Unity Vantage Lite User Manual

Vantage Lite™ Unity®
Vantage Lite Unity Manual
14762
Vantage Lite, ECO, Vantage, Vanguard II, Vanguard, Pathfinder, SpringBoard, Language Activity Monitor (LAM), and Memory Transfer Interface (MTI) are trademarks of Prentke Romich Company.
Minspeak is a registered trademark of Semantic Compaction Systems.
Minspeak Application Programs (MAPs) are trademarks for products manufactured by the Prentke Romich Company.
Unity is a registered trademark in the USA of Semantic Compaction Systems.
Windows, Windows XP, Windows Explorer, Windows Media Player, Microsoft Outlook, Microsoft Word, Windows WordPad and Microsoft PowerPoint are registered trademarks of Microsoft, Inc.
IntelliTools is a registered trademark of IntelliTools, Inc.
Natural speech supplied by: Fonix-DECtalk Text-to-Speech software, a copyright of Fonix Corporation, all rights reserved; and RealSpeak Text-to-Speech, a product of Nuance Communications, Inc.
Non-English text-to-speech supplied by the Acapela Group and RealSpeak Text-to-Speech, a product of Nuance Communications, Inc.
Computer access pages for Kurzweil, WYNN, TestTalker, Microsoft Word, and Microsoft Outlook created by Brian Simms, M.A. CCC-SLP, Augmentative Communication Specialist, Colorado Therapy Associates
WYNN and TestTalker are trademarks of Freedom Scientific, Inc. Kurzweil 3000 is a trademark of Kurzweil Educational Systems, Inc.
Bluetooth Wireless Technology is a registered trademark of Bluetooth SIG, Inc. The Bluetooth word mark and logos are owned by Bluetooth SIG, Inc.
©2008
October, 2008
PRENTKE ROMICH COMPANY
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2
Vantage Lite Unity Table of Contents
Introduction to Unity .................................................................................... 5
Unity Definitions/ Organization ..................................................................................... 6
Navigation and Tools .................................................................................................. 7
Unity Basic Patterns ........................................................................................................ 8
Unity Pattern 1 – Category Icon + Grammar Ending ................................................. 9
Unity Pattern 2 – Pronouns ....................................................................................... 10
Unity Pattern 3 – Pronoun/ Verb Phrases ................................................................. 10
Unity Pattern 3 – Pronoun/ Verb Phrases ................................................................. 11
Unity Pattern 4 – Nouns ............................................................................................ 12
Unity Pattern 5 – Grammar Icon + Icon = Interjections, Determiners, Conjunctions,
Preposition, Question Words, and Adverbs not ending in –ly ................................. 13
Unity Pattern 5 (continued) ....................................................................................... 14
Unity Pattern 5 (continued) ....................................................................................... 15
Single Hit Words ....................................................................................................... 16
Indefinite Pronouns ................................................................................................... 16
Whole sentences ........................................................................................................ 16
Sentences in the Activity Row .................................................................................. 17
Jokes and Songs ........................................................................................................ 17
Numbers .................................................................................................................... 17
Unity Tools for Getting Started .................................................................................... 18
Exploration Wizard ................................................................................................... 18
Teaching Pages ......................................................................................................... 19
Context Scenes .......................................................................................................... 19
Icon Tutor .................................................................................................................. 20
Vocabulary Builder ................................................................................................... 20
Unity Programs in Vantage Lite ................................................................................... 21
45 Locations .............................................................................................................. 21
60 Locations .............................................................................................................. 22
84 Locations .............................................................................................................. 23
Unity Progression – or “Where do I start?” .............................................................. 23
Implementing the Unity Language System .............................................. 24
Hide and Show Keys ................................................................................................. 25
Customize with the Setup Key .................................................................................. 25
Practice Talking ........................................................................................................ 26
Activity Rows ........................................................................................................... 27
Pages in Unity 60 1-Hit ............................................................................................. 28
Pages in Unity 60 1-Hit (continued) ......................................................................... 29
Icon Rationales .......................................................................................................... 30
Directory of Features in Unity 60 1-Hit .................................................................... 35
Special Instructions ..................................................................................... 36
Vocabulary Builder in Vantage Lite ............................................................................. 36
Basic Principles ......................................................................................................... 36
Using Vocabulary Builder ........................................................................................ 37
3
Select Vocabulary to Hide/Show… .......................................................................... 37
Show/ Show All ........................................................................................................ 37
Hide/ Hide All ........................................................................................................... 37
Use Word Lists. ........................................................................................................ 38
Load List ................................................................................................................... 38
Merge List ................................................................................................................. 38
Delete List ................................................................................................................. 38
Backup List ............................................................................................................... 38
Use Sequence Lists ................................................................................................... 39
Save Mask Info ......................................................................................................... 40
Import New Lists ...................................................................................................... 40
Turn Builder Off ....................................................................................................... 40
Missing Words in Unity ............................................................................................ 40
A Final Comment on Text Files ................................................................................ 41
Computer Access Activity Rows and Pages ................................................................. 42
Set up computer access in the Output Menu ............................................................. 42
Education software pages: Set-up instructions ............................................................. 48
Outlook Express ........................................................................................................ 48
Microsoft Word ......................................................................................................... 49
TestTalker ................................................................................................................. 49
WYNN ...................................................................................................................... 50
Kurzweil 3000 ........................................................................................................... 50
Education Software Tech Notes by Brian Simms ......................................................... 51
Outlook Express ........................................................................................................ 51
TestTalker ................................................................................................................. 51
WYNN ...................................................................................................................... 51
Kurzweil .................................................................................................................... 51
Vantage Lite Smart Chart ......................................................................... 52
4
Introduction to Unity
Unity is a language representation system created to both follow and enable the typical
language development process. From single words and short phrases to longer, grammatically correct sentences, people can progress through the stages of language development using Unity to achieve their full communication potential.
The Unity system uses a small set of easy-to-recognize icons combined in short
sequences to produce words, phrases, and sentences.
With a Unity system, children can begin to communicate before they can read.
In a Unity system, the locations of the icons remain fixed, allowing motor
patterns to develop for frequently used words and phrases.
Unity is the only language system in AAC that takes advantage of motor learning to increase rate of communication and reduce cognitive effort.
Unity systems focus on frequently used words. Research has shown that about
400 frequently used words make up more than 75% of our speech (regardless of age, gender, or background).
Unity programs take advantage of this set of core words, providing short
sequences of two or three icons to produce them.
With the Unity language system, people can choose to say their own thoughts in
their own words, and do not have to depend on the messages that other people store for them.
The Unity programs in Vantage Lite combine all three language access methods: single-meaning pictures, spelling with word prediction, and semantic compaction (Unity icon sequences).
5
Unity Definitions/ Organization
To start understanding Unity, we will begin by looking at Unity 60 1-hit. The same principles can be applied to 45 1-hit or 84 1-hit.
Row 1 is the main activity row.
Activity rows contain vocabulary specific to certain situations.
Some keys in the main activity row do not open other activities. These keys are tools.
There are two tools in row 1—the choose ACTIVITY key at the beginning, and the PAGES key at the end. The rest of the top row keys open activities.
Rows 2 through 5 contain core words.
Core words are words that people of all ages use frequently across situations and
environments.
Each core word in the 1-hit Unity versions requires only one keystroke.
Tools in core:
The second Mother Hubbard key is a plural tool and adds “s” to any word on the
display.
The NUMBERS key opens a page of numbers
The CLEAR key at the bottom left is for clearing your display.
Color coding
Yellow = pronouns
Green = verbs
Light Green outline = verb endings
Orange = category nouns
Blue = adjectives
Light Blue outline = a link to a page or activity row
6
Navigation and Tools
Keys in core are linked to a dynamic activity row. Each dynamic activity has a blue “GO BACK” arrow at the left. This key closes the row so you go back to the activity that was open before.
 Note: The blue GO BACK arrow works with Dynamic Activities set on Temporary
(This is done via the Dynamic Activities Menu in the Toolbox). If you set your Dynamic Activities on permanent, you will use CHOOSE ACTIVITY (#1 user defined key or OBJ + OBJ to return to the main Activity Row).
If you select the apple , you see:
Select the Go Back arrow to return to the main Activity Row.
When you open the YES/NO row , you see tools for spelling, punctuation, and delete word.
When you select the Pages key , you open the Pages page. This page contains links to selected pages in Unity 60 1-hit.
The key that is hidden is a link to the notebooks page. To show the notebook key, follow the instructions for hiding/ showing keys later in this manual.
7
Unity Basic Patterns
While 1-hit Unity can be simple for caregivers, many device users find that the vocabulary in these areas is too limiting. In 1-hit versions, you can say “eat” but not “food.” You can say “sleep” but not “tired.” Additionally, the dynamic activity rows are purposefully set up with a limited amount of vocabulary, as it is geared towards early communicators. If you find that you are adding a great deal of vocabulary to the 1-hit versions, you probably need to use a sequenced version.
The following section will describe some of the basic patterns in sequenced versions of Unity. Although the examples are taken from Unity 60 Sequenced, after you learn the patterns, they are easily applied to the other versions of Unity. Memorizing a pattern helps you learn new words without memorizing individual sequences.
 Note: For suggestions on decreasing the amount of vocabulary in 1-hit versions, and
for adding specialized vocabulary, please see the section titled “Implementing the Unity Language System.”
If you are using Unity 45 Sequenced, you will notice some alterations from previous Unity versions (e.g., Unity 45 Full in Vantage Plus). This was done to conserve space, save keystrokes, and to simplify the word choices.
8
Unity Pattern 1 – Category Icon + Grammar Ending
Embellished icons OFF** Embellished icons ON**
eat
food
hungrily
hungry
Verbs are action words. They end with Mr. Action Man. He is working,
whistling, carrying a bucket, and walking. He shows many actions.
Category nouns end with Mother Hubbard. She is a person, her cupboard is a
place, and there is a thing in the cupboard.
eat
food
hungrily
hungry
Adverbs that end in –ly use the Adverb icon as an ending. The airplane is
carrying a banner with the –ly ending.
Adjectives end with the paintbrush because a painting describes something.
** If you have Embellished Icons turned on in the Feedback Menu, you will see a concrete picture of the word at the ending icon instead of the grammar icons described.
9
Unity Pattern 2 – Pronouns Pronouns are color coded yellow. They are always on the left two columns.
Subject Pronouns = Two hits on the same pronoun key I, you, it, she, he, we, they
Object Pronouns = Pronoun + Object icon me, you, it, her, him, us, them
Possessive Adjectives = Pronoun + Possessive icon
my, your, its, her, his, our, them
Possessive Pronouns = Possessive icon
+ Pronoun
mine, your, its, hers, his, ours, theirs
Reflexive Pronouns = Object icon + Pronoun
myself, yourself, itself, herself, himself, ourselves, themselves
Unity Pattern 3 – Pronoun/ Verb Phrases
(a) A pronoun + category icon = Declarative Phrase
I hope I did I had I do I wish I’m going
I was I could I love I think I like I am I have I know I feel I need I will I can I would I want
10
Unity Pattern 3 – Pronoun/ Verb Phrases
(b) A Pronoun + Knot + category icon = Negative Phrase
I don’t hope I didn’t have I don’t wish I wasn’t I don’t love I don’t like I haven’t I don’t feel I won’t I shouldn’t I don’t like
I didn’t, I don’t, I’m not going, I couldn’t, I don’t think, I’m not, I don’t know, I don’t need, I can’t, I wouldn’t
(c) A category icon + a pronoun = Question Phrase
Example: SUN + I = Do I like
(d) A category icon + KNOT + pronoun = Negative Question Phrase
Example: SUN + KNOT + I = Don’t I like
11
Unity Pattern 4 – Nouns
(a) Category nouns = Category Icon + Noun ending - as in Unity pattern 1.
(b) Other nouns = Category icon + Activity Row
.
The POSSESSIVE icon shows a name tag and a suit. The name tag
represents names of people, and the suit represents items of clothing. The first hit on this key brings up names in the activity row. The second hit on POSSESSIVE shows clothing.
Each of these icons is related to a set of words in activity rows
When you select the APPLE icon, the activity row changes to sub-categories of different kinds of food. Specific foods are located within each of these activities.
12
Unity Pattern 5 – Grammar Icon + Icon = Interjections, Determiners, Conjunctions, Preposition, Question Words, and Adverbs not ending in –ly
Interjections (Interjections pop into conversation just like fireworks)
let’s, thank you, oops, you’re welcome, well, okay, excuse me, sure, fine, awesome, congratulations, ha ha ha, ouch, maybe, sorry, very good, all done, please, Bingo!, hi, all gone, hello, good morning, surprise, Yuk!, yum, goodbye, cool, yikes, good night.
Determiners (The wizard is pointing to that/ those/ these, etc.)
the, that, a, an, that’s, these, each, all, this, these, none, enough
13
Unity Pattern 5 (continued)
Conjunctions (Conjunctions join sentences, like the trains are joined together.)
and, if, both, than, or, because, until, but
Prepositions (The cloud can go over/ under/ through the bridge.)
top, middle, bottom, before, after, behind, from, beside, under, for, at, inside, into, by, about, on, between, around, in front of, up, outside, over, out, off, with, without, through, down, of, upside down, in, underneath
14
Unity Pattern 5 (continued)
Question Words
why, which, how many, how much, how old, how, who, when, where, what
Adverbs (Many adverbs end in –ly.)
ever, away, ready, forward, just, so, even, too, also, as, today, much, once, very, always, never, still, together, here, indoors, when, outdoors, backwards, there, almost, again, else, yet
15
Single Hit Words
These are frequently used words that can be accessed quickly with just one icon.
a, is, were, was, to, an, the
Indefinite Pronouns
In Unity 45 and Unity 60 indefinite pronouns (e.g., anywhere, anytime, somewhere,
sometime) begin with the Determiner icon. Select any/ every/ some/ no on the activity row and then complete the word with the options shown.
In Unity 84
Start with End with
A – any
E – every
time
body
S—some how
N—no
more
one
thing
way
what
where
Whole sentences
There are many whole sentences stored in each Unity program. They begin with the
Sentence icon. in Unity 45 and 60 and in Unity 84.
16
Sentences in the Activity Row
The top row of each Unity program is called the activity row. There are whole sentences stored in the GREETING, ME, and HAVE FUN rows.
Jokes and Songs
Jokes begin with the Sun icon.
Songs are found in the HAVE FUN activity row. There is also a song page linked to the PAGES page.
Numbers
A numbers page is linked to the Number/Adjective icon .
There is a number dynamic activity row linked to the Conjunction icon.
1) Category icon + Grammar icon = verbs, category nouns,
adjectives and adverbs
2) Pronouns
3) Pronoun/Verb Phrases
4) Nouns in dynamic activity rows
Unity Basic Patterns Summary
5) Grammar icon + category icon = interjections, determiners,
conjunctions, prepositions, question words, and adverbs that do not end in -ly
17
Unity Tools for Getting Started
In the device there are built-in tools to help you get started teaching and learning Unity.
1. The Exploration Wizard: helps you assess language and access abilities
2. Teaching Pages: teach nouns, verbs, adjectives, colors, and much more.
3. Context Scenes: visual scenes combined with Unity programs help teach icon
sequences for common words
4. Icon Tutor: spell a word and the tutor shows you the possible sequences
5. Vocabulary Builder: simplifies the Unity program so that you see only the
sequences for your selected list of words, leaving all other keys blank.
Exploration Wizard
This is the first user area that opens up when you turn on your device for the first time. By default it is located in User Area 4.
The TARGET key opens up a group of pages for checking access. This would
help determine what size key a person could touch, or how well they could use a switch/ head tracker.
The 8 PIC TEST and 15 PIC TEST help to assess a person’s language
understanding.
The key marked UNITY PATTERNS leads to a short demonstration of the
location of noun, verb, adjective, and pronoun patterns in Unity.
The 4/8/15 PAGES button links to sample page-based programs that use the Unity
icons.
The last row contains links to five Unity user areas.
18
Teaching Pages
Find these pages by going to the PAGES page, and then the key marked TEACH CORE.
Context Scenes
These pages are designed to teach the frequently used words associated with core icons.
Find these pages by going to the PAGES page, and then to MY SCENES. One example of these context scenes is the COLORS scene. “Hot spots” in the scene say color words in this scene. When you select TRY IT, you can use icons to say the related words. GO BACK takes you back to the Scenes page. CORE takes you back to the core vocabulary.
19
Icon Tutor
This tool helps you find the sequence for words that you can spell. Find the Icon Tutor in
the Device Tools activity row.
Vocabulary Builder
The Vocabulary Builder will simplify the look of the Unity program for those who want to focus on just a few words at a time.
Unity 60 Sequenced with all vocabulary showing.
Unity 60 Sequenced with Vocabulary Builder set One to show just three words:
Find the Vocabulary Builder page by going to the PAGES page, and then BUILDING. You will see keys that load pre-made lists of just a few words. You can make your own lists of words by using the Vocabulary Builder Menu in the Toolbox. For more information on the Vocabulary Builder, see the Vocabulary Builder section in this manual.
20
Unity Programs in Vantage Lite
45 Locations
Unity
Purpose Core
Program
45 1-Hit To provide quick
access to frequently used words
45 Transition
45 Basic To provide
45 Sequenced
To provide several instances of sequencing words along with 1-hit access to frequently used words
access to all the basic words in Unity 45.
To provide fast access to language that allows full communication
Total
words
words
*
35 + 2,000+ no emergent User Area Menu,
70 + 2,000+ no emergent to
700 + 4,000+ no intermediate User Area Menu,
1,160 + 5,000+ yes intermediate to
Word endings
Language skill
beginner
full communication
Where to find
Replace User Area, Unity Programs
User Area Menu, Replace User Area, Unity Programs
Replace User Area, Unity Programs
Default User Area number one or,
User Area Menu, Replace User Area, Unity Programs
*not including words on pages or in activity rows
21
60 Locations
Unity
Purpose Core
Program
60 1-Hit To provide quick
access to a small number of frequently used words
60 Transition
60 Basic To provide access
60 Sequenced
To provide some sequenced words with 1-hit access to most words
to all the basic words in Unity 60.
To provide fast access to language that allows full communication
Total
Words
40 + 2,000 + no emergent
100 + 2,000 + no emergent to
700 + 4,000 + no intermediate User Area
2,000 + 5,000 + yes intermediate to full
words
Word Endings
Language skill Where to
find
Default User
communicator
beginner
communica-
tion
Area Two, or User Area Menu, Replace User Area, Unity Programs
User Area Menu, Replace User Area, Unity Programs
Menu, Replace User Area, Unity Programs
Default User Area Three
Or
User Area Menu, Replace User Area, Unity Programs
22
84 Locations
Unity Program
84 1-Hit To provide
84 Transition
84 Sequenced
Purpose Core
words
60 + 1,600 + no emergent Default User quick access to a small number of frequently used words
To provide some sequenced words with 1­hit access to most words
To provide fast access to language that allows full communication
150 + 2,000 + no beginner User Area Menu,
3,000 + 6,000 + yes intermediate to full
Total words
Unity Progression – or “Where do I start?”
Word endings
Language skill Where to find
Area Five Or User Area Menu, Replace User Area, Unity Programs
Replace User Area, Unity Programs
Default User
communication
Area Six
Or User Area Menu, Replace User Area, Unity Programs
The Unity language system was designed to be progressive from one and two word utterances to full grammatically correct sentences. The starting and ending points of this progression will vary because of a person’s ability and interests. Some people need to start with a Unity 1-hit program and build up. Others may be able to begin with the highest language skill level. Getting to know the individual’s language ability and learning style is very important when deciding where to start with Unity. For the clinician, learning the Unity language programs is also very important when deciding where to start teaching a client.
23
Implementing the Unity Language System
This section of the manual will include more details about the Unity MAPs (Minspeak
Application Programs) Unity 60 1-Hit will be the example program for instructions.
You may apply the step by step instructions to any other Unity program. We have already discussed the organization of Unity 1-hit and Navigation/ Tools (see Introduction to Unity).
Here are the main points that will be covered:
Simplify with Hide and Show Keys
Customize with the Setup Key
Practice talking
Activity Rows
Pages
Icon Rationales
Directory of Features
24
Hide and Show Keys
Some people who begin with Unity 1-Hit versions need a simpler appearance with fewer choices. By using the hide/ show key features, you are able to establish and maintain motor patterns, as well as greatly reduce the programming demands, even as the user’s vocabulary increases.
To hide all activities:
1. Select the Toolbox key (hammer/ screwdriver) on the device frame.
2. Select MODIFY ACTIVITY
3. Select Hide All Activities
4. Select OK at the bottom right, and then OK again.
To hide all links on the Pages Page
1. Select the PAGES page.
2. Select the Setup Key - #2 on the device frame.
3. Select the key that says Hide/Show Keys.
4. Select Hide All
5. Select the CORE key so that it shows as brightly lit.
6. Select the text area to exit hiding and showing.
7. Select CORE to go to core.
To hide core keys
1. Select the Setup Key
2. Select Hide/Show Keys
3. Select Hide All
4. Select “more” “stop” “go” and “eat”
5. Select the CLEAR key.
6. Select the text area to exit hiding and showing.
Use the same steps to show keys again, except select show instead of hide.
Customize with the Setup Key
You will want to add names to the names row, or maybe put some different foods in the food row. Use the Setup Key (#2 on the device frame) to begin modifying an activity row. For our example, we will modify a food choice.
1. Select the Apple icon.
2. Select the Setup Key, and then select “jello”.
3. Select Clear Key Contents
4. Select Change Icon
5. Select FOOD
6. Navigate to the food you want and select it.
7. Select OK at the bottom right.
25
Practice Talking
Open the YES/NO row. Your display looks like this:
Try theses practice sentences and phrases:
I need that. I need a drink.
I need help. I don’t need that.
What do you need? You need to work.
I need to work and play. You need sleep.
Get me a drink. I get a turn.
You don’t get a turn. Get more to eat.
Get it. Go get help.
I all done. (Choose GO BACK to go back
Turn off.
to the YES/NO row.)
I want more. You get more.
Eat more. Get more to drink.
Help me get more. I don’t want more.
26
Activity Rows
ACTIVITY CONTAINS
Link to the PAGES page
27
Pages in Unity 60 1-Hit
PAGE CONTAINS
CATEGORY Links to pages of mostly nouns grouped by
category
TRANSPORATION Sentences and phrases for requesting
transportation
SPELL ABC Spell page
NUMBERS Numbers
Blank Hidden Notebooks page – to show, use the
Setup Key and go to Hide/Show keys
COMPUTER Links to computer access pages
EDUCATION Links to pages of keyboard shortcuts for
Kurzweil, WYNN, and TestTalker
MY SCENES Links to context scene pages
REMOTES Links to remote control pages (IR commands)
PHONICS AND WORD FAMILIES Recorded speech for phonics sounds and word
building
INTELLITOOLS Computer commands to control IntelliTools
Classroom Suite (v.3) activities
28
Pages in Unity 60 1-Hit (continued)
PAGE CONTAINS
BUILDING Links to pre-set vocabulary lists for Vocabulary
Builder (see Vocabulary Builder section in this manual for more information)
TEACH CORE Special pages for teaching Unity
BLANK 1, 2, 3 Blank pages to customize
GAMES Names of games
JOKES Jokes page
WORK Messages about work
MONEY Messages and single words about money
BOOKS Book titles
SONGS Song titles and computer voice songs
SENSORY Sensory items: swing, ball, trampoline, etc.
FAMILY Family members
CLOCK Clock page
CALENDAR Calendar page (date/ days/ months/ years)
PHONE Messages for talking on the phone
DRAWING Messages for interactive art work
HEALTH Messages about health and medical issues
REALTION Messages and single words about relationships
FAST FOOD Messages and single words for fast food
RELIGION Messages, single words, and prayers
WEATHER Single words describing weather
COOKING Single words about cooking
COSMETICS Messages and single words about cosmetics
29
Icon Rationales
ICON
ICON NAME
OBJECT
POSSESSIVE
INTERJECTION
DETERMINER
CONJUNCTION
PREPOSITION
RATIONALE
Give the present to ME. "Me" is an objective case pronoun.
I put my name on the name tag so people will know it's mine.
The INTERJECTION icon looks like fireworks. Interjections pop up in conversations like fireworks. "Please" is a common interjection.
Mr. DETERMINER is pointing to that. "That" is a common determiner.
The two train cars are joined. CONJUNCTIONs join words together. "And" is a common conjunction.
The PREPOSITION icon stands for positional words. The cloud is above the bridge, cars go over the bridge, water goes under the bridge. "In" is a common preposition.
QUESTION WORD
NOUN
NOUN PLURAL
ADVERB
I
The QUESTION WORD icon stands for question words. "What" is a common question word.
The NOUN icon is a picture of Mother Hubbard. She is a person, her cupboard is a place, and there is a thing in the cupboard. This key in Unity is the article "a" because it comes before a noun.
The NOUN PLURAL icon is a picture of Mother Hubbard. She is a person, her cupboard is a place, and there are things in her cupboard. This key in Unity adds an "s" ending to words.
The ADVERB icon shows a plane with an "-ly" banner flying behind it. Many adverbs end in -ly. "There" is a common adverb.
The I pronoun is a picture of a person pointing to herself.
30
ICON ICON NAME RATIONALE
WE The pronoun WE shows two friends.
VERB Mr. Action Man represents action VERBs. This key is a
link the a dynamic activity row of verbs.
VERB + S Quick access to the word "is."
VERB + ING Quick access to the word "were."
VERB + ED Quick access to the word "was."
TO + VERB Quick access to the word "to."
NUMBER NUMBERS represents a link to the numbers page.
ADJ + ER ADJ + er represents quick access to the word "an".
ADJ + EST The ADJ + EST icon represent quick access to the word
"the."
YOU The finger is pointing to YOU.
THEY THEY are a group.
DICE You can play games with DICE.
31
ICON ICON NAME RATIONALE
SUN Everybody likes a sunny day. The SUN icon is happy and
smiling.
HAMMER A carpenter works with a HAMMER.
MONEY It is good to have MONEY.
MASKS The MASKS icon shows feelings. One is happy and one
is sad.
BOOK You can read a BOOK.
MORE MUSIC
STOP Always stop at the STOP sign.
IT Mary had a little lamb; ITs fleece was white as snow.
HE HE is the icon for the he pronoun.
WANT He is a WANTed man. His picture is on a WANTed
DOG You call your DOG to come.
REMEMBER Tie a string around your finger so you will REMEMBER to
The hands are signing "more." The music notes stand for music. Most people want to hear MORE MUSIC.
poster.
do something.
32
ICON ICON NAME RATIONALE
FROG The green light means go. The FROG is going.
PHONE You say things to people on the PHONE.
MORNING We get up in the MORNING.
RAINBOW A RAINBOW is made up of many colors.
BATH Sometimes we need help in the BATHroom.
BLANK The BLANK icon stands for clear display.
SHE SHE is the she pronoun.
KNOT The KNOT icon stands for negatives like not and don't.
APPLE You can eat an APPLE.
GOD People make cookies at holiday times. Most holidays
have a religious (GOD) meaning.
UMBRELLA You need an UMBRELLA when it rains.
JUICE You drink JUICE.
33
ICON ICON NAME RATIONALE
RETURN The turning arrows of the RETURN icon represent "turn."
OPEN You can put things in the OPEN chest.
BED You sleep in a BED.
34
Directory of Features in Unity 60 1-Hit
FEATURE LOCATION
Back up the memory Toolbox, Transfer Memory Menu
Calculator Activity Row, Device Tools, MORE
Change how a word is pronounced Toolbox, Dictionary Menu
Change the voice Toolbox, Speech Menu
Context Scenes Pages Page, My Scenes
Create Visual Scenes Toolbox, Create Page
Hide Activities Toolbox, Modify Activity Menu
Hide Core Keys Setup Key (#2 on the frame)
Hide Page Keys Setup Key, then select the key you want to hide.
Select Hide/Show. Follow the on-screen prompts
Icon Tutor Activity Row, Device
Infrared phone pages Pages page, or Activity Row, Device, MORE, Remotes
Kurzweil, WYNN and TestTalker pages Pages page, Education Software
Kurzweil, WYNN, and TestTalker rows Activity Row, School, Education Software
Link a page Open the page you want to modify. Use the Setup
Key. Select the key where you want the link. Select Spell Message or Define Key Function. Select Page Link. Follow the prompts on the screen.
Lock the Toolbox Toolbox, Maintenance Menu
MP3 player Activity Row, second row (Choose Activity)
Phone tools Activity Row, Device, MORE, PHONE
Setup Key Key number 2 on the top frame of the device.
Teaching Unity help Pages page, Teach Core Page
Turn the activation beeps on or off Toolbox, Feedback Menu
35
Special Instructions
Vocabulary Builder in Vantage Lite
One of the problems AAC professionals face is how to teach vocabulary in small, manageable pieces. For example, faced with needing to fulfill state curriculum
requirements, a teacher may want to work for several weeks on the Dolch Pre-primer Word List. One option – and not an uncommon one – is to create a number of pages in a
communication device that simply codes these words. This appears to be a good solution because (a) it addresses the vocabulary needs, (b) it uses only three pages, and (c) it can be taught in exclusion from other pages within the device i.e. you don’t have to search through all the other “non-Dolch” pages.
Another method is to use a PRC Vantage Lite with a sequenced version of Unity and make a “cheat sheet” with all the Unity icons that represent the Dolch list. This is a good solution because you are teaching the location of these common words that can then be used easily in other situations without navigating to a specific “Dolch Page.” The perceived problem, however, is that the client has to find the sequences among all the other potential sequences in the device. This seems, to the AAC professional, difficult and distracting.
One possible solution is to physically remove ALL the non-Dolch words from the sequenced Unity vocabulary and leave only the target items. The advantage now is that (a) there are fewer sequences to search through, (b) the vocabulary is already in the device, so no programming is required, and (c) if the Dolch words appear in any other curriculum list, the client will use exactly the same sequence – no issue with words
appearing in different locations in different and multiple pages.
Basic Principles Vocabulary Builder is a process whereby a text file list is matched against the
vocabulary stored in a device, and items not on the list are masked from the total vocabulary available. Only icons that are used to code the listed items are visible. The effect of this is to simplify searching for a word while at the same time reinforcing the motor patterning for accessing the target words.
A variety of lists of words are already stored in the Vantage Lite. The PRC Materials Exchange website provides a number of pre-designed vocabulary lists that are commonly used or found in the AAC field. They have been created in TXT format so can be imported easily into the Vantage Lite.
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Using Vocabulary Builder
When you select Vocabulary Builder from the Toolbox in the Vantage Lite, you will see a menu like this:
Let’s take a look at the options in this menu.
Select Vocabulary to Hide/Show…
Selection of the “Select Vocabulary to Hide/Show” option will open the following screen:
On the left are all the visible words and on the right are the hidden words. If Vocabulary Builder has never been used, you will always see the left box full and the right box empty.
The keys in the middle of the screen provide the following options:
Show/ Show All
These buttons let you take items
from the hidden list and put
them into the visible. With the Show key, you first have to highlight the word(s) you want to make visible. Use the Show All if you want to see all your vocabulary on the
overlay.
Hide/ Hide All
This does the converse of the Show/Show All; you can move any items from the visible list and hide them.
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Use Word Lists.
Selection of the “Use Word Lists” option from the main Vocabulary Builder Menu will open the following screen:
Load List
This tool is used to select the vocabulary you wish to use from “Vocabulary Builder Word Lists Menu.”
Merge List
This tool is useful when you are already using Vocabulary Builder and are ready to expand the available vocabulary. For example, if you were using the “Fry First Hundred Sight Words” and were ready to progress, you could use “Merge List” to add the “Fry Second Hundred Sight Words” list.
You would simply select “Merge List,” which would open the “Vocabulary Word Lists Menu,” and select the vocabulary list you want to
merge with your current vocabulary.
Delete List
This tool is used to delete one of the lists from the “Vocabulary Builder Word Lists Menu.”
Backup List
This tool is used to create a backup copy of one of the lists from the “Vocabulary Builder Word Lists Menu.”
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Use Sequence Lists
Sometimes a vocabulary word will be stored in more than one place, typically as a convenience for the device user. In this example, which was taken from one of the word lists, the word “bad” is stored in four locations:
The first instance of “bad” is stored in core vocabulary. The remaining three instances are stored on pages. Note how the first icon of each of the last three occurrences is “page.” For the last three occurrences of “bad,” that location would likely be used when on that page, but for general use, the icon sequence for “bad” that is
located in the core vocabulary, which is the first one, will be used.
Vocabulary Builder allows you to control the vocabulary that is visible. Taking it a step farther, frequently it may be preferable to show only one location of a word, as this will maximize the simplicity of the display. As a general rule, it is recommended that your first choice be the sequence for the word stored in core vocabulary. The second choice would probably be the word stored in the activity row, and finally the word stored on a page.
The essential difference between a Word List and a Sequence List is this: A Word List
automatically includes all the instances of each word in the list. In the case of this
example, the word “bad” would be included in all four locations. In a Sequence List, all
the words in the “visible” list have been reviewed, and when a word is stored in multiple locations, the preferred location, which is typically its location in core vocabulary, was
selected for use, and the remaining sequences were moved to the “hidden” list.
When the “Use Sequence Lists” option is selected, this menu is opened: Your menu may vary in appearance if you have created any additional Sequence Lists.
A Sequence List can be created from any Word List, simply by studying any words in the list with duplicate entries, selecting which of the duplicate entries of each word should be moved to
the “hidden” side, and saving the resulting list as a Sequence List.
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Option to save a vocabulary list as a Word List or as a Sequence List:
Save Mask Info
When you have completed creation of your sequence list,
you must use the Save Mask Info button before the words are
registered by the device as being
visible. When you select Save Mask Info, the device must
work a few seconds to complete the task, and you will return to the Toolbox.
Select OK to return to core vocabulary.
Import New Lists
Adding a new list is easy. All you need to do is create your list as a text file on a computer and import it. This means you can use ANY text file!
To import a new list, transfer the list from your computer to a USB memory stick. When you select “Import New List,” it will open a screen showing your USB memory stick as a choice, and you can open it and select the list you want to import.
Turn Builder Off
Vocabulary Builder On/Off” is located in the center of the main screen of the Vocabulary Builder Menu.
When Vocabulary Builder is on, only the words in your visible list can be seen. When Vocabulary Builder is off, access to the full vocabulary is allowed.
stored in your vocabulary program. The Vantage Lite will check for missing words and create a list of them for you. You can then choose to save this list as a text file and use it as a basis for adding the missing items.
Missing Words in Unity
When you import a list, some of the words may not have been
40
A Final Comment on Text Files
For the Vocabulary Builder function to recognize a text
file, the words must be entered in list format. This means you have a word on a line, then a “return” character, then the next word.
Be sure your lists are in this format before you try to import them. Save the list as a *.txt file.
If you are using an Excel list, save as Text (tab- delimited) *.txt.
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Computer Access Activity Rows and Pages
Vantage Lite can be used as an alternative keyboard to do output to an external computer. Use Unity core sequences, activity rows, messages on pages, or spelling to send text and commands to a computer. Connect to an external computer via a USB cable, or through BlueTooth connectivity.
Set up computer access in the Output Menu
1. Select output method
2. Turn output ON
3. If you select BlueTooth you must have a BlueTooth module (sold separately)
plugged in to your computer and do the pairing of your Vantage Lite and computer
4. If you select USB, you must plug in your USB cable (provided).
5. Select your host computer type.
 If you will be using your Vantage Lite to activate the mouse, then you must
calibrate your mouse.
6. Select OK and Go to Core.
For more information on these steps, consult your Vantage Lite Operator’s Manual or the PRC product support website (http://support.prentrom.com).
In the main Activity Row, you can find computer access rows and pages beginning with
the DEVICE Activity. In the DEVICE Activity, select COMPUTER.
The first key in this row goes to a page of computer access keys.
The blank key on the top row is a hidden key to the Notebooks page. Use the Setup Key to show this key if you desire.
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Unity 60 1-Hit - Page COMPUTER ACCESS PAGE Definitions
KEY LABEL FUNCTION PROGRAMMING (already done within
device)
<SPACE> returns to previous
page
FILE MENU open file menu <OUTPUT MARKER>←,hold,alt._f.<PROMPT-
ESC escape or cancel <OUTPUT-MARKER>←esc.<PROMPT-
SPELL go to spell page <SET-PAGE(60 SPELL)><PROMPT-
NUMBERS go to number page <SET-PAGE(NUMBERS)><PROMPT-
<OK>
MARKER>file menu
MARKER>escape
MARKER>spell page
MARKER>numbers
NOTEBOOKS
go to notebooks page
<SET-PAGE(60 NOTEBOOKS)><PROMPT­MARKER>notebooks page (Note; this key is hidden. Use the Setup Key to hide and show keys.)
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KEY LABEL FUNCTION PROGRAMMING
ON/OFF turns computer
output on or off
CLOSE closes open
program or window
CORE go back to core
words
PRT SCREEN
DELETE delete <OUTPUT-MARKER>←delete.<PROMPT-
computer screen capture
<OUTPUT-ON-OFF><PROMPT MARKER>computer link on, off
<OUTPUTMARKER>,hold,alt._f4.<PROMPT­MARKER>close<SET-PAGE­TEMPORARY(COMPUTER ACCESS YN CANCEL)>
<GOTO-CORE>
<OUTPUT-MARKER>←print.<PROMPT- MARKER>print screen
MARKER>delete
OUTPUT MENU
TO TOP goes to top of line
PAGE UP moves the page
MOUSE go to mouse page <SET-PAGE(COMPUTER ACCESS
TO END goes to end of line
goes to Toolbox Output Menu
or document
up
or document
<OUTPUT-MENU> PROMPT-MARKER output menu
<CTRL><HOME><OUTPUT-MARKER>←,hold,ctrl. home.<PROMPT-MARKER>home
<OUTPUT-MARKER>←pageup.<PROMPT- MARKER>page up
MOUSE)><PROMPT-MARKER>mouse page
<CTRL><END><OUTPUT MARKER>,hold,ctrlend.<PROMPT­MARKER>end
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KEY LABEL FUNCTION PROGRAMMING
PAGE DOWN
COMMAND
PASTE BLOCK
COPY ALL copies whole
UP up arrow <OUTPUT-MARKER> up. <PROMPT >
moves the page down
MAC command key <OUTPUT
pastes a block of text
device display or notebook
<OUTPUT-MARKER>pagedown.<PROMPT­MARKER>page down
MARKER>hold,command.<PROMPT­MARKER>command
<PASTE-BLOCK>
<CTRL><HOME><BLOCK­MARK><CTRL><END><COPY­BLOCK><BLOCK-MARK><PROMPT­MARKER>copy display
MARKER> up.
WINDOWS KEY
TAB 5 X moves tab 5 times <OUTPUT-MARKER>←tab. ←tab. ←tab. ←tab.
TAB LEFT back tab <OUTPUT-MARKER>←,hold,shift.
TAB RIGHT
MINIMIZE minimize window <OUTPUT-
Windows Start Key <OUTPUT-MARKER>←,rel.
,combine,ctrl,esc.<PROMPT­MARKER>windows start button
tab.<PROMPT-MARKER>tab 5
tab.<PROMPT-MARKER>back tab
forward tab <OUTPUT-MARKER>tab.<PROMPT-
MARKER>tab
MARKER>,combine,alt,space.n<PROMPT­MARKER>minimize window
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KEY LABEL FUNCTION PROGRAMMING
TOGGLE toggle to another
open program
LEFT ARROW
ENTER enter key <OUTPUT-MARKER>enter.<PROMPT-
RIGHT right arrow <OUTPUT-MARKER> ←right. <PROMPT
CLEAR clear display <CLEAR-DISPLAY>
left arrow <OUTPUT-MARKER> left. PROMPT
<SET-PAGELET(COMPUTER ACCESS TOGGLE)><OUTPUT-MARKER>,lock,alt. tab.<PROMPT-MARKER>toggle between programs
MARKER>left<
MARKER>enter
MARKER>right
WORD go to edit Word
page
EMAIL go to e-mail
keyboard shortcuts page
ED SOFTWARE
ITOOLS PAGES
WEB go to Web
go to education software links
go to IntelliTools pages
navigate page
<SET-PAGE(COMPUTER ACCESS WORD)><PROMPT-MARKER>word edit page
<SET-PAGE(COMPUTER ACCESS OUTLOOK EXPRESS)><PROMPT-MARKER>email page
<SET-PAGE(COMPUTER ACCESS ED SOFTWARE)><PROMPT-MARKER>education software page
<SET-PAGE(ITPAGES)><PROMPT­MARKER>INTELLITOOLS
<SET-PAGE(COMPUTER ACCESS WEB)><PROMPT-MARKER>web navigate
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KEY LABEL FUNCTION PROGRAMMING
CANCEL escape or cancel <Cancel><OUTPUT-MARKER>←esc.<PROMPT-
MARKER>CANCEL
DOWN down arrow <OUTPUT-MARKER>down. <PROMPT
MARKER> down
OK returns you to
previous page
<OK>
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Education software pages: Set-up instructions
Outlook Express
1. Put an Outlook Express shortcut icon on the desktop by doing the following (If a
desktop icon already exits, go to step 2):
a. Click Start b. Click All Programs (Windows XP) c. Look for Outlook Express Program d. Right Click on Outlook Express e. Select “Send To” f. Select “Desktop (create shortcut)”
2. Create a Keyboard Shortcut to Launch Outlook Express by doing the following: a. Right click on the Outlook Express icon on the Desktop (the shortcut you
created in Step 1 above).
b. Select “Properties” c. In the “Shortcut Key” Box type the letter m. It should then read “Ctrl +
Alt + M”
d. Click OK
3. Launch Outlook Express-If this is the first time you have started Outlook Express
it will prompt you through a setup wizard. Complete the wizard based on your email provider’s directions (contact your email or internet provider to determine the appropriate settings).
4. To add an e-mail account, you will need the following information from your
Internet service provider (ISP) or local area network (LAN) administrator:
a. On the Tools menu, click Accounts. b. In the Internet Accounts dialog box, click Add. c. Select either Mail to open the Internet Connection Wizard, and then
follow the instructions to establish a connection with an e-mail or news server.
NOTE: For e-mail accounts, you'll need to know the type of e-mail server you use (POP3, IMAP, or HTTP), your account name and password, the name of the incoming e-mail server and, for POP3 and IMAP, the name of an outgoing e-mail server. Account Type ________________ Account Name _____________________________ Password ________________ Incoming e-mail server ________________________________ Outgoing e-mail server ________________________________
5. Set up Outlook Express to “Go Directly to My Inbox”
a. On the Tools menu, click Options
b. On the General tab, check the box next to “When starting, go directly to
my ‘Inbox’ folder.
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Microsoft Word
If it is not preinstalled on your computer, install Word according to the company’s directions. Next,
1. Put a Word shortcut icon on the desktop by doing the following: a. Click Start b. Click All Programs (Windows XP) c. Look for Microsoft Word program d. Right Click on Microsoft Word e. Select “Send To” f. Select “Desktop (create shortcut)”
2. Create a Keyboard Shortcut to Launch Microsoft Word by doing the following: a. Right click on the Microsoft Word icon on the Desktop (the shortcut you
created in Step 1 above).
b. Select “Properties” c. In the “Shortcut Key” Box hold down the Alt and F1 keys simultaneously.
It should then read “Alt + F1”
d. Click OK
TestTalker
If it is not preinstalled on your computer, install TestTalker according to the company’s directions. Next,
1. Put a TestTalker shortcut icon on the desktop by doing the following (If a desktop
icon already exits, go to step 2):
a. Click Start b. Click All Programs (Windows XP) c. Look for TestTalker program d. Right Click on TestTalker e. Select “Send To” f. Select “Desktop (create shortcut)”
2. Create a Keyboard Shortcut to Launch TestTalker by doing the following: a. Right click on the TestTalker icon on the Desktop (the shortcut you
created in Step 1 above).
b. Select “Properties” c. In the “Shortcut Key” Box type the letter t. It should then read “Ctrl + Alt
+ T”
d. Click OK
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WYNN
WYNN installs with a desktop shortcut and automatically assigns the keyboard shortcut “Ctrl + Alt + W”. If this shortcut gets deleted, do the following.
1. Put a WYNN shortcut icon on the desktop by doing the following: a. Click Start b. Click All Programs (Windows XP) c. Look for WYNN program d. Right Click on WYNN e. Select “Send To” f. Select “Desktop (create shortcut)”
2. Create a Keyboard Shortcut to Launch WYNN by doing the following: a. Right click on the WYNN icon on the Desktop (the shortcut you created in
Step 1 above).
b. Select “Properties” c. In the “Shortcut Key” Box type the letter w. It should then read “Ctrl +
Alt + W”
d. Click OK
Kurzweil 3000
1. Put a Kurzweil shortcut icon on the desktop by doing the following (If a desktop
icon already exits, go to step 2):
a. Click Start b. Click All Programs (Windows XP) c. Look for Kurzweil program d. Right Click on Kurzweil e. Select “Send To” f. Select “Desktop (create shortcut)”
2. Create a Keyboard Shortcut to Launch Kurzweil by doing the following: a. Right click on the Kurzweil icon on the Desktop (the shortcut you created
in Step 1 above).
b. Select “Properties” c. In the “Shortcut Key” Box type the letter k. It should then read “Ctrl + Alt
+ K”
d. Click OK
Education Software Computer Access Pages created by:Brian Simms, M.A., CCC-SLP; Augmentative Communication Specialist, Assistive Technology Specialist
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Education Software Tech Notes by Brian Simms
Outlook Express
Adding addresses
When programming a new address into a button, ensure the following
o name@isp.com;[space]
TestTalker
When scanning a new document, delete all answer fields put in automatically by
the software to ensure that the fields are navigated to in order.
When putting in new answer fields, ensure you put them in in the order you want
them navigated to.
WYNN
Highlighting:
Select word or line to highlight. Then select the highlight icon.
Go To Toolbar
The Go to Toolbar allows you to manuallyselect the function you want from the
toolbar.
1. Press the Go to Toolbar icon .
2. Use the left or right arrows to select the desired function.
3. Press the Select button to choose the desired function.
4. Press the Go to Toolbar icon again to release from the toolbar.
Use the Exit key to escape out of functions such as the Dictionary, Thesaurus, Spell Word, and Syllable functions.
Kurzweil
Highlighting
Select word or line prior to pressing highlight
The Right Select Word button does not work when highlight or Erase is enabled.
Disable highlight or erase to use right select word.
Web Access
There is no access to the “Read the Web” function, since there was no keyboard
shortcut available to read the web when in that mode.
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PRC Knowledge Base: www.support.prentrom.com Telephone: (800) 262-1984 Web Site www.prentrom.com Technical Service: (800) 262-1990 Local PRC representative: (800) 848-8008
Vantage Lite Smart Chart
Terms you need to know:
Activity Row
A set of 9 buttons located at the top of the screen. This row offers most of the device user’s frequently used noun items (fringe vocabulary items).
Core Vocabulary The bottom remaining rows. These keys offer words frequently used to communicate regardless of situation or environment: verbs, pronouns, adjectives, negatives, question words, etc. These keys may also act as category keys that will link to the nouns in the activity row. Pages Pages serve as a warehouse of additional vocabulary items that are less frequently used. You will find the PAGES link in the top right corner of the activity row.
Setup Key
The #2 black key on the outer case of the device. Used for making quick modifications to a key.
Toolbox
Hammer/ screwdriver key on the outer case of the device. Used to access many device settings.
CHANGING USER AREAS
1. Go to TOOLBOX
2. Select USER AREA MENU.
3. Select SWITCH USER AREA
4. Select the User Area to switch to (If you
don’t see what you need, go back to Step 2 and select REPLACE USER AREA).
5. The device takes you back to the USER AREA MENU screen.
6. Select OK
7. Select GO TO CORE
CHANGING THE VOICE
1. Go to TOOLBOX.
2. Choose SPEECH MENU
3. Using the up and down arrows explore the
voices on the left side of the screen – Paul, Harry, Betty, Kit (child’s voice) etc.
4. If you switch the synthesizer to RealSpeak,
you can select Jennifer or Tom.
4. To hear the voice, press the text area.
5. Using the additional keys you can adjust the
pitch, rate and inflection of the voice.
6. Select OK then GO TO CORE
LOCKING THE TOOLBOX
To lock the device:
1. Go to TOOLBOX.
2. Select MAINTANENCE MENU.
3. Select SYSTEM LOCK SETTINGS. If you
want to lock any or all keys on the outer case, choose SYSTEM LOCK ON. To pick and choose which keys you want to be locked, use the options on the right side of this screen.
4. Select OK, OK., GO TO CORE
To unlock the device:
1. Press and hold the TOOLBOX for 5
seconds.
2. Select MAINTANENCE MENU
3. Select SYSTEM LOCK SETTINGS
4. Select OFF under SYSTEM LOCK.
5. Select OK, OK, GO TO CORE.
Hint: You may also want to program a password into the device to add additional security.
RECALIBRATING THE TOUCH SCREEN
1. Go to TOOLBOX.
2. Select MAINTANENCE MENU
3. Select HARDWARE DIAGNOSTICS
4. Select CALIBRATE TOUCH
SCREEN.
5. Hold finger on the + that appears, and
continue to hold and release finger as + travels around screen.
6. When calibration is complete, device
will count down from 30 seconds; tap the screen to finish the calibration.
EDIT CORE
1. Ensure you see the core button you want
to change.
2. Press the SETUP KEY
3. .Touch the core icon you want to edit.
2. If you are modifying a speaking key,
touch SPELL MESSAGE, OR DEFINE KEY FUNCTION to type text that will appear and be spoken on the display, select OK.
3. Now, CHANGE ICON and CHANGE LABEL (A label can have up to 9 letters)
4. Select OK.
5. When you have finished, select OK.
53
HIDING/SHOWING CORE KEYS
1. Press the SETUP KEY.
2. Press HIDE/SHOW KEY S at the top
right corner of your screen
3. Choose “hide all” and then choose
individual keys to “show” by touching them.
4. Select the text area to exit.
NOTE: Hiding/ showing keys is best done on 1-hit Unity programs; to mask vocabulary in sequenced Unity, use Vocabulary Builder feature.
EDIT AN ACTIVITY
1. Ensure you can see the icon in the
activity you want to change.
2. Press the SETUP KEY.
3. Touch the icon you want to edit.
4. Select SPELL MESSAGE, OR DEFINE KEY FUNCTION to type text that will appear on the display, select OK.
5. CHANGE ICON and CHANGE LABEL as needed.
6. Select OK.
7. When you have finished, touch the next key you want to program or select OK.
HIDING ACTIVITIES
1. Ensure you can see the activity you wish to hide.
2. Press the SETUP KEY.
3. Select the activity you wish to “hide.”
4. Choose HIDE on the right side of this screen.
5. Select OK
CREATING A NEW ACTIVITY
1. Go to TOOLBOX.
2. Select CREATE ACTIVITY.
3. Spell name of new activity. Select OK.
4. Select an icon for the activity. Select
OK.
5. The first key inside your activity is
highlighted, touch on a blank key in the activity before you start programming.
6. Select SPELL MESSAGE, OR DEFINE KEY FUNCTION to type text that will appear on the display; select OK
7. CHANGE ICON and CHANGE LABEL as needed.
8. Select OK.
9. When you have finished, touch the next key you want to program or select OK.
* If you make a mistake or want to erase the contents on a particular key, activate CLEAR KEY CONTENTS at the top right corner of your screen and start over.
DICTIONARY MENU
(Use this menu to “teach” your device to pronounce a word correctly. Often, names of people and cities will need to be taught to the device.)
1. Go to the TOOLBOX.
2. Select DICTIONARY MENU
3. Select ADD A WORD
4. Enter the correct spelling of the word.
5. Enter the “phonetic spelling” of the word.
(You will need to experiment with this. To hear the pronunciation, select the text area.)
6. Select OK, OK, GO TO CORE.
EDIT A PAGE
1. Ensure you can see the page key you
wish to modify.
2. Press the SETUP KEY.
3. Select the page key you want to modify.
4. Select SPELL MESSAGE, OR DEFINE KEY FUNCTION to type text that will appear on the display, select OK.
5. CHANGE ICON and CHANGE LABEL as needed.
6. When you have finished, select
CHOOSE NEXT KEY TO DEFINE or OK.
HIDING/SHOWING PAGE KEYS
1. Navigate to the page on which you want to hide keys.
2. Press the SETUP KEY.
3. Press HIDE/SHOW KEY S at the top right corner of your screen.
5. Choose “hide all” and then choose individual keys to “show” by touching them.
6. Select the text area to exit.
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CREATING A NEW PAGE
1. Go to TOOLBOX.
2. Select CREATE PAGE
3. Spell the name of the new page, select
OK.
4. Choose a keyboard size.
5. If you want your new page to have the
same formatting as an already existing page, select CREATE PAGE FROM TEMPLATE.
6. Select a key to program.
7. Select SPELL MESSAGE, OR DEFINE KEY FUNCTION to type text that will appear on the display, select OK
8. CHANGE ICON and CHANGE LABEL as needed.
9. When you have finished, either select
CHOOSE NEXT KEY TO DEFINE or OK, GO TO CORE.
LINKING PAGES
Note: Make sure both pages have already been created.
1. Navigate to the first page in the “link.”
2. Press the SETUP KEY.
3. Touch the key you want to link to your new page.
4. Select SPELL MESSAGE, OR DEFINE KEY FUNCTION.
5. If you want text to appear in the text message when this key is selected, enter it now..
6. To link the page, select PAGE LINK.
7. Decide if you want your page to automatically close after a button is pushed, and select Yes or No.
8. Find and select the page you wish to link, select OK.
9. CHANGE ICON and CHANGE LABEL.
10. Select OK.
MEMORY BACK UP
1. Insert your flash drive into the USB port on the side of the device.
2. Go to TOOLBOX
3. Select TRANSFER MEMORY
MENU
4. Select SAVE ONE USER AREA and touch the user area you would like to back up or SAVE ENTIRE DEVICE CONTENTS (saves all 6 active user areas).
5. Give the back up a name.
6. Touch OK and wait for memory transfer
to take place.
7. Select OK, OK, GO TO CORE.
IMPORTING IMAGES/PHOTOS
Save your image from your computer onto a USB flash drive. The image can be in any of the following formats: .jpg, .gif, or .bmp
1. Insert the flash drive, with your image saved to it, into the side of your device.
2. Go to TOOLBOX
3. Go to TRANSFER MEMORY MENU
4. Select IMPORT ICONS.
5. Follow the prompts on the screen to lead
you through naming, sizing, and saving your photos. Once saved, these photos can be accessed like pre-stored icons..
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