Thank you for purchasing the GLD Products electronic dart game.
Its computerized scoring system, the e-BOARD Computer, makes
game playing easy and enjoyable. With 25 games and 146 options
to choose from, beginners and more advanced players will find
challenging games to suit them.
Features also include:
• 8 player electronic dart game
• Handicap options
• Auto sleep mode
• Ultra thin spider
Warning to Parents:
Please read instructions carefully.
Not for use by children without
adult supervision.
Page 2
Important Notes
1. During shipping or in the course of normal play, it is possible for scoring segments of this
board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the built-in
Self Diagnostic Function of the e-BOARD Computer will be activated automatically. Your
dartboard will run a self-test routine to determine which segment is stuck. An error message
will flash on the display together with the number for the “frozen” segment. Take the following
steps immediately when the error message appears.
a) Find the “frozen” segment according to the display.
b) Press firmly down on the “frozen” segment until it breaks free and the loose fit is restored.
Once the “frozen” segments are loosened the error message should be gone and the
board will continue to operate normally.
2. Never use metal tipped darts on this dartboard! Metal tipped darts will seriously damage
the circuitry, the e-BOARD Computer and electronic operation of the dartboard.
3. Do not use excessive force when throwing darts. Throwing a dart too hard will cause
frequent tip breakage and cause excessive wear on the board.
4. Use only the provided AC adapter. Using the wrong adapter may cause electrical shock
and damage to the unit!
5. Do not spill liquids on the dartboard. Do not spray cleaners that contain ammonia or other
harsh chemicals, as they may damage the dartboard. Instead, we suggest regular dusting
with a damp cloth. Use a mild detergent and a damp cloth for more vigorous cleaning.
Mounting (Physical Installation)
The dartboard should be hung on a wall stud, with the center of the bull’s-eye 68" above the
floor. Regulation throwing distance for soft-tip darts is 8 feet, so be sure there are about 10'
of open floor space in front of the board.
5
/
Place two marks side-by-side on the selected wall stud 75
16" (40 cm) between them. Screw two screws into the reference marks until the screw heads
are protruding about
Line up the slotted mounting holes on the back of the game with the screw heads then mount
the game. It may be necessary to adjust the screws until the board fits snugly against the wall.
After the board is mounted, the bull’s-eye should be 68" (172.72 cm) above the floor.
Please see page 3.
1
/
" from the wall.
2
" (192cm) above the floor, with
8
Power Installation
The dartboard is designed to be powered by an AC to 9V DC, 800 milliamp (minimum)
adapter, with the DC plug polarity configur
To connect by adapter, plug the DC plug into the DC
electrical outlet.
ed as positive (+) outside, and negative (-) center
power jack and the AC plug into an
2
.
Page 3
96"
(244 cm)
68"
(173 cm)
Wall
Center of Board
Plumb Line from Face
of Board to Floor
Throwing
or Toe Line
Floor
16"
(40.64 cm)
60"
(156.28 cm)
61.75"
(157.125 cm)
74.25"
(188.875 cm)
76"
(193.32 cm)
12.5"
(31.75 cm)
68"
(172.72 cm)
Floor
W
all Stud Marking for Mounting Screws
Protective Film
This electronic dartboard has a clear protective film over the entire display area and button
area to prevent scratching during shipping. It is recommended that you remove this film for
easier reading of the display. To remove, simply lift edge, peel off and discard.
Warning
Not for use by children without adult supervision.
Please read instructions carefully.
Mounting
Throwing Distance
3
Page 4
Game menu
GameDescriptionOptionsPlayers
G01301, 501, 601, 701, 801, 90161-8
G02Quick Cricket31-8
G03American Cricket31-8
G04Cut Throat Cricket31-8
G05Scram Cricket12
G06Double Only Cricket31-8
G07Killer112-8
G08Shanghai121-8
G09Count Up94
G10Shoot Out101-8
G11Best of Nine71-8
G12Call Three81-8
G13Hound and Hare52
G14Gold Hunting61-8
G15Round-The-Clock121-8
G16Round The Clock - The Irish Way11-8
G17Nine Dart Century31-8
G18Baseball31-8
G19Bowling61-8
G20Golf101-8
G21Big Six52-8
G22Hi-Score101-8
G23Double Down11-8
G24Over32-8
G25All Fives51-8
Total146
4
Page 5
Operation Manual
1. Plug the DC plug into the dartboard and the A plug into a110/120V electrical outlet.
2. Turn on the game by pressing the ON/OFF button for 2 seconds.
3. With the power on the dartboard plays a welcoming fanfare.
4. To select a game, press the GAME button until your choice appears in the players 1’s score.
5. To select the number of players, press the PLAYER button. The selection will be shown in the
PLAYER display. The maximum number of players is 8. For more than 4 players the players will
share the player’s score display. During the game, players can page all players’ scores by
pressing the PLAYER button.
6. To select options/difficulties of the game for all players, press the OPTION button shown in
player 3 display. To select a handicap for individual players, press the HANDICAP button to
select the option of handicap. The player’s number is displayed at the 3rd player’s score
display.
7. To have the e-BOARD Computer automatically change to the next player after 10 seconds
of completion of a turn, press the DOUBLE/AUTO CHANGE button to select auto player or
manual.
8. To adjust volume or muting, press the SOUND button. SND appears in the 4th player display.
The low, medium, high, and off will be shown at the CRICKET display.
9. When the e-BOARD Computer had been idle for 10 minutes it will enter into a sleep mode.
All records of current games and scores will be stored for 30 minutes. You may return to the
game by simply pressing any key.
10. Press START/NEXT button to start a game. The 1st and 4th player’s options will be displayed
at their respective score displays. Players can page and check all players’ score display.
11. For 301 and its series games, a player may also press the DOUBLE button to select the
start/ending method. The selection will be displayed at the DOUBLE OUT and DOUBLE IN
displays.
3 - Both “IN/OUT” lighted . . . . . . .DOUBLE IN/DOUBLE OUT
12. If a dart thrown at the e-BOARD scores but does not stick in the e-BOARD, press the
BOUNCE button. The score will be displayed on the LED display. Eliminate this score by pressing
the ELIMINATE button. When all darts hit the scoring segment the e-BOARD Computer will
announce “NEXT PLAYER”. Any pressure on the segments will not activate the dartboard. The
player is required to remove all the darts from the e-Board and press the START/NEXT button for
the next player to continue the game.
13. The first player to finish the game will be announced the “winner” by the e-BOARD
Computer and applause will be played. For 301 games the average points per dart for
each player will be displayed at their score’s display.
14. To turn off the e-BOARD press and hold ON/OFF button for 2 seconds.
The starting score for each player is 301 (or 501/601/701/801/901) as selected before starting
the game. The score will be deducted for each dart that scores. The first player who reaches
exactly zero (0) wins. The games can have various DOUBLE/OPEN options by pressing the
DOUBLE button and will be displayed by the DOUBLE IN/DOUBLE OUT/MASTER OUT LED’s.
For SINGLE IN or SINGLE OUT options, the game can be started or ended by throwing at
any segment, regardless if single, double or triple. For DOUBLE IN/DOUBLE OUT options, the
beginning and ending throws will only be accepted respectively by hitting the double zone
or the bull’s-eye. For MASTER OUT options, you must end with hitting double or triple zones.
If DOUBLE OUT has been selected, the Dart Out feature is automatically activated. In this mode,
once a player is 170 or below the e-BOARD Computer will suggest the 3 best possible finishing
shots, or, if an out is not possible, the best remaining alternative shots are displayed on the LED
Screen.
G02 Quick Cricket (with options of C00, C20, C25)
Quick Cricket is played with the numbers 15 through 20 and the bull’s-eye. Each player must
“mark” a number three times to close it out. Doubles count as 2 times and triples as 3 times the
segment’s score. The winner is the first player to close all the cricket numbers.
Cricket Status One TimeTwo Times OpenClose
Sign
C00Hit and open numbers 15-20 and bull’s-eye in any order.
C20Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15
and bull’s-eye.
C25 Hit and open bull’s-eye first, then in order, open numbers 15, 16, 17, 18, 19 and 20.
6
Page 7
G03 American Cricket (with options of C00, C20, C25)
In this game, only the numbers 15 through 20 and the inner/outer bulls-eye are used. Each
player must hit a number 3 times to open that segment for scoring. A player is then awarded
the number of points of the open segment each time he throws a dart that lands in that
number, provided all opponents have not hit that number 3 times to close. No one may score
any points on the closed number. Doubles count as two hits and triples as three hits. The first
player closing all the numbers first and accumulating the highest total score is the winner. If
a player closes all numbers first but is behind in score, they must continue scoring on the open
numbers until they exceed their opponents score.
C00Hit and open the numbers 15-20 and the bull’s-eye in any order.
C20Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and bull’s-eye.
C25Hit and open bull’s-eye first, then in order open 15, 16, 17, 18, 19 and 20.
The rule is simple, a player must rack up the most points in 3, 4, 5, or 12 rounds (each round
being 3 darts) to win. Doubles or triples count as 2 hits and 3 hits respectively.
G04 Cut Throat Cricket (with options of C00, C20, C25)
Same basic rules as American Cricket EXCEPT the points are added to your opponent’s total
once scoring begins. A player can add scores to all opponents who opened the number. The
player who first closes all segments with the lowest score wins. This variation enables players to
rack up scores for his opponents, digging them into a deeper hole.
C00Hit and open the numbers 15-20 and the bull’s-eye in any order.
C20Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and bull’s-eye.
C25Hit and open bull’s-eye first, then in order open 15, 16, 17, 18, 19 and 20.
G05 Scram Cricket
This game is a variation of Cricket. The game consists of 2 rounds. In the first round, player 1
must close 15 through 20 and bull’s-eye while player 2 attempts to get as many scores as they
can by scoring the open segments. Round 1 will be finished when all segments have been
closed. For round 2, the reverse is done. The player with the most scores is the winner.
7
Page 8
G06 Double Only Cricket (with options of C00, C20, C25)
The same as American Cricket rules apply except you must hit a double before you can open
a number. Once you have a double, then that double and all other singles, doubles and
triples of that number count.
For example, to start the 20’s, each player must hit double 20. After getting double 20, then
a single 20 would close the number, a double would close and score 20 points and a triple
would close and score 40 points. The most significant difference in Double Only Cricket is that
you cannot close a number with one dart.
C00Hit and open the numbers 15-20 and the bull’s-eye in any order.
C20Hit and open number 20 first, then in order open 19, 18, 17, 16, 15 and bull’s-eye.
C25Hit and open bull’s-eye first, then in order open 15, 16, 17, 18, 19 and 20.
To start this game, players throw a dart at the board to select their number. The Scrolling
Screen display will show “CHOOSE A NUMBER” and the number selected will be used for
the player throughout the game. No two players can select the same number.
To become a “Killer,” the player must hit the double in their number. A “Killer” can then kill
other players by hitting the segments of their numbers until all “Lives” are killed. A player can
also commit “Suicide” by hitting his own number. The last player with “Lives” will be the winner.
There are 11 options/difficulties for players to select. -7 to -13 represents 7 to 13 Lives which can
be killed by hitting their segment numbers single, double or triple. For more advanced players,
select =3, =5, =7 and =9, which require players to “Kill” their opponents by hitting doubles in those
segment numbers. The number of “Lives” remaining will be displayed at the player’s score display.
Each player must hit numbers 1 through 20 and the bull’s-eye. Throw 3 darts for each number and
the player who gets the most points wins. There are 3 levels of difficulty. Players can score on any
segments (single x 1, double x 2, triple x 3) for L level. Only double and triple will count for H level.
Players can also select super Shanghai (P level) as a complimentary option. The rules are the
same as above except various doubles and triples must be hit as specified by the computer.
The computer will announce the chosen double or triple and display that number at the LED
Text Display.
For• L01, H01 and P01 the game starts from segment 1.
• L05, H05 and P05 the game starts fr
• L10, H10 and P10 the game starts from segment 10.
• L15, H15 and P15 the game starts from segment 15.
H01 P01 L05 H05 P05 L10 H10 P10 L15 H15 P15
Option
Segment
L01
1
1
1
om segment 5.
5
5
5101010 151515
8
Page 9
G09 Count Up (with options of 100, 200, 300, 400, 500,
600, 700, 800, 900)
Score will be accumulated for each dart. The first player to reach or go over the set points will
be the winner.
Option100200300400500600700800900
Set Points100200300400500600700800900
G10 Shoot Out (with options of -11, -12, -13, -14, -15, -16,
-17, -18, -19, -20)
The e-BOARD Computer will randomly display a score for the player to hit. One correct hit
scores one mark. The first player who hits 11, 12, 13...20 marks, depending on the level of
difficulty, is the winner. If a player does not hit the e-BOARD within 10 seconds, the dart is
regarded as a miss and the e-BOARD Computer will automatically change to another
random number for the player to hit.
G11 Best of Nine (with options of 009, 012, 015, 018, 021,
024, 027)
A good warm up, either alone or against an opponent, is to keep track of the best 9 darts
of a number chosen by the e-BOARD Computer. A player receives 1 score when hitting the
number, 2 scores when hitting a double and 3 scores when hitting a triple.
Option009012015018021024027
No. of Darts9121518212427
G12 Call Three (with options of 3, 4, 5, 6, 7, 8, 9, 10)
The e-BOARD Computer chooses 3 numbers randomly in each turn as selected. The player
attempts to hit them in the order called. The player receives 1 score when hitting the correct
number in the correct order, 2 scores for double and 3 for triple.
Option345678910
No. of Rounds345678910
9
Page 10
G13 Hound and Hare (with options of 005, 009, 011, 012, 014)
The Hare tries to escape from the Hound while the Hound tries to catch the Hare. Players 1
and 2 act as the Hound and Hare respectively. The Hare starts at 20. The Hare tries to get a
double and move clockwise to the next number. Similarly, the Hound starts at the number 5
and must hit a double each move. When the Hound catches up to the Hare and hits the
same double as the Hare is trying for, the Hare is caught. If the Hare reaches the double 5
before the Hound catches him, the Hare is free. S09, S11, S12, and S14 represent which
number the Hound starts at.
The object of this game is to find “gold.” Gold is earned when your score is exactly 50, or a
multiple of 50, such as 100, 150, 200 etc., at any point during a round. Since Gold can make
a person greedy, not only do you collect Gold for every multiple of 50, you also steal 1 Gold
from every player who has Gold. This is a real back and forth game, but the player who
reaches the selected total of Gold required first is the winner.
Option006009012015018021
Total Gold6912151821
G15 Round-the-Clock (with options of 105, 110, 115, 120,
205, 210, 215, 220, 305, 310, 315, 320)
Players must hit in strict order of 1, 2, 3...until 5, 10, 15, or 20, straight, double or triple depending
on the level of difficulty selected. The first player to reach the last score will be the winner.
Should the wrong number be hit in the round, that players turn is over. Players start their next
turn with the next number in the sequence. The e-BOARD Computer will display the number
that the player must hit.
SINGLE
Option105110115120
Last Number5101520
DOUBLE
Option205210215220
Last Number5101520
TRIPLE
Option305310315320
Last Number5101520
10
Page 11
G16 Round-the-Clock the Irish Way
The same basic rules apply from Round-the-Clock except that doubles and triples advance
you to the amount of double or triple, plus 1. For example hitting D1 makes your next
number the 3, hitting D10 makes your next number the bull’s-eye. But beware; if you hit
a single, you have to take it and once you pass 10, you have to go one single at a time.
A match between Nick and Marilyn is as follows:
Nick1st HitNext #2nd HitNext #3rd HitNext #
1st TurnS12S27S78
2nd TurnD817S1718S518
3rd TurnS1819S1920S20BULL
4th TurnS8BULLBULL2nd BULLS1BULL
5th TurnDoubleWIN!
Marilyn1st HitNext #2nd HitNext #3rd HitNext #
1st TurnS12S23S34
2nd TurnD49S910D10BULL
3rd TurnBULL2nd BULLS17BULLD4BULL
4th TurnBULL2nd BULLS17BULLD18BULL
One additional requirement is that the players must get 2 bull’s-eyes in the same turn of 3 darts
to win the game. The bull’s-eyes do not accumulate during the game.
BULL
G17 Nine-Dart Century (with options of 100, 150, 200)
In this game, each player has 9 darts (3 turns) to either score 100 points, or come as close as
possible to 100. Each bed is scored in the regular manner. Any player going over 100 is busted
and out of the game. Darts that land outside the scoring area bring that player’s total down
to zero and they must start over again. This eliminates deliberate misses. Darts that bounce out
are not penalized and do not count any points.
100, 150 and 200: You can set the target score to be 100, 150 or 200.
Option100150200
Target Point100150200
11
Page 12
G18 Baseball (with options of B07, B08, B09)
D
ouble
Single
Triple
B
ulls-eye
Double
Outer Single
Triple Single
Inner Single
A baseball field is laid out as shown in diagram B. A player throws 3 darts in each inning and
the runs/bases are set as follows:
SegmentsResults
Diagram B
SingleOne base
DoubleTwo bases
TripleThree bases
Bull’s-eyeHome run
A home run can only be scored on the 3rd dart of each turn. The player with the most runs at
the end of the game is the winner. The LED displays will indicate a player’s base and the run
total by innings. Players can select 7, 8 or 9 innings in this game and compete at different levels.
Accuracy is a must in this very challenging game. The Scrolling Screen displays “SELECT ALLEY”
and each player selects his alley by throwing a dart at a segment and then use the 2nd and
3rd darts to score points (pins). Pins are scored as follows:
SegmentsScore
Double9 Pins
Outer Single 3 Pins
Triple10 Pins
Inner Single7 Pins
Option10r 11r 12r 13r 14r15r
No. of Rounds 101112131415
A player can not hit the same single twice in the same frame. The second hit will be counted
as zero (0). Therefore it would be more advisable for the player to hit the inner and outer
singles to score 10 pins. The cricket displays will indicate the number of rounds. Hitting a triple
segment will result in a scor
Otherwise you will get only 9 pins if you hit the double with your second dart and another
segment with your third dart.
The perfect game is 200/220/240/260/280/300 respectively for the options chosen. Players can
select different options for playing this game (i.e. 10 rounds - 15 rounds).
e of 20 pins while hitting a double twice will only r
The segments 1-18 are used to represent the holes of a golf course. A player must make 3 hits
in 1 segment before they can move to the next hole. A double or triple will count as 2 or 3 hits.
This allows the player to finish the hole with fewer darts and a lower score. The e-BOARD
Computer will count the strokes. The one who finishes the game first with the lowest score is the
winner. The e-BOARD Computer will keep track, announce and display on the LED Screen the
holes to be hit. Players can play 9 or 18 holes depending on the level of difficulty.
G21 Big Six (with options of 003, 004, 005, 006, 007)
This game allows players to challenge their opponents to hit the targets of their choice.
However, players must earn the chance of picking the next target for their opponent by
making a hit on the current target first.
The game begins with the single 6 segment. Player 1 must hit a 6 to “save” his Life. If the
current target is hit with 2 darts, the Scrolling Screen displays “SELECT NO.” Then the next dart
will determine the target for the next player. However, he would lose a chance to determine
the target for the next player as he hits his target by the 3rd dart. Therefore, the player 2 will
hit the same target for his turn. If player 1 fails to hit the target within 3 darts, they will lose a
Life. Player 2 will shoot for the single that player 1 missed. Singles, doubles and triple are all
separate targets for this game.
The object of this game is to force your opponent into losing Lives by selecting tough targets for
them to hit such as the bull’s-eye or triple 20. The last remaining player with a Life is the winner.
Option Code003004005006007
No. of Lives34567
G22 Hi Score (with options of H03, H04, H05, H06,
H07, H08, H09, H10, H11, H12)
The rules are simple. A player must rack up the most points in 3, 4, 5...or 12 rounds (each
round is 3 darts) to win. Doubles and triples count as 2 times and 3 times that segment’s score
respectively. The player with the highest score wins.
OptionH03H04H05 H06H07 H08 H09H10 H11 H12
No. of Rounds3456789101112
13
Page 14
G23 Double Down
This game starts with a base score of 60 points. The player must score by hitting the activated
segments as selected by the e-BOARD Computer for the current round. For instance, in the first
round the player must hit the 15 segment. If no 15’s are hit, the player’s score will be cut in
half. The next round is 16 and so on. For the D and T, the player must hit any double or triple. If
the doubles and triples are not hit, the same rule applies. Play goes in this order: 15, 16,
Double, 17, 18, Triple, 19, 20 and bull’s-eye. The player with the highest score is the winner.
Players can select 7, 8, or 9 “Lives”. Players take turns throwing 3 darts at the board. The highest score is the “Leader’s Score.” A player’s score will become the “Leader’s Score” when their
score in the new turn is higher than the previous “Leader’s Score.” If not they will lose a “Life.”
Should a leader choose not to challenge and remain leader, they can press the START/NEXT
button and skip their turn. The LED displays 7, 8, or 9 segments indicating the player has 7, 8
or 9 “Lives”. After the throws, if they do not have a new “Leader’s Score,” one segment will be
turned off indicating a “Life” lost. If the player’s score is higher than the “Leader’s Score,” the
e-BOARD Computer will announce “LEADER” and keep their score.
A leader can challenge their own “Leader’s Score” but, they will lose a “Life” if they fail. A
player plays to zero “Lives” and they will be out. The e-BOARD Compute will display OUT at
their score display. The last player alive is the winner.
Option0-70-80-9
No. of Lives789
G25 All Fives (with options of 551, 561, 571, 581, 591)
2-4 players may play this game. During each round, each player’s total score must be divisible
by 5. Every divisible 5 counts as one point. For instance, 2, 8, 5 totals 15. A player will get 3
points as 15 divided by 5 equals 3. There will be no points if the round of 3 darts’ total score
is not divisible by 5. The first player to score 51, 61, 71, 81 or 91 will be the winner.
Option551561571581591
Total Point5161718191
14
Page 15
15
Page 16
WARRANTY INFORMATION
90 Day Warranty on Eclipse™Dart Board
Manufacturer warrants to the original retail purchaser,
this product to be free from defects in material and
workmanship for a period of ninety (90) days from the
date of purchase.
Should this product become defective due to material or
workmanship within the warranty period, contact our
Customer Service Department. This warranty is not
transferable and does not cover normal wear and tear,
or damage caused by improper handling, installation or
use of this product. This warranty is also void if product is
in any way abused, damaged, or modified from its
original state, or if used for other than indoor residential
use. This warranty gives you specific legal rights, and you
may have other rights which vary from state to state.
DO NOT RETURN TO STORE
For all returns and warranty coverage, please call:
GLD Products
1-800-225-7593
Please provide model number, serial number and/or part
number when you call. Numbers can be found on outside
of packaging.
GLD Products
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
800 225 7593 • F
AX 800 841 6944
Email: gld@gldmfg.com
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