THQ Advent Rising User Manual

SAFETY INFORMATION
TABLE OF CONTENTS
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing light patterns that may appear in video games. Even people who have no history of seizure or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms–children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the monitor, using a smaller monitor, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
System Requirements .........................................3
Introduction ..............................................……….4
Keyboard Controls..........................................…5
Main Menu ............................................................7
Game Load and Save ............................................7
Options ........................................................………8
The Battle Screen ............................................10
Objectives..........................................................11
Checkpoints ......................................................11
Pause Menu ........................................................12
Flick-Targeting ..................................................13
First Person Battle ........................................14
Inventory: Arming Weapons & Powers ..........14
Using Weapons ............................................15
Using Powers ..............................................17
Melee Combat ..............................................18
Driving the Scythe ..........................................19
Operating Anti-Aircraft Turrets ..................19
The Characters ................................................20
Credits..........................................................……22
Warranty Information......................................30
Soundtrack Available On
www.sumthing.com
2
SYSTEM REQUIREMENTS
INTRODUCTION
Minimum Specs:
• Windows 2000/XP
• 2.0 GHz Pentium® III or AMD Athlon™
• 256 MB of RAM
• 128 MB ATI® 9000 or higher or 128 MB GeForce 3 or higher (except GeForce 4 MX)
• DirectX® 8.1or higher compatible sound card
• DirectX® 8.1
• 5.5 GB Minimum Hard Drive Space
• NVIDIA® nForce™ or other motherboards/ soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio
• DVD-ROM drive
• Windows-compatible keyboard and mouse
Note: DirectX® 9.0c included on game disc
Recommended Specs:
• Windows 2000/XP
• 3.4 GHz Pentium®IV or AMD Athlon™
• 512 MB of RAM
• 256 MB GeForce FX 5600 or higher or ATI® Radeon 9600 or higher
• Sound Blaster Audigy 2 series sound card or higher
• Game Pad
MYTHICAL BEINGS
Legions of alien cultures revere Humans as mythical beings. To them, the Human is a glorious treasure whose very existence was in doubt until now. Fables of legendary human powers have echoed through the universe for eons. But there is also a civilization that craves nothing less than the total extermination of Mankind.
Before today, the Humans knew nothing of this.
A small entourage of Humans is experi­encing the uneasy excitement of first contact with an alien culture. Captain Gideon Wyeth has the honor of joining those on a mission to greet the Aurelians, a civilization far more evolved than his own.
Gideon is about to learn that Humanity stands both in the shadow of obliteration, and at the dawn of transcendence. He will also discover those legendary human powers flowing from his own hands. The Advent of Humanity begins.
3
4
KEYBOARD CONTROLS
CONTROLS
MENU CONTROLS
Start/Pause/Previous Screen Select menu options
GIDEON
Forward Back Left Right Charge Jump Jump Pull up from hanging position Dodge from hanging position Acrobatic moves Melee Attack Toggle Crouch/Stand
Activate Flick-Targeting
Deselect Target Arm left-handed weapon Arm right-handed weapon Fire left-handed weapon Fire right-handed weapon Toggle Alternate fire left Toggle Alternate fire right Reload weapons Throw grenade Toggle Grenade
eessccaappee bbuuttttoonn
lleefftt mmoouussee
ww
ss
aa
dd
sshhiifftt ++ ssppaaccee bbaarr
ssppaaccee bbaarr
ssppaaccee bbaarr
sshhiifftt
sshhiifftt ++ ddiirreeccttiioonn
ff
cc
ee
mmoouussee wwhheeeell uupp //ddoowwnn OORR lleefftt//rriigghhtt aarrrrooww kkeeyyss
mmoouussee bbuuttttoonn 33
qq
ee
lleefftt mmoouussee
rriigghhtt mmoouussee
11 kkeeyy
22 kkeeyy
rr
gg
XX
SCYTHE (VEHICLE) CONTROL
Enter/Exit driver’s side (left) Enter/Exit turret side (right) Forward Reverse Turn Turbo Emergency Brake Jump (While in turret) Aim Turret Chain Gun Fire Turret Chain Gun
SHIPS /SHUTTLES
Steer Thrusters Slow
ANTI-AIRCRAFT TURRETS
Enter/Exit Aim Fire
ee
ee
ww
ss
mmoouussee
lleefftt mmoouussee
rriigghhtt mmoouussee
ssppaaccee
mmoouussee
lleefftt mmoouussee
mmoouussee
lleefftt mmoouussee
ss
ee
mmoouussee
lleefftt mmoouussee
5
6
MAIN MENU
Press any key when the Title Screen appears to display the Main Menu.
PLAY GAME
mmoouussee
Use screen options.
GAME LOAD AND SAVE
NEW GAME
To start a new game, select a slot marked “New Game” and then select PLAY.
LOAD GAME
Select PLAY GAME from the Main Menu to display the Load Game screen. Files with a slot number contain a saved game file. Look at the bottom of the screen to view game progress and save date. Then select the game you want to play.
SAVE GAME
Advent Rising utilizes checkpoint saves. When you quit playing, the game auto-saves to the beginning of the current level. All progress through that level is lost.
and left-click to select
OPTIONS
Set game options before you start a new game, load a saved game or pause a game in progress.
• Click the level desired or click and drag sliders to the desired level.
• Select RESET to return settings to their defaults.
DIFFICULTY
Select EASY, NORMAL, HARD or ULTRA.
Note: ULTRA setting is unlocked only after you beat the game on NORMAL
or HARD.
GAME OPTIONS
Toggle Crouch Mode – When set to on, pressing
crouched/standing. When off, press and hold ccto crouch. Release to stand.
Fading HUD – When set to on, the Heads-Up-Display disappears
after about 10 seconds. Press the qqbutton to display it. When set to off, the Heads-Up-Display is always visible.
Slo-Mo Weapon Select – If this option is turned on, in-game
action will slow down when you open your inventory to select a weapon or power. When this option is turned off all in-game action stops when you open your inventory to select weapons or powers.
Levitate Objects – When set to on, you can select inanimate
objects with Flick-Targeting and move them when you have equipped the Lift Power.
Auto Aiming Mode – When you turn this option on, the reticle
will disappear when you are not locked onto an enemy and the computer will automatically aim your weapons at the enemy you are facing. For a more challenging gameplay experience leave this setting off.
cc
toggles
CAMERA OPTIONS
Invert Horizontal – Turn on to reverse the default direction of a
horizontal pan of the camera when you move the mouse.
Invert Vertical – Turn on to reverse the default direction of a
7
vertical tilt of the camera when you move the mouse.
8
Invert Flight Controls – Turn on to reverse the action of the mouse when
flying up/down.
Horizontal Sensitivity – Move slider to the right to increase pan speed when
moving the mouse left/right.
Vertical Sensitivity – Move slider to the right to increase the tilt speed when
moving the mouse up/down.
Flick-Targeting Sensitivity – Move slider to the right to increase the
sensitivity of lock-on when attempting to flick a target.
AUDIO OPTIONS
Toggle Subtitles on/off and set volume levels of Sound FX and Music. Move the slider left to lower a volume level and right to raise it.
THE BATTLE SCREEN
LEFT-HANDED WEAPON
MASTERY LEVEL NUMBER
ENEMY FIRE
HEALTH METER
GRAPHICS OPTIONS
Resolution – Increasing the resolution will cause the game to look better, but
requires a more powerful computer. If you are having trouble running the game at a reasonable framerate, try decreasing this setting.
Shadows – Turning off Shadows will help the game run faster. Projectors – Turn off this setting to increase game speed. Distortion Effects – Leave this setting on for more impressive water effects,
but turning it off will increase your framerate.
Dynamic Lights – Turning this setting off will improve game performance. Draw Distance – Move the slider to the left to increase performance and
move it right to increase the distance of your world view.
Fog Distance – Move the slider to the left to increase performance and move
it right to increase the distance you can see in the world.
CONTROLS
In this menu you can remap any game controls and setup your Game Pad. Simply click on the control you wish to remap, then hit the button you would like to use for this action. In the Joystick menu, click on Preconfigured Mappings” to select from a number of Game Pad configura-
tions for common controllers.
9
HEADS-UP-DISPLAY
POWER METER AND NUMBER
ROUNDS REMAINING IN CLIP/TOTAL ROUNDS
RIGHT-HANDED WEAPON
HEADS UP DISPLAY
The Heads-Up-Display (HUD) shows data for weapons, power, and health.
Note: You can set the HUD to display all the time or display and fade by
setting this option in “Game Options.” When under attack, a red pointer shows the direction of an off-screen attacker.
LEFT-HANDED AND RIGHT-HANDED WEAPONS
Once you have equipped a weapon/power in the Left or Right hand, data about it appears here.
HEALTH METER
This green meter drains and turns red as Gideon takes combat injuries. When Gideon’s condition turns critical, an alarm will sound indicating that additional hits could be fatal. At first, Gideon must find Nano Med stations for first aid, but once he gains mastery over his health, Gideon can regain full health without using Nano Med stations. The health meter will recharge as long as he avoids injury for a brief time.
POWER METER AND POWER NUMBER
This meter and number appear whenever Gideon has a power equipped. The meter level and power number diminish as Gideon expends power. Once empty, Gideon cannot use his powers again until the meter recharges enough to use a given power. This will vary by power.
10
ROUNDS REMAINING IN CLIP/TOTAL ROUNDS
This shows the total rounds in the weapon and the total rounds carried for reloading. Reload is automatic once you empty the clip or you can press the
rr
key to manually reload at any time during gameplay.
MASTERY LEVEL
This number shows the mastery level attained for the weapon/power equipped in the right or left hand. Use of weapon and power skills result in increased mastery level ratings. When the mastery level for any skill rises, an alert appears on-screen and this number increases. Increased mastery levels intensify the damage of attacks and enable alternate modes for both weapons and powers. Gideon becomes more agile and his melee attacks turn lethal when jump and melee mastery increases. To view the effects of a mastery level for each weapon or power, select WEAPONS or POWERS from the Pause Menu.
OBJECTIVES
New objectives may appear on-screen as required or you will hear about new objectives during conversations with others. If you forget your current objective, press the access the Pause Menu and select OBJECTIVES for a description. You can also view previous objectives on this screen. When the “Objective Completed” prompt appears on-screen, there will be another task to follow.
eessccaappee
key to
PAUSE MENU
Continue - Return to play. Exit - Quit and return to the
Main Menu or Windows.
Restart Level - Play the current
level from the beginning.
Load Checkpoint - Play the
current level from the last saved checkpoint.
Objectives - Check here for a
description of your current objective.
Options - See “Options” on Page 8. Weapons - Select a weapon to view its description and your
current mastery level for that weapon. The Next Level percentage shows how close you are to achieving the next mastery level for that specific weapon.
Powers - Select a power to view its description and your current
mastery level for that power. The Next Level percentage shows how close you are to achieving the next mastery level for that specific power.
Note: This option appears only after Gideon acquires the knowledge
to use his powers.
CHECKPOINTS
A checkpoint marks your progress through the game and if Gideon falls in battle, you will return to play from that checkpoint. You can also load the last checkpoint you achieved by selecting LOAD CHECKPOINT on the Pause Menu. When you reload a checkpoint, any progress you made beyond that position is lost.
11
12
FLICK-TARGETING – THE KEY TO GIDEON’S POWER
FIRST-PERSON BATTLE
With Flick-Targeting, Gideon swiftly locks on targets by using
mmoouussee wwhheeeell
the mouse wheel up to target enemies on your left or down to target enemies on your right. Then deliver a highly accurate weapon or power attack. Whenever an enemy or object is within range, you can use the Flick-Targeting system. A targeted enemy displays a bracket that remains locked on until you flick to another target. To break your target lock, press
mmoouussee wwhheeeell
the
With Flick-Targeting, you can:
• Lock onto an enemy and attack instantly with the weapon or power equipped in either hand.
• Quickly flick from one target to the next when confronting multiple objects or enemies.
. Roll the
.
mmoouussee 33
or click
THE TARGETING BRACKET COLORS
• Targeting brackets show enemy health and resistance to attack.
Green – The enemy is strong Orange – Weakened but still very dangerous Red – Severely injured and ready to fall
• Blue brackets appear around inanimate objects that are moveable.
To toggle in and out of First-Person Mode, press the ttkey. Flick-Targeting is not available in First-Person Mode, but a reticle appears in the center of the battle screen to aid in weapon aiming.
• When aimed at an enemy, the reticle turns red but turns green whenever it is placed over a friendly.
• First-person mode is ideal when enemies are out of Flick-Targeting range.
Note: You must return to Third Person Mode to use the Lift Power.
INVENTORY: ARMING WEAPONS AND POWERS
Open the Inventory
33 kkeeyy
( choose the available weapons or powers you want Gideon to hold in his left and right hands.
• Scroll the mouse wheel or
) to view and
use the arrow keys to select different weapons and powers.
lleefftt mmoouussee
Press
rriigghhtt mmoouussee
the weapon or power for the left/right hand.
to select
or
13
ALTERNATE ATTACK MODES
Once Gideon has obtained a Mastery Level of 3, he can use alternate modes for weapons and powers: Press the alternate your left hand and the hand. Press the equipped weapon or power will turn black to indicate that you are using an alternate mode.
xx kkeeyy
to toggle grenade types. The Icon for the
22 kkeeyy
to alternate your right
11kkeeyy
to
14
USING WEAPONS
Gideon can use any weapons that have been dropped by others or grab them from gun cabinets.
• Decide which hand you want to hold the weapon in by pressing the qqor
ee
key to equip it when you see the on-screen prompt.
• Gideon will drop the weapon he holds when picking up another weapon.
• Fire weapons with or without the aid of Flick-Targeting, but a weapon will stay locked on a flick-targeted enemy for increased accuracy.
• When you run out of ammo, reload is automatic as long as extra ammo is available. Press the rrkey to reload manually.
To pick up ammo for a weapon, you must have the weapon in inventory. Walk over a weapon you already have in inventory to take its ammo or walk up to a gun cabinet. This is a good reason to check out any weapons you see lying around during battle.
Note: Pause the game and select WEAPONS to view additional details on all side arms.
FAUST C-41
Standard military issue .90 caliber concussion pistol with armor-piercing rounds.
ROCKWELL YOUNG XJ9
Assault rifle with ceramic piston release shaft and sub-mounted grenade launcher.
TALMAGE 50.08
Delivers 3 MoliPack self-propelled rockets which can be fired along a straight vector or alternately guided along a sonic pathway.
H.A.Z.E. BLASTER
A prototype fusion weapon that fires a plasma-coated kernel of radioactive matter which can fuse explosively upon contact or be wrapped in an entropic field for a delayed explosion.
G’KOL ACOLYTE
Standard issue Seeker pulse-rifle. Delivers a barrage of superheated particles kinetically bonded to an unstable silicon projectile. These projectiles can be loaded with a simple quark mind-drive to track enemy life signs and explode on contact.
15
KAULL FIRELANCE
Charge-stripped ions literally tear through spacetime, gathering entropic energy weaves before impacting on their target. The ions can be layered back upon themselves to build a massive rip in local space and unleash unpredictably multi-directional forces.
DARKFIRE
The grav-shielded singularity core embedded in each clip generates muon fragments of dark-matter and then accelerates them along a threaded high gravity bore. The entire core can be unshielded and released as a short-range explosive.
D’NEX TALON
Fires a sphere of volatile colloid transmetals which unravel explosively upon contact or can be spun into an inertial sponge, releasing the gathered ricochet energy upon contact with organic tissue.
SHADOWSTALKER
Polarized supermolecules are fired along null conductor channels at sub light speeds, causing micro fission blasts upon contact. Comes equipped with a poly-rez genscope able to accurately analyze distance, atmospheric interference, and DNA maps of the target.
DISCORD
Resonant inertial friction modulator causes quantum level vibrations in the molecules, electrons, even light-waves in a limited area. Can generate immense heat for short periods of time, even in a defensive (although moderately damaging) radius around the weapon.
GNASHBONE FURY
A multi-tiered intelligent projectile platform capable of guiding multiple implosion rockets towards several targets simultaneously.
GRENADES
Press the ggkey to throw a grenade. Flick targeting an enemy before the throw guarantees an accurate grenade attack, but be prepared for swift enemies to leap clear of the explosion. Pick up grenades dropped by the enemy or Gideon’s own allied marines.
16
USING POWERS
Gideon can unleash superhuman powers to destroy his enemies. Equip and use powers in the same way you would use weapons.
• Power use depletes energy so keep an eye on the power meter. You lose use of the power when the meter runs out but exhausted powers replenish themselves over time.
• For more details on each power, select POWERS from the Pause Menu once POWER appears as an option.
LIFT
Redirect energy to levitate and control enemies or move objects. Flick-target an enemy or object. Once locked, press and hold the mouse button equipped with Lift. Use the mouse to move the enemy (or object) where you want it and release the button to drop it.
• While an enemy is lifted, you can attack with the weapon or power held in Gideon’s other hand.
• Perfect the ability to throw enemies and objects.
• Alternate mode enables Gideon to lift more than one enemy at a time
TIME SHIFT
Move through time and space with such force that Gideon bashes into objects when shifting into the position they occupy. The alternate Time-Shift mode speeds up Gideon to the point where time and the motion of all other beings slows to a crawl.
SURGE
Use the Surge power to shift gravitational energy in a focused direction. Press and hold the mouse button you’ve assigned for the Surge Power to increase the power before releasing it. Increase mastery and gain the power to snatch a weapon out of an enemy’s grasp.
NEGATE
Gideon can create a shield to deflect attacks and as his mastery level increases, he can create multiple shields. The alternate mode generates a defensive sphere that surrounds and protects Gideon as he moves.
AEON PULSE
Gideon amplifies his own electromagnetic field to unleash a lethal pulse and ultimately masters the radial flare for a full 360 degrees of destruction. Press and hold the assigned to increase the pulse output before firing.
mmoouussee
button you
SHATTER
Slice into enemies with lethal absolute zero-temperature ice shards. Master the shatter power to transform your enemy into a frozen, motionless statue. Once you reach the ultimate mastery of the Shatter power, the radius of each attack increases to encompass more enemies.
MELEE COMBAT
Press the ffkey repeatedly to deliver a combination of attacks that grow more deadly as your mastery level for fighting increases. Gideon progresses from simple brawling skills to fierce attack combinations with fatal blows.
He will also learn to unleash a powerful downward punch by charge jumping (
ssppaaccee bbaarr
sshhiifftt ++
) and punching to deliver the final blow.
17
18
DRIVING THE SCYTHE
THE CHARACTERS
The Scythe is a combat ATV sporting a turret-mounted chain gun. If you are traveling with someone else, he or she will jump into the turret while you drive. If you are alone, you cannot drive and shoot simultaneously. You must jump out of the driver’s seat and into the turret.
• Enter the driver’s seat by approaching the vehicle from the driver’s side and pressing the eekey. Jump into the turret by approaching from the passenger side and pressing the eekey.
• Steer or aim the turret moving the
mmoouussee
.
• Torque the suspension to jump the vehicle by pressing the
• Use Turbo (
lleefftt mmoouussee
) for brief but furious bursts of speed.
• Exit the turret or drivers seat by pressing the eekey again.
rriigghhtt mmoouussee
engages the emergency brake.
OPERATING ANTI-AIRCRAFT TURRETS
Look around the battlefield for anti-aircraft turrets that you can jump onto and activate with the
ee
key.
• Move the the gun and click the
lleefftt mmoouussee
• The reticle on these weapons turns red when aimed at hostiles and green when aimed at a friendly.
mmoouussee
to fire.
to aim
ssppaaccee bbaarr
HUMANS
GIDEON WYETH
Coming from a long line of fighting men, Gideon Wyeth was pressured to attend Military Academy in his teens. There he proved himself second to none in flight combat. His graduation was accelerated and he was able to fight in the last year of the Independence war. His strategic brilliance helped him to rise quickly in rank, and he found himself high up in intelligence circles when the war ended. Under governmental pay he now assists the reestablishment of antebellum prosperity to war-torn areas of the world.
.
ETHAN WYETH
Ethan Wyeth is recognized as the sole reason for the Federation’s victory over the allied nations. He is Edumea’s most celebrated hero. In the years since the war, his popularity has continued to increase and with extensive product endorsements, books and movie deals he has turned his fame into a veritable gold mine.
OLIVIA
Olivia, Gideon’s fiancée, is strong willed, ambitious
and uncommonly intelligent. She is driven by the
study of advanced theoretical physics. After
completing her graduate studies early at the age
of 19 she was hired by the Federation as part of
an elite team of renowned physicists to begin
development on a new form of energy in an
attempt to stabilize the devastated lands where the war was fought. The project has recently
begun a 6-month testing phase on Lurium where
she is currently stationed.
19
MARIN
Marin Steel is a smart, independent woman who has an insatiable thirst for adventure. After
becoming one of the most decorated pilots during
the Independence wars, she was hired as an executive pilot for a leading contractor of the
Federation military. This gives her the opportunity
to fly, test and use cutting edge military technology.
20
CREDITS
AURELIANS
ENORYM
Enorym commands the elite Felidic Warriors, and is beloved of his troops and known throughout the Aurelian Military not only for his bravery and strength but also for his wisdom and integrity. Under the wings of Kelehm this popular hero is fast becoming a force to be reckoned with in political circles as well. Enorym’s loyalty to Kelehm is only rivaled by his devotion to Aurelia.
THE SEEKERS
The Seekers see themselves as the zenith of evolution in the galaxy. Their presumed superiority fuels an imperialistic nature. Under the guise of benevolence, the Seekers “occupy” newly found alien races for a thousand years ostensibly to advance them so they are fit to join the Galactic Senate. However, their true purpose is to seek out and destroy humans.
21
KELEHM
Kelehm is a ninth tier Aurelian Garghon, with
enough experience and backing to become the High Senator when Aurelia is admitted into the Galactic Senate. Kelehm is the epitome of
nobility, full of wisdom, strength and pride.
He has spent much of his life studying the
mythology of humans, and has secretly trained himself in human telekinetic arts.
GLYPHX
A GLYPHX GAMES PRODUCTION
CEO & FOUNDER
TODD SHERIDAN
DIRECTED BY
DONALD MUSTARD
SCREENPLAY BY
ORSON SCOTT CARD AND CAMERON DAYTON
EXECUTIVE PRODUCER
TODD SHERIDAN
PROGRAMMING DIRECTOR
PETER DALTON
TECHNICAL DIRECTOR
GEREMY MUSTARD
CREATIVE DIRECTOR
D. CHRISTOPHER SALMON
PRODUCER
KIER KNOWLTON
ASSOCIATE PRODUCER
BLAINE CHRISTINE
MODELING
BERT LEWIS MATT JUDD TONY MORRILL
TEXTURES
NATHAN TREWARTHA JARED TRULOCK STEVE JAMES
EFFECTS
ORLANDO BARROWES
LEVEL DESIGN
CAMERON DAYTON TYSON CHRISTENSEN MIKE RICE BRYAN DILLOW ERIC BERGER CHRIS WALKER DONALD MUSTARD
ANIMATION
GAVAN KNOWLTON CJ MARKHAM SAMBO OUK TYLER THOMPSON BRANDON BECKSTEAD MATT JUDD SHANE OLSON
LIGHTING
NATHAN TREWARTHA
CINEMATICS
D. CHRISTOPHER SALMON TODD SHERIDAN SHANE OLSON TONY MORRILL CHRISTIAN PERRY CJ MARKHAM SAMBO OUK TYLER THOMPSON GAVAN KNOWLTON DONALD MUSTARD BOYD LAKE
LIP SYNCH
TONY MORRILL
EDITING
CJ MARKHAM D. CHRISTOPHER SALMON
PROGRAMMING
PETER DALTON GEREMY MUSTARD JOHN RENSTROM JOHN NIELSON DALLAN CHRISTENSEN JOHN MCCOY JOSHUA ANDERSEN KIER KNOWLTON JONATHAN BIANCHI
22
ADDITIONAL PROGRAMMING
ALBERT REED ANDREW MOISE TOM LIN JASON LENTZ BILL MCFADDEN MIKE LAMBERT MICHAEL BREEN ANTHONY DELUCA CHRIS MONTANARO MICHAEL TATRO
CONCEPTUAL DESIGN
DONALD MUSTARD BERT LEWIS NATHAN TREWARTHA JARED TRULOCK CAMERON DAYTON
AUDIO COORDINATOR
RICK BRADSHAW
AUDIO IMPLEMENTATION
MATTHEW WOOD
MANAGEMENT
TONY MORRILL – COO KATHY PARKE – OFFICE MANAGER
QA DIRECTOR
BLAINE CHRISTINE
TESTING
NATE LESLIE GUSTAVO KEENER JASON BOLT RYAN HUDSON DAVE DANGERFIELD JEFF BYERS
ORCHESTRATION
CHRIS NICKEL
ADDITIONAL ORCHESTRATION & ARRANGEMENT
LAURIE ROBINSON, CHARLOTTE McMILLAN, TODD DENNIS
SCORE RECORDED AT PARAMOUNT STUDIOS SCORING STAGE M ­HOLLYWOOD, CA BY THE HOLLYWOOD STUDIO SYMPHONY
CONDUCTED BY
MARK WATTERS
CONCERT MASTER
BELINDA BROUGHTON
SCORE RECORDING AND MIXING
ARMIN STEINER
2ND ENGINEER & MUSIC EDITOR
CHRISTINE SIROIS
SCORE MIXED AT O’HENRY SOUND STUDIOS BURBANK, CA
ADDITIONAL MIXING
PERRY BLACKMAN
ORCHESTRA CONTRACTOR
ROSS DEROCHE
SCORE SUPERVISOR
AUDREY DEROCHE
MUSIC PREPARATION
DEROCHE MUSIC INC.
CHORAL 2ND ENGINEER & MUSIC EDITOR
RYAN BOUD
CHORAL CONDUCTOR
JUDD MAHER, LAURIE ROBINSON
© 2005 TALLARICO PUBLISHING (ASCAP), ALL RIGHTS RESERVED
“GREATER LIGHTS”
© 2005 TALLARICO PUBLISHING (ASCAP)/WORD TREE MUSIC/DIMENSION (BMI)
WRITTEN BY TOMMY TALLARICO & CHARLOTTE MARTIN
PIANO & VOCALS PERFORMED BY CHARLOTTE MARTIN STRINGS ARRANGED BY TOMMY TALLARICO & EMMANUEL FRATIANNI
RECORDED BY DWEEZIL ZAPPA AT UMRK (UTILITY MUFFIN RESEARCH KITCHEN)
ASSISTANT RECORDING ENGINEER: RICHARD LANDERS
CHARLOTTE MARTIN APPEARS COURTESY OF RCA
RECORDED AT GREEN STREET STUDIOS & MARC GRAUE RECORDING, BURBANK
DIALOGUE EDITING
MIKE TALLARICO
GIDEON
WILL FRIEDLE
ETHAN
STEFAN MARKS
OLIVIA
VANESSA MARSHALL
MARIN
TERA BONILLA
KELEHM
DWIGHT SCHULTZ
AMBASSADOR LANDWELL
LORI TRITEL
ENORYM
MICHAEL BELL
SEEKERS
DAVID SOBOLOV
AUDIO BY TOMMY TALLARICO STUDIOS, INC.
AUDIO DIRECTOR
TOMMY TALLARICO
SOUND DESIGNER
JOEY KURAS
SCORE COMPOSED & ARRANGED BY
TOMMY TALLARICO, MICHAEL RICHARD PLOWMAN, EMMANUEL FRATIANNI
23
CHORAL CONTRACTOR
DONA KAY FLINT
ADULT CHOIR
LA EAST STUDIO CHOIR, SALT LAKE CITY
CHILDREN’S CHOIR
INTERNATIONAL CHILDREN’S CHOIR
CHOIR RECORDED AT LA EAST STUDIO, SALT LAKE CITY
CHORAL RECORDING & ENGINEER
GLEN NEIBAUR
ALSO AVAILABLE FROM CHARLOTTE MARTIN: “ON YOUR SHORE”
WWW.CHARLOTTEMARTIN.COM
VOICE-OVER DIRECTION
DONALD MUSTARD, D. CHRISTOPHER SALMON, ROB KING, TOMMY TALLARICO
CASTING
CHRIS BORDERS (TIKIMAN CASTING), ROB KING
24
MAJESCO
EVP, CREATIVE DIRECTOR
JOSEPH SUTTON
VP DEVELOPMENT
DAN KITCHEN
PRODUCER
DEAN MARTINETTI
QUALITY ASSURANCE MANAGER
JOE McHALE
SENIOR LEAD TESTER
ERIC JEZERCAK
LEAD TESTERS
ROBERT COOPER KEVIN KURDES
ANDREW BADO
TESTERS
JON BLACK NICK GREDER STEVE MACKO IAN GILLESPIE ROBERT RAYCHEL JOEY GOLDSTEIN ONIX ALICEA
KERWIN DAVID MANNY HERNANDEZ TITO JIMENEZ MARTIN SANELLI GINA GIACOBBE PETE ROSKY PHILLIP JOHNSON
PD MANAGER
CATHERINE BIEBELBERG
PD ASSISTANT
MARISA LEPORE
IT GURU
PAUL CAMPAGNA
VP MARKETING
KEN GOLD
SENIOR PRODUCT MANAGER
KEVIN BRANNAN
MARKETING COORDINATOR
MATT CICCONE
CREATIVE SERVICES DIRECTOR
LESLIE MILLS DEMARCO
ART DIRECTOR
VIC MERRITT
WEBSITE
KEITH PATRICK LESLEY ZINN
GENERAL COUNSEL
JOE TUCHINSKY
SPECIAL THANKS
MORRIS SUTTON JESSE SUTTON ADAM SUTTON CARL YANKOWSKI KRISTINE CARD LAURA HEEB & HIGHWATER GROUP PR MIKE DEGLER & BRADY GAMES GWHIZ ENTERTAINMENT GMR MARKETING SEAN SCOTT AGNES SO & ATI ALIENWARE
25
s’n
oe
spiT
trepxE • r
ewoP
p
moC •
eW
sul
P •
iaG dna
s
!
s
e
irasrevdA sih
e
l
e
v
oC nopa
e
visulcx
E ,
I r
epoleveD
diG retsaM ot
r
ht
n
tS ymenE et .e
gar
ivretn
evO egdE e
dna
ygetar
dna
trA tpecnoC
!swe
LIMITED WARRANTY
Majesco Entertainment Company warrants to the original purchaser that this product is free from defects in materials and workmanship for a period of 90 days from the date of purchase. Majesco Entertainment Company is not liable for any losses or damages of any kind resulting from the use of this product. If the product is found to be defective within the 90-day warranty period, Majesco Entertainment Company agrees to repair or replace the product at its option free of charge. This warranty shall not be applicable and shall be void if the defect in the product is a result of abuse, unreasonable use, mistreatment or neglect.
LIMITATIONS
This warranty is in place of all other warranties and no other representations or claims of any nature shall be binding on or obligate Majesco Entertainment Company. Any implied warranties applicable to this product, including warranties of merchantability and fitness for a particular purpose, are limited to the 90-day period described above. In no event will Majesco Sales Inc. be liable for any special, incidental or consequential damages resulting from possession, use or malfunction of this Majesco Sales Inc. software product.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that vary from state to state.
RETURNS WITHIN THE 90-DAY WARRANTY PERIOD
Please return the product along with a copy of the original sales receipt, showing the date of purchase, a brief description of the difficulty you are experiencing, and your name, address and phone number to: Majesco Entertainment Company, 160 Raritan Center Parkway, Edison, NJ 08837. If the product was damaged through misuse or accident, this 90-day warranty is rendered void. We strongly recommend that you send your product using a traceable delivery method. Majesco Entertainment Company is not responsible for products not in its possession.
MAJESCO SALES INC. CUSTOMER WARRANTY NOTICE
Majesco Entertainment Company reserves the right to make improvements in the product described in this manual at any time and without notice. This manual and the software described in this manual are copyrighted. All Rights Reserved. No part of this manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior written consent of Majesco Sales Inc.
TECHNICAL SUPPORT
If you need technical assistance with this product, call us toll-free at (800) 826-0015 Monday through Friday between 9:00 A.M. and 5:00 P.M. Eastern Standard Time. No hints or codes are available from this line. For hints and codes call us at (900) 285-TIPS between 9:00 A.M. and 5:00 P.M. Eastern Standard Time. Be advised that there is a $1.99 per minute charge.
HOW TO REACH US ONLINE:
For technical and game support visit us at http://www.majescoentertainment.com and click on the “Support” link.
UnrealEngine, Copyright 1998 - 2005, Epic Games, Inc. All rights reserved. Epic™, Epic Games™ and Unreal™ are registered trademarks of Epic Games, Inc.
Facial animation software provided by OC3 Entertainment. 1998-2005, OC3 Entertainment, Inc. and its licensors. All rights reserved.
Uses Bink Video. Copyright © 1997-2004 by RAD Game Tools, Inc
Loading...