TECshow NAVIGATOR 2 User Manual

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NAV I GATO R 2
DMX controller with 192 channels able to
control up to 12 units of 16 channels each
USER MANUAL / MANUAL DE USUARIO
POR FAVOR LEA LAS INSTRUCCIÓNES ANTES DE USAR
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Navigator 2
DMX controller with 192 channels able to control up to 12 units of 16 channels each
Navigator 2 is a DMX controller with 192 chan­nels able to control up to 12 units of 16 channels each. The unit has a total of 30 banks with 8 pro­grammable scenes (240 scenes max). Navigator 2 also includes an easy way of controlling strobes & smoke machines. In the other hand it has 6 chas­es with 240 programmed scenes and MIDI control over, banks, chases and blackout. Navigator´s new generation is here!
Specications
Interface
4-digit LED display
8 faders for manual control - 2 pages
Blackout button
Strobe and Smoke machine button
Features
192 DMX channels - Up to 12 units of 16 DMX channels each
30 banks of 8 programmable scenes
6 chases with 240 programmable scenes of 30 banks
Assignable fade time
Smoke machine input & shutter button
Connections
1 XLR-3 DMX Output connector
1 DIN connector: Smoke machine
1 Strobe connector
1 Midi Input
1 Power Input
Physical
Dimensions: 483x171x89 mm. / 19x6.7x3.5 in.
Weight: 2.6 Kg. / 5.7 Lbs.
1. OVERVIEW
English version
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2. BEFORE YOU BEGIN
Safety Instructions
Warning
Always connect the product to a grounded circuit to avoid the risk of electrocution. Make sure the power cord is not crimped or damaged. Check the device and the power-cord from time to time.
Always disconnect the product from the power source before cleaning it or replacing the fuse.
Never try to repair the product. This device con­tains no user-serviceable parts. Refer servicing
to qualied technicians only. Repairs carried
out by untrained people can lead to damage or
malfunction. Make sure there are no ammable
materials close to the product when it is oper­ating.
Make sure the voltage of the power source used for the product is within the range stated on the label or on rear panel of the product.
Never connect the product to a dimmer or a rheostat.
Keep the device far away from children.
Important
This device falls under protection class I. There­fore it is essential to connect the yellow/green conductor to earth.
In the event of a serious operating problem, stop using the product immediately.
Do not switch the device on and o in short
intervals, as this would reduce the device’s life.
Only use device indoor, avoid contact with wa­ter or other liquids.
Always carry the product by its mounting sides.
Always disconnect power from the mains, when device is not used or before cleaning!
Only handle the power-cord by the plug. Never pull out the plug by tugging the power-cord.
Never let the power-cord come into contact with other cables! Handle the power-cord and all connections with the mains with particular caution!
Make sure that the device is not exposed to extreme heat, moisture or dust.
If device is dropped or struck, disconnect mains
power supply immediately. Have a qualied
engineer inspect for safety before operating.
For replacement use fuses of same type and rating only.
Unpacking instructions
Immediately upon receiving this product, careful­ly unpack the carton and check the contents to ensure that all parts are present, and have been received in good condition.
What’s included
Controller
External Power Supply
For your own safety, please read this user manual carefully before your initially start-up.
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3. DESCRIPTION OF THE DEVICE
English version
Features
Universal DMX-512 controller
Controls up to 192 DMX channels; up to 12 intelligent lights with 16 channels each
30 banks of 8 scenes, 240 scenes max
6 sets of chases containing 240 scenes
Fog & strobe control buttons
Patch mode: Each xture free assignable channels
Programmable Speed and Fade time
Reversible sliders
Sequential linking of chases
Re-assignable channels
Music-controlled, tap-sync and auto run
Polarity selector
3HE (3U) 19" rack mount
Output connector: 3 and 5 pole XLR female
MIDI compatible
Overview
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1. Fixture select buttons To select xtures for
setting, programming or recording.
2. Fixture indicator LED's Indicates the xtures
currently selected.
3. Strobe button + LED Used for strobes.
4. Page A Indicator LED represents Ch 1~8 range
selected.
5. Page BIndicator LED represents Ch 9~16 range
selected.
6. Scene select buttons Universal bump buttons
representing scene location for storage and selection.
7. Channel faders For adjusting DMX values, Ch
1~8 can be adjusted immediately, aer pressing the respective xture select button, Ch 9~16 aer pressing the Page select button.
8. LCD display window Status window displays
pertinent operational data.
9. Mode Indicator LED’S Provides operating
mode status, (manual, music or auto).
10. Midi/Add button Activates MIDI external con-
trol and also used to conrm the record/save
process.
11. Program button Activates program mode.
12. Bank Up /Down button Press the Up/Down
button to select from 30 banks.
13. Chase buttons Chase memory 1 ~ 6; These
buttons are used for activating the chase of programmed scenes.
14. Blackout button Press this button to enable or
disable relevant DMX output. When its LED is lit, that means the relevant DMX output is disabled.
Press this button again the LED will be “o”,
that means the DMX output is reactivated.
15. Fog button + Heat Ready LED This button is
used to control the Fog machine. Relevant LED will show you the working state (READY).
16. Reverse Channel LED Indicates reverse chan-
nel programming mode
17. Fade LED Indicates fade programming mode
18. Page select button Used to select page be-
tween PageA(I-8) and Page B (9-16).
19. Speed fader This will adjust the hold time of
a scene or a step within a chase (range of 0.1 second to 10 minutes).
20. Fade Time fader Used to adjust the fade time.
Fade time is the amount of time it takes for a
xture (or xtures ) to Move from one position
to another,for the dimmer to fade in or fade out.
21. Auto/Del button Activates Music mode or to
delete scenes or chases during programming
22. Music/Bank Copy button Activates Music
mode or as the copy command during program­ming
23. Tapsync/Display button Used to create a
standard beat or to change the value mode between % and 0-255.
24. MIDI Control In MIDI input port for external
triggering of banks, scenes, chases, and black­out using a MIDI device
25. DMX polarity switch May be used to change
signal polarity
26. DMX Control Out 3-pin DMX output connector
27. Power DC In DC Input jack Main power feed
28. Strobe Control Out ¼-inch mono port for con-
necting to one or more strobes in a daisy chain.
29. Fog Control Out 5-pin DIM port for connecting
to one or more fog machines.
30. ON/OFF power switch Turns the controller on
and o.
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4. INSTALLATION
5. SETUP AND OPERATION
Remove all packing materials from the xture.
Check that all foam and plastic padding is re­moved. Screw the equipment into a 19" rack, can be mounted in any position; make sure adequate ventilation is provided around the product.
Always disconnect from electric mains power supply before cleaning or servicing.
Resetting The System Warning
This will reset the controller to its factory defaults. This will erase all programs and settings.
1) Turn o the unit.
2) Press and hold BANK UPand AUTO/DEL.
3) Turn on power to the unit (while still holding
BANK UPand AUTO/DEL).
DMX Cabling
DMX cabling is required to get DMX values from the board to the products. Connect the DMX cable from
DMX Out of the board to DMX In of the rst product
in the rig. Then connect another DMX cable from
DMX Out of the rst product in the rig to DMX In of
the next product. Continue connecting until all the products are con­nected like below picture:
DMX
In
DMX
In
DMX
In
DMX
Out
DMX
Out
DMX
Out
Additional
Products
1st Product 2nd Product 3rd Product
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DMX Addressing
The board controls lights with specic DMX ad­dresses and the lights must be addressed correctly for the board to control them. More than one light can have the same DMX address, but lights with the same DMX address should be the same type of light. Below is a chart showing the DMX addresses
ranges with their corresponding xture buttons.
DMX Addressing Chart
Aer the products are addressed, the board con­trols them with the <FIXTURES> buttons. For example:
Any product or products addressed at 49 are controlled with <FIXTURES 4>.
Any product or products addressed at 145 are controlled with <FIXTURES 10>.
Faders and Pages
This xture has 8 channel faders on 2 fader pages for a total of 16 channels. Faders control dierent
DMX addresses depending on which page is active
and which xture button is pressed. Pages are a
method for controlling 16 channels with only 8
channel faders. Toggling between pages toggles be­tween two DMX addresses for the fader. When Page A is active, the faders are numbered 1–8. When Page B is active, the faders are numbered 9–16. The <Page Select> button toggles between active pages. The Page A and Page B LEDs indicate which page is active. When Page A is active, the channel
faders control the rst 8 DMX addresses of the
selected light. When Page B is active, the channel faders control the second 8 DMX addresses of the selected light.
Fader DMX Addresses
The default fader DMX addresses are determined by the combination of <FIXTURES> buttons and Page A or Page B. For example:
When <FIXTURES 1> is selected, the default
DMX addresses of the channel faders are 1–16. DMX 1–8 when PageAis active and DMX 9–16 when Page B is active.
When <FIXTURES 7> is selected, the default
DMX addresses of the channel faders are 97–112. DMX 97–104 when PageAis active and DMX 105–112 when Page B is active.
When 2 xture buttons are selected each fader has 2 dierent default DMX addresses. For example:
When <FIXTURES 1> and <FIXTURES 7> are
selected, channel fader 1 has DMX addresses of both 1 and 97.
Fader Customizations
Fader customizations are very powerful tools, but are not required. This xture can control a substan­tial lighting rig without any fader customization. Fader customization is one of two things:
Fader assignment which changes the default DMX address of a channel fader.
Fader reversal which reverses the fader output.
Fader assignment changes the DMX address of
a fader within a xture button, so that 2 lights, assigned to dierent xture buttons and with dier­ent DMX channel congurations can be controlled
Address Fixture Button
1–16 <FIXTURES 1> 17–32 <FIXTURES 2> 33–48 <FIXTURES 3> 49–64 <FIXTURES 4> 65–80 <FIXTURES 5> 81–96 <FIXTURES 6> 97–112 <FIXTURES 7> 113–128 <FIXTURES 8> 12 9–144 <FIXTURES 9> 145–160 <FIXTURES 10> 161–176 <FIXTURES 11> 177–192 <FIXTURES 12>
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from a single channel fader. See Creating A Fader for more information. Fader reversal changes the order of the DMX values sent out as the channel fader moves. In normal mode a channel fader sends out a higher DMX value as it moves upward, sending out the value 0 at the bottom and 255 at the top. When a fader is reversed, it sends out the value 255 at the bottom and 0 at the top. See Creating A Fader Reversal for more information. The fader LEDs indicate when a fader has been customized or reversed.
Physical Fader Assignment (optional setup)
Use this feature to combine or unify xture control attributes for dierent xtures. For example; if you
were controlling 4 moving mirrors and 4 moving yokes, the color, gobo and dimmer channels may not line up ideally on the physical faders. Use this function to re-assign the dimmer, color and gobo channels to faders 1, 2 and 3. From now on you will be able to control the same attributes on all x­tures using the same fader location.
1) Press and hold PROGRAM & TAPSYNC buttons together (1) time to access the channel assignment mode.
2) Press a FIXTURE button that represents the x­ture whose faders you would like to re-assign.
3) Move the SPEED fader until you arrive at control­ler channel (number).
4) Move the FADE TIME fader to select the DMX channel.
5) Press the MIDI/ADD button to conrm setting.
6) Repeat steps 3 ~ 5 as oen as necessary. If you wish to copy a xture ’s physical assignments to another xture , continue by following steps 7-13.
If you do not wish to do this, press and hold PRO­GRAM & TAPSYNC buttons (2) times to exit mode.
Example: Copying FIXTURE 1 into FIXTURE 2
7) Press and hold FIXTURE button # 1.
8) While holding button # 1 press FIXTURE button # 2.
9) While holding FIXTURE buttons # 1 and # 2, press and hold MIDI/ADD button.
10) Release FIXTURE button # 1 rst before releas­ing FIXTURE button # 2.
11) Release MIDI/ADD button.
12) All FIXTURE LED indicators will ash to conrm successful copy.
13) Press and hold PROGRAM & TAPSYNC buttons (2) times to exit mode.
Reverse Channel Output (optional setup)
1) Press and hold PROGRAM & TAPSYNC buttons together (2) times to access the channel assignment mode then press the FIXTURE button.
2) Move the SPEED fader until you arrive at the controller channel you wish to alter.
3) Move the FADE TIME fader all the way up until N
changes to Y. If you wish to copy a xture’s reverse channel assignments to another xture , continue
by following steps 4-10. If you do not wish to do this, press and hold PROGRAM & TAPSYNC buttons (1) times to exit mode.
Example: Copying FIXTURE 1 into FIXTURE 2.
4) Press and hold FIXTURE button # 1.
5) While holding button # 1 press FIXTURE button # 2.
6) While holding FIXTURE buttons # 1 and # 2, press and hold MIDI/ADD button.
7) Release FIXTURE button # 1 rst before releasing FIXTURE button # 2.
8) Release MIDI/ADD button.
9) All FIXTURE LED indicators will ash to conrm successful copy.
10) Press and hold PROGRAM & TAPSYNC buttons (1) times to exit mode.
Fade Time Assign (optional setup)
You can choose whether the board’s fade time dur­ing scene execution is implemented broadly to all output channels or only to the Pan and Tilt move-
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ment channels. This is relevant because oen you
will want gobos and colors to change quickly while
not aecting the movement of the light.
1) Turn OFF the controller.
2) Hold the BLACKOUT and TAPSYNC buttons simultaneously.
A program (bank) is a sequence of dierent scenes (or steps) that will be called up one aer another. This xture has 30 banks with 8 scenes each, so
saving a scene involves selecting the bank and the scene.
Entering Program Mode
Press the PROGRAM button for 3 seconds until an LED dot next to the label PROG blinks. This indicates that the user is in programming mode.
Create a Scene
Ascene is a static lighting state. Scenes are stored in banks.There are 30 bank memories on the control­ler and each bank can hold 8 scene memories. This
xture can save 240 scenes total.
1) Press and hold the PROGRAM button for 3 sec­onds.
2) Select a FIXTURE to program.
3) Compose a look by moving the FADERS. (Chang-
es in xture attribute such as colors and gobos.)
Press PAGE SELECT to access Channels 9~16 on the faders.
4) To program another FIXTURE press the FIXTURE
button you have just nished programming then
select another FIXTURE button to program.
5) Repeat steps 2 ~ 4 until you have your look.
6) Tap MIDI/ADD button to prepare to store.
7) Choose a BANK (01~30). Use the Up and Down
3) Turn ON the controller.
4) Press the TAPSYNC button to toggle between the
two modes. Either all channels (A) or select channel Pan & Tilt only (P)
5) Press BLACKOUT and TAPSYNC to save settings.
All LED’s will blink to conrm.
arrow Bank buttons to change if necessary.
8) Select a SCENES button to store. All LED's will
blink 3 times. The display will now display the bank and scene number that is stored.
9) Repeat steps 2 ~ 8 to record more scenes. (Read
Important notes on the right ->)
10) To exit program mode, hold the PROGRAM
button for 3 seconds. The controller will default to a
BLACKOUT when exiting the programmer.
Edit a scene
1) Press the PROGRAM button for 3 seconds.
2) Locate the scene in the program BANK. Use
BANK UP/DOWN to navigate program banks.
3) Select the SCENE in the program BANK to edit.
4) Adjust FADERS to change the look.
5) Press the MIDI/ADD button then the SCENE but-
ton again previously selected for editing.
Scene Copy
1) Press the PROGRAM button for 3 seconds.
2) Locate the scene in the program BANK. Use
BANK UP/DOWN to navigate program banks.
3) Select the SCENE in the program BANK to copy.
4) Locate the destination scene in the program
BANK. Use BANK UP/DOWN to navigate program banks.
5) Press the MIDI/ADD button then the new SCENE
button to copy to.
6. PROGRAMMING
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