Vmar EASY 3D FUN Sport Assembly And Operation Manual

VMAR - EASY 3D
FUN SPORT MODEL
Assembly
and
Operations Manual
Please review this manual throughly
Before assembling or Operating
VMAR-EASY 3D
FUN SPORT MODEL
VMAR - EASY 3D
Before proceeding please check for additional information
related to this model at www.richmondrc.com
16 Assembly and Operations Manual VIMAR - EASY 3D FUN SPORT MODEL
their thumb/finger prefer not to have so much Expo. It’s all in how it feels to you, the pilot.
Power. The general rule of thumb is that you need a 2:1 power-
to-weight ratio. This gives you the ability to hover at a throttle setting of less than full power and leaves you with reserve to get out of
those bad situations. Generally when I am hovering it is at 1/4 to 1/3 throttle. When hovering down low, there isn’t much room for error, so having the ability to punch out of a bad situation is a must. This extra power also allows for variances in the type of hovering you do.
Focus. There are 2 things I focus on when hovering, one is visu-
al visual and the other is mental. The visual portion is just that, where are my eyes looking? I personally look at the canopy area of the plane when hovering. This way I can see the whole airplane. I also know that if the rear of the canopy is below my eye level, I am about to touch the rudder to the ground. But generally I try to see the whole plane, this gives me the best idea of the actual attitude of the plane and the control inputs I need to give it. The mental aspect of hovering is to think ahead of what the airplane is going to do. While torque rolling, I try to think at least 1/2 rotation ahead of the plane. So if I am looking at the bottom of the plane, I visualize, in advance, what is going to happen when the plane rotates to the point that I can see the top side—and I begin to make any needed corrections while still looking at the bottom. Good luck to all who choose to explore this exciting maneuver!
Jason Shulman, among the top RC aerobatic and 3D pilots in the world, has been flying since he was three and competing since 1981. Jason has won several top-5 finishes at the Tournament of Champions (TOC) and has taken 4th at the FAI World’s competi­tion. For more detail on Jason’s life as a top RC pilot, checkout a fascinating interview with Jason at RCUniverse.com.
Jason flies his Exhila 3D electric, available from Jason’s Model Concepts (JMC). JMC offers innovative aircraft optimized for aero­batics and 3D flying. For more information, visit: www.jasonshulman.com/jasonsmodelconcepts.
Note
Reprinted courtesy of FLY RC magazine. Copyright 2004 by Maplegate Media Group. All rights reserved.
FLY RC published monthly for RC Aircraft enthusiasts. FLY RC is available at your local Hobby Retailer or Magazine Store.
2 Assembly and Operations Manual VIMAR - EASY 3D FUN SPORT MODEL
Model airplanes, model engines, model engine fuel, propellers and products such as the EASY 3D semi scale sport model can be hazardous if improperly used. Be cautious and follow all safety recommendations when using your Model . Keep hands, tools, clothing and all foreign objects well clear of engines when they are operating. Take particular care to safeguard and protect your eyes and fingers and the eyes and fingers of other persons who may be nearby. Use only a good quality propeller that has no cracks or flaws . Stay clear of the propeller and stay clear of the plane of rotation defined by the propeller.
The Manufacturer, Distributor, Retailer and/or other suppliers of this product expressly disclaim any
warranties or representations, either expressed or implied, including but not limited to implied warranties of fitness for the purposes of achieving and sustaining remotely controlled flight.
In no event will the Manufacturer, Distributor, Retailer and/or other suppliers of this product have any obligation arising from contract or tort, or for loss of revenue or profit, or for indirect, special, incidental, consequential or other damages arising from the use of this product.
In purchasing and/or using this product, the user accepts all responsibility for its use and accepts all liability associated with such use.
Liability Disclaimer
It is important that the following liability disclaimer be
READ BEFORE ASSEMBLING OR USING THIS PRODUCT.
A Remote Control Model Aircraft is not a toy. It is a flying model that functions much like a full size airplane. If you do not assemble and operate this product properly you can cause injury to yourself and others and damage property. DO NOT FLY this model if you are not qualified.
You are solely responsible for the mechanical, aeronauti­cal and electrical integrity of this model and it’s structure, control surfaces, hinges, linkages, covering, engine, radio, wiring, battery and all other components check all components before and after each flight. Do not fly until it’s right!
Proceeding with assembly and use of this product Indicates Agreement With and Acceptance of the Liability Disclaimer .
CAUTION.
- This model is designed and constructed to be very light for 3D maneuvers at low to moderate speed and light to moderate stress.
- This model is not designed or manufactured for high speed flight.
- Do NOT fly at high speeds under full throttle. The model may break up suddenly if flown at high speeds under full throttle.
- Do NOT fly on horizontal straight line at full throttle as sudden brake up during flight is possible.
- Full throttle should only be used for climbing vertically, loops and rolls or in the case of an emergency where power is needed.
- When descending, reduce your power setting immediately. Do not allow the model to accelerate to high speeds in a dive.
- Do NOT overpower this model. Normal operation requires only half throttle.
- Careful use of the throttle is required to prevent breakup of this model in flight. Do not overpower or overstress this model.
- This model is for intermediate and advanced RC model pilots. It is NOT suitable for beginners.
- This model has been flight tested with snap-rolls and other aerobatic maneuvers. Do NOT over­stress the airframe with repetitive, violent, extreme or high speed maneuvers.
- Inspect this model thoroughly before and after each and every flight. Watch for stress cracks, loose joints or other abnormalities. Repair any defects before flying.
- Be alert for unexpected and/or irregular responses during flight. Slow down, reduce stress on the airframe and land immediately if flight response is compromised in any way.
- Check all linkages, hinges, components and control surfaces before and after each flight. Although this model may be partially pre-assembled you are solely responsible for the integrity and flight worthiness.
- Do NOT overpower this model. This model is designed for 2 stroke .46-.52 sized glow fueled engines OR similar power four stroke engines or similar output electric motors. Overpowering this model will result in airframe failure.
WWAARRNNIINNG
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Assembly and Operations Manual VIMAR - EASY 3D FUN SPORT MODEL 15
THRUST TO WEIGHT RATIO
The engine must be able to lift the plane vertically, which is a com­bination of propeller selection and fuel. You need a power to weight ratio of at least 1.5 to 1. We do not want to hover at full throttle, we want to ideally hover at half throttle. We need the reserve power because we are vectoring propwash off the ailerons to generate the high degree of roll, and this robs lift and requires the increase in throttle. A high speed torque roll requires the most power, in the order of 2:1 just to maintain altitude! Suffice to say that this is a very advanced hovering maneuver! You need a very reliable engine. Hovering is great until the noise stops!
Do not use an engine that has a history of running hot or lean. On the average .40 powered ship, look to configure your plane with a “heli-like” setup. By this I mean, choose a prop with the biggest diameter and lowest pitch which will function with the landing gear and flight envelope of your plane. I have found that the 11x4 prop is outstanding for hovering with most .40 powered planes. The engines swing it easily, (you do not want to over heat), and the four inch pitch generates gobs of thrust at lower flight speeds.
Fuel selection is important. Since we are trying to hover at half of our available throttle, consider using a higher nitro fuel. The more nitro, the cooler the engine runs. This is because the nitro brings more oxygen into the engine and this is where the power boost and substantial cooling takes place. High Nitro causes harm when you are at high throttle settings and at rpm’s that overcome the cooling effects of the nitromethane.
FLYING
You might think that heli experience is helpful, but there are conflicts with that logic. When you stand your plane on its tail, the yaw axis is controlled by your ailerons, not the rudder. The rudder, (left stick) con­trols the roll axis! Heli pilots need to teach their fingers some new tricks or they will find themselves in trouble!
The throttle, of course, is no longer fast and slow, it is now for ris­ing and decending. There is no “chopping the throttle” when you get in trouble here! Try that, and you will find that tail first impacts break things on your plane that you have never seen broken before.
Start with transitioning to hover by practicing holding higher and higher angles of attack and learning how much throttle to add to compensate for the lost lift, no longer generated by the wings. As you pass through the 45 degree angle point, you will find that your speed drops almost to zero very quickly. You’ll need the most right rudder at around 45 degrees. As you approach vertical, you’ll find that most planes still want some right rudder, even when hanging vertically. I believe this has more to do with countering torque than any other factor, whereas the rudder compensation at the 45 degree angle is almost all due to “P” factor. (more on “P” factor in a future column).
If your plane needs too much throttle to make the transition and you constantly end up gaining altitude in order to get the plane into the vertical position, this suggests that you are nose heavy, or lack­ing in elevator authority needed to swing the tail under the plane. Running the CG aft of the recommended area is tricky business, but it can make all the difference in a stable transition. Practice is the key, but keep a careful eye on the fuel tank and the air/fuel mixture feeding the engine. You can’t afford for the engine to go lean now!
Flying into and out of a stable hover requires power. If your plane does not have a low wing loading, you may find that it belly flops when you go to exit the hover. This is due to the rapid transition back to “wing-borne” flight—this transition may leave you at such a low airspeed that the wings won’t to hold the plane up. Expect that the plane will need a boost of power to get it back to “horizontal” flying speed! Give it this boost just as it starts to pitch over.
Like your first landings, a quality performance takes practice. Start a bit on the high side to see how your plane behaves and stick with it. Soon you will be hanging in space. One thing that hovering teach­es you is to be a master of your left hand!
Good Luck-Dave Baron
Editor’s note: we asked noted TOC pilot Jason Shulman whether hovering smaller models was different from hovering large TOC-size aircraft, and also for his views on the basics of hovering, from setup to pilot focus.
Jason Shulman: I recently had a great opportunity to judge this first hand at the Joe-Nall giant scale fly-in. I was hovering my Exhila (one pound all up weight) on both calm days and windy days. I was also hovering a few 30% and larger planes during these same conditions. The first thing I noticed is that in calm conditions, there was really no difference. Everything was smooth and predictable. But the windy conditions posed a few differences. The small plane was very sen­sitive to the wind in hover. Not so much in terms of drift, because even the large planes drifted. But the slight variances in the wind would throw the Exhila around, while not really bothering the larger planes.
I also noticed that the smaller plane would hover, at times, at a 45­degree angle (leaning into the wind), whereas the larger planes would hover at about a 15-20 degree angle in the same winds. This made the smaller plane much harder to hover. Once you start push­ing to a 45-degree angle, you are entering a kind of forward flight with the associated flight characteristics. So not only are you trying
to balance the plane on its tail, but you are also trying to keep it from flying forward.
Although both large and small hovering planes will drift in the wind, one of the most apparent differences is the speed of the drift. When I hovered the large planes, drift was relatively slow, and smooth looking. The Exhila was a different story: it scooted across the field like it was flying level at 1/3 power.
SETUP
When setting up a plane to hover, regardless of size, you follow the same principles.
Center of Gravity (CG). The CG should be slightly aft so that
the plane is slightly tail heavy as compared to the normal, or recom­mended, flying CG position. The larger the plane, the larger the CG range is. On my Exhila, moving the CG back 1 inch can cause it to be very unstable and almost impossible to fly. On my TOC planes, I can move the CG back 3-4 inches and they will still be controllable. Generally, I move the CG back 1/2 in. at a time on the larger planes, and 1/8 in. on the smaller planes. There is also a point where you can have the CG back too far and hovering becomes harder to per­form.
Control Throws. I have found it best to fly with dual-rates. I set
a low rate, which is good for general or pattern flying and then max out all of the surfaces for a high rate of roughly 45-degrees of deflec­tion for hovering. I fly thumbs, so I like a little bite of Exponential on my low rates and a much higher setting on my high rates. My set-up on Expo is for a “soft-center” feel on both rates. Pilots that fly with
HOVERING TIPS FROM
THE MASTER
by Jason Shulman
The closer you are to the ground, the faster you detect, and can react to, which way you are drifting. Note that the tail feathers and the servo gears that push them are a bit fragile and not used to contacting the ground before more rugged parts of the plane do!
Assembly and Operations Manual VIMAR - EASY 3D FUN SPORT MODEL 3
INDEX
Step No. Page No.
Warning, Liability Disclaimer and Caution 2
Introduction 3
Review Packing List, gather your tools & shop materials 3 - 4
Installing the wing 1 5
Fitting aileron servo 2-3 5-6
Installing the horizontal & vertical stabilizer 4-11 7-9
Installing the main landing gear 12 9-10
Installing the tail wheel 13 10
Installing the fuel tank 14 10
Installing the engine 15 11
Fitting rudder and elevator control horns 16 11
Connecting the pushrod to the elevator 17 11
Connecting the pushrod to the rudder 18 12
Connecting the throttle control 19 12
Adjust control surface throw limits 20 12
Final RC setup 21 12
Installing radio equipment 22-25 12-13
Balancing the aircraft 26 13
Confirm mechanical integrity 27 13
CG and throw specifications 28 14
Thank you for purchasing a VMAR product. VMAR Manufacturing is committed to delivering superior value to the RC modeler. Your new EASY 3D is the market leader in features, ease of use and flexibility. Please review these instructions before beginning the simple assembly procedure.
We’ve used metric measurements throughout these instructions. We know that some of you like metric while others think that furlongs per fortnight makes a nifty velocity indicator. If you are in the furlong camp, bear with us….
It’s not a big deal…3 millimeters is stated as 3mm and 3mm is about 1/8 of an inch. Fire up your calculator and you will find that 25.4 mm makes an inch. In places where you have to actually set up something according to a recommended measurement, we’ve listed an approximate imperial measurement in inches in brackets.
Whenever we’ve used the directional terms left or right , they are with respect to the model when viewed as you would when sitting in the cockpit…that is when viewed from the back looking forward.
INTRODUCTION
You’ve taken the lid off the box and grabbed the instruction booklet…you are about 6-8 hours away being ready to go flying! Now is the time to look over what’s in the box. Please see the included Packing List and review the contents and make sure nothing has been damaged in shipping. Damage or missing components must be reported to your vendor BEFORE any assembly begins.
Please DO NOT START if something is damaged or missing. As you can imagine, once you join the wing halves attach the stabilizers or install your radio or engine your options for returns are very limited. Your vendor will not be able to provide you with exchanges or replacements of parts that have been assembled. DO NOT START UNLESS IT’S RIGHT!
REVIEW PACKING LIST, GATHER YOUR TOOLS & SHOP MATERIALS.
CHECK OFF OPTIONAL EQUIPMENT AND ACCESSORIES.
- These items are not included and are not required but make the operation of your EASY 3D and most other remote control aircraft easier & more enjoyable.
- Power Tote Deluxe field box # VMA-PT109D
- Fuel pump and connecting tubing
- Fueling valve
- Chicken stick or electric starter
- Stick on weights
- Battery to power electric starter
- Battery charger
- Power Panel to manage starter and pump if electric.
- Extra propellers
- Extra Glow Plugs
- Misc Tools
- Engine test stand # VMA – ETS120
14 Assembly and Operations Manual VIMAR - EASY 3D FUN SPORT MODEL
40mm 1 9/16"
40mm 1 9/16"
35mm 1 3/8"
35mm 1 3/8"
Elevator Aileron
40mm 1 9/16"
40mm 1 9/16"
Rudder
Control Surface Movement
ELEVATOR 40mm (1-9/16") up
40mm (1-9/16") down
RUDDER 40 mm (1-9/16”) right
40 mm (1-9/16”) left
AILERON 35 mm (1-3/8”) up
35 mm (1-3/8”) down
C.G. AND THROW SPECIFICATION
Step 28
REPLACEMENT PARTS & ACCESSORIES:
In the event that you require replacement parts or acces­sories for this model please contact your retailer or order On­Line at www.richmondrc.com
MORE INFORMATION:
For other information related to this product please see
www.richmondrc.com
Hovering explained!
I am really glad to be writing this new column and especially to be a contributor to Fly RC Magazine! This magazine is going to be the place to discover and learn about the best and coolest gear, and this column is where you will learn to sharpen your piloting skills! It is a special interest group within the AMA that is dedicated to hyper maneuverable flight and pitting you and your plane against the top­watch! If you have ever considered yourself a hot pilot, show up at
one of their contests and prepare to be amazed. Check them out at www.ncffafunfly.org
HOVERING
What is the attraction to hanging your plane on its nose and hold­ing it otionless and in full control? Simple answer, it’s cool! I am going to explore the phenomenon, the kinds of planes that hover best and what you need to know to teach yourself this great flying skill.
PLANES, ENGINES AND PROPS
The most important aspect of your selecting a plane to hover is its weight. Your plane must be light. Secondly, you need to have sub­stantial control surfaces on the rudder, elevator and ailerons that are
in the prop blast of the engine. Planes that have ailerons only on the outboard section of the wing are unsuitable, because with no airflow over the ailerons, there is no con­trol in hover no matter how far you deflect them!
I have found that planes with longer fuselages, while more stable in pitch, are not necessarily good for hover­ing. This is because the rudder and elevator are too far from the slipstream of the prop. You need a strong slip­stream over the tail feathers for control.
There are several ways to improve an airplane’s ability to hover. One is to move the CG aft incrementally—a little at time so that you can test the result. An aft CG helps a lot in the transition from normal flight to hover and back, but use care, as you do not want to go so far that you give up your stability in normal flight! Another concern is flaperons that are coupled to the elevator. While this gives the tightest loops on most fun-fly planes, it does not help in hovering. In hover, flap deflection on most models sends the plane in the opposite direction (in pitch) than you desire. I advise that you turn off this function, or turn it down so less than 10 percent of flap throw is mixed into elevator throw.
FREESTYLE
by Dave Baron daveb@flyrcmag.com
My Minus is a great hovering plane that transitions easily to hover without gaining altitude. It is light, with an aft center of gravity that is at 35% of the wing chord (from wing leading edge to aileron trailing edge). The Minus is a Skipp Turner design. You can reach Skipp at airworthy@aol.com.
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