Important Safety Information .......................................................................... 268
Technical Support ............................................................................. 271
Universal Audio Knowledge Base ..................................................................... 271
YouTube Support Channel ............................................................................... 271
Universal Audio Community Forums ................................................................ 271
Contact Universal Audio Support ..................................................................... 271
Apollo Solo ManualTable Of Contents7
A Letter from Bill Putnam Jr.
Thank you for choosing the Apollo Solo Thunderbolt 3 Audio Interface as part of your
music making experience. We know that any new piece of gear requires an investment of
time and money — and our goal is to make your investment pay off.
Universal Audio’s family of audio interfaces represent the best examples of what UA has
stood for over its long history; from its original founding in the 1950s by my father, to
our current vision of delivering the best of both analog and digital audio technologies.
Starting with its high-quality analog I/O, Apollo Solo’s superior sonic performance serves
as its foundation. This is just the beginning however, as Apollo Solo is the only buspowered Thunderbolt 3 audio interface that allows you to run UAD plug-ins in real time.
Want to monitor yourself through a Neve® channel strip while tracking bass through a
classic Fairchild or LA-2A compressor? Or track vocals through a Studer® tape machine
with some Lexicon® reverb?* With our growing library of more than 100 UAD plug-ins,
the choices are limitless.
At UA, we are dedicated to the idea that technology should serve the creative process
— not be a barrier. These are the very ideals my father embodied as he invented audio
equipment. We believe Apollo Solo will earn its way into your creative workflow by
providing stunning fidelity and rock-solid reliability for years to come.
Please feel free to reach out to us via our website www.uaudio.com, and via our social
media channels. We look forward to hearing from you, and thank you once again for
choosing Universal Audio.
Sincerely,
Bill Putnam Jr.
*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.
Apollo Solo ManualWelcome8
Introducing Apollo Solo
Shape your Recordings Into Records with Genuine UA Conversion and
Classic Studio Sounds.
Apollo Solo is the world’s finest Thunderbolt 3-powered desktop recording audio interface
for Mac and Windows — delivering class-leading audio conversion, two Unison™ mic
preamps, and a suite of onboard UAD plug-ins for recording album-quality results, in real
time.
This compact 2x4 interface starts with esteemed Apollo A/D and D/A conversion to
sonically outperform anything in its class. And with its Unison technology and built-in
UAD-2 processing, you can record through classic studio tools including the UA 610-B
Tube Preamp & EQ, LA-2A and 1176 compressors, and more — with near-zero latency.
Now You Can:
• Record with class-leading A/D and D/A conversion — as heard on hundreds of hit
records
• Track with near-zero latency through mic preamp and guitar amp emulations from
Neve,® API,® Fender,® and more using Unison™ technology*
• Mix with included UAD plug-ins like the Teletronix® LA-2A and 1176
compressors, Pultec® EQs, and more
• Includes LUNA Recording System — a fully-integrated and inspiring music
production application (Mac only)
• Create on-the-go with a sonically superior, bus-powered interface with rugged allmetal construction
• Enjoy clear, detailed monitoring with the best-sounding headphone amplifier in its
class
Unison™ Technology for Stunning Mic and Guitar Preamp Emulations
Apollo Solo’s Unison technology gives you the tone, touch, and “feel” of the world’s
most sought-after preamps. These include the bundled UA 610-B Tube Preamp, plus
authentic mic preamp emulations from Neve® and API,® plus guitar amp emulations from
Fender® and Marshall® — complete with their signature impedance, gain stage “sweet
spots,” and component-level circuit behaviors.*
The secret to Unison is its hardware-software integration between Apollo Solo’s mic
preamps and its onboard UAD-2 processing. Simply place a Unison preamp plug-in on
your mic input in Apollo Solo’s Console software, and it physically reconfigures Apollo
Solo’s impedance and gain staging — giving you the classic tube and transformer sounds
of the world’s most recorded mic preamps and guitar amps.
*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.
Apollo Solo ManualIntroducing Apollo Solo 9
A Full Suite of Classic Studio Processing Onboard
Right out of the box, Apollo Solo provides a suite of incredible analog emulation plug-ins
including the world’s only authentic Teletronix LA-2A and 1176LN compressors, Pultec
EQs, and much more. From the tube warmth of the Pultec EQ on guitars, to the gentle
limiting of the LA-2A on vocals, your recordings will take a giant leap forward in rich,
sonically complex analog sound.
Access the World of UAD Powered Plug-Ins
Beyond the included Realtime Analog Classics plug-ins, Apollo Solo lets you tap into
the full library of award-winning UAD Powered Plug-Ins — including vintage EQs,
Compressors, Reverbs, Tape Machines, Auto-Tune and more — in real time. With
exclusive emulations from Neve, Ampex, Lexicon, Fender, Antares, Moog, and more,* the
creative possibilities are nearly endless.
Vintage Guitar and Bass Amps
For guitarists and bassists, Apollo Solo includes Unison technology on its front panel
instrument input — giving you access to dead-on emulations of amps like the Fender®
‘55 Tweed Deluxe, Ampeg® B-15N Bass Amplifier, and the included Marshall® Plexi
Classic — all available at near-zero latency for songwriting and recording.
Create with a Fast, Natural Workflow in LUNA
Apollo Solo is the ideal entry point to LUNA, UA’s groundbreaking music production
application. Whether you’re exploring the analog sounds and workflow of Neve summing
and Studer tape Extensions or creating with inspiring LUNA Instruments like Moog
Minimoog and Ravel grand piano, LUNA transforms Apollo Solo into a fully-integrated
recording system.
Best-in-Class Headphone Amplifier
Apollo Solo’s onboard headphone output is louder and punchier, with lower noise
and flatter frequency response versus any interface in its class. This means you can
confidently track and mix using headphones, knowing you’re hearing every sonic detail.
Ready to Go
With its robust all-metal construction and bus-powered Thunderbolt 3 operation, Apollo
Solo is the only “clutter-free” portable audio interface that truly delivers album-quality
results. It’s like having a virtual analog studio that fits onto any desktop, and easily
travels in your laptop bag.
*All trademarks are recognized as property of their respective owners. Individual UAD Powered Plug-Ins sold separately.
Apollo Solo ManualIntroducing Apollo Solo 10
Apollo Solo Hardware Features
Key Features
• Best in class audio quality with 24-bit/192 kHz conversion
• Realtime UAD Processing — track through vintage compressors, EQs, tape
machines, and guitar amp/pedal plug-ins with near-zero latency
• Unison™ technology for stunning models of classic mic preamps and guitar amps
• UAD-2 DSP accelerator processing onboard
• Thunderbolt 3 connection for blazing-fast PCIe speed on modern computers
• Bus-powered design provides portability and less cable clutter
• Uncompromising analog design, superior components, and premium build quality
throughout
Audio Interface
• Sample rates up to 192 kHz at 24-bit word length
• 2 x 4 simultaneous input/output channels
• Two channels of analog-to-digital conversion via:
• Two balanced mic/line inputs
• One Hi-Z instrument input
• Four channels of digital-to-analog conversion via:
• Stereo monitor outputs
• Stereo headphone output
Microphone Preamplifiers
• Two high-resolution, ultra-transparent, digitally-controlled analog mic preamps
• Unison technology for stunning models of classic mic preamps and guitar amps
• Front panel and software control of all preamp parameters
• Low cut filter, 48V phantom power, 20 dB pad, polarity inversion, and stereo
linking
Monitoring
• Stereo monitor outputs
• ¼” stereo headphone output
• All outputs are independently addressable
Apollo Solo ManualIntroducing Apollo Solo 11
UAD-2 Inside
• Onboard UAD-2 DSP Accelerator with SHARC® SOLO core processing
• Realtime UAD Processing on all inputs
• Same features and functionality as other UAD-2 devices and plug-ins when used
with a DAW
• Complete UAD Powered Plug-Ins library is available online
Other
• Attractive and durable desktop form factor
• Easy firmware updates
• One year limited warranty
Package Contents
• Apollo Solo Thunderbolt 3 Audio Interface
• Getting Started URL card
Apollo Solo Software Features
Console Application
General:
• Enables tracking and/or monitoring with Realtime UAD Processing and Unison
technology
• Analog-style mixer for low-latency monitoring and tracking with UAD plug-ins
• Remote control of Apollo Solo hardware features and functionality
• Console sessions can be saved/loaded for instant recall of any configuration
• Virtual I/O for routing DAW channels into Console and Console channels into DAW
• Multiple Undo/Redo for edit operations
Realtime UAD Processing:
• UAD plug-in processing on Apollo Solo inputs with indiscernible latency
• Up to five UAD plug-ins can be serially chained on each input and aux return
• UAD insert processing can be monitored while recording wet or dry
• Sub-2ms round-trip latency with five serial UAD plug-ins at 96 kHz sample rate
Channel Inputs:
• Input channels for hardware and virtual inputs
• Level, pan, solo, and mute controls on all inputs
• Two stereo auxiliary sends with level and pan controls on all inputs
• Virtual inputs accept any outputs from DAW
• Stereo headphone cue sends with level and pan controls on all inputs and auxes
• Adjacent input pairs can be linked for convenient stereo control
Apollo Solo ManualIntroducing Apollo Solo 12
Monitoring:
• Stereo monitor mix bus with level, mute, solo, dim, and source select controls
• Separate stereo headphone cue mix bus
• Independent monophonic sum controls for both mix buses
Auxiliary Buses:
• Two stereo auxiliary send/return buses with independent level, mute, and mono
sum controls
• Four plug-in inserts per auxiliary return for Realtime UAD Processing on auxes
• Auxiliary buses can be routed to main monitor mix and/or headphone outputs
• Independent pre/post switching on each auxiliary bus
Metering:
• Signal level meters with peak hold and clip indicators on all inputs
• Dual peak hold meters with signal peak LEDs display monitor bus levels
• Input meters are globally switchable to display pre or post fader signal levels
• Independently selectable peak/clip hold times and global clear clips button
Console Recall plug-in
• Convenient access to Console’s monitor controls via DAW plug-in
• Saves Apollo Solo configurations inside DAW sessions for easy recall of settings
• VST, AAX 64, and Audio Units plug-in formats
UAD Powered Plug-Ins
• Award-winning audio plug-ins for monitoring, tracking, mixing, and mastering
• UAD plug-ins can be used simultaneously within Console and/or DAW
• All UAD plug-ins include fully-functional 14-day demo period
• Complete UAD plug-ins library is available online at www.uaudio.com
UAD Meter & Control Panel application
• Configures global UAD settings
• UAD-2 resource gauges for DSP and Memory usage
• Facilitates automatic authorization of UAD plug-in licenses
Device Drivers
• All hardware inputs and outputs can be individually addressed by DAW
• All of Console’s mix buses can be routed to DAW inputs for recording
• I/O Matrix feature for customizing Core Audio & ASIO I/O routes and names
Apollo Solo ManualIntroducing Apollo Solo 13
UAD Powered Plug-In Features
• Run UAD plug-ins with Apollo Solo’s integrated UAD-2 DSP Accelerator
• Apollo Solo includes the Realtime Analog Classics UAD plug-ins bundle
• Over 100 UAD plug-ins available at the UA online store
• Fully functional 14 day demo available for all UAD plug-ins
• Realtime UAD Processing via Console allows monitoring and tracking through UAD
plug-ins with near-zero latency, regardless of DAW’s I/O buffer setting
• Includes VST, AAX 64, and Audio Units plug-in formats for compatibility with all
major DAWs including Cubase, Pro Tools, Logic Pro, and more
Some of the UAD plug-ins included with Apollo Solo
Apollo Solo ManualIntroducing Apollo Solo 14
About Apollo Solo Documentation
Documentation for Apollo Solo and UAD Powered Plug-Ins are separated by areas of
functionality, as described below. The user manuals are placed on the system drive
during software installation. They can also be downloaded at help.uaudio.com.
Note: All manual files are in PDF format. PDF files require a free PDF reader
application such as Preview (included with macOS) or Edge (included with
Windows 10).
Apollo Solo Manual
The Apollo Solo user manual includes everything about Apollo Solo except the
descriptions of, and operating instructions for, individual UAD plug-in titles.
Hardware – Complete details about the Apollo Solo hardware, including detailed
descriptions of all hardware features, controls, connectors, and specifications.
Software – Detailed information about how to integrate Apollo Solo’s functionality into
the DAW environment and configure and operate all Apollo Solo software features using
the Console application, Console Settings window, and Console Recall plug-in.
System – Detailed information about the overall Apollo Solo/UAD-2 system, the UAD
Meter & Control Panel application, buying optional plug-ins at the UA online store, and
more.
UAD Plug-Ins Manual
The features and functionality of all individual UAD Powered Plug-Ins developed by
Universal Audio are detailed in the UAD Plug-Ins Manual. Refer to this document
to learn about the operation, controls, and user interface of each UAD plug-in title
developed by UA.
Direct Developer Plug-In Manuals
UAD plug-ins include titles created by our Direct Developer partners. Documentation for
these 3rd-party plug-ins are separate files written and provided by the plug-in developers.
The file names for these plug-in manuals are the same as the plug-in titles.
Accessing Installed Documentation
Either of these methods can be used to access the installed documentation files:
• Choose Documentation from the Help menu within the Console application
• Click the Product Manuals button in the Help panel within the UAD Meter &
Control Panel application
• Manuals are also available online at help.uaudio.com.
Apollo Solo ManualIntroducing Apollo Solo 15
Host DAW Documentation
Each host DAW software application has its own particular methods for configuring and
using audio interfaces and plug-ins. Refer to the host DAW documentation for specific
instructions about using audio interface and plug-in features within the DAW.
Glossary
This manual uses technical terms and acronyms that may be unfamiliar. Refer to the
Glossary for the definitions of many of these terms.
Hyperlinks
Links to other manual sections and web pages are highlighted in blue text. Click a
hyperlink to jump directly to the linked item.
Tip: Use the back button in the PDF reader application to return to the original
page after clicking a hyperlink.
Technical Support
For additional resources, or if you need to contact Universal Audio for assistance, see the
Technical Support page.
Apollo Solo ManualIntroducing Apollo Solo 16
Getting Started
Overview
Before you can use Apollo Solo, you need to complete these steps:
1. Connect Apollo Solo to your computer with a Thunderbolt™ 3 cable (not included)
2. Download and install the latest UAD software
3. Register your Apollo Solo hardware
4. Authorize your UAD plug-ins
Additionally, you'll want to learn these essential Apollo Solo operations:
• Connect to Input Sources and Monitor System – How to connect your audio gear.
• Setting Hardware Input/Output Levels – Learn how to adjust Mic/Line/Instrument
input gain levels and monitor/headphone output volume levels.
This chapter will guide you through these procedures. For assistance, see the Technical
Support page.
Apollo Solo System Requirements
Note: For operating system and storage requirements, and complete compatibility
information, please visit help.uaudio.com.
• Mac or Windows computer with available Thunderbolt 3 port
• Thunderbolt 3 cable (not included)
• Internet connection to download software and authorize UAD plug-ins
• Quad Core i7 or better processor recommended
Apollo Solo ManualGetting Started 17
Hardware Setup
Choose a Suitable Location
• Locate Apollo Solo on a flat surface.
• The location should be sturdy enough to securely hold its weight and withstand
the pressure of operating the top panel controls.
• Leave enough room at the front and rear of the unit for connecting cables.
Connect Apollo Solo to the Computer
Caution: Before connecting Apollo Solo to the computer, lower the volume of the
monitor speakers (if connected) and remove headphones from your ears.
1. Connect a Thunderbolt 3 cable (not included) to the Thunderbolt 3 port on Apollo
Solo's rear panel.
2. Connect the other end of the Thunderbolt 3 cable to a Thunderbolt 3 port on the
computer.
About Thunderbolt 3 Power
• Apollo Solo is bus powered by its Thunderbolt 3 connection to the computer. A
power cable, external power supply, or Thunderbolt 2 cable cannot be used to
power Apollo Solo.
• When using Apollo Solo with notebook computers, connecting the computer to AC
power is suggested to conserve the computer's battery resources.
• When notebook computers are sleeping, power events such as connecting/
disconnecting Thunderbolt devices, USB-C devices, and/or power adapters may
cause peripheral devices (including Apollo Solo) to briefly power on.
Apollo Solo ManualGetting Started 18
About Thunderbolt 3 Ports and Cables
Important: Although Thunderbolt 3 always uses USB-C connectors, not all USB-C
ports are Thunderbolt 3 ports. Similarly, not all USB-C cables are Thunderbolt 3
cables. Always connect Apollo Solo to a Thunderbolt 3 port with a Thunderbolt 3
cable.
USB-C is not Thunderbolt 3
Thunderbolt 3 uses USB-C connections to transfer data and power. However, USB-C is
simply a connector type; it doesn't determine the type of data used by the connector. For
example, USB-C connections can be used for Thunderbolt 3, USB 3.1, and other data
protocols, so USB-C connections are not always interchangeable.
Does your USB-C connector support Thunderbolt 3?
To determine if a USB-C port or cable connector supports Thunderbolt 3, look
for the Thunderbolt icon. The Thunderbolt icon on a USB-C port or cable
means the connector supports Thunderbolt 3. Alternately, confirm Thunderbolt
3 compatibility with the device and/or cable manufacturer.
Thunderbolt icon on USB-C cable (left) and USB-C port (right)
Apollo Solo ManualGetting Started 19
Software Setup
The Apollo Solo software must be installed to use Apollo Solo and UAD plug-ins. The
UAD Powered Plug-Ins Installer places the software onto the computer’s startup drive.
After software installation, you'll register your Apollo Solo hardware and authorize your
UAD plug-ins.
Our Web Pages Guide You
The Universal Audio website guides you through the process of UAD software installation,
Apollo Solo hardware registration, and UAD plug-in authorization. The procedure you'll
follow to complete this process is detailed below, but the web pages can guide you.
To begin the installation, registration, and authorization process, visit:
www.uaudio.com/register
If you've already registered your Apollo Solo and simply want to update to a newer version
of UAD software, the latest UAD software is available at www.uaudio.com.
Installation, Registration, and Authorization Procedure
Note: For optimum results, connect Apollo Solo to the computer before installing
the UAD software.
1. Visit www.uaudio.com/register and follow the on-screen instructions.
2. Connect Apollo Solo to a Thunderbolt 3 port on the computer with a Thunderbolt
3 cable (not included) then download the UAD software installer.
3. Open the downloaded UAD installer application. The software installer will guide
you. Be sure to restart the computer when prompted.
Note: If prompted to update the Apollo Solo firmware, see the procedure below.
4. After restarting, your web browser launches and connects to the Universal Audio
website. Follow the instructions on our web pages to complete registration of your
Apollo Solo hardware and claim your bundled UAD plug-ins.
5. After registration is complete, authorize your UAD system by following the
guidance on the registration web pages (or see the UAD Authorization Procedure).
Note: On Windows computers, see Windows Setup for additional steps. On Mac
computers, Apollo Solo is ready for use.
Firmware Update Procedure
If the "Apollo Solo Firmware Update" dialog window appears:
1. Click "Load" to begin the process. The "firmware is updating" window appears.
2. Wait for the "Power Off Apollo Solo" window, which appears after the firmware is
updated.
3. Disconnect Apollo Solo from the computer for several seconds to power off Apollo
Solo. After reconnecting to the computer, the firmware update is complete.
Apollo Solo ManualGetting Started 20
Windows Setup
Disable Windows Notification Sounds
Windows notification sounds (such as a "ding" when an alert window appears) can
interfere with DAW audio. Follow the procedure below to disable all notification sounds.
1. Open the Sound control panel. Sound can be accessed by right-clicking the
Windows Start Menu and selecting Control Panel from the contextual menu,
clicking Hardware and Sound, then clicking Sound within the Hardware and
Sound window.
2. Click the Sounds tab within the Sound control panel window. The Windows
notification sounds options are displayed.
3. Click the "Sound Scheme" drop menu to display the menu items.
4. Select "No Sounds" from the Sound Scheme drop menu.
5. Click the Apply button to activate the new setting.
Important: Ensure the "Play Windows Startup sound" box is unchecked.
Click Tab
Choose “No Sounds”
Click Apply
Uncheck
Correct setting shown — "No Sounds" scheme is selected in Sound control panel
Important: See Windows WDM System Sound Notes for important related
information when using Apollo Solo for system sound I/O.
Additional Windows Optimizations
• Visit the Apollo Solo Knowledge Base at help.uaudio.com for updated technical
news and system optimization information.
Apollo Solo ManualGetting Started 21
Audio Setup
Connect to Input Sources and Monitor System
One typical Apollo Solo audio setup is illustrated below. For complete details about all of
Apollo Solo's connectors and controls, see the Hardware Controls & Connectors chapter
in this manual.
Instrument
Speaker
System
Audio Connection Notes
Headphones
Microphone
Typical Apollo Solo audio connections
• Important: When plugging into a rear panel combo jack input, the input source
jack (either XLR or ¼” phone) must be manually selected with the top panel
INPUT button while in PREAMP Mode. Select MIC when connecting XLR plugs,
and LINE when connecting ¼" phone plugs. See Controls Overview for details.
• When an instrument is plugged into the front panel Hi-Z jack, channel 1
automatically switches to the Hi-Z input. To use a MIC or LINE input with channel
1, the Hi-Z instrument jack must be disconnected.
• The main outputs are line level. Connect the main outputs to the line level inputs
of powered monitors or an amplifier+speaker system. Balanced TRS or unbalanced
TS cables with ¼" plugs may be used.
• In the illustration above, the microphone is plugged into input 2 so the mic
(channel 2) can be used at the same time as the Hi-Z instrument (channel 1).
• For optimum sonic performance, always use high-quality shielded audio cables.
Apollo Solo ManualGetting Started 22
Setting Hardware Input/Output Levels
This section explains how to set input gain levels for the hardware inputs (mic, line,
and Hi-Z instrument) and adjust volume levels for the stereo hardware outputs (monitor
speakers and headphones). Refer to the Top Panel and Display Panel illustrations for the
control names and numbers mentioned below.
Important: Before proceeding, lower the volume of the monitor speakers and
remove headphones from your ears.
Set Input Gains
1. Select the input channel to be adjusted by pressing the PREAMP button (4) until
the Channel Selection Indicator (7) displays the channel (CH1 or CH2).
2. Select the input jack (MIC or LINE) by pressing the Input Select button (5-a) until
the Input Selection indicator (9) displays the desired input jack* (see note below).
3. Adjust the channel's gain by increasing the LEVEL knob (1) until the input meter
for the channel (8) approaches maximum, but does not reach the red clip LED
when the loudest input signal is present. If the level is too high to avoid clipping
(if the red “C” LED illuminates) when the LEVEL knob is all the way down, enable
the attenuation PAD (5-d).
4. To set the input gain for the other input channel, repeat steps 1 – 3.
Adjust Output Volumes
1. Select the output volume to be adjusted (monitor or headphone) by pressing the
MONITOR button (3) until the Monitor Selected (10) or Headphone Selected (12)
indicator is lit.
2. Set the volume level by carefully increasing the LEVEL knob (1) until the desired
volume is reached (you might need to adjust the volume of the speaker system).
3. To set the volume for the other output (monitor or headphone), repeat steps 1 – 2.
Mute (and Unmute) Monitor Outputs
1. Select the Monitor outputs by pressing the MONITOR button (3) until the Monitor
Selected (10) indicator is lit.
2. Press the LEVEL knob (1) to mute the monitor outputs. The Volume Level
Indicator LEDs (2) are red when the monitors are muted and MONITOR is
selected (10).
3. To toggle the monitor mute state, press the LEVEL knob (1) whenever MONITOR
(10) is selected.
Notes:
• *The Hi-Z input is automatically selected and overrides the channel 1 MIC and
LINE inputs when a ¼” mono TS (tip-sleeve) plug is connected to the Hi-Z
Instrument jack (14) on the front panel.
• To control both channels simultaneously when a stereo source is connected, press
the LINK button (5-f) when an input is selected (9).
Apollo Solo ManualGetting Started 23
What Next?
After the initial setups in this chapter are complete, Apollo Solo is ready to be used
with the included Console application, your DAW (digital audio workstation) software,
and UAD Powered Plug-Ins. To learn how to operate Apollo Solo, refer to the areas of
functionality below.
Hardware Controls & Connectors
To learn how to use the controls on Apollo Solo's top panel and how the front and rear
connections can be used, see Hardware Controls & Connectors.
Apollo Solo System Overview
Reviewing the Apollo Solo System Overview is especially recommended for those that are
unfamiliar with digital audio workstation environments.
Using Apollo Solo's Unique Features
Apollo Solo has unique features in addition to those of a typical audio interface. To take
advantage of Apollo Solo’s low-latency input monitoring, Realtime UAD Processing, and
UAD-2 DSP accelerator features, there are some core differences in how to operate the
DAW with Apollo Solo versus most audio interfaces.
To learn how to integrate Apollo Solo and Console within a DAW environment and related
information, see the Working With Apollo Solo chapter.
Console Application
The included Console application is the software interface for the Apollo Solo hardware.
Console controls Apollo Solo's mixing, low-latency input monitoring, and Realtime UAD
Processing features. Console is also used to configure various Apollo Solo settings.
For an overview of Console's features and functions, see Console Overview. For complete
details about how to operate every Console function and setting, see Console Reference.
Operating UAD Plug-Ins
To learn how to load, edit, and remove UAD plug-ins within Console, see Console Plug-In
Inserts. To learn how to use UAD plug-ins within the DAW, see the DAW documentation.
The features and functions of individual UAD plug-in titles are detailed in the UAD
Plug-Ins Manual. Refer to these manuals to learn about the operation, controls, and user
interface of each individual UAD plug-in.
Technical Support
For additional resources such as setup and operation videos, the UA Knowledge Base,
user community forums, or if you need to contact Universal Audio for assistance, see the
Technical Support page.
Apollo Solo ManualGetting Started 24
Hardware Controls & Connectors
Complete details about all Apollo Solo hardware controls and connector jacks are
provided in this chapter.
Tip: To learn how to set input gain levels (Mic, Line, and Hi-Z instrument) and
output volumes (monitors and headphones), see Setting Hardware Input/Output
Levels in the Getting Started chapter.
Controls Overview
Some Apollo Solo controls have multiple functions. The function of each control depends
on the current operating mode and the current settings within that mode. To control a
particular function, the control must be activated.
Operating Modes
Apollo Solo’s top panel has two operating modes: PREAMP and MONITOR. The function
and availability of the top panel controls vary depending on the active operating mode.
The active mode is selected with the PREAMP and MONITOR buttons. Press the button
to activate the mode. Each mode is explained in greater detail below.
Tip: All top panel functions can be operated at the same time (without switching
modes) from within the companion Console software application.
PREAMP Mode
When Apollo Solo is in preamp mode, the top panel controls adjust the input
functions only. To adjust any input function, press the PREAMP button to
enter preamp mode and activate the input channel controls.
Important: Apollo Solo must be in PREAMP mode to adjust input channel
settings with the hardware controls. Input settings can be adjusted with
the Console software application when Apollo Solo is not in preamp mode.
Preamp Channels
Apollo Solo has two independent analog input channels. Each input channel has a
preamplifier. Both input channels can be independently controlled and used at the same
time for A/D conversion.
Preamp Controls
Apollo Solo has one set of input channel preamp controls. The input channel controls
adjust all preamp functions for the currently selected input channel. The other input
channel preamp can be adjusted by changing the selected channel.
Apollo Solo ManualHardware Controls & Connectors 25
Selected Channel
The currently selected input channel is shown by the CH1 and CH2
indicators at the upper left of the main display panel, above the input
meters, as shown at right. The top panel controls adjust the functions
of the currently selected channel only.
Important: To adjust an input channel’s settings, that input channel
must be selected. The currently selected channel may need to be
Selected channel
indicators
changed to the other channel.
Changing Channels
When in preamp mode, press the PREAMP button to change the selected input channel
so its controls can be adjusted. Press PREAMP again to switch the selected channel
back to the other channel.
Tip: When in PREAMP mode, pressing the main LEVEL knob also changes the
selected channel.
Input Source
The Mic, Line, or Hi-Z inputs are routed into the input channel’s
preamplifier. The active input source is shown by the indicators
below the input meters, as shown at right.
Input source indicators
The Mic or Line input source is selected by the pressing the INPUT button when the
channel is selected. The Hi-Z input (available on channel 1 only) is automatically
selected when an instrument cable is plugged into the Hi-Z input on the front panel.
Note: Only one input source at a time (Mic, Line, or Hi-Z) can be used as the
channel’s input source.
Preamp Gain
When an input channel is selected, its input gain is adjusted with the main LEVEL knob.
Preamp gain is applied to the Mic, Line, or Hi-Z input of the selected channel.
Preamp Options
Each input channel has six preamp options. The preamp options for the currently
selected input channel are enabled using the row of six buttons at the bottom of the top
panel when in PREAMP mode.
Preamp options display
The current state of the preamp options is displayed by the six options indicators (shown
above) at the bottom of main display. Available options are dim when inactive, bright
when enabled, and unlit when unavailable.
Note: Not all preamp options are available with all input types. For specific
details, see the Top Panel section later in this chapter.
Apollo Solo ManualHardware Controls & Connectors 26
MONITOR Mode
When Apollo Solo is in monitor mode, all top panel controls are related to
output functions only. To adjust any output function, press the MONITOR
button to enter monitor mode and activate the monitor controls.
Important: Apollo Solo must be in MONITOR mode to adjust the volume
of the monitor and headphone outputs with the hardware controls. Monitor volume
can be adjusted with the Console software application when Apollo Solo is not in
monitor mode.
Stereo Outputs
Apollo Solo has two stereo outputs that can be controlled with the top panel hardware:
MONITOR and HEADPHONE. These two stereo outputs are independently controlled.
Output Volume
The LEVEL knob is used to set the volume level for each stereo output independently.
The LEVEL knob adjusts the volume of the currently selected output only.
Output Selection
The currently selected output is shown by the MONITOR and
HEADPHONE indicators at the right of the main display, above and
below the output meters.
When in monitor mode, press the MONITOR button to change the
selected output. Press MONITOR again to switch back to the other
output.
Monitor Mute
When MONITOR is selected, press the LEVEL knob to mute (silence)
the stereo monitor outputs. Press the LEVEL knob again to unmute the
monitor outputs. The green level indicators (the ring of LEDs around the
LEVEL knob) and the monitor output selection indicator are RED when
the monitor outputs are muted.
LED ring showing monitor outputs unmuted (left) and muted (right)
Output selection
indicators
Apollo Solo ManualHardware Controls & Connectors 27
Top Panel
Refer to the illustration below for descriptions in this section.
6
1
2
5
3
4
Top panel elements
(1) LEVEL Knob & Switch
The LEVEL knob & switch controls multiple functions. The knob’s current function is
selected with the MONITOR (3) and PREAMP (4) buttons.
Monitor Mode
When in MONITOR Mode (3), rotate clockwise to increase the monitor output level or
headphone output level, depending on which output (10 or 12) is selected with the
MONITOR (3) button.
When MONITOR (10) is selected in monitor mode, press to mute/unmute the monitor
outputs.
Note: MUTE does not apply to the headphone output.
Preamp Mode
When in PREAMP Mode (4), rotate the knob clockwise to increase the amount of preamp
gain for the currently selected input channel.
Tip: When in preamp mode, press to toggle between selection of channels 1 & 2.
Unison Integration
The LEVEL knob can be used to control Unison-enabled UAD preamp
plug-ins. See the Unison chapter for complete details.
Apollo Solo ManualHardware Controls & Connectors 28
(2) PREAMP Gain & Volume Level Indicator LEDs
abcdef
The LEDs around the LEVEL knob indicate the relative level of the selected function
(input preamp gain or monitor/headphone volume).
Note: The indicator LEDs are RED when MONITOR (3) is selected and MUTE is
active.
(3) MONITOR Button
Press this button to enter MONITOR mode for controlling the monitor and headphone
functions. Press again to alternate between control of MONITOR and HEADPHONE
volumes with the LEVEL knob (1).
Tip: Indicators (10) and (12) determine which volume (monitor or headphone) is
being controlled with the LEVEL knob (1).
(4) PREAMP Button
Press this button to enter PREAMP mode and activate the input channel controls. Press
again to alternate between channels 1 & 2.
Tip: When in preamp mode, press the LEVEL knob (1) to toggle between selection
of channels 1 & 2.
(5) Preamp Option Buttons
These six buttons control the Preamp Options (a through f on following page) when the
input channel is selected (7). The preamp option is active when its indicator is lit. When
MONITOR (10) or HEADPHONE (12) is selected, the preamp options cannot be modified
and the options display (13) is unlit. See the next page for preamp option descriptions.
Preamp option buttons
Unison Integration
In PREAMP mode, the option buttons can be used to control Unison-enabled
UAD plug-ins. See the Unison chapter for complete details.
(6) Display Panel
This panel displays the status of various Apollo Solo functions. See Display Panel for
detailed descriptions of all panel elements.
Apollo Solo ManualHardware Controls & Connectors 29
Preamp Options
The option buttons control the PREAMP options (labeled a through f below) for an input
channel when that channel is selected (7) with the PREAMP button (4). A preamp option
is active when its indicator (13) in the display is lit, and inactive when the indicator is
dim. If the indicator is unlit, the option is unavailable.
Note: In MONITOR Mode, the preamp options cannot be modified and all preamp
options in the display are unlit.
abcdef
Preamp options
(a) INPUT Select
Selects the active input source jack for the channel. Press to alternate between the mic
and line inputs. The current selection is displayed by the input source indicators (7).
The Hi-Z input is selected automatically whenever a ¼” mono (tip-sleeve) plug is
connected to the front panel’s Hi-Z Instrument jack (14).
Note: Hi-Z instrument input is available for channel 1 only.
(b) FILTER
Enables a low cut (high pass) rumble filter with a cutoff frequency of 75 Hz.
(c) +48V
Enables +48 Volt phantom power for the mic input. Phantom power is typically needed
for condenser microphones. +48V is available for the microphone inputs only.
Caution: To avoid potential equipment damage, disable +48V phantom power on
the channel before connecting or disconnecting its XLR input.
(d) PAD
Attenuates (lowers) the mic input signal level by 20 dB. Pad is unavailable for the line
inputs and the Hi-Z instrument input.
(e) POLARITY Ø
Inverts the polarity (aka phase) of the input signal. Polarity inversion can help reduce
phase cancellations when more than one microphone is used to record a single source.
(f) LINK
Links input channels 1 and 2 as a stereo pair. When the inputs are stereo linked, all
input control adjustments are applied to both input channels equally.
Note: The Hi-Z instrument input cannot be linked to a mic or line input.
Therefore, LINK cannot be activated when a plug is inserted in the Hi-Z jack (14).
Apollo Solo ManualHardware Controls & Connectors 30
Display Panel
Refer to the illustration below for descriptions in this section.
7
8
9
10
11
12
13
Display panel elements
(7) Channel Selection Indicators
The currently selected input channel is indicated by the lit channel name above its input
meter (CH1 or CH2). Press the PREAMP button (4) to switch between channels 1 & 2.
(8) Input Meters
These meters display the incoming signal level for input channels 1 & 2. Reduce the
channel’s preamp gain (see Setting Hardware Input/Output Levels) if its red clip LED
illuminates.
(9) Input Source Indicators
These indicators show which input source (MIC, LINE, or HI-Z) is active for the selected
channel. Use the Input Select button (5-a) to change the input source.
Note: Hi-Z instrument input is available for channel 1 only.
(10) Monitor Selected Indicator
When lit, the LEVEL knob (1) controls volume the monitor outputs (17). Press the
MONITOR button (3) to activate the monitor controls if this indicator is not already lit.
Note: The MONITOR indicator (10) is RED when the monitor outputs are muted.
(11) Stereo Output Meters
These meters display the main stereo signal output levels.* Output meter levels are
independent of monitor and headphone volume levels. If a red “C” (clip) LED at the top
of the Output Meters illuminates, reduce levels feeding the output(s).
*Exception: If HEADPHONE is currently selected (12) and the Headphone Source
within the CUE OUTPUTS window in the Console software application is set to
HP, these output meters indicate the level being sent to the headphone bus via
Console’s headphone sends and/or the DAW.
Apollo Solo ManualHardware Controls & Connectors 31
(12) Headphone Selected Indicator
When lit, the LEVEL knob (1) controls the volume of the headphone output (15). Press
the MONITOR button (3) to light this indicator and activate headphone volume control
(you may need to push it twice).
(13) Preamp Options Display
This area displays the status of the six preamp options, which are controlled by the six
preamp option buttons (5). Three status indications are possible:
Bright – The preamp option is active.
Dim – The preamp option is inactive.
Off – The preamp option is not available.
Front Panel
Refer to the illustration below for descriptions in this section.
14
Front panel connectors
(14) Hi-Z Instrument Input
Connect any guitar, bass, or other high impedance instrument here. This jack
automatically overrides the channel 1 mic and line inputs on the rear panel.
Levels for the Hi-Z instrument input are set using the same method as the mic and line
inputs.
Note: This jack accepts a ¼” mono (tip-sleeve) plug only.
(15) Headphone Output
15
Connect ¼” stereo headphones here. Volume is set with the LEVEL knob (1) when
HEADPHONE (12) is selected with the MONITOR button (3).
Apollo Solo ManualHardware Controls & Connectors 32
Rear Panel
Refer to the illustration below for control descriptions in this section.
Note: All rear panel ¼” jacks can accept unbalanced TS (tip-sleeve) or balanced
TRS (tip-ring-sleeve) connections.
161718
Rear panel connectors
(16) Thunderbolt 3 Port
Connect the Thunderbolt 3 cable (not included) here. A Thunderbolt 3 connection to the
host computer is required to use Apollo Solo.
Thunderbolt 3 Port Notes:
• Apollo Solo requires a built-in Thunderbolt 3 via USB-C port for the computer
connection.
• Although Thunderbolt 3 always uses USB-C connectors, not all USB-C computer
ports are Thunderbolt 3 ports.
• Apollo Solo is incompatible with Thunderbolt 1 and Thunderbolt 2 computer
ports, even if an adapter is used.
• See About Thunderbolt 3 Power and About Thunderbolt 3 Ports and Cables for
related information.
(17) Monitor Outputs
Connect powered monitor speakers (or an amplifier+speaker system) here. Volume is set
with the LEVEL knob (1) when MONITOR is selected (10) with the MONITOR button (3).
Caution: Before powering Apollo Solo, lower the volume of the monitor speakers
and remove headphones from your ears.
(18) Mic/Line Inputs 1 & 2
The female combo jacks for channels 1 & 2 accept either a male XLR plug for
connecting to the mic input, or a ¼” phone plug for connecting to the line input.
The input jack that is used for the channel (MIC or LINE) is specified with the Input
Select button (5-a).
Caution: To avoid potential equipment damage, disable +48V phantom power on
the channel before connecting or disconnecting its XLR input.
Apollo Solo ManualHardware Controls & Connectors 33
Apollo Solo System Overview
To get the most from your Apollo Solo and UAD plug-ins, it helps to have an
understanding of the overall Apollo Solo system. This chapter provides an overview of the
Apollo Solo hardware and software components.
Apollo Solo Hardware
Thunderbolt 3 Bus Powered Audio Interface for Mac & Windows
First and foremost, Apollo Solo is a premium 2 x 4 bus-powered Thunderbolt 3 desktop
audio interface with best-in-class 24-bit/192 kHz conversion. Apollo Solo connects to
the inputs and outputs of other audio gear to perform analog-to-digital (A/D) and digitalto-analog (D/A) audio conversion of the gear’s signals. The converted digital audio signals
are routed into and out of a Thunderbolt 3 host computer via the high-speed PCIe
protocol, which is carried over a single Thunderbolt 3 cable along with power for the unit.
Apollo Solo leverages Universal Audio’s expertise in DSP acceleration, UAD plug-ins,
and analog hardware design by integrating the latest cutting edge technologies in highperformance A/D–D/A conversion, DSP signal reconstruction, and connectivity.
Integrated UAD-2 DSP Accelerator
Apollo Solo includes a built-in SOLO core UAD-2 DSP accelerator that performs digital
signal processing using Universal Audio’s acclaimed UAD Powered Plug-Ins. UAD
plug-ins provide the world’s best emulations of vintage and modern analog and digital
hardware.
UAD plug-ins can run in Apollo Solo’s Console software for realtime signal processing
with indiscernible latency, delivering the ultimate sonic experience to artists while
monitoring and/or tracking. UAD plug-ins can also be used within a DAW during mixdown
and mastering.
Note: As with other UAD-2 and Apollo devices, Apollo Solo can only load UAD
plug-ins, which are specifically designed to run on UAD-2 DSP accelerators.
Native (host CPU-based) plug-ins cannot run on Apollo Solo’s UAD-2 DSP.
System Expansion
Apollo Solo is compatible with Universal Audio’s family of UAD-2 DSP Accelerator and
Apollo audio interface products, allowing you add UAD DSP and I/O as your needs grow.
Various Universal Audio products are available to accommodate your particular computer
system, processing needs, and budget. For the complete product lineup, visit the UA
website at www.uaudio.com.
Apollo Solo ManualApollo Solo System Overview 34
Apollo Solo Software
Apollo Solo has several software components that are part the complete Apollo Solo
system. A brief description of each component is provided below, along with a link to
complete details about the component.
Console Application
The included Console application is Apollo Solo’s software interface. Console controls
Apollo Solo’s input monitoring, Realtime UAD Processing, Unison technology, audio
interface hardware settings, and more. Console’s analog-style workflow is designed to
provide quick access to the most commonly needed features in a familiar, easy-to-use
mixer interface.
Console is the key to unleashing the power of Apollo Solo. For an overview of the
application, see Console Overview. For complete details about every available function,
see Console Reference.
Important Fundamental Concept: The primary function of Console is to control
Apollo’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing with third-party DAWs (such as Pro Tools or Cubase). Console or
LUNA Recording System must be used to take advantage of these features.
Console application
Apollo Solo ManualApollo Solo System Overview 35
Realtime UAD Processing
Apollo Solo can process UAD Powered Plug-Ins with sub-2ms latency, delivering the
ultimate sonic experience while monitoring and/or tracking your performance. This
feature is named Realtime UAD Processing.
Realtime UAD Processing is a special function that is only available within Console. This
function is completely independent of the DAW’s I/O hardware buffer size setting, so
even when the I/O buffer setting is high — where any plug-ins in a DAW have noticeable
latency — UAD plug-in latency is still indiscernible.
With Realtime UAD Processing, up to five UAD plug-ins can be stacked in series without
any increase in latency, for flexible and complex signal processing chains. Realtime UAD
Processing is automatically active with every UAD plug-in that’s inserted in Console. To
learn more, see Console Plug-In Inserts.
Unison Technology
Unison™ is an exclusive analog/digital integration system built into Apollo Solo’s
microphone preamplifiers. Unison is an audio processing breakthrough that starts right at
the source, the input stage, allowing Apollo Solo’s mic preamps to sound and behave like
the world’s most sought-after tube and solid state preamps, guitar amps, and pedals —
including their all-important impedance, gain stage “sweet spots,” and component-level
circuit behaviors.
Unison is activated when a UAD Unison plug-in is loaded in Console’s dedicated Unison
insert slot. To learn more, see Unison.
Console Recall Plug-In
Console Recall is a special DAW plug-in supplied in VST, Audio Units, and AAX 64
formats. Console Recall offers additional convenience when using Apollo Solo and/or the
Console application in conjunction with a DAW.
The Console Recall plug-in does not process audio. Instead, the primary function of
Console Recall is to store complete Console configurations within the DAW project file. It
also provides access to key Console functions (monitor volume, mono, and mute) without
leaving the DAW. To learn more, see Console Recall Plug-In.
Console Recall plug-in
Apollo Solo ManualApollo Solo System Overview 36
UAD Meter & Control Panel Application
The UAD Meter & Control Panel application is used to configure global UAD-2 system
functions and monitor UAD-2 DSP resources (including multiple devices, if connected).
The application also facilitates authorization of UAD plug-ins and UAD-2 devices.
The application consists of two components: The UAD Meter, and the UAD Control
Panels. To learn more, see UAD Meter & Control Panel.
UAD Meter
The UAD Meter displays the current UAD plug-in DSP and memory loads of all active
UAD-2 hardware. These meters are also present at the bottom of the Console application
window.
Note: Apollo Solo uses DSP and memory for its internal DSP mixer. Therefore, the
UAD meter displays DSP and memory usage even when UAD plug-ins are not in
use.
UAD Meter
UAD Control Panels
The UAD Control Panel window has multiple panels that display, and enable control of,
the various UAD-2 system, plug-in, and global configuration parameters.
The screenshot below shows the System Info panel, one of four control panel windows in
the UAD Meter & Control Panel application.
UAD Control Panel with System Info panel selected
Apollo Solo ManualApollo Solo System Overview 37
UAD Powered Plug-Ins
UAD plug-ins are the software titles containing audio signal processing algorithms such
as compressors, equalizers, mic preamps, guitar amps, and special effects. Each UAD
plug-in contains various control parameters that can be adjusted to achieve the desired
sonic results.
The Authentic Sound of Analog
From project studios to multi-platinum mix engineers, UAD Powered Plug-Ins have been
winning over audio professionals for more than 15 years with their stunning analog
sound. The UAD library now features more than 90 plug-ins, co-created with the biggest
brands in audio. Developed by UA’s world-renowned team of DSP engineers, UAD plug-ins
set the standard by which all other audio plug-ins are judged.
Typical UAD plug-in interface
Plug-In Host Applications
UAD plug-ins are loaded within a host application (such as Apollo Solo’s Console or a
DAW) for signal processing of the host’s audio signals on Apollo Solo’s integrated UAD-2
DSP accelerator. UAD plug-ins are typically used in Console for Realtime UAD Processing
when monitoring and tracking, and in a DAW when mixing and mastering. UAD plug-ins
are provided in VST, AAX-64, and Audio Units formats for compatibility with all major
DAWs.
Tip: When loaded in Apollo Solo’s Console application, UAD plug-ins run in real
time, with indiscernible latency, completely independent of the DAW’s I/O buffer
size setting.
Bundled & Optional Plug-Ins
Apollo Solo includes a variety of UAD plug-ins bundled with the device, and optional
UAD plug-in licenses can be purchased at the UA online store.
Try Before You Buy
All optional UAD plug-ins UAD plug-ins can be evaluated without functional limitations
for 14 days in trial demo mode.
Apollo Solo ManualApollo Solo System Overview 38
Apollo Audio Interfaces
Apollo is Universal Audio’s line of high-resolution audio interfaces with class-leading
sound quality, Realtime UAD Processing, and elegant hardware design and workflow.
Apollo Thunderbolt models include the Apollo Solo, Apollo Twin X, and Apollo x4 desktop
interfaces, and the Apollo X Series rackmount interfaces.
Apollo Solo can be combined with Apollo Thunderbolt interfaces to increase I/O channel
counts and UAD DSP processing power as your system needs grow. Up to six UAD
devices can connected in one system. See the UA Knowledge Base for specific details
about multi-device compatibility for each model.
UAD Software Installer
The UAD Powered Plug-Ins software installer contains all UA audio
interface and UAD-2 software components and places them on the system
drive during installation. These components include the Console and UAD
Meter & Control Panel applications, all UAD plug-ins (including unlicensed
plug-ins, UAD drivers, and documentation.
The UAD software installer supports all variations of UA audio interface and
UAD-2 products. The most recent UAD software is always recommended so you’ll have
access to the latest UAD plug-ins and platform updates. The latest software is available
at www.uaudio.com.
Apollo Solo ManualApollo Solo System Overview 39
LUNA Recording System
LUNA is the first recording platform with deep Apollo integration. LUNA transforms
Apollo interfaces into the most inspiring and fully-integrated Mac-based recording
systems on the planet.
LUNA gives Apollo owners the fastest recording environment for music production,
editing, and mixing. In addition to its seamless hardware-software integration with
Thunderbolt-equipped Apollo and Arrow interfaces, LUNA Recording System allows
capturing audio through DSP-powered UAD plug-ins with no discernible latency, as
well as offering new Accelerated Realtime Monitoring™ — which provides analog-style
tracking and overdubbing workflows using Apollo’s onboard DSP acceleration.
LUNA is included FREE with your Apollo purchase. Visit the LUNA product page for
more information:
www.uaudio.com/luna
Apollo Solo ManualApollo Solo System Overview 40
UA Account & Store
UA Account
Your Universal Audio account is where all your UAD devices, and their associated UAD
plug-ins, are registered and managed.
An account is required to download UAD software, register and authorize your Apollo
Solo hardware, claim bundled UAD plug-ins, and receive customer support.
UA Store
The Universal Audio online store is where optional UAD plug-in licenses are purchased
and UA coupons are redeemed. For related information, see UA Account & Store.
UAD Authorization
UAD plug-ins must be authorized before they will process audio. UAD plug-ins in your
UA account are authorized automatically (internet connection required).
Note that UAD plug-in authorizations are stored on the UAD device, not the computer. If
the device is moved to a different computer, it’s not necessary to reauthorize the device.
When an optional UAD plug-in license is purchased at the UA store, it needs to be
manually authorized. The store shows you how, or see UAD Authorization Procedure for
instructions.
Note: When an optional UAD plug-in license is purchased, you don’t download
that individual plug-in. Instead, you reauthorize the system, which activates the
UAD plug-in that is already installed.
UA Website
UA Blog
The blogs at www.uaudio.com contain a wealth of information about UA products and
how to use them. In-depth artist interviews and how-to videos are routinely published.
UA Knowledge Base
UA’s Knowledge Base is your complete technical resource for the latest compatibility
information, setup videos, customer support, and more. See the Technical Support page
for details.
Technical Support
For additional resources such as setup/operation videos, the UA Knowledge Base, user
community forums, or if you need to contact Universal Audio for assistance, see the
Technical Support page.
Apollo Solo ManualApollo Solo System Overview 41
Working With Apollo Solo
Apollo Solo is a flexible audio interface and DSP accelerator that can be used in many
ways. This chapter explains how to setup and use Apollo Solo and Console in digital audio
environments.
Each chapter section covers the area of functionality listed below. Click a blue page
number to jump directly to the section for details.
Tip: The Apollo Solo System Overview provides an introduction to the UAD
environment.
In This Chapter:
Essential Apollo Solo Concepts 43
The DAW Environment 43
Setting the DAW to use Apollo Solo I/O 45
Specifying the Audio Interface Device 45
Accessing Apollo Solo’s I/O in the DAW 48
Selecting Apollo Solo’s Inputs and Outputs 48
Available I/O 48
Default Outputs 48
Apollo Solo I/O Driver Names 49
I/O Numbers versus Names 49
Input Monitoring with the DAW 50
Use Software OR Hardware Input Monitoring 50
Disable Unused Input Monitoring System 50
How To Disable Software Input Monitoring 50
How To Disable Hardware Input Monitoring 53
Input Monitoring Tips 53
Using Console with the DAW 54
Controlling Apollo Solo’s Unique Functions 54
Sharing UAD Resources 54
Saving Console Setups Within DAW 54
Routing and Recording Console I/O 55
DAW Mixdown and Console 55
UAD Plug-Ins: Console versus DAW 56
UAD Processing in Console (Realtime) 56
UAD Processing in DAW (Buffered) 57
UAD Processing in both Console and DAW 57
Virtual I/O 58
Routing DAW Outputs to Console Inputs 59
Routing Console Outputs to DAW Inputs 59
Virtual I/O Examples 60
Using Apollo Solo for System Sound I/O .....
61
System Sound Routing 61
Setting System Sound I/O (Mac) 62
Setting System Sound I/O (Windows) 63
Windows ASIO versus WDM 63
Windows WDM System Sound Notes 64
Using Apollo Solo Without Audio Software ..
64
Apollo Solo ManualWorking With Apollo Solo 42
Essential Apollo Solo Concepts
Apollo Solo’s basic audio interface functionality with a DAW operates the same as other
typical (non-DSP) interfaces. However, Apollo Solo has unique features in addition to
those of a typical audio interface.
To take advantage of Apollo Solo’s unique low-latency input monitoring, Realtime UAD
Processing, and UAD-2 DSP accelerator features, there are some core differences in how
to operate the DAW with Apollo Solo versus most audio interfaces.
The companion Console application is used to control Apollo Solo’s unique features.
Understanding the interactions between Apollo Solo, Console, and the DAW will help you
optimize workflows.
Note: To learn how to operate the DAW with basic audio interface functionality,
consult the DAW documentation.
The DAW Environment
To get the most from your Apollo Solo system and LUNA Recording System, it will help
to understand the core concepts and terms below, which are integral to digital audio
workstation workflows. These terms are used when describing how to operate Apollo Solo
and Console.
Input Monitoring
Input Monitoring is the process of listening to live inputs, such as when an artist is
performing with a musical instrument and/or vocals. When the artist has great input
monitoring, they may deliver a more inspired performance.
Generally speaking, you’ll want to use Console or LUNA for input monitoring when
working with a DAW so you can take advantage of Apollo Solo’s Realtime UAD Processing
for great input sounds.
Input Latency
Various sources of audio latency (time delay) are inherent in all digital audio systems.
However, latency is normally only an issue when an artist is input monitoring their
performance through headphones or speakers.
If what is heard in headphones arrives later than when the sound is produced, the
performance may be compromised. Using Console or LUNA eliminates input latency
when monitoring, tracking, and/or overdubbing with a DAW.
Apollo Solo ManualWorking With Apollo Solo 43
I/O Buffering
I/O buffering is the shuttling of audio data back and forth between the DAW and the
audio interface. The DAW’s I/O buffer size setting determines the amount of input
latency when software monitoring via the DAW. Smaller buffer sizes reduce latency, but
increases CPU loading of the host computer. Lower buffer sizes do not increase UAD
DSP loads.
Using Console or LUNA to control Apollo Solo’s input hardware monitoring completely
bypasses DAW I/O buffering, so there is no input latency, regardless of DAW’s I/O buffer
size setting.
Note: LUNA Recording System manages I/O buffer settings automatically.
Software Input Monitoring
Software input monitoring refers to using the DAW’s software mixer for monitoring live
inputs instead of hardware input monitoring via the audio interface. Software input
monitoring allows plug-ins (UAD or otherwise) loaded in a DAW to process live inputs,
but the monitored signals are subject to the input latency caused by DAW I/O buffering.
Note: The DAW’s software input monitoring feature is enabled by default. To
prevent doubled signals at Apollo Solo’s outputs when software monitoring via the
DAW, Apollo Solo’s hardware monitoring must be disabled by muting Console’s
inputs.
Hardware Input Monitoring
Hardware input monitoring means an audio interface’s inputs are routed directly to its
outputs, which avoids discernible audio latency by eliminating DAW I/O buffering. Apollo
Solo features low-latency hardware input monitoring via its internal digital mixer, which
is controlled by Apollo Solo’s companion Console or LUNA applications.
Note: Apollo Solo’s hardware input monitoring is active by default. To prevent
signal doubling at Apollo Solo’s outputs when hardware input monitoring via
Apollo Solo’s Console, the DAW’s software input monitoring feature must be
disabled.
Delay Compensation
Various sources of input and output latency are inherent in complex digital audio
environments. However, when the DAW and Console are properly configured and
operated, all time and phase alignment of all audio within a session is managed
automatically by the DAW’s delay compensation feature. See Delay Compensation with
Apollo Solo and Latency Basics for more information.
Apollo Solo ManualWorking With Apollo Solo 44
Setting the DAW to use Apollo Solo I/O
Apollo Solo’s Core Audio and ASIO device drivers enable the device to be used as the
audio interface hardware for any compatible Core Audio or ASIO DAW. After the DAW
is set to use Apollo Solo as the audio interface hardware device, the DAW can directly
access and route the audio signals at Apollo Solo’s inputs and outputs.
Specifying the Audio Interface Device
To set Apollo Solo as the DAW’s audio interface, select Apollo Solo’s device driver name
as the audio device in the DAW’s hardware setup preferences. The name of Apollo Solo’s
device driver is Universal Audio Thunderbolt.
The methods for specifying the audio interface hardware device, and the name of the
setting, are different for each DAW. Examples of how to specify the audio interface
within major DAWs are provided below. For more specific details, refer to the DAW
documentation.
Tip: For helpful videos that show how to setup popular DAWs with Apollo Solo,
visit the UA Knowledge Base at help.uaudio.com.
Steinberg Cubase
1. Open the Device Setup window.
2. Select VST Audio System in the Devices column (left side of window).
3. Locate the ASIO Driver menu under VST Audio System (right side of window).
4. Select Universal Audio Thunderbolt from the ASIO Driver drop menu.
5. Click Apply. Cubase is now set to use Apollo Solo I/O.
Apollo Solo selected as the VST Audio System device in Cubase Device Setup
Apollo Solo ManualWorking With Apollo Solo 45
Apple Logic Pro X
1. Open the Preferences > Audio > Devices window.
2. Select Universal Audio Thunderbolt from the Output Device and Input Device drop
menus.
3. Click Apply Changes. Logic Pro is now set to use Apollo Solo I/O.
Apollo Solo selected as the output and input device in Logic Pro preferences
Ableton Live
1. Open the Preferences window.
2. Select the Audio tab at left side of the Preferences window.
3. Select Universal Audio Thunderbolt from the Audio Input Device and Audio
Output Device drop menus. Live is now set to use Apollo Solo I/O.
Apollo Solo selected as the audio input and output device in Ableton Live preferences
Apollo Solo ManualWorking With Apollo Solo 46
Avid Pro Tools
1. Open the Setup > Playback Engine window.
2. Select Universal Audio Thunderbolt from the Playback Engine drop menu.
3. Click OK. Pro Tools is now set to use Apollo Solo I/O.
Apollo Solo selected as the Playback Engine in Pro Tools
Universal Audio LUNA Recording System
When LUNA is launched, Apollo is detected and configured automatically.
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Accessing Apollo Solo’s I/O in the DAW
After Setting the DAW to use Apollo Solo I/O/O, the DAW can access and route all of
Apollo Solo’s inputs and outputs directly.
Selecting Apollo Solo’s Inputs and Outputs
The methods for selecting channel inputs and outputs are different for each DAW.
One example of how to choose I/O is shown below. For instructions, refer to the DAW
documentation.
Apollo Solo’s inputs (left) and outputs (right) as they appear when selecting I/O in Logic Pro X
Available I/O
Apollo Solo’s available inputs and outputs, along with their default channel names are
numbers, are listed in the Driver I/O Table.
Available I/O includes Apollo Solo’s physical inputs and outputs, as well as its virtual
inputs and outputs. Virtual I/O are software-only channels for digitally routing DAW audio
into and out of Console. See Virtual I/O for more information.
Tip: Apollo Solo’s I/O routes and I/O channel names can be customized in the I/O
Matrix panel within the Console Settings window.
Default Outputs
The main stereo outputs of a DAW usually output to channels 1 and 2 by default.
Because channels 1 and 2 correspond to Apollo Solo’s main outputs, the DAW’s main
outputs are sent to Apollo Solo’s main outputs by default. The channels used for DAW
output can usually be changed within the DAW settings.
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Apollo Solo I/O Driver Names
Each Apollo Solo input and output has a channel number and name provided by the
Apollo Solo drivers to Core Audio and ASIO. Depending on the DAW (see Numbers
versus Names below), these channel numbers and/or names are used when selecting and
displaying Apollo Solo I/O.
I/O Numbers versus Names
Apollo Solo’s drivers describe all I/O channels by name and number, but what is actually
displayed depends on each particular DAW. Names are not displayed by all DAWs (e.g.,
Ableton Live), or the driver name display mode can be changed within the DAW (e.g.,
Apple Logic Pro X).
All Apollo Solo driver default I/O numbers and names are listed in the Driver I/O Table.
These values can be used to reference specific Apollo Solo inputs or outputs by name
when selecting I/O in an application that does not display the driver names.
Tip: Apollo Solo’s I/O routes and I/O names can be customized in the I/O Matrix
Panel within the Console Settings window.
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Input Monitoring with the DAW
Input monitoring is the process of listening to live inputs, such as when an artist is
performing with a musical instrument and/or vocals. When using Apollo Solo with a DAW,
there are two ways to monitor inputs:
Software Input Monitoring via DAW– The DAW’s software mixer is used to control input
monitoring and plug-in processing. Inputs are subject to DAW I/O buffering latency.
Hardware Input Monitoring via Console or LUNA – Console or LUNA is used to control
Apollo Solo’s low-latency hardware input monitoring and Realtime UAD Processing.
Inputs are routed directly to outputs, bypassing DAW I/O buffering latency.
Use Software OR Hardware Input Monitoring
When monitoring live inputs, it’s important that only one input monitoring system is
active. If software and hardware input monitoring are both active, the input signal(s)
will be heard twice at Apollo Solo’s outputs — first from Console’s low-latency mix,
and shortly thereafter from the DAW’s I/O buffered (higher latency) software mix.
Doubled signals can cause undesirable “thin” sounds or other anomalies due to phase
cancellations.
Tip: Use Console for hardware input monitoring to take advantage of Apollo Solo’s
low-latency monitoring and Realtime UAD Processing features.
Disable Unused Input Monitoring System
By default, the DAW’s software input monitoring and Console’s hardware monitoring are
both enabled. Therefore, one of the input monitoring systems must be manually disabled
to prevent doubled signals at Apollo Solo’s outputs. Instructions are provided in following
sections.
Important: To prevent doubled signals at Apollo Solo’s outputs when input
monitoring via Apollo Solo’s Console, DAW software input monitoring must be
disabled. Conversely, if DAW software input monitoring is enabled, Apollo Solo’s
hardware input monitoring must be disabled by muting Console’s inputs.
How To Disable Software Input Monitoring
To prevent doubled signals at Apollo Solo’s outputs when hardware monitoring live inputs
via Console, the DAW’s software input monitoring feature must be disabled. Note that
DAW software input monitoring is usually enabled by default in the DAW’s settings.
The methods for disabling DAW software input monitoring, and the name of the setting,
are different for each DAW. Examples of how to disable software input monitoring
within major DAWs are provided below. For more specific details, refer to the DAW’s
documentation.
Note: Some DAWs have multiple ways to disable software input monitoring.
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Steinberg Cubase Auto Monitoring
Select Manual
Checked
1. Open the Preferences window.
2. Click VST in the left column of the Preferences window.
3. Select Manual from the Auto Monitoring drop menu.
Select Manual
Cubase: Set Auto Monitoring to Manual in VST preferences
Apple Logic Pro X Software Monitoring
1. Open Preferences > Audio > General.
2. Deselect (uncheck) the Software Monitoring option.
Uncheck
Logic Pro X: Uncheck Software Monitoring in audio preferences
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Ableton Live Monitor Mode
1. In the View menu, ensure the Mixer and In/Out options are checked so you can
see the monitoring buttons. If in Arrangement View, unfold and resize the track to
see the In/Out section.
2. Click the Off button in the Monitor section within the In/Out options. The button
is orange when software monitoring is disabled.
Tip: If multiple tracks are selected, pressing an Off button applies the selection to
all selected tracks.
Ableton Live: Set Monitor to Off in mixer In/Out section
Avid Pro Tools Low Latency Monitoring
1. Assign each track output to either Output 1 or Output 2 (mono), or both (stereo).
Only tracks assigned to these outputs use Low Latency Monitoring.
2. Record enable audio track(s) by clicking their Record Enable buttons.
3. Select Options > Low Latency Monitoring. Software monitoring is disabled when
Low Latency Monitoring is checked in the Options menu.
Checked
Pro Tools: Low Latency Monitoring checked under Options menu
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How To Disable Hardware Input Monitoring
To prevent doubled signals at Apollo Solo’s outputs when software input monitoring via
the DAW, Apollo Solo’s hardware input monitoring feature via Console must be disabled.
Note that Console input monitoring is enabled by default.
1. Open Console.
2. Mute input channels within Console by clicking the MUTE buttons so they are red.
Tip: In Console, option-click any input MUTE switch to quickly toggle the mute
state of all input channels.
Console: Mute inputs when software monitoring via DAW
Input Monitoring Tips
• Use Console for front-end hardware input monitoring to eliminate I/O buffering
latency caused by DAW software monitoring — regardless of the DAW’s buffer size
setting.
• Prevent signal doubling at Apollo Solo’s outputs by allowing only Console’s
hardware input monitoring or the DAW’s software input monitoring feature — not
both at the same time. Signal doubling can make input signals sound “thin” due
to phase cancellations and/or comb filtering that occurs when two identical signals
are mixed together and they are not phase-aligned.
• Route the DAW’s main outputs into Console’s virtual inputs via Virtual I/O when
overdubbing so you can balance the levels of the DAW’s pre-recorded tracks with
Apollo Solo’s live inputs — all within the Console mixer.
• If monitoring/recording a virtual software instrument in the DAW and you want
to process the instrument with UAD plug-ins, route the output of the software
instrument channel into Console’s virtual input(s) and apply the UAD plug-ins
in Console instead of the DAW. This technique reduces latencies caused by I/O
buffering.
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Using Console with the DAW
The primary function of Console is the low-latency monitoring of Apollo Solo’s inputs
during live performance, either with or without Realtime UAD Processing. When used
with a DAW, Console controls front-end monitor mixing and signal processing, replacing
the DAW’s software monitoring functions.
Important Fundamental Concept: The primary function of Console is to control
Apollo’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing with third-party DAWs (such as Pro Tools or Cubase). Console or
LUNA Recording System must be used to take advantage of these features.
Disable DAW Input Monitoring when Input Monitoring via Console
When using Console for low-latency input monitoring and recording with a DAW, the
DAW’s software input monitoring feature must be disabled to prevent doubled signals
at Apollo Solo’s outputs. See How To Disable Software Input Monitoring for details and
methods.
Disable Console Input Monitoring when Input Monitoring via DAW
When monitoring live inputs via the DAW’s software monitoring feature, Console’s inputs
must be muted to prevent doubled signals at Apollo Solo’s outputs. See How To Disable
Hardware Input Monitoring for details and method.
Controlling Apollo Solo’s Unique Functions
Apollo Solo’s unique Unison and Realtime UAD Processing features are controlled by the
Console application. These are special functions that are available only when UAD plugins are inserted within Console. To activate these features, simply insert UAD plug-ins
within Console. See Console Plug-In Inserts for details.
Sharing UAD Resources
The UAD DSP resources that are available for UAD plug-in processing are shared
between UAD plug-ins loaded within Console and UAD plug-ins loaded within the DAW.
To maximize UAD resources when monitoring and tracking live inputs, disable unused
UAD plug-ins within the DAW. Conversely, when mixing, disable unused UAD plug-ins
within Console.
Note: For important related information, see UAD Plug-Ins: Console versus DAW.
Saving Console Setups Within DAW
The Console Recall plug-in offers additional convenience when using Apollo Solo with
a DAW. Console Recall is a utility plug-in that doesn’t process audio. Instead, it stores
Console’s current configuration within the DAW project file. When the saved DAW project
is subsequently opened, the complete Console configuration is restored.
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The Console Recall plug-in also features Console monitor controls, enabling adjustments
of level, mono, and mute without leaving the DAW. For details, see Console Recall
Plug-In.
Routing and Recording Console I/O
Recording Console Inputs
To record any Console input (physical or virtual), select the Console channel as the
source for the DAW’s audio channel(s). See Accessing Apollo Solo’s I/O in the DAW for an
example.
Recording Console Outputs
Console’s four stereo mix bus outputs (MON, HP, AUX 1, AUX 2) can be digitally
routed into the DAW. This feature can be used, for example, to send Console’s stereo
monitor mix, stereo headphone cue mix, and/or stereo AUX processing into the DAW for
recording.
To record Console outputs, select the outputs as the source for the DAW’s audio
channel(s). See Accessing Apollo Solo’s I/O in the DAW for details.
Route DAW Outputs Into Console
DAW output channel(s) can be digitally routed via software into Console’s virtual input
channel(s). With this feature, DAW outputs can be used for routing and processing within
Console, just as if they were physical inputs.
The Virtual I/O feature can be used for the DAW’s main stereo mix outputs, virtual
instrument plug-in channels, or any other DAW output that can be assigned to hardware
outputs.
To route DAW outputs into Console’s virtual inputs, select the virtual input as the output
route for the DAW’s output channel(s). See Virtual I/O for details.
Recording Realtime UAD Processing
When monitoring Apollo Solo’s inputs with Realtime UAD Processing, those inputs
can be recorded with processing (wet) or without processing (dry). This function is
accomplished with the Insert Effects switch. See the Insert Effects Overview for details.
DAW Mixdown and Console
Console has less utility when mixing prerecorded tracks in the DAW. Because the DAW
tracks are already recorded, input latency and I/O buffering are never an issue during
mixdown, so Console’s input functions aren’t needed.
Note that Console’s configuration does not need to be changed when moving between
tracking and mixdown. Console simply remains idle, ready to monitor and process those
last-minute takes when inspiration strikes.
Tip: The Console application can remain open or closed at any time. Console plugins and routings remain active even when the application is closed.
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UAD Plug-Ins: Console versus DAW
There are important fundamental differences between using UAD plug-ins within Console
versus within a DAW. Apollo Solo features two distinct methods for using UAD plug-ins:
Console processing (Realtime) – Low-latency hardware input monitoring and recording
with Realtime UAD Processing via UAD plug-ins that are loaded within Console.
DAW processing (Buffered) – DSP-accelerated processing via UAD plug-ins in VST, AAX
64, or Audio Units formats that are loaded within a DAW.
These two methods are not a switched mode, but instead simply depend on which
host application, either Console or a DAW, contains the UAD plug-in(s). Note that
both methods can be used at the same time for maximum flexibility. Each method is
explained in greater detail below.
UAD Processing in Console (Realtime)
UAD plug-ins run in realtime, without discernible latency, only when used within
Console. Hardware input monitoring with Realtime UAD Processing via Console is
optimum for artists and engineers that need to monitor and capture performances
without DAW I/O buffering latency and its associated hindrances.
Important: UAD plug-ins used within Console only run on the DSP within Apollo
Solo. If UAD-2 DSP accelerators are active in the same system, the DSP on those
devices cannot be used to process UAD plug-ins in Console.
The special Realtime UAD Processing functionality is achieved via Apollo Solo’s unique
ultra-low latency DSP+FPGA+Console design. Although every audio interface has
undetectable latency that is inherent to the A/D–D/A process, routing Apollo Solo’s input
signals through UAD plug-ins within Console does not add to this inherent latency.
Up to five UAD plug-in instances can be inserted serially (aka, stacked or chained) on
each of Console’s inputs and/or auxiliary buses at the same time, without adding to the
inherent A/D–D/A latency.
Console inputs and stereo mix buses (monitor, headphone, auxiliary), with or without
Realtime UAD Processing, are routed into the DAW via Apollo Solo’s device drivers.
These channels can be optionally recorded as either processed (wet) or unprocessed (dry)
audio using the Insert Effects feature in Console (see Insert Effects Overview).
Console Processing Notes
• Console controls Apollo Solo’s Unison and Realtime UAD Processing features.
These are special functions that are available only when UAD plug-ins are inserted
within Console. To activate these features, simply insert UAD plug-ins within
Console.
• As with all UAD devices, Apollo Solo can only load UAD plug-ins, which are
specifically designed to run on UAD DSP. Host CPU-based (native) plug-ins
cannot run on UAD DSP or be inserted in Console.
• Upsampled UAD plug-ins add negligible latency (usually indiscernible) when used
within Console or a DAW. See Latency Basics for more information.
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UAD Processing in DAW (Buffered)
When UAD plug-ins are used within compatible VST, AAX 64, or Audio Units host
DAW applications (i.e., outside of Console), monitored input signals are subject to I/O
buffering latency because the data must be shuttled back and forth between the DAW
and the audio interface.
The amount of input latency depends on the I/O buffer size setting (including when plugins are not used, UAD or otherwise). As the buffer size is increased, more input latency
is induced. At lower buffer sizes, input latency is reduced but the host computer’s
CPU loads increase. With larger buffer sizes, input buffering latency makes software
monitoring via the DAW mixer while recording live inputs less practical — if the sound is
heard noticeably later than it is produced, it can compromise the performance.
Note that latency is not an issue during mixdown in a DAW because the performances
are already captured. The benefits of using Apollo Solo’s integrated DSP acceleration
when mixing with UAD plug-ins in the DAW include the off-loading of plug-in processing
from the host computer’s CPU, and the sonic rewards of UAD plug-ins.
DAW Processing Notes
• UAD plug-ins within a DAW are heard only when Apollo Solo and/or UAD-2 DSP
accelerators are active in the system. UAD plug-ins can be loaded in a DAW when
UAD DSP is unavailable, but they will not process audio.
• When monitoring or recording Apollo Solo’s inputs in a DAW, eliminate I/O
buffering latency by using Console for hardware input monitoring and Realtime
UAD Processing.
UAD Processing in both Console and DAW
UAD plug-ins can be used within Console and a DAW at the same time. In this scenario,
Apollo Solo’s UAD DSP resources are shared between the two host applications. Realtime
UAD Processing is available via Console, and I/O buffered (non-realtime) UAD processing
is available via VST, AAX 64, or Audio Units plug-ins in the DAW.
Note: UAD plug-ins within a DAW can also run at the same time as native (host
CPU based) plug-ins, in any combination.
Bypass UAD plug-ins within DAW when monitoring with Console
To maximize available DSP resources for UAD plug-in processing within Console when
monitoring, power off or unload UAD plug-ins in the DAW.
Bypass Console plug-ins when mixing in DAW
To maximize available DSP resources for UAD plug-in processing within the DAW when
mixing, power off or unload the UAD plug-ins in Console.
Tip: Use the “Disable All” feature within Console (see Channel Options) to quickly
disable/enable all UAD plug-ins within Console.
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Virtual I/O
Apollo Solo’s device drivers carry various virtual (software only) input and output
channels in addition to its physical hardware inputs and outputs. Virtual I/O enables
digital routing of DAW signals back and forth between Console. The virtual channels
consist of Console’s virtual inputs, Console’s virtual outputs, and all of Console’s MON,
HP, and AUX mix bus outputs.
Flexible, Pristine Signal Routing
Virtual I/O facilitates highly flexible signal routing via the DAW, without needing to reach
behind gear for manual cable patching. Additionally, because the virtual I/O channel
audio streams are in the digital domain, a pristine audio signal path is maintained by not
requiring additional A/D–D/A conversions.
Virtual Inputs into Console
The virtual input channels enable any DAW output to be routed directly into Console’s
virtual inputs so Realtime UAD Processing can be applied to the DAW signal(s).
Tip: This feature is particularly useful when performing live with virtual software
instruments inserted in the DAW, because the throughput latency associated with
I/O buffering is reduced in this configuration.
Virtual Outputs into DAW
Virtual outputs enable any (or all) of Console’s virtual input channels, and the stereo
MON, HP, and AUX mix bus outputs, to be directly routed to any DAW input so they can
be recorded. With virtual outputs, it’s easy to capture Console signals, with or without
Realtime UAD Processing.
Pro Tools screen shots showing signals being digitally routed from the
DAW into Console for monitoring and/or Realtime UAD Processing (left)
and from Console into the DAW for recording and/or further processing (right)
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Routing DAW Outputs to Console Inputs
To route a DAW output signal into Console
for monitoring and/ Realtime UAD
Processing, assign any Console virtual
channel (or channel pair, when the DAW
source is stereo) as the output device for
any DAW track, bus, or output.
That DAW output signal then appears in
the associated virtual input channel(s) in
Console, and it can be processed or routed
the same as Apollo Solo’s hardware inputs.
At Right: A stereo DAW channel’s outputs
assigned to Console’s virtual inputs
Routing Console Outputs to DAW Inputs
To route a Console output signal into the DAW
so it can be recorded, assign any Console virtual
channel (or channel pair, when the Console
source is stereo) as the input source for any
DAW input.
That Console signal can then be recorded or
routed by the DAW as if it were a hardware
input.
Tip: This technique can be used to re-capture
and record (bounce) a software instrument
performance that was virtually routed from
the DAW into Console for Realtime UAD
Processing.
At right: Console’s virtual outputs assigned to a DAW
channel’s input. Note that any output listed here
(including Console’s stereo MON, HP, and AUX mix
buses) can be used for DAW input.
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Virtual I/O Examples
Adjust DAW Levels Within Console
By default, the DAW’s main stereo outputs (the playback mix) is routed to Apollo Solo’s
main outputs and blended with Console’s inputs, and the DAW playback level is adjusted
with the DAW’s outputs controls.
By digitally routing the DAW playback mix into Console’s virtual input(s) with Virtual
I/O, the DAW playback level can be adjusted with Console’s virtual input faders. This is
particularly useful when overdubbing — you can balance the DAW playback level along
with the live input levels without leaving Console.
Reduce UAD Processing Latency on Virtual Instruments
When playing a virtual software instrument plug-in via the DAW, the monitored
performance is subject to I/O buffering latency. If the live instrument is processed by a
UAD plug-in in the DAW, latency is further increased due to additional buffering to and
from Apollo Solo’s DSP.
By digitally routing the live software instrument channel into Console’s virtual input(s)
with Virtual I/O, the UAD plug-in(s) can be used inside Console for Realtime UAD
Processing instead of the DAW’s buffered UAD plug-in processing. This setup reduces
monitored input latency by more than half.
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Using Apollo Solo for System Sound I/O
Apollo Solo’s I/O can be used for the computer’s system sound audio. System sound
audio I/O is used by music players, web browsers, system software alert sounds, and
similar applications — essentially, any audio application that doesn’t access Apollo
Solo’s Core Audio or ASIO drivers directly.
If an audio application doesn’t have its own setting for accessing an I/O device directly, it
uses the device specified within the Sound control panel in the operating system. When
Apollo Solo is set as the audio I/O device in the OS, any audio software that uses system
sound will use Apollo Solo for I/O.
Important: To prevent system sounds from being inadvertently routed into Apollo
Solo’s outputs and/or DAW recordings, setting Apollo Solo as the output device for
system sounds is generally not recommended when using a DAW.
System Sound Routing
When the OS is set to use Apollo Solo for system sound I/O, audio levels are controlled
by the audio application, Apollo Solo, or both, as described below.
System Sound Output
Audio from the application is routed to Apollo Solo’s main outputs and mixed with Apollo
Solo’s input signals. The application’s audio level is controlled from within the audio
application, while Apollo Solo’s input levels are controlled within Console.
Note: To adjust the level of system audio at Apollo Solo’s outputs, use the output
level control within the audio application.
System Sound Input
The level of Apollo Solo’s input signals being routed into the audio application are
adjusted with the preamp controls — and UAD plug-ins, if any — in Console. In this
scenario, Console’s input faders don’t control levels routed to the audio application.
Signals routed to audio applications are always pre-fader (Console’s input faders control
monitoring levels only, not recording levels).
Tip: It’s usually best to keep Console metering set to pre-fader (in Console
Settings>Display Panel) so the input meters accurately represent the signal level
at the audio application’s inputs.
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Setting System Sound I/O (Mac)
To use Apollo Solo I/O for system sound:
1. Open macOS System Preferences > Sounds.
2. In the Output panel, select Universal Audio Thunderbolt.
3. In the Input panel, select Universal Audio Thunderbolt.
Apollo Solo selected for system sound output in macOS System Preferences
Apollo Solo selected for system sound input in macOS System Preferences
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Setting System Sound I/O (Windows)
To use Apollo Solo I/O for system sound:
1. Open Windows Control Panel > Sounds.
2. In the Playback tab, select Universal Audio Thunderbolt WDM. Click Apply, then click
Set Default.
3. In the Recording tab, select Universal Audio Thunderbolt WDM. Click Apply, then
click Set Default.
Important: See Windows WDM System Sound Notes for important information
when using Apollo Solo for system sound I/O.
Apollo Solo selected for WDM system audio output (left) and input (right) in the Sound control panel
Windows ASIO versus WDM
On Windows systems, ASIO and WDM are different subsystems that are configured and
operated separately. ASIO is typically used for DAW setups, while WDM is typically used
for system sound I/O.
ASIO system settings are configured in the Apollo Solo Console Settings>Hardware panel
and within the DAW preferences. WDM system settings are configured in the Sound
control panel within the Windows OS.
Important: When using Apollo Solo for WDM system sound I/O, the sample rate of
both subsystems must be set the same rate to be heard in both subsystems. See
Windows WDM System Sound Notes for related information.
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Windows WDM System Sound Notes
Windows WDM system audio is used for audio input and playback in media players, web
browsers, audio conference, and similar programs.
To ensure proper audio system functionality, follow these guidelines when using Apollo
Solo as the input and/or output device for Windows WDM system audio.
• Disable system notification sounds. Turn off all Windows system alert sounds
using the procedure detailed on the previous page.
• ASIO and WDM sample rates must match. All sample rate values in ASIO DAW
programs and WDM audio programs must be set to the same sample rate. If the
ASIO and WDM sample rates are not the same, audio from one or more programs
will not be heard correctly.
• WDM sample rate changes. Set the sample rate in Apollo Solo’s Console before
changing sample rates in the Sound>Playback or Sound>Recording control panels
within Windows. Note that WDM programs may need to be closed then reopened
to be heard correctly if the sample rate is changed in the Sound control panel
within Windows.
• DAW sample rate changes. If the DAW sample rate is changed, WDM audio will no
longer be heard correctly because the sample rates no longer match. In this case,
the WDM sample rate must be changed in the Windows Sound>Playback panel to
match the DAW sample rate.
Additional Windows Optimizations
• Visit the Apollo Solo Knowledge Base at help.uaudio.com for updated technical
news and system optimization information.
Using Apollo Solo Without Audio Software
Apollo Solo and Console can be used without a DAW or any other audio software. For
example, Apollo Solo can be used as a signal processor for live performance when a
DAW’s recording and playback features are not needed. In this scenario, Console controls
Apollo Solo’s digital mixing, monitoring, and Realtime UAD Processing features.
To use Console by itself for input monitoring and Realtime UAD Processing, there aren’t
any special considerations — simply launch Console and start using it.
Note: Because Apollo Solo is powered by the computer’s Thunderbolt 3 bus,
standalone use without a computer is not possible. Apollo Solo can only be used
when connected to a Thunderbolt 3 computer.
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Console Overview
What is Console?
The included Console application is the companion software interface for the Apollo Solo
audio interface hardware. Console’s analog-style workflow is designed to provide quick
access to the most commonly needed features in a familiar, easy-to-use application.
Console’s function is to control the Apollo Solo hardware unit and its digital mixing and
low-latency monitoring capabilities. Console is where Realtime UAD Processing and
Unison UAD plug-ins are configured and operated.
Important Fundamental Concept: The primary function of Console is to control
Apollo’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing with third-party DAWs (such as Pro Tools or Cubase). Console or
LUNA Recording System must be used to take advantage of these features.
Console remotely controls the digital mixing and signal processing functions that are
performed within the Apollo Solo hardware. Although Console runs on the host computer,
the computer’s CPU is not performing these audio functions. All audio mixing and signal
processing occurs on the SHARC DSP inside the hardware unit.
Console can be used at the same time as a DAW for front-end signal processing and lowlatency monitoring and/or tracking. Complete Console sessions can be saved as presets
for easy recall of the entire configuration, or individual channel strips can be save and
recalled using Channel Strip Presets. Console can also be used to configure Apollo Solo’s
audio interface I/O settings such as sample rate, clock source, and reference levels.
Note: Apollo Solo interfaces use UAD DSP and memory resources for its internal
DSP mixer. Therefore, the UAD Meters will show DSP and memory usage when
Apollo Solo is connected, even if Console and/or UAD plug-ins are not currently
loaded.
Console’s application icon and main window
Apollo Solo ManualConsole Overview 65
Console Functions
Console enables the following functionality when used with Apollo Solo:
• Hardware control. All of Apollo Solo’s front panel hardware controls (except
headphone volume) can be software controlled using Console, facilitating easy
hardware manipulation even if Apollo Solo is placed out of reach of the computer
operator.
• Low-latency monitoring. Using Console eliminates the latency associated with DAW
I/O buffering that makes monitoring problematic for the performer. By removing
the DAW’s software input monitoring feature from the monitoring signal flow
altogether, the need to adjust I/O buffer sizes and latency is no longer an issue.
• Realtime UAD Processing. UAD Powered Plug-Ins can be inserted into all Console
inputs and/or auxiliary returns (within available DSP resources), for the ultimate
latency-free sonic experience while monitoring and/or tracking live performance.
All processed (or unprocessed) inputs and stereo mix buses, including the
monitor, auxiliary, and headphone buses, can be optionally routed into the DAW
for recording.
• Unison. Apollo Solo’s Unison™ technology gives you the tone of the world’s
most sought-after tube and solid state mic preamps, guitar amps, and pedals
— including their all-important impedance, gain stage “sweet spots,” and
component-level circuit behaviors.
• Send/Return auxiliary buses. Console has two stereo aux buses, with independent
send levels per input, for grouped signal processing (conserving UAD DSP
resources) or routing to the DAW.
• Flexible cue monitor mixing. A separate stereo headphone cue mix bus is available
with per-input sends to ensure performers are able to hear “more me” if desired.
• Session management. Complete Console configurations can be saved and loaded
to/from disk as presets, for convenient and unlimited session management.
Console sessions can also be stored/recalled within the DAW project using the
Console Recall plug-in.
Global Functions
Parameters within Console Settings are available for configuring various global behaviors:
• Hardware. Global interface settings such as sample rate and reference levels.
• Software. Global software settings for Console such as metering and plug-in
window behaviors.
• I/O Matrix. This powerful feature enables customized signal routing and I/O
naming at the Core Audio (Mac) and ASIO (Windows) driver level. Custom driver
routing tables can be saved and recalled as presets.
Apollo Solo ManualConsole Overview 66
When To Use Console
Console can be used without a DAW, simultaneously in conjunction with a DAW, or not at
all. These scenarios are covered in greater detail in Working With Apollo Solo.
Note: Console processing is always active, even after the application is quit.
Console can be launched or quit at any time, whether or not a DAW is already
running.
Console without DAW. Console can be used by itself without the use of a DAW or any
other audio software. Using Console without a DAW provides access to all Apollo Solo
functionality and simplifies the use of Apollo Solo’s digital mixing, monitoring, and
Realtime UAD Processing features when a DAW’s recording and playback features are not
needed.
Console with DAW. Console is used at the same time as a DAW when low-latency
monitoring and/or recording of Apollo Solo’s inputs with (or without) Realtime UAD
Processing is desired. In this scenario, Console is used as a front end to control input
monitoring when recording, and the DAW’s software input monitoring feature is disabled.
This workflow completely eliminates the I/O buffering latencies associated with using
software monitoring via the DAW.
Important: To eliminate doubled signals, software monitoring in the DAW must be
disabled when Console is used for input monitoring. Conversely, Console inputs
must be muted if the DAW’s software monitoring feature is enabled.
UAD plug-ins can be used within Console and a DAW at the same time. In this scenario,
Apollo Solo’s DSP resources are shared between the two host applications. Realtime
UAD Processing is available via Console, and buffered (non-realtime) UAD processing
is available via VST, AAX 64, or Audio Units plug-ins in the DAW. See UAD Plug-Ins:
Console versus DAW for more details about this workflow.
Interactions Between Console and Apollo Solo
Console’s settings mirror the Apollo Solo hardware. Changes made to one are also made
on the other, and vice versa. If changes are made to Console when Apollo Solo is not
connected, and then Apollo Solo is subsequently connected, the Console settings are
sent to the hardware.
Apollo Solo ManualConsole Overview 67
Accessing Console
Any of the methods below can be used to open the Console application.
Mac
• Click the Console application icon in the macOS Dock
• Select Console from the drop menu after clicking the blue UA logo diamond in the
macOS Menu Bar (at upper right of screen)
Accessing Console from the macOS Menu Bar
Windows
• Access the program from the Windows Start Menu
• Right-click the blue UA diamond logo in the Windows System Tray (in taskbar at
lower right of screen), then select Console from its contextual menu
3. Click
2. Right-click
1. Click
Accessing Console from the Windows System Tray
Quitting Console
Console can be closed using any of these methods:
Mac
• Select Quit from the macOS Application Menu (upper left of screen) when
Console is the foreground application
• Use the standard macOS keyboard shortcut (Command+Q)
• Close all Console windows (main Console window and Console Settings window)
by clicking the Close (X) button in the Window Title Bar)
Windows
• Close all Console windows (main Console window and Console Settings window)
by clicking the Close (X) button in the Window Title Bar
Apollo Solo ManualConsole Overview 68
Console Layout
Console’s visual and control elements are grouped according to functionality, with a
layout similar to that found on typical analog mixers. These groups are illustrated below.
Detailed explanations of all the Console control functions are similarly grouped and
presented later in the Console Reference chapter.
Window
Title Bar
Info
Bar
View
Column
Console’s main window and controls layout
Apollo Solo ManualConsole Overview 69
Channel
Input Strips
Auxiliary
Return Strips
Monitor
Controls
Dynamic Window Size
The size of Console’s window can be dynamically adjusted
to fit any workspace. To adjust the window size, click+drag
any corner or edge of the window.
Width
Reducing the Console window width may reduce the
number of visible input channels. Use the Bank Bar in the
Meter Bridge to view input channels that may be currently
out of view.
Height
When Console’s window size is vertically adjusted,
displayed elements are dynamically modified to fit available space. As the height is
increased, some elements are enlarged for easier viewing and manipulation. As height is
decreased, some elements are reduced to fit in the available space.
Note: All display and control elements are always available regardless of window size.
Drag any corner or edge
to dynamically re-size
the Console window
Partial screenshots showing how control and
display elements are changed with window
Above: The elements shown at left are more
compact when vertical size is reduced.
Multiple Windows (Mac only)
On Mac systems, more than one Console window
can be open at the same time, and each open
window can have unique views and sizes.
To open another window, choose New Console
Window from the drop menu under the UA icon in
the macOS Menu Bar at upper right of screen.
Apollo Solo ManualConsole Overview 70
size adjustments.
Opening an additional
Console window on Mac
Global Window Elements
Some visual and control elements are always displayed in the Console window, while
others depend on the current selection(s) in the View Column and Monitor Column, as
illustrated below.
An brief overview of each global element is provided in this chapter. Detailed
descriptions of all functions are provided in a later chapter.
The following elements are always visible in the Console window:
View ColumnMeter Bridge
Monitor ColumnCurrent Bank
Info BarBank Bar (if channels out of view)
VIEW
settings
View
Column
Current Bank
(visible channels)
Bank Bar
(gray)
Elements in this area
depend on current VIEW
settings
Monitor
Column
Meter Bridge
(all unhidden channels)
Auxiliary &
Control Room
columns appear
here when SHOW
button(s) are
enabled
Info Bar
Console elements that are always visible
Apollo Solo ManualConsole Overview 71
Meter Bridge Overview
The Meter Bridge (illustrated below) is always visible at the top of the Console window.
It displays all non-hidden input channels (those that are not hidden with the Show/Hide
Inputs feature), signal activity at these inputs, and the Bank Bar, which is used to scroll
inputs that are out of horizontal view.
For detailed descriptions of all Meter Bridge elements, see Meter Bridge.
Channel
Input
Meters
Stereo
Meter
(dual)
Mono
Meter
(single)
Bank Bar
(gray area)
Non-Hidden Input Channels
Device Name
(optional via
right-click)
Channel not in
Current Bank
Meter Bridge elements
Apollo Solo ManualConsole Overview 72
Info Bar Overview
The Info Bar (illustrated below) is always visible at the bottom of the Console window. It
displays and provides access to several important functions.
Note: For detailed descriptions, see Info Bar.
Console Tempo
Display & Menu
Sample Rate
Display & Menu
Info Bar elements
Clock Source
Display & Menu
UAD Resource Gauges
(Display only)
Tempo
Console’s current tempo is displayed here in beats per minute (BPM). The value is used
by UAD plug-ins within Console that are set to use Tempo Sync. Click this area to enter
or tap a different tempo.
Sample Rate
Apollo Solo’s current sample rate is displayed here. Click this area to select a different
sample rate from the drop menu when using Console without a DAW.
Note: When using a DAW, the sample rate is managed within the DAW.
UAD Resource Gauges
This area displays DSP and memory resource loads used by all loaded UAD plug-ins
(within both Console and DAW). UAD loads can be monitored as needed, for example
when deciding which UAD plug-ins to load, based upon how much DSP is available.
Values displayed here are mirrored in the UAD Meter & Control Panel application. More
detailed (per-SHARC) display of DSP usage is available in the System panel within the
UAD Meter & Control Panel application.
Apollo Solo ManualConsole Overview 73
Current Bank Overview
An important navigational concept in Console is the Current Bank. The Current Bank
is all input channels that are currently visible in the main body of the Console window
(below the Meter Bridge) as shown in the illustration below. Sliding the gray Bank Bar
changes the Current Bank so the other inputs can be seen.
Note: The Bank Bar only appears when the Console window is too nApollo Solo to
display all input channels.
This feature is especially useful when the system is expanded with additional I/O by
connecting one or more Universal Audio Apollo interfaces. For complete details, see
Current Bank.
Bank Bar
(gray area)
Meter
Bridge
Slide gray Bank Bar
to change Current Bank
Input outside
Bank Bar
Current Bank
(visible inputs)
Input outside
Bank Bar
Conceptual illustration of the Current Bank. In this example, inputs Analog 2 and Virtual 1
are in the Current Bank, while Analog 1 and Virtual 2 are not visible.
Sliding the Bank Bar brings the other inputs into view.
Apollo Solo ManualConsole Overview 74
View Column Overview
The View Column (illustrated at right) is always visible at the
left side of the Console window. The View Column contains the
Application Menu, View selectors, View Options, Clear switches,
and Settings switch, as shown at right.
For detailed descriptions, see View Column.
Views
Four Views are available in Console: Overview, Inputs, Inserts,
and Sends. Each View displays related elements and associated
functionality in the main area of the Console window.
View Selectors
Any of these methods can be used to change the current View:
• Click the View Selectors in the View Column
• Select the View from the Application Menu
• Use the Keyboard Shortcuts
View Options
Application
Menus
(global)
View
Selectors
(global)
View
Options
(can vary
with View)
The View Column Options activate various control functions
within each View. The displayed View Options are contextual;
some options change when a different View is selected.
Application Menus
Clicking the Menu switch presents the Application Menus, where
various Console functions are accessed.
The Application Menus
View Column
Clear
as it appears
in Sends View
The Clear Switches are used to reset all signal clipping indicators
and turn off/on the solo function on all channels.
Settings
The Settings switch opens the separate Console Settings window, where various global
Apollo Solo functions are defined.
Switches
(global)
Settings
(global)
Clear
Switch
Apollo Solo ManualConsole Overview 75
View Elements
Each View displays related elements and associated functionality in input channel strips
within the main area of the Console window.
Note: The main monitor mix controls (input labels, faders, solo, mute, pan) are
the same in all views unless specifically hidden in Sends view.
The channel input elements of each view are shown below. Complete details for all
elements are described in Console Reference.
Each View displays different elements in the input channel strips
Apollo Solo ManualConsole Overview 76
Monitor Column Overview
The Monitor Column (illustrated at right) is always visible at
the right side of the Console window. The Monitor Column
contains elements related to monitor outputs, cue (HP)
outputs, insert effect printing, and session file management.
For detailed descriptions, see Monitor Column.
Monitor Meters
These meters display the signal levels of the monitor mix bus
just before the monitor level control. Levels displayed here
mirror the state of the dual Monitor LED meters on Apollo
Solo’s top panel.
Global Insert Effects
These switches globally switch all Console inputs to either
pass UAD insert effect processing to the DAW (print wet) or
not (monitor wet but print dry).
Insert Effects can also be individually switched on a perchannel basis (see Channel Insert Effects). The Global Insert
Effects switches override the individual channel settings.
Show Strips
These switches show and hide the visibility of the auxiliary
return strips and/or the control room options strip. Each strip
is visible when its SHOW switch is lit.
Cue Outputs Popover
Clicking this switch opens the Cue Outputs Popover, where the
headphone output source (either the main monitor mix or the
HP cue mix) is selected.
Monitor
Meters
Global
Insert Effects
Show/Hide
Strips
Open
Cue Outputs
Popover
Monitor
Output
Options
Monitor
Level
Monitor Output Options
The main monitor outputs can be muted and/or set to
monophonic with these switches.
Monitor Level
Monitor Column
This is the master level control for Apollo Solo’s main outputs.
It performs the same function as the MONITOR knob on Apollo
Solo’s top panel. When the ring around the knob is RED, the monitor outputs are muted.
Open
Sessions
Manager
Sessions Menu
Clicking this switch opens the Session Manager popover window, where Console
configuration files are managed.
Apollo Solo ManualConsole Overview 77
Channel Strips Overview
Each Console input channel strip (illustrated at right)
controls a corresponding Apollo Solo input. The output
of all Console channel input strips are always routed to
Console’s monitor outputs (except when muted).
Console’s input channel strips are essentially the same for
all inputs, however there are some differences among the
analog and virtual inputs, as noted below.
Note: For detailed descriptions, see Channel Input
Controls.
Signal Flow
Audio signals in a Console channel flow through the
inserts serially from top to bottom. Therefore, if more
than one plug-in is inserted in a channel, the location of
a plug-in within the inserts can impact the sound of the
channel. Plug-ins can be reordered by dragging them to
change the serial processing order.
Preamp
Controls &
Unison Insert
Standard
Channel Plug-In
Inserts
Aux & Cue
Sends Display
Input Types
Console has analog and virtual inputs. The controls that
are available in each strip depends on the type of input.
Preamp Inputs
Inputs 1 and 2 are analog preamp channels that have
multiple physical inputs (mic, line, Hi-Z) that can be
selected with the preamp controls.
The analog inputs are switched between mic and line
inputs manually via Console or Apollo Solo’s top panel.
Channel 1 is automatically switched to Hi-Z input when a
¼” mono (tip-sleeve) cable is plugged into Apollo Solo’s
front panel Hi-Z input jack.
Virtual Inputs
The virtual input channels do not control Apollo Solo’s
hardware inputs. Instead, they receive digital signals from
DAW outputs via Apollo Solo’s device drivers, enabling
Realtime UAD Processing on any DAW output. This
feature is especially useful when playing virtual software
instruments live through UAD plug-ins because it reduces
I/O buffered input latency. For complete details about this
feature, see Virtual I/O.
Monitor Mix
Controls
Input
Label
Input channel strip
Apollo Solo ManualConsole Overview 78
Console Plug-In Inserts Overview
The UAD plug-in inserts within each input and auxiliary strip is where UAD Powered
Plug-Ins are selected and used for Realtime UAD Processing within Console.
Both of Apollo Solo’s analog preamp inputs have a special dedicated Unison insert in
addition to four standard inserts. Both virtual inputs, and both auxiliary returns, also
have four standard inserts each. Therefore, up to five UAD plug-ins can be serially
chained (stacked) per channel within the constraints of available DSP resources.
Note: For complete details, see Console Plug-In Inserts.
Inserts
Display
Inserts Rec/Mon
Channel Strip Presets
(click for popover)
Standard
(non-Unison)
Insert Slots
1 – 4
Indicator
(click to switch)
Active Plug-In
(click to edit)
Disabled Plug-In
(gray background)
Offline Plug-In
(red background)
Empty Insert
(click to assign)
Record/Monitor Indicator
(INSERTS view only)
Channel Inserts
Channel Insert Effects Switch
(INSERTS view only)
Unison Insert
Apollo Solo’s Unison technology is activated when a Unison-enabled
UAD plug-in is loaded in the special dedicated Unison insert slot
located above the preamp options (as shown at right, outlined in
red).
Note: Audio on preamp channels is processed by the Unison
insert (if populated) before the channel inserts.
The special dedicated Unison insert is only available on Apollo Solo
preamp channels. However, Unison inserts are operated exactly the
same way as standard channel inserts. See the Unison chapter for
related information.
Unison Insert
Apollo Solo ManualConsole Overview 79
Insert Effects Overview
The Insert Effects settings are used to specify whether or not Realtime UAD Processing
in Console is recorded (printed) in the DAW.
• Console inputs are recorded with processing (wet) when Insert Effects is enabled.
The UAD-processed signals are heard and recorded.
• Console inputs are recorded without processing (dry) when Insert Effects are
disabled. The UAD-processed signals are heard, but not recorded.
Important: UAD plug-in processing in Console’s Unison insert and auxiliary inserts
are always routed to the DAW, regardless of the current Insert Effects setting
(Unison and aux insert processing is always recorded).
Function of the Insert Effects Switch
The Insert Effects switch determines if the DAW records Console’s inputs with or without
Realtime UAD Processing, regardless of the actual wet or dry state of the monitor mix.
This is accomplished by routing Console’s inputs into the DAW from before the plug-in
inserts (dry recording) or after the plug-in inserts (wet recording).
Record With Effects
When Insert Effects are record-enabled (UAD REC lit), Apollo Solo’s
channel input signals are processed by Console’s standard UAD plug-in
inserts before being routed into the DAW.
In this mode, the post-insert (wet) state of all Console inputs with
Realtime UAD Processing is routed to the DAW inputs.
Tip: This setting is used to record “wet” with Realtime UAD Processing.
Monitor With Effects
When Insert Effects is not record-enabled (UAD MON lit), Apollo Solo’s
channel input signals are routed directly into the DAW before being
processed by Console’s standard UAD plug-in inserts.
In this mode, the pre-insert (dry) state of all Console inputs is routed
to the DAW inputs, even if Realtime UAD Processing is occurring in the
monitor mix.
Tip: This setting is used to record “dry” when Realtime UAD Processing is active.
Individual Channel Insert Effects
Insert Effects can be recorded wet or dry on a per-channel basis. For details, see Channel
Insert Effects.
Global Insert Effects
Insert Effects for all channels can be globally switched to override the individual channel
insert effect switches. For details, see Global Insert Effects.
Apollo Solo ManualConsole Overview 80
Popover Windows
Some Console functions that are not visible in the main window are accessed in popover
windows. Popovers are a special type of window that automatically close when any area
outside of the popover is clicked.
Note: The size of popover windows cannot be adjusted.
Typical popover window — in this example, the rename/link popover
To close any popover, click anywhere outside of the popover, press the X button at upper
right of the window, or type the esc (escape) key on the computer’s keyboard.
The following functions are accessed via popover windows:
A cue mix bus is used to create a unique mix that is separate from the main monitor mix.
Cues are typically used for performers that want to hear a headphone mix that is different
from the main monitor mix (“more me”), sending separate mixes to other rooms or audio
equipment, and similar applications.
In addition to the main monitor stereo mix bus and the two auxiliary stereo mix buses,
Apollo Solo features one stereo cue mix bus that can be routed to the headphones or a
DAW.
HP Cue Label
Apollo Solo’s cue mix bus is labeled HP (headphones) to reflect the available hardware
outputs on the device.
Cue Components
The complete HP cue system is comprised of the cue mix bus, the cue sends, and the
cue outputs.
Cue Mix Bus – The HP cue mix bus is the summed stereo mix of individual audio signals.
Signals are routed into the cue mix bus via the cue send controls, and returned from the
cue mix bus via the cue output controls in the CUE OUTPUTS popover.
Cue Sends – The cue sends adjust the individual channel signals going into the cue
mix bus. Each input channel and aux return contains individual level, pan,* and mute
controls for the cue mix bus. All cue sends are pre-fader and pre-mute so they are not
affected by adjustments to the main monitor mix.
*Exception: If two input channels are stereo-linked, the cue sends on the stereo
pair cannot be panned. Sends for stereo channels are hard-panned left and right.
Cue Outputs – The cue mix bus is returned via the CUE OUTPUTS popover, which
optionally routes the cue to Apollo Solo’s headphones output.
Note: By default, the main monitor mix is routed to the headphones. To hear the
cue mix, HP must be selected as the source in the CUE OUTPUTS popover.
Cue Monitoring – The HP cue output can be selected as a source for the main monitor
outs via the Monitor Source Select switch, enabling the HP cue bus to be heard in the
main monitor speakers.
Cue Count
Apollo Solo has one HP cue mix bus. Other Apollo models have up to four separate cue
mixes available.
Apollo Solo ManualConsole Overview 82
Sends Overview
Apollo Solo has four stereo mix buses that are configured and adjusted within Console:
Monitor, auxiliary 1, auxiliary 2, and HP cue. Each Apollo Solo input has independent
level, pan, and mute controls for each of the stereo mix buses. These controls are used
to “send” signals into the mix bus.
Stereo Mix Buses
In addition to the main monitor mix, the following stereo mix buses are available:
AUX 1 & AUX 2
The two stereo auxiliary buses are typically used for shared effect processing (to reduce
UAD resource usage) for realtime monitoring with time-based effects such as reverb and/
or delay. The aux mixes are adjusted via each input’s two aux send controls.
By default, the aux sends are post-fader and post-mute. The aux sends can be switched
to be pre-fader and pre-mute. The Aux Pre / Aux Post function switch for each aux is
located in its respective auxiliary bus return strip.
HP Cue
The HP cue bus is for creating a stereo mix that is different from the main monitor
mix. Cues are typically used for performers that want to hear a headphone mix that is
different from the main monitor mix, or for routing individual channels or mixes to other
equipment.
The HP cue mix is adjusted via the HP send on each input and aux strip. All HP sends
are pre-fader and pre-mute so they are not affected by adjustments to the main monitor
mix.
Mix Bus Returns
The stereo mix bus returns are used to route the mix to available outputs.
AUX
The auxiliary mixes are routed to the aux return strips. HP sends are available on the aux
returns for routing aux effects to the HP cue mix bus.
See Aux Returns for details.
HP Cue
The HP cue mix is heard via the selections in the monitor controls section. To hear the
HP cue mix in the headphones, HP must be manually routed to the HP output via the
Cue Outputs Popover.
The Monitor outputs can be switched to output the HP cue mix instead of the monitor
mix.
Apollo Solo ManualConsole Overview 83
Sends Access
The Sends can be accessed and adjusted in the Overview and Sends views.
Note: Sends are not visible in the Inputs and Inserts views.
Overview View
An overview of an input’s sends state is shown in each input channel strip, as shown
below. Clicking this overview opens the Sends Popover, where the send levels can be
adjusted. If the Console window is vertically re-sized tall enough, individual send knobs
appear in place of the sends overview.
Tip: If the HP output source is currently assigned to the main monitor mix in the
Cue Outputs popover, the HP bus color is gray.
Click area to open Sends popover
Send Level
Indicator
Send Mute
Indicator
The Sends Display within each input channel strip in Overview view
Send Fader
Indicator
Send Bus
Name & Color
Apollo Solo ManualConsole Overview 84
Sends View
A single send is displayed for all channels simultaneously in Sends View. The displayed
send is selected with the SHOW switches in the View column. Sends view offers longthrow faders for finer control resolution.
Tip: To increase the Send control’s resolution when in Sends view, increase the
vertical size of the Console window and/or deactivate the MIX switch within the
View column’s SHOW area.
In Sends view, the same send is visible on all inputs.
Clicking the available SHOW switches displays the different sends.
Show All Sends Option
All sends can be viewed simultaneously by holding the Option (Mac) or Windows (PC) key
on the computer keyboard while clicking any AUX or HP SHOW switch in Sends View.
All sends are visible at the same time when an AUX or HP SHOW switch is option-clicked
Apollo Solo ManualConsole Overview 85
Console Sessions Overview
The controls within the Sessions Manager popover provide methods for managing
complete Console configurations as session preset files. When a Console session file is
saved, the current Console configuration is written to disk.
When a session file is subsequently reloaded, Console is returned to the exact same
configuration state, regardless of any changes to Console that were made in the interim.
Note: Monitor settings and hardware settings are global parameters that are not
saved in Console session files.
For complete details, see Console Sessions.
Active Session Name
Session Files
Selected Sub-Folder (blue)
Current Session (gray)
Other Sub-Folder
(click to reveal contents)
Function Buttons
Session Column
(top-level sessions & folders)
Load
New
Session
Load
Existing
Session
Save
Current
Session
Sub-Folder Column
(sessions within sub-folders)
Create
New
File
Load
Selected
Session
Close
Popover
Selected
Session
(blue)
Sessions Manager popover
Apollo Solo ManualConsole Overview 86
Console Settings Overview
Global parameters for Apollo Solo and
Console are configured in the separate
Console Settings Window.
Note: For complete details, see Console
Settings.
Console Settings Panels
Controls within the Console Settings
window are arranged according to related
functions. Each set of related controls are
contained within a single panel.
Five panels are available in the Console
Settings window:
Hardware – Settings related to Apollo Solo hardware device setup
I/O Matrix – Settings related to Core Audio/ASIO and custom driver I/O mapping
Display – Settings related to how and what items are displayed in Console
The Hardware panel within
the Console Settings window
Plug-Ins – Settings related to UAD plug-ins used within Console
MIDI – Settings for configuring MIDI control of Tap Tempo within Console
Accessing Console Settings
The Console Settings window can be opened using any of these methods:
• Choose View>Settings from the Application Menus
• Click the SETTINGS button at the bottom of the View Column
• Use the command+comma (Mac) or ctrl+comma (Windows) keyboard shortcuts
• (Mac) Choose Console Settings under the UA icon drop menu in the macOS Menu
Bar
• (Windows) Right-click the blue UA diamond logo in the Windows System Tray (at
lower right of screen), then choose Console Settings from the contextual menu
Apollo Solo ManualConsole Overview 87
I/O Matrix Overview
Apollo Solo’s powerful I/O Matrix enables virtual mapping of I/O routes, channel counts,
and labels at the Core Audio / ASIO driver level. For complete I/O Matrix details, see I/O
Matrix Panel.
Important: Custom driver I/O routing changes the driver I/O complement. Quit all
audio applications before changing driver I/O assignments.
Custom I/O Maps – With the I/O Matrix, it’s possible to remap Apollo Solo’s driver inputs/
outputs to any Core Audio / ASIO inputs/outputs, offering the ultimate in I/O routing
flexibility when using any DAW.
Custom I/O Names – The driver labels for Apollo Solo’s I/O can be renamed so DAW
inputs and outputs can use custom names. With the I/O Matrix, channel input and
output selectors within a DAW can be (for example) “Electric Guitar” instead of “Input
1.”
Custom I/O Presets – Customized I/O tables can be saved and loaded to or from disk as
presets for future recall and/or sharing with other Apollo Solo users.
I/O Matrix Panel – The I/O Matrix panel is the software interface for all I/O Matrix
features. This is where Apollo Solo’s I/O can be renamed, remapped, and saved for future
use.
I/O Matrix features are configured in the I/O Matrix settings panel
Apollo Solo ManualConsole Overview 88
Multiple Undo/Redo
Console supports multiple levels of Undo and Redo for all edit operations. Undo and
Redo operations can be performed repeatedly to step backwards and forwards through
edit operations as long as the current session is open.
• To step backwards and undo (revert) edit operations, choose Undo from the Edit
Menu or type command-z.
• To step forwards and re-execute the edit, choose Redo from the Edit Menu or type
command-shift-z.
Undo/Redo Cache
Edits are stored in the Undo/Redo cache. Edits within a particular session can be
reverted with Undo/Redo until the cache is cleared. Both of these operations will clear
the Undo/Redo cache:
• Console is quit
• A different Console session is loaded
Important: Prior Undo/Redo operations cannot be performed after the Undo/Redo
cache is cleared.
Apollo Solo ManualConsole Overview 89
Keyboard Focus & Control
Many Console functions can be controlled without using a mouse. When elements on the
screen have keyboard focus, they can be quickly navigated with the computer’s QWERTY
keyboard.
Focus Indication
Keyboard focus in Console is indicated by a orange-colored highlight box outlining the
screen elements that are targeted for keyboard control.
Focus Navigation
Focus between elements can be changed with the computer’s TAB key, or by clicking
another area of the screen with the mouse.
Focus Control
Focused items can be selected by using the up/down/left/right Apollo Solo keys and/or
the Return/Enter keys.
Typical focus indication. The PRESET column on the left has focus (orange outline)
and can be navigated with the up/down Apollo Solo keys on the keyboard.
The tab key alternates focus between the two columns.
Apollo Solo ManualConsole Overview 90
Adjusting Console Controls
Console uses typical software control techniques to adjust parameters.
2-state switches: Click to toggle the state.
Knobs: Click+drag to adjust, or use the Controls Shortcuts. Console’s rotary controls (and
UAD plug-in knobs) can respond to Linear, Circular, or Relative Circular adjustments
modes. The CONTROL MODES preference is set in DISPLAY panel within the Console
Settings window.
Faders: Click+drag to adjust, or use the Controls Shortcuts.
Drop Menus: Click to view the drop menu contents, then click an item in the drop menu
to select the item.
UAD Powered Plug-Ins: Most UAD plug-in controls use the same methods as above.
However, some plug-in parameters may have custom controls that are unfamiliar or not
obvious. All custom controls are detailed for individual plug-ins in the UAD Plug-Ins
Manual.
Controls Shortcuts
In addition to the keyboard shortcuts below, several other shortcuts are available to
simplify Console control adjustments.
Fine Control: Continuous controls (knobs and faders) can be adjusted with increased
resolution by depressing the SHIFT while adjusting these controls.
Scroll Wheel: Continuous controls (knobs and faders) can be adjusted by using the
computer input device’s scroll function (e.g., mouse scroll wheel). To modify the
parameter value, hover the cursor over the control and adjust the scroll wheel.
Adjust All: If the Option key (Mac) or Windows key (PC) is held down while modifying any
control, the same control on all inputs (or aux returns) will be adjusted at the same time.
The relative difference is maintained between the same controls until any control reaches
its minimum or maximum value.
Return To Default: If the Command key is held when a control is clicked, the control will
return to its default value. Command+Option+Click will return all controls of the same
type to their default value.
Mute/Solo All Toggle: Option-click a Mute or Solo switch to toggle the state on all
channels.
Drop Menus: Menus continue to display after a single click. The mouse button does not
need to be held down to view the menu.
Apollo Solo ManualConsole Overview 91
Keyboard Shortcuts
Console supports the keyboard shortcuts listed in the table below.
Shortcut Name
New SessionCommand+NCtrl+NCreate a new default session
Open SessionCommand+OCtrl+O
Save SessionCommand+SCtrl+SSave current session file to disk
Save Session As...Command+Shift+SCtrl+Shift+S
Hide ApplicationCommand+HCtrl+HHide application from view
Quit ApplicationCommand+QCtrl+QQuit Console application
OverviewCommand+1Ctrl+1Switch main view to OVERVIEW
InputsCommand+2Ctrl+2Switch main view to INPUTS
InsertsCommand+3Ctrl+3Switch main view to INSERTS
SendsCommand+4Ctrl+4Switch main view to SENDS
Show/Hide AuxCommand+ACtrl+AShow/Hide the Auxiliary Returns
Show/Hide Inputs
Focus NavigationTabTab
Show Plug-In Editors Command+PCtrl+P
Close All EditorsCommand+Option+W Ctrl+Option+WClose all open UAD plug-in windows
Close WindowCommand+WCtrl+WClose foreground window
Element Navigation
Cancel DialogESC (escape)ESC (escape)
Confirm DialogReturn or EnterReturn or Enter
Console Settings
Undo EditCommand+zCtrl+z
Redo EditCommand+Shift+zCtrl+Shift+z
Keyboard Command
(Mac)
Command+I
(the letter i)
Left/Right/Up/Down
(arrow keys)
Command+,
(comma)
Keyboard Command
(Windows)
Ctrl+I
(the letter i)
Left/Right/Up/Down
(Apollo Solos)
Ctrl+,
(comma)
Description
Load an existing session file from
disk
Save current session as new file
with optional rename
Activate Show/Hide Inputs modifiers
Cycle through orange-outlined areas
that can be focused/controlled/
navigated with the Apollo Solo keys
Bring all open UAD plug-in windows
to foreground
Select focused elements with the
arrow keys
Cancel dialog functions such as
Plug-In Assign, Preset Select, Save
As, Popovers, etc.
Accept dialog functions such as
Plug-In Assign, Preset Select, Save
As, etc.
Open Console Settings window
Revert the last executed function
(multiple Undo possible)
Revert the last executed Undo
(multiple Redo possible)
Apollo Solo ManualConsole Overview 92
Console Reference
This chapter provides in-depth descriptions of all controls within Console. For a general
operational overview, see Console Overview.
Meter Bridge
The Meter Bridge is always visible at the top of the Console window. It displays all visible
input channels, signal activity at these inputs, and the Bank Bar, which is used to scroll
inputs that are out of horizontal view (if any).
Refer to the diagram below for descriptions in this section.
Channel
Input
Meters
Stereo
Meter
(dual)
Mono
Meter
(single)
Bank Bar
(gray area)
Non-Hidden Input Channels
Meter Bridge elements
Device Name
(optional via
right-click)
Channel not in
Current Bank
Input Channels
The Meter Bridge represents all Apollo Solo USB input channels. When an input channel
is hidden with the Show/Hide Inputs function, that channel is not displayed in the Meter
Bridge.
Channel Meters
Each vertical green meter represents input signal activity in the channel. These small
meters mirror the activity of each high-resolution Input Meter that is displayed next to
each channel’s Input Fader.
Apollo Solo ManualConsole Reference 93
Bank Bar
When the Console window does not have enough available horizontal space to display all
available input channels, the gray Bank Bar appears within the Meter Bridge.
The Bank Bar “floats” on top of all input channels in the Meter Bridge. The Bank Bar is
used to change the channels that are visible within the Current Bank.
Note: The Bank Bar only appears when the Console window is too narrow to
display all input channels.
Current Bank
The Current Bank is all input channels that are currently displayed in the main body of
the Console window (below the Meter Bridge) as shown in the illustration below. The gray
Bank Bar is used to change the Current Bank.
Bank Bar
(gray area)
Meter
Bridge
Slide gray Bank Bar
to change Current Bank
Slide the Bank Bar or use the methods below to bring other inputs into view
Changing the Current Bank
Any of these methods can be used to change the channels within the Current Bank:
Click – Click anywhere within the Meter Bridge, but outside of the Bank Bar. The Bank
Bar jumps to the channel that is clicked in the Meter Bridge.
Drag – Click-hold-drag the gray Bank Bar to slide it across available channels.
Hover Scroll – Position the mouse over the Meter Bridge then scroll horizontally with the
computer’s input device.
Arrow keys – When the Bank Bar has keyboard focus, use the computer’s left/right Apollo
Solo USB keys to navigate the Current Bank.
Apollo Solo ManualConsole Reference 94
Meter Bridge Menu
The Meter Bridge menu provides access to various functions
related to the Meter Bridge. To view the menu, right-click or
control-click within the Meter Bridge.
Show/Hide Device Names – See Show Device Names.
Show/Hide Offline Devices – By default, devices in the Hardware
panel within the Console Settings window that are not currently
connected are displayed in the Meter Bridge. To show/hide offline devices, choose this
item from the menu. Show/Hide Offline Devices is available exclusively within this menu.
Identify – See Identify.
Rename – See Device Name.
Note: All functions in the Meter Bridge menu except Show/Hide Offline Devices
are available elsewhere within Console.
Apollo Solo ManualConsole Reference 95
View Column
Note: For an overview of Console’s View Columns, see the
View Column Overview.
The View Column is always visible at the left side of the Console
window. The View Column contains the View Selectors and
switches for the View Options (functions) available within each
view.
Each View Column also contains several common view elements
that are available in every View.
Available Views
Four Views are available in Console: Overview, Inputs, Inserts,
and Sends. Each View displays related elements and associated
functionality in the main area of the Console window.
Common View Elements
Most display and control elements that appear within the main
Console area (see Global Window Elements) in each View are
common to all the Views.
The common elements are detailed separately from the View
Column descriptions.
Application
Menus
(global)
View
Selectors
(global)
View
Options
(can vary
with View)
View Selectors
Any of these methods can be used to change the current View:
• Click any View Selector in the View Column
• Choose the View from the Application Menus
• Use the keyboard shortcuts:
Mac: ⌘1, ⌘2, ⌘3, ⌘4
Windows: ctrl 1, ctrl 2, ctrl 3, ctrl 4
View Column Options
The View Options activate the various control functions available
The View Column as it
appears in SENDS View
within each view. The View Options in Overview, Inputs, and
Inserts Views are identical; the View Options change when Sends
View is active.
View Option functions are performed using latched modifiers. See the Modifiers Overview
for details on how to operate the View Option controls. See View Options for descriptions
of the individual option functions.
Clear
Switches
(global)
Settings
Switch
(global)
Apollo Solo ManualConsole Reference 96
Global View Column Controls
Several controls appear in all View Columns. These controls (detailed below) have
identical functionality in all Views.
Menu Switch
The MENU switch is located at the top of the View Column. Clicking the
switch reveals the Application Menus, where various Console functions can
be accessed.
Default Switch
When Option Latch is active with the parameters DEFAULT switch,
clicking any control returns the parameter to its default value.
Note: The DEFAULT function is primarily for knob and fader values. It
does not apply to any preamp settings, plug-in inserts, SOLO/MUTE
switches, monitor levels, customized input names, and similar functions.
Clear Switches
The CLEAR switches are located near the bottom of all View columns.
CLEAR CLIPS
This switch clears all clip indicators and peak hold indicators on all
meters.
Tip: Clip and peak hold indicators can be individually cleared by clicking any
individual meter.
CLEAR SOLO
Whenever SOLO is engaged on any channel input, the CLEAR SOLO switch flashes
yellow. Clicking the Clear Solo switch deactivates the Solo function of any/all channel
inputs.
Tip: Click Clear Solo again to return all channels to their previous Solo states.
Settings Switch
The SETTINGS switch is located at the bottom of all View columns. It
opens the Console Settings window, where many global functions are
defined. For complete details, see Console Settings.
Apollo Solo ManualConsole Reference 97
Modifiers Overview
The View Column Options in each View Column enable various operations to be
performed on the items within the View.
View Option operations are performed by selecting an option to latch the function,
executing the operation(s) using Modifiers, then exiting the latched function.
Option Latch
When a View Option switch is clicked, the switch flashes yellow, indicating
that the function is latched and ready to be executed using the Modifiers.
Option Unlatch
The latched option is unlatched (the switch stops flashing) when:
• Any same or different option switch is clicked
• A different View is selected
• No operations are executed during the Modifiers Timeout period
Modifiers Timeout
When an option is latched, it is automatically unlatched (times
out) after the Modifiers Timeout period to prevent inadvertent
modifications.
Timeout preference
Power option
latched
The Modifiers Timeout is a preference set in the Display panel within the Console
Settings window. The default Modifiers Timeout period is six seconds/flashes.
Modifiers
Modifiers are icons superimposed on various elements when a View Option is
latched. Modifiers are used to execute the operations. The specific modifiers
that appear, and where they are located, depend upon the specific option
that is latched.
Inserts modifiers are superimposed on insert slots for individual inserts, and
the input channel names for plug-in channel strips.
Modifier Swipe Shortcuts
Paste Modifiers
View Options can be executed extremely rapidly across many channels and/
or inserts in the Current Bank using the modifiers swipe shortcuts. When a View Option is
latched, click+hold the mouse, then drag vertically and/or horizontally across inserts and/
or channel input names to perform the function on all locations that are swiped.
Tip: Modifier swipe shortcuts are the fastest way to perform the same function on
multiple inserts.
1. Click+Hold Modifier
2. Swipe Across Inserts
1. Click2. Swipe
Swipe to rapidly perform the latched function on many inserts
Apollo Solo ManualConsole Reference 98
View Options
Sends View
Options
(Apollo rack
Sends View
Options
(Apollo Twin)
The individual View Column Options are detailed in this section. See the Modifiers
Overview for details about how to operate the Modifier controls.
Overview, Inputs, & Inserts View Options
The View Options for the Overview, Inputs, and Inserts Views are
identical. Each option is described below.
Note: In the Overview View Column, the Power, Remove, Copy,
and Isolate modifiers may not be visible if the Console window
size is vertically condensed. To bring all Overview modifiers
into view, increase the vertical window size if possible, or
select a different View.
View
Options
Power Modifier
This option toggles an individual plug-in’s power state within
a single insert. When disabled, the plug-in no longer uses
Overview, Inputs,
& Inserts View
modifier switches
UAD DSP resources.
Click the POWER modifier switch to latch the option, then toggle any plug-in’s power
state by clicking its modifier, or swipe across multiple modifiers.
Note: This option performs the same function as the Plug-In Power switch in the
header within the plug-in editor window.
When POWER is latched, disabled plug-ins are indicated by a gray modifier icon, and
active plug-ins have a green modifier icon.
The POWER modifier when latched. Plug-ins are shown powered (left) and disabled (right).
Because this function unloads and loads the plug-in from the DSP, audio artifacts can
occur if the power state is changed while audio is being processed by the plug-in.
Tip: To disable individual plug-in processing without audio artifacts, use the power
control within the plug-in interface instead, which keeps the plug-in loaded on the
DSP.
Apollo Solo ManualConsole Reference 99
Remove Modifier
This option deletes the plug-in from the insert slot. When the REMOVE switch is latched,
click any insert’s modifier to delete the plug-in, or swipe across multiple modifiers.
The REMOVE modifier when latched. Plug-ins are removed by clicking/swiping its modifier.
Note: Because this function unloads the plug-in from the DSP, audio artifacts can
occur if a plug-in is removed while audio is being processed by the plug-in.
Copy/Paste Modifier
This option is used to duplicate individual plug-ins or channel strips, and their current
settings, from one insert(s) to any other insert(s).
Copy/Paste is a two step process. First the insert or channel strip is copied with the
COPY modifier, then the copied data is pasted to the destination insert or channel.
Copy Individual Plug-In
When COPY is latched, click any insert modifier to copy the insert’s plug-in.
The insert COPY modifier when latched
Copy Channel Strip
When Copy is latched, click any input name modifier (at the bottom of the input strips)
to copy all plug-ins in the channel inserts.
Note: Only channels containing plug-ins will display the copy modifier.
The channel strip COPY modifier when latched
Apollo Solo ManualConsole Reference 100
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