InstructiuSCX.FH11 23/11/05 18:54 Pgina 3
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Programming the car
4. To return to Expert speed, follow the same steps and the orange controller
connection light will change to green.
If you wish to set the other two cars to Junior speed, you must repeat the same
steps with each of them.
3. Press the change button at the back of the controller and
the green controller connection light will change to amber.
The car is now set to Junior speed (see illustration 3 ).
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CHANGING LANES
Changing lanes is very simple. As you are coming to a lane change track, simply
hold down the rear button on the controller and the car will change lanes.
This track is also sold separately (ref. 20030) and you can fit as many lane change
tracks as you wish.
The following SCX references are compatible with SCX Power Line Digital
System:
• Remember to clean the slots in the circuit before testing the operation of the
car.
• Place the car on the track, programme it (see the section “Programming the
Car”) and operate the corresponding controller. If the car does not respond
to the the controller or does not work properly:
- Check that the track sections are properly fitted together.
- Check that the transformer is properly plugged in and connected to the
circuit.
- Check the connection between the controllers and the central unit.
- Check the car is properly programmed through the central unit.
- Unplug the transformer and make sure there is no metallic object on the
track which could cause a short circuit (a screw, pin, screwdriver, etc.)
and no bent sections of the metal slot are touching each other and causing
a short circuit.
XENON EFFECT LIGHTS ON THE CARS
The cars can race with the xenon effect lights on or off. For
this all you have to do is to press the blue button and the
lights of all the cars on the track will come on. From this
moment any car placed on the track will have its lights on.
To switch all the cars’ lights off just press the same button
again.
Ref. 88580 Track cleaner
Ref. 86140 Braids
Ref. 88150 Type 1 rear axle
Ref. 88160 Type 2 rear axle
Ref. 88170 Type 3 rear axle
Ref. 88360 Type 6 rear axle
Ref. 87670 Type 1 tyres
Ref. 87680 Type 2 tyres
Ref. 87690 Type 3 tyres
Ref. 87700 Type 4 tyres
Ref. 87710 Type 5 tyres
Ref. 88370 Type 7 tyres
Ref. 88340 Type 8 tyres
Ref. 50020 Pro special braids
Ref. 50030 Pro tyres 1
Ref 50040 Pro tyres 2
Ref. 50050 Pro competition axle kit
Ref. 50230 Pro synthetic oil
Pit Box
Race mode WITH fuel load
1.1 Personalising the Car
1.1.1 Personalising the size (capacity) of cars’ tanks (all cars the same)
You may now set the size (capacity) of all the cars’ fuel tanks.
This function is set equally for all cars taking part in the race. It is not necessary
to place the cars on the track.This type of personalisation enables you to set the
tank size according to the length of the race to allow a suitable number of pit stops.
For example, in a 500-lap race cars may have a greater tank capacity in order not
to have to stop for refuelling so often.
To personalise tank capacity, the following steps must be taken:
1. Press the MODE key down for 2 seconds to access the programming menu
(the letters PIT will appear on the base unit’s display).
2. Press the MODE key 4 times until you can see the RAC option (race
personalisation).
3. Press the SELECT key once (the letters CAP will appear on the base unit’s
display).
4. Press the SELECT key once (025 will appear on the base unit’s display).
You should now decide what size (capacity) of tank all the cars are to have.
Each successive press of the SELECT key will offer you a different size
(capacity) of tank in litres of fuel (025, 050, 100, 200 or 400).
5. When you have decided on the size (capacity) of tank all the cars taking
part are to have, press the MODE key once, and ( - - - ) will appear on the
base unit’s display.
Race Mode WITH Pit Box (with fuel load)
The main feature of this mode is that cars consume the fuel contained in their
tanks as the race progresses, with fuel consumption varying depending on the use
of the accelerator trigger on the controller. Before the fuel runs out the driver must
refuel their car by going into the Pit Box.
You can decide each car’s strategy for the race by planning the number of pit
stops depending on how much fuel the car starts the race with. You should bear
in mind that the car’s performance will depend on the fuel load, i.e. more fuel
means more weight, which will affect the car’s top speed and increase response
time (for accelerating and braking).
Once the cars have been programmed to each controller, you can start racing
immediately with a full tank and 100% braking. The race will count the laps up.
To start the race press the START / STOP key for 2 seconds. The green light will
come on and you can begin the race.
To finish the race you need to follow these steps:
1. Warn the participants that this is to be the last lap.
2. Press the START/STOP key for 2 seconds. The green light in front of
the key will begin to flash, showing that this is the last lap.
3. When the winning car passes the finishing line, the Pit Box fuel panel
will show this by making the fuel lights flash in their box.
4. When the last car passes the finishing line the green light will stop
flashing.
The Pit Box enables you to compete in races with maximum realism.
You can plan your own race strategy by setting the amount of fuel in
your car, its braking level and the fuel tank capacity. At the same
time, it also gives you the chance to play without personalising your
car, so that you do not need to plan the race (you need not fill up
with fuel).
Below is an explanation of how to play WITH the Pit Box (with fuel
load) or WITHOUT the Pit Box (no fuel load).
If you wish to start another race the same as the previous one, take the following
steps:
1. Check that the green light in front of the START/STOP key is off. If it is
not, press the START/STOP key for 2 seconds and it will go off.
2. Press the START/STOP key for 2 seconds; the green light will come on and
you can start the race.
This is the race mode automatically offered by the system
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Testing the car
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