Texas instruments CBR GETTING STARTED

ETTING ETTING
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TARTED WITH TARTED WITH
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INCLUDINGINCLUDING
STUDENT ACTIVITIESSTUDENT ACTIVITIES
CBR™CBR™
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TRIGGER
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Calculator-Based Rangeré (CBRé) calculator-to-CBR cable
clamp 4 AA batteries
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Table of contents
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NTRODUCTION
What is CBR? 2
Getting started with CBR — It’s as easy as 1, 2, 3 4
Hints for effective data collection 6
Activities with teacher notes and student activity sheets
TRIGGER
85-86
92
³
Activity 1 — Match the graph linear 13
³
Activity 2 — Toy car linear 17
³
Activity 3 — Pendulum sinusoidal 21
³
Activity 4 — Bouncing ball parabolic 25
³
Activity 5 — Rolling ball parabolic 29
Teacher information 33
Technical information
CBR data is stored in lists 37
RANGER settings 38 Using CBR with CBL or with CBL programs 39 Programming commands 40
Service information
Batteries 42
In case of difficulty 43
TI service and warranty 44
RANGER menu map inside back cover
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ETTING STARTED WITH
CBR
1
What is CBR?
bring real-world data collection and analysis into the classroom
MATCH and BOUNCING BALL programs are built into RANGER
What does CBR do?
With
CBR
without tedious measurements and manual plotting.
lets students explore the mathematical and scientific relationships between distance,
CBR
velocity, acceleration, and time using data collected from activities they perform. Students can explore math and science concepts such as:
CBRCBRé ((Calculator-Based RangerCalculator-Based Rangeré
))
sonic motion detector
use with TI-82, TI-83, TI-85/
CBL
, TI-86, and TI-92
easy-to-use, self-contained
no programming required
Includes the RANGER programIncludes the RANGER program
the versatile RANGER program is one button away
primary sampling parameters are easy to set
and a TI graphing calculator, students can collect, view, and analyze motion data
motion: distance, velocity, acceleration
0
graphing: coordinate axes, slope, intercepts
0
functions: linear, quadratic, exponential, sinusoidal
0
calculus: derivatives, integrals
0
statistics and data analysis: data collection methods, statistical analysis
0
What’s in this guide?
Getting Started with CBR
calculator or programming experience. It includes quick-start instructions for using on effective data collection, and five classroom activities to explore basic functions and properties of motion. The activities (see pages 13–32) include:
teacher notes for each activity, plus general teacher information
0
step-by-step instructions
0
a basic data collection activity appropriate for all levels
0
explorations that examine the data more closely, including what-if scenarios
0
suggestions for advanced topics appropriate for precalculus and calculus students
0
a reproducible student activity sheet with open-ended questions appropriate for a wide
0
range of grade levels
is designed to be a guide for teachers who don’t have extensive
é
CBR
, hints
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ETTING STARTED WITH
2
CBR
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EXAS INSTRUMENTS INCORPORATED
What is CBR?
s
s
s
s
g
(cont.)
¤
to initiate sampling
battery door (on bottom)
port to connect to CBL (if desired)
port to connect to TI graphing calculators using the included
2.25-meter (7.5-foot) cable
reen light to indicate when data collection is occurring (sound also available)
button
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red light to indicate
pecial conditions
onic sensor to record up to 200 samples per second with a range between
0.5 meters and 6 meters (1.5 feet and 18 feet)
TRIGGER
85-86
92
pivoting head to aim
ensor accurately
tandard threaded socket to attach a tripod or the included mounting clamp
buttons to transfer RANGER program to calculators
(on back)
includes everything you need to begin classroom activities easily and quickly — just add
CBR
TI graphing calculators (and readily available props for some activities).
sonic motion detector
0
0
RANGER
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program in the
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CBR
COPYRIGHT NOTICE IS INCLUDED
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calculator-to-
0
4 AA batteries
0
CBR
cable
mounting clamp
0
5 fun classroom activities
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ETTING STARTED WITH
CBR
3
Getting started with CBR—It’s as easy as 1, 2, 3
With
1
2
, you’re just three simple steps from the first data sample!
CBR
Connect
Connect using the calculator-to-
Push in connection.
The short calculator-to-calculator
Note:
cable that comes with the calculator also works.
to a TI graphing calculator
CBR
cable.
CBR
firmly
at both ends to make the
Transfer
RANGER
transfer the appropriate program from the
First, prepare the calculator to receive the program (see keystrokes below).
, a customized program for each calculator, is in the
to a calculator.
CBR
. It’s easy to
CBR
TI-82 or TI-83 TI-85/CBL or TI-86 TI-92
LINK
Ÿ
[
Next, open the pivoting head on the program-transfer button on the
During transfer, the calculator displays transfer is complete, the green light on and the calculator screen displays on
Once you’ve transferred the won’t need to transfer it to that calculator again unless you delete it from the calculator’s memory.
Note:
You may need to delete programs and data from the calculator. You can save the programs and data first by transferring them to a computer using TI-Graph Linké or to another calculator using a calculator-to-calculator cable or the calculator-to-
flashes twice and
CBR
The program and data require approximately 17,500 bytes of memory.
£
]
beeps twice.
CBR
RANGER
cable (see calculator guidebook).
CBR
LINK
Ÿ
CBR
DONE
¡
[
]
, and then press the appropriate
CBR
.
RECEIVING
CBR
. If there is a problem, the red light
program from
Go to the Home screen.
(except TI-92). When the
flashes once,
CBR
beeps once,
CBR
to a calculator, you
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ETTING STARTED WITH
4
CBR
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Getting started with CBR—It’s as easy as 1, 2, 3
(cont.)
Run
3
Run the
RANGER
program (see keystrokes below).
For quick results, try one of the classroom­ready activities in this guide!
TI-82 or TI-83 TI-85/
^
Press Choose Press
RANGER
.
.
.
^ A
Press Choose
Press
or TI-86 TI-92
CBL
RANGER
.
.
.
Press L [ Choose Press ¨
VAR-LINK
RANGER
.
.
The opening screen is displayed.
Press
. The
MAIN MENU
SETUPàSAMPLE SET DEFAULTS APPLICATIONS PLOT MENU TOOLS QUIT
From the Press
MAIN MENU
to choose
MAIN MENU
& & & & &
choose
is displayed.
view/change the settings before sampling change the settings to the default settings
DISTANCE MATCH, VELOCITY MATCH, BALL BOUNCE
plot options
GET CBR DATA, GET CALC DATA, STATUS, STOPàCLEAR
SET DEFAULTS
START NOW
. The
. Set up the activity, and then press to
screen is displayed.
SETUP
begin data collection. It’s that easy!
Important information
0
This guide applies to all TI graphing calculators that can be used with so you may find that some of the menu names do not match exactly those on your calculator.
0
When setting up activities, ensure that the
is securely anchored and
CBR
that the cord cannot be tripped over.
0
Always exit the
RANGER
program performs a proper shutdown of ensures that
0
Always disconnect
is properly initialized for the next time you use it.
CBR
program using the
CBR
from the calculator before storing it.
CBR
option. The
QUIT
when you choose
RANGER
QUIT
.
]
CBR
. This
,
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ETTING STARTED WITH
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5
Hints for effective data collection
Getting better samples
How does CBR work?
Understanding how a sonic motion detector works can help you get better data plots. The motion detector sends out an ultrasonic pulse and then measures how long it takes for that pulse to return after bouncing off the closest object.
, like any sonic motion detector, measures the time interval between transmitting the
CBR
ultrasonic pulse and the first returned echo, but
much more. When the data is collected,
using a speed-of-sound calculation. Then it computes the first and second derivatives of
CBR
the distance data with respect to time to obtain velocity and acceleration data. It stores these measurements in lists
L1, L2, L3
, and L4.
calculates the distance of the object from the
CBR
has a built-in microprocessor that does
CBR
Performing the same calculations as
Collect sample data in
Use the sample times in
REALTIME=NO
in conjunction with the distance data in L2 to calculate the
L1
is an interesting classroom activity.
CBR
mode. Exit the
RANGER
program.
velocity of the object at each sample time. Then compare the results to the velocity data in
.
L3
(
+
L2
=
L3
n
Use the velocity data in L3 (or the student-calculated values) in conjunction with the
sample times in
L1
n+1
to calculate the acceleration of the object at each sample time. Then
)à2 N (
L2
n
L1
n+1
N
compare the results to the acceleration data in
Object size
Using a small object at a far distance from the
+
L2
n
L1
n
decreases the chances of an accurate
CBR
L2
L4
n-1
.
)à2
reading. For example, at 5 meters, you are much more likely to detect a soccer ball than a ping-pong ball.
Minimum range
When the
the
CBR.
be misidentified by
sends out a pulse, the pulse hits the object, bounces back, and is received by
CBR
If an object is closer than 0.5 meters (1.5 feet), consecutive pulses may overlap and
. The plot would be inaccurate, so position
CBR
at least 0.5 meters
CBR
away from the object.
Maximum range
As the pulse travels through the air, it loses its strength. After about 12 meters (6 meters on the trip to the object and 6 meters on the trip back to the weak to be reliably detected by the the
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ETTING STARTED WITH
6
. This limits the typical reliably effective distance from
CBR
to the object to less than 6 meters (19 feet).
CBR
CBR
), the return echo may be too
CBR
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Hints for effective data collection
The clear zone
(cont.)
The path of the
beam is not a narrow, pencil-like beam, but fans out in all directions up
CBR
to 10° in a cone-shaped beam.
To avoid interference from other objects in the vicinity, try to establish a clear zone in the path of the recorded by
Reflective surfaces
beam. This helps ensure that objects other than the target do not get
CBR
CBR. CBR
records the closest object in the clear zone.
Some surfaces reflect pulses better than others. For example, you might see better results with a relatively hard, smooth surfaced ball than with a tennis ball. Conversely, samples taken in a room filled with hard, reflective surfaces are more likely to show stray data points. Measurements of irregular surfaces (such as a toy car or a student holding a calculator while walking) may appear uneven.
A Distance-Time plot of a nonmoving object may have small differences in the calculated distance values. If any of these values map to a different pixel, the expected flat line may show occasional blips. The Velocity-Time plot may appear even more jagged, because the change in distance between any two points over time is, by definition, velocity. You may wish to apply an appropriate degree of smoothing to the data.
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ETTING STARTED WITH
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7
Hints for effective data collection
RANGER settings
Sample times
is the total time in seconds to complete all sampling. Enter an integer between 1
TIME
second (for fast moving objects) and 99 seconds (for slow moving objects). For
REALTIME=YES, TIME
is always 15 seconds.
(cont.)
When
TIME=1 SECOND
Starting and stopping
The
SETUP
is a lower number, the object must be closer to the
TIME
, the object can be no more than 1.75 meters (5.5 feet) from the
screen in the
RANGER
program provides several options for starting and stopping
. For example, when
CBR
sampling.
BEGIN ON: [ENTER]
0
. Starts sampling with the calculator’s
key when the person
initiating the sampling is closest to the calculator.
BEGIN ON: [TRIGGER]
0
. Starts and stops sampling with the
person initiating the sampling is closest to the In this option, you also can choose to detach the
disconnect the cord from the sample, reattach the
, and press
CBR
, take the
CBR
to transfer the data. Use
.
CBR
. This lets you set up the sample,
CBR
where the action is, press
CBR
CBR
¤
button when the
¤
BEGIN ON: [TRIGGER]
when the cord is not long enough or would interfere with data collection. This is not available in
BEGIN ON: DELAY
0
REALTIME=YES
. Starts sampling after a 10-second delay from the time you press
mode (such as the
MATCH
application).
It is especially useful when only one person is doing an activity.
Trigger button
The effect of
¤
varies depending on the settings.
CBR
.
,
.
0
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ETTING STARTED WITH
8
¤
starts sampling, even if
BEGIN ON: [ENTER]
or
BEGIN ON: DELAY
is selected. It also
stops sampling, but usually you will want to let a sample complete. In
REALTIME=NO
, after sampling has stopped,
¤
automatically repeats the most recent sample, but does not transfer the data to the calculator. To transfer this data, from the
MAIN MENU
sample by choosing
choose
TOOLS
REPEAT SAMPLE
, and then choose
from the
PLOT MENU
GET CBR DATA
or
START NOW
. (You also can repeat a
from the
SETUP
screen.)
CBR
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Hints for effective data collection
Smoothing
(cont.)
Smoothing capabilities built into the
RANGER
program can reduce the effect of stray signals or variations in the distance measurements. Avoid excessive smoothing. Begin with no smoothing or
smoothing. Increase the degree of smoothing until you obtain
LIGHT
satisfactory results.
For an activity with a higher-than-average likelihood of stray signals, you may wish to
0
increase the smoothing on the For already-collected
0
REALTIME=NO
calculator must be connected to the choose
Noise—what is it and how do you get rid of it?
When the
SMOOTH DATA
receives signals reflected from objects other than the primary target, the plot
CBR
, and then choose the degree of smoothing.
screen before sampling (see page 38).
SETUP
data, you can apply smoothing to the data. The
. Choose
CBR
PLOT TOOLS
from the
PLOT MENU
,
shows erratic data points (noise spikes) that do not conform to the general pattern of the plot. To minimize noise:
Make sure the
0
viewing a
REALTIME=NO
Try to sample in a clutter-free space (see the clear zone drawing on page 7).
0
Choose a larger, more reflective object or move the object closer to the
0
REALTIME=YES
is pointed directly at the target. Try adjusting the sensor head while
CBR
sample until you get good results before collecting a
sample.
CBR
(but farther
than 0.5 meters). When using more than one
0
in a room, one group should complete a sample before
CBR
the next group begins their sample. For a noisy
0
REALTIME=YES
obtain satisfactory results. (You cannot change the smoothing in the
VELOCITY MATCH
For a noisy
0
, or
REALTIME=NO
sample, repeat using a higher degree of smoothing until you
DISTANCE MATCH
BALL BOUNCE
applications.)
sample, you can apply a higher degree of smoothing to the
original data.
,
Speed of sound
The approximate distance to the object is calculated by assuming a nominal speed of sound. However, actual speed of sound varies with several factors, most notably the air temperature. For relative-motion activities, this factor is not important. For activities requiring highly accurate measurements, a programming command can be used to specify the ambient temperature (see pages 40–41).
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9
Hints for effective data collection
REALTIME=YES
(cont.)
Use
REALTIME=YES
for slower objects
0
to see the results as they are collected
0
when you need to collect or plot only one type of data (distance, velocity, or acceleration)
0
mode:
for a sample
In
REALTIME=YES
mode, the
processes the requested plot data (distance, velocity, or
CBR
acceleration), which is transferred to the calculator following each individual distance measurement. Then
RANGER
plots a single pixel for that pulse.
Because all of these operations must be completed before the next sample can be requested, the maximum rate at which data can be sampled in
REALTIME=YES
mode is
limited.
It takes approximately 0.080 seconds just to sample, process, and transfer the data for a single data point. Additional time is required for operations such as plotting the point, which slows the effective sample rate to approximately 0.125 seconds in
REALTIME=NO
Use
REALTIME=NO
for faster objects
0
when smoothing is required (see page 9)
0
to operate the
0
when you need to collect or plot all types of data (distance, velocity, and acceleration) for
0
mode:
in detached mode (see page 11)
CBR
RANGER
.
a sample
In after all sampling is completed. The sample rate can be as fast as once every 0.005 seconds for close objects. Data for time, distance, velocity, and acceleration is transferred to the calculator.
Because the data is stored in the
and again.
0
0
0
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ETTING STARTED WITH
10
REALTIME=NO
mode, data is stored in the
, you can transfer it from the
CBR
Each time you change smoothing, the
CBR
and not transferred to the calculator until
CBR
to a calculator again
CBR
applies the new smoothing factor, transfers
the adjusted data to the calculator, and stores the smoothed values in the lists. Choosing a domain changes the lists stored in the calculator. If you need to, you can
recover the original data from the choose
TOOLS
. From the
menu, choose
TOOLS
. From the
CBR
MAIN MENU
GET CBR DATA
in the
.
RANGER
program,
You also can share the same data with many students, even if they are using different types of TI graphing calculators. This allows all students to participate in data analysis activities using the same data (see page 11).
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Hints for effective data collection
Using CBR in detached mode
(cont.)
Because the settings are required. On the
0
0
The special procedures are required.
Sharing data
What if you want the entire class to analyze the same data at the same time? With can disseminate
➊ ➋ ➌
cannot send data to the calculator immediately in detached mode, certain
CBR
screen:
SETUP
Set
REALTIME=NO
Set
BEGIN ON=[TRIGGER]
RANGER
program prompts you when to detach the
Transfer the
Collect the data with the
.
.
REALTIME=NO
RANGER
program to all students’ calculators prior to data collection.
data quickly within a classroom.
CBR
in
REALTIME=NO
mode.
Have the first student attach his or her calculator to the to-
From the choose
Press to return to the
cable or the calculator-to-calculator cable.
CBR
MAIN MENU
GET CBR DATA. TRANSFERRING...
in the
RANGER
PLOT MENU
program, choose
is displayed and the plot appears.
, and then choose
and when to reattach it. No
CBR
using either the calculator-
CBR
. From the
TOOLS
QUIT
. Detach the cable.
TOOLS
you
CBR
menu,
Connect another calculator (of the same type) to the calculator with the data. On the
receiving calculator, from the the
menu, choose
TOOLS
MAIN MENU
GET CALC DATA
set the sending calculator. When it is ready, press
in the
RANGER
program, choose
. Instructions are displayed telling you how to
, and lists
L1, L2, L3, L4
are transferred automatically.
Transfer the data to another student’s calculator from
while other students
CBR
continue the calculator-to-calculator transfers.
Once all students have the same data, they can analyze the data in
or outside
MENU
RANGER
To share data on the TI-85, use the
using the calculator’s list and graphing features.
feature outside of
LINK
RANGER
RANGER
to transfer the lists.
using the
TOOLS
, and
. From
L5
PLOT
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11
Hints for effective data collection
Beyond simple data collection
(cont.)
Once you’ve collected and plotted data in
RANGER
, you can explore the data in relationship to a function. Because the data is collected as lists and displayed as a statistical plot, you can use
, , and œ to explore this relationship.
Inside RANGER
Explore plots using
0
, which is set automatically. (On the TI-85, use the free-moving
TRACE
cursor.) Manipulate the data set, including smoothing the data or selecting the domain of
0
interest.
Outside RANGER
Explore data using the calculator’s list editor.
0
Manually model a function to the data using the calculator’s Y= editor.
0
Automatically determine the equation that best fits the data using the calculator’s
0
regression capabilities.
Other relationships can be explored beyond those represented by the plot options in
RANGER
as statistical plots. From the
Plot1
. For instance, simultaneous plots of Distance-Time and Velocity-Time can be viewed
as L1 versus L2 and
MAIN MENU
as L1 versus L3. (You may also need to adjust the Window.)
Plot2
in the
RANGER
program, choose
, and then set
QUIT
Data and plots can be sent to a computer using TI-Graph Link. This is especially useful when students generate more involved reports of their activity findings.
Using CBR without the RANGER program
You can use
For information on using
0
For information on obtaining programs and activities, see page 36.
0
For information on programming commands to write your own programs, see pages
0
as a sonic motion detector with
CBR
with
CBR
40–41.
, see page 39.
CBL
or with programs other than
CBL
RANGER
.
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12
CBR
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Activity 1—Match the graph notes for teachers
Concepts
Function explored: linear. MATCH introduces the real-world concepts of distance
and time—or more precisely, the concept of distance versus time. As students attempt to duplicate graphs by walking while seeing their motion plotted, the concept of position can be explored.
In Explorations, students are asked to convert their rate of walking in meters per second to kilometers per hours.
Once they have mastered the Distance-Time match, challenge your students to a Velocity-Time match.
Materials
Ÿ calculator Ÿ CBR Ÿ calculator-to-calculator cable
A TI ViewScreené allows other students to watch— and provides much of the fun of this activity.
Hints
Students really enjoy this activity. Plan adequate time because everybody will want to try it!
This activity works best when the student who is walking (and the entire class) can view his or her motion projected on a wall or screen using the TI ViewScreen.
Typical answers
1. time (from start of sample); seconds; 1 second; distance (from the CBR to the object); meters; 1 meter
2. the y-intercept represents the starting distance
3. varies by student
4. backward (increase the distance between the CBR and the object)
5. forward (decrease the distance between the CBR and the object)
6. stand still; zero slope requires no change in y (distance)
7. varies by graph; @yà3.3
8. varies by graph; @yà1
9. the segment with the greatest slope (positive or negative)
10. this is a trick question—the flat segment, because you don’t move at all!
11. walking speed; when to change direction and/or speed
12. speed (or velocity)
13. varies by graph (example: 1.5 meters in 3 seconds)
14. varies by graph; example: 0.5 metersà1 second
Guide the students to walk in-line with the CBR; they sometimes try to walk sideways (perpendicular to the line to the CBR) or even to jump up!
Instructions suggest that the activity be done in meters, which matches the questions on the student activity sheet.
See pages 6–12 for hints on effective data collection.
Typical plots
example: (0.5 meters à 1 second) Q (60 seconds à 1 minute) = 30 meters à minute
example: (30 meters à 1 minute) Q (60 minutes à 1 hour) = 1800 meters à hour
example: (1800 meters à 1 hour) Q (1 kilometer à 1000 meter) = .18 kilometers à hour.
Have students compare this last number to the velocity of a vehicle, say 96 kilometers à hour (60 miles per hour).
15. varies by graph; sum of the @y for each line segment.
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