VTech LITTLE SMART Alphabet Picture Desk User Manual

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®
LITTLE SMART
Alphabet Picture DESK
USER’S MANUAL
TM
VTECH Printed in china 91-00927-001
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SPEAKER
ACTIVITY SELECTOR
SHAPE BUTTON
ERASE BUTTON
NUMBER BUTT ONS
INTRODUCTION
Thank you for pruchasing the VTECH® LITTLE SMART Alphabet Picture DeskTM learning toy! This product is one of a family of LITTLE SMARTTM educational electronic learning products. We at VTECH® are committed to providing the best possible products to
entertain and educate your child. Should you have any questions or concerns, please call our Consumer Services Department at U.S:1-800521-2010,Canada:1-800-267-7377,U.K:01235 546810.
The LITTLE SMART Alphabet Picture DeskTM learning toy is filled with fun learning to help preschoolers prepare for school. The 8 full-filled activities and over 80 animations make learning fun and easy.
LCD SCREEN
CONTRAST SWITH
VOLUME SWITH
HINT&ANSWER BUTTON
REPERT BUTTON
ON BUTTON
OFF BUTT ON
LETTER BUTTONS
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INCLUDED IN THIS PARCKAGE
One LITTLE SMART Alphabet Picture DeskTM learning toy.
One instruction manual.
W ARNING: All packing materials such as tape, plastic sheets,
wire ties and tags are not part of this toy, and should be discarded for your child’s safety.
BATTERY INSTALLATION
1. Make sure the unit is Off.
2.Locate the batter y cover on the back of the unit. Use a coin or screwdriver to loosen the screw.
3.Install 4"AA”(UM-3/LR6) batteries
following the diagram inside the battery box. (The use of new, alkaline batteries is recommended for maximum performance.)
4. Replace the battery cov er and tighten the screw to secure the battery cover.
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BATTERY NOTICE
Install batteries correctly observing the polarity (+, -) signs
to avoid leakage.
Do not use rechargeable batteries.
Do not mix old and new batteries.
Do not use batteries of different types.
Remove exhausted or new batteries when the unit will not be used
for an extended period of time.
Do not dispose of batteries in fire.
Do not attempt to recharge ordinary batter ies.
The supply terminals are not to be short-circuited.
WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES.
NOTE: If the LITTLE SMART Alphabet Picture DeskTM lear ning
toy suddenly stops working, the voice becomes faint or the sound seems weak, the problem may be low battery power. If this is the case, follow the steps below:
1. Turn the unit Off for a moment, then back On.
2. Check to make sure the batter ies are properly inserted.
3. Try inserting brand new batteries.
If, after following the above steps, you are still having a prob lem with the unit, please call our Consumer Services Department and a service representative will be happy to help you.
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TO BEGIN PLAY
1.To begin pla y, press the ON BUTTON ( ). You will hear a short tune folowed
by Hello. Let’s play”
2.Slide the ACTIVITY SELECTOR up or down to select one of the eight activities, A friendly voice will guide you through each activity. Activities include: “Learn Letters, Numbers and Shapes”,“Find Letters, Numbers, and Shapes”,“Learn Bef ore a nd After”,“Learn some W ords”,“Learn the Picture” , “Missing Letter” ,“ S pelling”, and “Music”.
3. Press the REPEA T B UTTON to repeat the previous phrase or question.
4. Press the HINT & ANSWER BUTT ON for
either a helpful hint or to have the question answered.( Note: not applicable in some activities.)
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5. Press the ERASE BUTTON to delete the previous input. ( for use in the “Spelling” activity.)
6. T o adjust the v olume, slide the V OLUME SWITCH up or down f or the high volume or low volume.
7.To adjust the contrast, slide the CONRAST SWITCH up down for high or low contrast.
8.To tur n the unit OFF, press the OFF
BUTTON ( ).
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ACTIVITIES
A. Learn letters, Numbers and Shapes
This activity introduces the alphabet, 10 numbers and 4 shapes.
1.Slide the ACTIVITY SELECTOR to
the first position. The voice will introduce the activity and say “Press a button.”
2.When any button is pressed, the letter, number or shape will be identified. For ex ample, the letter “Aa” button will say “A”, the star-shaped button will sa y “star”, and the number five button will say “five.”
B. Find Letters, Numbers and Shapes
This activity challenges the child’smemory through identification skills with letters, numbers and shapes.
1.Slide the ACTIVITY SELECTOR to the
second position. The v oice will introduce the activity and ask a random question. For example: “Find the letter A.”
2.Find the answer by pressing a buton
on the keyboard. The friendly voice will confirm whether or not the pressed bu t ton is correct.
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3.Press the HINT & ANSWER BUTTON to view a hint on the LCD screen, (No voice will be heard.) Press the HINT & ANSWER BUTTON again to have the voice identify the correct answer.
4.After 3 incorrect answers, the unit will identify the correct answer.
5.After the correct answer, a new question will be asked.
C. Learn Before and After
This activity reinforces the concepts of “Before and After” and “In-Between.”
1 . Slide the A CTIVITY SELECTOR to the
third position, The voice will introduce the activity and ask a random question, f or e xample: “What letter comes bef ore the letter B?”
2 . Press any letter or number b utton to input the ans w er . The friendly
voice will indicate whether or not the selected ans wer w as correct. If the answ er was correct, the voice will reinf orce the selection.For example: Yes, you are right. The letter A comes before the letter B.”
3. If an incorrect button is pressed, the friendly voice will encourage
the child by saying:”Oh, oh, Try again.” The question will then be repeated. “What letter comes before the letter B?” After 3 incorect answers, the voice will identify the correct answer.
4 . Press the HINT & ANSWER BUTT ON to view a hint on the screen.
(No voice will be heard.) Press the HINT & ANSWER BUTTON twice to hear the correct answer.
5. After the correct answer, a new question will be asked.
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D. Learn Some Words
This activity introduces the child to more than sixty words
1. Slide the ACTIVITY SELECT OR to the
forth position. The voice will introduce the activity and say, “Press a button.”
2.After a button is pressed, the spelling
of the word, number or shape will scroll onto the LCD screen. Each letter will be identified. For example: “Car sound + Car is spelled c-a-r. Car.”
E. Learn the Pictures
This activity reinforces words and their beginning letters.
1.Slide the ACTIVITY SELECTOR to the
fifth position, The friendly v oice will in troduce the activity and ask a random question. For example: “Where is the cat?”
2.Find the answer and press the beginning letter of that word. For
example” Press ‘Cc’ for cat. If theanswer is correct, the friendly voice will reinforce the correct
answer and identify the beginning letter. For example” “C+Very Good! This is the cat. Cat begins with C.”
3. If an incorrect button is pressed, the child will be encouraged to try
again. The question will be repeated. After 3 incorrect ans w ers,the vice will identify the correct answer.
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4.Press the HINT & ANSWER BUTTON f or a hint. Press the HINT&
ANSWER BUTTON twice to hear the answer.
5.After the correct answer, a new question will be asked.
F. Missing Letter
This activity allows children to practice early spelling skills. (Note” words with hyphens and six letters or more will not be a par t of this activity.)
1. Slide the ACTIVITY SELECT OR to the
sixth position. The friendly voice will introduce the activity and ask a random question. F or example “What letter is missing in boat?” the screen will display “bo_t” after the boat animation.
2.Find the answer and press the correct letter b utton. For example:
press ‘Aa’ button. The fr iendly voice will confirm if the selected answer was correct. If correct, the voice will reinforce the correct answer. For example, “Yes. You are right! A is the missing letter.”
3. If the selected answer was incorrect, the friendly voice willcourage
the child to try again. For e xample, “Oh, oh! Try again, What letter is missing in boat?” The screen will display “bo_t” after the boat animation.
4. After 3 incorrect answers, the voice will identify the correct aswer
by sa ying: “A is the missing letter.” The screen will displa y “boat.”
5. By pressing the HINT & ANSWER BUTTON, a hint will flash on
the screen.( No voice will be heard.) Press the HINT & ANSWER
BUTT ON twice to have the answer identified verbally.
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6. After the correct answer, a new question will be asked.
G. Spelling
This activity reinforces spelling skills by having the child combine letters to make a word. (Note: words with hyphens and six letters or more will not be a par t of this activity.)
1. Slide the A CTIVITY SELECT OR to the
sev enth position. The friendly voice will introduce the activity and ask a radom question For example: “ How do you spell ‘sun’?”
2. Find the answ er by pressing the correct letter b uttons in the correct
order to correspond with the picture. F or e xample: press the ‘Ss’, ‘Uu ‘,’ N n ‘ fo r the word ‘sun.’ The friendly v oice will read and spell the word that is chosen. For example: “Sun is spelled s-u-n.”
3. If a button is mistakenly pressed, the ERASE BUTTON will dlete
the last input. Once the last letter is input it cannot be erased. The unit will recognize if the entire spelling is correct.
4. Press the HINT & ANSWER BUTTON once, the first letter will
show up on the screen, Press this b utton twice, the second letter will then show up, and so for th.
5. After 3 incorrect ans wers , the voice will identify the correct ans wer .
6. After the word has been correctly spelled, a new question will be
asked.
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H. Music
This activity stimulates musical disco v ery.
1.Slide the ACTIVITY SELECTOR to the eighth position. The voice will identify the activity and say “Press a button.”
2.Press a Number Button and a m uscal note will be heard. The numbers become a 10-note musical key pad.
3.Press a Shape Button to hear a melody. There are four meldies
---”The Alphabet Song”, “If You’ re Happy”, “The Bus Song”, “Iknow an Old Lady Who Swallowed a Fly.”
4.Press a Letter Button to hear funn y sound effects . Press a Shape Button before or after pressing a Letter Button to hear the fun sound effects in a melody.
AUTOMATIC SHUT-OFF
To preserve battery life, the LITTLE SMART Alphabet Pictur Desk
TM
learning toy will automatically turn off after several minute with outinput. The unit can be turned on by pressing the On Button.
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CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and sway from any direct heat
source.
3. Remove the batteries when the unit is not in use for an extended
period of time.
4. Do not drop the unit on hard surfaces and do not expose the unit to
moisture or water.
IMPORTANT NOTE:
Creating and de veloping preschoo l products is accompanied b y a responsibility that we at VTECH® take very ser iously. We make ev ery effort to ensure the accuracy of the information which forms the v alue of our products. Howe ver , errors sometimes can occur. It is impor tant for you to know that we stand behind our products and encourage you to call our Consumer Services Department at U.S: 1-800-521-2010, Canada: 1-800-267-7377, U.K: 01235 546810 with any problems and/or suggestions that you might have. A service representative will be happy to help you.
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Note:
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturer’s instructions, it may cause interference to radio and television reception. It has been type tested and found to comply within the limits for a class b computing device in accordance with the specifications in Sub-part J of Part 15 FCC Rules, which are designed to provide reasonable protection against such interf erence in a resi dential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interf erence to radio or tele vision reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient the receiving antenna
Relocate this product with respect to the receiver
Move this product away from the receiver
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