WO R R GA M E P R O D U C TS, L LC . T R ILO G Y ®
AU TO C O C K ER® O WNE R S M A N U A L
WARNING: This is not a toy. Misuse may cause serious injury
or death. Eye protection designed specifically for paintball must be worn
by the user and persons within range. Recommend 18 years or older to
purchase. 14 years old to use with adult supervision or 10 years old to use
on paintball fields meeting ASTM-standard F1777-97. READ OPERATION
MANUAL BEFORE USING.
Never shoot at anyone without proper protective
WARNING:
equipment for eyes, ears, throat and head, which must be worn at all times.
Eye protection must be designed specifically for paintball use. Failure to
follow these safety precautions may result in bodily injury including blindness and deafness.
®
DO NOT RETURN TO PLACE OF PURCHASE.
WO RR G AM E PR OD UC TS , LL C.
Co ro na , Ca 9 28 79 -1 28 3
To ll F re e: ( 80 0) 7 55 -5 06 1 ww w.w or r.c om
Your Autococker®marker is not a toy. 18 years old to purchase. 14 years old
to play with adult supervision or 10 years old to use on paintball fields meeting
ASTM-standard F1777-97. Respect other peoplesʼ property and when using the
Autococker® marker, obey all local, state and federal laws. When entering a
paintball field, become aware of their rules and regulations. It is very important
to have the proper paintball protection before going to the paintball field for
play. This includes and is not limited to eye, head, throat, and body protection.
All protection used should be designed for the sport of paintball, e.g.: eye gear
designed specifically for paintball usage.
Always have a barrel plug or barrel sock in place and keep the safety ON when
handling your marker. When repairing or cleaning your marker first remove barrel and gas cylinder, then depressurize your marker by pointing in safe direction
and dry-firing. Always treat the paintball marker as if it were loaded. When
handling the marker, always keep your fingers or any other objects away from
the trigger assembly to avoid accidental discharges. Make sure when carrying
or transporting the marker, to keep the muzzle pointed downward with a barrel
blocking device in place. Before transporting your marker through public areas,
such as airports, or bus and trains stations, call ahead for regulatory information
regarding the carrying and transporting of such an item.
Remember, the Autococker® marker should never be pointed or fired at anyone
without the proper paintball approved eye and face protection, and should only
be used at a supervised, licensed and insured paintball fields.
NOTE: A safe environment is an area where you and everyone within 200 yards
is wearing paintball approved safety goggles and equipment. An area that is
netted in and meets ASTM-standard F1777-97.
Page 2
Autoc oc k e r® M arker M an u a l
I. Rules of Safe Paintball Marker Handling.
• Treat every marker as if it were loaded.
• Never look down the barrel of a paintball marker.
• Keep your finger off the trigger until ready to shoot.
• Never shoot a person not wearing proper protection.
• Never point the marker at anything you donʼt wish to shoot, even if it is not
loaded and there is no air source attached.
• Keep the marker on safe until ready to shoot.
• Keep the barrel blocking device in/on the marker when not shooting.
• Always remove paintballs and propellant source before disassembly.
• After removing propellant source, point marker in safe direction and
discharge until marker is degassed.
• Store the marker unloaded and degassed in a secure place.
• Follow warnings listed on propellant source for handling and storage.
• Do not shoot at fragile objects such as windows.
• Every person within range must wear eye, face and ear protection designed
specifically to stop paintballs.
• Always measure your markerʼs velocity before playing paintball and never
shoot at velocities in excess of 300 feet per second.
• Never engage in vandalism.
• Do not modify your markers air system or regulators in any way.
• Do not use any paintball marker for drive-by shootings.
• Faliure to follow these safety precautions may result in bodily injury including
blindness and death.
Page 3
Autoc oc k e r® M arker M an u a l
II. Preparing for Use
1. Screw barrel onto marker
2. Place barrel blocking device properly onto the marker
WARNING:Always wear paintball approved eye and face protection
when dealing with a pressurized paintball marker.
3. Pull the cocking rod back until it latches into place
4. Make sure the safety is pushed to the “PUSH SAFE” position.
5. Connect the tank to the ASA (air system adapter.)
Note: Make sure to always get your cylinders filled by authorized, skilled and
knowledgeable technicians for the correct fill limits of each cylinder.
Do not try to refill cylinders by yourself. Do not use cylinders that
have not been properly maintained or that are damaged. WGP rec omends compressed air but C02 will work. Always be
sure to only use ASTM compliant tanks for your marker. Always use
caution when refilling, attaching and handling any type of air tank.
6. Attach the loader to the feed port of the marker
Note: Use only 0.68 caliber paintballs in your Worr Game Products
Autococker® marker. All WGP Autococker® markers are timed and
tested prior to leaving the factory.
Before field use, ensure the velocity is in compliance with field safety guidelines.
General field velocity limits are usually between 250-300 fps (feet per second).
Your paintball markers velocity should never exceed 300 fps. Observe and abide
by all local laws, regulations and field safety guidelines pertaining to the use of
paintball markers.
Page 4
Push Fire
Push Safe
Inline gas through grip
(on SPORT model)
Inline regulator
that replaces gas
through grip on
COMPETITION
and PRO models.
Autoc oc k e r® M arker M an u a l
II. Preparing for Use
Marker Schematic.
If you have a problem contact WGP for service.
DO NOT RETURN TO PLACE OF PURCHASE.
Page 5
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