Ulead COOL 3D 3.0 User Manual

[title]
Europe
Wolfenbütteler Str. 33 38102 Braunschweig, Germany Tel: +49-531-220-7920 Fax: +49-531-220-7999 http://www.ulead.de
Japan
No. 202, TE Building, 4-5-16, Yohga, Setagaya-ku, Tokyo 158-0097, Japan Tel: +81-3-5491-5661 Fax: +81-3-5491-5663 http://www.ulead.co.jp
First English edition for Ulead COOL 3D Version 3.0, March 2000 © 1997-2000 Ulead Systems, Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or storing in a retrieval system, or translated into any language in any form without the express written permission of Ulead Systems, Inc.
Software License
The software described in this document is furnished under a License Agreement which is included with the product. This Agreement specifies the permitted and prohibited uses of the product.
Licenses and Trademarks
Ulead, Ulead Systems logo, EasyPalette and Ulead COOL 3D are registered trademarks and/or trademarks of Ulead Systems, Inc. Intel, Pentium and MMX are registered trade­marks and/or trademarks of Intel Corporation. Microsoft, Windows, DirectX, DirectX Media, and/or other Microsoft products referenced herein are either trademarks or regis­tered trademarks of Microsoft Corporation. QuickTime and the QuickTime logo are trademarks used under license. QuickTime is registered in the U.S. and other countries. Adobe, the Adobe logo, and Acrobat are trademarks of Adobe Systems Incorporated. RealText and RealPlayer are either registered trademarks or trademarks of RealNetworks, Inc. in the United States and/or other countries. The RealPlayer is included under license from RealNetworks, Inc. © 1995-2000. RealNetworks, Inc. All rights reserved. All other product names and any registered and unregistered trademarks mentioned are used for identification purposes only and remain the exclusive property of their respective owners.
Sample Files
Files provided as samples on the program CD-ROM can be used for personal demonstra­tions, productions, and presentations. No rights are granted for commercial reproduction or redistribution of any sample files.
Ulead Systems, Inc.
North & South America
970 West 190
th
St., Suite 520 Torrance, CA 90502 U.S.A Tel: +1-310-523-9393 Fax: +1-310-523-9399 http://www.ulead.com http://www.webutilities.com
International
10F, No. 45, Tung Hsing Rd. Taipei, Taiwan 110 Tel: +886-2-2764-8599 Fax: +886-2-2764-9599 http://www.ulead.com http://www.asiapac.ulead.com
[toc]
Contents
Welcome to Ulead COOL 3D 3.0 ........................................................ 5
Whats new ...............................................................................................................................5
Getting help .............................................................................................................................. 6
Installation ................................................................................................................................7
Running Ulead COOL 3D ........................................................................................................ 7
Getting updates and free downloads ..................................................................................... 7
Workspace .................................................................................. 8
Getting started ............................................................................ 11
Using the EasyPalette ........................................................................................................... 11
Using Studio presets ...................................................................................................................... 11
Dimensions and display quality ............................................................................................ 13
Adding and editing text .......................................................................................................... 14
Selecting and grouping objects ............................................................................................ 15
Using the Object Manager ............................................................................................................. 16
Moving, sizing, and rotating an object ................................................................................. 17
Move ................................................................................................................................................ 17
Rotate .............................................................................................................................................. 18
Size .................................................................................................................................................. 19
Editing object style................................................................................................................. 20
Color ................................................................................................................................................ 20
Light ................................................................................................................................................. 20
Texture ............................................................................................................................................. 22
Modifying individual faces of an object ........................................................................................ 23
Basic bevel styles .................................................................................................................. 23
Adding a background ............................................................................................................. 25
Adding and editing 3D graphics and shapes ....................................................................... 25
Making basic 3D objects ................................................................................................................ 27
Animation basics .........................................................................28
Working with key frames and timelines................................................................................ 29
Creating a simple animation ................................................................................................. 31
Animating light and color....................................................................................................... 33
Animating with multiple timelines ......................................................................................... 34
Animating with multiple objects ............................................................................................ 35
Plug-in effects ............................................................................37
Key frames and plug-ins ....................................................................................................... 37
Understanding Global and Key attributes ............................................................................ 37
Bevel Effects .......................................................................................................................... 38
Board ............................................................................................................................................... 38
Custom Bevel ................................................................................................................................. 38
Hollow .............................................................................................................................................. 40
Frame .............................................................................................................................................. 41
Imprint.............................................................................................................................................. 42
Ulead COOL 3D 3.0
Object Effects ......................................................................................................................... 43
Bend ................................................................................................................................................ 43
Dance .............................................................................................................................................. 44
Distort .............................................................................................................................................. 45
Explosion ......................................................................................................................................... 46
Motion Path ..................................................................................................................................... 46
Path Animation ............................................................................................................................... 48
Surface Animation .......................................................................................................................... 49
Token Move (G) .............................................................................................................................. 50
Token Rotate (G) ............................................................................................................................ 51
Token Skew (G) .............................................................................................................................. 52
Token Size (G) ................................................................................................................................53
Twist................................................................................................................................................. 54
Transition Effects ................................................................................................................... 55
Blast ................................................................................................................................................. 55
Bump ............................................................................................................................................... 56
Jump ................................................................................................................................................ 57
Global Effects ......................................................................................................................... 58
Fire................................................................................................................................................... 58
Glow................................................................................................................................................. 59
Motion Blur ...................................................................................................................................... 61
Shadow............................................................................................................................................ 61
Path Editor ................................................................................. 62
The basics of vector graphics ............................................................................................... 62
Using the Shape tool ............................................................................................................. 63
Using the Object tool .............................................................................................................64
Using the Path tool ................................................................................................................ 65
Using the Freehand tool ........................................................................................................ 66
Adjusting paths....................................................................................................................... 67
Viewing paths and images .................................................................................................... 68
Tracing and converting raster images.................................................................................. 69
Outputting your project .................................................................. 71
Saving your project ................................................................................................................ 71
Creating image files ............................................................................................................... 71
Creating video files ................................................................................................................ 72
Creating animations for the Web .......................................................................................... 73
GIF animation ................................................................................................................................. 73
RealText 3D .................................................................................................................................... 74
Appendices ................................................................................ 75
Shortcuts................................................................................................................................. 75
Main Program ................................................................................................................................. 75
Path Editor ...................................................................................................................................... 76
Index .......................................................................................................................................77
5
Welcome to Ulead COOL 3D 3.0
Unparalleled 3D titling capabilities puts Ulead COOL 3D at the vanguard of its kind. With this latest version, new tools, plug-ins, and other enhancements let you delve further into the unlimited depths of your creativity to produce still and animated 3D titles and other fun projects that you can use to liven up W eb pages, videos, and presentations. Experiment and take advantage of all the power that Ulead COOL 3D has to offer, and discover why it remains the industry leader in 3D titling software.
Whats new
Ulead COOL 3D brings you a wide range of new features that give you increased flexibil­ity when creating and outputting your 3D projects. New plug-in effects add extra spice to your animation, and new tools let you do just what you’ve always wanted to do - create graphic objects and simple geometric 3D shapes that you can use in your projects.
Path Editor With this new tool, you can create customized graphic
shapes that you’ve always wanted to use in Ulead COOL 3D projects, without having to use external vector graphics software. This feature offers you a multitude of tools for creating and editing shapes, and tracing images. It even lets you convert simple raster graphics to vector graphics.
3D Geometric Shapes The Geometric T oolbar makes it easy to
insert and edit simple three-dimensional geometric objects into your projects. Y ou can put spheres, cones, cylinders, cubes, and pyramids into the picture, all of which you can customize.
New plug-ins This new version expands your creative potential with
whole new plug-ins. T ransition plug-ins make one string of text move to another in amusing and unexpected ways, and a new Bevel plug-in lets you apply special bevel shapes to your objects for eye-catching results. The Distort effect stretches your title to new perspective, while the Motion Path plug-in lets your text string move in unusual ways along specially designed paths.
Enhanced GIF animation output Y ou now have additional options
when outputting your project as an animated GIF . Among others, you can create a global palette, remove redundant pixels, and loop the animation.
Object Manager This convenient tool lets you easily determine how
the various objects in your project are grouped together, giving you more control when editing.
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Ulead COOL 3D 3.0
VIO support More options are available to you when creating
videos. Among other things, you can preview the final video file, make advanced video settings, and output your project to the QuickTime file format.
New file formats supported Ulead COOL 3D lets you take advan-
tage of the latest in 3D technology - with this version, you can output your project to the RealT ext 3D format for convenient use on the Web, and you can also import complex 3D images in the DirectX file format (*.X).
Key frame control improvement Create animations with even
greater control by taking advantage of modifications in key frame controls. These let you manipulate the first and last key frames (for plug-in effects) and show/hide your 3D objects as well.
Enhanced preview performance W ith the new playback cache, you
can now preview your 3D animations with greater speed.
Click the Help button, then move the cursor to the object in ques-
tion, and click again to find out more on that feature.
Go to the Help: Help Topics menu command to get more detailed
information on a certain subject.
If you are a registered user, you are entitled to Ulead technical
support. This can be accessed through the Help: Ulead Technical
Support menu command, or go to our W eb site by clicking the Ulead Homepage button on the Standard Toolbar. Other helpful
information is available through the newsgroup at comp.graphics.apps.ulead.
Getting help
The best way to familiarize yourself with Ulead COOL 3D is to experiment with all of the options provided. T o help you get started, this manual offers basic tutorials as well as a glimpse into advanced techniques. If you should get stuck at any time, you can use one of the following methods for more assistance:
7
User Guide
To install Ulead COOL 3D:
1 Place the Ulead COOL 3D CD into the
CD-ROM drive.
2 When the Setup screen appears, follow
the instructions to install Ulead COOL 3D onto your computer.
Note: If the Setup screen doesn’t appear after loading the CD, then you can manually start it by double­clicking the My Computer icon on your desktop, then double-clicking the icon for the CD-ROM drive. When the CD-ROM window opens, double-click the Setup icon.
Installation
It’s easy to install Ulead COOL 3D. In the installation process, the Installation Wizard will guide you through the steps and the options.
Running Ulead COOL 3D
There are two ways that you can run the program:
Double-click the Ulead COOL 3D icon on your Windows desktop, or click the icon on the Quick Launch toolbar.
Select the Ulead COOL 3D icon from the Ulead COOL 3D program group on the Windows Start menu.
Getting updates and free downloads
Keep apace with the latest in Ulead COOL 3D news, updates, and free downloads - the program automatically detects and notifies you of any new events in the Ulead COOL 3D homepage. Y ou can also:
Click the Free Downloads button located on the Standard Toolbar to
check for updates at your leisure.
Click the Ulead Homepage button to read about other Ulead news and
products.
8
Workspace
The intuitive design of Ulead COOL 3D makes it easy to use the program. In this version, there are more toolbars and buttons that allow you to really take advantage of all the program’s increased capabilities and new features. The following section should help you quickly familiarize yourself with all of the main functions.
Geometric Toolbar
Standard Toolbar
Text Toolbar
Animation Toolbar
Object Manager
Location Toolbar
Edit Window
EasyPaletteEasyPalette
file directory
Attribute Toolbar
Object Toolbar
Menu Bar
Status Bar
9
User Guide
Standard Toolbar Contains all of
the most commonly used functions and commands. In addition to the typical file commands, it also has object and bevel face selection buttons, as well as the three basic movement controls: Rotate, Move, and Size.
Animation Toolbar Displays all
the controls you need to manipulate an animated project, including extensive key frame and timeline controls, animation looping modes, frame numbers, and frame rate. See page 28.
Location Toolbar Shows the
position, size, rotation, light, and texture coordinates of the selected 3D object. Allows you to enter values yourself, or displays the changing values of the object as you drag it in the Edit Window.
Geometric Toolbar Activated
when you insert a basic 3D geomet­ric shape. Lets you customize its dimensions and select individual faces to edit. See page 27.
Object Toolbar Allows you to
place and edit text, graphics, and basic 3D shapes in your project. This is where you really begin your project.
10
Ulead COOL 3D 3.0
Text Toolbar Allows you to adjust
the alignment of the text within a text object, as well as the spacing between lines and characters.
Edit Window Lets you preview the
3D project as you work. You can also drag objects directly within the the window to customize basic aspects, such as position, rotation, and size, among others.
EasyPalette Contains a file
directory of all the aspects that you can apply to your 3D object, including plug-in effects. Click on any item within each category to access dozens of preset effects in the thumbnail pane. These can be quickly and easily applied to your project. See page 11.
Attribute Toolbar Lets you
customize many aspects of your projects, including plug-in effects. Once you understand the available options, you have the potential to create projects like a pro!
Object Manager A floating panel
that lets you group, rename, and delete objects for improved editing control. See page 16.
11
Getting started
Starting a project in Ulead COOL 3D is simple. The following section takes you through the steps of beginning a first project.
Using Studio presets
Studio is the first category of presets that appears in the EasyPalette file directory . By using its collection of presets, you can easily complete a project with special animated effects, shapes, and backgrounds in no time. The following section briefly describes its preset categories and how to customize them to your needs.
Drag and drop the preset into the Edit Window.
Double-click the preset.
Right-click a preset, and select Apply from the menu that appears.
Using the EasyPalette
The EasyPalette provides you with the fastest way to create astounding titles and graphics with Ulead COOL 3D. With its vast number of presets, this is where you can add color and life to your project with just a few clicks.
The EasyPalette file directory lists all of the effects that you can apply to your project. When you click on a category or a specific plug-in name, the thumbnail presets for that particular item appear in the thumbnail pane. T o apply a preset, use one of these methods:
EasyPalette file directory EasyPalette thumbnail pane
12
Ulead COOL 3D 3.0
To create a finished title in a few minutes:
1 Drag a Composition preset to the
workspace, or double-click it. The entire composition appears in the Edit Win­dow.
2 On the Standard Toolbar, select a text
that you want to change from the Object List.
3 On the Object Toolbar, click the Edit
Text button. The Ulead COOL 3D Text dialog box appears, displaying the text object that you selected.
4 Change the text as desired, then click
OK. The new text appears in the project, replacing the original text.
5 On the Animation Toolbar, click Play to
preview the animated project.
Compositions Completed animated
projects that you can apply to blank projects, including special effects. See the next section for a tutorial.
Backgrounds A collection of patterned,
photographic, and solid color back­grounds.
Shapes A group of three-dimensional
objects inspired by objects familiar to us in daily life.
Objects A variety of graphic objects that
you can insert into your project. Some include texture attributes and animation effects.
Motion Animation presets designed
using the basic Position, Orientation, and Size controls.
Camera Effects that simulate the
motion of a camera and its specific lens type to zoom in and out of the entire project.
13
User Guide
Dimensions and display quality
When you set up a 3D project, the dimensions and quality of your project depend on how you plan to use it. You might want to use it as part of a video, include it as a GIF anima­tion on your Web site, or save it as a still 3D image. Regardless of your plans, try using smaller dimensions and lower display quality while editing. This allows your computer to render the project at a faster rate when you are experimenting with different effects and settings. Then, when you have exactly what you want, increase the dimensions of the project. Some commands accessible on the Image menu are listed below:
Dimensions Click this command to
access the Dimensions dialog box. The User defined option lets you customize the dimensions. If you have inserted your own image as the background, click the Use Background Image Size button to have the dimensions of the project match the background. If you plan to output your project for the video or the Web, the Standard list has a range of commonly used dimensions.
Use HAL Rendering Select this to have
your computer directly access the DirectX 6.1 Hardware Abstraction Layer (HAL) to render your project. Selecting this option enables better performance with your animations. (Available only if your display card supports this. Check your display card’s specifications).
Display Quality Choose from several
display qualities, ranging from Draft to Optimal. However, while you are editing your project, use a lower display quality to shorten rendering time. This is particularly recommended for larger­sized projects or projects that use multiple plug-in effects.
Output Quality Similar to Display
Quality, this menu lets you select the quality of your project when you convert it to its final format as a still image or an animation sequence.
14
Ulead COOL 3D 3.0
To insert a text object:
1 On the Object Toolbar, click the Insert
Text button. The Ulead COOL 3D Text
dialog box appears.
2 Select a font from the list. When
searching for a font, a ToolTip appears to give you a preview of the font currently highlighted. After selecting your font, set the size and style of your text, and then enter the actual text in the text box.
3 Click OK. The text appears in the Edit
Window of the main program.
4 If you want to insert another text object,
click the Insert Text button again. To edit the existing text, see the following tutorial.
Note: Create a text string of multiple lines by creating a line break in a string of text. In the Ulead COOL 3D T ext dialog box, simply press Enter where you want a line break to occur.
Adding and editing text
When you create your project, the first step is to insert an object. T o add and edit a text object, follow the next tutorials. (For information on adding and editing graphic objects, see page 25.)
Object Quality Specify how smooth the
3D shapes and forms are. The higher the precision, the slower the rendering time, so wait until you’re finalizing your project before setting this.
Cache View Select this option and play
your animation once to store the frames of your animation in a cache. This allows the animation to be played at approximately the specified frame rate the next time you preview the project.
Lower object precision (left) and higher object precision (right)
15
User Guide
Selecting and grouping objects
Ulead COOL 3D allows you to insert more than one object into your project, whether it be text or graphics. After you have created the individual objects, you can edit and animate each one individually just by first clicking on it in the Edit Window to select it. Or you can use the Object List on the Standard T oolbar to select the object that you want to edit. An even more convenient way to keep track of objects is to use the Object Man­ager (see the following section).
To edit a text object:
1 Click the Edit Text button.The Ulead
COOL 3D Text dialog box appears with the selected text object.
2 Edit the text in the text box, then click
OK once you’ve made your changes. The edited text appears in the Edit Window.
You can also adjust the character spacing as well as the line spacing and alignment with functions on the Text Toolbar.
Note: If you have added more than one text object, be sure to first select the one you want to edit from the Object List on the Standard T oolbar , or select it from the Object Manager (see page 16.)
A text object and a graphic objectMultiple text objects
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Ulead COOL 3D 3.0
Using the Object Manager
The more objects you create, the more of a challenge it can be to keep track of them. The Object Manager makes it easier for you to organize and edit your objects. Here are some of the basic functions:
Select objects Each time you create a
text or graphic object, it appears as an individual item in the directory. Click on that item in the Object Manager to select it. This allows you to edit only that object.
Rename objects Do this by selecting the
object in Object Manager, and then clicking it again to edit the name. This is convenient when you want to do the following:
¡ Change the name of an object to be more
specific. Otherwise, it will receive a generic name by default.
¡ Differentiate between two or more of the
same text or graphic objects in a project. Otherwise, they will receive the same name by default.
Group multiple objects To edit several
objects together as a group, select the desired items by clicking them with the mouse while holding either the Shift key (for a row of items) or the Ctrl key (for individual items), then click the Group Objects button. The selected items then form a Subgroup. To see which objects are in the Subgroup, click the + symbol.
Divide a group of objects To have a
group of objects form separate objects again, select that Subgroup from the list, and then click the Ungroup Objects button.
Delete selected objects or groups
Simply select the desired object or group of objects, and click the Delete Object(s) button.
17
User Guide
The basic object controls (left) and the Location Toolbar (right)
Two-dimensional space (left) and three-dimensional space (right)
Moving, sizing, and rotating an object
Ulead COOL 3D makes it easy to manipulate and animate 3D objects in three-dimen­sional space. For basic motions that combine changes in position, rotation and size, use any of the Motion presets located in the Studio category of the EasyPalette. Eventually, you will probably want to customize objects using your own settings using the Move Object, Rotate Object, and Size Object buttons on the Standard Toolbar. You can use these to make an animation, or simply to enhance your title in a still composition.
T o begin adjusting your object, first click one of these basic positioning controls, then either drag the object directly in the Edit Window, or get more precise results by entering coordinate values in the Location Toolbar.
The variables in the Location T oolbar all involve values for X, Y, and Z, which are the three axes in three-dimensional space. The X and Y axes refer to the position of the object as it moves horizontally and vertically , while the Z axis refers to the object as it moves towards you and away from you.
Move
Insert a text or graphic object, then click the Move Object button. Notice that it is inserted by default where the X, Y, and Z axes intersect. The values of X, Y, and Z at this intersection are 0, which you can also see on the Location T oolbar. Try some of the following steps to orient yourself:
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Ulead COOL 3D 3.0
Rotate
Insert an object, then click the Rotate Object button. The default rotation value is 0 for X, Y, and Z. In this state, the object stands upright facing you. When you rotate an object, you rotate it around one of the three axes. The values in the Location T oolbar represent the angles of rotation. For example, a value of 360° equals one complete rotation, while a value of 180° is half of a complete rotation. A value of 720° is equal to two complete rotations. This concept becomes important when you start animating objects.
Drag the object upwards in the Edit
Window, and notice that the value for Y increases. Drag the object downwards, and the Y value decreases.
Drag the object left and right to see how
the X values change on the Location Toolbar. As the object moves towards the left, the value for X decreases. When it moves to the right, the value in­creases.
Drag the object along the Z axis by
holding the right mouse button while dragging. This makes the object come towards you or move away from you. If you have not already rotated the object, then it will simply appear larger as you move it toward you or smaller as you push it away. (To rotate the object for a better view, see the following section.)
Hold the Shift key down while dragging
the object along any one of the three axes. Notice that the object will move only along the axis that you drag it along.
For more exact control over the position
of the object, enter values directly in the Location Toolbar.
19
User Guide
Size
Insert a text object, then click the Size Object button. The default size value for X, Y, and Z is 100. A larger X value increases the width of the object, while a larger Y value increases the height. Z values affect the thickness of the object. Again, you can enter values in the Location T oolbar , or you can either drag on the object itself in the Edit Window.
Drag to the left and right with the
mouse, and the object rotates accord­ingly. Notice how values become negative when you drag to the left and positive when you drag to the right.
Drag up and down with the mouse, and
the object rotates backwards away from you and towards you.
Hold the right mouse button down, then
drag up and down in the Edit Window. The object spins counterclockwise and clockwise.
Note: The axes around which objects rotate are determined by the center point of the object. For text objects, this often depends on the font used, and if the character is lower or upper case.
Drag upwards in the Edit Window to
decrease height and downwards to increase it.
Drag the cursor left to decrease width
and right to increase it.
Hold the right mouse button down, then
drag towards the left or right to adjust the thickness of the object. (To see this effect best, rotate the object slightly.)
20
Ulead COOL 3D 3.0
To apply color to an object:
1 In the EasyPalette file directory, select
the Object Style: Light & Color cat­egory.
2 On the Attribute Toolbar, select Surface
from the Adjust list, then click on the Color square to the right of it. A standard Windows Color dialog box appears. Select a color.
3 To the right of the Color square, adjust
the Brightness, Saturation, and Hue of the color until you have the effect that you want.
Color
It’s easy to apply color to your object. You can use one of the presets that include both light and color settings, or customize the color yourself.
Editing object style
There are many ways to customize the physical appearance of your object in Ulead COOL 3D. The controls are accessed in the EasyPalette file directory , under the Object Style category . The easiest way to style an object is to use one of the presets in Object Style: Gallery, all of which combine many attributes. Or you can control each attribute individu­ally with extensive options on the Attribute T oolbar . This section shows you how to customize color, light, texture, and bevel attributes.
Light
With Ulead COOL 3D, you can adjust dif ferent types of light that affect the look of your object. Here is a brief description of the types of light that you can control:
Specular Commonly known as the highlights that are reflected from an
object when a light source shines on it. By adjusting the specular light of an object, you basically determine the quality of the object’s surface.
Light The light source itself. You can have up to four light sources and
set them to be directional or diffuse. (See the following page for a tutorial.)
Ambient The general light that surrounds the object. The light source
for ambient light comes from several sources in addition to the light itself, for example, the light reflected from other objects.
21
User Guide
To apply Light to an object:
1 In the EasyPalette file directory, select
the Object Style: Light & Color cat­egory.
2 On the Attribute Toolbar, select Light
from the Adjust list. The attributes for Light appear.
3 Click a Light Source button to activate
it. Then click the radio button above it to edit its properties.
4 Click the Color square to open the Color
dialog box and change the color of the currently selected light.
5 Select a Mode for the light:
¡
Directional
Shines a direct beam of light
with a constant strength on the object. The light source position is based on the angle of rotation around the X and Y axes.
¡
Point
Shines diffused light with variable strength on the object. The further the light is from the text, the weaker the light appears. The light source position is based on its position along the X, Y, and Z­axes.
6 Click the Position Light Source button
to adjust the direction from which the light shines. Then drag your mouse in the Edit Window until you have reached the desired effect, or specify values on the Location Toolbar.
7 Repeat steps 3 through 6 for any
additional light sources that you want to use.
22
Ulead COOL 3D 3.0
Texture
By applying a texture map to your 3D object, you can give it the appearance of being made from a specific material, such as wood or metal, or you can apply a pattern or design to it. A texture map is a bitmap image that is wrapped around the surface of a 3D object. Apply a preset, or use your own bitmap image and apply that to the surface.
To apply an image texture to an object:
1 In the EasyPalette file directory, select
the Object Style: Texture category. The Attribute Toolbar changes to display Texture options.
2 On the Attribute Toolbar, click the Load
Texture Image File button. In the dialog box that appears, browse for an image file that you want to use for your texture (*.BMP or *.JPG), then click Open. The image is applied to the object.
3 Select a Wrap Mode for your texture.
This determines how the image is applied to the object. For instance, if you have an object with a cylindrical shape, you might want to choose Cylindrical. For shiny or metallic textures, using Reflection often produces best results.
4 Use the Mapping tools to place the
image exactly where you want on the 3D object. Position, Rotate, and Resize the image by clicking the desired button, then drag the mouse in the Edit Window until the image is the way you want it, or enter values on the Location Toolbar.
5 Click the Clear Tint option if you want
to remove any color that was already applied to the 3D object, leaving you with just the color in the texture map itself.
23
User Guide
Basic bevel styles
A bevel refers to the edge of a 3D object. By adjusting its characteristics on the Attribute T oolbar , a bevel can be part of what makes objects really interesting. Once you become familiar with bevel attributes, you can even animate them. This section gives you a glimpse into the anatomy of a bevel as well as basic bevel styles.
Modifying individual faces of an object
The great thing about applying texture and color in Ulead COOL 3D is that you can apply them to individual faces of your object. Click a Bevel Face button on the Standard T oolbar to select the side of the object to edit. Then, drag a color or texture from the presets to the Edit Window. Try applying different colors and textures to the different bevel faces of an object. The illustration below shows you this effect when applied to an object with a Flat bevel style (see the following section for more on bevel styles).
An object with no bevel (left) and the same object with a flat bevel (right)
Front Face
Front Bevel
Side Face
Back Face
Back Bevel
24
Ulead COOL 3D 3.0
W eight
Depth
Border
Extrusion
Precision Determines the fineness of the bevel. A
higher value creates a more precise bevel. This is useful if you have a rounded bevel and want smoother curves.
Round-RoundChiseled-ChiseledChiseled-Round
Round-ChiseledChiseledRound
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