WGP E Trilogy User Manual

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Autococker® Marker Manual
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WORR G AME PRODUC TS, LLC.
252 Grani te Street
Corona, Ca 92879-1283
Tel: (909) 520-9969
oll Fre e: (800) 755-5061
ww w.worr.c om
© Copyright 2004 Worr Game Products, LLC. All rights reserved.
WORR GAME PRODUCTS, LLC.
TRILOGY® AUTOCOCKER® OWNERS MANUAL
Always wear paintball approved eye and face protection when dealing with a pressurized
paintball marker.
WAR N ING:
This is not a toy. Misuse may cause serious injury or death. Eye protection designed specifi­cally for paintball must be worn by the user and persons within range. Recommend 18 years or older to purchase. 14 years old to use with adult supervision or 10 years old to use on paintball fields meeting ASTM-standard F1777-97. READ OPERATION MANUAL BEFORE USING.
Always wear paintball approved eye and face protection when dealing with a pressurized
paintball marker.
WAR N ING:
Never shoot at anyone without proper protective equipment for eyes, ears, throat and head, which must be worn at all times. Eye protection must be designed specifically for paintball use. Failure to follow these safety precautions may result in bodily injury including blindness and deafness.
If you have a problem,
DO NOT RETURN TO PLACE OF PURCHASE.
Contact WGP for service.
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W
elcome to the wor ld of Autococ kers, and thank yo u for your purchase of a new Autococker®
marker. You will now be able to experience paintball at its highes t level.
TAb LE Of CONT E NTS
I. Rules of Safe P aintball Marker Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x x
II. Preparing for Use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx
III. Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx
IV. Cleaning Your Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx
V. Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx
VI. Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx
VI I. F.A.Q. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx
VI II. Warranty. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xx
Color s and parts may vary fr om illustrations. Worr Game P roducts r eserves the righ t to change
part s at any time. Worr Game Product s, Autococker®, C ocker and the WGP logo are all register ed
to WGP LLC. ©20 04 WGP LLC.
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I. RU L ES O f SA f E PAIN T bA L L MAR K ER HA N DL ING.
Your Au tocock er®mAr ker is not A t oY.
18 years old to purchase. 14 years old to play with adult s upervision or 10 year s old to use on paintball fields meeting A STM-s tandard F1777-97. Respec t other peoples ’ property and when using the A utococker ® marker, obey all local, state and federal laws. When enter ing a paintball field, become aware of their rules and regulations. It is very important to have the proper paintball protectio n before going to the paintball field f or play. This incl udes and is not limi ted to eye, head, throat, and body protection. All prote ction used should be designed for the sport of paintball, e.g.: eye gear designed specifi cally for paintball usage.
Always have a barrel plug or barrel sock in place and keep the safety ON when handling your mark­er. When repairing or cleaning your marker first remove bar rel and gas cylinder, then depr essurize your marker by poin ting in safe dire ction and dry-firing. Al ways treat the paintball marker as if it were loaded. When handling the marker, always keep your fingers or any other objec ts away from the trig ger assembly to a void accidental discharges. Make sur e when carrying or transpor ting the marker, to ke ep the muzzle pointed downwar d with a barrel blocking device in plac e. Before tr ans­porting your marker thr ough public areas, such as airports, or bus and trains s tations, call ahead for regulatory information regarding the carr ying and transporting of such an item.
Remember, the A utococker ® marker should never be pointed or fired at anyone withou t the proper paintball appro ved eye and face pr otection, and should only be used at a superv ised, licensed and insured paintball fields .
NOTE: A safe env ironment is an ar ea where you and e veryone within 200 yar ds is wearing
paintball appro ved safety goggle s and equipment. A n area that is net ted in and meets AS TM-standar d F1777-97.
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I. RU L ES O f SA f E PAIN T bA L L MAR K ER HA N DL ING.
• Treat ever y marker as if it were loaded.
• Never look down the barr el of a paintball mar ker.
• Keep your finger of f the trigger until ready to shoo t.
• Never shoot a per son not wearing proper protection.
• Never point the mar ker at anything you don’t w ish to shoot, even if i t is not loaded and there is no air source attached.
• Keep the marker on safe until ready to shoot.
• Keep the barrel blocking device in/on the marker when no t shooting.
• Always remo ve paintballs and pr opellant sour ce before disassembly.
• After removing pr opellant source, poin t marker in safe direction and dischar ge until marker is degassed.
• Store the marker unloaded and degas sed in a secure place.
• Follow warning s listed on propellant source for handling and storage.
• Do not shoot at fragile objec ts such as windows.
• Every p erson within range mu st wear eye, face and ear protec tion designed specifically to stop paintballs.
• Always measure your marker ’s velocity before playing paintball and never shoot a t velocities in e xcess of 300 feet per second.
• Never engage in vandalism.
• Do not modify your marker s air system or r egulators in any way.
• Do not use any paintball mark er for drive-by shootings .
• Faliure to follo w these safety precautions may result in bodily injury including blindness and death.
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II. PR E PARI NG f OR USAGE
1. Screw bar rel onto marker
2. Place barrel block ing device pr operly onto the marker
3. Pull the cock ing rod back until it latc hes into place
4. Make sure the safety is pushed to the “PUSH S AFE” posi tion.
5. Connect the tank to the A SA (air system adap ter.)
NOTE: Make sur e to always get your cylinders filled by authoriz ed, skilled and k nowledge-
able technicians f or the correc t fill limits of each cylinder. Do not tr y to refill cylinders by your self. Do not use cylinder s that have not been properly maintained or that are damaged. W GP recomends c ompressed air but C02 will work. A lways be sur e to only use ASTM c ompliant tanks for your mar ker. Always use c aution when refilling, at tach­ing and handling any type of air tank .
6. Attach the loader to the feed por t of the marker
NOTE: Use only 0.68 caliber paintballs in your Worr Game Products Autocock er® marker.
All WGP Autococker® mar kers are timed and tested prior to leaving the fac tory.
Before field use, ensure the velocit y is in compliance with field safety guidelines. General field veloci ty limits are usually be tween 250-300 f ps (feet p er second). Your paintball marker s velocity should ne ver exceed 300 fps. Obs erve and abide by all local laws, r egulations and field safe ty guidelines per taining to the use of paintball marker s.
Always wear paintball approved eye and face protection when dealing with a pressurized
paintball marker.
WAR N ING:
Always wear paintball approved eye and face protection when dealing with a pressurized paintball marker.
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MA R K ER SCH EMATIC
If you experience a problem wi th your Trilogy, please con tact WGP for s ervice.
DO NOT RETU R N TO PLACE Of PURC HASE.
PULL PIN
FEED TUBE
BOLT
COCKING ROD
BEAVER TAIL
ASA (AIR RECEIVER)
TRIGGER
BARREL
INLINE REGULATOR
SAFETY PUSH FIRE PUSH SAFE
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II. PR E PARI NG f OR USAGE
Sequence Of Operations:
When you pull the trigger, it activates a micro swi tch which tells the processor on the board to activate the internal elec tronic valve. This valve fills the ram inside the grip frame. The ram lowers the sear, which releases the hammer. The hammer strikes the valve, which allows gas to flow through the bolt and down the barrel, propelling a ball out. As you continue to pull the trigger, the 3 way shifts the flow of air from the rear to the front of the ram. The incoming air drives the ram rearward which causes the pump arm to push the bolt, cocking rod, and cocking block backwards. Note that the bolt and cocking assembly will remain in the rearward position until the trigger is fully released. This action allows a ball to drop into the breach and at the same time completes the re-cocking process. At this point, the marker has completed one full cycle and is once again ready for use.
NOTE: If you are using a C02 tank, you need to be aware that C02 has some limitations. If you
play in a cold envir onment and you fire rapidly you may experience rapid fluctuation s in velocity (shoot down) or you may exper ience “marker freeze up”. This is normal for C02. C02 is a frozen liquid, and as you shoot the marker rapidly you are firing this frozen liquid into the marker causing the marker to fr eeze up. The remedy for this problem is to allow the marker and tank to war m-up to room temperature. W GP suggest s the use of compressed air when shooting rapidl y or in cold weather.
WAR N ING:
Do not put any part of your body directly in back of the cocking block when you activate the trigger.
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II. PR E PARI NG f OR USAGE
• Paintball indus try approve d protecti ve gear (for face and eyes) must be w orn at all time s while operating and per forming adjustments on this marker.
• Do not ins ert objects into the space be tween the cocking blo ck and the main body of th e marker at any poin t in time. Improper marker tr eatment may res ult
in damage to the marker and serious injur y to the operator.
• Prior to beginning any wor k on your marker, check to make sure that all excess pressure has been released by pointing the mark er in a safe direc tion and pulling the trig ger. This is a neces sary precau tion due to the fac t that the marker may still contain press ure even after the removal of the gas source.
• Damages to the marker due to impr oper adjustments are NOT co vered under warranty. If you are uncer tain, unable or do not know ho w to perform w ork on the marker, have adjus tments and repairs made by WGP.
Turning On and Off the Electronics:
To turn on the marker, press and hold the button until the led lights up. For semi mode, the marker will flash green quickly. To turn the eye system off — press and hold the button; the LED will turn solid yellow. Release the button — the eye system has now been turned off. When the eye system is off the LED will flash slowly. To turn the marker off, press and hold the button until the LED goes solid yellow then solid red and release.
III. VEL OCIT Y
WAR N ING:
WGP does not set the velocity prior to leaving the factory. You MUST set the velocity within field and safety limits using a chronograph prior to playing. Always use a chronograph to verify that your mark­ers velocity does not exceed maximum safety limits.
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+
-
3/16” Allen Wrench
B
Ack View
DO NOT
EXCEED 300 FPS!
IVG should not be deeper than 1/4” — 1/2” inside of receiver
III. VEL OCIT Y
To Adjust Velocity:
1. Remove the coc king rod by unsc rewing it counterclock wise.
2. Insert the provided 3/16” Allen w rench in place of the cock ing rod so that it passe s through the IVG (Internal Velocity Governor). Turning the Allen wrench clockwise will increas e the veloci ty while counterclockwise will decrease the velocity.
3. Movement of the wrench quar ter turn in either direc tion will change your velocity approx i­mately 15-20 fps (feet per se cond).
Be sure the entire
cocking rod comes out when you
unscrew it
from the
marker
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IV. CL EAN I NG YOUR M A R KER
It isn’t neces sary to completely disassemble your mar ker to clean it. WGP recommends the following cleaning be done af ter each day of play:
1. Before you star t ALWAYS make sur e that all paintballs are ou t of the marker.
2. Remove air sour ce and ensure that all air has been released from the marker.
3. Remove the barrel sock and then r emove the barr el.
4. Lightly spr ay marker down w ith a 50-50 mix of rubbing alcoho l and water and then wipe down.
5. Wipe down the marker with a clean cloth, or blow off the marker with compressed air (NOT CO2).
6. Remove bolt and lubricate bolt O-r ings with petroleum jelly or li thium grease, then rein stall.
7. Lubricate all moving parts with Vaseline, and reassemble.
8. WGP recommends that after e very 4-5 days of p lay you place 3-4 drops of 3 in 1 or other paintball marker specifi c oil in the air receiver and fi re the marker 10-15 times witho ut the barr el. This will distribute the oil throughout the marker and lubr icate the internals.
Factory Approved Lubricants:
• Petroleum Jelly • Lithium Greas e • 3 in 1 Oil
WAR N ING:
Always make sure you and everyone around you wears protection when you clean the marker or check it for paintballs.
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0
V. NOTES
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
Make sure
bolt is installed
correctly.
VI . TROUbLESH OOTI NG
NOTE: A qualifie d technician should make all r epairs and adjus tments. Do not a ttempt
to perf orm any factory- only repairs. Call WG P for any serv ice needed on your marker. Any damag e caused by improper adjustments is not c overed by the warranty.
1. Marker will not fire if lef t in the sun or a hot place wi th tank attached.
• Bottle pre ssure exceeds 1100 psi. and wont allow exhaust val ve to open. Make sure
you are in a safe environment then remove tank from marker be sure to p oint marker at the gr ound and fire the excess air out o f the marker. Place marker and air tank in a cool, safe place.
2. Marker w ill not fire pr operly after remo ving and replacing bol t.
• Bolt installed upside down. Remov e bolt. Reins tall after rotating 180 degrees .
The hole side sho uld be facing dow n.
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
Hand tighten cocking rod to ensure proper function of your marker. This might become
loose after some use
B
e sure not to cross thre Ad.
VI . TROUbLESH OOTI NG
3. Marker will no t fire when trig ger is pulled.
• Gas sour ce pressur e low or tank empty. Fill tank.
• Make sur e the hole in your bolt, bet ween the 2 o-rings is facing dow n.
• Make sur e battery is ins talled, and has a go od charge.
4. Marker will no t cock or cocks every other time or less .
• Pressure too low. Fill tank.
• Velocity adjus tment set too hig h.
• Back blo ck or cocking r od adjustmen t incorrec t.
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The tank o-ring is located at the top of your tank.
VI . TROUbLESH OOTI NG
5. Chops paintballs.
• Make sur e your cocking r od is screwed all the way in.
• Paint is s oft or swelled. Ensure that paint is no t too large for barrel.
• Check loader and br eech for for eign matter.
6. Hose blows off.
• Clip of f worn tip and reinstall or call WGP for ser vice 800-755-5061.
7. Leaking between tank v alve and marker air-rec eiver.
• Bad tank valve o-ring. Replace o-r ing. This is the external o- ring at the top of the tank.
8. Low veloci ty.
• Gas sour ce pressur e too low or tank empty. Fill tank.
• Improp er IVG adjustment. A djust velocity.
• Paint r olling down the barrel. Paint too small.
• Bolt upside dow n.
9. Gas leaks down the barr el.
• In a safe environment, oil your mar ker and fire it a fe w times to help seat th e valve.
If you still hear excess air escaping from the marker, call WGP f or service.
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VI . TROUbLESH OOTI NG
10. Marker fires and block comes back but wont go completely f orward; locks approx imately halfw ay.
• Remove bolt and lubricate o-r ings. Reinstall bolt making sure the hole bet ween
the 2 o-r ings is facing down.
• Paintball shell caught be tween bolt and body at f eed tube. Ball detent screwed
in too tigh t. Remove and apply permanent str ength thread lock to ball detent threads making sure not to get any on or behind the ball Itself, Reinstall .
11. Always be sur e that anytime you are wor king with your marker you are in a safe envir onment. A safe environment is an area where you and every one within 200 yard s is wearing paintball appr oved safety g oggles and equipment. An area that is netted in and meets AS TM-standard F1777-97. Also be sure to empty all paintballs and ex haust all air fr om the marker be fore stor ing the marker in a secure locked plac e.
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VI I. f.A.Q.
Q) How do I saf ely maintain my WGP Autoc ocker® mark er?
A) Safely maintaining your marker is s imple and easy. You need
only clean and oil your marker to k eep it up and running.
Q)
How do I oil my marker?
A) You only need to lubricate your marker after every 4 to 5 days of play. To oil your maker
you first, in a safe env ironment, remove your loader, then fire all excess paintballs out of the marker. Next r emove your tank and fire all excess air from the marker. Now remove your barrel. Nex t drop 3 to 4 drops o f either 3 in 1 oil or any other appr oved paintball marker oil into the air receiver and saf ely fire the marker 10-15 times. This will distribute the oil throughou t the inter nals of the marker. At this time you c an also lubrica te your bolt 0-r ings then. Be sur e that the hole in bet ween the 2 O-rings on your bolt is always f acing down. Fac tory approved lubric ants: Petroleum jelly, 3 in 1 oil and lithium grease.
Q) How do I saf ely clean my marker?
A) To clean your marker you firs t find a safe envir onment then remo ve your loader, then fir e all
exces s paintballs out o f them marker. Next remove your tank and fire all e xcess air from the marker. now r emove your barrel, then lightly spray down mar ker with a 50-50 mix of r ubbing alcohol and water and then wipe it down with a clean cloth.
Q)
Does WGP recomend C02 or compr essed air on my mar ker?
A) WGP recommends compress ed air, but the marker s will also wor k on CO2. If you are using
a C02 tank , you may experience the marker ge tting cold, this is normal for C02. C02 c onsists of fro zen liquid and when this liquid enters the the marker it will cause the marker to get c old. To remedy thi s problem, let your marker warm up to room tempera ture in a safe, secure place.
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VI I. f.A.Q.
Q) What kind of eye s are in my marker?
A) Your marker uses a “break beam” style e ye system. How this works is ther e is an eye on
each side that projects an invisibile beam from side to side. When this beam is br oken by a paintball, the eye s tell the board
Q) Sometimes wh en I air up my marker, I hear air coming out of the bar rel. What causes that?
A) Before you air up your mar ker always be sur e to cock the marker firs t, this will take the pres -
sure off of the valve and stop the air from escaping, i f you still hear air escaping try oiling and firing the marker a f ew times in a safe environment to seat the valve. If you continue to hear air escaping, c all WGP for ser vice. It is no t recommended to adjus t or remove the hammer or hammer lug w ithout prop er training.
Q)
What is timing? And do I need to adju st it?
A) Timing i s the length of time between when y our marker fires and when i t starts to r ecock. Your
marker c omes timed from the fac tory and you do not need to time it. It is not re commended to adjust or remove the hammer or hammer lug without pr oper training.
Q)
I broke a paintball in my marker. How do I clean i t?
A) To clean broken paintball out of your mar ker you will first remove your loader, nex t your
tank be sur e to fire all excess paintballs and air from your marker. Next r emove your barr el and then your bolt. Using a squeegee or battle swab , run it through the same chamber you pulled the bolt from, then run it throug h the barrel. Reinstall the bolt. Be sur e that the hole in betw een the 2 o-rings on your bolt bet ween the 2 o-rings is facing dow n and your ready to go.
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VI I. f.A.Q.
Q) I’ve removed my bol t and replaced it , and my velocity ha s dropped. Wha t is the problem?
A) Any time your remove the b olt from your marker, you must always be sure that the hole in be -
tween the 2 O-r ings on your bolt is always facing down before r einstallation. This is common problem that could dire ctly effect the veloci ty of your marker.
Q) What is the reason to have di fferent bar rel sizes?
A) The reason for using differ ent barrel sizes is, paintballs are differ ent sizes due to f reshness,
weather and other f actors. By having di fferent bar rel sizes your are able to match your paint to your bar rel to get the best acc uracy and consi stency out of your marker.
Q) I have a question that is not on this lis t. What do I do?
A) If you hav e more questions and did not find the answer s here, Please contact WGP direc tly at
800-755 -5061. Or visit w ww.worr.comm.
Q) Why is the LED on my marker is flashing red-yellow?
A) The battery is low and needs to be r eplaced.
Q) My marker shoots slow, no matter how fast I p ull the trigger.
A) Check your eye system. The eye s may be dirty or hav e paint on paint on them. Clean your
eyes of f and recheck your marker with paint. If problem persists, contact WGP or a cer tified WGP ser vice center.
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VI II. ONE YE AR LI MIT ED WAR R A NTY
Worr Game Products®, LLC. warrants that your Autococker® marker will be free from defects in materials and workmanship for one year from purchase date.
Any product determined by WGP to be defective in materials or workmanship in accordance with the above warranty will be repaired or replaced, at the option of WGP, free of charge when received at the factory freight prepaid, together with proof of purchase.
This warranty is expressly in lieu of all other warranties. Any implied warranties of merchantability or fitness for a particular purpose are limited to the same duration as this express warranty.
This warranty does not cover incidental or consequential damages. WGP shall not be liable for any incidental or consequential damages. Some states do not allow the exclusion or limitation of implied warranties, incidental or consequential damages, so the above limitations and exclusions may not apply to you.
This warranty does not cover any problem resulting from misuse, abuse, neglect, alteration, failure to perform maintenance as instructed, unauthorized repair or service, or damage caused by contaminants.
This warranty does not cover any representation or warranty made by Dealers beyond the provisions of this warranty. Non warranty repairs may incure a repair charge.
This warranty does not cover costs incurred for normal repair, inspection and preventive maintenance.
You must establish proof of purchase to obtain warranty service or replacement. You may establish proof of purchase by completing the Warranty Registration Card and mailing it to WGP.
This warranty gives you specific legal rights, and you also have other rights which vary from state to state If you have any questions about your WGP product, please call us toll free at 1-800-755-5061.
Warranty Service is available by s ending your marker to:
Worr Game Prod ucts LLC.
Attn: WARR ANTY SERV ICE
252 Grani te St. Corona, CA 92879
P: 909-520-9969 F: 909-520-9969
ww w.worr.com
IMPORTA N T: You must call Worr Game Pr oducts LL C. to request an RM A number
before sending your W GP marker in for warranty or tech ser vices.
Autococker® trilogy Select-Fire MAnuAl
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PLEASE fILL OUT WARRANTY
C
ARD ON OTHER SIDE AND MAIL
IN TO WORR GAME PRODUCTS
WITH YOUR RECIEPT RERECEIPT.
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ATTE N TION WA RRAN T Y SERVICE
Worr Game Products LLC .
Warranty Registr ation Card
Please ll out this warranty card and mail with a
photocopy of your purchase receipt to W GP. Thank You.
Autococker ® Serial # ___________________________________________________________________________________________________________________________________ Name _____________________________________________________________________________________________________________________________________________________________ Address _________________________________________________________________________________________________________________________________________________________ City ________________________________________________________________________________________________________________________________________________________________ State _____________________________________ Zip Code _______________________________ Country __________________________________________________________ Phone ___________________________________ E-mail ____________________________________________________________________________________________________________ Purc hased Date ___________________________________________________________________________________________________________________________________________ Purc hased From __________________________________________________________________________________________________________________________________________ ( ) Pro Shop ( ) Inter net ( ) Field ( ) Sporting Goods ( ) O ther
How much did you pay for your Autoco cker®? ________________________________________________________________________________________ Where did you hear about A utococker s®? _______________________________________________________________________________________________ What paintball marker did shoot pr ior to this Autococker®? ________________________________________________________________ How many years have you been playing pain tball? _______________________________________________________________________________ What type of pain tball do you play?__________________________________________________________________________________________________________ What made you choose a WGP marker? ___________________________________________________________________________________________________ What paintball magazines do you read? __________________________________________________________________________________________________ What model of Au tococker® did you pur chase? ______________________________________________________________________________________ What paintball magazines do you read? __________________________________________________________________________________________________ What made you choose a WGP Autoc ocker®? __________________________________________________________________________________________ What paintball magazines do you r ead? _________________________________________________________________________________________________
Ple Ase mAil Y our cA rd immediAtelY.
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®
WORR GA ME PR ODUC TS L LC.
252 Grani te Street
Corona, CA 9 2879
U.S. A.
Phone: 909.520.9969
Fax: 9 09.520.9699
ww w.worr.com
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