TecniToys The Digital System Instructions Manual

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18V
© TecniToys, 2005. All rights reserved.
NOTICE TO PARENTS
The transformers used with the toy should be regularly examined, and in the event of the detection of any signs of wear in the electrical components of the toy (wire, plug, etc.), it should not be used until they have been correctly repaired. Some pieces have sharp points and can be dangerous if used improperly.
ELECTRIC TOY
Not recommended for children under 8. Use only the transformer provided. Use only under adult supervision and disconnect when it is not in use.The transformer is not a toy. As with all electric toys the necessary precautions should be taken to avoid electric shock. The transformer should be disconnected when cleaning the toy.Non-rechargeable batteries are not to be recharged; different types of batteries or new and used batteries are not to be mixed; only batteries of the same or equivalent type as recommended are to be used; batteries are to be inserted with the correct polarity; exhausted batteries are to be removed from the toy; the supply terminals are not to be short-circuited; do not use rechargable battery.
GUARANTEE
SCX DIGITAL SYSTEM 2 YEARS’ GUARANTEE
Every SCX DIGITAL SYSTEM product is guaranteed for a period of 2 years from the date of purchase (certified by proof of payment). TecniToys Juguetes, S.A. will repair or exchange the product if any defect appears in it during the guarantee period. The guarantee does not cover damage due to causes unrelated to the product or due to improper installation (particulary not using an original SCX DIGITAL SYSTEM transformer) or to any alterations done by the user.
IMPORTANT: It is advisable to keep the packing in which the product came, in case it is necessary to return it to after-sales service, as well as proof of purchase, during the guarantee period.
ALL SCX DIGITAL SYSTEM PRODUCTS
ARE MARKED WITH THIS SYMBOL
FOR IDENTIFICATION AND TO DISTINGUISH
THEM FROM SCX PRODUCTS
SCX DIGITAL SYSTEM IS NOT COMPATIBLE
WITH SCX PRODUCTS
GEFABRICEERD IN CHINA
ONTWORPEN IN EUROPA.
GEFABRICEERD IN CHINA
ONTWORPEN IN EUROPA.
PARA A SUA SEGURANÇA
AVISO AOS PAIS
Os transformadores utilizados com o brinquedo devem ser examinados regularmente e caso se detecte alguma deterioração dos componentes eléctricos do brinquedo (cabo, tomada de corrente, etc.), este não deve ser utilizado até ser devidamente reparado. Algumas peças têm pontas aguçadas e podem ser perigosas se utilizadas inadequadamente.
BRINQUEDO ELÉCTRICO
Não recomendado para crianças menores de 8 anos. Utilizar unicamente o transformador fornecido. Utilizar apenas solo supervisão de um adulto e desligar quando não estiver a ser utilizado. O transformador não é um brinquedo. Como todos os brinquedos eléctricos, devem ser tomadas as medidas de precaução necessárias para evitar descargas eléctricas. Caso se deseje limpar o brinquedo, há que desligar o transformador.
GARANTIA
SCX DIGITAL SYSTEM GARANTIA DE 2 ANNOS
Todos os produtos SCX DIGITAL SYSTEM têm uma garantia de 2 annos a partir da data de compra (certificada pelo comprovativo da compra). A TecniToys Juguetes, S.A. reparará ou trocará o produto se aparecer algum defeito no mesmo durante o período de garantia. A garantia não cobre deficiências originadas por uma causa alheia ao produto ou por uma instalação incorrecta (especialmente por não utilizar um transformador original SCX DIGITAL SYSTEM) ou por qualquer modificação efetuada pelo utilizador.
IMPORTANTE: É conveniente conservar a embalagem do produto no caso de ser necessário devolvê-lo ao serviço de pós-venda, bem como o comprovativo da compra, durante o período de garantia.
TODOS OS PRODUCTOS SCX DIGITAL SYSTEM VÊM
MARCADOS COM ESTE SÍMBOLO PARA A SUA
IDENTIFICAÇAO E DIFERENCIAÇAO COM OS DO SCX
OS PRODUCTOS SCX DIGITAL SYSTEM NAO
SAO COMPATÍVELS COM OS DO SCX
Anleitungen für die Rennstrecke Digital System
Istruzioni Circuito Digital System
Instructions du Circuit Digital System
Instruções Circuito Digital System
Digital System Instructions Circuit
Instrucciones de Circuito Digital System
Bane-Instruktioner Digital Systems
Gebruiksaanwijzing voor het Digital System Circuit
TECNITOYS Juguetes, S.A. Diagonal 545 7º Edifici l’Illa 08029 Barcelona N.I.F. A 08140543
DESIGNED IN EUROPE.
MADE IN CHINA.
PROJETADO EM EUROPA.
FABRICADO EM CHINA.
DISEÑADO EN EUROPA.
FABRICADO EN CHINA.
PROGETTATO IN EUROPE.
FABBRICATO IN CHINA.
DESIGNED IN EUROPE.
MADE IN CHINA.
PROJETADO EM EUROPA.
FABRICADO EM CHINA.
DISEÑADO EN EUROPA.
FABRICADO EN CHINA.
PROGETTATO IN EUROPE.
FABBRICATO IN CHINA.
ENTWORFEN IN EUROPE.
IN CHINA HERGESTELLT.
CONÇU IN EUROPE.
FABRIQUÉ EN CHINA.
DESIGNET I EUROPA.
FREMSTILLET IN KINA.
ENTWORFEN IN EUROPE.
IN CHINA HERGESTELLT.
CONÇU IN EUROPE.
FABRIQUÉ EN CHINA.
DESIGNET I EUROPA.
FREMSTILLET IN KINA.
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Setting up the Circuit
Barriers and borders
(in circuits which include them)
CLEANING THE TRACKS
SCX Digital System track slots are impregnated with a special oil which protects them during manufacture and subsequent storage. Remove this protection by rubbing all slots with a clean cloth, slightly moistened with alcohol (never with water or oil). It is very important that the tracks are clean. Use the Track Cleaner (ref. 88580, sold separately) for this.
Tracks
DISMANTLING AND STORAGE
Once the circuit has been dismantled, it is recommended that you keep it in its original box, in a dry place safe from high temperatures.
Note: For this equipment to work properly, a transformer marked with the Tecnitoys and the phrase “This transformer should only be used with Digital System” must be used.
Welcome to the new digital era of competition Digital technology makes all this possible:
- Race up to 6 cars at a time on a 2-lane track.
- Actual overtaking by changing to/from any lane.
- Constant information about the progress of the race, showing the leader, the lap count and more…
- Power Line technology allows connecting several accessories without the cars losing any power.
Important: The circuit you have just purchased may not include all the accessories described in this instruction manual.
Important : In order to connect or disconnect any device on the circuit (with the exception of the speed controllers), you must first disconnect the Pit Box
transformer.
For Digital System circuits to work properly, all tracks must be correctly put together.
Connections
Power LED: The power LED (a red light next to the transformer connections) shows
whether the circuit requires more power. If the LED is flashing rapidly or slowly, this means that another transformer needs to be added to the circuit.
The circuit you have just purchased includes the transformer needed for it to work properly. Should you require further transformers, these are sold separately as ref.
20070.
Programming the car
Important : The Pit Box must ALWAYS be connected to your connection track (this is the track supplied with this circuit which has starting positions 1 and 2 marked on it). This connection track is exclusively for Pit Box and cannot be replaced by any other part. If the Pit Box is not connected to this exclusive track it will NOT work.
When you connect the Pit Box transformer the controller connection lights will flash intermittently. As you connect the controllers these lights will come on constantly. The transformers can be connected to any of the three connections on the side of the Pit Box.
PROGRAMMING THE CAR
Before programming: Put the numbers on the cars in order from left to right:
1. The first controller controls the car with number 1.
2. The second controller controls the car with number 2.
3. The third controller controls the car with number 3. This avoids confusion in determining which controller controls which car and over the position of each car during the race. This circuit is supplied with a sheet with all the numbers.
To programme the cars, follow these steps ALWAYS from the primary digital central
unit (remember that the digital base unit is only used to connect the controllers for cars 4, 5 and 6).
4. Press the red button down until the red light come on (see illustration 4 ).
5. Press the change button at the back of the controller (see illustration 5 ).
6. The car’s lights will automatically come on, showing that the car has been programmed. Then take the car off the track, replace it and the car will be ready to race. (see illustration 6
).).
1. Cars must always be programmed one at a time,
NEVER all at once.
2. Select the car and controller with which to race.
3. Place the car on the track. There must not be any other cars in either of the two slots on the circuit, otherwise all the cars on the track would be programmed with the same controller and connection.
If the connection of the controller is changed, the car will still be programmed for the old connection. It is very important to remember that the car is programmed for the connection, not the controller.
5
6
1 2 3
SETTING THE SPEED
Speed modes:
1. Expert: For experienced drivers (default speed programmed into the circuit)
2. Junior: For novice drivers.
To set the speed to Junior, do the following:
1. Put the car on the track (see illustration 1 ). Remember that the car must first have been programmed (see previous section).
2. Press the yellow button down for 4 seconds until
the red light comes on (see illustration 2 ).
1
2
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Power Led
Comunications port
Fuel Panel
Pit Box connection Track
Display
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Programming the car
4. To return to Expert speed, follow the same steps and the orange controller
connection light will change to green.
If you wish to set the other two cars to Junior speed, you must repeat the same steps with each of them.
3. Press the change button at the back of the controller and
the green controller connection light will change to amber.
The car is now set to Junior speed (see illustration 3 ).
3
CHANGING LANES
Changing lanes is very simple. As you are coming to a lane change track, simply hold down the rear button on the controller and the car will change lanes. This track is also sold separately (ref. 20030) and you can fit as many lane change tracks as you wish.
The following SCX references are compatible with SCX Power Line Digital System:
Remember to clean the slots in the circuit before testing the operation of the
car.
• Place the car on the track, programme it (see the section “Programming the Car”) and operate the corresponding controller. If the car does not respond to the the controller or does not work properly:
- Check that the track sections are properly fitted together.
- Check that the transformer is properly plugged in and connected to the circuit.
- Check the connection between the controllers and the central unit.
- Check the car is properly programmed through the central unit.
- Unplug the transformer and make sure there is no metallic object on the track which could cause a short circuit (a screw, pin, screwdriver, etc.) and no bent sections of the metal slot are touching each other and causing a short circuit.
XENON EFFECT LIGHTS ON THE CARS
The cars can race with the xenon effect lights on or off. For this all you have to do is to press the blue button and the lights of all the cars on the track will come on. From this moment any car placed on the track will have its lights on. To switch all the cars’ lights off just press the same button again.
Ref. 88580 Track cleaner Ref. 86140 Braids Ref. 88150 Type 1 rear axle Ref. 88160 Type 2 rear axle Ref. 88170 Type 3 rear axle Ref. 88360 Type 6 rear axle Ref. 87670 Type 1 tyres Ref. 87680 Type 2 tyres Ref. 87690 Type 3 tyres Ref. 87700 Type 4 tyres
Ref. 87710 Type 5 tyres Ref. 88370 Type 7 tyres Ref. 88340 Type 8 tyres Ref. 50020 Pro special braids Ref. 50030 Pro tyres 1 Ref 50040 Pro tyres 2 Ref. 50050 Pro competition axle kit Ref. 50230 Pro synthetic oil
Pit Box Race mode WITH fuel load
1.1 Personalising the Car
1.1.1 Personalising the size (capacity) of cars’ tanks (all cars the same)
You may now set the size (capacity) of all the cars’ fuel tanks.
This function is set equally for all cars taking part in the race. It is not necessary to place the cars on the track.This type of personalisation enables you to set the tank size according to the length of the race to allow a suitable number of pit stops. For example, in a 500-lap race cars may have a greater tank capacity in order not to have to stop for refuelling so often.
To personalise tank capacity, the following steps must be taken:
1. Press the MODE key down for 2 seconds to access the programming menu (the letters PIT will appear on the base unit’s display).
2. Press the MODE key 4 times until you can see the RAC option (race personalisation).
3. Press the SELECT key once (the letters CAP will appear on the base unit’s display).
4. Press the SELECT key once (025 will appear on the base unit’s display). You should now decide what size (capacity) of tank all the cars are to have. Each successive press of the SELECT key will offer you a different size (capacity) of tank in litres of fuel (025, 050, 100, 200 or 400).
5. When you have decided on the size (capacity) of tank all the cars taking part are to have, press the MODE key once, and ( - - - ) will appear on the base unit’s display.
Race Mode WITH Pit Box (with fuel load)
The main feature of this mode is that cars consume the fuel contained in their tanks as the race progresses, with fuel consumption varying depending on the use of the accelerator trigger on the controller. Before the fuel runs out the driver must refuel their car by going into the Pit Box.
You can decide each car’s strategy for the race by planning the number of pit stops depending on how much fuel the car starts the race with. You should bear in mind that the car’s performance will depend on the fuel load, i.e. more fuel means more weight, which will affect the car’s top speed and increase response time (for accelerating and braking).
Once the cars have been programmed to each controller, you can start racing immediately with a full tank and 100% braking. The race will count the laps up. To start the race press the START / STOP key for 2 seconds. The green light will come on and you can begin the race.
To finish the race you need to follow these steps:
1. Warn the participants that this is to be the last lap.
2. Press the START/STOP key for 2 seconds. The green light in front of the key will begin to flash, showing that this is the last lap.
3. When the winning car passes the finishing line, the Pit Box fuel panel will show this by making the fuel lights flash in their box.
4. When the last car passes the finishing line the green light will stop
flashing.
The Pit Box enables you to compete in races with maximum realism. You can plan your own race strategy by setting the amount of fuel in your car, its braking level and the fuel tank capacity. At the same time, it also gives you the chance to play without personalising your car, so that you do not need to plan the race (you need not fill up with fuel).
Below is an explanation of how to play WITH the Pit Box (with fuel load) or WITHOUT the Pit Box (no fuel load).
If you wish to start another race the same as the previous one, take the following steps:
1. Check that the green light in front of the START/STOP key is off. If it is not, press the START/STOP key for 2 seconds and it will go off.
2. Press the START/STOP key for 2 seconds; the green light will come on and you can start the race.
This is the race mode automatically offered by the system
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Testing the car
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