WaveReX M1 Operating Manual

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© 2019 WAVEREX® / SYNTHASTIX
ENGLISH VERSION
OPERATING
MANUAL
WWW.WAVEREX.DE | SHOP.WAVEREX.DE
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Preamble
Thank you for purchasing WaveReX - M1. We are convinced that it will give you a lot of pleasure in the future and above all will bring a lot of momentum into your now 30-year-old Korg M1 Music Workstation. We promise you one thing: with your help we will try everything to make the M1 great again.
Why you should read the manual
Manuals are usually unpopular, boring or even annoying. We did our best not to put you to sleep after the first two pages.
Whether you read this manual is up to you. However, you should know that this manual details the correct use of WaveReX. In addition, you will find important safety and operational information here, which you must be observed. These statements have a grey background and are therefore easily recognizable.
Your WaveReX Team
Advice
We assume no responsibility for errors that may occur in this manual. The contents of this manual are subject to change without notice. A current version of this manual can be found at:
www.waverex.de/downloads/
Great care has been taken in the preparation of this manual to mini­mize errors, however some may have slipped through our quality assur­ance process.
No part of this manual may be published without permission.
Manufacturer:
SynthastiX - Komponenten für elektronische Klangerzeuger
Owner: Marco Pawlowski
Staatsrat-Schwamb-Str. 89c
DEU - 55278 Undenheim
WaveReX M1 – Manual Page 2 of 33
WaveReX is a registered trademark. The unauthorized use of the name or the logo will be subject to legal action.
WaveReX is a standalone product and has no connection with KORG Inc. of Japan.
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Preamble
www.waverex.de www.waverex.com
www.shop.waverex.de
www.instagram.com/waverexboard/
www.facebook.com/WaveReX/
www.youtube.com/channel/UCfJzIp27T1ikvZaYJJHWSPA
The WaveReX Team
Development: Marco Pawlowski
Software: Dominik Vogel
Design: Mario Neitzke
Mech. Design: Nikolas Kirsch
Beta testers: Marco Pawlowski
Frank Neumann
Jon Sabberton
Malte Bergmann
Thilo Goldschmitz
Ridzert van der Zee
Stephan Schällmann
Special thanks to
Emily und Josephine, Dominique Bayer, Tobias Hopp, Dirk Stephan, Mi­chael Wolter, Frank Neumann, Don Solaris, Paolo Di Nicolantonio, John “Skippy” Lehmkuhl, Peter Gorges, Matrixsynth, Moogulator and all our supporters
How to reach us
Manual - Revision
English Version: 1.2 – 31.05.2019
WaveReX M1 – Manual Page 3 of 33
Page 4
Table of contents
The case ................................................................................................................ 10
Table of contents
THE SOFTWARE EDITOR ................................................................. 11
PREAMBLE ........................................................................................ 2
The Main Window ................................................................................................ 11
Why you should read the manual ........................................................................ 2
User Interface ................................................................................................... 11
Advice..................................................................................................................... 2
The WaveReX Team .............................................................................................. 3
Manual - Revision .................................................................................................. 3
Special thanks to ................................................................................................... 3
How to reach us..................................................................................................... 3
TABLE OF CONTENTS .......................................................................4
SAFETY NOTES .................................................................................. 6
EU DECLARATION OF CONFORMITY ...............................................8
INTENDED USE .................................................................................. 9
PREPARATION .................................................................................. 9
The Setup Windows ............................................................................................. 12
User Interface ...................................................................................................13
QUICK START ................................................................................... 15
Principle ................................................................................................................ 15
Connecting ............................................................................................................ 15
Open the Software Editor .................................................................................... 15
Load a card ........................................................................................................... 16
Editing a card ....................................................................................................... 16
Delete a Sound ................................................................................................. 16
Renaming a sound ........................................................................................... 16
Adding a Multisound ........................................................................................ 17
Adding a Drumsound ........................................................................................ 17
Transferring a card ............................................................................................... 17
And into the Korg M1 Music Workstation… ...................................................... 18
THE HARDWARE ............................................................................. 10
The USB port ........................................................................................................ 10
Saving programs on the Korg M1 Music Workstation ...................................... 19
Loading programs into the Korg M1 Music Workstation ................................. 19
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Table of contents
Creating a card .................................................................................................... 20
Creating a Multisound ..................................................................................... 20
An empty Multisound is created and displayed in the Multisounds list. Initially it is named newMulti followed by an index.Editing a Multisound ... 20
Creating a Drumsound ..................................................................................... 21
Editing of Drumsounds .................................................................................... 22
Creating drum kits (Multisound) ..................................................................... 22
Editing of a drum kit (Multisound) .................................................................. 22
Transpose and the length of digital samples .................................................... 29
Loops in the Korg M1 Music Workstation .......................................................... 30
X-Fade ................................................................................................................31
Initialization of the memory of the Korg M1 Music Workstation ..................... 31
TIPS ................................................................................................... 31
Saving a card........................................................................................................ 23
BASICS ............................................................................................. 24
Multisounds ......................................................................................................... 24
Sample types ................................................................................................... 25
NT-Sounds ............................................................................................................ 26
Drumsounds ........................................................................................................ 26
Additional Information ....................................................................................... 27
The middle C ........................................................................................................ 27
The key range of the Korg M1 Music Workstation ........................................... 27
Technical Restrictions ......................................................................................... 27
Korg M1 Music Workstation.............................................................................27
Korg Wavestation............................................................................................ 28
Transposing and key zones ................................................................................ 28
Root note of samples ........................................................................................... 31
Cutting samples optimally ................................................................................... 31
Save your work .................................................................................................... 32
TROUBLESHOOTING ...................................................................... 32
My card is not recognized by the synthesizer ................................................... 32
The software editor does not display my WaveReX ......................................... 32
I discovered a bug ................................................................................................ 33
The Root Note represents the fundamental of the sample, i.e. the original
pitch of the sample. ............................................................................................ 28
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Safety Notes
Safety Notes
Read these safety instructions carefully. To use WaveReX safely, you must understand these instructions.
Keep these safety instructions to hand throughout the life of WaveReX.
If you have any questions or are unsure how to use WaveReX, please contact our support immediately.
WaveReX is a slot card for the PCM DATA slot of the Korg M1 Music Workstation. It can also be used in the M3R synthesizer and T-Series Music Workstations. It serves as a replacement for the PCM cards from Korg.
ATTENTION!
Only insert WaveReX into the card slot provided. Pay attention to the correct orientation of the WaveReX card.
WaveReX was developed for use in private residences and recording studios.
ATTENTION!
Usage outdoors doors may cause damage to WaveReX and your device (exposure to direct sunlight, high humidity and rain for example).
Due to its design, WaveReX is particularly sensitive to inappropriate force effects.
ATTENTION!
Do not try to bend, compress or twist WaveReX. Never force WaveReX into the card slot of your device. Do not drop WaveReX and never ap­ply force to the case.
WaveReX is an electronic product that was designed and developed us­ing state-of-the-art electronic components.
ATTENTION!
Use WaveReX only in rooms at room temperature and low humidity. Do not expose WaveReX to liquids. This can damage or even destroy the electronic components.
The housing of WaveReX protects the underlying components and serves as an insertion aid into the card slot.
ATTENTION!
Never open the case. This can destroy the board and the electronic components. A defective housing can no longer guarantee the proper insertion into the card slot. This can lead to malfunctions or to the de­struction of WaveReX or even your device.
The contacts of WaveReX are gold-plated to withstand mechanical de­mands for longer. Nevertheless, it is a contact technology.
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Safety Notes
ATTENTION!
Although WaveReX is designed for durability, only remove it from the card slot only when necessary
You should avoid touching the gold contacts as these can be damaged when touched excessively. And don't even think about licking the con­tacts! (Keep cats, pizzas and kids away from them).
Placing metallic objects on the contacts can cause short circuits.
ATTENTION!
Never short-circuit the contacts! This will destroy WaveReX and can cause you serious physical damage! (Which we are not liable for).
Never insert WaveReX into your device while it is switched on.
ATTENTION!
Never plug your WaveReX into your Korg M1 Music Workstation while it is switched on. This can cause serious damage to your M1.
A faulty WaveReX can seriously damage your device.
ATTENTION!
Memos
Do not use WaveReX if it has obvious damage. If you are not sure, con­tact support.
Web: www.waverex.de
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Page 8
EU Declaration of Conformity
Undenheim, 05.03.2019
Place/Date
Marco Pawlowski, CEO
EU Declaration of Conformity
The sole responsibility for drawing up this declaration of conformity lies with the manufacturer.
We hereby certify
Manufacturer: SynthastiX – Komponenten für elektronische
Klangerzeuger
Marco Pawlowski, B.Eng.
Staatsrat-Schwamb-Str. 89c
D-55278 Undenheim
that the following described product
Product: WaveReX®
Type of product: Memory card with passive electronic compo-
nents for use in synthesizers Korg M1 and Korg Wavestation
Type number: SX 001
Serial number: 10001 to 19999 (continuous)
complies with the basic safety and health requirements of the EU direc­tives listed below in its design and construction as well as in the design we put into circulation. This declaration loses its validity if the product is modified without our consent.
Compliance with the following guidelines is declared:
- EU-Derective EMC 2014/30/EU of 26 February 2014
- EU-Derective RoHS2 2011/65/EU of 8 June 2011
- EU-Derective 2017/2102 of 15 November 2017
Applied harmonized standards in particular:
EN 55032:2016-02 Electromagnetic compatibility of multimedia
equipment - Emission Requirements (CISPR 32:2015); German version EN 55032:2015
WaveReX M1 – Manual Page 8 of 33
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Intended use
Intended use
WaveReX was designed exclusively for devices from KORG Inc. of Ja­pan. It was developed to be used in the PCM DATA slot of the corre­sponding device.
WaveReX is compatible with all devices that use AI synthesis.
These include:
Korg M1(EX) and M1R(EX) Music Workstations Korg M3R Synthesizer Korg T1, T2 and T3 Music Workstations
WaveReX is compatible with the following devices that use AV synthe­sis:
Korg Wavestation(EX) and Wavestation A/D
This manual refers primarily to the Korg M1 Music Workstation, all in­structions also apply if you are using WaveReX on one of the other compatible devices.
WaveReX is not compatible with devices with AI2 synthesis such as the Korg 01/W Music Workstation or with the AV Synthesis Wavestation S/R module.
Preparation
To connect WaveReX to your computer you will need a micro-USB ca­ble. This cable is included with the WaveReX card.
You can also use a USB extension, but make sure that the total length does not exceed 5m. This is not included with the WaveReX card.
For Windows 7 a USB driver is needed. You can download it from the download page www.waverex.de/downloads/
If you are using Windows 8 or higher, you do not need any additional drivers.
To create your own sounds and upload them onto your WaveReX you will need the WaveReX software editor. Download it from the down­load page www.waverex.de/downloads/. Make sure you always use the latest version so you don't miss any updates or bug fixes.
In the following we will introduce you to the functionality of WaveReX and the software editor with a kind of quick start. If you are familiar with the basic principles of your device's sound generation, you can get started right away. However, we recommend that you first understand the basics and technical specifications. This section explains the basics of how the whole system works and what you should pay attention to.
ATTENTION!
Never use WaveReX in incompatible devices it may destroy your device and WaveReX!
WaveReX M1 – Manual Page 9 of 33
Page 10
The Hardware
5 4 2
3
1
The Hardware
The USB port
The USB port on your WaveReX is used to transfer data from your com­puter to WaveReX. It's a USB-B-Micro port, and we've included a USB cable to match it.
To guarantee the longevity of your WaveReX we have chosen a USB connector, which is fixed with four solder points on the board. There­fore a tearing off of the socket is impossible under normal conditions.
WaveReX is powered via your device as well as via USB, depending on which voltage is higher.
Attention!
In the new condition, the connector may still be slightly tight. Never in­sert your USB cable by force, you can destroy the connector!
The case
The case was designed according to the original drawings of the PCM cards. In particular, the contact guides above the pads correspond ex­actly to the original and thus guarantee a perfect fit in the card slot of your device.
① – WaveReX card
② – Micro-USB-connector
③ – State-LED (green)
④ – Transmission-LED (blue)
⑤ – Contacts
The case is made of a special plastic for industrial use using the 3D printing process. This is extremely wear and abrasion resistant.
If you should have problems that your card is not recognized, please pay attention to the chapter Troubleshooting.
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The Software Editor
The Software Editor
The Main Window
User Interface
NEW CARD button
Press this button if you want to discard your compilation and create a new one.
In the main window you can manage and edit your compilations. Here you can add samples, create sounds and upload your compilation to your WaveReX. You can also preview samples here and always have an overview of the memory size used.
The content of the main window represents the content of your virtual card. All sounds listed in the Multisounds and Drumsounds lists are loaded onto the WaveReX and are then available as card sounds in the Korg M1 Music Workstation. It does not matter how many samples are in the sample list. Only samples that were used for sounds are trans­ferred.
LOAD CARD button
With this button you can load previously saved compositions into the editor.
Note that you can only open files with the extension .m1.
Also note that opening a card will irretrievably delete your current com­pilation. Always save your work before loading a card.
SAVE CARD button
Use this button to save your compilation as a virtual card (image). Cards are saved with the file extension .m1.
ADD MULTISOUND button
Adds a new, empty Multisound to your compilation.
Add DRUMSOUND button
Adds a new, empty Drumsound to your compilation.
List of samples
All samples listed here are available for your compilation.
List of Multisounds
Here all Multisounds in your compilation are listed.
List of Drumsounds
Here all Drumsounds in your compilation are listed.
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The Software Editor
Waveform Info
If you have previously selected a sample in the sample list, you can see the waveform and information about the sample here.
You can also click on the waveform if you want to play the sample. Click on the waveform again if you want to stop playback prematurely. If you want to hear the sample in the loop, check loop play first.
Card Info
Information about the number of samples already used and the size of the compilation is displayed here at any time. Note that you must not exceed 512kb.
Transfer
In the Transfer section you will find the Device selection field. All Wa­veReX connected to your computer are displayed here. Select the Wa­veReX you want to describe using the selection box.
You can also use the Send Card button to send your compilation to your WaveReX.
The Setup Windows
Use the setup window to edit multi and drum sounds. In the main win­dow, double-click the sound you want to edit to open the setup win­dow.
The progress bar at the bottom informs you about the progress of the transfer.
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The Software Editor
User Interface
Sound
In the Name text box, you can change the name of your sound. Note that you can only use ten characters. Umlauts and special characters are possible.
The Sound Type info box tells you whether it is a Multisound or drum sound.
Samples
A list of all samples used in this sound. Select a sample from the list to edit its parameters in the right part of the window.
Sustain Loop
If you want to activate the loop for the previously selected sample, check the Activate Loop box. Otherwise the M1 will play the sample without loop.
Under Sample Type you can specify whether your samples are PCM-en­coded samples (PCM) or single cycles (DWGS). Please refer to the chap­ter Basics.
Waveform Info
If you have previously selected a sample in the sample list, you can see the waveform and information about the sample here.
You can also click on the waveform if you want to play the sample. This allows you to hear directly whether your loop point is perfectly se­lected or whether the loop cracks.
Click on the waveform again if you want to stop playback prematurely. If you want to hear the sample in the loop, check loop play first.
Sound Settings
Add Samples
Here you can add samples to your sound. A multi-selection is available for multisounds. Drum sounds can only contain one sample.
The sample format is automatically converted during import.
If the samples contain loop information (in smpl chunk, no cue-points) they will be automatically imported.
In the input boxes you can change the start, loop and end point of the sample. If there is no loop information in the sample, the full length of the sample is used as default and the loop point is set to the middle of the sample.
To change the values of the points, you can also use the arrow keys be­low the input fields, where the step size is 1.
With the swap Start and Loop button you can swap the start and loop point, this is especially useful for DWGS.
If you don't have any loop information available, the editor can help you find the perfect loop. Activate the control box snap at Zeros. Then you can use the arrow keys to jump to the nearest zero crossing of the sample.
If you change the loop point, you will notice that the value in the Trans­pose field also changes automatically. This value is calculated mathe­matically each time the loop is changed. As a small rule of thumb, the most likely loop is found when the Transpose is smallest. The values should be between 0 and +/- 30 until the 6th octave. In higher octaves the values can be higher. Please also note the section Transpose on the next page.
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Page 14
The Software Editor
Note that the "perfect loop" does not necessarily have to be on a zero crossing. So it can be useful to use this as a rough default and to adjust the loop in single steps.
You can also try different loops by saving them as Marker Snapshots.
To save a snapshot, simply click on one of the eight memory slots. The memory slot used will turn dark gray. Repeat this for all settings you want to test. Each slot can only be used once. It is not possible to over­write it.
To access the saved settings, simply click on one of the occupied memory slots.
Settings
Here you can declare the respective sample as NT-Sound by checking the box at NT-Sound (Attention! We built in a special feature). Please refer to the chapter NT-Sound.
Root Note: This is the fundamental of the sample. Select the note that corresponds to the frequency of your sample. If the root note is con­tained in the name of your sample, you can simply click the RootNote from Name button to copy the root note. Please refer to the Tips sec- tion!
Top Key: Enter the highest note up to which the selected sample is to be played on the keyboard. The sample is then transposed upwards through the M1, starting from the fundamental, up to this note.
Transpose: Here you can adjust the transposition of the sample in cent steps. This is particularly necessary because the correct physical fre­quency cannot always be achieved with digitally stored waveforms. Please refer to the chapter Transpose and the length of digital sam- ples.
As already described in the Sustain Loop section, the Transpose is recal­culated mathematically when the loop is changed. The set Root Note is used for the calculation. Also a plausibility check is performed. If the Transpose value turns red, this is an indicator that the set Root Note does not match the loop. This will result in a detuned sustain loop. In this case you should check whether the Root Note of your sample is correct.
Level: with the level control the volume of the sample can be lowered. This serves to adjust all samples in the sound to a volume.
VDF Cutoff: This is a low-pass filter upstream of the sound synthesis of the device. It can be used to filter alias effects. In addition, differences in the timbre of the individual samples can be adapted to each other.
Decay-Level: This allows you to adjust the decay level of the sample.
Please note that Drumsounds are not looped and no parameter input is necessary. For this reason, all parameters are grayed out for drum sounds. In this case, the setup window is only used to assign a sample or a name.
You can export your samples, including all set parameters and loop points, in WAV format. We use a mixture of standard parameters of the sampler chunk and an extension of it. Simply click on the Export Sam- ples button or drag and drop the samples from the Samples list.
The next time you import the files, the parameters are automatically taken over.
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Quick Start
Quick Start
Principle
With the WaveReX software editor you can create a virtual card, a so­called image, on your computer. This compilation can contain Multi­sounds and/or Drumsounds. The compilation can then be transferred from the editor to your WaveReX and used by the Korg M1 Music Work­station.
Connecting
Turn on your computer and wait until it boots up.
Take your WaveReX out of the box. The side with the label is the top side. On the bottom you should therefore see the back of the board.
Don't put it in the Korg M1 Music Workstation for now. Place your Wa­veReX on a smooth, dry surface, e.g. a table.
Now take the micro-USB cable and connect it to your WaveReX. You can then plug the other side of the cable into an available USB port on your computer. The WaveReX is compatible with both USB2 and USB3 ports. WaveReX is powered when the green LED is lit.
Open the Software Editor
Make sure your WaveReX is already connected to your computer. Now open the WaveReX software editor (available at www.wa­verex.de/downloads). You should now see the main window:
You can see if your WaveReX is connected to the software in the lower right corner of the device overview. The connected WaveReX and its serial number are displayed here.
Your WaveReX starts for five seconds in bootloader mode. You can tell by the double flashing of the blue LED. After that your WaveReX starts automatically in operating mode.
With Windows 8 (or above), Windows should now install the drivers au­tomatically. Check in the Device Manager (click start->run and type devmgmt.msc) if your device appears as WaveReX, then you have suc­cessfully installed the driver.
You can also connect more than one WaveReX. In this case you can use the drop-down box to select the device you want to use.
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Page 16
Quick Start
Load a card
Click the Load Card button. A dialog box opens. Here you can now se­lect a previously saved card. We have already provided you with a card for this. The file has the extension .m1
If your files are in a different folder, navigate via the window to the de­sired folder.
Double click on the file or select it and click the Open button. The con­tent of the card is loaded and displayed in the main window.
Editing a card
Delete a Sound
To delete a Multisound or Drumsound from your compilation, select it in the corresponding list and then right-click on your selection.
A context menu opens up.
Click on Delete Card Sound to delete your sound from the compilation.
Renaming a sound
If you want to rename your sound you have two options.
Select a sound and right-click on your selection. In the context menu that now appears, select Rename.
The Rename window opens.
Enter the new name in the text box and confirm by clicking the OK but­ton.
Note that the M1 only supports ten characters for the names.
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Page 17
Quick Start
The second way is to change the name in the setup window of the re­spective sound. Double click on the sound whose name you want to change. The setup window opens.
You can assign a new name in the name box in the upper left corner. Then confirm your entry by clicking OK.
Transferring a card
When you have completed all settings to your satisfaction, you can transfer the card to your WaveReX.
Make sure you are back in the main window. Check if your compilation fits on your WaveReX. Remember: you have 512kB memory available. You can see how much space your composition takes under Card Info.
Adding a Multisound
To add a Multisound to your compilation, right-click on the Multisound list in the main window.
In the context menu that now appears, select Load Card Sound. A dia­log box opens. Navigate through the window to the folder where your Multisounds are located. The files have the extension .msound
Here you can see the number of samples used in your sounds and the size of the compilation.
Click on Send Card at the bottom right to start the transmission.
Select the Multisound you want to add to your compilation. Double click on your selection or confirm by clicking OK.
Adding a Drumsound
To add a Drumsound to your compilation, right-click on the drum sound list in the main window.
In the context menu that now appears, select Load Card Sound. A dia­log box opens. Navigate through the window to the folder where your drum sounds are located. The files have the extension .dsound
Select the drum sound you want to add to your compilation. Double click on your selection or confirm by clicking OK.
The blue LED on the WaveReX flashes to indicate that the transmission is in progress. You can see the progress of the transfer in the progress bar of the software. After a few seconds the transmission should be completed and the blue LED goes out.
The status display informs you whether the transmission was success­ful. If the transfer was not successful, the Transfer Failed status is dis- played. In this case, check if your WaveReX is connected to your com­puter and is displayed as described above under Device.
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Page 18
Quick Start
And into the Korg M1 Music Workstation…
If the transfer was successful, close the software editor. Disconnect the micro-USB connector from your WaveReX and make sure your Korg M1 Music Workstation is switched off.
ATTENTION!
Never plug your WaveReX into your Korg M1 Music Workstation while it is on, especially when the Korg M1 Music Workstation is switched on. This can cause serious damage to your Korg M1 Music Workstation.
Now switch to the edit menu of the M1 by pressing the EDIT PROG key.
On the first page you can set whether you want to run the Korg M1 Mu­sic Workstation in single, double or drum mode. You can use your previ­ously created Multisounds in single and double mode. Select the appro­priate mode depending on whether you want to use one or two oscilla­tors.
Insert your WaveReX into the PCM DATA slot of the Korg M1 Music Workstation with the label facing up and the gold contacts in front, and you will feel a slight resistance twice. These are the double-row con­tacts of the Korg M1 Music Workstation, which slide over the edge of the card.
Slide your WaveReX straight into the slot as far as it will go. Depending on how often your card slot has been used in the past, this can be harder or easier. Don't worry, WaveReX fits perfectly into the slot!
Turn on your Korg M1 Music Workstation now.
When the card is correctly seated in the slot, the green LED lights up, indicating that WaveReX is powered by the Korg M1 Music Work­station.
Select a program on your Korg M1 Music Workstation that you want to use. You can choose an Init program or use a similar program as a tem­plate.
Switch to the next page by pressing the PAGE+ key. Here you can as­sign a Multisound to Oscillator 1. Use the UP and DOWN buttons to navigate through the available Multisounds. All internal sounds are dis­played first, followed by all sounds on the card. These are marked with a C in front of the number.
Proceed accordingly for Oscillator 2. Hit the keys briefly in between, you can already hear your sound.
To use your drum sounds, select Drum Mode on the first page.
Switch to the next page by pressing the PAGE+ key. Here you can set which drum kit you want to use.
Note that you must assign your drum samples to this drum kit first. This is done in the GLOBAL MENU of the Korg M1 Music Workstation.
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Page 19
Quick Start
Saving programs on the Korg M1 Music Work­station
WaveReX does not allow you to save your programs and combinations created on the Korg M1 Music Workstation. You must still store them in the internal memory or on a separately available memory card. (Note: We already have plans to develop a program memory card in the fu­ture. Please let us know if you are interested).
Another way to save your programs is to transfer them to your com­puter via sysex. The best way to do this is to use relevant programs, such as Midi-OX or the M1 Flex Editor.
You should always save your cards and programs as a set, just like the original card sets. These consist of a program card (MPC) and a PCM card (MSC). The sysex corresponds to the MPC card and the WaveReX corresponds to the MSC card.
Save both files together in the same folder and with the same name. This way, there will be no confusion later on.
According to this scheme the two files would be called e.g. card.m1 (WaveReX = MSC card) and card.syx (MPC card = programs for the Korg M1 Music Workstation).
Loading programs into the Korg M1 Music Workstation
WaveReX does not allow you to transfer programs or combinations from your computer to the Korg M1 Music Workstation. Use relevant programs such as Midi-OX or the M1 Flex Editor.
Make sure that you have loaded the corresponding Multisounds onto your WaveReX if your programs use external waveforms.
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Page 20
Quick Start
Creating a card
Click New in the main window. If you have previously worked on a com­pilation, remember to save it beforehand.
The main window is now empty and you can start working.
Editing a Multisound
Double-click an entry in the Multisounds list. Each entry in this list rep­resents a Multisound on the card.
Creating a Multisound
Click the Add Multisound button in the main window.
An empty Multisound is created and displayed in the Multisounds list. Initially it is named newMulti followed by an index.
The setup window opens. All settings for the previously selected Multi­sound can be made here.
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Page 21
Quick Start
As you can see, your previously created Multisound is initially empty. To add samples to your Multisound, click the Add Samples button. A dia­log window opens.
Use the window to navigate to the folder containing your samples. Cur­rently you can add WAV, AIFF and MP3 files. During import, the sam­ples are automatically converted to the required format:
Sample format 31250 Hz, 16 Bit, Mono
You can remove samples from the Multisound at any time by selecting the sample and pressing the Delete key on your keyboard.
Creating a Drumsound
Click the Add Drumsound button in the main window.
You can listen to the selected sample at any time by clicking on the waveform. Clicking the waveform again stops playback. If you want to hear the sample in a loop, you have to check the loop play box.
Make all the settings for each sample in your Multisound.
To apply your settings, click the OK button.
Repeat the whole process as often as you like for each Multisound you want to change.
An empty drum sound is created and displayed in the Drumsounds list. Initially it is named newDrum followed by an index.
You can assign Drumsounds created in this way to the four drum kits available in the Korg M1 Music Workstation. Drumsounds are not usa­ble in the Wavestation.
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Quick Start
Editing of Drumsounds
For Drumsounds, only the start, loop and end points of the sample can be changed. All other parameters are automatically grayed out, since changing them has no effect on the M1.
Editing of a drum kit (Multisound)
In the Multisounds list, double-click your previously created drum kit (Multisound).
The setup window opens. All settings for the previously selected drum kit can be made here. When placing the samples on the keyboard you now have three options:
You can specify a key range for each sample by specifying a top note larger than the root note. Note the chapter Transposition (keyword: Transposition below the fundamental). The drum samples are then transposed in this key range. Sometimes you want to, because so dif­ferent tunings of the drum sound are available.
Note that in this case all relevant settings are made in the drum kits in the M1.
Creating drum kits (Multisound)
A different method of creating drums in the M1 is to create your own drum kits as a Multisound. The internal drum kits of the Korg M1 Music Workstation are not used.
Proceed to create a drum kit according to the instructions for creating a Multisound.
Note that drum kits or their samples cannot be assigned to the drum kits in the Korg M1 Music Workstation. They can only be used as Multi­sounds, unless you also create them as Drumsounds.
The second option is to set the root note and top note to the same note. As a result, transposition is only below the keynote (see chapter Transposition).
The third way is to declare all samples as NT sound. Here, the sample is placed on all keys between the next lower sample and the root note without transposition.
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Quick Start
Saving a card
You can of course save your compilation at any time. To do this, click the Save Card button in the main window. A dialog box opens. Use the window to navigate to your preferred location. Enter the name of your compilation and click OK to save it.
Note that the button is grayed out if you have no sounds in your compi­lation, so there are no entries in the Multisounds or Drumsounds lists.
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Basics
Basics
possible. The more samples available, the more natural the sampled work will sound later.
Multisounds
Multisounds are multi samples and can, as the name suggests, consist of several samples. You can imagine a multi-sound like a kind of con­tainer by storing several samples of the same sound. A Multisound pi­ano can (and should) contain several samples of a piano.
Why do they do that?
Samples are short, recorded excerpts of an instrument or sound. Of course, a sample has the same pitch (frequency) as the sound that was recorded. Now you want to play this sample on the key of the key­board, which corresponds to this pitch. Assign this sample to the corre­sponding key. But what about the other keys on the keyboard? You want to play that sound over the entire keyboard.
Now you could simply transpose this sample up or down, i.e. you simply change the pitch of one sample for each key of the keyboard. That would be possible and not so difficult. The problem with this method is only our hearing. We hear that it is the same sample, as there are absolutely no variations in the notes. In nature, the timbre also changes with increasing pitch. If only the pitch would change, it would sound synthetic to our ears, simply not natural. The further you move away from the original note on the keyboard, the greater the dif­ference between the pitch played and the sampled pitch, the clearer the effect.
Of course, one could also sample all frequencies in the audible spec­trum of the human ear. But the more samples you use, the bigger the whole thing gets. This would have exceeded the size of all available memory, especially at this time.
In the end it is not necessary to sample all frequencies. You should al­ways find a good compromise between quality and size. We recom­mend the series of articles "The Lost Art of Sampling" at www.soundonsound.com to all those interested in sampling.
Multisounds take up the principle of combining several samples into one sound. Although the pitches between the samples are also trans­posed here, the number of samples also reduces the difference be­tween the sampled pitches, keeping the above effect as small as possi­ble. This principle is used by all samplers today. In most cases, several samples for different velocity levels are also possible. This can be done in M1 with the combinations.
In order to counteract this, one traditionally tries to sample as many tones of a sound as possible. Preferably at least one per octave. So you try to keep the difference between two sampled pitches as small as
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Basics
Sample types
Multisounds can contain two types of samples: PCM and DWGS.
PCM
PCM stands for pulse code modulation. This is a method for digitizing analog audio signals. Each WAV file contains, for example, PCM data.
In the M1, PCM sounds represent "real" recordings that are usually much longer than just an oscillation.
DWGS
The Digital Waveform Generator System is Korg's answer to single cy­cle waveforms.
DWGS are mathematical, i.e. not natural, waveforms with a length of usually only one oscillation. They provide an efficient and compact stor­age option and are particularly suitable for typical synthesizer sounds.
Scheme of a DWGS
DWGS must always consist of eight samples with the following proper­ties:
31250 Hz, 16 Bit, Mono, one oscillation
Length Sample 1 = 512, Note B1
Length Sample 2 = 256, Note B2
Length Sample 3 = 128, Note B3
Length Sample 4 = 64, Note B4
Length Sample 5 = 32, Note B5
Length Sample 6 = 16, Note B6
Length Sample 7 = 8, Note B7
DWGS are present in several Korg synthesizers, including the DSS-1 and DW-8000, which can be loaded into the WaveReX, as well as all waveta­bles you can find if they do not exceed 8.388 s in length.
If you want to create your own single cycle waveforms, we highly rec­ommend the SCW Editor from Sheets of Sounds (http://scw.sheet­sofsound.com/).
When using DWGS, please note the technical limitations of your device (see Technical Restrictions).
Length Sample 8 = 4, Note B8
The transpose is mathematically 20 for all samples. Which top key is chosen is at your own choice. Theoretically every note between the root note and the next higher root note is possible. The default for Korg is the F note.
You should also make sure that you set the loop point to 0. Since the sample consists of only one oscillation, otherwise only half the sample would be looped. The sound would be significantly different.
Just use the swap Start and Loop button to change the start and loop point. The sample will start in the middle and be looped over the whole length. You can also set both the start and loop points to 0.
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Basics
Sample
Start
Loop
End
Trans­pose
Level
Root
Top Key
1
256 0 512
14
-15
B1
F2 2 128 0 256
16
-15
B2
F3 3 64 0 128
17
-15
B3
F4
4
32 0 64
19
-15
B4
F5
5
16 0 32
20
-15
B5
F6
6 8 0
16
22
-15
B6
F7
7 4 0 8 23
-15
B7
F8 8 2 0 4
25
-15
B8
F9
The Korg DWGS Standard
The following standard was used at Korg for the DWGS:
Each sample thus has a range from the next lower F# to the next higher F, with the fundamental in the middle of the range. An exception is the first sample. This is transposed from the M1 down to the C-1.
NT-Sounds
NT stands for Non-Transpose. Samples declared as NT-Sound are not transposed and played back with the same pitch on the entire key­board.
In Korg's original M1 concept, NT-Sounds are independent sound types that exist in parallel to Multi and Drumsounds. They always consist of only one sample!
We changed this concept with WaveReX. From now on any number of samples can be declared as NT-Sound in a Multisound. This has the ad­vantage that several non-transposed samples can be placed on the key­board, e.g. on each octave one. Here you only have to specify the root note for each sample. The M1 then automatically places this sample on all keys between the specified root note and the next lower root note (of another sample).
Nevertheless, NT-Sounds can be created according to the original con­cept.
Drumsounds
Drumsounds are always samples of type PCM. Using DWGS as drum sounds is not intended.
The M1 has four drum kits. These kits can be assigned to individual drum sounds on the M1.
To use samples as drum sounds in the kits of the M1, they only have to be created or declared as Drumsounds on the card. This is the tradi­tional procedure.
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Basics
Another possibility is not to use the drum kits of the M1. Instead, cus­tom drum kits are created as a Multisound. Each key of the keyboard is assigned to exactly one drum sample. For this purpose, the root note and top note are set to the same note for each sample or all samples are declared as NT-Sound (see Editing a Drum Kit (Multisound)).
Additional Information
Transposing capacity upwards: 19 semitones
Transposing capacity downwards: unlimited
Multiple use of samples: not possible
Note that a card you have created must comply with the above conven­tions, otherwise it will either not be properly recognized by the M1 op­erating system or will be refused (card will not be recognized).
The middle C
Like most Japanese synthesizers, the C4 is the so-called middle C. You should take this into account when setting the key range of the sam­ples in the setup window.
The key range of the Korg M1 Music Work­station
The M1 has a key range from C-1 to G9, which means (almost) eleven octaves.
Technical Restrictions
Korg M1 Music Workstation
Due to the technical limitations of the device, the following maximum values cannot be exceeded:
Number of Multisounds: 28
Number of Drumsounds: 15
DWGS
A Multisound of single cycle waveforms (DWGS) must contain eight samples. The operating system of the M1 cannot properly interpret any Multisound other than these.
If you have less than eight single-cycle waveforms available for a Multi­sound, you can create a PCM Multisound instead. This makes no differ­ence in sound. The only difference is that it takes up more memory on the card than DWGS.
However, when using single cycle waveforms, you should try to use DWGS Multisounds first, as the M1 cannot read more than 70 samples with PCM Multisounds. With DWGS, the usable number of samples is only limited by the total number of samples allowed, in this case 256.
M1(R) & M1(R)-EX
Currently, it appears that M1 or M1R with older operating systems have problems reading cards containing only DWGS. The first Multisound will be displayed, but not played.
If you also have the problem, just add a dummy PCM Multisound to the beginning of the card.
Number of PCM-Samples: 70
Total number of samples: 256
The problem does not exist with the EX version of the devices.
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Basics
Korg Wavestation
The following restrictions apply here:
The Root Note represents the fundamental of the sample, i.e. the origi­nal pitch of the sample.
Number of Multisounds: 118
Number of Drumsounds: not included in concept
Number of PCM-Samples: limited by total number of sam-
ples
Total number of samples: > 256
Transposing capacity upwards: 30 semitones
Transposing capacity downwards: unlimited
Multiple use of samples: possible
DWGS
The use of DWGS was not intended for the Wavestation, at least none are used on the WSC cards of Korg.
Nevertheless, the Wavestation is also able to read and play DWGS, but they are transposed in the device afterwards.
Please note that the sound may differ considerably from the original.
Transposing and key zones
For each sample a Root Note and a Top Key must be specified. The area between the root note and the top note is the key range of the sample, i.e. the area in which the M1 plays this sample.
The Top Key is the highest key on the keyboard to be assigned to the sample. It represents the upper limit of the range in which the sample is to be played. Today, this area is often called the key zone.
The lower limit of the key zone cannot be defined directly, for example by a bottom key. Here the top key of the next lower sample is used in­directly as the lower limit.
Thus the key zone is determined by the top key of the sample and the top key of the next lower sample. The M1 automatically transposes the sample over the entire range based on the given root note. The root note must not lie within the key zone. Thus a sample with the keynote E5, for example, can also be assigned to a range from C4 to F4.
It is also possible to set a "wrong" fundamental as root note to tune the sample deliberately differently
The M1 can transpose samples up 19 semitones (Wavestation 30 semi­tones), based on the specified root note of the sample. Above this, the same note is assigned to all keys (up to the specified top key). All keys above the highest specified top key remain unassigned. Thus the trans­position upwards is always limited by the highest defined top key.
The transposition downwards is limited by the next lower Top Key. If there is no next lower top key, the fundamental is transposed down to the lowest key C-1.
An example:
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Basics
Sample 2
Sample 1
G3A3B3C3D3E3F3C2D2E2F2G2A2B2G4A4B4C4D4E4F4
Sample 2
Sample 1
Sample 3
G3A3B3C3D3E3F3C2D2E2F2G2A2B2G4A4B4C4D4E4F4
A Multisound shall consist of two samples. Sample 1 has the fundamen­tal C3 and should be played up to key A3. Sample 2 has the fundamen­tal C4 and should be played up to the A4 key.
For sample 1 the root note is set to C3 and the top key to A3.
For sample 2 the root note is set to C4 and the top key to A4.
The samples are assigned on the keyboard as follows:
The Top Key of Sample 1 now limits the range of Sample 3 downwards. The Top Key of Sample 3, on the other hand, limits the range of Sample
2.
Transpose and the length of digital samples
Digitally stored waveforms often cannot represent the true frequency
The colored areas show the key zone of the respective sample. Sample 2 therefore sounds in the range B3 - A4. Sample 1 is transposed from A3 to the lowest note C-1 and can be played in this area because no other top key was specified below Sample 1.
Another example:
Now you want to add a third sample. Sample 3 also has the fundamen­tal C4 and should be playable up to F4. The result is as follows:
of the sampled instrument. This is primarily due to the fact that values in the digital world consist only of whole bytes. This results in a certain length of the sample.
An example: The note E5 corresponds to the frequency 659.2552013 Hz. With the sample rate of the M1 of 31250 Hz this results in a length of
47.4 values. This cannot be represented digitally. It must therefore be rounded mathematically. In this case, it is rounded down to 47.
This results in 47 values that are stored digitally. However, if you now calculate back to the resulting frequency with the sample rate, this re­sults in 664.89 Hz. This corresponds to a difference of 5.6347987Hz or 15 cents compared to the original frequency.
These 15 cents have to be corrected afterwards. This is done via the Transpose parameter in the setup window.
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Basics
Especially when creating loops, make sure that they correspond to a multiple of the "digital" length of the desired note. Otherwise, the loop may become out of tune very quickly. Especially in higher frequencies one byte corresponds to half a note.
Accordingly, all samples to be looped can and must be cut off "hard" at the end, since the release takes over the Korg M1 Music Workstation.
Loops in the Korg M1 Music Workstation
There are several concepts for looping samples. The most common sys­tems are probably systems with four points, Sample Start, Loop Start, Loop End and Sample End.
If the note, i.e. the sample, is triggered, it starts at the sample start point, passes through the loop start point and then reaches the loop end point. At this point, the system jumps back to the loop start point and traverses the sample to the loop end point again. As long as the key remains pressed, the loop is made between these two points.
When the button is released, the system does not jump back to the loop start point, but traverses the rest of the sample to the sample end, the sample ends.
A fade out in the sample would be counterproductive, as this part would be looped. Of course, samples with a fade out can also be used as long as the loop is deactivated for this sample.
These systems are very flexible because you can move the loop freely in the sample. If you want the sample to fade out, you need a sample with the corresponding release phase at the end. However, this piece of the sample unnecessarily takes up memory, so the developers of the M1 have come up with something else:
The Korg M1 Music Workstation creates the release itself by continuing the loop while fading out. This saves space in the memory. With the Korg M1 Music Workstation only three points are needed: Sample Start, Loop Start and Sample End. The M1 loops the sample between the points Loop Start and Sample End.
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Tips
Loop Ende
Loop Start
Loop Ende
Loop Start
X-Fade
<this function is still in progress>
Initialization of the memory of the Korg M1 Mu­sic Workstation
Usually it is very difficult to find a working loop. Especially the transi­tion from the end of the loop to the beginning of the loop can be tricky. If the difference between the last value of the loop and the first value of the loop is too large, the loop cracks.
Here cross-fades (also called X-fades) can help considerably. The last values of the loop are adjusted to the beginning of the loop. The result is a smooth transition and cracking is prevented.
Sometimes you want to start a new sound from scratch. An Init pro­gram is a good way to do this. Unfortunately, the Korg M1 Music Work­station does not offer any Init programs by default. For this you have to initialize the memory of the Korg M1 Music Workstation. Note that this will erase all memory. You should therefore save it first.
Simply press the INT + COMBI + PROG keys on the Korg M1 Music Workstation (when switched off) simultaneously and switch on the Korg M1 Music Workstation. The memory is erased during startup. This means that only Init programs are still in memory.
Tips
Root note of samples
You can find many samples on the internet right now whose authors have written the root note in the name to make it easier for you. Dou­ble check it. In our experience, it often happens that the root note is not correct!
Cutting samples optimally
Check if the samples are optimally cut, i.e. if there is still silence at the beginning or end of the sample. Some samples were cut to a certain
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Troubleshooting
length, or a certain timing was intended. That would be counterproduc­tive in this case. Note that every byte, even if it is silence, takes up space on your WaveReX.
Troubleshooting
My card is not recognized by the synthesizer
Save your work
Note that the Korg M1 Music Wavestation does not automatically save your edited programs. You must always do this yourself in the corre­sponding menu. If the power goes out or you switch off the Korg M1 Music Workstation your changes are all gone. This also has the ad­vantage that your programs are never overwritten automatically. Just turn off the Korg M1 Music Workstation if you don't like a change and want to return to the original state of your program.
First, make sure that there is readable content on your WaveReX. With­out content the card is of course unreadable for your device.
However, especially in a brand new state, it can happen that your card is not always recognized.
Don't worry! All WaveReX have been tested and left the house fully functional. The fact that the original PCM cards often have the same problems doesn't comfort you in this situation.
Unfortunately, the card slot of many devices is in better or worse con­dition, depending on how often the card slot has been used in the past. This can contribute to contact problems.
In addition, the Wavestation seems to be more tolerant than the M1.
If your WaveReX is brand new, the case will have to "sand" itself into your card slot. Experience has shown that the contacts of the card slot snap better into the openings of the pads on the card if you insert the card into the card slot with a little swing.
If you still have problems, please contact support.
The software editor does not display my Wa­veReX
Please make sure that your WaveReX is installed correctly. Please refer to the section Installing the USB Driver.
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Troubleshooting
If this is not the problem, make sure that your USB cable is not broken. Just replace it with another one.
If this does not help, please contact support.
I discovered a bug
Please report this to support. We will immediately provide a bug fix.
Do not hesitate to send us your suggestions for improvement. We made WaveReX for YOU.
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