API, GPI wiring examples & password
protection feature.Improved quickstart system diagrams. Replaced VisualTouch info by Kiosc.Updated
timecode functionality.
307.06.2018MEUpdated vManager chapter to reflect
app-store distribution. Moved majority of Kiosc information to a dedicated
Kiosc manual. Added timespan settings and API feedback.
2
Page 3
Contents
1 Introduction6
2 Protocols11
3 Quickstart17
4 Setting up28
5 Network30
6 Operating Modes34
7 Tracks38
8 Playbacks46
9 Show Control53
10 Protocol Conversion58
11 Monitors63
12 Settings65
13 vManager74
14 Kiosc79
Appendices80
A Trigger Types81
B Task Types90
C Templates98
D API99
3
Page 4
c
2018 Visual Productions BV. All rights reserved.
No parts of this work may be reproduced in any form or by any means - graphic,
electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the
publisher.
While every precaution has been taken in the preparation of this document,
the publisher and the author assume no responsibility for errors or omissions,
or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In
no event shall the publisher and the author be liable for any loss of profit or
any other commercial damage caused or alleged to have been caused directly or
indirectly by this document.
Due to the dynamic nature of product design, the information contained in
this document is subject to change without notice. Revisions of this information or new editions may be issued to incorporate such changes.
Products that are referred to in this document may be either trademarks and/or
registered trademarks of the respective owners. The publisher and the author
make no claim to these trademarks.
4
Page 5
Declaration of Conformity
We, manufacturer Visual Productions BV, herby declare under sole responsibility,
that the following device:
CueCore2
Is in conformity with the following EC Directives, including all amendments:
EMC Directive 2004/108/EG
And the following harmonized standards have been applied:
NEN-EN-IEC 61000-6-1:2007
NEN-EN-IEC 61000-6-3:2007
Full name and identication of the person responsible for product quality and
accordance with standards on behalf of the manufacturer
Date: Place:
November 18th, 2016 Haarlem, The Netherlands
ing. Maarten Engels
Managing Director
Visual Productions BV
VISUAL PRODUCTIONS BV
IZAAK ENSCHEDEWEG 38A
NL-2031CR HAARLEM
THE NETHERLANDS
TEL +31 (0)23 551 20 30
WWW.VISUALPRODUCTIONS.NL
INFO@VISUALPRODUCTIONS.NL
ABN-AMRO BANK 53.22.22.261
BIC ABNANL2A
IBAN NL18ABNA0532222261
VAT NL851328477B01
COC 54497795
Page 6
Chapter 1
Introduction
Thank you for choosing the CueCore2; a lighting controller designed for (semi)permanent installations. The engineering team at Visual Productions is proud
to present to you the latest development in solid-state lighting control.
Figure 1.1: CueCore2
At the time of writing this manual the CueCore2’s firmware was at version
1.26.
1.1Design Goals
After successfully developing and marketing the original CueCore1 , the team
at Visual Productions set out to design a new generation stand-alone lighting
controller. We took our experience in developing solid-state controllers and
combined it with the feedback received from CueCore1 users all over the world.
We added our lessons learnt from supporting year’s worth of projects and installs, all in order to design the best lighting controller for (semi-)permanent
installations. During the design process we focused on a set of priorities that
we valued the most:
6
Page 7
1.1.1Solid-State
The solid-state aspect was perhaps the most important trait that made the
CueCore1 a default choice for many system designers. The CueCore2 continues
this design without any moving part, without forced cooling, and its data safely
stored in flash memory. The resulted reliability outperforms any PC based
lighting system.
1.1.2Multi-zone Replay Unit
One of the principle functions of the CueCore2 is to playback DMX shows. We
took a lot of consideration into making this feature as powerful as possible with
the given hardware platform. The playback mechanism we developed can control
six different zones. Each zone will be controlled by a completely independent
playback. This playback features many options that provides the freedom to
the users to employ very smart programming. These options include intensity,
rate, precedence, release-time, repeating, fading and inter-cue conditions.
1.1.3Networking
Our world is one big connected network and the CueCore2 will blend in nicely.
This Ethernet-based device is setup via DHCP or static address, hosts a modern
web-interface for programming and is of course also powered by PoE.
1.1.4Protocol Conversion
One of the strongest Unique Selling Points of the products designed at Visual Productions is the number of communication protocols supported. The
CueCore2 further raises this bar. It contains protocols familiar to the CueCore1
(DMX, Art-Net, UDP, OSC) and introduces a fresh set of new protocols: sACN,
KiNet, TCP and NTP. This vast collection of protocols can be used for recording, sending, triggering and converting.
1.1.5Scalability
One CueCore2 can do a lot, multiple CueCore2 units can do even more. Through
using CueluxPro it is possible to control up to 32 universes by connecting multiple CueCore2 units. For stand-alone scenarios we even developed a brand new
Master/Slave protocol that, once set up with just a few mouse clicks, allows 25
CueCore2 to work together and keep 50universes synchronised at 40 frames per
second.
We hope that you enjoy integrating the CueCore2 into your lighting designs.
The CueCore2 engineering team.
1.2Features
The feature set of the CueCore2 includes:
7
Page 8
• 2 x DMX-512 optically isolated port (bi-directional)
• 4x GPI
• MIDI, MSC & MMC
• SMPTE, MTC & Art-Net timecode
• Art-Net, sACN & KiNet
• TCP, UDP & OSC
• Master-slave protocol for synchronising multiple CueCore2 units
• Scheduling with Real-Time clock1, weekdays and sunrise/sunset
• NTP time synchronisation
• Desktop or DIN Rail mounted
• Kensington lock
• Locked power cable protection
• PoE (Power Over Ethernet) Class I
• Bundled with CueluxPro, vManager and Kiosc software
1.3Comparison
The following table visualises the difference between the QuadCore, CueCore2
and CueCore1 . This overview might prove to be helpful to CueCore1 users
considering choosing the model for their new designs.
1
Please note that there is no battery fitted inside the CueCore2. The Real-Time clock has
a backup charge through means of a super-capacitor.
The CueCore2 packaging contains the following items (see figure 1.2):
• CueCore2
• 6-pin terminal
• Power supply
• 4x international plug
• Info card
1.5Saving data to memory
This manual will describe how to configure the CueCore2 and program tracks,
playbacks, action, etc. The unit’s web-interface is used for editing these kinds
of elements. When changes are made, these changes are directly stored in the
9
Page 10
Figure 1.2: CueCore2 box contents
RAM memory of the CueCore2 and the programming will directly influence the
behaviour of the unit. RAM memory is, however, volatile and its content will be
lost through a power cycle. For this reason the CueCore2 will copy any changes
in the RAM memory to its onboard flash memory. Flash memory retains its
data even when not powered. The CueCore2 will load all its data back from the
flash memory upon startup.
This memory copy process is conducted automatically by the CueCore2 and
should not be of any concern of the user. One point of consideration is, however, that after making a change the unit should be given time to perform the
copy to flash. As a rule of thumb, do not disconnect the power from the device
within 30 seconds from making a programming change.
1.6Document organisation
This manual discusses setting up and programming the unit. Chapter 2 provides
background information on the communication protocols used the CueCore2.
Chapters 4 and 5 cover how to set up the unit and configure the network connection.
Chapter 7 and 8 cover recording, storing and playback of lighting content.
Programming the automation, triggering and converting functionality is
done in the 9 chapter.
When in a hurry, you could skip all chapters and directly follow the quickstart
tutorials in chapter 3.
1.7Further Help
If, after reading this manual, you have further questions then please consult
the online forum at http://forum.visualproductions.nl for more technical
support.
10
Page 11
Chapter 2
Protocols
The CueCore2 is fitted with several communication ports and supports various
protocols. This chapter describes these protocols and to which extent they are
implemented in the CueCore2
2.1DMX-512
DMX-512 is the standard communication protocol for stage lighting. Its official
name is E1.11-2008 USITT DMX512-A. Nowadays the reach of the DMX protocol has extended beyond entertainment lighting and is also used for architectural
lighting.
Originally one DMX network contained 512 channels which is called a ’universe’. With the growing size and complexity of lighting systems it is now very
common for a system to compose of multiple universes, each conveying 512
channels.
It is advised to use a shielded twisted pair cable for DMX cabling. The cable
should be terminated with an 120 Ohm resistor.
DMX-512 is a very successful protocol with, however, a few limitations. The
maximum number of attached devices is limited to 32 and they all have to be
connected in bus-topology having one cable running via each device. Furthermore, a DMX-512 cable should not be longer than 300 meters.
Figure 2.1: Visual Productions’ RdmSplitter
11
Page 12
The DIN Rail RdmSplitter from Visual Productions (See figure 2.1) helps tackle
those inconvenient limitations. The Splitter takes a DMX signal and sends it
out again on its 6 DMX output ports for scaling group topology. Each output
port is capable of driving 32 more devices. The Splitter can also function as a
signal booster as each port supports another 300 meter long connection.
The CueCore2 has two ports and is therefor able control 1,048 channels.
Each port can also be configured to become a DMX input allowing external
DMX data to be recorded or to use an external DMX source to trigger events
within the CueCore2.
2.2Art-Net
The Art-Net protocol primarily transfers DMX-512 data over Ethernet. The
high bandwidth of an Ethernet connection allows Art-Net to transfer up to 256
universes.
The data sent out for Art-Net does put a certain load on the network, therefore it is recommended to disable Art-Net when not in use.
Additional to transmitting DMX-512 data, Art-Net can also be used for
transferring timecode information for equipment synchronisation.
Each CueCore2 supports sending and receiving of 2 Art-Net universes as
well as receiving Art-Net timecode.
2.3sACN
The streaming Architecture of Control Networks (sACN) protocol uses a method
of transporting DMX-512 information over TCP/IP networks. The protocol is
specified in the ANSI E1.31-2009 standard.
The sACN protocol supports multi-cast in order to take efficient use of the
network’s bandwidth.
The CueCore2 supports sending and receiving of 2 sACN universes.
2.4KiNet
KiNet is a proprietary protocol of Philips Color Kinetics to control their LED
fixtures and power supplies. It is a lightweight Ethernet-based protocol that
carries DMX-style data. Within the CueCore2 it can only be used to output
data.
2.5TCP
The Transmission Control Protocol (TCP) is a core protocol of the Internet
Protocol Suite. It is used for its reliable, ordered and error checked delivery
of a stream of bytes between applications and hosts over IP networks. It is
considered ’reliable’ because the protocol itself checks to see if everything that
was transmitted was delivered at the receiving end. TCP allows for the retransmission of lost packets, thereby making sure that all data transmitted is received.
12
Page 13
The CueCore2 supports reception of TCP message.
2.6UDP
User Datagram Protocol (UDP) is a simple protocol for sending messages across
the network. It is supported by various media devices like video projectors and
Show Controllers. It does not incorporate error checking, therefor it is faster
than TCP but less reliable.
There are two ways how to have the CueCore2 respond to incoming UDP
messages. The API (see page 101) makes typical CueCore2 functions available
through UDP. Furthermore, custom messages can be programmed in the Show
Control page (see page 53). This is also the place where to program outgoing
UDP messages.
2.7OSC
Open Sound Control (OSC) is a protocol for communicating between software
and various multi-media type devices. OSC uses the network to send and receive
messages, it can contain MIDI and custom information.
There are apps available for creating custom-made user interfaces on iOS
(iPod, iPhone, iPad) and Android. These tools allow to program fool-proof
user-interfaces for controlling the device. E.g. Kiosc from Visual Productions.
There are two ways how to have the CueCore2 respond to incoming OSC
messages. Firstly, the API (see page 99) makes typical CueCore2 functions
available through OSC. Secondly, custom messages can be programmed in the
Show Control page (see page 53).
2.8GPI
The CueCore2 features four General Purpose Inputs (GPI) ports that can be
connected to external equipment, switches and sensors. State changes on these
GPI ports can be used to trigger programmed events inside the CueCore2.
Figure 2.2: GPI Pinout
13
Page 14
Each GPI port can be switched between ’digital’ and ’analog’. In the digital
mode the signal is held up by an internal pull-up resistor and results in a logic
’0’. The external equipment is intended to short the port’s pin to the provided
ground pin. This short will create a logic ’1’. All four ports share one common
ground pin.
When set to analog the external equipment is supposed to supply a voltage
between 0V and 10V to the port’s pin. For convenience, a 10V supply is available
on one of the pins of the GPI connector. Please refer to figure 2.2 for the pinout
of the GPI connector. Be careful not to supply more than 10V to the GPI port
as that might cause permanent damage.
Figure 2.3 shows examples of how to wire a contact-closure to a GPI port
set to digital. And it shows an example of potentiometer connected to a GPI
port set to analog.
(a) Contact-closure(b) Potentiometer
Figure 2.3: GPI Wiring examples
Please refer to page 72 for more information on configuring the GPI ports.
Programming events based on GPI activity is done in the Show Control page,
which is discussed on page 53.
2.9MIDI
The MIDI protocol is intended for inter-connecting musical devices such as synthesisers and sequencers. Furthermore, this protocol is also very suitable to
send triggers from one device to another and is often used to synchronise audio,
video and lighting equipment. There is also a large collection of MIDI control surfaces available; user-interface consoles with knobs, (motorised-)faders,
rotary-encoders, etc.
The CueCore2 is fitted with a MIDI input and MIDI output port. It supports
receiving and sending MIDI messages like NoteOn, NoteOff, ControlChange and
ProgramChange.
2.9.1MTC
MIDI Timecode (MTC) is the timecode signal which is embedded into MIDI.
The CueCore2 supports receiving and transmitting MTC. It is not recommended
to combine the use of MTC with ordinary MIDI as MTC consumes the bandwidth of the MIDI connection.
14
Page 15
2.9.2MMC
MIDI Machine Control (MMC) is part of the MIDI protocol. It defines special
messages for controlling audio equipment such as multi-track recorders. The
CueCore2 supports the sending of MMC commands; please refer to page 94.
2.9.3MSC
MIDI Show Control (MSC) is an extension of the MIDI protocol. It comprises
of commands for synchronising show equipment like lighting, video and audio
devices. The CueCore2 supports receiving MSC commands. This support is
hard coded and does not require any Show Control programming. Please refer
to appendix D.4.
2.10SMPTE
SMPTE is timecode signal which can be used to synchronise audio, video, lighting and other show equipment. The CueCore2 supports receiving SMPTE that
is transferred as an audio signal, also know as LTC timecode.
The CueCore2 only supports receiving timecode. If a timecode generator is
required then the Visual Productions’ TimeCore is recommended as shown in
figure 2.4.
Figure 2.4: TimeCore
2.11NTP
Network Time Protocol (NTP) is a networking protocol for clock synchronisation between computer systems over networks.
The real-time clock (RTC) in the CueCore2 can be synchronised to an external time server using the NTP protocol.
2.12DHCP
The Dynamic Host Configuration Protocol (DHCP) is a standardised network
protocol used on Internet Protocol (IP) networks for dynamically distributing
network configuration parameters, such as IP addresses.
15
Page 16
The CueCore2 is a DHCP client.
16
Page 17
Chapter 3
Quickstart
This chapter provides step by step tutorials on how to program your CueCore2
for some typical tasks:
• Playback lighting scenes based on the scheduler
• Choose between different lighting scenes via incoming UDP messages
• Record a show from an external DMX console
3.1Playback based on scheduler
This tutorial shows how to create a lighting scene and have it activated at a
certain time of the day. The scene will be de-activated at another time. Follow
the steps below:
1. Connect to the network
Connect the CueCore2 with an Ethernet cable to the router.It
is required that the network is managed by a router that features a DHCP server.If the network router is not DHCP capable then read the network chapter on page 30 for alternative setups.
17
Page 18
2. Install the vManager
To access the web-interface of the CueCore2, the vManager tool is
required.This tool can be downloaded from the Visual Productions
website. Once the installation is complete, run the vManager to discover
the IP address of the CueCore2.
3. Open the web-interface
Choose the CueCore2 from the device list and click on the Browse button
to open the web-interface.
4. Create the scene
Use the browser to go to the CueCore2’s ’Track’ page. Select a track
from the table and press the ’Open Console’ button. Create a scene by
using the command-line syntax. E.g. 1<thru>3 @ <full>
18
Page 19
5. Create a cue
Go to the Playback page and select Playback 1. Press the Add button to
create a new cue. Once the Cue is added it will automatically refer to
Track 1.
6. Start playback
Press Go+ on the transport area to start the Playback. The playback
now indicated the green ’play’ icon.
19
Page 20
3.2Choose scenes via UDP
This example will create two lighting scenes. They will be put into a single
playback. This means only one scene will be active at a time. Furthermore, a
cross-fade will be defined between the scenes and the scenes will be triggered
by receiving simple UDP network messages. Please take the following steps:
1. Connect to the network
Connect the CueCore2 with an Ethernet cable to the router.It
is required that the network is managed by a router that features a DHCP server.If the network router is not DHCP capable then read the network chapter on page 30 for alternative setups.
2. Create the first scene
Use the browser to go to the CueCore2’s ’Track’ page. Select a track from
the table and press the ’Open Console’ button. Create a scene by using
the command-line syntax. E.g. 1 @ <full> or 2+3 @ 50 <enter>
20
Page 21
3. Create the second scene
Press the ’right arrow’ button to switch to the next track. Again make a
scene by using some command-line syntax; e.g. 1 THRU 4 @ 10 ENTER
4. Program the playback
Go to the ’Playback’ page, select the first of the six playback and insert
two cues by pressing the ’add’ button. Set cue #1 to refer to your first
track and cue #2 to refer to your second track.
21
Page 22
5. Create an action list
Go to the ’Show control’ page. Select ’UDP’ from the ’Sources’ table.
Copy UDP to the ’Action list’ table by using the ’Add >>’ button. Select
the new UDP action list and insert two actions by pressing the ’<< Add’
button twice.
22
Page 23
6. Create actions
Select the first action and press ’Edit’ to open the dialog. Change the
trigger value to ”tulip”. Add one task by using the ’Add’ button. Choose
’Playback’ from the list of task types. Select the newly added task and set
the ’feature’ to ’Transport’ and set the ’function’ to ’Jump. Parameter
1 should be set to ’1’ (addressing the first playback) and parameter 2
should be set to ’1’ (jump to the first cue).
Press the ’Close’ button, select the second action and press ’Edit’
again. Change this trigger value to ”crocus”. Add a task by pressing
’Add’ and choose the ’Playback’ task-type. Select the newly added task
and set the ’feature’ to ’Transport’ and set the ’function’ to ’Jump.
Parameter 1 should be set to ’1’ (addressing the first playback) and
parameter 2 should be set to ’2’ (jump to the second cue).
23
Page 24
7. Test with netcat and monitor
On your computer, use a simple command-line tool like netcat to send
a UDP string to the CueCore2. On Mac OSX netcat is started with
the command nc -u 192.168.1.10 7000 (replace 192.168.1.10 with IP
address of your CueCore2). From now on you can type tulip <enter>
or crocus <enter> to send this messages to the CueCore2.
Go to the ’Monitor’ page in your browser and select ’UDP In’ to verify
your device is receiving the UDP messages correctly. On the ’Playback’
page you should see playback #1 respond to the incoming UDP commands by activating either cue #1 or cue #2.
3.3Record a show from an external DMX
The CueCore2 is capable of recording DMX data. This tutorial explains the
required procedure.
24
Page 25
1. Connect the external console
Connect the DMX output of the DMX console to Port A of the CueCore2.
Connect the fixtures to Port B.
2. Configure port settings
Go to the Settings page and set DMX Port A to In. Set Port B to
Universe A, it will now transmit DMX channels 1-512. Port C and Port
D are not used in this example.
25
Page 26
3. Throughput the DMX
The DMX received by the CueCore2 will not automatically be output
to the fixtures, however, it is desirable to see the console’s output
on the actual fixtures. To achieve throughput of the DMX, go to the
Show Control page. Create a DMX Input action list and insert one action.
Edit the action. Set the Trigger Type to UniverseA. Add a DMX task
and set its feature to Universe and its function to Control HTP, the first
parameter should be set to 1.
26
Page 27
4. Configure the recording
Go to the Track page. Select the first track and press the Erase button.
Wait until the erase process is completed. Set Mode to Manual. Set
Source to DMX and set Sample rate to 40 FPS.
5. Record
Press the Record button at the begin of the console’s show. Press theStop button when the show is finished.
6. Test the result
Make sure the console outputs only zero values. Then playback the track’s
content by enabling the Track Preview checkbox.
27
Page 28
Chapter 4
Setting up
This chapter discusses how to set up the CueCore2.
4.1Mounting
The device can be placed desktop or it can be DIN Rail mounted. The device
is prepared for DIN Rail mounting by using the ’DIN rail holder TSH 35’ from
Bopla (Product no. 22035000).
Figure 4.1: Bopla DIN rail adapter
This adapter is - amongst others - available from:
• Farnell / Newark (order code 4189991)
• Conrad (order code 539775 - 89)
• Distrelec (order code 300060)
4.2Rackmount
There is an adapter available for mounting the CueCore2 into a 19” rack . The
rackmount adapter is 1 HE and is sold separately. It fits two units, however, it
is supplied with one position closed by a blind panel, see figure 4.2.
28
Page 29
Figure 4.2: Rackmount adapter
4.3Kensington Lock
The device can be secured by using a Kensington style laptop lock.
Figure 4.3: Kensington lock
4.4Power
The CueCore2 requires a DC power supply between 9 and 24 Volt with a minimum of 500mA. The 2,1 mm DC connector is center-positive. The CueCore2
is also Power-over-Ethernet (PoE) enabled. It requires PoE Class I.
Figure 4.4: DC polarity
29
Page 30
Chapter 5
Network
The CueCore2 is a network capable device. A network connection between
between a computer and the unit is required to configure and program the
CueCore2, however, once the device is programmed then it is not necessary
anymore for the CueCore2 to be connected to an Ethernet network.
There are multiple arrangements possible for connecting the computer and the
CueCore2. They can be connected peer-to-peer, via a network switch or via
Wi-Fi. Figure 5.1 illustrates these different arrangements.
Figure 5.1: Network arrangements
30
Page 31
The Ethernet port on the CueCore2 is auto-sensing; it does not matter whether
a cross or straight network-cable is being used.
5.1IP Address
The CueCore2 supports both static IP addresses and automatic IP addresses.
By default, the CueCore2 is set DHCP in which it will be automatically assigned an IP address by the DHCP server in the network. The ’DHCP server’
is typically part of the router’s functionality.
Static IP addresses are useful when there is no DHCP server in the network, for
instance when there is a direct peer-to-peer connection between a CueCore2 and
a computer. It is also useful in permanent installations where the IP address
of the CueCore2 is known by other equipment and therefor should not change.
When using DHCP there is always the risk of automatically being given a new
IP address in the event that the DHCP server is replaced. When using static IP
addresses make sure that all equipment on the network have unique IP addresses.
The CueCore2’s LED helps to determine which kind of IP address is set. The
LED will indicate red when using DHCP and it will indicate white in the case
of a static IP address.
There are three ways to change the IP address setting of the CueCore2.
Figure 5.2: Reset button
• vManager can be used to detect a CueCore2 on the network. Once
found, the vManager software (figure chapter 13) allows for changing the
IP address, subnet mask and DHCP settings.
• If the IP address is already known then browsing to this address using the
computer’s browser will show the CueCore2’s web-interface. The Set-
tings page on this web-interface enables changing the IP address, subnet
mask and DHCP settings.
31
Page 32
• By briefly pressing the reset button on the device it toggles between
static and automatic IP addresses. By pressing and holding the reset
button (see figure 5.2) on the device for 3 seconds, it will reconfigure the
unit to the factory default IP address and subnet mask. No other settings
will be changed. The default IP address is 192.168.1.10 with the subnet
mask set to 255.255.255.0.
5.2Web-interface
The CueCore2 features an inbuilt web-server. This web-interface can be accessed
via a standard browser. It is recommended to use any of the following browsers:
• Microsoft Edge
• Google Chrome (v59 or higher)
• Apple Safari (v10 or higher)
• Mozzila Firefox (v54 or higher)
The web-interface enables you to configure and program the CueCore2.
When browsing to the unit the home page (figure 5.3) will appear first. The
home page is read-only; it provides information but does not allow for changing
any setting. The other pages present many settings that can be edited. These
pages will be discussed in the subsequent chapters.
Figure 5.3: Home page
5.2.1Uptime
This field indicates how long the unit has been alive since its last reboot.
32
Page 33
5.2.2Last Server Poll
Indicates the last time the time & date was fetched from a NTP time server.
5.2.3Master IP
When the unit is not in Stand Alone mode, then this field displays the IP
number of system that is mastering the CueCore2. Refer to chapter 6 for more
information on operating modes.
5.3Access via Internet
The CueCore2 can be accessed through the Internet. There are two ways to
achieve this: Port Forwarding and VPN.
• Port Forwarding Is relatively easy to setup in the router. Each router
is different so it is advised to consult the router’s documentation (sometimes it is revered to as NAT or Port-Redirecting). Please note that port
forwarding is not secure, since anybody could access the CueCore2 this
way.
• Accessing via a Virtual Private Network (VPN) tunnel requires more
setup efforts, also the router needs to support the VPN feature. Once set
up, this is a very secure way to communicate with the CueCore2. A VPN
is a network technology that creates a secure network connection over a
public network such as the Internet or a private network owned by a service
provider. Large corporations, educational institutions, and government
agencies use VPN technology to enable remote users to securely connect
to a private network. For further information about VPN please refer to
http://whatismyipaddress.com/vpn.
33
Page 34
Chapter 6
Operating Modes
A CueCore2 can operate in three modes, each mode resulting in a different
behaviour of the device.
• Stand-alone
• Slave
• CueluxPro
By default the CueCore2 operates in the Stand-alone mode.
Figure 6.1: Status bar
The status bar at the bottom of the web-interface (figure 6.1) indicates the
current operating mode. When mastered by CueluxPro the home page of the
web-interface show the IP address of the CueluxPro system (figure 6.2).
Figure 6.2: Master IP
6.1Stand-alone mode
In this mode the CueCore2 is an autonomous device for controlling lighting.
Typically it is loaded with lighting content and programmed to respond to
external triggers and/or internal scheduling. This is the default behaviour of a
CueCore2; the stand-alone mode is active whenever the CueCore2 is not in the
slave or CueluxPro mode.
34
Page 35
6.2Slave Mode
Some demanding lighting designs can require more than two universes of DMX.
When multiple CueCore2 units are combined to create a large multi-universe
system there is the need for synchronisation of those CueCore2 devices. The
Slave mode facilitates this. See figure 6.3.
Figure 6.3: Master/Slave setup
When in Slave mode the CueCore2 is taken over by a master-CueCore2 and
is no longer responsible for its playbacks and scheduling; the master takes care
of this. All the slave requires is to contain the lighting content in its tracks.
The master-CueCore2 will control all its slaves to activate the same tracks and
keep the playback of those tracks synchronised.
It is necessary to put all action-programming in the master-CueCore2. In fact,
the playback information inside the slaves will be overwritten by the master.
The master does this because it stores a copy of its playback-data in each slave to
enable the slave to continue autonomously in case the communication between
master and slave is interrupted.
The logical place for the action lists and action for a master/slave system
is also inside the master, however, it is allowed to place actions in a slave and
they will get executed.
The Slave mode is enabled in the Settings page (See chapter 12, page 66).
Once enabled, the Slave mode is entered as soon as the master connects to the
slave. The Slave mode reverts back to the Stand-alone mode when the master
disconnects or when the slave disables Master/Slave in the Settings page.
6.3CueluxPro Mode
CueluxPro (see figure 6.4) is a software-based lighting console that is bundled
with the CueCore2. The purpose of the CueCore2 in this mode is to be an
35
Page 36
interface between CueluxPro and the DMX lighting fixtures. Therefore the
CueCore2 will forward the data received from the CueluxPro software to its
DMX outlets. During this mode all internal playback and scheduling within the
CueCore2 is suspended. Figure 6.5 illustrates a typical CueluxPro/CueCore2
system.
Figure 6.4: CueluxPro
The CueCore2 enters the CueluxPro mode as soon as it is patched to one or more
universes within the CueluxPro software. This mode is exited by un-patching
the CueCore2 or closing down the CueluxPro software.
Figure 6.5: A typical CueluxPro system
Using the CueluxPro software in combination with the CueCore2 results in a
lighting control system with a larger feature set than using the CueCore2 on its
own in the stand-alone mode. CueluxPro features:
• Personality library with 3000+ fixtures
• FX Generator
36
Page 37
• Matrix Pixel-mapping
• Groups
• Palettes
• Timeline editor
CueluxPro can also be used for generating the lighting content that can be
uploaded to the CueCore2. After uploading, the CueCore2 can continue to
be used stand-alone. For information on how to use CueluxPro please refer
to the CueluxPro manual on the Visual Productions website. This manual
provides instructions for connecting to CueluxPro and uploading content to the
CueCore2.
37
Page 38
Chapter 7
Tracks
A Track is a piece of lighting content that can be activated by a playbacks.
Tracks can contain dynamic lighting effects; each track can be a ’DMX recording’ with a certain duration. Of course a static scene can also be stored in a
track.
There are three different ways to put the content inside the track. The ’Console’ page allows the user to create and edit a static scene directly via the
web-interface. This page also is capable of recording a static scene from an external DMX, Art-Net or sACN source. The Console page is discussed in detail
on page 39.
The second way for storing content into the tracks is done via the ’Recorder’
section; this section of the Tracks page contains control for recording dynamic
DMX content from external DMX, Art-Net and sACN sources.
Furthermore, it is also possible to create the lighting content using the
CueluxPro software and upload it to the CueCore2. This can be dynamic as
well as static content. For more information on CueluxPro see chapter 6, page
34.
7.1Number of Tracks
The CueCore2 has a fixed memory chip onboard. This memory chip is divided
into a number of equally sized slots called ’Tracks’. Go to the Settings page
to choose the amount of slots the memory chip is divided into. The CueCore2
offers a choice of 1, 2, 4, 8, 16, 32, 64 or 128 tracks. More tracks will result in
a smaller memory size per track.
Once the number of tracks has been set, the content of the tracks must be
erased. It is recommended to choose how many tracks will be used before filling
them with content.
Warning: Changing the number of tracks will result in loosing the current content of the tracks.
38
Page 39
Figure 7.1: Tracks
7.2Track Properties
The Track listing (See figure 7.1) displays the following track properties:
LabelThe name of the track; this field can be changed by
double-clicking.
SizeThe number of bytes used by the data inside the track. The
maximum size is indicated at the top of this column. This
maximum depends on the ’number of tracks’ selected in the
Settings page.
DurationThe length of the track displayed in
hours:minutes:seconds.milliseconds.
FPSThe sample rate of the track displayed in Frames Per Second
(FPS). The sample rate has been chosen during the recording
process and cannot be altered afterwards.
7.3Console
The Console page (see figure 7.2) allows to edit a track directly through the
web-interface, however, a track does need to be a static scene; it should only
contain a single DMX frame. If the track already contains more than one DMX
frames and thus it is a dynamic track, then it can be made static by erasing it.
The track can be edited by selecting the track in the table and then pressing
the ’Open Console’ button. This will automatically enable the ’Track Preview’
checkbox so the content that is being edited in the Console page is also out-
39
Page 40
putted live.
The ’Track Preview’ is a useful option to briefly test the content stored in a
track without having to configure a playback for it. Please note that any active
playback will be released when the Track Preview is enabled.
Figure 7.2: Console page
Inside the Console page the DMX values of the track can be changed by using the Command-line interface. The following table offers examples of the
supported commands.
CommandFunction
1 @ 50 ENTERSets channel 1 at 50%
1 + 2 @ FULLSets channel 1 and 2 at 100%
1 THRU 3 @ 0Sets channels 1 through 3 at 0%
1 THRU 3 + 5 @ 0 ENTERSets channels 1, 2, 3, and 5 at 0%
ALL @ 100 ENTERSets all channels in the selected universe at
100%
1 @ + 10 ENTERIncreases channel 1 value with 10%
ALL @ − 20 ENTERDecreases all channels in the selected universe
by 20%
By default the Console page presents the DMX values in percentage (%). When
the representation is switched to decimal (by using the ’Decimal’ button) then
the values in the table above would be interpreted as decimal values as well.
E.g. 1 @ 50 ENTER would set the channel at decimal value 50 which relates to
40
Page 41
20%.
Instead of setting the values manually, the Console page also offers to record
the entire scene from an external DMX, Art-Net or sACN source. The buttons
in the Capture section become available when the CueCore2 is receiving the
signal of the corresponding protocol. I.e. that the ’DMX’ button is disabled
unless the unit is receiving actual DMX. Please be aware that - once enabled pressing one of the capture buttons will overwrite the current channel levels in
all universes.
7.4Recorder
The Recorder section is used to capture dynamic content from an external source
and store it inside a track. In order to be stored in flash memory, a track requires to be erased first. It is advised to manually erase the track before starting
a record. This is done by selecting it in the table and then pressing the ’Erase’
button. In case a non-erased track will be directly recorded then the CueCore2
will automatically first erase the track, however, this gives less control over the
timing of the start of the recording, especially in the Manual mode.
Figure 7.3: Recorder section
The icons in the track table visualise the different states of the recorder. The
’trash icon’ indicates a track is being erased. The ’orange dot’ signifies a track
being ready to start recording, this corresponds to the Triggered or Timecode
41
Page 42
mode. A ’red dot’ indicates a recording in progress.
7.4.1Mode
The triggering modes define how the recorder is initiated. There are three
different modes.
• The most simple mode is Manual. In this mode the user has to manu-
ally press the ’Record’ button to start and press the ’Stop’ button to end
the recording. Although simple to operate, this mode does not give accurate control over the timing of the begin and end of the recording. Both
human interaction and operation through a web-based user-interface will
introduce some degree of lag.
• An automated way of starting and stopping the recording process is done
in the Triggered mode. One of the data channels is allocated to control
the start/stop. The channel address is denoted by the ’Trigger Channel’
field. It is advised to include this channel in the show programming done
on the external source; a typical lighting console allows accurate timing
of DMX channels which gives fine control over when the recording starts
and ends in relationship to the show content. When using the Triggered
mode pressing the ’Record’ button will prepare the track for recording;
it will be erased when necessary and then stay idle in anticipation of the
trigger channel going high to indicate ’start’. The recording is ended by
setting the trigger channel to 0%.
• The Timecode mode allows for the recording process to be synchronised
by incoming timecode. Pressing the ’Record’ button will prepare the track
for recording; it will be erased when necessary and then stay idle in anticipation of the timecode to start running, it stops when the timecode resets
back to 00:00:00.00. Always record from frame 00:00:00.00. If the content
is supposed to run at a different frame then use the playback’s ’TC offset’
property to achieve that.
A typical challenge with recording dynamic DMX data is to create a seamless
loop. Often the manual mode will most likely not be sufficiently accurate to
achieve a seamless loop. The triggered mode offers a way to remote control
and make the recording seamless. Alternatively, the lighting content can be designed in CueluxPro instead of recording from an external source, as CueluxPro
automatically takes care of making its content seamless.
7.4.2Sources
The CueCore2 is capable of recording DMX data from an external source by
using three different protocols:
• DMX
• Art-Net
• sACN
Please consider that the operation of these protocols depend on their properties
the Settings page.
42
Page 43
7.4.3Sample Rate
The Sample Rate setting will determine how many samples of the data are taken
per second and stored in memory. This setting variants are 5, 10, 30 and 40
Frames Per Second (FPS). 40 FPS gives maximum quality in terms of smooth
dimming curves. 5 FPS is a low value but useful for slow DMX changes and
consumes much less memory. The 40 FPS setting is recommended unless there
is a reason to reduce the sample rate.
7.4.4XLR Adapter
The DMX ports on the CueCore2 are mainly used for outputting DMX and
therefor are fitted with female XLR connectors. When using the ports as an
input it is likely that the XLR needs to ’gender change’ into a male connector.
Neutrik offers the NA5MM (figure 7.4), a 5-pin XLR male-to-male adapter for
this purpose.
Figure 7.4: Neutrik NA5MM
7.5Track Capacity
The CueCore2 has 32MB memory, of which 24MB is reserved for the tracks.
The device uses a compression algorithm to store the data and optimise the
storage for best use. The duration of the recording that the track can hold
depends on several parameters: number of tracks, dynamic lighting content and
the number of DMX channels used. Therefor the maximum duration is hard to
specify, however, some guidance can be provided:
In a typical scenario where 32 moving heads - together consuming 512 channels - are constantly changing their primary attributes (position, shutter, colour
& gobo) then the memory will hold approx. 16 minutes per track in a 8-track
setup. In a 32-track it will hold 3 minutes per track. Both examples are recording at 40 FPS.
In a worst-case scenario with 1,024 channels actively changing to random values (pixel-mapping content) then a 1-track setup will hold approx. 13 minutes,
a 16-track setup will hold 48 seconds per track. Both examples are recording at
40 FPS.
43
Page 44
If the limits of the capacity are reached then there are three different ways
to help overcome this.
• Reduce the ’number of tracks’ in the settings page. Note that the current
track content is lost when changing this setting.
• Reduce the sample rate.
• Spread the content over multiple tracks. They can be linked together later
on the Playback page (For more information go to chapter Playbacks, page
20). This way cross-fades can be generated by the CueCore2 instead of
being recorded.
7.6Intensity map
Typically, a DMX recorder stores the values of the channels without knowing
its functions. When reducing the output level at the Playback all channels are
reduced, also the ones that contain information other than intensity/dimmer
levels. This has the undesired effect that RGB or Pan Tilt channels are also
affected, whereas ideally only the intensity levels should be lowered. This is a
challenge all DMX recorders have. The intensity map (figure 7.5) overcomes
this issue by specifying to the CueCore2 which channels control intensity.
Figure 7.5: Intensity Map section
To set up the Intensity Map follow steps below:
1. Connect an external lighting console via DMX, Art-Net or sACN.
2. Create a scene in which intensity channels are set to 100%. In case of
16-bit dimming, the coarse (or MSB) channels are set to 100% and the
Fine (or LSB) channels are set to 50%. All other channels go to 0%.
3. Press the ’Capture’ button.
The recording of this lighting scene is now saved in the Intensity Map.
The capture buttons remain disabled while the CueCore2 is not receiving the actual signal from the corresponding protocol. The ’Clear Intensity Map’ button is
44
Page 45
only enabled when there is an intensity map present; a disabled ’Clear Intensity
Map’ button is an indication that there is no map stored in the memory.
45
Page 46
Chapter 8
Playbacks
A playback is capable of activating the lighting content stored in the tracks.
Tracks are merely storage for lighting scenes and effects; the playbacks actually
plays them. The playbacks are located in the Playback page in the web-interface,
see figure 8.1.
Figure 8.1: Playback page
There are 6 playbacks available. Each can contain up to 32 steps, called ’cues’.
A cue will contain a reference to a track plus additional information such as
fade-time and duration. Figure 8.2 illustrates the structure of a playback.
Playbacks can be run independently of each other; they can all start or stop at
different times. It is possible to control the same DMX channels from multiple
playbacks and have them merged together. Also, it is possible to have each playback control a different set of DMX channels; making each playback responsible
46
Page 47
Figure 8.2: Playback structure
for a different zone. Figure 8.3 shows an example of controlling multiple zones
in a hypothetical restaurant.
Figure 8.3: Playbacks controlling zones in a restaurant
8.1Precedence
All active Playbacks produce DMX values. These values will be merged together and sent to the DMX output. The precedence setting determines how
this merging is done. Each playback can be set to either HTP (Highest Takes
Precedence), LTP (Latest Takes Precedence) or Priority.
47
Page 48
HTP is the most common choice in precedence. With HTP the output of all
playbacks is compared to each other; for each DMX channel the level is set to
the highest value found in that particular channel amongst all playbacks. The
table below shows an example of HTP merging.
Playback 1Playback 2Playback 3Merged Output
Channel 10%0%25%25%
Channel 2100%0%25%100%
Channel 30%0%0%0%
Channel 40%100%25%100%
In the LTP approach only one playback is active amongst all LTP playbacks.
The output of that active playback is included in the merge with all HTP playbacks. All other LTP playbacks are ignored. Which LTP playback is active is
determined by which playback is started latest, or which received a Go+ command latest. Please consider figure 8.4.
Figure 8.4: Playback precedence
If there is a playback active with its precedence set to Priority then all other
playbacks are ignored. When there are multiple Priority playback then those
will be merged together according to the HTP principle.
8.2Playback Properties
Each playback provides a set of properties that can be used to customise the
playback’s behaviour. Some properties are changed by double-click.
48
Page 49
LabelThe name of the playback.
IntensityThe output level of the playback.
RateThe speed of the playback. By default, it is set to 0%. It can
go up to 100% (faster) and down to -100% (slower).
ReleaseWhen released the playback can fade out to zero. This release
time defines how long this fade out will take. Setting it to 0s
will result in an instant release.
TCWhen enabled, the playback is synchronised to the current
timecode (TC). By default, TC is disabled. Note that the
Settings page provides a field for selecting the timecode
protocol, e.g. ’internal’ or ’Art-Net’.
TC OffsetSpecifies at which timecode frame the playback starts.
PrecedenceDetermines how the output of the playbacks is merged
together, as explained on page 47.
MFadeNormally the fade time between cues is determined by the
’fade’ field in the cue properties. When Mfade is enabled then
the playback will ignore the cue’s fade times and use the
master fade time for all its cues.
RepeatThis property determines what the playback does when it
finishes the last cue.
Loop: Will start over from the beginning.
Bounce: Will make it traverse back to the beginning, and it
will keep going back and forth.
Random: The order of the cues will be random.
Off: The Playback will automatically release when reaching
the end of the cues.
CueCurrent/Total of Cues. Indicates which cue is currently active
and indicates the total number of cues in the Playback.
The intensity and rate properties are not stored in the CueCore2’s internal
flash memory. It is expected that these properties can change often during the
operation of the CueCore2 and could consequently wear out the flash memory.
A consequence of not storing these properties is that after a power cycle their
levels will be reverted to the default values. If the intensity or rate requires to be
permanently set to a value other than the default value then it is recommended
to use the Show Control page and create an action in the ’System’ action list.
This action can have its trigger set to ’Startup’ and contain tasks to set the
playback’s intensity and rate to the desired values.
8.3Cue
A cue is a step inside a playback. A playback can contain up to 32 cues. A
cue does not contain a lighting scene, rather, it refers to a track which does
contain the lighting scenes. It is possible for multiple cues to refer to the same
track. The cue does contain information on how long the lighting scene should
49
Page 50
be played and if it should be cross-faded from the previous cue.
Figure 8.5: Cues
Each cue provides the following properties:
50
Page 51
TrackA reference to the track that will be played in this step.
FadeThe cue will fade from the current levels to its programmed
levels. The time it takes to cross-fade is specified by ’Fade’.
When the fade is set to 0 then there will be no cross-fade; the
values will change instantly.
DurationDetermines how long the cue will be active before traversing to
the next cue. This is the time between the completion of the
cross-fade into this cue and and the start of the cross-fade to
the next cue.
The duration field accept not only ’time’ input such as ”.5”
”30s” or ”1m15”, it also accepts ’number of cycles’; the
playback can run the cue ”1x” or ”10x”. This is particularly
useful when the track referred to by the cue contains a
(seamless-)looped effect. Please note that if the track contains a
static scene; i.e. the track only holds a single DMX frame, then
running it for a number of cycles will create a very short cue as
a single DMX frame only takes 25ms.
The third option for the duration field is to input ”halt”. In this
case the cue will continue to run indefinitely; it requires a Go+,
Go-, Jump or Release command to traverse to the next cue.
The Playback page provides the following buttons to edit the cues:
• Add: Will add a new empty cue.
• Remove: Will remove the selected cue
• Up: Will move the selected cue up a position.
• Down: Will move a selected cue down a position.
• Fade: Will open a pop-up window where you can set the fade time.
• Duration: Will open a pop-up window where you can set the duration.
8.4Transp ort
The transport section offers buttons to control the playbacks.
Go+Jump to the next cue.
Go-Jump to the previous cue.
ReleaseDeactivates the selected playback. Press and hold to release all
playbacks.
8.5Master
The master section provides features that are applied to all playbacks.
51
Page 52
IntensityThe master intensity works like a theatrical ’grand master’; it
dims the output of all playbacks taking their individual
intensity setting into account.
RateThe master rate will control the play speed of all playbacks;
with taking their individual rate settings into account.
FadeThe master fade time overrides the fade time of all cues. This
only applies to playbacks that have ’MFade’ enabled.
Similar to some of the playback properties, the master properties are not stored
in the internal flash memory. Please refer to the discussion on page 49.
52
Page 53
Chapter 9
Show Control
The CueCore2 can interact with the outside world; it can receive messages and
values through various protocols and it can send out many protocols. It is possible to automate the CueCore2 by having it respond automatically to incoming
signals. An example of this would be to start a playback upon receiving a specific UDP network message. The Show Control page (See figure 9.1) enables
this kind of programming to be made.
Figure 9.1: Show Control page
The Show Control page presents a system of ’actions’.A signal that the
CueCore2 needs to respond to or perhaps convert into some other signal, needs
to be expressed in an actions. With the exception of converting timecode protocols; this can be done in the Settings page (see page ??).Before programming
actions please consider the Show Control structure in figure 9.2.
53
Page 54
Figure 9.2: Show Control structure
The CueCore2 is capable of listening to various protocols. These available protocols are listed in Sources, however, the CueCore2 can only actively listen to
8 protocols at once. The active protocols are listed in ’Action Lists’. Each
action list can contain actions. Within a protocol/source each individual signal requires its own action. For example, when listening to channel 1 and 2 on
the incoming DMX, the DMX action list needs two actions; one for each channel.
Inside the action we define the trigger and tasks. The trigger specifies for which
signal to filter. In the above DMX example the trigger would be set to ’channel
1’ and ’channel 2’ respectively. The tasks determine what the CueCore2 will do
when this action is triggered. Several tasks can be placed in the action. There
are tasks available for a wide range of CueCore2 features and external protocols.
Task types are detailed in Appendix B on page 90.
Please consult the API appendix on page 99 before implementing incoming
OSC or UDP messages; the API already exposes typical functionality through
OSC and UDP and therefor it might not be necessary to implement custom
messages.
9.1Sources and Action Lists
The Sources listing presents all protocols that the CueCore2 is capable of receiving. It also includes internal features that can create events that can be used for
triggering actions, such as the calendar-scheduler. These sources are available,
however, they will only be actively listened to once moved to the action-list table.
54
Page 55
GPIGPI port activity
MIDIMIDI messages
UDPUDP network messages
TCPTCP network messages
OSCOSC network message
DMX InputDMX received on one or more of the DMX ports (switch
port to input in the settings page)
Art-NetArt-Net DMX data
sACNsACN DMX data
TimecodeTimecode signal, specify the incoming timecode protocol on
the Settings page.
Touch ScreenTriggers from Kiosc. For each Action various controls can
be chosen such as buttons and sliders, colour picker etc.
The order of the actions will control the arrangement in
Kiosc.
SchedularTriggers based on time, date, weekdays, sunrise & sunset
PlaybackEvents generated by the playbacks
RandomiserThe randomiser can generate a random number
SystemEvents such as ’Power on’
VariableThe Variable source works in combination with the variable
task (For more information about the Variable task please
refer to Task Types). The Variable task will set a value of
which an enabled action-list type with Variable as Source
will use as a trigger. The CueCore2 will keep the values of
the 8 variables even after shut down so long as the RTC
battery is not empty.
Timer
User List 1-4These action-lists will never trigger an event, however, they
Action-lists can be temporarily suspended by disabling their checkbox in the
Show Control page. There is also a task available to automate changing the
state of this checkbox.
There are 4 internal timers in the CueCore2. An event will
be raised when a timer expires. Timers are set and
activated by the Timer tasks.
are useful for advanced programming.
9.2Actions
Actions are executed when a certain signal is received. This signal is defined by
the trigger. A trigger is always relative to the action-list the action belongs to.
For example, when the trigger-type is set to ’Channel’ then it refers to a single
55
Page 56
DMX channel if the action is placed inside a ’DMX Input’ list and it means a
single Art-Net channel if the action resides in an Art-Net action-list.
A trigger is determined by the trigger-type, trigger-value and trigger-flank fields.
Although these fields are not applicable for all action-lists and are therefor
sometimes omitted in the web GUI. The trigger-type field specifies what kind
of signal the action will be triggered by. For example, when making an action
in the Scheduler list there is the choice between ’DateAndTime’ and ’WeekdayAndTime’ trigger-types. The trigger-value specifies the actual signal value.
In the schedular example the trigger-value could be set to ”2016-03-24 11:00”
or ”Weekend 10:00” respectively.
In some action-lists actions do also need to specify the trigger-flank. The flank
further specifies the value that the signal should have before triggering the action. For example, when an action is triggered from a Touch Screen list and it
is linked to a button in the Kiosc software, the flank will determine whether to
trigger only when the button goes down or only when it goes up. Appendix B
provides an overview of the available trigger-types.
An action-list can have up to 48 actions, system-wide there is a maximum of 64
actions.
9.3Tasks
Tasks are added to an action in order to specify what to do when it gets executed.
Up to 8 tasks can be included in an action, systemwide there is a maximum of 128
tasks. The tasks are executed in the order of the list. There is a wide selection of
tasks available to choose from, they include altering any of the internal software
features like playbacks and recorder but also sending out messages through any
of the supported protocols. The tasks are organised in categories. Once a task is
chosen from these categories each task allows for further choice between several
’Features’ and ’Functions’. Tasks contain up to two parameters that might be
required for its execution.
If the event that triggers the action passes a parameter along then this
parameter can be used in a task. The ’set’ function makes a task use a fixed
value, however, when using the ’control’ function then the trigger’s parameter
is used. This is very useful for conversions between protocols.
For example when converting 0-10V to DMX the GPI action specifies the
port (e.g. #1) and flank (e.g. OnChange) on which it will trigger. The actual 010V level sampled on the GPI port will be passed along and fed into the action.
Then when a task (e.g. DMX) uses the function ’control’ this 0-10V level will
be used for setting the DMX value.
A task can be tested by selecting it and pressing the ’execute’ button in
the action-edit dialog. The complete action can also be tested; go to the Show
Control page, select the action and press the ’execute’ button.
Appendix A provides a detailed overview of the available tasks, features,
functions and parameters.
56
Page 57
9.4Templates
The Show Control page presents a list of templates. A template is a set of
action-list, actions and task. These templates configure the CueCore2 to perform typical functions; for example convert Art-Net to DMX or control the
6 playbacks through OSC. The templates thus save time; otherwise actions
should have been set up manually. They can also function as a guide to soften
the learning curve on actions; a lot can be learned from adding a template and
then exploring the actions and tasks it created. Please note that some templates
require settings to changed in the settings page; for example the ’Receiving ArtNet’ template needs the DMX outlets to set to outputs in order to achieve an
Art-Net to DMX conversion. Appendix C gives an overview of the available
templates.
9.5Variables
Variables are part of the show control system in the CueCore2. There are eight
variables and each can hold a value in the range of [0,255]. These values can
be manipulated by tasks and can be used for advanced action programming.
Variables can be added as sources in order to have actions triggered when a
variable changes value.
The values of the variables are stored in the same battery backed-up memory
as the RTC; it will hold the values between power cycles if the time between
power-on does not exceed a few days.
9.6Timers
The show control system of the CueCore2 features four internal timers. By
using tasks, the timers can be set to certain durations and they can be started.
Once started the timers will countdown to zero. When the timer reaches zero
it will generate an event that can be captured by using the Timer action list.
Please note that the timer values are not stored between power cycles.
9.7Randomizer
The randomizer is an internal software feature that can generate a (pseudo)random number. This is useful for having an event trigger a random lighting
scene in a themed environment. The randomizer is activated by the Randomizertask. The result of the randomizer’s calculation can be obtained by catching
the event in the Randomizer-actionlist.
57
Page 58
Chapter 10
Protocol Conversion
The CueCore2 is fitted with several communication ports and additionally supports various Ethernet-based protocols. Although some protocols are predominantly used for triggering the internal playbacks (such as GPI, MIDI,UDP,
OSC, etc.) and some other protocols are mainly used for recording (such as
DMX input, Art-Net and sACN) the CueCore2 is capable of converting one
protocol into another. This chapter provides an insight on which conversions
are possible and how to set them up.
All possible conversions can be organised into two categories: Converting Control Protocols and Converting DMX Universe Protocols.
10.1Converting Control Protocols
The first category of conversions comprise the protocols typically used for triggering or transporting one piece of information. The following table shows these
protocols and what kind of information they are able to carry.
Although DMX, Art-Net and sACN are dedicated lighting protocols and naturally fit in the next category, their individual channels lend themselves well for
58
Page 59
conveying control messages.
Setting up a conversion is done in the Show Control page. First add the incoming protocol from the ’Sources’ table into the ’Action list’ table. Then add
an action to this new action-list. Inside this action the trigger-flank field (if
visible) should be set to Change; as this action should be triggered every time
the incoming signal changes. Furthermore, a task need to be added, the tasktype determines which protocol is the output of our conversion. It is important
that the ’function’ in this task is set to ’Control’. This will make sure that the
output is not a fixed value, rather it will output the information received from
the incoming signal.
Please consider two examples. Figure 10.1 shows a conversion between Digital GPI and OSC. This example assumes the GPI Port 1 is set to ’Digital’ on
the Settings page.
(a) Step 1
(b) Step 2
Figure 10.1: Conversion from GPI to OSC
Figure 10.2 shows a conversion between MIDI and DMX. This example assumes
the DMX Port A is set to ’Output A’ on the Settings page.
(a) Step 1
(b) Step 2
Figure 10.2: Conversion from MIDI to DMX
59
Page 60
10.2Converting DMX Universe Protocols
This category includes all protocols that carry a DMX Universe (a block of 512
DMX channels). These protocols are DMX, Art-Net, sACN and to some extend
KiNet. The CueCore2 is capable of receiving a complete DMX universe from
one protocol and sending it out on a different protocol. Furthermore, it is able
to merge DMX universes from multiple sources into one output protocol, allowing the user to define the method of merging (HTP, LTP or Priority). All this
is done with a minimal amount of configuration in the CueCore2. The following
table lists examples of the conversions that can be made.
Example DMX Universe Conversions
DMX ->Art-Net
Art-Net ->DMX
DMX ->sACN
sACN ->DMX
DMX ->KiNet
Art-Net ->sACN
It is also possible to create combinations of the examples above. For instance
you could set up a conversion from DMX to both Art-Net and sACN. Or merge
incoming Art-Net and sACN together into the DMX output. Also, at any point
it is possible to merge the incoming DMX data with the data generated by the
internal playbacks.
To set up the conversion go to the Show Control page and choose the incoming
protocol from the ’Sources’ table and add it to the ’Action lists’ table. Then add
an action for each DMX Universe you wish to convert; e.g. when converting two
DMX ports to Art-Net it requires two action to programmed. The trigger-type
in the actions should be set to ’Universe’ to make the CueCore2 process the 512
channels as a whole rather then process individual channels. Each action should
contain a DMX-task with the ’feature’ set to ’Universe’; all DMX Universe data
is first being copied into the CueCore2’s internal DMX buffer. From this buffer
it can be copied to the DMX outlet or the other protocols such as Art-Net and
sACN. Figure 10.3 provides a schematic for this data flow.
The ’function’ determines how the DMX data is merged; it controls the prece-
dence. There is the following choice:
Function
Control HTPHighest Takes Precedence
Control LTPHighest Takes Precedence
Control Priority
Clear
60
Page 61
Figure 10.3: DMX merging data flow
The HTP precedence is the default choice where all channels are compared and
the highest levels are used for the merged output. Amongst all the playbacks
set to LTP only one of them is included in the HTP merge; the LTP playback
that has been activated latest. If there is task function set to Priority and this
signal is actively received, then this data will be send directly to the output,
temporarily suspending all HTP and LTP sources. When multiple conversions
are set to Priority then those will be merged according to highest takes precedence. Figure 10.4 illustrates this mechanism.
Figure 10.4: DMX merging precedence
The additional ’Clear’ function is not related to the data merging precedence;
it is just a function to clear the whole universe to zero.
Please note that the ’Templates’ table provides pre-programmed configurations
for the most popular conversions.
A very typical conversion that can illustrate as an example is to convert Art-Net
universes 0.0 and 0.1 to DMX output A and B respectively. Figure 10.5 shows
action-list, figure 10.6 show the contents of ’Action 1’ and figure 10.7 show the
required configuration of the Settings page.
61
Page 62
Figure 10.5: Converting Art-Net to DMX step 1
Figure 10.6: Converting Art-Net to DMX step 2
Figure 10.7: Converting Art-Net to DMX step 3
62
Page 63
Chapter 11
Monitors
This page allows the user to inspect the incoming and outgoing data, both
DMX-type data (See figure 11.1) as well as control messages (See figure 11.2).
Monitoring incoming and outgoing data can help the user troubleshoot during
programming.
Figure 11.1: DMX Monitor page
In the Monitor page three different sources of input can be found (DMX, ArtNet and sACN), along with the control input and output sources (TCP, UDP
and OSC). On the right side of the page there are the universes were the user
can swap between the four of them or choose a preferable unit for displaying
the requested information.
63
Page 64
Figure 11.2: OSC Monitor page
64
Page 65
Chapter 12
Settings
The CueCore2’s settings are organised into sections, see the Settings page figure
12.1. This chapter will discuss each section.
Figure 12.1: Settings page
65
Page 66
12.1General
You can change the CueCore2’s label. This label can be used to distinguish the
unit in a set-up with multiple devices.
By enabling the Blink checkbox the device’s LED will blink to help to identify it amongst multiple devices.
Figure 12.2: General Settings
The Number of Tracks drop-down determines the organisation of the Track
memory. This is discussed on page 43. Changing the number of tracks will
result in loosing the current content of the tracks.
By enabling the Share Analytics options, you will help Visual Productions
improve its products. When enabled, the CueCore2 will send daily diagnostics
and usage data to Visual Productions. This information remains anonymous.
Unauthorised users can be prevented by making changes to the CueCore2 by
enabling the password protection. Once enabled, the password can be disabled
via the web-interface (using the ’Disable’ button) and the reset button (see
figure 5.2). Long-press the reset button to disable the password protection; this
will also revert the unit’s static IP back to the default factory settings.
12.2IP
The IP fields are for setting up the IP address and subnet mask of the CueCore2.
The Router field is only required when Port Forwarding is used. You can also
enable or disable the DHCP feature (For more information see chapter 5 at page
30).
12.3Slaves
This section enables the master-slave synchronisation.
The master-CueCore2 should specify the IP addresses of its slaves. When the IP
is indicated in white then the master-slave connection is established, otherwise
the IP is indicated in orange. For creating a system with more than four slaves,
a broadcast IP can be set. A typical broadcast IP address is 192.168.1.255,
66
Page 67
Figure 12.3: IP Settings
Figure 12.4: Slaves Settings
however, this depends on the subnet used.
The slave-CueCore2 units require the ’Allow control by master’ checkbox to
be enabled. Enabling ’Allow control by master’ checkbox will cause playback
data to be overwritten.
12.4Date & Time
The date and time of the RTC can be set here. The clock has a back-up
battery to keep the time during a power down. Daylight Saving Time (DST) is
supported for the regions Europe and United States.
The Time Server field allows a NTP server to specified. At start up, the
CueCore2 will fetch the time and date from this server. Additionally, an action can be used to fetch the time. The DST and the Coordinated Universal
Time (UTC) are taken into account when obtaining the time for the NTP server.
The following table lists suggested NTP servers.
67
Page 68
Figure 12.5: Date & Time Settings
ContinentServer
North America64.90.182.55
South America201.49.148.135
Europe143.210.16.201
Africa196.23.245.74
Asia133.100.9.2
Australia137.92.140.80
12.5Location
The astronomical clock in the CueCore2 calculates the sunrise and sunset times
based on day of the year, latitude, longitude and UTC. The latitude and longitude values define the position in the world and should be entered in degrees.
The latitude value should be positive for North and negative for South, the
longitude should positive for East and negative for West.
The website http://www.findlatitudeandlongitude.com/ can help discover
the latitude and longitude values for the current location. The time-zone and
perhaps daylight saving time of the current location is expressed in the UTC
value. UTC is - in this context - equivalent to Greenwich Mean Time (GMT).
For example, Visual Productions’ HQ is based in the city of Haarlem, the
Netherlands. During the winter the UTC equals +1 and in the summer during
day light saving time it is set to +2. So, the settings for the Visual Productions’
HQ are shown in Figure 12.6.
The Offset fields allows to shift the sunrise and sunset triggers, both earlier
and later. For example, to have a trigger half an hour before sunrise set the
offset to -00:30.
68
Page 69
Figure 12.6: Location settings
12.6OSC
External equipment sending OSC messages to the CueCore2 need to be aware
of the number specified in the ’Port’ field. This is the port the CueCore2 listens
to for incoming messages.
Figure 12.7: OSC Settings
The CueCore2 will send its outgoing OSC messages to the IP addresses specified in the ’Out IP’ fields. Up to four IPs can be specified here. Use the ’ipaddress:port’ format in these fields, e.g. ”192.168.1.11:9000”. If a field should not
be used that it can be filled with IP 0.0.0.0:0. It is possible to enter a broadcast
IP address like 192.168.1.255 in order to reach more than four recipients.
Enabling the Forward checkbox will have the CueCore2 copy every incoming
OSC message and send it the addresses specified in the ’Out IP’ fields.
12.7Timecode
The CueCore2 can receive SMPTE, MTC and Art-Net timecode. This section
allows to choose one of these protocols as the timecode source. Alternatively,
69
Page 70
the CueCore2 also has ’internal’ timecode; a timecode generated by the unit
itself. Synchronisation of playbacks and actions depend on this choice.
Figure 12.8: Timecode Settings
12.8KiNet v1
The CueCore2 features transmission of DMX data via KiNet; it supports KiNet
protocol version 1.
Figure 12.9: Kinet Settings
12.9TCP/IP
Defines the listening ports for TCP and UDP messages. External system intending to send TCP or UDP message to the CueCore2 should need to know
the unit’s IP address and this port number. By default both ports are set to
7000.
Figure 12.10: TCP/IP settings
70
Page 71
12.10DMX
The DMX settings specify wether a DMX port is input or output. Select ’Universe X’ to set it to output.
Figure 12.11: DMX settings
When the ’Slow DMX’ checkbox is enabled, the CueCore2 will slowdown the
rate at which it sends out DMX from its ports. This is done to facilitate DMX
fixtures that have difficulties keeping up with the optimal DMX transmission
rate.
When programming a show that does not use all DMX universes it can be
useful to set multiple DMX ports to the same universe. This can make cabling
more efficient and perhaps prevent the need of a DMX splitter. For example,
when using only 512 channels bothDMX ports can be set to ’Universe A’.
12.11Art-Net
The Art-Net feature in the CueCore2 supports 2 universes out or 2 universes
in. These universes can be mapped to any of the 256 available universes in the
Art-Net protocol. The universe is entered in the ’subnet.universe’ format, i.e.
the lowest universe number is written as ’0.0’ and the highest universe number
is denoted as ’15.15’. The outgoing Art-Net transmission can be disabled by
entering ’off’ in the output fields.
Figure 12.12: Art-Net settings
The destination IP determines where the outgoing Art-Net data will be send to.
Typically, this field contains a broadcast address like 2.255.255.255 which will
send the Art-Net data to the 2.x.x.x IP range. Another typical Art-Net broad-
71
Page 72
cast address is 10.255.255.255. When using broadcast address 255.255.255.255
then all the devices on the network will receive the Art-Net data.
It is also possible to fill in a unicast address like 192.168.1.11; in this case
the Art-Net data will be send to one IP address only. This keeps the rest of the
network clean of any Art-Net network messages.
12.12sACN
Figure 12.13: sACN settings
The CueCore2 supports 2 incoming sACN universes and 2 outgoing universes. Each universe field should hold a number in the range of [1,63999].
Outgoing sACN transmission can be disabled by entering ’off’ into the sACN
output fields.
12.13GPI
The GPI ports can be configured either as digital (contact-closure) or as analog
(0-10V) input.
In case a port is set as analog and the signal supplied falls within the 0-10V
range (e.g. 1-5V) then it is recommended to calibrate to port in order to map
the minimal voltage to a logical 0% and map the maximum voltage to 100%.
To perform a calibration first enable the Calibrate button, then bring the
incoming signal to the minimum level, bring the signal to the maximum level
and then close the calibration process by clicking the Calibrate button again.
Figure 12.14: GPI Settings
72
Page 73
Do not apply more than 10V to the GPI port, as this could cause permanent
damage.
12.14Timespan
Figure 12.15: Timespan settings
The Timespan section allows for four periods of time to be defined. The
beginning and end of the time periods will trigger actions in the show control
page.
An advantage of Timespans over normal scheduler actions is that Timespans
are power-cycle safe. When the CueCore2 is without power during the moment
of a normal scheduler trigger then it will miss that trigger. Timespans, however,
will still receive the trigger once the power is restored after the moment has
occurred.
Timespans are ideal for defining periods of time during a year (like Christmas
or Easter) or periods during the day (like opening times).
When entering the date and time data, XX’s can be used to signify a ’don’t
care’. This allows for easily programming of yearly, monthly or daily re-occuring
events.
73
Page 74
Chapter 13
vManager
A free-of-charge software tool called vManager has been developed to manage
the devices. vManager allows for:
• Setup the IP address, subnet mask, router and DHCP
• Backup and restore the device’s internal data and settings
• Perform firmware updates
• Set the real-time clock of the CueCore2 (The computer’s date and time
will be used)
• Identify a specific device (in a multi device set-up) by blinking its LED
• Revert to factory defaults
Figure 13.1: vManager
74
Page 75
The following section explain the buttons in the vManager, as seen in figure
13.1.
13.1Backup
Backups of all the programming data inside the device can be made. This
backup file (an XML) is saved on the computer’s hard-disk and can be easily
transferred via e-mail or USB stick. The data of the backup can be restored via
the Restore button.
Figure 13.2: Creating a backup
Apps distributed by app stores are not allowed to access files outside this
designated location. It is important to know where vManager is storing its files,
in case you wish transfer a backup file to memory stick or dropbox.
The designated file location differs per operating system and is likely to be a
long and obscure path. For this reason, vManager provides you with a shortcut
to the correct file location. A Folder button can be found in the file related
dialogs. Clicking this button will open a file browser at appropriate folder.
13.2Upgrade Firmware
To upgrade the firmware, first select the device and press the Upgrade Firmware
button. The dialogue allows for selecting from the list of firmware versions
available.
Figure 13.3: Firmware upgrade
Warning: Make sure the power to the device is not interrupted during the
upgrade process.
75
Page 76
13.3Set Date & Time
The computer’s date and time can be quickly copied to the unit by selecting a
device and clicking the Set Date & Time button. Not all Visual Productions
devices feature an internal real-time clock.
13.4Blink
The device’s LED can be set to blink fast for identifying the particular unit
amongst multiple devices. The blinking is enabled by double-clicking on a device
in the Devices list or by selecting a device and then clicking the Blink button.
13.5Factory Defaults
All the user data like cues, tracks and actions are stored on the memory. They
will be completely erased and all settings will reverted to their defaults by
pressing the Factory Defaults button. This action does not affect the device’s
IP settings.
13.6RTC Calibration
The CueCore2 features an internal real-time clock (RTC) that is used for generating scheduler triggers (date, time, sunrise, etc). In case that the clock is
drifting, i.e. slowly falling behind or getting ahead of the real time, then it can
be calibrated again using the vManager. The procedure is as follows:
1. Select the CueCore2
2. Click on the ’Start RTC Calibration’ button
3. wait approximately 30 minutes
4. Click on the ’Stop RTC Calibration’ button
5. Apply the recommended calibration value in the dialog (figure 13.4)
Figure 13.4: Apply calibration value
76
Page 77
13.7Reboot
The Reboot button allows you to remotely restart the device. This is useful for
testing the unit’s behaviour after a power-cycle.
13.8Installing vManager
The vManager app is available on a wide range of operating systems, both
mobile and desktop.
The softwares is distributed through app-stores to take advantage of receiving future software updates automatically.
13.8.1iOS
vManager can be downloaded from the Apple iOS app-store at itunes.apple.
com/us/app/vman/id1133961541.
13.8.2Android
vManager can be found on the Google Play store at play.google.com/store/
apps/details?id=org.visualproductions.manager.
Android 5.0 or higher is required.
13.8.3Windows
Visit the Microsoft store at www.microsoft.com.
Windows 10 or higher is required.
13.8.4macOS
Visit the Apple macOS app store at itunes.apple.com/us/app/vman/id1133961541.
macOS 10.13 is recommended.
13.8.5Ubuntu
You can acquire the vManager from the uApp Explorer uappexplorer.com/
snap/ubuntu/vmanager.
Alternatively, it can be installed by using the command-line:
snap find vmanager
snap install vmanager
To update the apps later on via the command-line type:
snap refresh vmanager
77
Page 78
Ubuntu 18.04 LTS is recommended. The software is only available for the
amd64 architecture.
78
Page 79
Chapter 14
Kiosc
Kiosc is an app for creating custom user-interface. This app (see figure 14.1)
is available on many operating systems: (iOS, Android, Windows, macOS &
Ubuntu Linux). It can remote control lighting controllers from Visual Productions such as CueluxPro, CueCore, IoCore and the B-Station.
Figure 14.1: Kiosc
Please read the Kiosc manual, available from http://www.visualproductions.nl/downloads,
for more details.
79
Page 80
Appendices
80
Page 81
Appendix A
Trigger Types
The following tables list the different types of triggers that can be used in the
CueCore2. The different types are accompanied with values and flanks.
81
Page 82
A.1GPI
Trigger TypeTrigger ValueFlankDescription
ChannelPort numberChangePort state changes
ChannelPort numberDownPort is closed
ChannelPort numberUpPort is opened
Channel 0-19%Port numberChangeAnalog level enters or leaves the range
Channel 0-19%Port numberDownAnalog level enters the range
Channel 0-19%Port numberUpAnalog level leaves the range
Channel 20-39%Port numberChangeAnalog level enters or leaves the range
Channel 20-39%Port numberDownAnalog level enters the range
Channel 20-39%Port numberUpAnalog level leaves the range
Channel 40-59%Port numberChangeAnalog level enters or leaves the range
Channel 40-59%Port numberDownAnalog level enters the range
Channel 40-59%Port numberUpAnalog level leaves the range
Channel 60-79%Port numberChangeAnalog level enters or leaves the range
Channel 60-79%Port numberDownAnalog level enters the range
Channel 60-79%Port numberUpAnalog level leaves the range
Channel 80-100%Port numberChangeAnalog level enters or leaves the range
Channel 80-100%Port numberDownAnalog level enters the range
Channel 80-100%Port numberUpAnalog level leaves the range
BinaryCombination value-A combination of ports being closed
Short pressPort number-Short closure on port
Long pressPort number-Long closure on port
Use the Binary trigger type to catch port combinations when they are set as
digital. Specify the port combination by adding the values that correspond to
the ports (see table below). This value is entered as the trigger value.
PortValue
11
22
34
48
For example, to trigger on both port 1 and 2 being closed fill in trigger value 3
(1+2). To trigger on port 3 and 4, fill in value 12 (4+8).
82
Page 83
A.2MIDI
Trigger TypeTrigger ValueFlankDescription
MessageMIDI addressChangeReceive a message that matches the address
MessageMIDI addressDownReceive a message that matches the address and
the value non-zero
MessageMIDI addressUpReceive a message that matches the address and
the value is zero
Receiving--Receive any message
MIDI address can be any note-on, note-off or control-change.
CueChangeCue IndexChangeCue activated or deactivated
CueChangeCue IndexInactiveCue becomes inactive
CueChangeCue IndexActiveCue becomes active
CueIndexPlayback Index-Active cue index changed
A.5UDP
Trigger TypeTrigger ValueFlankDescription
MessageString-Receive a message that matches the trigger-value
Receiving--Receive any message
The user can define his own string as the trigger value of a message. Please
note that this string has a maximum length of 31 characters.
84
Page 85
A.6TCP
Trigger TypeTrigger ValueFlankDescription
MessageString-Receive a message that matches the trigger-value
Receiving--Receive any message
The user can define his own string as the trigger value of a message. Please
note that this string has a maximum length of 31 characters.
A.7OSC
Trigger TypeTrigger ValueFlankDescription
MessageURIChangeReceive a message that matches the URI
MessageURIDownReceive a message that matches the URI and the
value non-zero
MessageURIUpReceive a message that matches the URI and the
value is zero
Receiving--Receive any message
The user can define his own URI as the trigger value of a message, however,
the OSC specification dictate this string must start with a ’/’ sign. Please note
that this string has a maximum length of 31 characters, including the ’/’.
UniverseA--A DMX level change in the first universe
UniverseB--A DMX level change in the second universe
Receiving-ChangeStart receiving or loose sACN signal
Receiving-StopLost sACN signal
Receiving-StartStart receiving sACN signal
A.10Timecode
Trigger TypeTrigger ValueFlankDescription
TimeFrame-Timecode frame
Receiving-ChangeStart receiving or loose timecode signal
Receiving-StopLost timecode signal
Receiving-StartStart receiving timecode signal
A.11Touch Screen
Trigger TypeTrigger ValueFlankDescription
--ChangeButton/Fader goes up or down
--DownButton is pressed
--UpButton is released
When editing the Touch Screen actionlist it will be possible to add different
kind of actions such as Button, Fader and Colour Picker. These elements will
be displayed in the Kiosc software.
86
Page 87
A.12Scheduler
A.13Scheduler
Trigger TypeTrigger ValueFlankDescription
WeekdayAndTime--Enable weekdays and specify a time (don’t
care ’X’ can be used)
DateAndTime--Specify a specific date and time (don’t care
’X’ can be used)
Sunrise--When the sun rises in the morning
Sunset--When the sun goes down in the evening
DaylightST-ChangeDaylight Saving Time period starts or ends
DaylightST-StopDaylight Saving Time period ends
DaylightST-StartDaylight Saving Time period starts
A.14Randomizer
Trigger TypeTrigger ValueFlankDescription
Result--The Randomizer made a new
value
Specific ValueNumber in the range of [0,255]-The Randomizer made a value
that matches
A.15System
Trigger TypeTrigger ValueFlankDescription
Startup--The CueCore2 has been power up
Network Connection-ChangeNetwork connection established or lost
Network Connection-StopNetwork connection lost
Network Connection-StartNetwork connection established
ReleasedByMaster-ChangeMaster (e.g. CueluxPro) released or
Tasks allow you to automate the functionality in the CueCore2. All this functionality is categorized in task-types. This appendix provides a listing of the
various task-types. The tables present an overview of all available features and
functions per task-type.
B.1Playback
Manipulate one of the six playbacks.
90
Page 91
FeatureFunctionParameter 1Parameter 2
IntensitySetPlayback Indexpercentage [0%,100%]
IntensityControlPlayback Index-
Set RateSetPlayback Indexpercentage [-100%,100%]
Set RateControlPlayback Index-
TransportPausePlayback Index-
TransportReleasePlayback Index-
TransportGo+Playback Index-
TransportGo-Playback Index-
TransportJumpPlayback IndexCue number
TransportSoloPlayback Index-
TransportRandom SoloPlayback Index-
Play StateTogglePlayback Index-
Play StateControlPlayback Index-
Play StateInverted ControlPlayback Index-
Fader StartTogglePlayback Index-
Fader StartControlPlayback Index-
Fader StartInverted ControlPlayback Index-
B.2Playback Master
Manipulate the master settings on the Playback page.
FeatureFunctionParameter 1Parameter 2
IntensitySet-percentage [0%,100%]
IntensityControl--
Set RateSet-percentage [-100%,100%]
Set RateControl--
Fade timeSetTime-
Fade timeControl--
ReleaseAll--
B.3Track
Manipulate the settings on the Track page.
91
Page 92
FeatureFunctionParameter 1Parameter 2
ProgramStop--
ProgramRecordTrack Index-
ProgramEraseTrack Index-
Intensity MapClear--
Intensity MapCapture DMX--
Intensity MapCapture Art-Net--
Intensity MapCapture sACN--
B.4UDP
Send an UDP message via the network. Specify the recipient in Parameter 2.
For example ”192.168.1.11:7000”.
FeatureFunctionParameter 1Parameter 2
Send FloatSetfloating point numberIP address & port
Send FloatControl-IP address & port
Send UnsignedSetpositive numberIP address & port
Send UnsignedControl-IP address & port
Send BoolSettrue or falseIP address & port
Send BoolControl-IP address & port
Send StringSettext stringIP address & port
Send StringControl-IP address & port
Wake On LanSetMAC AddressIP address & port
Please note that string in parameter 1 has a maximum length of 31 characters.
When using the Wake On Lan feature parameter 1 should contain the MAC
Address of system’s NIC (Network Interface Controller) you wish to wake up.
The recommended value for parameter 2 is 255.255.255.255:7. This broadcasts the message to the whole network at port 7 which is most commonly used
for Wake On Lan.
B.5OSC
Send an OSC message via the network. The OSC recipients are specified in the
Settings page.
92
Page 93
FeatureFunctionParameter 1Parameter 2
Send FloatSetURIfloating point number
Send FloatControlURI-
Send UnsignedSetURIpositive number
Send UnsignedControlURI-
Send BoolSetURItrue or false
Send BoolControlURI-
Send StringSetURIString of characters
Send StringControlURI-
ColourSetURIRGB colour
ColourControlURI-
Please note that string in parameter 1 has a maximum length of 31 characters, including the compulsory leading ’/’ sign.
B.6DMX
Manipulate the DMX levels. These are the levels that can also be send out via
Art-Net or sACN.
93
Page 94
FeatureFunctionParameter 1Parameter 2
UniverseControl HTPUniverse #-
UniverseControl LTPUniverse #-
UniverseControl PriorityUniverse #-
UniverseClearUniverse #-
Set ChannelSetDMX ChannelDMX Value
Set ChannelToggleDMX Channel-
Set ChannelControlDMX Channel-
Set ChannelInverted ControlDMX Channel-
Set ChannelDecrementDMX Channel-
Set ChannelIncrementDMX Channel-
Bump ChannelSetDMX ChannelDMX Value
Bump ChannelControlDMX Channel-
Clear AllSet--
RGBSetDMX AddressRGB Colour Value
RGBControlDMX Address-
RGBAControlDMX Address-
XYControlDMX Address-
XxYyControlDMX Address-
B.7MIDI
Send an MIDI message.
FeatureFunctionParameter 1Parameter 2
SendSetMIDI AddressMIDI Value
SendControlMIDI Address-
B.8MMC
Send an MMC (MIDI Machine Control) message via the MIDI port.
94
Page 95
FeatureFunctionParameter 1Parameter 2
SendStartMIDI Channel-
SendStopMIDI Channel-
SendRestartMIDI Channel-
SendPauseMIDI Channel-
SendRecordMIDI Channel-
SendDeferred PlayMIDI Channel-
SendRecord ExitMIDI Channel-
SendRecord PauseMIDI Channel-
SendEjectMIDI Channel-
SendChaseMIDI Channel-
SendFast ForwardMIDI Channel-
SendRewindMIDI Channel-
SendGotoMIDI ChannelTime
B.9GPI
Manipulate the GPI port.
FeatureFunctionParameter 1Parameter 2
Sample BinarySet--
RefreshSet--
B.10Time Server
Reach out to the Time Server specified in the Settings page.
FeatureFunctionParameter 1Parameter 2
RefreshSet--
B.11Variable
Manipulate one of the eight variables.
95
Page 96
FeatureFunctionParameter 1Parameter 2
Set ValueSetVariable #Number in the range of [0,255]
Set ValueToggleVariable #Number in the range of [0,255]
Set ValueControlVariable #-
Set ValueInverted ControlVariable #-
Set ValueDecrementVariable #-
Set ValueIncrementVariable #-
Set ValueControl ScaledVariable #-
Set ValueControl OffsetVariable #-
RefreshSetVariable #-
Single DimmerSetVariable #Delta
Variables are further explained on page 57.
The Single Dimmer feature is used to increase or decrease a level by using
only one switch. When controlling this task through a GPI action , then closing
the GPI will increase or decrease the level. Opening the GPI port will freeze on
the current level. This feature is useful for controlling an intensity will just one
button.
B.12System
Miscellaneous tasks.
FeatureFunctionParameter 1Parameter 2
BlinkSetOn or Off-
BlinkToggle--
BlinkControl--
The Blink feature controls the LED on the unit as seen in figure 5.2.
B.13Action
Use the Link feature to have one action trigger another action.
FeatureFunctionParameter 1Parameter 2
LinkSetAction-
96
Page 97
B.14Action-list
Manipulate an action-list.
FeatureFunctionParameter 1Parameter 2
EnableSetAction-listOn or Off
EnableToggleAction-list-
EnableControlAction-list-
EnableInverted ControlAction-list-
B.15Randomiser
Trigger the Randomizer to generate a new random number.
FeatureFunctionParameter 1Parameter 2
RefreshSetMinimum valueMaximum value
The Randomizer functionality is discussed on page 57.
B.16Timer
Manipulate on of the four internal timers.
FeatureFunctionParameter 1Parameter 2
PlaystateStartTimer #-
PlaystateStopTimer #-
PlaystateRestartTimer #-
TimeSetTimer #Time
B.17Timecode
Manipulate the internal timecode generator.
FeatureFunctionParameter 1Parameter 2
PlaystateStart--
PlaystateStop--
PlaystateRestart--
PlaystatePause--
TimeSet-Time
97
Page 98
Appendix C
Templates
This appendix discusses the templates provided in the Show Control page.
TemplateDescription
Receiving DMXReceiving DMX on all ports. DMX properties in the Settings page
have to be configured accordingly.
Receiving Art-NetReceiving DMX on all universes. Art-Net properties in the Settings
page have to be configured accordingly.
Receiving sACNReceiving sACN on all universes. sACN properties in the Settings
page have to be configured accordingly.
DMX ->PlaybacksDMX port A (channel 1-6) will control the intensity of all six
playbacks. When a channel >0% it will activate the playback, when
set 0% it the playback will be released.
Art-Net ->PlaybacksArt-Net input universe A will control the intensity of all six
playbacks. When a channel >0% it will activate the playback, when
set 0% it the playback will be released.
Kiosc ->PlaybacksCreates a Kiosc layout with buttons and sliders to operate the six
playbacks.
DMX ->MIDITranslates 8 channels from DMX port A into outgoing MIDI
ControlChange messages in MIDI channel 1. DMX port A should
be configured as an input in the Settings page.
98
Page 99
Appendix D
API
The CueCore2 is pre-programmed to make its internal functionality available
via OSC, TCP, UDP and HTTP. There is a simple API implemented for each
protocol. Notwithstanding these API’s, it is possible to create your own OSC,
TCP and UDP implementation in the Show Control page.
The API is originally designed for external equipment to control the CueCore2,
however, the is also capable to send information back. This feedback mechanism
is discussed at the end of this chapter, on page 105.
D.1OSC
The following table uses playback #1 as an example. The number ’1’ can be
replaced by any number in the range of [1,6].
URIParameterDescription
/core/pb/1/go+
/core/pb/1/go--Jump to the previous cue in playback #1
/core/pb/1/jumpintegerJump to a specific cue in playback #1
/core/pb/1/release-Release the playback
/core/pb/1/intensityfloatSet the playback’s intensity
/core/pb/1/ratefloatSet the playback’s intensity
/core/pb/release-Release all playbacks
/core/pb/intensityfloatSet the master intensity
/core/pb/ratefloatSet the master rate
/core/pb/fadestringSet the master fade time
*
This command does not work when the parameter is off or a 0 value.
*
-Jump to the next cue in playback #1
99
Page 100
The following table uses track #1 as an example. The number ’1’ can be
replaced by any number in the range of [1,128].
URIParameterDescription
/core/tr/selectintegerSelect a track
/core/tr/erase-Erase the selected track
/core/tr/record-Start recording the selected track
/core/tr/stop-Stop recording
/core/tr/1/erase-Erase track #1
/core/tr/1/record-Start recording track #1
The following table uses actionlist #1 as an example. The number ’1’ can
be replaced by any number in the range of [1,8]. The table also uses action #2
as an example. The number ’1’ can be replaced by any number in the range of
[1,48].
URIParameterDescription
/core/al/1/2/executebool/float/integerExecute action #2 inside action list #1
/core/al/1/enableboolSet the ’enable’ checkbox for action list #1
The following table uses timer #1 as an example. The number ’1’ can be
replaced by any number in the range of [1,4].
URIParameterDescription
/core/tm/1/start-Start timer #1
/core/tm/1/stop-Stop timer #1
/core/tm/1/restart-Restart timer #1
/core/tm/1/pause-Pause timer #1
/core/tm/1/settime-stringSet timer #1 at the time-string
The following table uses variable #1 as an example. The number ’1’ can be
replaced by any number in the range of [1,8].
100
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.