Tonka Monopoly Junior Instruction Manual

For 2 to 4 players / Ages 5 to
Ru&B1&I-
Brothers,
Division
of
Tonka
Corporation,
Beverly,
MA
01915.
Printed
in
U.S.A.
OBSErn
To
be
the
player with the most money when another player runs out of money. You do this by setting up Ticket Booths on as many Boardwalk Amusements as possible and wlbcting entrance fees from the other
players.
sure your case is closed tightly.
QrSif
f
24
"7"
Cards I -@e
-
56
Plastic Ticket Booths (4 sets of 14)
1. Each player takes a Car mover. Leave any extras inside the case, out of play.
2.
Each player is enlitled
to
10 Ticket Booths (1 4 in a 2-player game)
that match the
color
sf
his
or
her mover. Take them out of the TICKET
BOOTH section of the
base
now,
or
leave
them
there until needed.
3.
Shuffle the deck of Chance cards
(.
'th the
"?")
and place them face
down in the section of the base mar
g
ed
DRAW.
4. Choose a player to
be
the Banker. This person separates the different
denominations and
puts
them in the sectiow marked 1 through 5 in
the base, then h&s
out
rnaney to each player as follows: five 1 's, four
Z's,
three
3's,
one 4,
and
oki5.
The
Banker also plays the game
-
but always keeps the Bank's rhomy separate from h'rs or her own!
5.
Roll the
die.
High roller goes first.
my
9-
9B
<
,-#
+Y
that number of
spsces,
men.
:
'
llow its instructions, then discard
tg
Cr
nfwt available space.
ust pay the Bank the
f your own Ticket
ent
-
and you collect
An
Amusement
wkh
a
Met Booth:
You must pay the owner (the
person whose Tidret Booth is on it) the
amo~ilntsMwn
o~tlS$
space.
But, if that persun also owns the other Amusement of the same color,
you must
pay
double the amount shown on the space.
GO: Every time you pass
GO,
collect $2 from the bank. Don't forget to
collect
...
if you
do,
you're out of luck!
-.
.-..
r
-
U
.-.+-a
I...
"
r
A
~.llmd/'~bll.ag-ain; mbve, and follow (he insnuctions on the space
you land on.
Fireworks
or
Water
Show:
You must pay
$2
to
see
the show; put the
money in the center of the board.
Rest
Rooms:
If you land here by a roll of the die, you're "just waiting."
Take
the
lmmq
to
the Rest Rooms:
You must put
$3
in the center
of
tha
boatiel,
then
&e your token immediately to the Rest Rooms.
Do
NOT
paem
"W
aml
do
NOT
dbct
$2.
On your next turn, roll and move.
Unds
Fmqb@&?
Li
Change:
If
there's any money in the center
of
the
board,
yw
take
it
afll
CHME-
W":
Draw the
top
Chance card, follow its instructiorls, then discard it face up
in
th
Saction
of
the
base
marked DISCARD. If you run through the deck,
turn the discard pile over and use it again.
Loading...
+ 2 hidden pages