safety guidelines. General field velocity limits are usually between 250-300 fps (feet per second). Your paintball markers velocity should never exceed 300 fps. Observe and abide by all local laws, regulations and field safety guidelines pertaining to the use of paintball markers.
®
marker. All WGP Autococker® markers are timed and
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II. Preparing for Usage
1.-E frame 05- 134071-000
2.-E-Trigger 05- 133504-000
3.-Pin-Trigger E Sear- 132404-000
4.-DC Solenoid Retainer- 132449-000
5.-Solenoid DC Linear- 132296-000
6.-Set Screw -6/32 x 1/8- Multi use-132412-000
7.-Short E Trigger Screw 6/32 x 3/16 – 132414-000
8.-Screw E Grip 6/32 x 3/8 FHCS – 132487-000
9.-Screw E Trigger Frame 10/32 x ½ ss – 132440-000
10.-Screw PCBA 2.5 mm x 5.0 mm – 134047-000
11.-Grip Set E – Frame L/E logo – 133799-000
12.-Magnet .248 x .200 – 133797-000
13.-PCBA Assembly – 133660-000
14.-Sear Electronic – 133640-000
15.-Sear Spring Electronic – 132317-000
16.-Pin Sear 1/8 x ¾ - 134073-000
17.-Switch Panel – 133808-000
18.-W manifold black - 132859-000
19.-Gasket solenoid - 132451-000
20.- 5 way Electro-pneumatic - 132452-000
21.- Screw 5 way valve Retainer - 132450-000
22.- Barb Fitting 3mm - 133641-000
23.- O-Ring LPR/ram 010 - 132287-000
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II. Preparing for Usage
WARNING: Do not put any part of your body directly in back
of the cocking block when you activate the trigger.
Note: WGP suggests the use of compressed air when shooting rapidly or in cold weather.
Note: Do not return to WGP without calling and getting an RMA number first.
• Paintball industry approved protective gear (for face and eyes) must be worn at all times while operating and performing adjustments on this marker.
• Do not insert objects into the space between the cocking block and the main body of the marker at any point in time. Improper marker treatment may result in damage to the marker and serious injury to the operator.
• Prior to beginning any work on your marker, check to make sure that all excess pressure has been released by pointing the marker in a safe direction and pulling the trigger. This is a necessary precaution due to the fact that the marker may still contain pressure even after the removal of the gas source.
• Damages to the marker due to improper adjustments are NOT covered under warranty. If you are uncertain, unable or do not know how to per­ form work on the marker, have adjustments and repairs made by WGP.
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