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The Challenger
Quick Reference User Guide
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INTRODUCTION
The
Challenger
panel combines sophisticated design with versatility. It is easy to user;
and this, together with it’s many other features, makes the
Challenger
the leader in it’s
field.
The way that your system functions depends on how the
Challenger
has been
programmed to suit the requirements of your organisation. It should be noted that some
of your system features may not be authorised to all users and will therefore not be
available to all.
CONTENTS
The
Challenger
Console………………….2 Local Alarm…………………………6
Duress………………………………………….3 Quick Alarm History……………..6
Door Opening………………………………..3 The
Challenger
Menu……………7
Arming………………………………………….4 Menu Options………………………7
Disarming……………………………………..4 isolate/De-isolate Input………..8
Alarm…………………………………………..5
THE CHALLENGER CONSOLE
The Liquid crystal display (LCD) ON THE CONSOLE IS WHERE MESSAGES ARE
DISPLAYED. In some instances there may be insufficient space to display all the text
being presented, eg. A list of areas in your building or a name or location.
If the list is incomplete, “>” will be shown at the end of the line. By pressing <NEXT>
you can then display the rest of the list and update the information at the same time.
Area Lights:
Light ON: Indicates that the area is unoccupied and armed.
Light OFF: Indicates that the area is occupied and the security system has
Been set to allow normal access.
Light FLASHING slow: Indicates that an alarm has occurred in the area in access.
Light FLASHING fast: Indicates that an alarm has occurred in the area in secur e.
System Alarm Lights: (
Available on some arming sta ions only)t
ACCESS Alarm Light: Will flash when an alarm has occurred in an area which is
Occupied and the security system has been set to allow normal
Access.
24HOUR Alarm Light: Will flash when an alarm has occurred in an area where an
input device has been programmed for 24 hour monitoring.
SECURE Alarm Light: Will flash when an alarm has occurred in an area which is
Unoccupied and armed.
TAMPER Alarm Light: Will flash when an alarm has occurred due to tamper.
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DURESS OPTION
The duress facility is activated by using a duress digit in conjunction with your PIN. The
duress digit is the last digit of your PIN, plus one (1).
Eg.
PIN=1234 – duress digit = 5. If the last digit is 9, the duress digit is 0.
To Activate Duress: (The bottom line of the display must show “Code:”)
1 2 3 5 (Normal PIN = 1234) <OFF> or <ON> or <ENTER>
Use of your duress PIN code will still activate the functions associated with the PIN.
When duress is activated, the display will show three full stops before the display text.
Reset Duress:
To reset the duress facility (ie. Turn off the signal), enter a valid PIN code. The display
will return to
There Are No Alarms In This Area
etc. The …, will be removed.
Note:
If Duress was a false alarm it is important that you contact your monitoring
company to ensure that no further action is taken by them.
DOOR OPENING OPTION
A
Challenger
console may be used to open a door, by entering a door code. Your door
code is related to your PIN. It varies, depending on whether your PIN has been
programmed to allow you to arm/disarm your system, as well as open doors.
To open a door: (The bottom line of the display must show “Code:”)
3 4 5 6 (Your Door code) <ENTER>
Notes:
1. If the console sounds 7 quick beeps when you enter your door code, an
Invalid code has been entered, or the code is not valid at this arming
station.
2. A door code will only open doors programmed to be opened by that
code.