Synapse Antidote User Manual

User’s Manual
Contents
3.8.3 Distortion . . . . . . . . . . . . 19
3.8.4 Phaser . . . . . . . . . . . . . . 20
3.8.5 Chorus/Flanger . . . . . . . . . 21
3.8.6 Delay . . . . . . . . . . . . . . 22
3.8.7 Reverb . . . . . . . . . . . . . . 23
3.8.8 Compressor . . . . . . . . . . . 24
1 Introduction and Overview 3
2 Basic Operation 4
2.1 Patch Controls . . . . . . . . . . . . . 4
2.2 Polyphony . . . . . . . . . . . . . . . . 4
2.3 Pitch Wheel . . . . . . . . . . . . . . . 4
2.4 Modulation Wheel . . . . . . . . . . . 4
2.5 Aftertouch . . . . . . . . . . . . . . . . 5
2.6 Using Antidote as an effect device . . . 5
3 Sound Parameters 6
3.2.1 Oscillator 1+2 . . . . . . . . . . 7
3.2.2 Sub Oscillators and Mixer . . . 10
3.3 Filter . . . . . . . . . . . . . . . . . . . 10
3.4 Modulation Envelope . . . . . . . . . . 13
3.6 Amplitude Envelope . . . . . . . . . . 15
3.7 LFOs . . . . . . . . . . . . . . . . . . . 15
3.8 Effects . . . . . . . . . . . . . . . . . . 17
3.8.1 EQ . . . . . . . . . . . . . . . . 17
3.8.2 Bass . . . . . . . . . . . . . . . 19
4 Modulation Matrix 25
4.2 List of Destinations . . . . . . . . . . . 27
5 Arpeggiator 33
6 Back Panel 35
7 MIDI Reference 37
Credits 40
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1 Introduction and
Overview
Thank you for choosing Synapse Audio Antidote!
Antidote RE is a virtual-analog synthesizer for Pro­pellerhead Reason. Antidote combines high audio quality, flexibility and a fast work flow in an easy­to-use plugin. It was specifically developed to com­plement Reason, and to yield the best possible sound, integration and user experience.
Antidote RE comes feature packed with two stereo oscillator banks, each emitting a stack of up to 24 high quality virtual-analog oscillator waveforms.
The oscillators pass through the filter stage, which employs the latest zero-delay feedback designs. This recent technology is quickly gaining a lot of popular­ity, as it is able to mimic the behavior of analog filters much better than previous designs.
Envelopes and LFOs further shape the sound, and the modulation matrix — which can modulate almost any sound parameter — adds the necessary depth to realize complex sounds. The output of the synthesis stage finally passes through a massive effect chain com­prising EQ, Distortion, Phaser, Chorus, Delay, Reverb
and a Compressor effect. All effects can be enabled and used simultaneously.
The back panel allows to connect Antidote RE to other devices, to add extra modulation via CV Inputs, to feed the effect chain with the outputs from other instruments and to connect Reason’s step sequencers.
In contrast to conventional plugin standards, there is little difference between using Antidote RE as an instrument and as an effect. Both is possible and in­tended, and the vast modulation options apply equally well in both cases.
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2 Basic Operation
2.1 Patch Controls
The patch operation in Antidote RE is the same as in any other Reason device. To select a patch, either click on the patch name, the folder icon or the arrow buttons. To save a patch, click on the disk icon.
2.2 Polyphony
Each key that you press triggers a voice, with a pitch determined by the key number. As each voice requires CPU time, the total number of available voices is lim­ited. The maximum number of available voices can be adjusted by changing the POLY parameter in the top left. Note that two special modes exist, Mono and Mono-Legato. In both modes, only a single voice is audible at a time. When multiple keys are pressed in succession and sustained, the one hit last is audible. Release it to snap back to the previous key (make sure this one is still pressed!). This permits a unique style of playing, which is particularly useful in combination with the Glide knob. You can smoothly glide from
one note to another in this way. The difference be­tween Mono and Mono-Legato is that the Mono mode retriggers all envelopes whenever you press a key, while the Legato mode will not change the envelope states during a slide from one note to another.
2.3 Pitch Wheel
The pitch bend wheel changes the pitch of the current sound. The minimum and maximum settings can be changed on the backside of the device, in semitones. There is two separate controls, one for up and one for downwards motion. By default, the pitch bend ranges from -2 (down) to +2 (up) semitones.
2.4 Modulation Wheel
The modulation wheel changes one or more sound pa­rameters in real time, and adds expressiveness to your performance. The parameter to change can be speci­fied in the modulation matrix, by selecting Mod Wheel in the source column, then choosing an arbitrary sound parameter to modify from the destination list. Move the corresponding AMT knob to the right, to specify how strong the modulation should be at most.
A common application of the modulation wheel is to open the filter with it, or to add vibrato/tremolo
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type effects. To do this, use LFO1*MW or LFO2*MW in the modulation matrix source column, which multi­plies the current LFO state with the modulation wheel value (see chapter 4 for a more detailed description of the modulation matrix).
2.5 Aftertouch
Aftertouch is another common way to add expressive­ness to a sound. Aftertouch measures the pressure ap­plied to all keyboard keys as a whole. When holding down a chord, for instance, then increasing pressure, you can add a vibrato effect to the sound. The after­touch programming is identical to how you program the modulation wheel. Using the previous example, choose LFO1*AT or LFO2*AT as a source, then any arbitrary sound parameter from the destination list, to get a vibrato type effect.
Note that aftertouch is available in many, but not all MIDI keyboards. Consult your MIDI keyboard man­ual to find out if your keyboard supports aftertouch.
Patch from the root folder as a starting point for effect work. This patch sets all parameters to their default values, including all effect parameters. Connect your audio input signal to Antidote by using the EXT IN jacks on the back side. If you want to adjust or au­tomate the input level, use the red EXT IN knob on the front. This avoids having to flip between the front­and back side of the device just to do level corrections.
2.6 Using Antidote as an effect
device
Antidote RE can be used as a killer effect unit and was designed with this application in mind. Use the Init
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Oscillator 1
Sub Osc 1
Oscillator 2
Sub Osc 2
Filter EffectsAmp
Filter Env Amp Env
Mod Env LFO 1+2
+
External
Input
Out L/R
3 Sound Parameters
This section describes how an Antidote patch is con­structed, as well as the operation of all front panel knobs and switches, except the arpeggiator and mod­ulation matrix (which are covered in chapters 4+5).
3.1 Patch Structure
The structure of an Antidote patch is shown in fig. 3.1. The block diagram shows the basic working principle of the entire synthesizer.
Figure 3.1: Patch Structure.
Whenever a MIDI note is played, a voice is trig­gered to synthesize that note. Each voice comprises three major building blocks, the oscillators, the filter, and the amplifier. The blocks emulate the three ba­sic properties of a sound: Pitch, Timbre and Volume. The oscillator block controls the pitch and basic timbre of a sound by generating one or more periodic wave­forms. The resulting signal is typically very bright. To further refine the timbre, the signal is processed by the filter block, which attenuates frequencies speci­fied by the user; usually, high frequencies are removed. Hence, this type of synthesis is commonly called "sub­tractive". The third block controls the volume of the sound.
On their own, the three basic building blocks syn­thesize a completely static sound. This is in contrast to acoustic sounds, where pitch, timbre and volume change over time. In order to obtain this possibility in a synthesizer, envelopes and low-frequency oscilla­tors are used to add dynamic variation to a sound. The most important envelope is the amplitude enve­lope ("Amp Env"), which is essential to fade in and fade out notes and thus to make a synthesizer playable like a real instrument in the first place. Also important is the filter envelope ("Filter Env"), which dynamically controls the brightness and thus the timbre of a sound over time. The modulation envelope ("Mod Env") can be freely assigned to any sound parameter.
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3.2 Oscillators
50%
Sawtooth Pulse
Sine Triangle
3.2.1 Oscillator 1+2
An oscillator generates a periodic waveform and forms the basic building block of the majority of synthesiz­ers (the most common waveforms are illustrated in fig. 3.2). Antidote offers two banks of oscillators, plus two sub oscillators. Both oscillator banks allow you to instantiate between 1 and 24 oscillators with the same waveform shape, but with a different tuning each. The sub oscillators are sawtooth and pulse waveforms, and play one octave below oscillator bank 1 and 2, respec­tively.
Figure 3.2: Basic oscillator waveforms.
WAVEFORM and MODIFIER
Each oscillator bank allows you to choose between six different oscillator types. Each oscillator type has a unique property which is controlled by the MODIFIER knob. All other parameters work in the same way, re­gardless of which type is chosen (Exception: Noise).
Sawtooth: A high-quality analog-style sawtooth oscillator. Each sawtooth in the bank has a vir­tual master oscillator, which allows to hard sync the sawtooth to the frequency of the master os­cillator. When set to zero, the master oscilla­tor has no effect, resulting in a regular sawtooth waveform output. As the MODIFIER knob is increased, however, the master frequency is pro­gressively lowered relative to the specified pitch, producing the well-known oscillator sync sound.
Digital Saw: A basic sawtooth waveform, fol­lowed by a highpass filter. The digital sawtooth oscillator generates a lot of aliasing noise, which is particularly audible at high frequencies. This is useful as a creative effect, for instance to syn­thesize noisy high string notes, as popularized by older digital gear. The MODIFIER knob adjusts the frequency of the highpass tracking filter, pro­gressively increasing its relative frequency. As a
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result, the first overtones of the sawtooth get at-
25% 50% 75%
tenuated.
Pulse: A pulse waveform with adjustable pulse width (see fig. 3.3). The MODIFIER knob con­trols the pulse width, the center position of 50% corresponds to a square wave.
different timbres. Note that the tuning parame­ters have no effect on this oscillator type, since white noise has no pitch.
Ringwave: Synthesizes bell-type waveforms us­ing ring modulation. Use MODIFIER to change the timbre of the sound.
WT (Wavetables): A selection of wavetables, each containing a number of distinct waveforms, with a smooth blend between them. Use the MODIFIER knob to set the position in the wavetable. Modulate the modifier knob with an envelope or LFO to obtain typical wavetable sounds.
Sine-Triangle: This oscillator blends seamlessly between sine and triangle waveform shapes. The MODIFIER knob controls the mix ratio. Turned fully to the left, a pure sine wave is created. Turned to the right, only the triangle is audible.
Saw-Triangle: Same as above, except that this oscillator mixes a sawtooth and a triangle wave­form.
Noise: Generates random white noise. Use MODIFIER to filter the noise, in order to obtain
Figure 3.3: Pulse Width.
COUNT
This parameter specifies the number of oscillators to use per bank. Set to OFF, the entire oscillator bank is turned off and will not consume any CPU resources.
DYAD
The DYAD parameter allows to double the entire bank with all its oscillators and their settings, and transpose it up by a selectable number of semitones. For exam­ple, if COUNT is set to 5 and DYAD is set to +24, Antidote would play back 10 oscillators in total. The
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first 5 oscillators would run at their regular pitch, the extra 5 oscillators two octaves higher. This feature is useful to build chord stabs. It can also come in handy if one oscillator bank is set to noise and additional tuned oscillators are needed.
SPREAD
This parameter spreads the oscillators in the stereo field, from monophonic to full stereo. Note that more than one oscillator needs to be chosen in the COUNT field for this parameter to be audible.
SEMI
The SEMI control adjusts the primary tuning of the oscillator bank in semitones. The range spans +/- 24 semitones. A larger range can be obtained by using the modulation matrix, if required.
FINE
This parameter adjusts the fine tuning of the oscilla­tor bank in cents. A value of +/- 100 corresponds to a semitone.
DETUNE
This parameter adjusts the detune of all oscillators in the bank. Higher values corresponds to stronger de­tuning. Note that more than one oscillator needs to be chosen in the COUNT field for this parameter to be audible. Detune works on all oscillator types except noise.
PHASE
Whenever a note is triggered, all oscillators need to start at a certain position within the waveform cy­cle. PHASE sets this initial starting phase, from 0 to 359 degrees. Turned fully clockwise, the oscillators are in free run mode, which means they start at ran­dom phases. This is the default behavior, and strongly recommended when using more than one or two oscil­lators in the bank. Otherwise, strong beating will oc­cur when all oscillators in a bank start from the same waveform position.
MODIFIER
See WAVEFORM and MODIFIER above.
KEYTRACK
When triggering a note, usually its MIDI key number will tune the oscillators to the proper frequency for
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this key. With semi and fine tune at their default po-
Frequency
Magnitude
Cutoff frequency
sitions, pressing MIDI note A4 would set an oscillator base frequency of 440 Hz, for example. In some cases, however, it can be useful to change this key tracking. When creating percussive sounds, it is often preferable to turn off key tracking completely. This is accom­plished by setting key track to zero, which means the key number has no effect on the pitch of the oscillators.
PAN
Adjusts the panorama position of the entire oscillator bank, from left to right. The default is center.
3.2.2 Sub Oscillators and Mixer
The levels of both oscillator banks as well as their re­spective sub oscillators can be adjusted by using the faders in the mixer section. The first sub oscillator, labeled SUB 1, emits a square wave. Its pitch is tuned precisely one octave below oscillator bank 1. The sec­ond sub oscillator, labeled SUB 2, emits a sawtooth wave, pitched one octave below oscillator bank 2. Sub oscillators are often used to add more body to a sound.
When a fader is set to zero, that oscillator is inaudi­ble. The DRIFT parameter adjusts the tuning drift of all oscillators over time, a property known of vin­tage analog synthesizers. To have perfect and stable oscillator tuning, the fader should be at zero.
3.3 Filter
The raw oscillator sound is typically too bright to be useful. Furthermore, the periodic nature of the oscila­tors results in a dull timbre. Many natural instruments like a flute or piano feature a short, bright transient behavior, and then decay to a more steady, darker tim­bre. This behavior can be modeled by using a time­varying filter. The filter section is located below the first LFO.
CUTOFF
Perhaps the most important filter parameter is the CUTOFF knob. It sets the corner frequency where the filter operates. Its meaning depends on the filter type chosen:
For the low-pass filter types, frequencies above the cutoff frequency are damped:
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Antidote features four lowpass filter types, which
Frequency
Magnitude
Cutoff frequency
Frequency
Magnitude
Cutoff frequency
differ in how strong the damping is per oc­tave. The one-pole filter will attenuate frequen­cies above the cutoff by 6 dB, the two-pole by 12 dB, the three-pole by 18 dB, and finally the four-pole by 24 dB per octave.
The band-pass filter damps frequencies around the cutoff frequency. As a result, bass and treble get attenuated.
The Highpass filter attenuates the frequencies below cutoff by 12 dB per octave.
Diode Ladder
This filter is a special kind of low-pass filter, which models analog filter circuits based on diodes (or transistors hooked up as diodes). The response and the resonant tuning of such filters differs from the standard low-pass filters, and is useful to recreate some vintage analog sounds.
The Bandpass filter attenuates the frequencies around cutoff by 12 dB per octave.
The high-pass filter attenuates all frequencies be­low the cutoff frequency and passes the higher frequencies unchanged.
Of the above filter types, the low-pass filter types are the most common, as they fully preserve the bass fre­quencies and allows the natural progression from a bright to a dark timbre when being modulated.
To modulate the cutoff frequency and produce a dy­namically changing timbre, the LFOs and filter enve­lope can be used. Both options will be discussed later in this chapter.
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RESO
Frequency
Magnitude
Cutoff frequency
Resonance
If the output of a filter is fed back to its input, reso­nance occurs, which is a sinusodial oscillation near the cutoff frequency (see fig. 3.4). The RESO knob con­trols the depth of this effect. At lower settings, reso­nance can be used to add presence to a sound. Using higher settings, the sinusodial oscillation gets strong enough to use the filter in a similar fashion as an oscil­lator (try setting the low-pass filter to maximum reso­nance, with Key Track set to 100% and Cutoff to 0%). This property is furthermore useful to create special effect sounds such as laser guns, electronic bass drums etc.
the cutoff frequency. At 100%, the envelope spans the entire cutoff range from the minimum to the maximum value.
Most sounds will use a low-pass filter with an enve­lope amount setting in between the two extremes and the envelope attack and sustain set to their minimum values. This creates the most common timbre which is a bright start followed by a darker sustain stage, a property shared by many acoustic instruments.
In rare cases, you may also want to set the envelope amount to a negative value. This can be helpful to create sounds which become bright when releasing a key. A negative envelope amount can be set using the modulation matrix, with the envelope amount knob set to zero.
KEY TRACK
ENV
This knob controls how much the filter envelope (de­scribed later in this chapter) affects the cutoff fre­quency. Set to zero, the filter envelope has no effect on
Figure 3.4: Response of a resonant low-pass filter.
The key track parameter determines how much the cutoff frequency is affected by the MIDI key note. Set to zero, all notes share the very same cutoff frequency as specified by the CUTOFF parameter. Nonzero values move the cutoff according to the key pressed, with higher keys corresponding to higher cutoff fre­quencies.
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