
WaddingtonsZQOl
ThE
GAME
MACHINE
(For
1 or more
players)
4 COMPUTER
GAMES
Game No. 1
—
Shooting
Gallery
Game No. 2
—
Black Jack
Game
No.
3
—
Code
Hunter
Game
No.
4
-
Grand
Prix
Plus a 4 Function Calculator
Power
(WOn
Grand Prix-
Garni
"Coda Huntar-Gama
-Black Jack-Gama
-Shooting, Gallery-
Game
Calculator
RETURN'
burton

GENERAL
DESCRIPTION
The Game Machine
is
a
unique
micro-
processor/computer,
electronic
game
and
calculator that consists
of one
plastic
case and four
sets
of
plastic
coated card
overlays. These overlays
will
aid you in
playing the 4 games.
At your
command this "micro-
computer" has been
programed to
perform
mathematical
calculations
as
any common calculator,
or it will
play any of
the 4 programed
games.
Information
about the Game
Machine:
1.
Proper
Care:
As
in
any
computer the Game
Machine
is made of
many
delicate
electronic parts,
therefore:
•
Never
take the Game Machine
apart.
•
Be careful
not to
drop the
Game Machine.
•
Do
not
bang
the keys.
•
Do not let the
Game
Machine
become wet or damp.
•
Caution:
when inserting
batteries
or an A/C
adaptor, the
powder
switch should be
in the off
position.
2. Power:
Batteries
-
insert
6-1.5
Volt
"C" size
batteries to the
bottom
of the
Game
Machine.
Your
Game
Machine
will
work on
regular
"C"
cells
however,
alkaline
batteries
are recommended,
as
they
will
last up
to
30 hours of
use compared
to6to
8 hours
with regular
batteries.
AC
Adaptor
—
the following A.C.
adaptors have
been
approved for
the Game Machine:
•
Radio Shack #2701551
1
•
Dynamic
Instruments
#
TV
679-5
When using even these
adaptors,
the Game Machine may operate
erratically when
you turn the
switch "on". If
the rotating num-
bers 4
-3-2-1-
do
not
immediately appear, turn the
machine
"off" and switch back to
"on".
You
may
repeat
this as
many times as necessary until the
machine operates properly.
If
you
cannot conveniently locate
one of
the above adaptors,
we
recommend
you bring your Game Machine to
a
store to test the adaptor
that
you are
considering.
The adaptor should meet the
following specification:
8
Watts
9 Volt
180 MA
Signs of
Weak Batteries
—
Your
Game
Machine will
let you
know
when the batteries are weak by
operating erratically. Funny
"Sqiggles",
or
half
numbers
will
appear on the screen, or you will
hear strange sounds from
the
speaker. Do not
be
alarmed,
a new
set of batteries will quickly put
your
machine
back in operating
order.
To
Install Batteries:
1.
Turn
machine upside down,
remove battery case cover,
(see
diagram).
2. Place
3 "C"
cell
batteries as
indicated
in battery case in
top
row
and 3 "C"
cell
batteries
as
indicated in battery
case in
the bottom
row.
3. Snap battery
cover
in place.

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DIAGRAM
OF
BATTERY CASE
Overlays:
Each
game
has its own set of over-
lays.
As
you select the desired game,
place
the overlays in place
on
the
machine. One
overlay will cover the
keyboard and
the other will easily
go
in
place
if you lay the bottom edge
in first.
To
Operate:
1.
Turn the switch on the right
side
of
machine to "ON"
2.
The numbers
4-3-2-1-0
will flash and rotate
on the left
side of the
screen. The machine is
asking you
to
select a game
(4—3—2
—1)
or to
use
it as a calculator
(0).
It is your choice
—
simply
press
the button on
the
keyboard for
what you want!
Calculator
—
press
"0"
button
Shooting Gallery
—
press
"1"
button (SG appears on screen)
Black
Jack
—
press
"2"
button (bJ
appears on
screen)
Code Hunter—
press
"3"
button
(CH appears on
screen)
Grand Prix
—
press
"4"
button
(GP appears on
screen)
3. To
change to another game
or
to
the
calculator
after you have
completed
a
game
or
a
mathema-
tical
function, press the yellow
"return" button. This button
will
return the
machine
to a
neutral
position so
you may repeat
the
steps in
number 2. (NOTE
—
in
the middle of
a
game the yellow
button
functions
as
part of the
game
being played. It can
return
a
neutral position only
at
the end of
a game.
)
4.
IMPORTANT -TURN
THE
GAME
MACHINE OFF WHEN
NOT
IN USE.
THE
CALCULATOR
(Selection Key:
0)
This calculator is
simple and fun to
operate. It is a
basic four-function,
seven digit,
floating decimal point
calculator with
one memory storage
for chain
operations.
Keys and
their meanings:
Return
—
Select other game
keys.
MS
—
Memory Store Key.
MR
-
Memory Recall Key
+/
Change Sign Key
from plus to
minus or
minus to
plus.
—
Decimal
Point
Key.
±
—
Plus
Function or
Equals
key.
=
—
Minus
Function or Equals key.
X
-
Multiply key.
-r —
Divide key.
CL
—
Clear all keys except memory.
To clear memory you must
enter and then press
M.S.
0—9—
Numerical keys.