Universal Audio Arrow User manual

Thunderbolt 3-Powered Audio Interface
Arrow Manual
UAD Software Version 9.4
Manual Version 171130
www.uaudio.com
Table Of Contents
Tip: Click any section or page number
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A Letter from Bill Putnam Jr. ................................................................. 8
Introducing Arrow ................................................................................. 9
Arrow Software Features ................................................................................... 12
UAD Powered Plug-In Features ......................................................................... 14
About Arrow Documentation .............................................................................. 15
Technical Support ............................................................................................ 16
Getting Started ................................................................................... 17
Overview ......................................................................................................... 17
Arrow System Requirements ............................................................................. 17
Hardware Setup ............................................................................................... 18
Software Setup ................................................................................................ 20
Windows Setup ................................................................................................ 21
Audio Setup .................................................................................................... 22
Setting Hardware Input/Output Levels ................................................................ 23
What Next? ..................................................................................................... 24
Hardware Controls & Connectors .......................................................... 25
Controls Overview ............................................................................................ 25
Top Panel ........................................................................................................ 28
Display Panel .................................................................................................. 31
Front Panel ..................................................................................................... 32
Rear Panel ...................................................................................................... 33
Arrow System Overview ........................................................................ 34
Arrow Hardware ............................................................................................... 34
Arrow Software ................................................................................................ 35
UAD Powered Plug-Ins ..................................................................................... 38
Apollo Audio Interfaces .................................................................................... 39
UAD Software Installer ..................................................................................... 39
UA Account & Store ......................................................................................... 40
UA Website ..................................................................................................... 40
Arrow Manual Table Of Contents2
Working With Arrow ............................................................................. 41
Essential Arrow Concepts .................................................................................. 42
Setting the DAW to use Arrow I/O ...................................................................... 44
Accessing Arrow’s I/O in the DAW ...................................................................... 47
Input Monitoring with the DAW ......................................................................... 49
Using Console with the DAW ............................................................................. 53
UAD Plug-Ins: Console versus DAW ................................................................... 55
Virtual I/O ....................................................................................................... 57
Using Arrow for System Sound I/O ..................................................................... 60
Using Arrow Without Audio Software .................................................................. 63
Console Overview ................................................................................ 64
What is Console? ............................................................................................. 64
Console Functions ........................................................................................... 65
Global Functions ............................................................................................. 65
When To Use Console ....................................................................................... 66
Interactions Between Console and Arrow ........................................................... 66
Accessing Console ........................................................................................... 67
Console Layout ................................................................................................ 68
Global Window Elements .................................................................................. 70
Meter Bridge Overview ...................................................................................... 71
Info Bar Overview ............................................................................................ 72
Current Bank Overview ..................................................................................... 73
View Column Overview ...................................................................................... 74
Monitor Column Overview ................................................................................. 76
Channel Strips Overview ................................................................................... 77
Console Plug-In Inserts Overview ....................................................................... 78
Insert Effects Overview ..................................................................................... 79
Popover Windows ............................................................................................. 80
HP Cue Overview ............................................................................................. 81
Sends Overview ............................................................................................... 82
Console Sessions Overview ................................................................................ 85
Console Settings Overview ................................................................................ 86
I/O Matrix Overview .......................................................................................... 87
Multiple Undo/Redo ......................................................................................... 88
Keyboard Focus & Control ................................................................................. 89
Adjusting Console Controls ............................................................................... 90
Controls Shortcuts ........................................................................................... 90
Keyboard Shortcuts .......................................................................................... 91
Arrow Manual Table Of Contents3
Console Reference .............................................................................. 92
Meter Bridge ................................................................................................... 92
View Column ................................................................................................... 95
View Options ................................................................................................... 98
Info Bar ........................................................................................................ 104
Channel Input Controls ................................................................................... 107
Sends Popover ............................................................................................... 110
Monitor Mix Controls ...................................................................................... 111
Aux Returns .................................................................................................. 117
Monitor Column ............................................................................................. 120
Cue Outputs Popover ...................................................................................... 124
Control Room Column .................................................................................... 126
Console Sessions ........................................................................................... 128
Sessions Manager Popover .............................................................................. 130
Window Title Bar ............................................................................................ 134
Application Menus ......................................................................................... 135
Console Plug-In Inserts ..................................................................... 139
Insert Types................................................................................................... 139
Inserts Signal Flow ........................................................................................ 140
Inserting UAD Plug-Ins ................................................................................... 140
Removing UAD Plug-Ins ................................................................................. 140
Editing UAD Plug-Ins ..................................................................................... 140
Insert Assign Popover ..................................................................................... 140
Inserts Display ............................................................................................... 141
Insert State Indicators .................................................................................... 142
Insert Hover Options ...................................................................................... 142
Insert Options Menu ...................................................................................... 143
Channel Insert Effects .................................................................................... 144
Plug-In Editor Window .................................................................................... 145
Channel Strips ............................................................................................... 148
Presets Manager ............................................................................................ 150
Presets Manager Popover ................................................................................ 153
Save Preset Popover ....................................................................................... 155
Arrow Manual Table Of Contents4
Console Settings ............................................................................... 156
Console Settings Overview .............................................................................. 156
Hardware Settings Panel ................................................................................ 158
I/O Matrix Panel ............................................................................................ 163
I/O Matrix Panel Elements .............................................................................. 164
Route Assign Popover ..................................................................................... 170
Display Panel ................................................................................................ 172
Plug-Ins Panel ............................................................................................... 174
MIDI Panel ................................................................................................... 176
Unison............................................................................................. 178
What is Unison? ............................................................................................ 178
Unison Plug-Ins ............................................................................................. 180
Activating Unison .......................................................................................... 181
Unique Behavior of Unison Inserts .................................................................. 182
Controlling Unison Plug-Ins with Arrow ............................................................ 183
Gain Stage Mode ........................................................................................... 186
Unison Load/Save Behaviors ........................................................................... 189
Unison Operation Notes .................................................................................. 190
Console Recall Plug-In ...................................................................... 192
Console Recall Controls .................................................................................. 193
How To Use Console Recall ............................................................................. 194
UAD Meter & Control Panel ............................................................... 196
Launching the Application .............................................................................. 196
UAD Meter Window ........................................................................................ 197
UAD Control Panels ....................................................................................... 200
System Information Panel ............................................................................... 201
Plug-Ins Panel ............................................................................................... 204
Configuration Panel ........................................................................................ 206
Help Panel .................................................................................................... 211
Using UAD Plug-Ins .......................................................................... 212
Loading UAD Plug-Ins .................................................................................... 212
The UAD Plug-In Interface .............................................................................. 212
UAD Toolbar .................................................................................................. 213
LiveTrack Mode ............................................................................................. 216
Adjusting Parameters ..................................................................................... 217
Shortcuts ...................................................................................................... 218
DSP Loading Notes ........................................................................................ 219
Mono (m) UAD plug-ins .................................................................................. 220
Arrow Manual Table Of Contents5
Tempo Sync ..................................................................................... 221
Tempo Sync Plug-Ins ..................................................................................... 221
Sync Activation ............................................................................................. 222
Available Note Values ..................................................................................... 222
Entering Values ............................................................................................. 223
Precision Delay Modes with Tempo Sync .......................................................... 224
Galaxy Tape Echo & Roland RE-201 Sync ........................................................ 224
UA Account & Store .......................................................................... 225
Account Overview .......................................................................................... 225
Store Overview ............................................................................................... 226
UAD Authorization Overview ............................................................................ 227
Demo Mode ................................................................................................... 228
Buying UAD Plug-Ins ..................................................................................... 229
UAD Authorization Procedure .......................................................................... 230
Offline UAD Authorization ............................................................................... 231
Expanded UAD Systems .................................................................... 233
Latency & Arrow ............................................................................... 234
Delay Compensation with Arrow ....................................................................... 234
Minimizing UAD Input Latency When Software Monitoring ................................. 236
Latency Basics .............................................................................................. 237
Device Drivers .................................................................................. 239
Arrow Drivers Overview ................................................................................... 239
Driver I/O Table.............................................................................................. 240
Troubleshooting ................................................................................ 241
Glossary ........................................................................................... 242
Specifications .................................................................................. 249
Hardware Block Diagram ................................................................... 252
Universal Audio History ..................................................................... 253
Pioneering audio recording for more than 50 years. ........................................... 253
Bill Putnam Sr. .............................................................................................. 255
Pros Talk UA ................................................................................................. 262
Thank You ..................................................................................................... 266
Arrow Manual Table Of Contents6
Notices ............................................................................................ 267
Warranty ....................................................................................................... 267
Repair Service ............................................................................................... 267
Maintenance ................................................................................................. 267
Important Safety Information .......................................................................... 268
Technical Support ............................................................................. 271
Universal Audio Knowledge Base ..................................................................... 271
YouTube Support Channel ............................................................................... 271
UAD Community Forums ................................................................................ 271
Contact UA Support ....................................................................................... 271
Arrow Manual Table Of Contents7

A Letter from Bill Putnam Jr.

Thank you for choosing the Arrow Thunderbolt 3 Audio Interface as part of your music making experience. We know that any new piece of gear requires an investment of time and money — and our goal is to make your investment pay off.
Universal Audio’s family of audio interfaces represent the best examples of what UA has stood for over its long history; from its original founding in the 1950s by my father, to our current vision of delivering the best of both analog and digital audio technologies.
Starting with its high-quality analog I/O, Arrow’s superior sonic performance serves as its foundation. This is just the beginning however, as Arrow is the only bus-powered Thunderbolt 3 audio interface that allows you to run UAD plug-ins in real time. Want to monitor yourself through a Neve® channel strip while tracking bass through a classic Fairchild or LA-2A compressor? Or track vocals through a Studer® tape machine with some Lexicon® reverb?* With our growing library of more than 100 UAD plug-ins, the choices are limitless.
At UA, we are dedicated to the idea that technology should serve the creative process — not be a barrier. These are the very ideals my father embodied as he invented audio equipment. We believe Arrow will earn its way into your creative workflow by providing stunning fidelity and rock-solid reliability for years to come.
Please feel free to reach out to us via our website www.uaudio.com, and via our social media channels. We look forward to hearing from you, and thank you once again for choosing Universal Audio.
Sincerely,
Bill Putnam Jr.
*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.
Arrow Manual Welcome8

Introducing Arrow

Welcome!

Superior Desktop Audio Conversion with Classic Analog Sound
Arrow is a bus-powered Thunderbolt 3 desktop recording interface for Mac and Windows — delivering enhanced audio conversion with the tone, feel, and flow of analog recording.
Built upon UA’s 60-year heritage of audio craftsmanship, Arrow starts with two Unison­enabled mic preamps and stellar next-generation A/D and D/A conversion derived from UA’s flagship Apollo interfaces. Thanks to Realtime UAD Processing, you can monitor and track through the included bundle of UAD analog emulation plug-ins in real time, with near-zero latency.
Now You Can:
• Record with world-class A/D and D/A conversion — as heard on hundreds of hit records
• Mix with UAD plug-ins like the included Legacy Teletronix® LA-2A and UA 1176LN compressors, Pultec® EQs, and UA 610-B Tube Preamp
• Track with near-zero latency through preamp emulations from Neve®, SSL®, API®, Manley®, and more using Unison technology*
• Cascade up to 4 Universal Audio interfaces and 6 UAD-2 devices over Thunderbolt, adding DSP and I/O as your studio grows
Unison™ Technology: The Genuine Sound of Neve, API & Manley Preamps
Arrow features two Unison-enabled mic preamps, letting you track through exacting mic preamp emulations from Neve, SSL, API, Manley, and Universal Audio. A Universal Audio exclusive, Unison technology nails the tone of these sought-after tube and solid state mic pres — including their input impedance, gain stage “sweet spots,” and the component-level circuit behaviors of the original hardware.
The secret to Unison is its hardware-software integration between Arrow’s mic preamps and its onboard UAD-2 DSP Acceleration. Simply place a Unison preamp plug-in on your mic input in Arrow’s companion Console application, and tap into the classic sounds of the world’s most recorded mic preamps.
*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.
Arrow Manual Introducing Arrow 9
A Full Suite of Classic Analog Processing Onboard
Right out of the box, Arrow provides a suite of incredible analog emulation plug-ins including the world’s only authentic Teletronix LA-2A, 1176LN, Pultec EQs, and the Unison-enabled UA 610-B Tube Preamp. Developed by UA’s world-renowned team of algorithm engineers, these Realtime Analog Classics plug-ins set the standard by which all other hardware emulation plug-ins are judged.
From the tube warmth of the Pultec EQ on guitars, to the gentle limiting of the LA-2A on vocals, your recordings will take a giant leap forward in rich, sonically complex analog sound.
Access the World of UAD Powered Plug-Ins
Beyond the included Realtime Analog Classics plug-ins, Arrow lets you tap into the full library award-winning UAD Powered Plug-Ins — including vintage EQs, Compressors, Reverbs, Tape Machines and more — at near-zero latency, regardless of your audio software’s buffer size and without taxing your computer’s CPU.
With exclusive emulations from Neve, Studer, Manley, API, Ampex, Lexicon, Fender, and more,* it’s like having an endless analog studio, right on your desktop. And unlike competing interfaces, these DSP-powered plug-ins are also available in your DAW for mixing.
Next-Generation A/D and D/A Conversion
Of course, the heart of any audio interface is the quality of its conversion. Arrow gives you increased dynamic range and ultra-low THD, resulting in breathtaking clarity, depth, and accuracy in your recordings.
Vintage Amps and Stompboxes
Arrow also includes Unison technology on its front panel instrument input, giving you dead-on emulations of guitar and bass amps like the Fender ‘55 Tweed Deluxe, Marshall Plexi Super Lead 1959, and Ampeg B-15N Bass Amplifier, as well as iconic stompboxes.
A Sleek, Low-latency App
Console 2.0 is Arrow’s software control interface. Its intuitive, analog console-style design provides realtime tracking and monitoring with UAD Powered Plug-Ins, Channel Strip presets, Drag & Drop functionality, dynamically resizable windows, and more.
Build a Networked Studio
Arrow is compatible with Universal Audio’s line of UAD-2 DSP Accelerators and Apollo Thunderbolt audio interfaces, allowing you add I/O and DSP as your studio grows.
*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.
Arrow Manual Introducing Arrow 10
Arrow Hardware Features
Key Features
• Best in class audio quality with 24-bit/192 kHz conversion
• Realtime UAD Processing — track through vintage compressors, EQs, tape machines, and guitar amp/pedal plug-ins with near-zero latency
• 2 premium mic/line preamps, 2 monitor outputs, front-panel Hi-Z instrument input and stereo headphone output
• Unison™ technology for stunning models of classic mic preamps and guitar amps
• UAD-2 DSP accelerator processing onboard
• Thunderbolt 3 connection for blazing-fast PCIe speed on modern computers
• Bus-powered design provides portability and less cable clutter
• Uncompromising analog design, superior components, and premium build quality throughout
• Cascade up to four Thunderbolt-equipped Universal Audio interfaces and six total UAD-2 devices — adding I/O and DSP as your studio grows
Audio Interface
• Sample rates up to 192 kHz at 24-bit word length
• 2 x 4 simultaneous input/output channels
• Two channels of analog-to-digital conversion via:
• Two balanced mic/line inputs
• One Hi-Z instrument input
• Four channels of digital-to-analog conversion via:
• Stereo monitor outputs
• Stereo headphone output
Microphone Preamplifiers
• Two high-resolution, ultra-transparent, digitally-controlled analog mic preamps
• Unison technology for stunning models of classic mic preamps and guitar amps
• Front panel and software control of all preamp parameters
• Low cut filter, 48V phantom power, 20 dB pad, polarity inversion, and stereo linking
Monitoring
• Stereo monitor outputs
• ¼” stereo headphone output
• All outputs are independently addressable
Arrow Manual Introducing Arrow 11
UAD-2 Inside
• Onboard UAD-2 DSP Accelerator with SHARC® SOLO core processing
• Realtime UAD Processing on all inputs
• Same features and functionality as other UAD-2 devices and plug-ins when used with a DAW
• Complete UAD Powered Plug-Ins library is available online
Other
• Attractive and durable desktop form factor
• Easy firmware updates
• One year limited warranty
Package Contents
• Arrow Thunderbolt 3 Audio Interface
• Getting Started URL card

Arrow Software Features

Console Application
General:
• Enables tracking and/or monitoring with Realtime UAD Processing and Unison technology
• Analog-style mixer for low-latency monitoring and tracking with UAD plug-ins
• Remote control of Arrow hardware features and functionality
• Console sessions can be saved/loaded for instant recall of any configuration
• Virtual I/O for routing DAW channels into Console and Console channels into DAW
• Multiple Undo/Redo for edit operations
Realtime UAD Processing:
• UAD plug-in processing on Arrow inputs with indiscernible latency
• Up to five UAD plug-ins can be serially chained on each input and aux return
• UAD insert processing can be monitored while recording wet or dry
• Sub-2ms round-trip latency with five serial UAD plug-ins at 96 kHz sample rate
Channel Inputs:
• Input channels for hardware and virtual inputs
• Level, pan, solo, and mute controls on all inputs
• Two stereo auxiliary sends with level and pan controls on all inputs
• Virtual inputs accept any outputs from DAW
• Stereo headphone cue sends with level and pan controls on all inputs and auxes
• Adjacent input pairs can be linked for convenient stereo control
Arrow Manual Introducing Arrow 12
Monitoring:
• Stereo monitor mix bus with level, mute, solo, dim, and source select controls
• Separate stereo headphone cue mix bus
• Independent monophonic sum controls for both mix buses
Auxiliary Buses:
• Two stereo auxiliary send/return buses with independent level, mute, and mono sum controls
• Four plug-in inserts per auxiliary return for Realtime UAD Processing on auxes
• Auxiliary buses can be routed to main monitor mix and/or headphone outputs
• Independent pre/post switching on each auxiliary bus
Metering:
• Signal level meters with peak hold and clip indicators on all inputs
• Dual peak hold meters with signal peak LEDs display monitor bus levels
• Input meters are globally switchable to display pre or post fader signal levels
• Independently selectable peak/clip hold times and global clear clips button
Console Recall plug-in
• Convenient access to Console’s monitor controls via DAW plug-in
• Saves Arrow configurations inside DAW sessions for easy recall of settings
• VST, RTAS, AAX 64, and Audio Units plug-in formats
UAD Powered Plug-Ins
• Award-winning audio plug-ins for monitoring, tracking, mixing, and mastering
• UAD plug-ins can be used simultaneously within Console and/or DAW
• All UAD plug-ins include fully-functional 14-day demo period
• Complete UAD plug-ins library is available online at www.uaudio.com
UAD Meter & Control Panel application
• Configures global UAD settings
• UAD-2 resource gauges for DSP and Memory usage
• Facilitates automatic authorization of UAD plug-in licenses
Device Drivers
• All hardware inputs and outputs can be individually addressed by DAW
• All of Console’s mix buses can be routed to DAW inputs for recording
• I/O Matrix feature for customizing Core Audio & ASIO I/O routes and names
Arrow Manual Introducing Arrow 13

UAD Powered Plug-In Features

• Run UAD plug-ins with Arrow’s integrated UAD-2 DSP Accelerator
• Arrow includes the Realtime Analog Classics UAD plug-ins bundle
• Over 90 UAD plug-ins available at the UA online store
• Fully functional 14 day demo available for all UAD plug-ins
• Realtime UAD Processing via Console allows monitoring and tracking through UAD plug-ins with near-zero latency, regardless of DAW’s I/O buffer setting
• Includes VST, RTAS, AAX 64, and Audio Units plug-in formats for compatibility with all major DAWs including Cubase, Pro Tools, Logic Pro, and more
Some of the UAD plug-ins included with Arrow
Arrow Manual Introducing Arrow 14

About Arrow Documentation

Documentation for Arrow and UAD Powered Plug-Ins are separated by areas of functionality, as described below. The user manuals are placed on the system drive during software installation. They can also be downloaded at help.uaudio.com.
Note: All manual files are in PDF format. PDF files require a free PDF reader application such as Preview (included with macOS) or Edge (included with Windows 10).
Arrow Manual
The Arrow user manual includes everything about Arrow except the descriptions of, and operating instructions for, individual UAD plug-in titles.
Hardware – Complete details about the Arrow hardware, including detailed descriptions of all hardware features, controls, connectors, and specifications.
Software – Detailed information about how to integrate Arrow’s functionality into the DAW environment and configure and operate all Arrow software features using the Console application, Console Settings window, and Console Recall plug-in.
System – Detailed information about the overall Arrow/UAD-2 system, the UAD Meter & Control Panel application, buying optional plug-ins at the UA online store, and more.
UAD Plug-Ins Manual
The features and functionality of all individual UAD Powered Plug-Ins developed by Universal Audio are detailed in the UAD Plug-Ins Manual. Refer to this document to learn about the operation, controls, and user interface of each UAD plug-in title developed by UA.
Direct Developer Plug-In Manuals
UAD plug-ins include titles created by our Direct Developer partners. Documentation for these 3rd-party plug-ins are separate files written and provided by the plug-in developers. The file names for these plug-in manuals are the same as the plug-in titles.
Accessing Installed Documentation
Either of these methods can be used to access the installed documentation files:
• Choose Documentation from the Help menu within the Console application
• Click the Product Manuals button in the Help panel within the UAD Meter & Control Panel application
• Manuals are also available online at help.uaudio.com.
Host DAW Documentation
Each host DAW software application has its own particular methods for configuring and using audio interfaces and plug-ins. Refer to the host DAW documentation for specific instructions about using audio interface and plug-in features within the DAW.
Arrow Manual Introducing Arrow 15
Glossary
This manual uses technical terms and acronyms that may be unfamiliar. Refer to the
Glossary for the definitions of many of these terms.
Hyperlinks
Links to other manual sections and web pages are highlighted in blue text. Click a hyperlink to jump directly to the linked item.
Tip: Use the back button in the PDF reader application to return to the original page after clicking a hyperlink.

Technical Support

For additional resources, or if you need to contact Universal Audio for assistance, see the
Technical Support page.
Arrow Manual Introducing Arrow 16

Getting Started

Overview

Before you can use Arrow, you need to complete these steps:
1. Connect Arrow to your computer with a Thunderbolt™ 3 cable (not included)
2. Download and install the latest UAD software
3. Register your Arrow hardware
4. Authorize your UAD plug-ins
Additionally, you'll want to learn these essential Arrow operations:
Connect to Input Sources and Monitor System – How to connect your audio gear.
Setting Hardware Input/Output Levels – Learn how to adjust Mic/Line/Instrument input gain levels and monitor/headphone output volume levels.
This chapter will guide you through these procedures. For assistance, see the Technical
Support page.

Arrow System Requirements

Note: For complete compatibility information, visit help.uaudio.com.
• Mac or PC computer with available built-in Thunderbolt 3 via USB-C port
• Thunderbolt 3 cable (sold separately)
• (Mac) macOS 10.12 Sierra or 10.13 High Sierra
• (Win) Windows 10 w/Anniversary Update (64-Bit Edition)
• 6 gigabytes available storage
• Internet connection to download software and authorize UAD plug-ins
• Quad Core i7 or better processor recommended
Arrow Manual Getting Started 17

Hardware Setup

Choose a Suitable Location
• Locate Arrow on a flat surface.
• The location should be sturdy enough to securely hold its weight and withstand the pressure of operating the top panel controls.
• Leave enough room at the front and rear of the unit for connecting cables.
Connect Arrow to the Computer
Caution: Before connecting Arrow to the computer, lower the volume of the
monitor speakers (if connected) and remove headphones from your ears.
1. Connect a Thunderbolt 3 cable (not included) to the Thunderbolt 3 port on Arrow's rear panel.
2. Connect the other end of the Thunderbolt 3 cable to a Thunderbolt 3 port on the computer.
About Thunderbolt 3 Power
• Arrow is bus powered by its Thunderbolt 3 connection to the computer. A power cable, external power supply, or Thunderbolt 2 cable cannot be used to power Arrow.
• When using Arrow with notebook computers, connecting the computer to AC power is suggested to conserve the computer's battery resources.
• When notebook computers are sleeping, power events such as connecting/ disconnecting Thunderbolt devices, USB-C devices, and/or power adapters may cause peripheral devices (including Arrow) to briefly power on.
Arrow Manual Getting Started 18
About Thunderbolt 3 Ports and Cables
Important: Although Thunderbolt 3 always uses USB-C connectors, not all USB-C
ports are Thunderbolt 3 ports. Similarly, not all USB-C cables are Thunderbolt 3 cables. Always connect Arrow to a Thunderbolt 3 port with a Thunderbolt 3 cable.
USB-C is not Thunderbolt 3
Thunderbolt 3 uses USB-C connections to transfer data and power. However, USB-C is simply a connector type; it doesn't determine the type of data used by the connector. For example, USB-C connections can be used for Thunderbolt 3, USB 3.1, and other data protocols, so USB-C connections are not always interchangeable.
Does your USB-C connector support Thunderbolt 3?
To determine if a USB-C port or cable connector supports Thunderbolt 3, look for the Thunderbolt icon. The Thunderbolt ico on a USB-C port or cable means the connector supports Thunderbolt 3. Alternately, confirm Thunderbolt 3 compatibility with the device/cable manufacturer.
Thunderbolt icon on USB-C cable (left) and USB-C port (right)
Arrow Manual Getting Started 19

Software Setup

The Arrow software must be installed to use Arrow and UAD plug-ins. The UAD Powered Plug-Ins Installer places the software onto the computer’s startup drive. After software installation, you'll register your Arrow hardware and authorize your UAD plug-ins.
Our Web Pages Guide You
The Universal Audio website guides you through the process of UAD software installation, Arrow hardware registration, and UAD plug-in authorization. The procedure you'll follow to complete this process is detailed below, but the web pages can guide you.
To begin the installation, registration, and authorization process, visit:
www.uaudio.com/register
If you've already registered your Arrow and simply want to update to a newer version of UAD software, the latest UAD software is available at www.uaudio.com.
Installation, Registration, and Authorization Procedure
Note: For optimum results, connect Arrow to the computer before installing the UAD software.
1. Connect Arrow to a Thunderbolt 3 port on the computer with a Thunderbolt 3 cable (not included).
2. Visit www.uaudio.com/register to get the latest UAD software installer.
3. Open the downloaded UAD installer application. The software installer will guide you. Be sure to restart the computer when prompted.
Note: If prompted to update the Arrow firmware, see the procedure below.
4. After restarting, your web browser launches and connects to the Universal Audio website. Follow the instructions on our web pages to register your Arrow hardware and claim bundled UAD plug-ins.
5. After registration is complete, authorize your UAD system by following the guidance on the registration web pages (or see the UAD Authorization Procedure).
Note: On Windows computers, see Windows Setup for additional steps. On Mac computers, Arrow is ready for use.
Firmware Update Procedure
If the "Arrow Firmware Update" dialog window appears:
1. Click "Load" to begin the process. The "firmware is updating" window appears.
2. Wait for the "Power Off Arrow" window, which appears after the firmware is updated.
3. Disconnect Arrow from the computer for several seconds to power off Arrow. After reconnecting to the computer, the firmware update is complete.
Arrow Manual Getting Started 20

Windows Setup

Disable Windows Notification Sounds
Windows notification sounds (such as a "ding" when an alert window appears) can interfere with DAW audio. Follow the procedure below to disable all notification sounds.
1. Open the Sound control panel. Sound can be accessed by right-clicking the Windows Start Menu and selecting Control Panel from the contextual menu, clicking Hardware and Sound, then clicking Sound within the Hardware and Sound window.
2. Click the Sounds tab within the Sound control panel window. The Windows notification sounds options are displayed.
3. Click the "Sound Scheme" drop menu to display the menu items.
4. Select "No Sounds" from the Sound Scheme drop menu.
5. Click the Apply button to activate the new setting.
Important: Ensure the "Play Windows Startup sound" box is unchecked.
Click Tab
Choose “No Sounds”
Click Apply
Uncheck
Correct setting shown — "No Sounds" scheme is selected in Sound control panel
Important: See Windows WDM System Sound Notes for important related
information when using Arrow for system sound I/O.
Additional Windows Optimizations
• Visit the Arrow Knowledge Base at help.uaudio.com for updated technical news and system optimization information.
Arrow Manual Getting Started 21

Audio Setup

Connect to Input Sources and Monitor System
One typical Arrow audio setup is illustrated below. For complete details about all of Arrow's connectors and controls, see the Hardware Controls & Connectors chapter in this manual.
Instrument
Speaker
System
Audio Connection Notes
Headphones
Microphone
Typical Arrow audio connections
• Important: When plugging into a rear panel combo jack input, the input source
jack (either XLR or ¼” phone) must be manually selected with the top panel INPUT button when in PREAMP Mode. Select MIC when connecting XLR plugs, and LINE when connecting ¼" phone plugs. See Controls Overview for details.
• When an instrument is plugged into the front panel Hi-Z jack, channel 1 automatically switches to the Hi-Z input. To use a MIC or LINE input with channel 1, the Hi-Z instrument jack must be disconnected.
• The main outputs are line level. Connect the main outputs to the line level inputs of powered monitors or an amplifier+speaker system. Balanced TRS or unbalanced TS cables with ¼" plugs may be used.
• In the illustration above, the microphone is plugged into input 2 so the mic (channel 2) can be used at the same time as the Hi-Z instrument (channel 1).
• For optimum sonic performance, always use high-quality shielded audio cables.
Arrow Manual Getting Started 22

Setting Hardware Input/Output Levels

This section explains how to set input gain levels for the hardware inputs (mic, line, and Hi-Z instrument) and adjust volume levels for the stereo hardware outputs (monitor speakers and headphones). Refer to the Top Panel and Display Panel illustrations for the control names and numbers mentioned below.
Important: Before proceeding, lower the volume of the monitor speakers and
remove headphones from your ears.
Set Input Gains
1. Select the input channel to be adjusted by pressing the PREAMP button (4) until the Channel Selection Indicator (7) displays the channel (CH1 or CH2).
2. Select the input jack (MIC or LINE) by pressing the Input Select button (5-a) until the Input Selection indicator (9) displays the desired input jack* (see note below).
3. Adjust the channel's gain by increasing the LEVEL knob (1) until the input meter for the channel (8) approaches maximum, but does not reach the red clip LED when the loudest input signal is present. If the level is too high to avoid clipping (if the red “C” LED illuminates) when the LEVEL knob is all the way down, enable the attenuation PAD (5-d).
4. To set the input gain for the other input channel, repeat steps 1 – 3.
Adjust Output Volumes
1. Select the output volume to be adjusted (monitor or headphone) by pressing the MONITOR button (3) until the Monitor Selected (10) or Headphone Selected (12) indicator is lit.
2. Set the volume level by carefully increasing the LEVEL knob (1) until the desired volume is reached (you might need to adjust the volume of the speaker system).
3. To set the volume for the other output (monitor or headphone), repeat steps 1 – 2.
Mute (and Unmute) Monitor Outputs
1. Select the Monitor outputs by pressing the MONITOR button (3) until the Monitor Selected (10) indicator is lit.
2. Press the LEVEL knob (1) to mute the monitor outputs. The Volume Level Indicator LEDs (2) are red when the monitors are muted and MONITOR is selected (10).
3. To toggle the monitor mute state, press the LEVEL knob (1) whenever MONITOR (10) is selected.
Notes:
• *The Hi-Z input is automatically selected and overrides the channel 1 MIC and LINE inputs when a ¼” mono TS (tip-sleeve) plug is connected to the Hi-Z Instrument jack (14) on the front panel.
• To control both channels simultaneously when a stereo source is connected, press the LINK button (5-f) when an input is selected (9).
Arrow Manual Getting Started 23

What Next?

After the initial setups in this chapter are complete, Arrow is ready to be used with the included Console application, your DAW (digital audio workstation) software, and UAD Powered Plug-Ins. To learn how to operate Arrow, refer to the areas of functionality below.
Hardware Controls & Connectors
To learn how to use the controls on Arrow's top panel and how the front and rear connections can be used, see Hardware Controls & Connectors.
Arrow System Overview
Reviewing the Arrow System Overview is especially recommended for those that are unfamiliar with digital audio workstation environments.
Using Arrow's Unique Features
Arrow has unique features in addition to those of a typical audio interface. To take advantage of Arrow’s low-latency input monitoring, Realtime UAD Processing, and UAD-2 DSP accelerator features, there are some core differences in how to operate the DAW with Arrow versus most audio interfaces.
To learn how to integrate Arrow and Console within a DAW environment and related information, see the Working With Arrow chapter.
Console Application
The included Console application is the software interface for the Arrow hardware. Console controls Arrow's mixing, low-latency input monitoring, and Realtime UAD Processing features. Console is also used to configure various Arrow settings.
For an overview of Console's features and functions, see Console Overview. For complete details about how to operate every Console function and setting, see Console Reference.
Operating UAD Plug-Ins
To learn how to load, edit, and remove UAD plug-ins within Console, see Console Plug-In
Inserts. To learn how to use UAD plug-ins within the DAW, see the DAW documentation.
The features and functions of individual UAD plug-in titles are detailed in the UAD
Plug-Ins Manual. Refer to these manuals to learn about the operation, controls, and user
interface of each individual UAD plug-in.
Technical Support
For additional resources such as setup and operation videos, the UA Knowledge Base, user community forums, or if you need to contact Universal Audio for assistance, see the
Technical Support page.
Arrow Manual Getting Started 24

Hardware Controls & Connectors

Complete details about all Arrow hardware controls and connector jacks are provided in this chapter.
Tip: To learn how to set input gain levels (Mic, Line, and Hi-Z instrument) and output volumes (monitors and headphones), see Setting Hardware Input/Output
Levels in the Getting Started chapter.

Controls Overview

Some Arrow controls have multiple functions. The function of each control depends on the current operating mode and the current settings within that mode. To control a particular function, the control must be activated.
Operating Modes
Arrow’s top panel has two operating modes: PREAMP and MONITOR. The function and availability of the top panel controls vary depending on the active operating mode. The active mode is selected with the PREAMP and MONITOR buttons. Press the button to activate the mode. Each mode is explained in greater detail below.
Tip: All top panel functions can be operated at the same time (without switching modes) from within the companion Console software application.
PREAMP Mode
When Arrow is in preamp mode, the top panel controls adjust the input functions only. To adjust any input function, press the PREAMP button to enter preamp mode and activate the input channel controls.
Important: Arrow must be in PREAMP mode to adjust input channel
settings with the hardware controls. Input settings can be adjusted with the Console software application when Arrow is not in preamp mode.
Preamp Channels
Arrow has two independent analog input channels. Each input channel has a preamplifier. Both input channels can be independently controlled and used at the same time for A/D conversion.
Preamp Controls
Arrow has one set of input channel preamp controls. The input channel controls adjust all preamp functions for the currently selected input channel. The other input channel preamp can be adjusted by changing the selected channel.
Arrow Manual Hardware Controls & Connectors 25
Selected Channel
The currently selected input channel is shown by the CH1 and CH2 indicators at the upper left of the main display panel, above the input meters, as shown at right. The top panel controls adjust the functions of the currently selected channel only.
Important: To adjust an input channel’s settings, that input channel
must be selected. The currently selected channel may need to be
Selected channel
indicators
changed to the other channel.
Changing Channels
When in preamp mode, press the PREAMP button to change the selected input channel so its controls can be adjusted. Press PREAMP again to switch the selected channel back to the other channel.
Tip: When in PREAMP mode, pressing the main LEVEL knob also changes the selected channel.
Input Source
The Mic, Line, or Hi-Z inputs are routed into the input channel’s preamplifier. The active input source is shown by the indicators below the input meters, as shown at right.
Input source indicators
The Mic or Line input source is selected by the pressing the INPUT button when the channel is selected. The Hi-Z input (available on channel 1 only) is automatically selected when an instrument cable is plugged into the Hi-Z input on the front panel.
Note: Only one input source at a time (Mic, Line, or Hi-Z) can be used as the channel’s input source.
Preamp Gain
When an input channel is selected, its input gain is adjusted with the main LEVEL knob. Preamp gain is applied to the Mic, Line, or Hi-Z input of the selected channel.
Preamp Options
Each input channel has six preamp options. The preamp options for the currently selected input channel are enabled using the row of six buttons at the bottom of the top panel when in PREAMP mode.
Preamp options display
The current state of the preamp options is displayed by the six options indicators (shown above) at the bottom of main display. Available options are dim when inactive, bright when enabled, and unlit when unavailable.
Note: Not all preamp options are available with all input types. For specific details, see the Top Panel section later in this chapter.
Arrow Manual Hardware Controls & Connectors 26
MONITOR Mode
When Arrow is in monitor mode, all top panel controls are related to output functions only. To adjust any output function, press the MONITOR button to enter monitor mode and activate the monitor controls.
Important: Arrow must be in MONITOR mode to adjust the volume of the
monitor and headphone outputs with the hardware controls. Monitor volume can be adjusted with the Console software application when Arrow is not in monitor mode.
Stereo Outputs
Arrow has two stereo outputs that can be controlled with the top panel hardware: MONITOR and HEADPHONE. These two stereo outputs are independently controlled.
Output Volume
The LEVEL knob is used to set the volume level for each stereo output independently. The LEVEL knob adjusts the volume of the currently selected output only.
Output Selection
The currently selected output is shown by the MONITOR and HEADPHONE indicators at the right of the main display, above and below the output meters.
When in monitor mode, press the MONITOR button to change the selected output. Press MONITOR again to switch back to the other output.
Monitor Mute
When MONITOR is selected, press the LEVEL knob to mute (silence) the stereo monitor outputs. Press the LEVEL knob again to unmute the monitor outputs. The green level indicators (the ring of LEDs around the LEVEL knob) and the monitor output selection indicator are RED when the monitor outputs are muted.
LED ring showing monitor outputs unmuted (left) and muted (right)
Output selection
indicators
Arrow Manual Hardware Controls & Connectors 27

Top Panel

Refer to the illustration below for descriptions in this section.
6
1
2
5
3
4
Top panel elements
(1) LEVEL Knob & Switch
The LEVEL knob & switch controls multiple functions. The knob’s current function is selected with the MONITOR (3) and PREAMP (4) buttons.
Monitor Mode
When in MONITOR Mode (3), rotate clockwise to increase the monitor output level or headphone output level, depending on which output (10 or 12) is selected with the MONITOR (3) button.
When MONITOR (10) is selected in monitor mode, press to mute/unmute the monitor outputs.
Note: MUTE does not apply to the headphone output.
Preamp Mode
When in PREAMP Mode (4), rotate the knob clockwise to increase the amount of preamp gain for the currently selected input channel.
Tip: When in preamp mode, press to toggle between selection of channels 1 & 2.
Unison Integration
The LEVEL knob can be used to control Unison-enabled UAD preamp plug-ins. See the Unison chapter for complete details.
Arrow Manual Hardware Controls & Connectors 28
(2) PREAMP Gain & Volume Level Indicator LEDs
a b c d e f
The LEDs around the LEVEL knob indicate the relative level of the selected function (input preamp gain or monitor/headphone volume).
Note: The indicator LEDs are RED when MONITOR (3) is selected and MUTE is active.
(3) MONITOR Button
Press this button to enter MONITOR mode for controlling the monitor and headphone functions. Press again to alternate between control of MONITOR and HEADPHONE volumes with the LEVEL knob (1).
Tip: Indicators (10) and (12) determine which volume (monitor or headphone) is being controlled with the LEVEL knob (1).
(4) PREAMP Button
Press this button to enter PREAMP mode and activate the input channel controls. Press again to alternate between channels 1 & 2.
Tip: When in preamp mode, press the LEVEL knob (1) to toggle between selection of channels 1 & 2.
(5) Preamp Option Buttons
These six buttons control the Preamp Options (a through f on following page) when the input channel is selected (7). The preamp option is active when its indicator is lit. When MONITOR (10) or HEADPHONE (12) is selected, the preamp options cannot be modified and the options display (13) is unlit. See the next page for preamp option descriptions.
Preamp option buttons
Unison Integration
In PREAMP mode, the option buttons can be used to control Unison-enabled UAD plug-ins. See the Unison chapter for complete details.
(6) Display Panel
This panel displays the status of various Arrow functions. See Display Panel for detailed descriptions of all panel elements.
Arrow Manual Hardware Controls & Connectors 29
Preamp Options
The option buttons control the PREAMP options (labeled a through f below) for an input channel when that channel is selected (7) with the PREAMP button (4). A preamp option is active when its indicator (13) in the display is lit, and inactive when the indicator is dim. If the indicator is unlit, the option is unavailable.
Note: In MONITOR Mode, the preamp options cannot be modified and all preamp options in the display are unlit.
a b c d e f
Preamp options
(a) INPUT Select
Selects the active input source jack for the channel. Press to alternate between the mic and line inputs. The current selection is displayed by the input source indicators (7).
The Hi-Z input is selected automatically whenever a ¼” mono (tip-sleeve) plug is connected to the front panel’s Hi-Z Instrument jack (14).
Note: Hi-Z instrument input is available for channel 1 only.
(b) FILTER
Enables a low cut (high pass) rumble filter with a cutoff frequency of 75 Hz.
(c) +48V
Enables +48 Volt phantom power for the mic input. Phantom power is typically needed for condenser microphones. +48V is available for the microphone inputs only.
Caution: To avoid potential equipment damage, disable +48V phantom power on
the channel before connecting or disconnecting its XLR input.
(d) PAD
Attenuates (lowers) the mic input signal level by 20 dB. Pad is unavailable for the line inputs and the Hi-Z instrument input.
(e) POLARITY Ø
Inverts the polarity (aka phase) of the input signal. Polarity inversion can help reduce phase cancellations when more than one microphone is used to record a single source.
(f) LINK
Links input channels 1 and 2 as a stereo pair. When the inputs are stereo linked, all input control adjustments are applied to both input channels equally.
Note: The Hi-Z instrument input cannot be linked to a mic or line input. Therefore, LINK cannot be activated when a plug is inserted in the Hi-Z jack (14).
Arrow Manual Hardware Controls & Connectors 30

Display Panel

Refer to the illustration below for descriptions in this section.
7
8
9
10
11
12
13
Display panel elements
(7) Channel Selection Indicators
The currently selected input channel is indicated by the lit channel name above its input meter (CH1 or CH2). Press the PREAMP button (4) to switch between channels 1 & 2.
(8) Input Meters
These meters display the incoming signal level for input channels 1 & 2. Reduce the channel’s preamp gain (see Setting Hardware Input/Output Levels) if its red clip LED illuminates.
(9) Input Source Indicators
These indicators show which input source (MIC, LINE, or HI-Z) is active for the selected channel. Use the Input Select button (5-a) to change the input source.
Note: Hi-Z instrument input is available for channel 1 only.
(10) Monitor Selected Indicator
When lit, the LEVEL knob (1) controls volume the monitor outputs (17). Press the MONITOR button (3) to activate the monitor controls if this indicator is not already lit.
Note: The MONITOR indicator (10) is RED when the monitor outputs are muted.
(11) Stereo Output Meters
These meters display the main stereo signal output levels.* Output meter levels are independent of monitor and headphone volume levels. If a red “C” (clip) LED at the top of the Output Meters illuminates, reduce levels feeding the output(s).
*Exception: If HEADPHONE is currently selected (12) and the Headphone Source within the CUE OUTPUTS window in the Console software application is set to HP, these output meters indicate the level being sent to the headphone bus via Console’s headphone sends and/or the DAW.
Arrow Manual Hardware Controls & Connectors 31
(12) Headphone Selected Indicator
When lit, the LEVEL knob (1) controls the volume of the headphone output (15). Press the MONITOR button (3) to light this indicator and activate headphone volume control (you may need to push it twice).
(13) Preamp Options Display
This area displays the status of the six preamp options, which are controlled by the six preamp option buttons (5). Three status indications are possible:
Bright – The preamp option is active. Dim – The preamp option is inactive. Off – The preamp option is not available.

Front Panel

Refer to the illustration below for descriptions in this section.
14
Front panel connectors
(14) Hi-Z Instrument Input
Connect any guitar, bass, or other high impedance instrument here. This jack automatically overrides the channel 1 mic and line inputs on the rear panel.
Levels for the Hi-Z instrument input are set using the same method as the mic and line inputs.
Note: This jack accepts a ¼” mono (tip-sleeve) plug only.
(15) Headphone Output
15
Connect ¼” stereo headphones here. Volume is set with the LEVEL knob (1) when HEADPHONE (12) is selected with the MONITOR button (3).
Arrow Manual Hardware Controls & Connectors 32

Rear Panel

Refer to the illustration below for control descriptions in this section.
Note: All rear panel ¼” jacks can accept unbalanced TS (tip-sleeve) or balanced TRS (tip-ring-sleeve) connections.
16 17 18
Rear panel connectors
(16) Thunderbolt 3 Port
Connect the Thunderbolt 3 cable (not included) here. A Thunderbolt 3 connection to the host computer is required to use Arrow.
Thunderbolt 3 Port Notes:
• Arrow requires a built-in Thunderbolt 3 via USB-C port for the computer connection.
• Although Thunderbolt 3 always uses USB-C connectors, not all USB-C computer ports are Thunderbolt 3 ports.
• Arrow is incompatible with Thunderbolt 1 and Thunderbolt 2 computer ports, even if an adapter is used.
• See About Thunderbolt 3 Power and About Thunderbolt 3 Ports and Cables for related information.
(17) Monitor Outputs
Connect powered monitor speakers (or an amplifier+speaker system) here. Volume is set with the LEVEL knob (1) when MONITOR is selected (10) with the MONITOR button (3).
Caution: Before powering Arrow, lower the volume of the monitor speakers and
remove headphones from your ears.
(18) Mic/Line Inputs 1 & 2
The female combo jacks for channels 1 & 2 accept either a male XLR plug for connecting to the mic input, or a ¼” phone plug for connecting to the line input.
The input jack that is used for the channel (MIC or LINE) is specified with the Input Select button (5-a).
Caution: To avoid potential equipment damage, disable +48V phantom power on
the channel before connecting or disconnecting its XLR input.
Arrow Manual Hardware Controls & Connectors 33

Arrow System Overview

To get the most from your Arrow and UAD plug-ins, it helps to have an understanding of the overall Arrow system. This chapter provides an overview of the Arrow hardware and software components.

Arrow Hardware

Thunderbolt 3 Bus Powered Audio Interface for Mac & Windows
First and foremost, Arrow is a premium 2 x 4 bus-powered Thunderbolt 3 desktop audio interface with best-in-class 24-bit/192 kHz conversion. Arrow connects to the inputs and outputs of other audio gear to perform analog-to-digital (A/D) and digital-to-analog (D/A) audio conversion of the gear’s signals. The converted digital audio signals are routed into and out of a Thunderbolt 3 host computer via the high-speed PCIe protocol, which is carried over a single Thunderbolt 3 cable along with power for the unit.
Arrow leverages Universal Audio’s expertise in DSP acceleration, UAD plug-ins, and analog hardware design by integrating the latest cutting edge technologies in high­performance A/D–D/A conversion, DSP signal reconstruction, and connectivity.
Integrated UAD-2 DSP Accelerator
Arrow includes a built-in SOLO core UAD-2 DSP accelerator that performs digital signal processing using Universal Audio’s acclaimed UAD Powered Plug-Ins. UAD plug-ins provide the world’s best emulations of vintage and modern analog and digital hardware.
UAD plug-ins can run in Arrow’s Console software for realtime signal processing with indiscernible latency, delivering the ultimate sonic experience to artists while monitoring and/or tracking. UAD plug-ins can also be used within a DAW during mixdown and mastering.
Note: As with other UAD-2 and Apollo devices, Arrow can only load UAD plug-ins, which are specifically designed to run on UAD-2 DSP accelerators. Native (host CPU-based) plug-ins cannot run on Arrow’s UAD-2 DSP.
System Expansion
Arrow is compatible with Universal Audio’s family of UAD-2 DSP Accelerator and Apollo audio interface products, allowing you add UAD DSP and I/O as your needs grow.
Various Universal Audio products are available to accommodate your particular computer system, processing needs, and budget. For the complete product lineup, visit the UA website at www.uaudio.com.
Arrow Manual Arrow System Overview 34

Arrow Software

Arrow has several software components that are part the complete Arrow system. A brief description of each component is provided below, along with a link to complete details about the component.
Console Application
The included Console application is Arrow’s software interface. Console controls Arrow’s input monitoring, Realtime UAD Processing, Unison technology, audio interface hardware settings, and more. Console’s analog-style workflow is designed to provide quick access to the most commonly needed features in a familiar, easy-to-use mixer interface.
Console is the key to unleashing the power of Arrow. For an overview of the application, see Console Overview. For complete details about every available function, see Console
Reference.
Important Fundamental Concept: The primary function of Console is to control
Arrow’s low-latency hardware input monitoring, Unison plug-ins, and Realtime UAD Processing. Console MUST be used to take advantage of these features. Console replaces the software input monitoring feature of the DAW mixer.
Console application
Arrow Manual Arrow System Overview 35
Realtime UAD Processing
Arrow can process UAD Powered Plug-Ins with sub-2ms latency, delivering the ultimate sonic experience while monitoring and/or tracking your performance. This feature is named Realtime UAD Processing.
Realtime UAD Processing is a special function that is only available within Console. This function is completely independent of the DAW’s I/O hardware buffer size setting, so even when the I/O buffer setting is high — where any plug-ins in a DAW have noticeable latency — UAD plug-in latency is still indiscernible.
With Realtime UAD Processing, up to five UAD plug-ins can be stacked in series without
any increase in latency, for flexible and complex signal processing chains. Realtime UAD
Processing is automatically active with every UAD plug-in that’s inserted in Console. To learn more, see Console Plug-In Inserts.
Unison Technology
Unison™ is an exclusive analog/digital integration system built into Arrow’s microphone preamplifiers. Unison is an audio processing breakthrough that starts right at the source, the input stage, allowing Arrow’s mic preamps to sound and behave like the world’s most sought-after tube and solid state preamps, guitar amps, and pedals — including their all­important impedance, gain stage “sweet spots,” and component-level circuit behaviors.
Unison is activated when a UAD Unison plug-in is loaded in Console’s dedicated Unison insert slot. To learn more, see Unison.
Console Recall Plug-In
Console Recall is a special DAW plug-in supplied in VST, Audio Units, RTAS, and AAX 64 formats. Console Recall offers additional convenience when using Arrow and/or the Console application in conjunction with a DAW.
The Console Recall plug-in does not process audio. Instead, the primary function of Console Recall is to store complete Console configurations within the DAW project file. It also provides access to key Console functions (monitor volume, mono, and mute) without leaving the DAW. To learn more, see Console Recall Plug-In.
Console Recall plug-in
Arrow Manual Arrow System Overview 36
UAD Meter & Control Panel Application
The UAD Meter & Control Panel application is used to configure global UAD-2 system functions and monitor UAD-2 DSP resources (including multiple devices, if connected). The application also facilitates authorization of UAD plug-ins and UAD-2 devices.
The application consists of two components: The UAD Meter, and the UAD Control Panels. To learn more, see UAD Meter & Control Panel.
UAD Meter
The UAD Meter displays the current UAD plug-in DSP and memory loads of all active UAD-2 hardware. These meters are also present at the bottom of the Console application window.
Note: Arrow uses DSP and memory for its internal DSP mixer. Therefore, the UAD meter displays DSP and memory usage even when UAD plug-ins are not in use.
UAD Meter
UAD Control Panels
The UAD Control Panel window has multiple panels that display, and enable control of, the various UAD-2 system, plug-in, and global configuration parameters.
The screenshot below shows the System Info panel, one of four control panel windows in the UAD Meter & Control Panel application.
UAD Control Panel with System Info panel selected
Arrow Manual Arrow System Overview 37

UAD Powered Plug-Ins

UAD plug-ins are the software titles containing audio signal processing algorithms such as compressors, equalizers, mic preamps, guitar amps, and special effects. Each UAD plug-in contains various control parameters that can be adjusted to achieve the desired sonic results.
The Authentic Sound of Analog
From project studios to multi-platinum mix engineers, UAD Powered Plug-Ins have been winning over audio professionals for more than 15 years with their stunning analog sound. The UAD library now features more than 90 plug-ins, co-created with the biggest brands in audio. Developed by UA’s world-renowned team of DSP engineers, UAD plug-ins set the standard by which all other audio plug-ins are judged.
Typical UAD plug-in interface
Plug-In Host Applications
UAD plug-ins are loaded within a host application (such as Arrow’s Console or a DAW) for signal processing of the host’s audio signals on Arrow’s integrated UAD-2 DSP accelerator. UAD plug-ins are typically used in Console for Realtime UAD Processing when monitoring and tracking, and in a DAW when mixing and mastering. UAD plug-ins are provided in VST, RTAS, AAX-64, and Audio Units formats for compatibility with all major DAWs.
Tip: When loaded in Arrow’s Console application, UAD plug-ins run in real time, with indiscernible latency, completely independent of the DAW’s I/O buffer size setting.
Bundled & Optional Plug-Ins
Arrow includes a variety of UAD plug-ins bundled with the device, and optional UAD plug-in licenses can be purchased at the UA store.
Try Before You Buy
All optional UAD plug-ins UAD plug-ins can be evaluated without functional limitations for 14 days in trial demo mode.
Arrow Manual Arrow System Overview 38

Apollo Audio Interfaces

Apollo is Universal Audio’s line of high-resolution audio interfaces with class-leading sound quality, Realtime UAD Processing, and elegant hardware design and workflow. Apollo Thunderbolt models include the Apollo 8, Apollo 8p, Apollo Twin MkII, and Apollo 16 MkII.
Arrow can be combined with Apollo Thunderbolt interfaces to increase I/O channel counts and UAD DSP processing power as your system needs grow. Up to six UAD devices can connected in one system. See the UA Knowledge Base for specific details about multi-device compatibility for each model.

UAD Software Installer

The UAD Powered Plug-Ins software installer contains all UA audio interface and UAD-2 software components and places them on the system drive during installation. These components include the Console and UAD Meter & Control Panel applications, all UAD plug-ins (including unlicensed plug-ins, UAD drivers, and documentation.
The UAD software installer supports all variations of UA audio interface and UAD-2 products. The most recent UAD software is always recommended so you’ll have access to the latest UAD plug-ins and platform updates. The latest software is available at www.uaudio.com.
Arrow Manual Arrow System Overview 39

UA Account & Store

UA Account
Your Universal Audio account is where all your UAD devices, and their associated UAD plug-ins, are registered and managed.
An account is required to download UAD software, register and authorize your Arrow hardware, claim bundled UAD plug-ins, and receive customer support.
UA Store
The Universal Audio online store is where optional UAD plug-in licenses are purchased and UA coupons are redeemed. For related information, see UA Account & Store.
UAD Authorization
UAD plug-ins must be authorized before they will process audio. UAD plug-ins in your UA account are authorized automatically (internet connection required).
Note that UAD plug-in authorizations are stored on the UAD device, not the computer. If the device is moved to a different computer, it’s not necessary to reauthorize the device.
When an optional UAD plug-in license is purchased at the UA store, it needs to be manually authorized. The store shows you how, or see UAD Authorization Procedure for instructions.
Note: When an optional UAD plug-in license is purchased, you don’t download that individual plug-in. Instead, you reauthorize the system, which activates the UAD plug-in that is already installed.

UA Website

UA Blog
The blogs at www.uaudio.com contain a wealth of information about UA products and how to use them. In-depth artist interviews and how-to videos are routinely published.
UA Knowledge Base
UA’s Knowledge Base is your complete technical resource for the latest compatibility information, setup videos, customer support, and more. See the Technical Support page for details.
Technical Support
For additional resources such as setup/operation videos, the UA Knowledge Base, user community forums, or if you need to contact Universal Audio for assistance, see the
Technical Support page.
Arrow Manual Arrow System Overview 40

Working With Arrow

Arrow is a flexible audio interface and DSP accelerator that can be used in many ways. This chapter explains how to setup and use Arrow and Console in digital audio environments.
Each chapter section covers the area of functionality listed below. Click a blue page number to jump directly to the section for details.
Tip: The Arrow System Overview provides an introduction to the UAD environment.
In This Chapter:
Essential Arrow Concepts 42
The DAW Environment 42
Setting the DAW to use Arrow I/O 44
Specifying the Audio Interface Device 44
Accessing Arrow’s I/O in the DAW 47
Selecting Arrow’s Inputs and Outputs 47 Available I/O 47 Default Outputs 47 Arrow I/O Driver Names 48 I/O Numbers versus Names 48
Input Monitoring with the DAW 49
Use Software OR Hardware Input Monitoring 49 Disable Unused Input Monitoring System 49 How To Disable Software Input Monitoring 49 How To Disable Hardware Input Monitoring 52 Input Monitoring Tips 52
Using Console with the DAW 53
Controlling Arrow’s Unique Functions 53 Sharing UAD Resources 53 Saving Console Setups Within DAW 53 Routing and Recording Console I/O 54 DAW Mixdown and Console 54
UAD Plug-Ins: Console versus DAW 55
UAD Processing in Console (Realtime) 55 UAD Processing in DAW (Buffered) 56 UAD Processing in both Console and DAW 56
Virtual I/O 57
Routing DAW Outputs to Console Inputs 58 Routing Console Outputs to DAW Inputs 58 Virtual I/O Examples 59
Using Arrow for System Sound I/O 60
System Sound Routing 60 Setting System Sound I/O (Mac) 61 Setting System Sound I/O (Windows) 62 Windows ASIO versus WDM 62 Windows WDM System Sound Notes 63
Using Arrow Without Audio Software 63
Arrow Manual Working With Arrow 41

Essential Arrow Concepts

Arrow’s basic audio interface functionality with a DAW operates the same as other typical (non-DSP) interfaces. However, Arrow has unique features in addition to those of a typical audio interface.
To take advantage of Arrow’s unique low-latency input monitoring, Realtime UAD Processing, and UAD-2 DSP accelerator features, there are some core differences in how to operate the DAW with Arrow versus most audio interfaces.
The companion Console application is used to control Arrow’s unique features. Understanding the interactions between Arrow, Console, and the DAW will help you optimize workflows.
Note: To learn how to operate the DAW with basic audio interface functionality, consult the DAW documentation.
The DAW Environment
To get the most from your Arrow system, it will help to understand the core concepts and terms below, which are integral to digital audio workstation workflows. These terms are used when describing how to operate Arrow and Console.
Input Monitoring
Input Monitoring is the process of listening to live inputs, such as when an artist is performing with a musical instrument and/or vocals. When the artist has great input monitoring, they may deliver a more inspired performance.
Generally speaking, you’ll want to use Console for input monitoring when working with a DAW so you can take advantage of Arrow’s Realtime UAD Processing for great input sounds.
Input Latency
Various sources of audio latency (time delay) are inherent in all digital audio systems. However, latency is normally only an issue when an artist is input monitoring their performance through headphones or speakers.
If what is heard in headphones arrives later than when the sound is produced, the performance may be compromised. Using Console eliminates input latency when monitoring, tracking, and/or overdubbing with a DAW.
I/O Buffering
I/O buffering is the shuttling of audio data back and forth between the DAW and the audio interface. The DAW’s I/O buffer size setting determines the amount of input latency when software monitoring via the DAW. Smaller buffer sizes reduce latency, but increases CPU loading of the host computer. Lower buffer sizes do not increase UAD DSP loads.
Using Console to control Arrow’s input hardware monitoring completely bypasses DAW I/O buffering, so there is no input latency, regardless of DAW’s I/O buffer size setting.
Arrow Manual Working With Arrow 42
Software Input Monitoring
Software input monitoring refers to using the DAW’s software mixer for monitoring live inputs instead of hardware input monitoring via the audio interface. Software input monitoring allows plug-ins (UAD or otherwise) loaded in a DAW to process live inputs, but the monitored signals are subject to the input latency caused by DAW I/O buffering.
Note: The DAW’s software input monitoring feature is enabled by default. To prevent doubled signals at Arrow’s outputs when software monitoring via the DAW, Arrow’s hardware monitoring must be disabled by muting Console’s inputs.
Hardware Input Monitoring
Hardware input monitoring means an audio interface’s inputs are routed directly to its outputs, which avoids discernible audio latency by eliminating DAW I/O buffering. Arrow features low-latency hardware input monitoring via its internal digital mixer, which is controlled by Arrow’s companion Console application.
Note: Arrow’s hardware input monitoring is active by default. To prevent signal doubling at Arrow’s outputs when hardware input monitoring via Arrow’s Console, the DAW’s software input monitoring feature must be disabled.
Delay Compensation
Various sources of input and output latency are inherent in complex digital audio environments. However, when the DAW and Console are properly configured and operated, all time and phase alignment of all audio within a session is managed automatically by the DAW’s delay compensation feature. See Delay Compensation with
Arrow and Latency Basics for more information.
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Setting the DAW to use Arrow I/O

Arrow’s Core Audio and ASIO device drivers enable the device to be used as the audio interface hardware for any compatible Core Audio or ASIO DAW. After the DAW is set to use Arrow as the audio interface hardware device, the DAW can directly access and route the audio signals at Arrow’s inputs and outputs.
Specifying the Audio Interface Device
To set Arrow as the DAW’s audio interface, select Arrow’s device driver name as the audio device in the DAW’s hardware setup preferences. The name of Arrow’s device driver is Universal Audio Thunderbolt.
The methods for specifying the audio interface hardware device, and the name of the setting, are different for each DAW. Examples of how to specify the audio interface within major DAWs are provided below. For more specific details, refer to the DAW documentation.
Tip: For helpful videos that show how to setup popular DAWs with Arrow, visit the UA Knowledge Base at help.uaudio.com.
Steinberg Cubase
1. Open the Device Setup window.
2. Select VST Audio System in the Devices column (left side of window).
3. Locate the ASIO Driver menu under VST Audio System (right side of window).
4. Select Universal Audio Thunderbolt from the ASIO Driver drop menu.
5. Click Apply. Cubase is now set to use Arrow I/O.
Arrow selected as the VST Audio System device in Cubase Device Setup
Arrow Manual Working With Arrow 44
Apple Logic Pro X
1. Open the Preferences > Audio > Devices window.
2. Select Universal Audio Thunderbolt from the Output Device and Input Device drop menus.
3. Click Apply Changes. Logic Pro is now set to use Arrow I/O.
Arrow selected as the output and input device in Logic Pro preferences
Ableton Live
1. Open the Preferences window.
2. Select the Audio tab at left side of the Preferences window.
3. Select Universal Audio Thunderbolt from the Audio Input Device and Audio Output Device drop menus. Live is now set to use Arrow I/O.
Arrow selected as the audio input and output device in Ableton Live preferences
Arrow Manual Working With Arrow 45
Avid Pro Tools
1. Open the Setup > Playback Engine window.
2. Select Universal Audio Thunderbolt from the Playback Engine drop menu.
3. Click OK. Pro Tools is now set to use Arrow I/O.
Arrow selected as the Playback Engine in Pro Tools
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Accessing Arrow’s I/O in the DAW

After Setting the DAW to use Arrow I/O, the DAW can access and route all of Arrow’s inputs and outputs directly.
Selecting Arrow’s Inputs and Outputs
The methods for selecting channel inputs and outputs are different for each DAW. One example of how to choose I/O is shown below. For instructions, refer to the DAW documentation.
Arrow’s inputs (left) and outputs (right) as they appear when selecting I/O in Logic Pro X
Available I/O
Arrow’s available inputs and outputs, along with their default channel names are numbers, are listed in the Driver I/O Table.
Available I/O includes Arrow’s physical inputs and outputs, as well as its virtual inputs and outputs. Virtual I/O are software-only channels for digitally routing DAW audio into and out of Console. See Virtual I/O for more information.
Tip: Arrow’s I/O routes and I/O channel names can be customized in the I/O Matrix panel within the Console Settings window.
Default Outputs
The main stereo outputs of a DAW usually output to channels 1 and 2 by default. Because channels 1 and 2 correspond to Arrow’s main outputs, the DAW’s main outputs are sent to Arrow’s main outputs by default. The channels used for DAW output can usually be changed within the DAW settings.
Arrow Manual Working With Arrow 47
Arrow I/O Driver Names
Each Arrow input and output has a channel number and name provided by the Arrow drivers to Core Audio and ASIO. Depending on the DAW (see Numbers versus Names below), these channel numbers and/or names are used when selecting and displaying Arrow I/O.
I/O Numbers versus Names
Arrow’s drivers describe all I/O channels by name and number, but what is actually displayed depends on each particular DAW. Names are not displayed by all DAWs (e.g., Ableton Live), or the driver name display mode can be changed within the DAW (e.g., Apple Logic Pro X).
All Arrow driver default I/O numbers and names are listed in the Driver I/O Table. These values can be used to reference specific Arrow inputs or outputs by name when selecting I/O in an application that does not display the driver names.
Tip: Arrow’s I/O routes and I/O names can be customized in the I/O Matrix Panel within the Console Settings window.
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Input Monitoring with the DAW

Input monitoring is the process of listening to live inputs, such as when an artist is performing with a musical instrument and/or vocals. When using Arrow with a DAW, there are two ways to monitor inputs:
Software Input Monitoring via DAW– The DAW’s software mixer is used to control input monitoring and plug-in processing. Inputs are subject to DAW I/O buffering latency.
Hardware Input Monitoring via Console – Console is used to control Arrow’s low-latency hardware input monitoring and Realtime UAD Processing. Inputs are routed directly to outputs, bypassing DAW I/O buffering latency.
Use Software OR Hardware Input Monitoring
When monitoring live inputs, it’s important that only one input monitoring system is active. If software and hardware input monitoring are both active, the input signal(s) will be heard twice at Arrow’s outputs — first from Console’s low-latency mix, and shortly thereafter from the DAW’s I/O buffered (higher latency) software mix. Doubled signals can cause undesirable “thin” sounds or other anomalies due to phase cancellations.
Tip: Use Console for hardware input monitoring to take advantage of Arrow’s low­latency monitoring and Realtime UAD Processing features.
Disable Unused Input Monitoring System
By default, the DAW’s software input monitoring and Console’s hardware monitoring are both enabled. Therefore, one of the input monitoring systems must be manually disabled to prevent doubled signals at Arrow’s outputs. Instructions are provided in following sections.
Important: To prevent doubled signals at Arrow’s outputs when input monitoring
via Arrow’s Console, DAW software input monitoring must be disabled. Conversely, if DAW software input monitoring is enabled, Arrow’s hardware input monitoring must be disabled by muting Console’s inputs.
How To Disable Software Input Monitoring
To prevent doubled signals at Arrow’s outputs when hardware monitoring live inputs via Console, the DAW’s software input monitoring feature must be disabled. Note that DAW software input monitoring is usually enabled by default in the DAW’s settings.
The methods for disabling DAW software input monitoring, and the name of the setting, are different for each DAW. Examples of how to disable software input monitoring within major DAWs are provided below. For more specific details, refer to the DAW’s documentation.
Note: Some DAWs have multiple ways to disable software input monitoring.
Arrow Manual Working With Arrow 49
Steinberg Cubase Auto Monitoring
Select Manual
Checked
1. Open the Preferences window.
2. Click VST in the left column of the Preferences window.
3. Select Manual from the Auto Monitoring drop menu.
Select Manual
Cubase: Set Auto Monitoring to Manual in VST preferences
Apple Logic Pro X Software Monitoring
1. Open Preferences > Audio > General.
2. Deselect (uncheck) the Software Monitoring option.
Uncheck
Logic Pro X: Uncheck Software Monitoring in audio preferences
Arrow Manual Working With Arrow 50
Ableton Live Monitor Mode
1. In the View menu, ensure the Mixer and In/Out options are checked so you can see the monitoring buttons. If in Arrangement View, unfold and resize the track to see the In/Out section.
2. Click the Off button in the Monitor section within the In/Out options. The button is orange when software monitoring is disabled.
Tip: If multiple tracks are selected, pressing an Off button applies the selection to all selected tracks.
Ableton Live: Set Monitor to Off in mixer In/Out section
Avid Pro Tools Low Latency Monitoring
1. Assign each track output to either Output 1 or Output 2 (mono), or both (stereo). Only tracks assigned to these outputs use Low Latency Monitoring.
2. Record enable audio track(s) by clicking their Record Enable buttons.
3. Select Options > Low Latency Monitoring. Software monitoring is disabled when Low Latency Monitoring is checked in the Options menu.
Checked
Pro Tools: Low Latency Monitoring checked under Options menu
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How To Disable Hardware Input Monitoring
To prevent doubled signals at Arrow’s outputs when software input monitoring via the DAW, Arrow’s hardware input monitoring feature via Console must be disabled. Note that Console input monitoring is enabled by default.
1. Open Console.
2. Mute input channels within Console by clicking the MUTE buttons so they are red.
Tip: In Console, option-click any input MUTE switch to quickly toggle the mute state of all input channels.
Console: Mute inputs when software monitoring via DAW
Input Monitoring Tips
• Use Console for front-end hardware input monitoring to eliminate I/O buffering latency caused by DAW software monitoring — regardless of the DAW’s buffer size setting.
• Prevent signal doubling at Arrow’s outputs by allowing only Console’s hardware input monitoring or the DAW’s software input monitoring feature — not both at the same time. Signal doubling can make input signals sound “thin” due to phase cancellations and/or comb filtering that occurs when two identical signals are mixed together and they are not phase-aligned.
• Route the DAW’s main outputs into Console’s virtual inputs via Virtual I/O when overdubbing so you can balance the levels of the DAW’s pre-recorded tracks with Arrow’s live inputs — all within the Console mixer.
• If monitoring/recording a virtual software instrument in the DAW and you want to process the instrument with UAD plug-ins, route the output of the software instrument channel into Console’s virtual input(s) and apply the UAD plug-ins in Console instead of the DAW. This technique reduces latencies caused by I/O buffering.
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Using Console with the DAW

The primary function of Console is the low-latency monitoring of Arrow’s inputs during live performance, either with or without Realtime UAD Processing. When used with a DAW, Console controls front-end monitor mixing and signal processing, replacing the DAW’s software monitoring functions.
Important Fundamental Concept: The primary function of Console is to control
Arrow’s low-latency hardware input monitoring, Unison plug-ins, and Realtime UAD Processing. Console must be used to take advantage of these features.
Disable DAW Input Monitoring when Input Monitoring via Console
When using Console for low-latency input monitoring and recording with a DAW, the DAW’s software input monitoring feature must be disabled to prevent doubled signals at Arrow’s outputs. See How To Disable Software Input Monitoring for details and methods.
Disable Console Input Monitoring when Input Monitoring via DAW
When monitoring live inputs via the DAW’s software monitoring feature, Console’s inputs must be muted to prevent doubled signals at Arrow’s outputs. See How To Disable
Hardware Input Monitoring for details and method.
Controlling Arrow’s Unique Functions
Arrow’s unique Unison and Realtime UAD Processing features are controlled by the Console application. These are special functions that are available only when UAD plug­ins are inserted within Console. To activate these features, simply insert UAD plug-ins within Console. See Console Plug-In Inserts for details.
Sharing UAD Resources
The UAD DSP resources that are available for UAD plug-in processing are shared between UAD plug-ins loaded within Console and UAD plug-ins loaded within the DAW.
To maximize UAD resources when monitoring and tracking live inputs, disable unused UAD plug-ins within the DAW. Conversely, when mixing, disable unused UAD plug-ins within Console.
Note: For important related information, see UAD Plug-Ins: Console versus DAW.
Saving Console Setups Within DAW
The Console Recall plug-in offers additional convenience when using Arrow with a DAW. Console Recall is a utility plug-in that doesn’t process audio. Instead, it stores Console’s current configuration within the DAW project file. When the saved DAW project is subsequently opened, the complete Console configuration is restored.
The Console Recall plug-in also features Console monitor controls, enabling adjustments of level, mono, and mute without leaving the DAW. For details, see Console Recall
Plug-In.
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Routing and Recording Console I/O
Recording Console Inputs
To record any Console input (physical or virtual), select the Console channel as the source for the DAW’s audio channel(s). See Accessing Arrow’s I/O in the DAW for an example.
Recording Console Outputs
Console’s four stereo mix bus outputs (MON, HP, AUX 1, AUX 2) can be digitally routed into the DAW. This feature can be used, for example, to send Console’s stereo monitor mix, stereo headphone cue mix, and/or stereo AUX processing into the DAW for recording.
To record Console outputs, select the outputs as the source for the DAW’s audio channel(s). See Accessing Arrow’s I/O in the DAW for details.
Route DAW Outputs Into Console
DAW output channel(s) can be digitally routed via software into Console’s virtual input channel(s). With this feature, DAW outputs can be used for routing and processing within Console, just as if they were physical inputs.
The Virtual I/O feature can be used for the DAW’s main stereo mix outputs, virtual instrument plug-in channels, or any other DAW output that can be assigned to hardware outputs.
To route DAW outputs into Console’s virtual inputs, select the virtual input as the output route for the DAW’s output channel(s). See Virtual I/O for details.
Recording Realtime UAD Processing
When monitoring Arrow’s inputs with Realtime UAD Processing, those inputs can be recorded with processing (wet) or without processing (dry). This function is accomplished with the Insert Effects switch. See the Insert Effects Overview for details.
DAW Mixdown and Console
Console has less utility when mixing prerecorded tracks in the DAW. Because the DAW tracks are already recorded, input latency and I/O buffering are never an issue during mixdown, so Console’s input functions aren’t needed.
Note that Console’s configuration does not need to be changed when moving between tracking and mixdown. Console simply remains idle, ready to monitor and process those last-minute takes when inspiration strikes.
Tip: The Console application can remain open or closed at any time. Console plug­ins and routings remain active even when the application is closed.
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UAD Plug-Ins: Console versus DAW

There are important fundamental differences between using UAD plug-ins within Console versus within a DAW. Arrow features two distinct methods for using UAD plug-ins:
Console processing (Realtime) – Low-latency hardware input monitoring and recording with Realtime UAD Processing via UAD plug-ins that are loaded within Console.
DAW processing (Buffered) – DSP-accelerated processing via UAD plug-ins in VST, RTAS, AAX 64, or Audio Units formats that are loaded within a DAW.
These two methods are not a switched mode, but instead simply depend on which host application, either Console or a DAW, contains the UAD plug-in(s). Note that both methods can be used at the same time for maximum flexibility. Each method is explained in greater detail below.
UAD Processing in Console (Realtime)
UAD plug-ins run in realtime, without discernible latency, only when used within Console. Hardware input monitoring with Realtime UAD Processing via Console is optimum for artists and engineers that need to monitor and capture performances without DAW I/O buffering latency and its associated hindrances.
The special Realtime UAD Processing functionality is achieved via Arrow’s unique ultra­low latency DSP+FPGA+Console design. Although every audio interface has undetectable latency that is inherent to the A/D–D/A process, routing Arrow’s input signals through UAD plug-ins within Console does not add to this inherent latency.
Up to five UAD plug-in instances can be inserted serially (aka, stacked or chained) on each of Console’s inputs and/or auxiliary buses at the same time, without adding to the inherent A/D–D/A latency.
Console inputs and stereo mix buses (monitor, headphone, auxiliary), with or without Realtime UAD Processing, are routed into the DAW via Arrow’s device drivers. These channels can be optionally recorded as either processed (wet) or unprocessed (dry) audio using the Insert Effects feature in Console (see Insert Effects Overview).
Console Processing Notes
• Console controls Arrow’s Unison and Realtime UAD Processing features. These are special functions that are available only when UAD plug-ins are inserted within Console. To activate these features, simply insert UAD plug-ins within Console.
• As with all UAD devices, Arrow can only load UAD plug-ins, which are specifically designed to run on UAD DSP. Host CPU-based (native) plug-ins cannot run on UAD DSP or be inserted in Console.
• UAD plug-ins used within Console only run on the DSP within Arrow. If UAD-2 DSP accelerators are active in the same system, the DSP on those devices cannot be used to process UAD plug-ins in Console.
• Upsampled UAD plug-ins add negligible latency (usually indiscernible) when used within Console or a DAW. See Upsampled UAD Plug-Ins for more information.
Arrow Manual Working With Arrow 55
UAD Processing in DAW (Buffered)
When UAD plug-ins are used within compatible VST, RTAS, AAX 64, or Audio Units host DAW applications (i.e., outside of Console), monitored input signals are subject to I/O buffering latency because the data must be shuttled back and forth between the DAW and the audio interface.
The amount of input latency depends on the I/O buffer size setting (including when plug­ins are not used, UAD or otherwise). As the buffer size is increased, more input latency is induced. At lower buffer sizes, input latency is reduced but the host computer’s CPU loads increase. With larger buffer sizes, input buffering latency makes software monitoring via the DAW mixer while recording live inputs less practical — if the sound is heard noticeably later than it is produced, it can compromise the performance.
Note that latency is not an issue during mixdown in a DAW because the performances are already captured. The benefits of using Arrow’s integrated DSP acceleration when mixing with UAD plug-ins in the DAW include the off-loading of plug-in processing from the host computer’s CPU, and the sonic rewards of UAD plug-ins.
DAW Processing Notes
• UAD plug-ins within a DAW are heard only when Arrow and/or UAD-2 DSP accelerators are active in the system. UAD plug-ins can be loaded in a DAW when UAD DSP is unavailable, but they will not process audio.
• When monitoring or recording Arrow’s inputs in a DAW, eliminate I/O buffering latency by using Console for hardware input monitoring and Realtime UAD Processing.
UAD Processing in both Console and DAW
UAD plug-ins can be used within Console and a DAW at the same time. In this scenario, Arrow’s UAD DSP resources are shared between the two host applications. Realtime UAD Processing is available via Console, and I/O buffered (non-realtime) UAD processing is available via VST, RTAS, AAX 64, or Audio Units plug-ins in the DAW.
Note: UAD plug-ins within a DAW can also run at the same time as native (host CPU based) plug-ins, in any combination.
Bypass UAD plug-ins within DAW when monitoring with Console
To maximize available DSP resources for UAD plug-in processing within Console when monitoring, power off or unload UAD plug-ins in the DAW.
Bypass Console plug-ins when mixing in DAW
To maximize available DSP resources for UAD plug-in processing within the DAW when mixing, power off or unload the UAD plug-ins in Console.
Tip: Use the “Disable All” feature within Console (see Channel Options) to quickly disable/enable all UAD plug-ins within Console.
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Virtual I/O

Arrow’s device drivers carry various virtual (software only) input and output channels in addition to its physical hardware inputs and outputs. Virtual I/O enables digital routing of DAW signals back and forth between Console. The virtual channels consist of Console’s virtual inputs, Console’s virtual outputs, and all of Console’s MON, HP, and AUX mix bus outputs.
Flexible, Pristine Signal Routing
Virtual I/O facilitates highly flexible signal routing via the DAW, without needing to reach behind gear for manual cable patching. Additionally, because the virtual I/O channel audio streams are in the digital domain, a pristine audio signal path is maintained by not requiring additional A/D–D/A conversions.
Virtual Inputs into Console
The virtual input channels enable any DAW output to be routed directly into Console’s virtual inputs so Realtime UAD Processing can be applied to the DAW signal(s).
Tip: This feature is particularly useful when performing live with virtual software instruments inserted in the DAW, because the throughput latency associated with I/O buffering is reduced in this configuration.
Virtual Outputs into DAW
Virtual outputs enable any (or all) of Console’s virtual input channels, and the stereo MON, HP, and AUX mix bus outputs, to be directly routed to any DAW input so they can be recorded. With virtual outputs, it’s easy to capture Console signals, with or without Realtime UAD Processing.
Pro Tools screen shots showing signals being digitally routed from the
DAW into Console for monitoring and/or Realtime UAD Processing (left)
and from Console into the DAW for recording and/or further processing (right)
Arrow Manual Working With Arrow 57
Routing DAW Outputs to Console Inputs
To route a DAW output signal into Console for monitoring and/ Realtime UAD Processing, assign any Console virtual channel (or channel pair, when the DAW source is stereo) as the output device for any DAW track, bus, or output.
That DAW output signal then appears in the associated virtual input channel(s) in Console, and it can be processed or routed the same as Arrow’s hardware inputs.
At Right: A stereo DAW channel’s outputs
assigned to Console’s virtual inputs
Routing Console Outputs to DAW Inputs
To route a Console output signal into the DAW so it can be recorded, assign any Console virtual channel (or channel pair, when the Console source is stereo) as the input source for any DAW input.
That Console signal can then be recorded or routed by the DAW as if it were a hardware input.
Tip: This technique can be used to re-capture and record (bounce) a software instrument performance that was virtually routed from the DAW into Console for Realtime UAD Processing.
At right: Console’s virtual outputs assigned to a DAW
channel’s input. Note that any output listed here
(including Console’s stereo MON, HP, and AUX mix
buses) can be used for DAW input.
Arrow Manual Working With Arrow 58
Virtual I/O Examples
Adjust DAW Levels Within Console
By default, the DAW’s main stereo outputs (the playback mix) is routed to Arrow’s main outputs and blended with Console’s inputs, and the DAW playback level is adjusted with the DAW’s outputs controls.
By digitally routing the DAW playback mix into Console’s virtual input(s) with Virtual I/O, the DAW playback level can be adjusted with Console’s virtual input faders. This is particularly useful when overdubbing — you can balance the DAW playback level along with the live input levels without leaving Console.
Reduce UAD Processing Latency on Virtual Instruments
When playing a virtual software instrument plug-in via the DAW, the monitored performance is subject to I/O buffering latency. If the live instrument is processed by a UAD plug-in in the DAW, latency is further increased due to additional buffering to and from Arrow’s DSP.
By digitally routing the live software instrument channel into Console’s virtual input(s) with Virtual I/O, the UAD plug-in(s) can be used inside Console for Realtime UAD Processing instead of the DAW’s buffered UAD plug-in processing. This setup reduces monitored input latency by more than half.
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Using Arrow for System Sound I/O

Arrow’s I/O can be used for the computer’s system sound audio. System sound audio I/O is used by music players, web browsers, system software alert sounds, and similar applications — essentially, any audio application that doesn’t access Arrow’s Core Audio or ASIO drivers directly.
If an audio application doesn’t have its own setting for accessing an I/O device directly, it uses the device specified within the Sound control panel in the operating system. When Arrow is set as the audio I/O device in the OS, any audio software that uses system sound will use Arrow for I/O.
Important: To prevent system sounds from being inadvertently routed into Arrow’s
outputs and/or DAW recordings, setting Arrow as the output device for system sounds is generally not recommended when using a DAW.
System Sound Routing
When the OS is set to use Arrow for system sound I/O, audio levels are controlled by the audio application, Arrow, or both, as described below.
System Sound Output
Audio from the application is routed to Arrow’s main outputs and mixed with Arrow’s input signals. The application’s audio level is controlled from within the audio application, while Arrow’s input levels are controlled within Console.
Note: To adjust the level of system audio at Arrow’s outputs, use the output level control within the audio application.
System Sound Input
The level of Arrow’s input signals being routed into the audio application are adjusted with the preamp controls — and UAD plug-ins, if any — in Console. In this scenario, Console’s input faders don’t control levels routed to the audio application. Signals routed to audio applications are always pre-fader (Console’s input faders control monitoring levels only, not recording levels).
Tip: It’s usually best to keep Console metering set to pre-fader (in Console Settings>Display Panel) so the input meters accurately represent the signal level at the audio application’s inputs.
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Setting System Sound I/O (Mac)
To use Arrow I/O for system sound:
1. Open macOS System Preferences > Sounds.
2. In the Output panel, select Universal Audio Thunderbolt.
3. In the Input panel, select Universal Audio Thunderbolt.
Arrow selected for system sound output in macOS System Preferences
Arrow selected for system sound input in macOS System Preferences
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Setting System Sound I/O (Windows)
To use Arrow I/O for system sound:
1. Open Windows Control Panel > Sounds.
2. In the Playback tab, select Universal Audio Thunderbolt WDM. Click Apply, then click
Set Default.
3. In the Recording tab, select Universal Audio Thunderbolt WDM. Click Apply, then
click Set Default.
Important: See Windows WDM System Sound Notes for important information
when using Arrow for system sound I/O.
Arrow selected for WDM system audio output (left) and input (right) in the Sound control panel
Windows ASIO versus WDM
On Windows systems, ASIO and WDM are different subsystems that are configured and operated separately. ASIO is typically used for DAW setups, while WDM is typically used for system sound I/O.
ASIO system settings are configured in the Arrow Console Settings>Hardware panel and within the DAW preferences. WDM system settings are configured in the Sound control panel within the Windows OS.
Important: When using Arrow for WDM system sound I/O, the sample rate of
both subsystems must be set the same rate to be heard in both subsystems. See
Windows WDM System Sound Notes for related information.
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Windows WDM System Sound Notes
Windows WDM system audio is used for audio input and playback in media players, web browsers, audio conference, and similar programs.
To ensure proper audio system functionality, follow these guidelines when using Arrow as the input and/or output device for Windows WDM system audio.
Disable system notification sounds. Turn off all Windows system alert sounds using the procedure detailed on the previous page.
ASIO and WDM sample rates must match. All sample rate values in ASIO DAW programs and WDM audio programs must be set to the same sample rate. If the ASIO and WDM sample rates are not the same, audio from one or more programs will not be heard correctly.
WDM sample rate changes. Set the sample rate in Arrow’s Console before changing sample rates in the Sound>Playback or Sound>Recording control panels within Windows. Note that WDM programs may need to be closed then reopened to be heard correctly if the sample rate is changed in the Sound control panel within Windows.
DAW sample rate changes. If the DAW sample rate is changed, WDM audio will no longer be heard correctly because the sample rates no longer match. In this case, the WDM sample rate must be changed in the Windows Sound>Playback panel to match the DAW sample rate.
Additional Windows Optimizations
• Visit the Arrow Knowledge Base at help.uaudio.com for updated technical news and system optimization information.

Using Arrow Without Audio Software

Arrow and Console can be used without a DAW or any other audio software. For example, Arrow can be used as a signal processor for live performance when a DAW’s recording and playback features are not needed. In this scenario, Console controls Arrow’s digital mixing, monitoring, and Realtime UAD Processing features.
To use Console by itself for input monitoring and Realtime UAD Processing, there aren’t any special considerations — simply launch Console and start using it.
Note: Because Arrow is powered by the computer’s Thunderbolt 3 bus, standalone use without a computer is not possible. Arrow can only be used when connected to a Thunderbolt 3 computer.
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Console Overview

What is Console?

The included Console application is the companion software interface for the Arrow audio interface hardware. Console’s analog-style workflow is designed to provide quick access to the most commonly needed features in a familiar, easy-to-use application.
Console’s function is to control the Arrow hardware unit and its digital mixing and low­latency monitoring capabilities. Console is where Realtime UAD Processing and Unison UAD plug-ins are configured and operated.
Important Fundamental Concept: The primary function of Console is to control
Arrow’s low-latency hardware input monitoring, Unison plug-ins, and Realtime UAD Processing. Console MUST be used to take advantage of these features. Console replaces the software input monitoring feature of the DAW mixer.
Console remotely controls the digital mixing and signal processing functions that are performed within the Arrow hardware. Although Console runs on the host computer, the computer’s CPU is not performing these audio functions. All audio mixing and signal processing occurs on the SHARC DSP inside the hardware unit.
Console can be used at the same time as a DAW for front-end signal processing and low­latency monitoring and/or tracking. Complete Console sessions can be saved as presets for easy recall of the entire configuration, or individual channel strips can be save and recalled using Channel Strip Presets. Console can also be used to configure Arrow’s audio interface I/O settings such as sample rate, clock source, and reference levels.
Note: Arrow interfaces use UAD DSP and memory resources for its internal DSP mixer. Therefore, the UAD Meters will show DSP and memory usage when Arrow is connected, even if Console and/or UAD plug-ins are not currently loaded.
Console’s application icon and main window
Arrow Manual Console Overview 64

Console Functions

Console enables the following functionality when used with Arrow:
Hardware control. All of Arrow’s front panel hardware controls (except headphone volume) can be software controlled using Console, facilitating easy hardware manipulation even if Arrow is placed out of reach of the computer operator.
Low-latency monitoring. Using Console eliminates the latency associated with DAW I/O buffering that makes monitoring problematic for the performer. By removing the DAW’s software input monitoring feature from the monitoring signal flow altogether, the need to adjust I/O buffer sizes and latency is no longer an issue.
Realtime UAD Processing. UAD Powered Plug-Ins can be inserted into all Console inputs and/or auxiliary returns (within available DSP resources), for the ultimate latency-free sonic experience while monitoring and/or tracking live performance. All processed (or unprocessed) inputs and stereo mix buses, including the monitor, auxiliary, and headphone buses, can be optionally routed into the DAW for recording.
Unison. Arrow’s Unison™ technology gives you the tone of the world’s most sought­after tube and solid state mic preamps, guitar amps, and pedals — including their all-important impedance, gain stage “sweet spots,” and component-level circuit behaviors.
Send/Return auxiliary buses. Console has two stereo aux buses, with independent send levels per input, for grouped signal processing (conserving UAD DSP resources) or routing to the DAW.
Flexible cue monitor mixing. A separate stereo headphone cue mix bus is available with per-input sends to ensure performers are able to hear “more me” if desired.
Session management. Complete Console configurations can be saved and loaded to/from disk as presets, for convenient and unlimited session management. Console sessions can also be stored/recalled within the DAW project using the Console Recall plug-in.

Global Functions

Parameters within Console Settings are available for configuring various global behaviors:
Hardware. Global interface settings such as sample rate and reference levels.
Software. Global software settings for Console such as metering and plug-in window behaviors.
I/O Matrix. This powerful feature enables customized signal routing and I/O naming at the Core Audio (Mac) and ASIO (Windows) driver level. Custom driver routing tables can be saved and recalled as presets.
Arrow Manual Console Overview 65

When To Use Console

Console can be used without a DAW, simultaneously in conjunction with a DAW, or not at all. These scenarios are covered in greater detail in Working With Arrow.
Note: Console processing is always active, even after the application is quit. Console can be launched or quit at any time, whether or not a DAW is already running.
Console without DAW. Console can be used by itself without the use of a DAW or any other audio software. Using Console without a DAW provides access to all Arrow functionality and simplifies the use of Arrow’s digital mixing, monitoring, and Realtime UAD Processing features when a DAW’s recording and playback features are not needed.
Console with DAW. Console is used at the same time as a DAW when low-latency monitoring and/or recording of Arrow’s inputs with (or without) Realtime UAD Processing is desired. In this scenario, Console is used as a front end to control input monitoring when recording, and the DAW’s software input monitoring feature is disabled. This workflow completely eliminates the I/O buffering latencies associated with using software monitoring via the DAW.
Important: To eliminate doubled signals, software monitoring in the DAW must be
disabled when Console is used for input monitoring. Conversely, Console inputs must be muted if the DAW’s software monitoring feature is enabled.
UAD plug-ins can be used within Console and a DAW at the same time. In this scenario, Arrow’s DSP resources are shared between the two host applications. Realtime UAD Processing is available via Console, and buffered (non-realtime) UAD processing is available via VST, RTAS, AAX 64, or Audio Units plug-ins in the DAW. See UAD Plug-Ins:
Console versus DAW for more details about this workflow.

Interactions Between Console and Arrow

Console’s settings mirror the Arrow hardware. Changes made to one are also made on the other, and vice versa. If changes are made to Console when Arrow is not connected, and then Arrow is subsequently connected, the Console settings are sent to the hardware.
Arrow Manual Console Overview 66

Accessing Console

Any of the methods below can be used to open the Console application.
Mac
• Click the Console application icon in the macOS Dock
• Select Console from the drop menu after clicking the blue UA logo diamond in the macOS Menu Bar (at upper right of screen)
Accessing Console from the macOS Menu Bar
Windows
• Access the program from the Windows Start Menu
• Right-click the blue UA diamond logo in the Windows System Tray (in taskbar at lower right of screen), then select Console from its contextual menu
3. Click
2. Right-click
1. Click
Accessing Console from the Windows System Tray
Quitting Console
Console can be closed using any of these methods:
Mac
• Select Quit from the macOS Application Menu (upper left of screen) when Console is the foreground application
• Use the standard macOS keyboard shortcut (Command+Q)
• Close all Console windows (main Console window and Console Settings window) by clicking the Close (X) button in the Window Title Bar)
Windows
• Close all Console windows (main Console window and Console Settings window) by clicking the Close (X) button in the Window Title Bar
Arrow Manual Console Overview 67

Console Layout

Console’s visual and control elements are grouped according to functionality, with a layout similar to that found on typical analog mixers. These groups are illustrated below.
Detailed explanations of all the Console control functions are similarly grouped and presented later in the Console Reference chapter.
Window
Title Bar
Info Bar
View
Column
Console’s main window and controls layout
Arrow Manual Console Overview 68
Channel
Input Strips
Auxiliary
Return Strips
Monitor
Controls
Dynamic Window Size
The size of Console’s window can be dynamically adjusted to fit any workspace. To adjust the window size, click+drag any corner or edge of the window.
Width
Reducing the Console window width may reduce the number of visible input channels. Use the Bank Bar in the
Meter Bridge to view input channels that may be currently
out of view.
Height
When Console’s window size is vertically adjusted, displayed elements are dynamically modified to fit available space. As the height is increased, some elements are enlarged for easier viewing and manipulation. As height is decreased, some elements are reduced to fit in the available space.
Note: All display and control elements are always available regardless of window size.
Drag any corner or edge
to dynamically re-size
the Console window
Partial screenshots showing how control and
display elements are changed with window
Above: The elements shown at left are more
compact when vertical size is reduced.
Multiple Windows (Mac only)
On Mac systems, more than one Console window can be open at the same time, and each open window can have unique views and sizes.
To open another window, choose New Console Window from the drop menu under the UA icon in the macOS Menu Bar at upper right of screen.
Arrow Manual Console Overview 69
size adjustments.
Opening an additional
Console window on Mac

Global Window Elements

Some visual and control elements are always displayed in the Console window, while others depend on the current selection(s) in the View Column and Monitor Column, as illustrated below.
An brief overview of each global element is provided in this chapter. Detailed descriptions of all functions are provided in a later chapter.
The following elements are always visible in the Console window:
View Column Meter Bridge Monitor Column Current Bank Info Bar Bank Bar (if channels out of view)
VIEW
settings
View
Column
Current Bank
(visible channels)
Bank Bar
(gray)
Elements in this area
depend on current VIEW
settings
Monitor Column
Meter Bridge
(all unhidden channels)
Auxiliary &
Control Room
columns appear
here when SHOW
button(s) are
enabled
Info Bar
Console elements that are always visible
Arrow Manual Console Overview 70

Meter Bridge Overview

The Meter Bridge (illustrated below) is always visible at the top of the Console window. It displays all non-hidden input channels (those that are not hidden with the Show/Hide Inputs feature), signal activity at these inputs, and the Bank Bar, which is used to scroll inputs that are out of horizontal view.
For detailed descriptions of all Meter Bridge elements, see Meter Bridge.
Channel
Input
Meters
Stereo
Meter
(dual)
Mono
Meter
(single)
Bank Bar
(gray area)
Non-Hidden Input Channels
Device Name
(optional via
right-click)
Channel not in
Current Bank
Meter Bridge elements
Arrow Manual Console Overview 71

Info Bar Overview

The Info Bar (illustrated below) is always visible at the bottom of the Console window. It displays and provides access to several important functions.
Note: For detailed descriptions, see Info Bar.
Console Tempo
Display & Menu
Sample Rate
Display & Menu
Info Bar elements
Clock Source
Display & Menu
UAD Resource Gauges
(Display only)
Tempo
Console’s current tempo is displayed here in beats per minute (BPM). The value is used by UAD plug-ins within Console that are set to use Tempo Sync. Click this area to enter or tap a different tempo.
Sample Rate
Arrow’s current sample rate is displayed here. Click this area to select a different sample rate from the drop menu when using Console without a DAW.
Note: When using a DAW, the sample rate is managed within the DAW.
UAD Resource Gauges
This area displays DSP and memory resource loads used by all loaded UAD plug-ins (within both Console and DAW). UAD loads can be monitored as needed, for example when deciding which UAD plug-ins to load, based upon how much DSP is available.
Values displayed here are mirrored in the UAD Meter & Control Panel application. More detailed (per-SHARC) display of DSP usage is available in the System panel within the UAD Meter & Control Panel application.
Arrow Manual Console Overview 72

Current Bank Overview

An important navigational concept in Console is the Current Bank. The Current Bank is all input channels that are currently visible in the main body of the Console window (below the Meter Bridge) as shown in the illustration below. Sliding the gray Bank Bar changes the Current Bank so the other inputs can be seen.
Note: The Bank Bar only appears when the Console window is too narrow to display all input channels.
This feature is especially useful when the system is expanded with additional I/O by connecting one or more Universal Audio Apollo interfaces. For complete details, see
Current Bank.
Bank Bar
(gray area)
Meter
Bridge
Slide gray Bank Bar
to change Current Bank
Input outside
Bank Bar
Current Bank
(visible inputs)
Input outside
Bank Bar
Conceptual illustration of the Current Bank. In this example, inputs Analog 2 and Virtual 1
are in the Current Bank, while Analog 1 and Virtual 2 are not visible.
Sliding the Bank Bar brings the other inputs into view.
Arrow Manual Console Overview 73

View Column Overview

The View Column (illustrated at right) is always visible at the left side of the Console window. The View Column contains the Application Menu, View selectors, View Options, Clear switches, and Settings switch, as shown at right.
For detailed descriptions, see View Column.
Views
Four Views are available in Console: Overview, Inputs, Inserts, and Sends. Each View displays related elements and associated functionality in the main area of the Console window.
View Selectors
Any of these methods can be used to change the current View:
• Click the View Selectors in the View Column
• Select the View from the Application Menu
• Use the Keyboard Shortcuts
View Options
Application
Menus
(global)
View
Selectors
(global)
View
Options
(can vary
with View)
The View Column Options activate various control functions within each View. The displayed View Options are contextual; some options change when a different View is selected.
Application Menus
Clicking the Menu switch presents the Application Menus, where various Console functions are accessed.
The Application Menus
View Column
Clear
as it appears
in Sends View
The Clear Switches are used to reset all signal clipping indicators and turn off/on the solo function on all channels.
Settings
The Settings switch opens the separate Console Settings window, where various global Arrow functions are defined.
Switches
(global)
Settings
(global)
Clear
Switch
Arrow Manual Console Overview 74
View Elements
Each View displays related elements and associated functionality in input channel strips within the main area of the Console window.
Note: The main monitor mix controls (input labels, faders, solo, mute, pan) are the same in all views unless specifically hidden in Sends view.
The channel input elements of each view are shown below. Complete details for all elements are described in Console Reference.
Each View displays different elements in the input channel strips
Arrow Manual Console Overview 75

Monitor Column Overview

The Monitor Column (illustrated at right) is always visible at the right side of the Console window. The Monitor Column contains elements related to monitor outputs, cue (HP) outputs, insert effect printing, and session file management.
For detailed descriptions, see Monitor Column.
Monitor Meters
These meters display the signal levels of the monitor mix bus just before the monitor level control. Levels displayed here mirror the state of the dual Monitor LED meters on Arrow’s top panel.
Global Insert Effects
These switches globally switch all Console inputs to either pass UAD insert effect processing to the DAW (print wet) or not (monitor wet but print dry).
Insert Effects can also be individually switched on a per­channel basis (see Channel Insert Effects). The Global Insert Effects switches override the individual channel settings.
Show Strips
These switches show and hide the visibility of the auxiliary return strips and/or the control room options strip. Each strip is visible when its SHOW switch is lit.
Cue Outputs Popover
Clicking this switch opens the Cue Outputs Popover, where the headphone output source (either the main monitor mix or the HP cue mix) is selected.
Monitor
Meters
Global
Insert Effects
Show/Hide
Strips
Open
Cue Outputs
Popover
Monitor
Output
Options
Monitor
Level
Monitor Output Options
The main monitor outputs can be muted and/or set to monophonic with these switches.
Monitor Level
Monitor Column
This is the master level control for Arrow’s main outputs. It performs the same function as the MONITOR knob on Arrow’s top panel. When the ring around the knob is RED, the monitor outputs are muted.
Sessions Menu
Clicking this switch opens the Session Manager popover window, where Console configuration files are managed.
Arrow Manual Console Overview 76
Open Sessions Manager

Channel Strips Overview

Each Console input channel strip (illustrated at right) controls a corresponding Arrow input. The output of all Console channel input strips are always routed to Console’s monitor outputs (except when muted).
Console’s input channel strips are essentially the same for all inputs, however there are some differences among the analog and virtual inputs, as noted below.
Note: For detailed descriptions, see Channel Input
Controls.
Signal Flow
Audio signals in a Console channel flow through the inserts serially from top to bottom. Therefore, if more than one plug-in is inserted in a channel, the location of a plug-in within the inserts can impact the sound of the channel. Plug-ins can be reordered by dragging them to change the serial processing order.
Preamp
Controls &
Unison Insert
Standard
Channel Plug-In
Inserts
Aux & Cue
Sends Display
Input Types
Console has analog and virtual inputs. The controls that are available in each strip depends on the type of input.
Preamp Inputs
Inputs 1 and 2 are analog preamp channels that have multiple physical inputs (mic, line, Hi-Z) that can be selected with the preamp controls.
The analog inputs are switched between mic and line inputs manually via Console or Arrow’s top panel. Channel 1 is automatically switched to Hi-Z input when a ¼” mono (tip-sleeve) cable is plugged into Arrow’s front panel Hi-Z input jack.
Virtual Inputs
The virtual input channels do not control Arrow’s hardware inputs. Instead, they receive digital signals from DAW outputs via Arrow’s device drivers, enabling Realtime UAD Processing on any DAW output. This feature is especially useful when playing virtual software instruments live through UAD plug-ins because it reduces I/O buffered input latency. For complete details about this feature, see
Virtual I/O.
Monitor Mix
Controls
Input Label
Input channel strip
Arrow Manual Console Overview 77

Console Plug-In Inserts Overview

The UAD plug-in inserts within each input and auxiliary strip is where UAD Powered Plug-Ins are selected and used for Realtime UAD Processing within Console.
Both of Arrow’s analog preamp inputs have a special dedicated Unison insert in addition to four standard inserts. Both virtual inputs, and both auxiliary returns, also have four standard inserts each. Therefore, up to five UAD plug-ins can be serially chained (stacked) per channel within the constraints of available DSP resources.
Note: For complete details, see Console Plug-In Inserts.
Inserts
Display
Inserts Rec/Mon
Channel Strip Presets
(click for popover)
Indicator
(click to switch)
Active Plug-In
(click to edit)
Disabled Plug-In
Standard
(non-Unison)
Insert Slots
1 – 4
Record/Monitor Indicator
(INSERTS view only)
Channel Inserts
(gray background)
Offline Plug-In
(red background)
Empty Insert
(click to assign)
Channel Insert Effects Switch
(INSERTS view only)
Unison Insert
Arrow’s Unison technology is activated when a Unison-enabled UAD plug-in is loaded in the special dedicated Unison insert slot located above the preamp options (as shown at right, outlined in red).
Note: Audio on preamp channels is processed by the Unison insert (if populated) before the channel inserts.
The special dedicated Unison insert is only available on Arrow preamp channels. However, Unison inserts are operated exactly the same way as standard channel inserts. See the Unison chapter for related information.
Arrow Manual Console Overview 78
Unison Insert

Insert Effects Overview

The Insert Effects settings are used to specify whether or not Realtime UAD Processing in Console is recorded (printed) in the DAW.
• Console inputs are recorded with processing (wet) when Insert Effects is enabled. The UAD-processed signals are heard and recorded.
• Console inputs are recorded without processing (dry) when Insert Effects are disabled. The UAD-processed signals are heard, but not recorded.
Important: UAD plug-in processing in Console’s Unison insert and auxiliary inserts
are always routed to the DAW, regardless of the current Insert Effects setting (Unison and aux insert processing is always recorded).
Function of the Insert Effects Switch
The Insert Effects switch determines if the DAW records Console’s inputs with or without Realtime UAD Processing, regardless of the actual wet or dry state of the monitor mix. This is accomplished by routing Console’s inputs into the DAW from before the plug-in inserts (dry recording) or after the plug-in inserts (wet recording).
Record With Effects
When Insert Effects are record-enabled (UAD REC lit), Arrow’s channel input signals are processed by Console’s standard UAD plug-in inserts before being routed into the DAW.
In this mode, the post-insert (wet) state of all Console inputs with Realtime UAD Processing is routed to the DAW inputs.
Tip: This setting is used to record “wet” with Realtime UAD Processing.
Monitor With Effects
When Insert Effects is not record-enabled (UAD MON lit), Arrow’s channel input signals are routed directly into the DAW before being processed by Console’s standard UAD plug-in inserts.
In this mode, the pre-insert (dry) state of all Console inputs is routed to the DAW inputs, even if Realtime UAD Processing is occurring in the monitor mix.
Tip: This setting is used to record “dry” when Realtime UAD Processing is active.
Individual Channel Insert Effects
Insert Effects can be recorded wet or dry on a per-channel basis. For details, see Channel
Insert Effects.
Global Insert Effects
Insert Effects for all channels can be globally switched to override the individual channel insert effect switches. For details, see Global Insert Effects.
Arrow Manual Console Overview 79

Popover Windows

Some Console functions that are not visible in the main window are accessed in popover windows. Popovers are a special type of window that automatically close when any area outside of the popover is clicked.
Note: The size of popover windows cannot be adjusted.
Typical popover window — in this example, the rename/link popover
To close any popover, click anywhere outside of the popover, press the X button at upper right of the window, or type the esc (escape) key on the computer’s keyboard.
The following functions are accessed via popover windows:
Cue output assign Channel presets Rename/link input channels Console session presets Sends (Aux & Cue) Console Tempo Plug-in insert assign I/O Matrix assign Plug-in presets I/O Matrix presets
Arrow Manual Console Overview 80

HP Cue Overview

A cue mix bus is used to create a unique mix that is separate from the main monitor mix. Cues are typically used for performers that want to hear a headphone mix that is different from the main monitor mix (“more me”), sending separate mixes to other rooms or audio equipment, and similar applications.
In addition to the main monitor stereo mix bus and the two auxiliary stereo mix buses, Arrow features one stereo cue mix bus that can be routed to the headphones or a DAW.
HP Cue Label
Arrow’s cue mix bus is labeled HP (headphones) to reflect the available hardware outputs on the device.
Cue Components
The complete HP cue system is comprised of the cue mix bus, the cue sends, and the cue outputs.
Cue Mix Bus – The HP cue mix bus is the summed stereo mix of individual audio signals. Signals are routed into the cue mix bus via the cue send controls, and returned from the cue mix bus via the cue output controls in the CUE OUTPUTS popover.
Cue Sends – The cue sends adjust the individual channel signals going into the cue mix bus. Each input channel and aux return contains individual level, pan,* and mute controls for the cue mix bus. All cue sends are pre-fader and pre-mute so they are not affected by adjustments to the main monitor mix.
*Exception: If two input channels are stereo-linked, the cue sends on the stereo pair cannot be panned. Sends for stereo channels are hard-panned left and right.
Cue Outputs – The cue mix bus is returned via the CUE OUTPUTS popover, which optionally routes the cue to Arrow’s headphones output.
Note: By default, the main monitor mix is routed to the headphones. To hear the cue mix, HP must be selected as the source in the CUE OUTPUTS popover.
Cue Monitoring – The HP cue output can be selected as a source for the main monitor outs via the Monitor Source Select switch, enabling the HP cue bus to be heard in the main monitor speakers.
Cue Count
Arrow has one HP cue mix bus. If one or more Apollo interfaces are connected to the same system, up to four separate cue mixes are available.
Arrow Manual Console Overview 81

Sends Overview

Arrow has four stereo mix buses that are configured and adjusted within Console: Monitor, auxiliary 1, auxiliary 2, and HP cue. Each Arrow input has independent level, pan, and mute controls for each of the stereo mix buses. These controls are used to “send” signals into the mix bus.
Stereo Mix Buses
In addition to the main monitor mix, the following stereo mix buses are available:
AUX 1 & AUX 2
The two stereo auxiliary buses are typically used for shared effect processing (to reduce UAD resource usage) for realtime monitoring with time-based effects such as reverb and/ or delay. The aux mixes are adjusted via each input’s two aux send controls.
By default, the aux sends are post-fader and post-mute. The aux sends can be switched to be pre-fader and pre-mute. The Aux Pre / Aux Post function switch for each aux is located in its respective auxiliary bus return strip.
HP Cue
The HP cue bus is for creating a stereo mix that is different from the main monitor mix. Cues are typically used for performers that want to hear a headphone mix that is different from the main monitor mix, or for routing individual channels or mixes to other equipment.
The HP cue mix is adjusted via the HP send on each input and aux strip. All HP sends are pre-fader and pre-mute so they are not affected by adjustments to the main monitor mix.
Mix Bus Returns
The stereo mix bus returns are used to route the mix to available outputs.
AUX
The auxiliary mixes are routed to the aux return strips. HP sends are available on the aux returns for routing aux effects to the HP cue mix bus.
See Aux Returns for details.
HP Cue
The HP cue mix is heard via the selections in the monitor controls section. To hear the HP cue mix in the headphones, HP must be manually routed to the HP output via the
Cue Outputs Popover.
The Monitor outputs can be switched to output the HP cue mix instead of the monitor mix.
Arrow Manual Console Overview 82
Sends Access
The Sends can be accessed and adjusted in the Overview and Sends views.
Note: Sends are not visible in the Inputs and Inserts views.
Overview View
An overview of an input’s sends state is shown in each input channel strip, as shown below. Clicking this overview opens the Sends Popover, where the send levels can be adjusted. If the Console window is vertically re-sized tall enough, individual send knobs appear in place of the sends overview.
Tip: If the HP output source is currently assigned to the main monitor mix in the Cue Outputs popover, the HP bus color is gray.
Click area to open Sends popover
Send Level
Indicator
Send Mute
Indicator
The Sends Display within each input channel strip in Overview view
Send Fader
Indicator
Send Bus
Name & Color
Arrow Manual Console Overview 83
Sends View
A single send is displayed for all channels simultaneously in Sends View. The displayed send is selected with the SHOW switches in the View column. Sends view offers long­throw faders for finer control resolution.
Tip: To increase the Send control’s resolution when in Sends view, increase the vertical size of the Console window and/or deactivate the MIX switch within the View column’s SHOW area.
In Sends view, the same send is visible on all inputs.
Clicking the available SHOW switches displays the different sends.
Show All Sends Option
All sends can be viewed simultaneously by holding the Option (Mac) or Windows (PC) key on the computer keyboard while clicking any AUX or HP SHOW switch in Sends View.
All sends are visible at the same time when an AUX or HP SHOW switch is option-clicked
Arrow Manual Console Overview 84

Console Sessions Overview

The controls within the Sessions Manager popover provide methods for managing complete Console configurations as session preset files. When a Console session file is saved, the current Console configuration is written to disk.
When a session file is subsequently reloaded, Console is returned to the exact same configuration state, regardless of any changes to Console that were made in the interim.
Note: Monitor settings, hardware settings, and Console input labels are global parameters that are not saved in session files.
For complete details, see Console Sessions.
Active Session Name
Session Files
Selected Sub-Folder (blue)
Current Session (gray)
Other Sub-Folder
(click to reveal contents)
Function Buttons
Session Column
(top-level sessions & folders)
Load
New
Session
Load Existing Session
Save Current Session
Sub-Folder Column
(sessions within sub-folders)
Create
New
File
Load
Selected
Session
Close
Popover
Selected
Session
(blue)
Sessions Manager popover
Arrow Manual Console Overview 85

Console Settings Overview

Global parameters for Arrow and Console are configured in the separate Console Settings Window.
Note: For complete details, see Console
Settings.
Console Settings Panels
Controls within the Console Settings window are arranged according to related functions. Each set of related controls are contained within a single panel.
Five panels are available in the Console Settings window:
Hardware – Settings related to Arrow hardware device setup
I/O Matrix – Settings related to Core Audio/ ASIO and custom driver I/O mapping
Display – Settings related to how and what items are displayed in Console Plug-Ins – Settings related to UAD plug-ins used within Console MIDI – Settings for configuring MIDI control of Tap Tempo within Console
The Hardware panel within
the Console Settings window
Accessing Console Settings
The Console Settings window can be opened using any of these methods:
• Choose View>Settings from the Application Menus
• Click the SETTINGS button at the bottom of the View Column
• Use the command+comma (Mac) or ctrl+comma (Windows) keyboard shortcuts
• (Mac) Choose Console Settings under the UA icon drop menu in the macOS Menu Bar
• (Windows) Right-click the blue UA diamond logo in the Windows System Tray (at lower right of screen), then choose Console Settings from the contextual menu
Arrow Manual Console Overview 86

I/O Matrix Overview

Arrow’s powerful I/O Matrix features allow enables virtual mapping of I/O routes, channel counts, and labels at the Core Audio / ASIO driver level. For complete I/O Matrix details, see I/O Matrix Panel.
Important: Custom driver I/O routing changes the driver I/O complement. Quit all
audio applications before changing driver I/O assignments.
Custom I/O Maps – With the I/O Matrix, it’s possible to remap Arrow’s driver inputs/ outputs to any Core Audio / ASIO inputs/outputs, offering the ultimate in I/O routing flexibility when using any DAW.
Custom I/O Names – The driver labels for Arrow’s I/O can be renamed so DAW inputs and outputs can use custom names. With the I/O Matrix, channel input and output selectors within a DAW can be (for example) “Electric Guitar” instead of “Input 1.”
Custom I/O Presets – Customized I/O tables can be saved and loaded to or from disk as presets for future recall and/or sharing with other Arrow users.
I/O Matrix Panel – The I/O Matrix panel is the software interface for all I/O Matrix features. This is where Arrow’s I/O can be renamed, remapped, and saved for future use.
I/O Matrix features are configured in the I/O Matrix settings panel
Arrow Manual Console Overview 87

Multiple Undo/Redo

Console supports multiple levels of Undo and Redo for all edit operations. Undo and Redo operations can be performed repeatedly to step backwards and forwards through edit operations as long as the current session is open.
• To step backwards and undo (revert) edit operations, choose Undo from the Edit
Menu or type command-z.
• To step forwards and re-execute the edit, choose Redo from the Edit Menu or type command-shift-z.
Undo/Redo Cache
Edits are stored in the Undo/Redo cache. Edits within a particular session can be reverted with Undo/Redo until the cache is cleared. Both of these operations will clear the Undo/Redo cache:
• Console is quit
• A different Console session is loaded
Important: Prior Undo/Redo operations cannot be performed after the Undo/Redo
cache is cleared.
Arrow Manual Console Overview 88

Keyboard Focus & Control

Many Console functions can be controlled without using a mouse. When elements on the screen have keyboard focus, they can be quickly navigated with the computer’s QWERTY keyboard.
Focus Indication
Keyboard focus in Console is indicated by a orange-colored highlight box outlining the screen elements that are targeted for keyboard control.
Focus Navigation
Focus between elements can be changed with the computer’s TAB key, or by clicking another area of the screen with the mouse.
Focus Control
Focused items can be selected by using the up/down/left/right arrow keys and/or the Return/Enter keys.
Typical focus indication. The PRESET column on the left has focus (orange outline)
and can be navigated with the up/down arrow keys on the keyboard.
The tab key alternates focus between the two columns.
Arrow Manual Console Overview 89

Adjusting Console Controls

Console uses typical software control techniques to adjust parameters.
2-state switches: Click to toggle the state. Knobs: Click+drag to adjust, or use the Controls Shortcuts. Console’s rotary controls (and
UAD plug-in knobs) can respond to Linear, Circular, or Relative Circular adjustments modes. The CONTROL MODES preference is set in DISPLAY panel within the Console Settings window.
Faders: Click+drag to adjust, or use the Controls Shortcuts. Drop Menus: Click to view the drop menu contents, then click an item in the drop menu
to select the item. UAD Powered Plug-Ins: Most UAD plug-in controls use the same methods as above.
However, some plug-in parameters may have custom controls that are unfamiliar or not obvious. All custom controls are detailed for individual plug-ins in the UAD Plug-Ins
Manual.

Controls Shortcuts

In addition to the keyboard shortcuts below, several other shortcuts are available to simplify Console control adjustments.
Fine Control: Continuous controls (knobs and faders) can be adjusted with increased resolution by depressing the SHIFT while adjusting these controls.
Scroll Wheel: Continuous controls (knobs and faders) can be adjusted by using the computer input device’s scroll function (e.g., mouse scroll wheel). To modify the parameter value, hover the cursor over the control and adjust the scroll wheel.
Adjust All: If the Option key (Mac) or Windows key (PC) is held down while modifying any control, the same control on all inputs (or aux returns) will be adjusted at the same time. The relative difference is maintained between the same controls until any control reaches its minimum or maximum value.
Return To Default: If the Command key is held when a control is clicked, the control will return to its default value. Command+Option+Click will return all controls of the same type to their default value.
Mute/Solo All Toggle: Option-click a Mute or Solo switch to toggle the state on all channels.
Drop Menus: Menus continue to display after a single click. The mouse button does not need to be held down to view the menu.
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Keyboard Shortcuts

Console supports the keyboard shortcuts listed in the table below.
Shortcut Name
New Session Command+N Ctrl+N Create a new default session Open Session Command+O Ctrl+O Load an existing session file from disk Save Session Command+S Ctrl+S Save current session file to disk
Save Session As... Command+Shift+S Ctrl+Shift+S
Hide Application Command+H Ctrl+H Hide application from view Quit Application Command+Q Ctrl+Q Quit Console application Overview Command+1 Ctrl+1 Switch main view to OVERVIEW Inputs Command+2 Ctrl+2 Switch main view to INPUTS Inserts Command+3 Ctrl+3 Switch main view to INSERTS Sends Command+4 Ctrl+4 Switch main view to SENDS Show/Hide Aux Command+A Ctrl+A Show/Hide the Auxiliary Returns
Show/Hide Inputs
Focus Navigation Tab Tab
Show Plug-In Editors Command+P Ctrl+P
Close All Editors Command+Option+W Ctrl+Option+W Close all open UAD plug-in windows Close Window Command+W Ctrl+W Close foreground window
Element Navigation
Cancel Dialog ESC (escape) ESC (escape)
Confirm Dialog Return or Enter Return or Enter
Console Settings
Undo Edit Command+z Ctrl+z
Redo Edit Command+Shift+z Ctrl+Shift+z
Keyboard Command (Mac)
Command+I (the letter i)
Left/Right/Up/Down (arrows)
Command+, (comma)
Keyboard Command (Windows)
Ctrl+I (the letter i)
Left/Right/Up/Down (arrows)
Ctrl+, (comma)
Description
Save current session as new file with optional rename
Activate Show/Hide Inputs modifiers
Cycle through orange-outlined areas that can be focused/controlled/ navigated with the arrow keys
Bring all open UAD plug-in windows to foreground
Select focused elements with the arrow keys
Cancel dialog functions such as Plug­In Assign, Preset Select, Save As, Popovers, etc.
Accept dialog functions such as Plug­In Assign, Preset Select, Save As, etc.
Open Console Settings window
Revert the last executed function (multiple Undo possible)
Revert the last executed Undo (multiple Redo possible)
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Console Reference

This chapter provides in-depth descriptions of all controls within Console. For a general operational overview, see Console Overview.

Meter Bridge

The Meter Bridge is always visible at the top of the Console window. It displays all visible input channels, signal activity at these inputs, and the Bank Bar, which is used to scroll inputs that are out of horizontal view (if any).
Refer to the diagram below for descriptions in this section.
Channel
Input
Meters
Stereo
Meter
(dual)
Mono
Meter
(single)
Bank Bar
(gray area)
Non-Hidden Input Channels
Meter Bridge elements
Device Name (optional via
right-click)
Channel not in
Current Bank
Input Channels
The Meter Bridge represents all Arrow input channels. When an input channel is hidden with the Show/Hide Inputs function, that channel is not displayed in the Meter Bridge.
Channel Meters
Each vertical green meter represents input signal activity in the channel. These small meters mirror the activity of each high-resolution Input Meter that is displayed next to each channel’s Input Fader.
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Bank Bar
When the Console window does not have enough available horizontal space to display all available input channels, the gray Bank Bar appears within the Meter Bridge.
The Bank Bar “floats” on top of all input channels in the Meter Bridge. The Bank Bar is used to change the channels that are visible within the Current Bank.
Note: The Bank Bar only appears when the Console window is too narrow to display all input channels.
Current Bank
The Current Bank is all input channels that are currently displayed in the main body of the Console window (below the Meter Bridge) as shown in the illustration below. The gray Bank Bar is used to change the Current Bank.
Bank Bar
(gray area)
Meter
Bridge
Slide gray Bank Bar
to change Current Bank
Slide the Bank Bar or use the methods below to bring other inputs into view
Changing the Current Bank
Any of these methods can be used to change the channels within the Current Bank: Click – Click anywhere within the Meter Bridge, but outside of the Bank Bar. The Bank
Bar jumps to the channel that is clicked in the Meter Bridge.
Drag – Click-hold-drag the gray Bank Bar to slide it across available channels. Hover Scroll – Position the mouse over the Meter Bridge then scroll horizontally with the
computer’s input device. Arrow keys – When the Bank Bar has keyboard focus, use the computer’s left/right arrow
keys to navigate the Current Bank.
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Meter Bridge Menu
The Meter Bridge menu provides access to various functions related to the Meter Bridge. To view the menu, right-click or control-click within the Meter Bridge.
Show/Hide Device Names – See Show Device Names. Show/Hide Offline Devices – By default, devices in the Hardware
panel within the Console Settings window that are not currently connected are displayed in the Meter Bridge. To show/hide offline devices, choose this item from the menu. Show/Hide Offline Devices is available exclusively within this menu.
Identify – See Identify. Rename – See Device Name.
Note: All functions in the Meter Bridge menu except Show/Hide Offline Devices
are available elsewhere within Console.
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View Column

Note: For an overview of Console’s View Columns, see the
View Column Overview.
The View Column is always visible at the left side of the Console window. The View Column contains the View Selectors and switches for the View Options (functions) available within each view.
Each View Column also contains several common view elements that are available in every View.
Available Views
Four Views are available in Console: Overview, Inputs, Inserts, and Sends. Each View displays related elements and associated functionality in the main area of the Console window.
Common View Elements
Most display and control elements that appear within the main Console area (see Global Window Elements) in each View are common to all the Views.
The common elements are detailed separately from the View Column descriptions.
Application
Menus
(global)
View
Selectors
(global)
View
Options
(can vary
with View)
View Selectors
Any of these methods can be used to change the current View:
• Click any View Selector in the View Column
• Choose the View from the Application Menus
• Use the keyboard shortcuts: Mac: 1, 2, 3, 4 Windows: ctrl 1, ctrl 2, ctrl 3, ctrl 4
View Column Options
The View Options activate the various control functions available
The View Column as it
appears in SENDS View
within each view. The View Options in Overview, Inputs, and Inserts Views are identical; the View Options change when Sends View is active.
View Option functions are performed using latched modifiers. See the Modifiers Overview for details on how to operate the View Option controls. See View Options for descriptions
of the individual option functions.
Clear
Switches
(global)
Settings
Switch
(global)
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Global View Column Controls
Several controls appear in all View Columns. These controls (detailed below) have identical functionality in all Views.
Menu Switch
The MENU switch is located at the top of the View Column. Clicking the switch reveals the Application Menus, where various Console functions can be accessed.
Default Switch
When Option Latch is active with the parameters DEFAULT switch, clicking any control returns the parameter to its default value.
Note: The DEFAULT function is primarily for knob and fader values. It does not apply to any preamp settings, plug-in inserts, SOLO/MUTE switches, monitor levels, customized input names, and similar functions.
Clear Switches
The CLEAR switches are located near the bottom of all View columns.
CLEAR CLIPS
This switch clears all clip indicators and peak hold indicators on all meters.
Tip: Clip and peak hold indicators can be individually cleared by clicking any individual meter.
CLEAR SOLO
Whenever SOLO is engaged on any channel input, the CLEAR SOLO switch flashes yellow. Clicking the Clear Solo switch deactivates the Solo function of any/all channel inputs.
Tip: Click Clear Solo again to return all channels to their previous Solo states.
Settings Switch
The SETTINGS switch is located at the bottom of all View columns. It opens the Console Settings window, where many global functions are defined. For complete details, see Console Settings.
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Modifiers Overview
The View Column Options in each View Column enable various operations to be performed on the items within the View.
View Option operations are performed by selecting an option to latch the function, executing the operation(s) using Modifiers, then exiting the latched function.
Option Latch
When a View Option switch is clicked, the switch flashes yellow, indicating that the function is latched and ready to be executed using the Modifiers.
Option Unlatch
The latched option is unlatched (the switch stops flashing) when:
• Any same or different option switch is clicked
• A different View is selected
• No operations are executed during the Modifiers Timeout period
Modifiers Timeout
When an option is latched, it is automatically unlatched (times out) after the Modifiers Timeout period to prevent inadvertent modifications.
Timeout preference
Power option
latched
The Modifiers Timeout is a preference set in the Display panel within the Console Settings window. The default Modifiers Timeout period is six seconds/flashes.
Modifiers
Modifiers are icons superimposed on various elements when a View Option is latched. Modifiers are used to execute the operations. The specific modifiers that appear, and where they are located, depend upon the specific option that is latched.
Inserts modifiers are superimposed on insert slots for individual inserts, and the input channel names for plug-in channel strips.
Modifier Swipe Shortcuts
Paste Modifiers
View Options can be executed extremely rapidly across many channels and/ or inserts in the Current Bank using the modifiers swipe shortcuts. When a View Option is latched, click+hold the mouse, then drag vertically and/or horizontally across inserts and/ or channel input names to perform the function on all locations that are swiped.
Tip: Modifier swipe shortcuts are the fastest way to perform the same function on multiple inserts.
1. Click+Hold Modifier
2. Swipe Across Inserts
1. Click 2. Swipe
Swipe to rapidly perform the latched function on many inserts
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View Options

View
Options
Sends View
Options
The individual View Column Options are detailed in this section. See the Modifiers
Overview for details about how to operate the Modifier controls.
Overview, Inputs, & Inserts View Options
The View Options for the Overview, Inputs, and Inserts Views are identical. Each option is described below.
Note: In the Overview View Column, the Power, Remove, and Copy modifiers may not be visible if the Console window size is vertically condensed. To bring all Overview modifiers into view, increase the vertical window size if possible, or select a different View.
Power Modifier
This option toggles an individual plug-in’s power state within a single insert. When disabled, the plug-in no longer uses UAD DSP resources.
Click the POWER modifier switch to latch the option, then toggle any plug-in’s power state by clicking its modifier, or swipe across multiple modifiers.
Overview, Inputs,
& Inserts View
modifier switches
Note: This option performs the same function as the Plug-In Power switch in the header within the plug-in editor window.
When POWER is latched, disabled plug-ins are indicated by a gray modifier icon, and active plug-ins have a green modifier icon.
The POWER modifier when latched. Plug-ins are shown powered (left) and disabled (right).
Because this function unloads and loads the plug-in from the DSP, audio artifacts can occur if the power state is changed while audio is being processed by the plug-in.
Tip: To disable individual plug-in processing without audio artifacts, use the power control within the plug-in interface instead, which keeps the plug-in loaded on the DSP.
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Remove Modifier
This option deletes the plug-in from the insert slot. When the REMOVE switch is latched, click any insert’s modifier to delete the plug-in, or swipe across multiple modifiers.
The REMOVE modifier when latched. Plug-ins are removed by clicking/swiping its modifier.
Note: Because this function unloads the plug-in from the DSP, audio artifacts can occur if a plug-in is removed while audio is being processed by the plug-in.
Copy/Paste Modifier
This option is used to duplicate individual plug-ins or channel strips, and their current settings, from one insert(s) to any other insert(s).
Copy/Paste is a two step process. First the insert or channel strip is copied with the COPY modifier, then the copied data is pasted to the destination insert or channel.
Copy Individual Plug-In
When COPY is latched, click any insert modifier to copy the insert’s plug-in.
The insert COPY modifier when latched
Copy Channel Strip
When Copy is latched, click any input name modifier (at the bottom of the input strips) to copy all plug-ins in the channel inserts.
Note: Only channels containing plug-ins will display the copy modifier.
The channel strip COPY modifier when latched
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Paste Modifier
After any insert is copied, the COPY switch changes to PASTE. The copied data can be pasted to multiple destinations while the paste option remains latched.
Paste Individual Plug-In
After an insert is copied, click or swipe across one or more destinations while the paste switch is latched.
The PASTE modifiers appear on all inserts after copying an insert
Paste Channel Strip
After a channel strip is copied, click or swipe across any input name modifier to paste the copied channel strip plug-ins into the channel while the paste switch is latched.
The PASTE modifier appears on input names after copying a channel strip
Important: UAD Powered Plug-Ins within Console use DSP differently than when
used within a DAW. To maintain the lowest possible input latency, UAD plug-ins used on a single Console channel strip must run on a single SHARC processor. Therefore, it is possible to get a “DSP load limit exceeded” message on a channel even if the UAD gauges may indicate there is enough DSP available.
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