APreparing a Location for the Printer
BRemoving the Printer from the Box
CChecking the Package Contents
DInstall the Dye Film
ELoad the Plastic Cards
FConnect the Printer to a Power Supply
GTest the Printer Operation
HInstall the Parallel Interface Cable
Load the supplied WINDOWS Driver software.
2.
IxInstall the WINDOWS Driver (WINDOWS 3.x)
IyInstall the WINDOWS Driver (WINDOWS 95)
JPrinter Setup
Verify computer-to-printer operation.
3.
KVerifying Computer to Printer Communication in WINDOWS
LIn case of Difficulty
MImportant Cleaning procedures.
Note: The Ultra WEB site at http://www.ultra.co.uk contains comprehensive technical support information
including the latest downloadable software, WINDOWS Drivers, Technical Bulletins etc
Conventions
Throughout this guide, the following conventions are used to identify important
information.
WARNING - Warning messages indicate where personal injury could result from
not following the correct procedures.
CAUTION - Caution messages indicate where damage to equipment could result
from not following the correct procedures.
NOTE - Notes convey important information that is identified within the text.
Page 2MAGICARD Sprinter Flip
Ultra Electronics Card SystemsQuick Start Guide
Preparing a Location
•
A clean, level surface.
•
Adequate space for:
- opening the Card Collection Door
- opening the Top Cover
- cable access at the rear.
- allowance for air circulation.
•
An adequately ventilated room.
for the Printer
A
Location Requirements for your printer:
MAGICARD Sprinter FlipPage 3
Quick Start GuideUltra Electronics Card Systems
•
An adequate power supply.
•
Ambient temperature +10 to +30 deg C.
•
Relative Humidity 20/70% RH.
•
Protection from direct sunlight and
Card Collection
Door
chemicals.
•
Protection from abrupt t emperature
changes.
Top Cover
Page 4MAGICARD Sprinter Flip
Ultra Electronics Card SystemsQuick Start Guide
Removing the Printer
B
B
from the Box
1
Carefully open the box and remove any
accessories.
3
2
Place on a smooth, level table and
remove the polyethylene container.
Open the front door and remove the
metal shipping clip from the chassis.
MAGICARD Sprinter FlipPage 5
Quick Start GuideUltra Electronics Card Systems
Checking the
1
The MAGICARD Sprinter Flip
Package Contents
Locate each item as listed below:
CC
2
3
A Roll of Dye Film and a Take-up Core
(Only supplied as standard with certain Models)
The Card Cassette
Page 6MAGICARD Sprinter Flip
Ultra Electronics Card SystemsQuick Start Guide
A Power Cord with Molded Plug for your
Country
4
MAGICARD Sprinter FlipPage 7
Quick Start GuideUltra Electronics Card Systems
5
Envelope containing this Quick Start
Guide and the PrintMAGIC WINDOWS
Driver 3.5" floppy disk.
Open the Printer Cover by lifting the
"Dzus" fastener ring and turning a
quarter turn anti-clockwi se. Remove the
Dye Film carrier.
Replace the Film Carrier
Open the Dye Film package. Fit the dye
film on the lower boss, observing t he
MAGICARD Sprinter FlipPage 9
Quick Start GuideUltra Electronics Card Systems
correct orientation of the dye film.
Fit the empty take-up core on the upper
boss, observing the correct orientation of
the notches on the Take-up Core.
Page 10MAGICARD Sprinter Flip
Ultra Electronics Card SystemsQuick Start Guide
4
Manually turn the Spur Gear until the
slots on the core engage with t he lugs.
5
Turn the 'Dzus' Fastener 1/4 turn
clockwise to lock in pl ace. Lay the ring
flat against the panel
6
Pull about 6" of dye film off the roll of dye
film, observing that it should be coming
off the top of the roll, as per the label
illustrations.
MAGICARD Sprinter FlipPage 11
Quick Start GuideUltra Electronics Card Systems
7
Avoid touching the tip of the thermal
printhead with your hands.
Feed the leading edge of the dye film
over the tip of the Thermal Printhead and
beneath the two guide bars, where fitted.
(Refer to the diagram on the side).
8
Fasten the end of the dye film onto the
Take-up Core with a small piece of
adhesive tape, and wind on a couple of
turns. Avoid creasing of the dye film and
position it centrally on the core.
Page 12MAGICARD Sprinter Flip
Ultra Electronics Card SystemsQuick Start Guide
Load the
E
1
3a
Plastic Cards
2
Flex a stack of plastic cards, to make
sure they are not 'stuck' together. Avoid
touching the surfaces to be printed.
Remove the 'tacky' roller before each
batch of 100 cards, by putting your
fingers beneath it and "snapping" out t he
left hand end of the roller. Remove
surface dust by using a strip of 'Scotch'
adhesive tape, and "snap" back into
place.
MAGICARD Sprinter FlipPage 13
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