Ulead COOL 3D-PLUG-IN MADNESS III User Manual

User manual
Ulead Systems, Inc.
Ulead COOL 3D
Europe
Wolfenbütteler Str. 33 38102 Braunschweig, Germany Tel: +49-531-220-7920 Fax: +49-531-220-7999 http://www.ulead.de
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First English edition for Ulead COOL 3D Version 3.0, March 2000 © 1997-2000 Ulead Systems, Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or storing in a retrieval system, or translated into any language in any form without the express written permission of Ulead Systems, Inc.
Software License
The software described in this document is furnished under a License Agreement which is included with the product. This Agreement specifies the permitted and prohibited uses of the product.
Licenses and Trademarks
Ulead, Ulead Systems logo, EasyPalette and Ulead COOL 3D are registered trademarks and/or trademarks of Ulead Systems, Inc. Intel, Pentium and MMX are registered trade­marks and/or trademarks of Intel Corporation. Microsoft, Windows, DirectX, DirectX Media, and/or other Microsoft products referenced herein are either trademarks or regis­tered trademarks of Microsoft Corporation. QuickTime and the QuickTime logo are trademarks used under license. QuickTime is registered in the U.S. and other countries. Adobe, the Adobe logo, and Acrobat are trademarks of Adobe Systems Incorporated. RealText and RealPlayer are either registered trademarks or trademarks of RealNetworks, Inc. in the United States and/or other countries. The RealPlayer is included under license from RealNetworks, Inc. ©1995-2000. RealNetworks, Inc. All rights reserved. All other product names and any registered and unregistered trademarks mentioned are used for identification purposes only and remain the exclusive property of their respective owners.
Sample Files
Files provided as samples on the program CD-ROM can be used for personal demonstra­tions, productions, and presentations. No rights are granted for commercial reproduction or redistribution of any sample files.
Ulead Systems, Inc.
North & South America
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th
St., Suite 520 Torrance, CA 90502 U.S.A Tel: +1-310-523-9393 Fax: +1-310-523-9399 http://www.ulead.com http://www.webutilities.com
International
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Contents
Lighting Effects
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66
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Fireworks .................. 6
Lens Flare ................. 7
Light Bulb ................. 8
Sparkler ................... 9
Spotlight...................10
Welcome to COOL 3D
PLUG-IN MADNESS III
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Global Effects
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Cloud ....................... 5
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Welcome to COOL 3D
PLUG-IN MADNESS III
Plug-in Madness continues with a new group of amazing effects. What makes this pack special is its ability to enhance both the background and the objects in your project. This allows you to create an unique integrated effect that’ s even more stunning when animated.
A newcomer to the Global Effects group is the Cloud plug-in, which you can use to create clouds, fog, and even smoke. And the new Lighting Effects category of plug-ins allows you to enhance your projects with lens flares, light bulb flashes, spotlights, fireworks, and sparklers. All plug-ins come with plenty of presets in the EasyPalette. T o use these, simply double-click them or drag them to the Edit Window. Click on the links below to go directly to that effect.
Cloud
Spotlight
Lens Flare
Sparkler
Fireworks
Light Bulb
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Global Effects
Cloud
This effect puts your 3D objects in the midst of realistic-looking clouds. Or you can adjust the many options on the Attribute T oolbar to get a surrealistic misty ef fect in wild colors. In this tutorial, learn how to make the clouds thin out to reveal the object behind it in an animated sequence. (Settings: 40 frames, 15 fps)
To apply a cloud effect:
1 In the EasyPalette file directory , select
Global Effects: Cloud. Click the F/X button on the Attribute T oolbar . Cloud appears on the Properties menu.
2 On the Timeline Control, add a key frame
at frame 40.
3 At frame 1, on the Attribute T oolbar , set
the Cloud T ype to Random, the Density to 100, the T ranspar ency to 0, and specify a Color if desired. Set the X Scale to 50 and the Y Scale to 25, giving the clouds a flat, horizontal look.
4 Scroll down to the next set of attributes.
The default value for Move X, Y, and Z should be 0. Experiment with different random numbers for Seed until you see the cloud effect that you want. Set the V ariation to 80 so that the clouds vary from one another in size.
5 At frame 40, scroll back to the first level
of attributes. Set the Density to 90, and the T ranspar ency to 100. This makes the clouds evaporate considerably .
6 Scroll down to the second level of
attributes. Set the Move X and Move Z values to 50. This makes the clouds move to the left and away from you.
7 Click Play to preview the animation.
Click here to view an animation
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Fireworks
Add a celebratory spirit to your 3D title by setting off fireworks. The many options on the Attribute T oolbar let you determine where the fireworks explode, as well as how the colors change during the course of the explosion. In this tutorial, learn how to set off three fireworks in sequence at a single point in the title. (Settings: 30 frames, 15 fps)
Lighting Effects
To apply fireworks to a project:
1 In the EasyPalette file directory , select
Lighting Effects: Fireworks. Click the F/X button on the Attribute T oolbar . Fireworks appears on the Properties menu.
2 At frame 1 on the Attribute T oolbar , set
the Amount of fireworks to 3, and set the Current firework to 1. The Level should be 0 by default.
3 Scroll down to the last row of attributes.
Set all Position values, the Initial Speed, and the Gravity to 0.
4 Add a key frame to frame 25 of the
animation. On the first level of attributes, set the Level to 100 to complete the explosion.
5 At frame 1, select firework 2 as the
Current firework to edit. On the last level of attributes, make the same settings as step 3, then add a key frame to frame
10. At both key frames, the Level should be 0. Add a key frame to frame 30, and set the Level to 100.
6 At frame 1, select firework 3 as the
Current firework. On the last level of attributes, make the same settings as step 3, then add a key frame to frame 20. Add a key frame to frame 30, and set the Level to 100.
7 Click Play to preview the animation.
Click here to view an animation
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Lens Flare
This plug-in can enhance your title by simulating the effects of light rays refracting in a camera lens. Experiment with different lens options and colors to get the effect that matches the spirit of your title. Learn how to make an object fly off into a burst of lens flares in this tutorial. (Settings: 30 frames, 15 fps)
To apply the lens flare effect:
1 Insert an object into the project. On the
Standard T oolbar , click the Move Object Button, then add a key frame to frame 30 of the animation.
2 At frame 1 on the Location T oolbar , enter
-800 for the Z value. At frame 30, enter 500 for the Z value.
3 In the EasyPalette file directory , select
Lighting Effects: Lens Flare. Click the
F/X button on the Attribute Toolbar . Lens Flare appears on the Properties menu.
4 On the Timeline Control, add key frames
to frames 10, 20, and 30. Then, drag the start of the red Control Line so that the line covers only frames 10 through 30. This makes the plug-in take effect only in these frames.
5 At frame 10 on the Attribute T oolbar , set
the Size to 5 and the Brightness to 100.
6 Scroll down to the next level of attributes,
and set the Light Position coordinates to
0.
7 On the last level of coordinates, set the
Distance to 0 and Extra Strength to
220.
8 At frame 20, set the Size to 100 and
Extra Strength to 300.
9 At frame 30 of the animation, set the Size
to 75. Enter 20 for Light Position X and
Y, set the Distance to 30, and Extra Strength to 150.
10 Click Play to preview the animation.
Click here to view an animation
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Light Bulb
Put an eye-catching flash into your project with this plug-in effect. When animating this effect, you can have it illuminate the 3D object from either the front or the back. In this tutorial, combine the Light Bulb plug-in with a basic Light setting for an illuminating effect. (Settings: 30 frames, 15 fps)
Click here to view an animation
To apply a light bulb effect:
1 In the EasyPalette file directory , select
Lighting Effects: Light Bulb. Click the F/X button on the Attribute Toolbar . Light Bulb appears on the Properties menu.
2 At frame 1 on the Attribute T oolbar , set
the Brightness to 0. Scroll down to the next set of attributes to make other settings as needed.
3 Add a key frame to frame 30. Set the
Brightness of the light to 200. Scroll down to the next level, and increase the Star Size to 100 and the Sun Size to 40.
4 Next, make settings to the light that
shines on the object. In the EasyPalette file directory , select Object Style: Light & Color. On the Attribute T oolbar, select Light from the Adjust menu. On the Properties menu, select Light to edit its timeline.
5 At frame 1, click the buttons for Lights 1
and 4 to toggle them on, and toggle off Lights 2 and 3.
6 Click the radio button for Light 1, set its
Color to black and its Mode to Point. Click the Position Light Source button, and on the Location T oolbar , enter a positive value for Z to position the light source behind the object.
7 Repeat step 6 for Light 4. The object
should not be visible at this point.
8 Add a key frame to frame 30. Set a bright
color for both lights.
9 Click Play to preview the animation.
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Sparkler
Add glimmering attraction to you text or project by using the Sparkler effect. Sparklers can be stationary , or they can move along a specially designed path. This tutorial shows you how to combine it with an explosion for a brilliant effect. (Settings: 30 frames, 15 fps)
To apply a sparkler effect:
1 In the EasyPalette file directory , select
Lighting Effects: Sparkler. Click the F/X button on the Attribute T oolbar . Sparkler appears on the Properties menu.
2 At frame 1 on the Attribute T oolbar , set
the Mode to Natural Light, the Range to 20, the Density to 10, and the Brightness to 50. Set the Level to 0, then scroll down to the next set of attributes. Set the Path to None, and adjust the X and Y coordi­nates for Start Position until the sparkle appears where you want.
3 Add a key frame to frame 30. Set the
Range to 100, the Density to 100, and the Brightness to 400.
4 Just above the Timeline Control, adjust
the red Animation Control so that it spans only frames 1 through 15. This ensures that previews will be faster .
5 In the EasyPalette file directory , select
Object Effects: Explosion. Click the F/X button to activate it.
6 On the timeline for Explosion, add key
frames to frames 15 and 30 of the animation.
7 On the Attribute T oolbar for frames 1 and
15, set the Movement Type to Shatter and set the Collapse Type and Action Sequence to All. The Level should be 0 by default.
8 At frame 30, set the Level to 100 so that
the object explodes completely. Then, adjust the red Animation control so that it covers only frames 15 to 30.
9 Click Play to preview the animation.
Click here to view an animation
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Spotlight
Make your 3D object the center of attention with this plug-in effect. Have one or more spotlights shine on your title from any direction. For added interest, combine a few spotlights, each in a different color . This tutorial shows you how to animate the ef fect. (Settings: 40 frames, 15 fps)
To apply a spotlight effect:
1 In the EasyPalette file directory , select
Lighting Effects: Spotlight. Click the F/X button on the Attribute T oolbar . Spotlight appears on the Properties menu.
2 At frame 1 on the Attribute T oolbar , set
the Amount of lights to 2, and select spotlight 1 as the Current light to edit. Set the Light Position X to -100 and the Light Position Y to 90.
3 Scroll down to the next level of attributes.
Set the Direction to 320, Decadence to 60, and Spread to 30. By default, the Mode should be set to Back, so that the spotlight shines from behind the object. Add a key frame to frame 20 of the animation. The attributes at this key frame should be the same as in frame 1.
4 Add a key frame to frame 10. Set the
Brightness to 300. On the second level of attributes, set the Decadence to 20 and the Spread to 50.
5 At frame 1, select spotlight 2 as the
Current light. Set the Light Position X to 100 and the Light Position Y to 50.
6 On the second level of attributes, set the
Direction to 140, Decadence to 100, and Spread to 20. Select Front as the Mode,
so that the light source is positioned in front of the object.
7 Add a key frame to frame 30. Set the
Brightness to 250. On the next level of attributes, set the Direction to 210, the Decadence to 20, and the Spread to 40.
8 Click Play to preview the animation.
Click here to view an animation
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