• Keep hands, hair and loose clothing away from the
rotors when the power switch is tur ned on.
• Always lif t off from a flat sur face. Never hold the
flying helicopter in your hand when lifting off.
• Stay away from electrical hazards.
• Keep your helicopter within line of sight - if line of
sight to the controller is lost, you may lose control
of the helicopter.
• Turn off the controller and helicopter when not in
use.
• Read and obey all warnings and safet y guidelines
in this manual.
Battery Safety Information
• Controller requires 6 x 1.5V AA alkaline batteries
(not included).
• Installing/Replacing batteries must be undertaken
by a competent adult.
• Do not mix new and old batteries or types of
batteries (i.e. alkaline/standard).
LiPo Battery Information
The helicopter is equipped with a Lithium Polymer
battery. This battery type is light and powerful as their
chemistry is based on lithium, a light and extremely
volatile metal. The batter y must be disposed of
responsibly.
• Never completely exhaust the battery. When the
helicopter starts to lose power, turn it off and
charge it as soon as practicable.
• Never charge battery unattended.
• Charge battery in an isolated, controlled
environment. Keep far away from flammable
materials.
DANGER - Never insert sharp
objects, pins or screws into the
helicopter
the internal battery.
CAUTION - Do NOT touch
the running rotors or fly over
someone’s head.
• The supplied USB charger is specifically designed
to charge the LiPo battery. Never use other
charging equipment.
• The helicopter is not intended for use by children
under fourteen (14) year s old. Adult supervision is
required at all times.
• Regularly examine for any damage to the plugs,
enclosure, rotors and other parts. Replace any
damaged or loose par ts before at tempting to fly.
• Promptly remove exhausted batteries. Battery
leakage and corrosion can damage the controller.
• Dispose of used batteries responsibly.
• Do not ex pose to dire ct sunli ght; there is a r isk that
the bat tery may overheat, ignite and/or explode.
• Do not disassemble, modif y, heat, or short circuit.
• Do not subject it to strong impacts.
• Do not allow the batter y to get wet.
• Only ch arge the bat tery wi th the suppl ied chargi ng
equipment. Using other charging equipment will
void your warrant y, may damage the battery and
poses a risk of fire or explosion.
• In the unlikely event of leakage or explosion, use
sand or a chemical fire extinguisher to extinguish
the batteries.
as this may puncture
Balance Bars
Upper Rotors
Lower Rotors
Power Switch
Light
Charging Socket
Getting to know your Controller
IR LEDs
IR Band Selector
Throttle Stick
Power Switch
Rotational Trim
Tail Rot or
Power LED
Control Stick
2
3
Page 3
Preparing for Flight
Preparing for Flight
12
3
HDMI
OR
Open the charging lead compartment located on the
underside of the remote control and extend the lead to
charge.
• Before the helicopter can be charged,
it must be switched off - make sure the
ON/OFF switch is in the OFF position.
• If charging with the computer, make
sure it is turned on.
• The charging plug only fits into the
helicopter one way. Do not force it in.
• You’ll know the helicopter is fully
charged once the red indicator light
glows on the USB connector. Promptly
remove the charging plug once
charging is complete.
• Charge time varies depending on
the helicopter’s battery conditions. It
typically takes 45 to 60 minutes to fully
charge from empty.
• It may take longer to charge the
helicopter with the controller. This
method relies on the controller’s
remaining battery power capacity.
• You do not have to fully charge the
helicopter to fly. Shorter charge time
will result in reduced flying time.
4
5
Stable, level s urface
67
Select a frequency using the band selector
switch. Push the throttle stick down and
aim the controller’s IR transmitter at the
helicopter. Move the throttle stick up then
down again. Pairing is now complete.
4
5
Page 4
Controlling your Micro Attack
UPDown
Controlling your Micro Attack
This helicopter features counter-rotating coaxial rotors (a fancy way of saying two rotors which spin in
opposite directions). If you’re any kind of expert on helicopters, you’ll know that this is not the same way
that full-scale helicopters are usually made – they’ve got a uni-directional main rotors with a vertical tail
rotor. We think that this coaxial design works best for these scale models because:
• It’s more stable than a single rotor. Because the rotors move in opposite directions, the helicopter
has less of a tendency to spin the other way.
• It is way easier to set up. There are only two trim settings to get right, as opposed to the three trim
settings that are required for the more conventional helicopter design.
• More rotors mean more lift, which means an easier to fly and more manoeuvrable helicopter.
However, because the tail rotor is horizontal rather than vertical, the helicopter has a tendency to ascend
whilst moving for wards, and descend whilst reversing. This isn’t really a problem if you ease off on the
throttle whilst moving forward and increase the throttle whilst moving backwards. You’ll get a feel for
it pretty quick.
Adjusting the Trim Control
Rotate LeftRotate Right
ForwardBackwards
Movin g Up & Down: Th e helicopter mo ves up and dow n by vary ing the spee d of its main roto rs (those t wo
big things that spin). You can contr ol how fast these spin by using th e left stick on the controller. Pushing
the stick up will increase the throttle. To get good results, be gentle and subtle. Small adjustments
made slowly and carefully are the best way to get the helicopter to fly well. Be careful when easing off
the throttle – if the helicopter stalls it’ll fall, and might not be able to recover in time, even if you jam the
throttle back on.
Forward & Backwards: The right stick on the controller affects the helicopter’s direction, kind of like
the right stick on a video game controller. Pushing the right stick up will pitch the helicopter forwards.
Whilst pitched in this way, the main rotors will push the helicopter along for wards. The opposite is also
true – moving the right stick down will pitch the helicopter backwards and move it in reverse.
Rotate: To rotate the helicopter, move the right stick to either side. This will cause the main rotors to
change their speeds, causing the body of the helicopter to spin on the spot. By using the right stick at
different angles and positions, you can design and execute some graceful, arcing turns. On the other
hand, quick thrusts of the stick in different directions can create some unique tricks or stunts. Practice
makes perfect!
Trim (Rotation): If you find that the helicopter is turning slowly left or right when you’re not using the
right stick on the controller, then you’ll need to adjust the trim. The trim knob is located in the centre of
the controller, between and just below the primary sticks.
You’ll probably have to do this every couple of flights, but it only takes a moment. Basically, the trim
‘fine-tunes’ the speed of the rotor blades, and will help keep the helicopter flying straight.
If the hel icopter is rota ting clockw ise (it’s turnin g right from th e imaginar y miniature pilot’s perspe ctive)
then rotate the trim knob counter-clockwise.
If the helicopter is rotating counter-clockwise (turning left from the imaginary miniature pilot’s
perspective) then rotate the trim knob clockwise.
6
7
Page 5
FLYING GUIDE
Wind: Basically, these are (approximately) 1/40th
scale helicopters. Full sized helicopters can’t fly in
high winds – and neither can the models. If a full
sized helicopter has difficulty overcoming 50mph
winds, then the model will have the same difficulty
with 1~2 mph winds (i.e. 1/40th as much). There’s
nothing that can be done about this, it’s just physics.
Air conditioning: Hot air rises and cool air falls
– this creates movement in the air, leading to an
effect called “wind shear”. Basically, this is when
there’s a column of hot air going up next to cold air
going down. Many full-scale aircraft accidents have
been caused by wind shear. Air conditioners create
heaps of wind shear. If the helicopter flies through
wind shear, it will seem to suddenly fly up or down
(depending on the direction of the wind shear).
The Ground Effect: When the helicopter is near the
ground, the air it pushes down with its rotor has
nowhere to go – the ground is in the way. Some of
this air bounces back, this pushes the helicopter
up. When the helicopter is near the ground, it will
get slightly more lift than it normally would. This is
something to keep in mind when landing.
The Ceiling Effect: Conversely to the ground effect,
when you fly too close to a ceiling, a small pocket of
low pressure is created above the helicopter, and it
will be sucked upwards. This could be bad – if you hit
the ceiling, the helicopter will stall, fall and possibly
be damaged.
Places to Fly: Because high winds can be a problem,
we recommend flying indoors. However, you really
do need a bit of space to get the most out of the
helicopter. Some places which are good for flight
include large garages (whilst the car’s not parked
there), indoor sports areas, aircraft hangars, secret
underground submarine pens and so on (though why
you’d fly a toy helicopter in your secret underground
submar ine pen is beyo nd us). Or a large lounge room
with delicate items stashed somewhere out of the
way - whatever you’ve got.
TECHNICAL SUPPORT DETAILS
All Countries E-mail: tech@swann.com
Telephone Helpdesk
USA Toll Free 1-800-627-2799
USA Parts & Warranty 1-800-627-2799
(M-F, 9am-5pm US PT)
AUSTRALIA 1300 138 324
NEW ZEALAND Toll Free 0800 479 266
UK 0203 027 0979
FCC COMPLIANCE INFORMATION STATEMENT(FOR U.S.A.)
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and
(2) This device must accept any inter ference received, including interference that may cause undesired
operation.
Warning: Modifications not approved by the party responsible for compliance could void user’s authority to
operate the equipment.
8
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