Thames & Kosmos 620380 Experiment Manual

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EXPERIMENT MANUAL
Franckh-Kosmos Verlags-GmbH & Co. KG, Pfizerstr. 5-7, 70184 Stuttgart, Germany | +49 (0) 711 2191-0 | www.kosmos.de Thames & Kosmos, 301 Friendship St., Providence, RI, 02903, USA | 1-800-587-2872 | www.thamesandkosmos.com Thames & Kosmos UK LP, 20 Stone Street, Cranbrook, Kent, TN17 3HE, UK | 01580 713000 | www.thamesandkosmos.co.uk
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› › › SAFETY INFORMATION
Safety Information
WARNING. Only for use by children aged 8 years and older.
Instructions for parents or other supervising adults are included and have to be observed. Keep packaging and instructions as they contain important information.
WARNING. Not suitable for children under 3 years. Choking hazard — small parts may be swallowed or inhaled. Store the experiment material and assembled models out of the reach of small children.
WARNING. Do not aim at eyes or face. Never launch heavy, sharp-pointed, or sharp-edged objects.
Safety for Experiments with Batteries
››› The wires are not to be inserted into socket-outlets. Never
perform experiments using household current! The high voltage can be extremely dangerous or fatal!
››› To operate the models, you will need three AA baeries (1.5-
volt, type AA/LR6) or three AA rechargeable baeries (1.2-volt, type AA, HR6/KR6), which could not be included in the kit due to their limited shelf life.
››› The supply terminals are not to be short-circuited. A short circuit
can cause the wires to overheat and the baeries to explode.
››› Different types of baeries or new and used baeries are not to
be mixed.
››› Do not mix old and new baeries.
››› Do not mix alkaline, standard (carbon-zinc), or rechargeable
(nickel-cadmium) baeries.
››› Baeries are to be inserted with the correct polarity. Press them
gently into the baery compartment. See page 2.
››› Always close baery compartments with the lid.
››› Non-rechargeable baeries are not to be recharged. They could
explode!
››› Rechargeable baeries are only to be charged under adult
supervision.
››› Rechargeable baeries are to be removed from the toy before
being charged.
››› Exhausted baeries are to be removed from the toy.
››› Dispose of used baeries in accordance with environmental
provisions, not in the household trash.
››› Be sure not to bring baeries into contact with coins, keys, or
other metal objects.
››› Avoid deforming the baeries.
As all of the experiments use baeries, have an adult check the experiments or models before use to make sure they are assembled properly. Always operate the motorized models under adult supervision. After you are done experimenting, remove the baeries from the baery compartments. Note the safety information accompanying the individual experiments or models!
Notes on Disposal of Electrical and Electronic Components
The electronic components of this product are recyclable. For the sake of the environment, do not throw them into the household trash at the end of their lifespan. They must be delivered to a collection location for electronic waste, as indicated by the following symbol:
Please contact your local authorities for the appropriate disposal location.
Dear Parents,
Before starting the experiments, read through the instruction manual together with your child and discuss the safety information. Check to make sure the models have been assembled correctly, and assist your child with the experiments.
We hope you and your child have a lot of fun with the experiments!
FCC Part 15 Statement
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
Warning: Changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, maybe cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different form that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
FCC RF Exposure Statement
To comply with the FCC RF exposure compliance requirements, this device and its antenna must not be co-located or operating in conjunction with any other antenna or transmitter.
For body worn operation, this device has been tested and meets FCC RF exposure guidelines when used with an accessory that contains no metal and that positions the device a minimum of 5 mm from the body. Use of other accessories may not ensure compliance with FCC RF exposure guidelines.
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Kosmos Quality and Safety
More than one hundred years of expertise in publishing science experiment kits stand behind every product that bears the Kosmos name. Kosmos experiment kits are designed by an experienced team of specialists and tested with the utmost care during development and production. With regard to product safety, these experiment kits follow European and US safety standards, as well as our own refined proprietary safety guidelines. By working closely with our manufacturing partners and safety testing labs, we are able to control all stages of production. While the majority of our products are made in Germany, all of our products, regardless of origin, follow the same rigid quality standards.
1st Edit ion 2017 Thames & Kos mos, LLC, Pro vidence, RI , USA Thame s & Kosmos® is a re gistered trad emark of Thame s & Kosmos, LLC.
This wor k, including a ll its parts , is copyright p rotected. An y use outside t he specific l imits of the co pyright law wit hout the conse nt of the publis her is prohibit ed and punishab le by law. This app lies specif ically to repr oductions, t ranslations , microfil ming, and stora ge and process ing in electro nic systems and n etworks. We d o not guarantee t hat all material i n this work is free f rom copyright o r other protec tion.
Technical pr oduct develo pment: Geni us Toy Taiwan Co. , Ltd., Taichung , Taiwan, R .O.C. Text and Edi ting: Ted McGuire , Camille Duha mel Layout: Ashley Greenleaf Additional Graphics and Packaging: Dan Freitas
Manual design concept: Atelier Bea Klenk, Berlin Manual illustrations: Geni us Toy Taiwan Co. , Ltd., Taichung , Taiwan, R .O.C., and T hames & Kosmos
Manual p hotos: © istock photo.com: mi croolga, p. 4 bo ttom left; al l animal photos , p. 6 © fotoli a.com: natal iafrei, p. 4 bott om right; Max isport, p. 4 to p center © shutter stock.com : Slavoljub Pant elic, p. 4 top ri ght Courte sy of DARPA, p. 4 to p left All othe r photos: Gen ius Toy Taiwan Co ., Ltd., Taichung , Taiwan, R .O.C., and T hames & Kosmos
The publ isher has made e very effor t to locate the hol ders of image ri ghts for all of t he photos used . If in any individ ual cases any ho lders of image r ights have not b een acknowle dged, they are a sked to provide e vidence to the p ublisher of t heir image righ ts so that they m ay be paid an image f ee in line with th e industry stan dard.
Distr ibuted in North A merica by Tha mes & Kosmos, L LC. Providen ce, RI 02903 Phone: 800-587-2872; Web: www.thamesandkosmos.com
Distr ibuted in United K ingdom by Tham es & Kosmos UK , LP. Cranbr ook, Kent TN17 3HE Phone: 01580 713000; Web: www.thamesandkosmos.co.uk
We reser ve the right to m ake technical c hanges.
Printe d in Taiwan / Im primé en Taiwan
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620380-02-070318
› › › KIT CONTENTS
GOOD TO KNOW!
If you are missing any
parts, please contact Thames & Kosmos
customer service. US: techsupport@thamesandkosmos.com
What’s inside your experiment kit:
UK: techsupport@thamesandkosmos.co.uk
1 2 3 7 854 6 9 10
11 12 13 14 17 1815 16 19
22 23 24 25 26
39 40
27 28
37
38 41 42
2120
29 30 31 32 33 34 35 36
44 45 46
Checklist: Find – Inspect – Check off
No. Description Qty. Item No.
1 Short anchor pin, blue 50 2 Anchor pin, red 28 3 Joint pin, gray 10 4 Shaft plug 5 5 Shaft pin 8 6 Two-to-one converter 4 7 90-degree converter X, black 2 8 90-degree converter Y, black 4 9 Rounded curved rod 2 10 Curved rod, black 6 11 3-hole dual rod, gray 4 12 3-hole wide rounded rod, purple 7 13 5-hole rod, black 4 14 5-hole dual rod C, black 3 15 5-hole dual rod B, gray 3 16 7-hole wide rounded rod, purple 7 17 7-hole flat rounded rod, purple 7 18 9-hole rod 3 19 11-hole rod 3 20 Square frame 7 21 Rounded square frame 2 22 Short frame 3 23 Rounded short frame 2
7344-W10-C2B
7061- W10- C1R
1156-W10-A1S1
7026 -W10-H1Y
7026-W10-J3R
7061-W10-G1D
7061-W10-J1D
7061- W10-J2D
3941-W1 0-C 1R
7061-W10-V1D
7061- W10-R1S 2
7404-W10-C1P
7413-W10-K2D
7026-W10 -S2D
7026-W10 -S3S2
7404-W10-C2P
7404-W10-C3P
740 7-W10 -C1 S
7413-W10-P1D
7413-W10-Q1S1
7411-W 10- F1D
7413-W10-I1S1
7411-W 10- E1D
43
You will also need:
•3 AA batteries (1.5-volt, type AA/LR6) or 3 AA rechargeable batteries (1.2-volt, type AA, HR6/
KR6) and a tablet or smartphone running iOS or Android (see page 7 for hardware requirements)
No. Description Qty. Item No.
24 3x13 dual frame 2 25 Motor shaft (27-mm axle) 6 26 35-mm axle 2 27 70-mm axle 5 28 100-mm axle 1 29 Small gear, red 7 30 Medium gear, gray 10 31 Worm gear 1 32 Wheel, red 4 33 Tire, hard plastic 2 34 Tire, rubbery plastic 2 35 Washer 4 36 Ball roller 1 37 Body plate left, purple 1 38 Body plate right, purple 1 39 Trapezoidal plate 1 40 Trapezoidal cover 2 41 Ultrasonic sensor, purple 1 42 Motor (40x motor) 2 43 Bluetooth battery box, purple 1 44 Anchor pin lever 1 45 Crankshaft gear A, red 1 46 Crankshaft gear B, red 1
7406-W10-A1S
7026-W10- L1S1
7413-W10-O1D
7061- W10- Q1D
7413-W10-L2D
7026-W10 -D2R
7346 -W10-C1S
7344-W10-A1S1
7392-W10 -H1R
7392-W10-G1D
7413-W10-D1S
R12#3620
1247-W85-C1S
7392-W10 -L1P
7392-W10 -L2P
7408-W10-A1R
740 8-W1 0-B 1S
7416 -W85 -B-1
7400-W85-A1
7416 -W85 -G-TK-1
7061- W10-B1Y
7411-W 10- C1R
7411-W 10- C2R
1
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› › › TIPS AND TRICKS
Here are a few tips for assembling and using the models. Read them carefully before starting.
A. Pay attention to the hole alignment!
It is very important that you pay close aention to the alignment of the holes in the gear wheels. Make sure that you insert the shaft pins into the correct holes and that the gears are oriented exactly as shown in relation to each other and to the model. Otherwise, the robots will not move properly.
B. The part separator tool
In the box, you will find a lile yellow tool called the anchor pin lever. End A of the part separator tool makes it easy to remove anchor pins from the frames.
Hole
B
A
Hole A
Hole C
Hole
B
A
B
C. Gear wheels
The models will often have several gear wheels installed in a row. In order for the models to work well, these gears will have to mesh well. Otherwise, the force from one gear wheel won’t be properly transferred to the next.
D. Installing batteries in the Bluetooth battery box
Slide the transparent cover open. Insert the baeries according to the indicated plus-minus polarity. Close the compartment by sliding the cover back on.
C
D
2
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› › › TABLE OF CONTENTS
Robotics: Smart Machines
Safety Information ............................................. Inside front cover
Kit Contents ......................................................................................... 1
Tips and Tricks ................................................................................... 2
Table of Contents ............................................................................... 3
Robots: Sensing, Thinking Machines
Geing Started ................................................................................... 4
About Ultrasound .............................................................................. 5
Downloading and Using the App .................................................... 6
Writing Programs ............................................................................... 7
The Models:
Turtle Robot ........................................................................................... 13
Programming the Turtle Robot .........................................................15
Rover Bot .................................................................................................. 16
Programming the Rover Bot ...............................................................22
Desert Explorer ......................................................................................23
Programming the Desert Explorer ...................................................29
Dancing Bot .............................................................................................30
Programming the Dancing Bot .......................................................... 37
Scout Rover .............................................................................................38
Programming the Scout Rover ..........................................................44
Helicopter ................................................................................................45
Programming the Helicopter .............................................................52
Dozer Bot ..................................................................................................53
Programming the Dozer Bot ............................................................... 59
Scorpion Robot .......................................................................................60
Programming the Scorpion Robot .................................................... 64
Publisher’s information ......................................Inside back cover
TIP!
Above each set of assembly
instructions, you will find a red bar:
››› It shows you the difficulty level for
the model’s assembly:
easy medium hard
3
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Robots: Sensing, Thinking Machines
Robots are mechanical agents controlled by computer programs. They can be
programmed to perform all sorts of tasks and movements. Robots can assemble
cars, play soccer, vacuum floors, deliver packages, map terrain, climb mountains,
entertain people, cook dinner — the list goes on and on. With this kit, you can build
robots that use an ultrasonic sensor to sense their environment. With the app, you
can program the robots’ motors to behave in different ways depending on the data
coming from the ultrasonic sensor. In this way, you can create different robots that
perform different tasks!
4
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GETTING STARTED
Programming the Robots
There are four primary types of functional components in this kit that enable the robots to work:
A. The Bluetooth baery box connects to the app on your
tablet or smartphone via a wireless Bluetooth connection, and provides power to the motor units via wires.
B. The motor units connect to axles and motor shafts to
turn gears and wheels, activating your models. They are powered by the baery box.
C. The ultrasonic sensor sends out ultrasound waves and
“listens” for them to bounce off of objects. It gives this information to the app.
D. The app is the “brain” of your robotic models. It uses
the feedback from the ultrasonic sensor and program instructions to control the models.
These four elements, in combination with all the mechanical parts — rods, gears, axles, frames, and so on — allow you to build and program mechanical robots that can sense their surrounding using sound waves.
A
B
C
First, follow the assembly instructions starting on page 13 to build one of the models.
Make sure you have inserted the baeries correctly according to the baery information on page 2.
Shake the model until the blue light on the Bluetooth baery box turns on, indicating that the module is on. The module automatically turns off after about a minute of inactivity to save baery power. You simply have to jiggle the model when you want to turn it on again. It’s a movement-activated on-off switch!
Now you can connect the tablet or smartphone to the model via the free app. Instructions to download and use the app start on page 7.
D
Robotics
5
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ABOUT ULTRASOUND
ABOUT ULTRASOUND
Ultrasound is a sound pressure wave that moves through substances (gases, liquids, and solids) and has a frequency greater than that which humans can hear.
Frequency is simply the number of waves in a given period of time. Humans can hear sound waves in the frequency range of 20 hertz (which means cycles per second) to 20,000 hertz (20 kilohertz).
ANIMAL SONAR
In the natural world, bats, whales, and some birds use sound waves to detect objects around them. This is especially useful in the darkness of night or underwater, where seeing visible light is difficult or impossible.
This type of sensing is called echolocation, or biosonar. It works like this: The animal emits sound waves that move outward in all directions around it. When the sound waves hit an object, they bounce off of it and travel back to the animal’s ears. The sound waves reach each of the animal’s two ears at slightly different times. The animal can interpret this time difference to perceive the size, direction of movement, and speed of objects.
Low HighFrequency
20 Hz
Infrasound UltrasoundAcoustic
Sound waves of emied call Echo sound waves
20 kHz 2 MHz 200 MHz
Bat
Dolphin
Animals use echolocation to hunt prey in the dark of night. They can also navigate and find their way around without normal eyesight.
ACTIVE SONAR
Humans have developed a technology to replicate echolocation, which is called sonar. Sonar is an acronym for SOund Navigation And Ranging. Sonar is used for navigation in submarines, ships, and airplanes. A similar technology using electromagnetic radio waves instead of sound waves is called radar (RAdio Detection And Ranging).
With sonar and radar, airplane pilots are able to find their way and avoid collision with other planes, even in complete darkness or in thick clouds. Police use radar to detect speeding cars.
Your ultrasonic sensor also sends out sound waves. You can’t hear them because they are ultrasonic! One “eye” on the sensor head is a transmier and the other is a receiver. The transmier sends out ultrasonic waves, like a speaker, and the receiver senses the waves that bounce back, like a microphone. In this way, the sensor is able to sense objects in front of it, even in the dark.
Sound
transmier
and receiver
The ultrasonic sensor has one transmier and one receiver.
Submarine
Sound waves sent out
Object
Reflected sound waves
6
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DOWNLOADING AND USING THE APP
DOWNLOAD THE APP
You can download the free app for iOS devices from the iOS App Store, or for Android devices from Google Play.
Programming the Robots
• iOS devices must support Bluetooth 4.0 and must be running iOS 8.0 or later.
• Android devices must support Bluetooth 4.0 and must be running Android 4.4 or later.
To get the app:
1. Turn on your tablet or smartphone.
2. If you have a QR code reader installed, you can scan one
of the QR codes to right to take you directly to the app download page for your device.
3. Alternatively, you can search for the “Robotics: Smart
Machines” app or follow one of these links:
iOS: www.thamesandkosmos.com/apps/620375/ios
Android: www.thamesandkosmos.com/apps/620375/android
4. Follow the steps on the download page to download
and install the app on your device.
5. Open the app and the remote control screen will appear.
Robotics
i0S app Android app
A
REMOTE CONTROL MODE
1. Connect the app to your model by pressing the
Bluetooth buon in the upper left corner (A).
2. When the connection has been made, the Bluetooth
symbol will change color (B) and, if a motor is connected, the motor will drive for a second to indicate the connection has been made.
3. The ultrasonic functionality will now be available if the
ultrasonic sensor is connected properly. The concentric circular rings indicate the relative distance to an object in front of the sensor. The ring lights up when an object is detected. Closer objects light up the inner rings; objects that are farther away light up the outer rings. Test it out by moving an object in front of the sensor.
5. You can use the two slider controls (C) to directly
control the two motors on your models. Slide the slider up or down with your finger to make the motor spin clockwise or counterclockwise.
CC
B
Object Near Object Far
7
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WRITING PROGRAMS
PROGRAMMING MODE
Press the gear icon (D) to enter the programming mode. When you press the icon, a list of programs appears. You can save up to sixteen programs. The app comes with demo programs preloaded in Programs 1-16. You will be using programs 9-16 in this kit.
UNDERSTANDING THE ULTRASONIC DETECTION INTERVALS
1. Enter Program 8 (the blank program). The programming screen appears.
2. The Go buon (E) runs the program. When it is pressed, the number in the upper left (F) will start indicating the distance to the object that the sensor is detecting.
D
E
3. After you press the Go buon, it becomes a Stop buon (G) and the program runs. You can see in this example that the sensor is reading a distance of “21.” This equates roughly to a distance of 21 centimeters. Press the Stop buon.
4. The sensor distance indicator line (H) has adjustable ranges. Different program segments can run in each of these ranges. By default, there are three ranges. The first range marker (I) is set at 30 and the second marker (J) at 50. This means there are four program segments by default:
• The “Opening” program segment (K) runs once at
the beginning when the Go buon is pressed.
• When an object is detected between 0 and 30, the
blue 0-30 segment (L) runs.
• When an object is detected between 30 and 50, the
green 31-50 segment (M) runs.
• When an object is detected between 50 and 100,
the purple >51 segment (N) runs.
F G
H
I J
O
K
L
You can slide the range markers to change the distance ranges. You can also increase the number of distance range segments by pressing the add range marker buon (O). You can delete a segment with the delete buon (P).
Range markers must be a minimum of 5 distance units apart. You cannot add a new range marker if there is another marker at 90 or higher.
8
M
N
P
Page 12
WRITING A PROGRAM
1. Now you are ready to write your first program. Click the gear buon (A) to enter the programming mode. Choose a blank program (Program 8 starts out blank).
2. The programming screen appears.
3. Press the plus sign “+” buon (B) in one of the program segments to add a command.
4. The commands menu (C) pops up. You can select between three types of commands:
• Choose Motors to add motor commands.
• Choose Notes to add sound commands.
• Choose Rest to add a pause command.
Or press the red X buon to exit the commands menu.
Programming the Robots
A
B
Continued on next page >>>
TROUBLESHOOTING THE
SENSOR CONNECTION
If the sensor connection isn’t working:
››› Disconnect and then reestablish the
Bluetooth connection.
››› Make sure the sensor cable is securely
plugged into the baery box.
C
››› Exit the program you are in and
relaunch it.
9
Page 13
WRITING PROGRAMS
PROGRAMMING MOTORS
1. Press the motors command icon and the motor programming window appears (D).
2. In the motor programming window, you can create a command to control motor one (blue) and/or motor two (red) to turn forward or backward. You can choose a relative speed from
-4 (fastest in one direction) to 4 (fastest in the other direction).
Note: A positive speed (1-4) in the motor command doesn’t always mean your model will move forward! You will have to test which direction results in the desired output direction on your specific models, because the orientation of the motor and the gearing will change the direction.
D
E
F
3. With the time slider (E), you can also set the duration for which the motor(s) will turn, from 0.5 to 5.0 seconds.
4. When you are satisfied with your selections, press the green check mark buon and the motor block (F) appears in the program segment.
The blocks show which motor(s) (G) the command will turn, and at what speed and in what direction (H) each motor will turn. Below that, it shows how long the motor(s) will turn (I).
The blue gear wheel represents motor one and the red gear wheel represents motor two.
Tip! Add red and blue dots or stickers to the baery box and motors so you can easily keep track of which motor you are programming.
5. You can add more command blocks to the same segment by pressing the “+” buon (B) again.
G H
I
10
Motor indicator dots
Page 14
PROGRAMMING SOUNDS
1. Press the notes command icon and the sound programming window appears (J).
2. In the sound programming window, you can create a command to make sounds. You can choose the pitch (Do, Re, Mi, Fa, Sol, La, Si, and Do) and the duration (0.5 to 5 seconds) for each note command.
3. Press the green check mark buon and the note block (K) appears in the program segment.
In this way, you can program a simple melody with multiple note blocks that will play when the program segment runs.
Programming the Robots
J
K
PROGRAMMING PAUSES
1. The last command option is to add a pause, or rest, to the program. Press the rest command icon and the rest programming window appears (L). You can choose the duration (0.5 to 5 seconds) of the pause in the program. Press the green check mark buon and the rest block (M) is added to the program segment.
WRITING A COMPLETE PROGRAM
Following the previous instructions for adding commands, you can now go and write programs for all of the segments. You can think of the different actions you want your robot to perform when the ultrasonic sensor reads objects at different distances in front of it.
Don’t be afraid to try a lot of different ideas and play around with different combinations of command blocks in different distance range segments.
L
M
DELETING COMMANDS
To delete a command block, press the block you want to delete to open its programming window. Then press the trash buon (N) in the boom corner.
N
11
Page 15
WRITING PROGRAMS
DELETE ALL
To clear an entire program and set it back to the default blank program mode, press the trash can buon (O) in the menu bar. This also resets the range markers to the default seings.
LOOP CHECKBOX
When the loop checkbox (P) is checked, the program segment will run in a continuous loop, over and over again, when the program segment is active.
When the loop checkbox is unchecked, the program segment will run just once when the program segment is triggered.
O
P
Q
SWITCHING BETWEEN PROGRAMS
If you want to move to a different program, click the storage box buon (Q) and select which program you want to open.
SAVING PROGRAMS
When you want to save a program you have wrien, press the disk buon (R). The program script will immediately be saved inside the program (1-6) you are currently in. A confirmation screen will appear.
REVERT TO SAVED
To revert to the last saved version of the program and erase all unsaved changes, press the revert to saved buon (S).
S
R
T
EXITING PROGRAMMING MODE
When you want to leave the programming screen, press the door buon (T). A window will pop up asking if you are sure you want to leave the programming screen. Press the green check mark buon to go back to the main remote screen.
12
Page 16
TURTLE ROBOT
Turtle Robot
1 2
9 x
12
4 x
27
2 x
37
1 x
1 x
4 x
1
4
2 x
13
29
4 x
38
1 x
4 x
41
30
2 x
1 x
6
4 x
8
2 x
16
20
1 x
32
2 x
42
2 x
9
2 x
1 x
10
2 x
22
1 x
34
2 x
43
35
2 x
1 x
4
11
4 x
25
2 x
x2
36
1 x
44
5
x2
2
3
Motor B
Motor B
6
Motor A
7
8 9 10
Motor A
13
Page 17
TURTLE ROBOT
13
14
11
12
Sensor
16
15
18
x2
x2
17
Motor A
Sensor
Motor B
14
Done!
Page 18
PROGRAMMING
SAMPLE PROGRAM FOR THE TURTLE ROBOT
The turtle robot is very timid! It will quickly move to avoid any object that is in front of it. When this program runs, the turtle robot will move forward until it detects an object with the ultrasonic sensor. The turtle robot will back away, turn, and then move forward in a new direction.
This program is preloaded in the app under Program 9. Test it out and write down how the robot behaves for each program segment below.
Programming the Turtle Robot
DEMO PROGRAM:
Program 9
PROGRAMMING NOTES
OPENING SEGMENT:
SEGMENT 0-30:
SEGMENT >31:
15
Page 19
ROVER BOT
26 x
3 x
42
2 x
1
2
3
10
11
12
13
x2
1
25 x
14
21
2 x
30
8 x
32
4 x
8 x
16
6 x
22
2 x
33
2 x
43
1 x
4 x
17
5 x
24
2 x
34
2 x
44
1 x
3 x
1 x
2 x
18
35
4 x
45
1 x
4 x
7 x
19
25
4 x
4 x
20
3 x
27
29
4 x
2
x2
40
2 x
46
1 x
41
1 x
3
5
x2
x2
6 7
4
x2
x2
16
x2
8
Page 20
9 10
Rover Bot
x2
15
11 12
14
x2
13
x2
Connect to the third hole in the top of the short frame.
Note the angle.
17
Page 21
16
ROVER BOT
17
18
19
x2
Motor B
20
Motor A
18
Page 22
21
Rover Bot
22
x2
24
23
25 26 27
19
Page 23
28
ROVER BOT
29
Connect to the third hole in the top of the short frame.
30
31
Note the angle.
Sensor
20
Page 24
32
Rover Bot
33
34
Sensor
Motor B
Motor A
Done!
21
Page 25
PROGRAMMING
SAMPLE PROGRAM FOR THE ROVER BOT
Enter this program to make the rover bot follow you around after it has detected you. Place the rover bot a few feet away from any objects and point the ultrasonic detector away from you. The rover bot will move the ultrasonic sensor left and right searching for you. You may have to move closer for the rover bot to detect you, but once it has, it will move towards you and follow you around.
This program is preloaded in the app under Program 10. Test it out and write down how the robot behaves for each program segment below.
DEMO PROGRAM:
Program 10
OPENING SEGMENT:
PROGRAMMING NOTES
SEGMENT 0-20:
SEGMENT 21-50:
SEGMENT >51:
22
Page 26
27 x
Desert Explorer
DESERT EXPLORER
1
1
2
27 x
14
3
4
5
6
11
5 x
15
2 x
2 x
16
17
4 x
1 x
18
6 x
12
13
3 x
19
20
2
30
6 x
2 x
23
2 x
32
3 x
2 x
2 x
24
4 x
33
34
7 x
25
26
2 x
35
37
3
4 x
1 x
1 x
43
4
Sensor
4 x
2 x
40
2 x
46
41
1 x
2 x
42
2 x
3 x
1 x
21
2 x
27
6 x
22
2 x
29
4 x
3 x
38
1 x
44
1 x
1 x
39
1 x
45
1 x
5
6
7
8
23
Page 27
DESERT EXPLORER
11
9
12 13
10
14
15 16 17
24
x2
Page 28
20
Desert Explorer
x2
18
19
21
22
25
23 24
Motor A
x2
25
Page 29
DESERT EXPLORER
26
27
Side view
28
29 30
31 32
Hole B
26
Page 30
Desert Explorer
33
35
34
Motor B
36
37
Side view
Hole B
27
Page 31
DESERT EXPLORER
38
40
39
Sensor
Motor A
Motor B
28
Done!
Page 32
PROGRAMMING
SAMPLE PROGRAM FOR THE DESERT EXPLORER
The desert explorer has two modes of movement based on its proximity to objects. When the desert explorer is far away from objects, it will move quickly. But once it has detected an object with the ultrasonic sensor, it will “walk” slowly towards the object.
This program is preloaded in the app under Program 11. Test it out and write down how the robot behaves for each program segment below.
Programming the Desert Explorer
DEMO PROGRAM:
Program 11
PROGRAMMING NOTES
OPENING SEGMENT:
SEGMENT 0-30:
SEGMENT 31-90:
SEGMENT >91:
29
Page 33
DANCING ROBOT
1
1
2
3
4
5
6
8
9
10
11
6 x
19
26
2 x
38
4 x
20
7 x
27
3 x
29
7 x
39
2
7 x
47 x
26 x
12
4 x
21
1 x
30
10 x
13
2 x
22
2 x
31
32
4 x
14
3 x
33
2 x
15
23
1 x
4 x
16
7 x
7 x
34
2 x
17
3 x
24
2 x
35
36
2 x
18
3 x
25
6 x
37
3
10 x
1 x
4 x
40
2 x
41
1 x
2 x
42
2 x
4 x
1 x
2 x
43
1 x
44
1 x
1 x
1 x
45
1 x
1 x
46
1 x
4
5
6
Sensor
30
7
9
8
x2
Page 34
10
Dancing Robot
11 12
Note the gear’s orientation.
13
14 15
16 17
Note the gear’s orientation.
31
Page 35
DANCING ROBOT
20
18
19
x2
Motor B
Motor A
21 22
32
23
25
24
x2
Page 36
26
Dancing Robot
27
28
Black
30
Black
Gray
Gray
29
33
Page 37
DANCING ROBOT
31
32
33
x2
34
37
35 36
x2 x2
37
35-mm
34
35-mm
Hole B
Page 38
39
Dancing Robot
40
41
43 44
42
Top view
Top view
Hole B
35
Page 39
45
47
DANCING ROBOT
46
49
48
Motor B
Sensor
Motor A
36
Done!
Page 40
Programming the Dancing Robot
PROGRAMMING
SAMPLE PROGRAM FOR THE DANCING BOT
The dancing bot can be programmed to move and turn in time with a song. Modify this program so that the dancing bot moves to the beat when you play a song.
This program is preloaded in the app under Program 12. Test it out and write down how the robot behaves for each program segment below.
DEMO PROGRAM:
Program 12
OPENING SEGMENT:
PROGRAMMING NOTES
SEGMENT 0-10:
SEGMENT 11-50:
SEGMENT >51:
37
Page 41
SCOUT ROVER
1 2
1
2
4
5
6
7
8
9
41 x
27 x
11
4 x
2 x
26
2 x
5 x
37
35
4 x
42
2 x
4 x
12
13
7 x
4 x
20
19
27
1 x
43
1 x
4 x
4 x
14
3 x
6 x
29
4 x
38
1 x
7 x
21
2 x
30
10 x
44
1 x
2 x
16
24
2 x
32
4 x
39
1 x
1 x
2 x
17
7 x
33
2 x
40
2 x
45
2 x
18
3 x
25
1 x
34
2 x
41
1 x
46
1 x
x2
3
Motor A
6
4
5
x2
7 8 9 10
x2
38
Motor B
Page 42
11
Connect to B holes.
Scout Rover
13
12
14 15
16 17
Connect to B holes.
39
Page 43
SCOUT ROVER
20
18
19
Sensor
21
40
x2
23
22
Page 44
24
Scout Rover
26
25
27
41
Page 45
28
SCOUT ROVER
29
30
42
Page 46
31
Scout Rover
x2
33
32
Done!
Motor A
Motor B
Sensor
43
Page 47
SCOUT ROVER
SAMPLE PROGRAM FOR THE SCOUT ROVER
First, place several large objects along a corridor or hallway. When you run this program, the scout rover will be able to navigate these obstacles. First, the scout rover will move the ultrasonic sensor left and right searching for any objects that are nearby. If no objects are detected the scout rover will move forward. When an object is within range of the scout rover, it will back away and turn its wheels. Then the scout rover will continue to move forward again in a new direction until it detects another object.
This program is preloaded in the app under Program 13. Test it out and write down how the robot behaves for each program segment below.
DEMO PROGRAM:
Program 13
OPENING SEGMENT:
PROGRAMMING NOTES
SEGMENT 0-30:
SEGMENT >31:
44
Page 48
HELICOPTER
Helicopter
28 x
2 x
1
2
26 x
13
3
4
5 x 58 x
6 x
14
15
6
4 x
16
9
2 x
17
10
4 x
19
11
3 x
20
12
6 x
21
2
1
2 x
22
2 x
31
32
1 x
2 x
41
1 x
1 x
23
2 x
33
2 x
42
2 x
7 x
2 x
35
2 x
1 x
5 x
24
37
1 x
43
2 x
25
3 x
3 x
1 x
38
1 x
44
1 x
4 x
28
27
39
1 x
45
1 x
2 x
29
30
6 x
1 x
8 x
40
1 x
46
3
4
5
6
8
7
45
Page 49
10
HELICOPTER
9
Connect to Hole B
x3
11
Connect to Hole B
12
13
46
Motor B
Side view
Page 50
14
Helicopter
15
16
17
18
Motor A
20
19
47
Page 51
21
HELICOPTER
22
Sensor
23
48
Page 52
24
Helicopter
25
26 27
49
Page 53
28
HELICOPTER
29
30
31
33 34
32
50
Page 54
35
Helicopter
Top
view
37 38
39
36
Motor A
Sensor
Motor B
Done!
51
Page 55
PROGRAMMING
SAMPLE PROGRAM FOR THE HELICOPTER
Start by placing the helicopter on a table. Run the program. First, the program turns motor B on, which spins the rotor blades. Then, lift the helicopter up off the table with your hand. Once the model is several centimeters from the table surface, the ultrasonic sensor detects the absence of the table. The program then tells motor A to retract the landing gear. Now you can pretend the model is flying around. When it’s time to land, slowly bring the helicopter close to the tabletop again. The sensor will tell motor A to swivel back into landing mode, and the landing gear will extend so the helicopter can land.
This program is preloaded in the app under Program 14. Test it out and write down how the robot behaves for each program segment below.
DEMO PROGRAM:
Program 14
OPENING SEGMENT:
SEGMENT 0-20:
SEGMENT 21-50:
52
SEGMENT 51-70:
SEGMENT >71:
Page 56
Dozer Bot
4 x
40 x
1 x
42
DOZER BOT
1
2
19 x
12
4 x
20
7 x
28
37
35
3 x
3
4
5
6
4 x
8 x
13
1 x
14
2 x
21
1 x
29
4 x
38
1 x
43
4 x
15
3 x
22
3 x
30
31
7 x
1 x
44
1 x
16
7 x
25
2 x
32
4 x
39
1 x
45
8
11
4 x
2 x
17
6 x
26
1 x
33
2 x
40
2 x
46
18
3 x
27
4 x
34
2 x
41
1 x
1
2
3
4
2 x
1 x
1 x
1 x
1 x
5 6
7 8
9
x2
53
Page 57
DOZER BOT
Motor A
11
10
12
13
14 15 16
54
Motor B
Page 58
17
Dozer Bot
18
20
19
x2
100-mm
21
22
Side view
55
Page 59
DOZER BOT
26
24
25
23
28
27
29
56
Page 60
31
Dozer Bot
30
32 33
34 35
x2
36
Connect to
Hole B
x2
57
Page 61
DOZER BOT
38
37
Sensor
42
40
39
Motor A
41
Sensor
Motor B
58
Done!
Page 62
Programming the Dozer Bot
PROGRAMMING
SAMPLE PROGRAM FOR THE DOZER BOT
The dozer bot is able to pick up and push small objects around with the blade on its front end. Run this program and the dozer bot will move forward with its blade down until it detects an object. The dozer robot will then raise its blade until it is horizontal, and then move backwards.
This program is preloaded in the app under Program 15. Test it out and write down how the robot behaves for each program segment below.
DEMO PROGRAM:
Program 15
OPENING SEGMENT:
PROGRAMMING NOTES
SEGMENT 0-36:
SEGMENT 37-60:
SEGMENT >61:
59
Page 63
SCORPION ROBOT
1
18 x
1 x
40
1
2
19 x
14
22
2 x
33
2 x
2 x
3
4
5
6
2 x
15
1 x
24
1 x
34
2 x
41
1 x
2 x
1 x
16
7 x
4 x
35
2 x
42
2 x
4 x
17
6 x
2 x
25
1 x
27
4 x
36
37
1 x
43
1 x
11
8
2 x
4 x
18
3 x
29
5 x
1 x
3
12
7 x
19
30
6 x
38
1 x
44
13
2 x
20
1 x
32
2
4 x
39
1 x
4
5
6 7
8 9 10
Motor B
Motor A
60
Page 64
11
Scorpion Robot
12
13
14
16
15
19
18
17
x2
20
61
Page 65
SCORPION ROBOT
21
Sensor
23 24
22
Connect to hole B.
Connect to hole B.
62
25
Page 66
26
Scorpion Robot
27
30
28
Done!
29
Motor A
Sensor
Motor B
63
Page 67
PROGRAMMING
SAMPLE PROGRAM FOR THE SCORPION ROBOT
Unlike the turtle bot, the scorpion robot will charge toward any object it detects. First, the scorpion robot will move forward while moving the ultrasonic sensor left and right and its tail up and down. When an object is in range, the scorpion robot will quickly charge forward and raise its tail.
This program is preloaded in the app under Program 16. Test it out and write down how the robot behaves for each program segment below.
DEMO PROGRAM:
Program 16
OPENING SEGMENT:
PROGRAMMING NOTES
SEGMENT 0-30:
SEGMENT >31:
WHAT ELSE CAN YOU BUILD?
Now that you have built the eight robotic machines in this kit, can you
design your own robots and write your own programs to control them?
Use your imagination to think up a cool robot that uses the ultrasonic
sensor to respond to its environment.
64
Page 68
620380-03- 050617
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