Tiger Electronics Sabrina the Teenage Witch User Manual

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Page 3
"YOU
MFAN
I'M
A WITCH AND
I
STILL
HAVE TO
GO TO SCHOOL?"
You always play as Sabrina, trying to triumph against the some­timesseemingly impossible challenges of surviving high school. Making
matten
witch-and turw
tricks
whishodd
They're
mortals anyway! Your objective is to get through the
stages
of
allowing Libby or the Wtches' Councll making you look silly. If you
score enough points, you and
can Hany will
King
and Queen.
Yo, N h
3,-
.ruwl>ea honiccom nq Q~een
and King!
4
worse, you are trying to become a full-fledged
the
Wltches' Council has decided to play some top-
aaainst vou at school. And
t6e
Wiiches Council care?
not particularly fond of
the School Dance without
be
crowned Homecoming
tne gam? I yo. via Hame)
4
"
WHOEVER SAID BEING A TEENAGER
IS
STAGE OF LIFE?"
'
STAGE
1:
TIME
TO
DANCE
Harvey doesn't have much confidel~e when it comes to dancing.
So it's hard enough to get him to dance with you. But if HE ONLY
KNEW
that
DIFFICULT for ,OJ, then ne'd
n3nq
odr
proper order to score points! But that's just regular dancing. The Wtches' Council wants to see
how you react under pressure. They're going to shrink you down to the sire Harvey see you! his right shoulder! When he looks right his left shoulder! When you're buy-size, you can also jump on Salem's back and go for a ride! For as long as you're on Salem's back, you and right - and score extra points each time Salem moves with you on his back!
the Wrtches' Council was aoina to make thinas
3ppe3rs yo.'vc qot to dance mrnrdnate) lo
ct
*rr>rntu
312)
12 n
s r ghl to..
of
a bug. When you're the size of a bug, you can't let
So when he looks left - jump up and stand on
ran
use your
"4"
and
RLA.1)
"b"
>
<
nt\r
n r oo~ots' Wnen
nlr
n>.e
tc dmce
-
jump up and stand on
buttons to move Salem left
eh
JUST A
REALLY
-
~ll
Tnrrl
ana r gnr
n
5
Page 4
When you're full size, Libby wants to trip you up. She's gotten a bunch of oranges from the school cafeteria, and so she, Cee Cee
and
lill
are rolling the oranges at your feet. You've got to jump over the rolling oranges. If you don't jump up in time, the oranges will roll right into you and you will be hit!
Since they seem to like fruit so much, point your finger at them,
and charge
seconds. spell
.
When Salem appears, pick him up to keep him out of trouble!
STAGE
Harvey doesn't exactly like dancing. Not yet anyhow He needs a little more confidence. His fwtball coach extra weight
few dances and have gone to the cafeteria. Libby,
a
Jill
are tracking your every move and so thqcre in the cafeteria, too. Your cat Salem, has crashed the dance. He can't dance, but he sure can eat, so the cafeteria
The stage begins with Salem rushing across the cafeteria. Salem
loves a good rumble and has started
6
them
so
by
mlstake or else you lose points.
.
2:
into pineapples! The spell wean off in a few
keep finger-pointing them! Don't hit Valerie wrth
FOOD
FIGHT
-
so
Harvey likes to snack.
is
says
YOU
and he are sining out
the place for him1
a
food
fight.
he needs a linle
Cee
Cee
How well can
a
and
you throw food? It's time to find out] Pick up peanut buner sandwiches and throw them. You score pointr, for hitting libby, Cee Cee, and cafeteria, too. If you hit Valerie with a sandwich by mistake, you
.
lore points! When Mr. Krah the school vice principal, restore order, point your finger at him and send him back to the dance floor! Send him back as often as he appears - because he won't remember a thing!
You can also pick up Salem to score more points!
STAGE
As pan of the dance, there is a scavenger hunt which takes you through the You're looking for a BEAKER, a RULER, a GLOBE, a LEAF, and a
CHALKBOARD ERASER.
-
Libby
when you point your finger at her, you'll cast a spell to change her
into a frog! Your spells never last long, so you can turn her into a frog lots of times! Don't hit Valerie by mistake when casting a spell, or you lose pointr.
While on the scavenger hunt, watch out for falling books! When
Jill.
Bul
be
careful. Your friend, Valerie,
is
vies
3:
SCAVENGER
hails of the schools into the various classrooms.
is
out to sabotage you, of course. She's such a toad! So
HUM
in the
to
7
Page 5
book come at you in the air, point a finger at them and change
them into birds! Also remember to pick up Salem!
STAGE
4:
THE
CROWNING MOMENT
You're back on the dance floor. Dancing with Harvey. Build his confidence by moving to his left and right alongside him -so you're close Turn don't hit Valerie with a spell by mistake, or else you lose points!
Continue faster point your finger at him, and your Aunt Hilda will appear and automatically dance with him!
Remember to pick up Salem. At the end of the stage, if you've scored enough points, then you
and Queen and King and you WIN the game!
8
to
Cee
thii
Harvey will receive crowns - far being the Homecoming
him - but not where he can step on your feet!
Cee,
Jill, and
Libby
into both pineapples AND toads! But
to
jump over the rolling oranges, But they come much
stage! When
Mr
Kraft comes onto the dance flow,
"LIFE IS A GAME"
LEFT
ONISTART
MAX SCORE - to check the max score during
SOUND
RIGHT
-
to turn
-
to start each stage.
the pause between stages.
-
to control sound: on or off. Wtches can do that, too.)
sodND
on
the unit.
START
Oh/
C&B
SPEU
Page 6
-
OFF
"
4
"
"
b
"
SPELL GRAB
RESET Press the ONISTART button to Press the ONISTART button to see the "Game Start" animation.
You'll see MAGICAL, SPARKLING STARS dancing across the screen!
to turn off the unit. (The unit also shuts off automatically after 3
minutes of no play.)
-
to move left.
-
to dance
-
to throw sandwiches left.
-
to move right.
-
to dance right.
-
to throw sandwiches right.
-
to cast a spell.
-
to
-
to grab sandwiches to throw.
-
to pick up items from the scavenger hunt.
-
to reset the game if your unit malfunctionr.
left.
grab Salem.
turn
on the unit.
You always play as Sabrina.
to
help you:
"
4
d
0
'n
'I
"
b
SPELL GRAB
"
"
-
to move left.
-
to dance
-
to throw sandwiches left.
-
to move
-
to dance
-
to thmws&dwiches right.
-
to cast spellr.
-
to grab Salem.
-
to grab sandwiches to throw.
-
to pick up scavenger items.
left.
right.
riaht
Uu
your
control
buttons
11
Page 7
Page 8
CHANGING FROG IS A
FEW
You always play through all 4 stages of the game. Your energy bar
Is
reduced
stepped on or get energywhen you point your finger to perform a spell.
Every school room has a school clock on the wall. When the clock completer a full circle, the stage ends. The higher your energy
level at theend of each stage, the more BONUS POINTS you'll score1 Your Aunt Zelda is helping to chaperone the Dance. When
you
into the path of the glowing star and your energy will be restored
to full!
14
whenever you do something geeky, like get your feet
hi
by
oranges or something. You also lose
see
Aunt Zelda, she'll toss you a glowing star. Move directly
LIBBY
ALWAYS
LAUGHS!
INTO
A
GOOD FOR
The game pauses as you complete each stage. Press the ONISTART button to begin each
Prerr
Ine OFF o~tton to
6.1
odn
t
after 3 n> rl~te, - .\rtches COO d luck - and enjoy
horr)
new
Rage.
l~rn
olf the
unll
%hen
yL're
aonz
play
d
YOI.
forge1
-
the
un
I
can
do
wtll shbt off a !tomat rat
that1
ng
b
the
THE
HOMECOMING KING
AND
QUEW!
Page 9
GET
pan&
Pain-
@nu
pa-
pDh*
100
warn
MO
THE
POINT!
M
for
every
energy bar lefl at the end of each stage,
Harvey's
lefl
or
when
spll
to
a
with
~r.
crowned
is
you
sandwich,
or
in
right, to move to ieH
are
in tiny size, to plck up irnhicher.
oranger,
to cart a spell
turn
Cee
Cee
to grab leaf and rholkbwrd
to ride
an
raft.
homecoming
the way
of
your rpll.
see
you
to dodge rolling
30
Cafeteria.
to cast
40
NIV, globe. lo cart >pel1 to turn Libby into a pineapple,
50
Ubby with to grab Salem
60
to
cartrpdl to turn L~bby into a frog
dance
to
be
homecoming King).
YOU
will also LOSE SO POINTS each time
and Valerie
to
dance
or
right w that
to
rend
Mr.
and lill into prneappler, to grab beaker,
to
hit
his
back.
or
to cart rpll
Queen
(Harvey il crowned
you
arcidcntally cart a rpeil
Harvey's
Kran
Cee
eawr.
to
Cee,
have
out
to
1111
Hilda
can't
of
or
the
inserting the batteries
TO
iniert the banerier. remove the bamq
compartment
(ro
remove lnren two "AA"lLR6 batterin (not included), making
TO
ENSURE PROPER
-00
-UO
rechamcable
-&;t&fhrtallation should
-Non.rechargeable batteries
-Rechargeable batteries (if removable).
-Rechargeable batteries
<;'
.*--.,-
\,,
,-,..
-On, oatter ecommcndw
-
httenn polarity.
-Exhausted banelf-
"Y-
-The
RESET Afler battery insenion, the pushed only
(use a bal!-point
as
shown
cowr
cover,
sure
to align
not mnx
oo
mli alkal
D~~LIII
~ ~ ~~~
k,~,
".m".v,
e,
ot
we
nc
to
i(
the game
in
the diagram at
ano
be
pen.)
not
supply twminalr
BUTTON:
at the
back
of
Ihe
push in direction of the
"+"
and
FLNCTION
nm
t.dtcrf
nc.
~tanaal
~
be
are
to
are
only to be charged under add1 rupervirion
me
rame
or
to
be
used
inled
we
to
h
are
not
REKTm(a*I
dmdt
Thedbply
lhe
game.
I-"
ar
rhown.
CI
J
31
done by
are
with
an
not to be recharged.
be
removed from the toy
rqu~valcnt lypc
he
cormt
rsmwsd
imm the
to
be
rhon*irruM.
may
mtk
rllmp~ar
dght.
arrow.)
adult.
a5
be
la1
-
before
being charged
-
1
-
17
Page 10
not
kave
unal in direct
DO
not
ux
a
pin to press swttth. Use a ball­point pen.
pencil
the
RESET
90-DAY
Trpr
podutl
or
dayr
rcrulllns
out
LIMITED
El=tmnu. Lld.
that
thr
from
the date of orlgiml
from
arod.nC
of ddmr
tn
Cngcr)
pmduclwill
n-ce.
matenrl*ar
WARRANTY
wamntrto ihao~lnslwnwma
be
Ire.
ImmdbM
purrh.u.
Impmptr~aluor~U~~Rdvlllml
wohanhlp.
Thlr
h
rmt.riah
-nt,&
pllrhvcr
wwrkwmhlp
notcavadvugu
dthk
lor90
Do
not pns the liquid
the
dinplay may fail.
Replace baltener at the timl sign
n
a
pan
ol
your
game
RETURN THE GAME Instead, write to
nGER
980 Wdiandr Parkway,
In ywr note, mention lell
us
briefly what the problem is. Airo include raler slip, date. place of
purchase and pice paid.
ir damaged
TO
us
at:
ELECTRONIC,
the
THE
STORE. The
name
We
of
erratic operation.
or
~omething has
store
daeln't
LTD.
REPAIR
CENTER
Vernon
Hillr, Illinois 60061.
of
your game, the game's model
will do
our
best to help.
been
have
18
Clean only with
pime
of
lofl
dry cloth.
left out,
DO
U.5
number,
NOT
A.
replacemen1
s
parts.
and
Prdwt
returned
tel7g.r
vhthout
90-day
mnanfy Mod
puahaw,
W,II
bo
~aymenrr
The
forcgolng
warnnfy
all product
he
produa
ruff8oent
rhe defect. name.
THIS
WARWNlV
REPIIESENT4noNs ORCUfMS OF ANY NATURE
repaired
mu>,
be
by check
rbtu
wlth rcrpoci
ngu
96% woodlands Pahway
Varnan
lo
a
addrerr
the purcha3c<,
returned
must
~kimnicx,
Hills. llllnolr 60061, USA,
should
be
svd
cardully
damage
chakiip*alwkkhyond
and
ndhone
IS IN LIEU
pddthedauaf
hw
uplmd,
but
or
np~ared (atnger,
or
m
the
be
shipped pnpald and
~td.
during shipment. Include
number.
OF
ptw
my
order
sok
product
Repalr
Dept.
packed
in the wlglnal the 90-day
AU
OTHER WARRANTIES
M
payable
and
M'iU
NO
., .
.
...
OTWR
ON
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,.
A;...
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:'
~,
naa*lr
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puWa&
one
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erdushe--d
~undfa~orda~,~.
boxer
a
~qnpkt.w~O&W~a(
wrnndypd4M)anprbmj
SHALL
BE BINDING
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