Autococker® Marker Manual
Worr G a m e Products
2 5 2 G r a n i t e S t . • C o r o n a , C A 9 2 8 7 9
P : 9 0 9 . 5 2 0 . 9 9 6 9 • F : 9 0 9 . 5 2 0 . 9 6 9 9
w o r r . c o m
Table of Contents
Introduction
I. Liability Statement
II. Safety and Handling
III. Preparing for Usage
IV. Velocity
V. Timing
VI. Cleaning Your Marker
--- Autococker® Marker Schematic
--- Notes
VII. Troubleshooting
VIII. Warranty
--- Warranty Card
Colors and parts may vary from illustration. Worr Game Products reserves the right
to change parts at any time. Worr Game Products, Autococker, Cocker and the Worr
Game Products logo are all design trademarks, trademarks or registered trademarks of
Worr Game Products Inc. ©2003 Worr Game Products Inc. All rights reserved.
AUTOCOCKER® SERIES MARKERS
Congratulations on your purchase of an Autococker® Series Marker.
As a new Autococker® Marker owner, it is important to take the time to
read this manual in its entirety, to ensure safe operation of the paintball
marker. Please remember this marker is NOT A TOY. Improper use
of paintball markers may result in serious injury or death. Paintball
marker accidents happen because the shooter carelessly violates the
most important rules of paintball safety. Prior to loading and firing the
marker, always make sure that all people within the range of the marker
(including yourself) are wearing paintball approved eye and head protection. Always use the barrel blocking device when not on the playing field.
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I. Liability
Worr Game Products ships its markers with the user, distributor and sales agent
understanding that Worr Game Products will not accept any responsibility for its
handling and use in public or private. The user accepts this sole liability
when
purchasing and using any marker produced/sold by Worr Game Products. Worr
Game Products disclaims any implied warranties or any responsibility for any
errors that may appear in this manual.
Even if all safety rules are adhered to, Worr Game Products limits its liability solely
and strictly to the replacement of the marker. If, as the user of the marker, you
do not accept total liability, Worr Game Products requests that you do not use our
paintball markers. You are not to use this marker unless you accept all liability and
release Worr Game Products of all liability through any use or misuse thereof.
By using the paintball marker you release Worr Game Products of any and all liability
associated with its use. When using the marker please adhere to all local, state
and federal laws. Read the entire manual before using this paintball marker.
II. Safety and Handling
Your Autococker® Marker is not a toy. It should be used only by adults or with adult
supervision. Respect other peoples’ property and when using the Autococker®
Marker, obey all local, state and federal laws. When entering a paintball field,
become aware of their rules and regulations.
It is very important to have the proper paintball protection before going to the
paintball field for play. This includes and is not limited to eye, head, throat, and
body protection. All protection used should be designed for the sport of paintball,
e.g.: eye gear designed specifically for paintball usage.
Always have a barrel plug in place and keep the safety ON when handling your
marker. When repairing or cleaning your marker first remove barrel and gas cylinder,
then depressurize your marker by pointing in safe direction and dry-firing. Always
treat the paintball marker as if it were loaded.
When handling the marker, always keep your fingers or any other objects away
from the trigger assembly to avoid accidental discharges. Make sure when carrying
or transporting the marker, to keep the muzzle pointed downward with a barrel
blocking device in place.
Before transporting your marker through public areas, such as airports, or bus
and trains stations, call ahead for regulatory information regarding the carrying and
transporting of such an item.
Remember, the Autococker® paintball marker should never be pointed or fired at
anyone, and should only be used at a supervised, licensed and insured paintball
field.
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III. Preparing for Usage
1. Screw barrel onto marker
2. Place barrel blocking device properly onto the marker
CAUTION: Always wear paintball approved eye and face protection
when dealing with a pressurized paintball marker.
3. Pull the cocker rod back until it latches into place
4. Connect the air source to the ASA (air system adapter.)
Note: Make sure to always get your cylinders filled by authorized, skilled
and knowledgeable technicians for the correct fill limits of each
cylinder. Do not try to refill cylinders by yourself. Do not use
cylinders that have not been properly maintained or that are
damaged. It is very important that caution be exercised when
refilling or attaching CO2 cylinders.
5. Attach the loader to the feed port of the marker
Note: Use only 0.68 caliber paintballs in your Worr Games Products
Autococker® Marker. All WGP Autococker® Markers are timed and
tested prior to leaving the factory.
Before field use, ensure the velocity is in compliance with field safety guidelines.
General field velocity limits are usually between 250 fps to 300 fps (fps = feet per
second.) Your paintball markers velocity should never exceed 300 fps. Observe
and abide by all local laws, regulations and field safety guidelines pertaining to
use of paintball markers.
CAUTION: Do not put any part of your body directly in back of the
cocking block when you activate the trigger.
The first part of the trigger pull lowers the sear, which releases the hammer. The
hammer strikes the valve, which allows gas to flow through the bolt and down the
barrel, propelling a ball out. As you continue to pull the trigger, the 3 way shifts
the flow of air from the rear to the front of the ram. The incoming air drives the
ram rearward which causes the pump arm to push the bolt, cocking rod, and cocking
block backwards. Note that the bolt and cocking assembly will remain in the
rearward position until the trigger is fully released. This action allows a ball to
drop into the breach and at the same time completes the re-cocking process. At
this point, the marker has completed one full cycle and is once again ready for
use.
Note: If you are using a CO2 tank in a horizontal orientation to power
your Autococker® Marker, you must have an ANTI-SIPHON tube
installed in the cylinder prior to use.
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