59792 OTTOBOT INSTRUCTION MANUAL
200102210IWTI-01
SIZE: 4” X 4” (FOLDED)
COLOR: PMS280C
TO: ANGI/JEFF/JASON FM: SANDIE
PROJECT NAME DESCRIPTION REV. DATE PAGE
OTTOBOT 04 09/06/2001 24
INSTRUCTION
FILE:59792INS4.FH8
AGES 6 & UP
TM
Instruction
Manual
A division of Hasbro, Inc.
Where Technology Comes to Play!
®, TM, & © 2001 Tiger Electronics
All rights reserved.
980 Woodlands Parkway
Vernon Hills, IL 60061USA
www.tigertoys.com
MADE AND PRINTED IN CHINA
™
Item No. 59792
200102210IWTI-02
Introduction
Hi friend! Ottobot is an inquisitive little robot who
wants to be your friend while seeing and doing
everything! He loves to walk around and
explore almost as much as he enjoys
playing with you. Ottobot features
a full array of sensors that allow
him to see the world and interact
with you. He is completely
independent and navigates around
his surroundings. Although he tries
to be, Ottobot is not perfect and
some surfaces may interfere with
his sensors, causing them to fail.
While you and Ottobot are
learning his limitations it is
recommended that you
stay close and prevent him
from getting into situations
where he might get hurt.
TMTM
Ottobot can walk on most surfaces but works best on
hard flat surfaces and short carpeting. Ottobot is always
willing to try anything, but you may wish to keep him
in areas where you know he will be safe.
About Ottobot
Ottobot can’t wait to be your friend, but before you
can play with him, he will first need batteries. After
following the simple battery instructions below (see
Battery Installation), Ottobot will be ready to meet
you and participate in fun games and activities. Be
sure to read all the way through these instructions
to learn the best way to play with Ottobot and
fix most problems. But here are a few quick
pointers to allow you to get started and play
right away.
TMTM
Ottobot loves to play and has an array of buttons and sensors
that allow him to interact and respond to you. Activating any of
these sensors will start Ottobot and he will respond and invite
you to play. Following is a detailed list of Ottobot’s features and
where they are located.
Sound
sensor
Edge detection
sensor
N
Object detection
&
IR communication
Light-up
control panel
Orientation sensor
(Tilt and invert sensors)
Light sensor
Y
Left & right
hand sensor
Battery
compartments
Battery Installation
Ottobot can’t wait to be your friend, but before you
can play with him, he will first need batteries.
Please follow these simple steps:
1. Ask an adult to help install batteries.
2. Slide the power switch to off position first.
3. Turn Ottobot upside down and open the
2 battery compartments on each foot by
loosening the screws. Place the covers
be aside and be careful not to misplace them.
4. Insert four (4)”AA or LR6” batteries (not
included) into the battery compartments, two (2)
into each foot. Be careful to follow the correct battery
positions. Replace the covers and tighten the screws.
Battery installation should be done by an adult.
5. Slide the power switch to on position and Ottobot will wake
up and be ready to play.
To ensure proper function :
- Do not mix old and new batteries.
- Do not mix alkaline, standard or rechargeable batteries.
- Battery installation should be done by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged (if
removable).
- Rechargeable batteries are only to be charged under adult supervision (if removable).
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
- Do not dispose of batteries in fire, batteries may explode or leak.
TMTM
Quick start Instructions
Ottobot is a very independent little robot and will often speak,
invite you to play games or walk around exploring all by himself.
But he loves to interact with you and these simple tips will help
you quickly learn how to play with him. Ottobot will respond to
any of his sensors being activated and will try to figure out what
you would like to do. So play around with triggering the following
sensors so you and Ottobot can get used to each other.
Hand Sensors
Pressing Ottobot’s thumb lets him know that you are holding his
hands. This makes Ottobot happy as it shows that you are friends.
Answering Yes or No
Ottobot communicates with you through speech but he needs you
to activate his sensors to know what you wish. Ottobot may ask
you if you want to play a game. If you do, press his left-hand
thumb for Yes . (It is Ottobot’s left hand, not yours, and is marked
with a “Y”.) If you do not want to play, press his right hand for
NO. (Ottobot’s right hand is marked with an “N”.)
Sound Detector
Ottobot will respond to loud noises and loves them, often joining
in with his own noises.
Light Sensor
Ottobot can tell whether it is light or dark and will respond
accordingly. By covering and uncovering his light sensor Ottobot
will know that you wish to play.
Tilt Sensor
This sensor helps Ottobot know when you are holding him or moving
him around. Ottobot enjoys this as he assumes you are taking him
someplace new to explore.
Invert Sensor
With this sensor Ottobot is able to tell when he
is upside down. Ottobot enjoys hanging upside
down and will laugh and ask for more until
he becomes dizzy. This also wakes Ottobot
up if he has gone to sleep and ends any
games that you may no longer wish to play.
Control Panel
There are four colored buttons on the top of
Ottobot’s head, which is his Control Panel.
These are used for many of his games and
can be used to start them as well. But
be careful, pressing these buttons tickles.
Games and activities
You can quickly activate things to play
with Ottobot by using the control panel
buttons on the top of his head to activate
the Game and Activity menus. By pressing
the red button 3 times you will access the
Games menu, where Ottobot will prompt
you to choose from 4 different games by
pressing the corresponding colored button.
N
Y