Tiger Electronics Atlantis The Lost Empire The Shepherd's Journal Instructions Manual

Ages 6 & Up
INSTRUCTIONS
INSTRUCTIONS
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Contents
YOUR SHEPHERD’S JOURNAL KEYPAD 2
GOING TO MAIN MENU 4
2. VEHICLES/WEAPONS 5
3. ATLANTEAN LANGUAGE 7
4. PERSONAL LOG 8
5. COMMUNICATIONS 10
6. SCHEDULE LIST 12
7. PASSWORD 15
8. TIME 17
9. CALCULATOR 17
10. FAVORITE LISTING 18
11. ATLANTIS ADVENTURE 19
DIRECTION CONTROLS 20
INSERTING OR REPLACING BATTERIES 24
CAUTION 26
DEFECT OR DAMAGE 27
90-DAY LIMITED WARRANTY 27
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YOUR SHEPHERD’S JOURNAL KEYPAD
Turn ON your Shepherd's Journal. You have discovered this ancient book which reveals a hidden civilization. With it you must learn to read and decipher the ancient language of Atlantean.
NAME
After the opening screens, type in your name. Use the keypad to do this.
Then press ENTER.
DATE
Enter in the date.
Month: You will see the month of "JAN" flashing. Use the "
" and " " arrows to toggle to the correct month.
For example "March". Day:
To enter the correct month, use the "
" arrow to move to the
day selection. Use the "
" and " " down arrows to type in the first digit of the month
(which would be a "0", "1", "2" or "3". For example "2". Or you can use your keypad to type in the correct number.
For example, type in the "2" on your keypad.
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Use the " " arrow to move to the second digit, which will be a number from "0" to "9". For example "4". Then use the " " and " " buttons to toggle to the correct number or type in the number on your keypad.
Year: Use the "
" arrow to move to the year selection.
For example "2001".
After you've toggled to the correct year, press ENTER.
TIME
Now that you have learned how to set the date, setting the time is easy! Hour: Use :
the "
" and " " buttons to enter the first digit or type in the first digit number
using the keypad.
the "
" to move to the second digit.
the "
" and " " buttons to enter the second digit or type in the number using
the keypad. For example " 0" Now do the same thing for the second digit.
For example "9". Minute:
Use the "
" button to move to the minute spaces and enter in the correct minute
the same way with the "
" and " " arrows or by typing the actual number on
the keypad. For example, "23".
AM or PM: Use the "
" button to move to the AM/PM space.
Use "
" and " " to toggle to your choice. For example, "AM". Or you can type "A" on the keypad for AM or type "P" on your keypad for PM.
Now press ENTER.
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ALARM
You'll hear the alarm sounds! On screen, you would set the alarm the same way you set the time.
When done press ENTER. Next you will see the words, "WOULD YOU LIKE TO SET THE ALARM FUNCTION? Y/N Type in "Y" for yes or "N" for no. If yes, then use "
" & " " to set alarm to be ON or
OFF. Now press ENTER.
SOUND EFFECTS
You can also set the unit to hear sound effects. On screen, you will see the words, "WOULD YOU LIKE TO SET THE SOUND EFFECTS?
Y/N Type in "Y" for yes or "N" for no. "If yes, then use "
" & " " to set the sound effect to
be ON or OFF. Now press ENTER.
GOING TO MAIN MENU
After you're entered all your data of name, date, time, alarm and sound effects, press the QUIT button to go to the main menu. From the main menu, you can access 11 different really cool functions for playing! On the main menu, you will see one icon on screen at a time. The name of that icon function will scroll across the screen.
Use the "
" & " " buttons to move left and right along the main menu to see all the main menu selection choices. Let's spend a little time explaining how each of these functions work! They're each a lot of fun, so you'll want to learn about them all!
CHARACTERS
In the characters function, you'll find really interesting information on all the characters in the movie. You can see their pictures and see their pictures come to life. Read all about each of them!
Highlight CHARACTERS and press ENTER.
The letters of the alphabet will appear Use your "
" and " " arrow buttons to move to a letter of your
choice. For example, "H". Press ENTER.
See the list of all the characters with names that begin with the letter "H".
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Use the " " and " " arrows to highlight the character you want to study, for example, HANTAN. Sometimes a character name will not fit on the entire screen. When you highlight the name press the "
" button to scroll through the whole name.
Press ENTER.
You will then see Hantan moving on the screen. Press "
" again to see the biography on Hantan!
Keep using the " ", " ", " " and " " buttons to scroll through the biography. You can also use the ENTER button to quickly start back at the beginning of the biography. This is very useful if there is a lot of information to read through on different lines of text.
More characters of the same letter: When you have finished your study on the Hantan, press the QUIT button to go
back to the "H" screen that listed all the characters that began with that letter of the alphabet.
Select another letter of the alphabet for study: Choose another character to study whose name begins with the letter "H" or you can
press QUIT again to go back to the main CHARACTERS and choose another letter of the alphabet.
Go back to the main menu: Press QUIT a third time and go back to the main menu and play with another
function of your Shepherd's Journal! Please note not all the letters in the CHARACTERS alphabet are associated with
Atlantis names. For example if you highlight the letter "C" and press ENTER you will see the following text appear, "No Data Found". This means there are no Atlantis character names that start with this letter. Press QUIT to go back to the main letters in the CHARACTERS alphabet and try again.
VEHICLES/WEAPONS
In the vehicles/weapons function, you'll find really interesting information on all the vehicles/weapons in the movie. You can see their pictures and see their pictures come to life. Read all about each of them!
Highlight VEHICLES/WEAPONS and press ENTER. You will first see the Atlantean units of measure. This is how to read and understand
the size and dimensions vehicles and weapons.
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Atlantean Units of Measure: Kelim (KEH-lihm) = measurement of length
1 Kelim is approximately 2.3 ft. (Atlantean yard of meter) Wokanos (WOH-Kuh-nohs) = measurement of speed 1 Wokanos is approximately .65 mph Nayut (NAH-yut) = measurement of weight 1 Nayut is approximately 943 lbs. (Atlantean ton)
Keep using the "
", " ", " " and " " buttons to scroll through units of measure. After studying the Atlantean Units of Measure press ENTER. The letters of the alphabet will appear.
Use your "
" and " " arrow buttons to move to a letter of your choice. For example, "A". Press ENTER.
See the list of all the vehicles/weapons that begin with the letter "A". Use the "
" and " " arrows to highlight the vehicles/weapons you want to study, for example, AKTIRAK. Sometimes a vehicle/weapon name will not fit on the entire screen. When you highlight the name press the "
" button to scroll through the whole name.
Press ENTER.
You will then see Aktirak moving on the screen. Press "
" again to see the biography on Aktirak!
Please note: You will only see moving animations of the VEHICLES. The weapons will not have moving animations
Keep using the "
", " ", " " and " " buttons to scroll through the biography.
You can also use the ENTER button to quickly start back at the beginning of the biography. This is very useful if there is a lot of information to read through on different lines of text.
More VEHICLES/WEAPONS of the same letter: When you have finished your study on the Aktirak, press the QUIT button to go back
to the "A" screen that lists all the vehicles/weapons that begin with that letter of the alphabet.
Select another letter of the alphabet for study: Choose another VEHICLES/WEAPONS to study whose name begins with the letter "A"
or you can press QUIT again to go back to the main VEHICLES/WEAPONS and choose another letter of the alphabet.
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Go back to the main menu: Press QUIT a third time and go back to the main menu and play with another
function of your Shepherd's Journal! Please note not all the letters in the VEHICLES/WEAPONS alphabet are associated
with Atlantis. For example if you highlight the letter "E" and press ENTER you will see the following text appear, "No Data Found". This means there are no ATLANTEAN VEHICLES/WEAPONS names that start with this letter. Press QUIT to go back to the main letters in the VEHICLES/WEAPONS alphabet and try again.
ATLANTEAN LANGUAGE
This is the dictionary on the Atlantean Language. The Atlantean alphabet is a standard 26 letter a-z alphabet with three additions of CH, SH, TH. Atlantean is not just read for left to right like English. It reads from left to right and then right to left then left to right and so on. So, it zig zags down the page. When you read a paragraph, the first line will be regular, but the second line will be backwards, and the third line will be regular again. However, there are only a few cases in the Shepherd's Journal where the text reads in paragraph form.
ATLANTEAN ALPHABET Below is the complete translation of English to
Atlantean alphabet. The translation is also printed on the inside cover of your Shepherd's Journal.
When you first enter the ATLANTEAN LANGUAGE, On screen you will see the following text scroll across the screen,
"WOULD YOU LIKE TO ENTER SOME TEXT TRANSLATIONS EXAMPLES? (Y/N)
Press Y for YES.
A blank screen will appear. Now use your keyboard to type your message!
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Now use your keyboard to type in whatever message you want! When finished press ENTER and you will see that message translated into Atlantean. Press ENTER again, on screen you will see the following text scroll across the screen,
"WOULD YOU LIKE TO CHANGE ALL THE TEXT FROM ENGLISH TO ATLANTEAN? (Y/N)
Press Y for YES.
You will then be back on the main menu screen. All the names of the Shepherd's Journal functions will now be in Atlantean. So if you enter the CHARACTERS function, all the text will be in Atlantean. PLEASE NOTE: NOT ALL THE FUNCTIONS IN THE GAME CAN BE TRANSLATED INTO ATLANTEAN TEXT. FOR EXAMPLE THE COMMUNI­CATIONS FUNCTION WILL ONLY APPEAR IN ENGLISH. ALSO ALL OF THE WARRING TEXT SCREENS WILL APPEAR IN ENGLISH.
Quick Translation YOU CAN ALSO CHANGE THE ENGLISH TEXT TO ATLANTEAN AND BACK TO ENGLISH
WITHOUT EVEN ENTERING THE ATLANTEAN LANGUAGE FUNCTION. WHEN ON THE MAIN MENU SCREEN, PRESS THE ATLANTEAN ACTION BUTTON "
bb
bb
b".
Pressing the Atlantean action button "
bb
bb
b" can quickly
change the text back and forth from English to Atlantean.
PERSONAL LOG
Entering the first message: From the main menu page, move the arrows to highlight PERSONAL LOG and then
press ENTER.
On screen you will see the following text scroll across the screen, "WOULD YOU LIKE TO ENTER YOUR OWN NOTES? (Y/N) Press Y for YES.
A blank screen will appear. Now use your keyboard to type your message!
Use your keyboard to type in your message. The message will only appear on one continuous scrolling line.
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