WGP Autococker 2 User Manual

Autococker® Marker Manual
Worr G a m e Products
2 5 2 G r a n i t e S t . • C o r o n a , C A 9 2 8 7 9
P : 9 0 9 . 5 2 0 . 9 9 6 9 • F : 9 0 9 . 5 2 0 . 9 6 9 9
w o r r . c o m
Table of Contents
Introduction I. Liability Statement II. Safety and Handling III. Preparing for Usage IV. Velocity V. Timing VI. Cleaning Your Marker
--- Autococker® Marker Schematic
--- Notes
VII. Troubleshooting VIII. Warranty
--- Warranty Card
Colors and parts may vary from illustration. Worr Game Products reserves the right to change parts at any time. Worr Game Products, Autococker, Cocker and the Worr Game Products logo are all design trademarks, trademarks or registered trademarks of Worr Game Products Inc. ©2003 Worr Game Products Inc. All rights reserved.
AUTOCOCKER® SERIES MARKERS
Congratulations on your purchase of an Autococker® Series Marker. As a new Autococker® Marker owner, it is important to take the time to read this manual in its entirety, to ensure safe operation of the paintball marker. Please remember this marker is NOT A TOY. Improper use of paintball markers may result in serious injury or death. Paintball marker accidents happen because the shooter carelessly violates the most important rules of paintball safety. Prior to loading and firing the marker, always make sure that all people within the range of the marker (including yourself) are wearing paintball approved eye and head protec­tion. Always use the barrel blocking device when not on the playing field.
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I. Liability
Worr Game Products ships its markers with the user, distributor and sales agent understanding that Worr Game Products will not accept any responsibility for its handling and use in public or private. The user accepts this sole liability when purchasing and using any marker produced/sold by Worr Game Products. Worr Game Products disclaims any implied warranties or any responsibility for any errors that may appear in this manual.
Even if all safety rules are adhered to, Worr Game Products limits its liability solely and strictly to the replacement of the marker. If, as the user of the marker, you do not accept total liability, Worr Game Products requests that you do not use our paintball markers. You are not to use this marker unless you accept all liability and release Worr Game Products of all liability through any use or misuse thereof.
By using the paintball marker you release Worr Game Products of any and all liability associated with its use. When using the marker please adhere to all local, state and federal laws. Read the entire manual before using this paintball marker.
II. Safety and Handling
Your Autococker® Marker is not a toy. It should be used only by adults or with adult supervision. Respect other peoples’ property and when using the Autococker® Marker, obey all local, state and federal laws. When entering a paintball field, become aware of their rules and regulations.
It is very important to have the proper paintball protection before going to the paintball field for play. This includes and is not limited to eye, head, throat, and body protection. All protection used should be designed for the sport of paintball, e.g.: eye gear designed specifically for paintball usage.
Always have a barrel plug in place and keep the safety ON when handling your marker. When repairing or cleaning your marker first remove barrel and gas cylinder, then depressurize your marker by pointing in safe direction and dry-firing. Always treat the paintball marker as if it were loaded.
When handling the marker, always keep your fingers or any other objects away from the trigger assembly to avoid accidental discharges. Make sure when carrying or transporting the marker, to keep the muzzle pointed downward with a barrel blocking device in place.
Before transporting your marker through public areas, such as airports, or bus and trains stations, call ahead for regulatory information regarding the carrying and transporting of such an item.
Remember, the Autococker® paintball marker should never be pointed or fired at anyone, and should only be used at a supervised, licensed and insured paintball field.
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III. Preparing for Usage
1. Screw barrel onto marker
2. Place barrel blocking device properly onto the marker
CAUTION: Always wear paintball approved eye and face protection when dealing with a pressurized paintball marker.
3. Pull the cocker rod back until it latches into place
4. Connect the air source to the ASA (air system adapter.)
Note: Make sure to always get your cylinders filled by authorized, skilled and knowledgeable technicians for the correct fill limits of each cylinder. Do not try to refill cylinders by yourself. Do not use cylinders that have not been properly maintained or that are damaged. It is very important that caution be exercised when refilling or attaching CO2 cylinders.
5. Attach the loader to the feed port of the marker
Note: Use only 0.68 caliber paintballs in your Worr Games Products Autococker® Marker. All WGP Autococker® Markers are timed and tested prior to leaving the factory.
Before field use, ensure the velocity is in compliance with field safety guidelines. General field velocity limits are usually between 250 fps to 300 fps (fps = feet per second.) Your paintball markers velocity should never exceed 300 fps. Observe and abide by all local laws, regulations and field safety guidelines pertaining to use of paintball markers.
CAUTION: Do not put any part of your body directly in back of the cocking block when you activate the trigger.
The first part of the trigger pull lowers the sear, which releases the hammer. The hammer strikes the valve, which allows gas to flow through the bolt and down the barrel, propelling a ball out. As you continue to pull the trigger, the 3 way shifts the flow of air from the rear to the front of the ram. The incoming air drives the ram rearward which causes the pump arm to push the bolt, cocking rod, and cocking block backwards. Note that the bolt and cocking assembly will remain in the rearward position until the trigger is fully released. This action allows a ball to drop into the breach and at the same time completes the re-cocking process. At this point, the marker has completed one full cycle and is once again ready for use.
Note: If you are using a CO2 tank in a horizontal orientation to power your Autococker® Marker, you must have an ANTI-SIPHON tube installed in the cylinder prior to use.
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