Supa 8 User Manual

SUPA 8
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Arming & Disarming
1. How To Disarm
Enter a valid user code or master code. All the zone lights will flash to show the keypad is waiting for a key to be pressed.
Press [0] to disarm the panel.
The keypad will give a single beep. The On light will go out.
If any zone lights are flashing then an alarm occurred in that zone.
Close all protected doors and windows, and stop movement in the areas covered by motion detectors. All the zone lights should be off.
Enter a valid user code or master code.
Press [9] to away-arm the panel.
The keypad will give two beeps. The On light will come on.
The exit delay will start – leave the protected area.
3. What To Do If Code Does Not Work
If an invalid code is entered the keypad will give a single long beep.
Press [].
Re-enter the code.
4. How To Night Arm (Home Arm)
Close all protected doors and windows, and stop movement in the areas covered by motion detectors.
Enter a valid user code or master code.
Press [8] to home-arm the panel.
The keypad will give two beeps. The On light will flash.
The exit delay will start – leave the protected area.
5. How To Fully Arm
To fully arm, after being home-armed, the panel will need to be disarmed and rearmed in the away-arm mode.
Enter [User Code] [0] [User Code] [9].
Keypad Functions
6. How To View Memory
Enter [#] [4]. The On-Line, Low Batt, AC Fail and On lights will all light up.
Pressing various keys while in review mode will display various events:
1. Displays past zone alarms since last armed.
The zone lights indicate which zones were tripped. The first zone to be tripped will be flashing.
2. Displays past alarms other than zones:
Zone light 1 indicates a duress input has been triggered.
Zone light 2 indicates a panic input has been triggered.
Zone light 3 indicates a test input has been triggered.
Zone light 4 indicates a low battery input has been triggered.
Zone light 5 indicates an AC fail input has been triggered.
Zone light 6 indicates an on input has been triggered.
Zone light 7 indicates a fail to communicate input has been triggered.
3. Displays other previous events:
Zone light 1 indicates the siren has sounded.
Zone light 2 indicates the strobe has been on.
Zone light 3 indicates the dialler has been triggered.
Zone light 4 indicates the dialler has failed to communicate.
Zone light 6 indicates that keypad lockout has occurred.
Zone light 7 indicates a low battery has stopped the siren & strobe.
Zone light 8 indicates the phone has been answered.
0. Clears all review memories. This also happens when the panel is armed.
7. How To Exit Memory
If the On-Line, Low Batt, AC Fail and On lights are on, then press [] to exit ‘review’ mode.
8. How To Bypass (Isolate) Zones
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Enter [User Code] [6] to get into isolate mode. The On-Line, Low Batt, AC Fail and On lights will come on.
Any zone lights that are on indicate that the corresponding zone is bypassed.
Enter the number of the zone to bypass to toggle it on / off.
Press [] to exit isolate mode.
9. How To Clear Bypasses
Bypasses are automatically cleared when the panel is disarmed.
Alternatively enter bypass mode and manually toggle the bypasses for the required zones.
Press [] to exit.
10. How To View Trouble
If a low battery or AC fail occur then there corresponding lights will light on the keypad.
If a fail to communicate occurs then the on-line light will flash.
To see other events that may have occurred see “How To View Memory
11. How To Clear Trouble
If an AC fail has occurred check mains wiring / fuse.
If a low battery fault occurs check the battery voltage and the battery fuse. If the AC has been off
recently, the battery may need to be recharged.
If a fail to communicate occurs check the phone line wiring.
12. How To Exit From Trouble
Press [] to exit review mode.
13. How To Recognise That The Chime Function (Home Beep) Is On
When home-armed the keypad will give a beep everytime a home-beep zone is tripped. If the home squawk option is enabled the siren will also give a short burst each time a home-beep zone is triggered.
14. How To Turn On Chime
Home-beep zones are defined in the zone programming and can only be turned on / off by entering programming.
Enter [Installer Code] [7] [Address of zone for option group 2]. (Addresses start at 224 for zone 1 and increase by 2 for each zone)
Press [2] to toggle the home-beep option on / off for that zone.
Enter the next zone address or press [] to exit programming.
15. How To Turn Off Chime
Home-beep zones are defined in the zone programming and can only be turned on / off by entering programming.
Enter [Installer Code] [7] [Address of zone for option group 2]. (Addresses start at 224 for zone 1 and increase by 2 for each zone)
Press [2] to toggle the home-beep option on / off for that zone.
Enter the next zone address or press [] to exit programming.
16. How To Send Keypad Panic Alarms
Enter a user code followed by [1] (or press [#] [1]) to send a Panic signal.
Enter a user code followed by [2] (or press [#] [2]) to send a Duress signal.
These inputs need to be programmed at addresses 086 and 088. Also check that account codes,
phone numbers, and reporting codes have been programmed.
User Codes
17. How To Add User Codes
User codes are added through programming. User code 0 is the master code, and user code 1 is the installer code. User codes 2 through 7 have full access, and user codes 8 through 15 are arm/ disarm only.
Enter [installer code] [7] [Address of the user code] (User code addresses start at 000 for code 0, 004 for code 1, 008 for code 2, etc)
If a code is already stored in that address it will be shown one digit at a time. The keypad will give a beep.
Enter the new code, or press [] to enter a new address.
Press [] to exit programming.
18. How To Delete User Codes
User codes are added through programming. User code 0 is the master code, and user code 1 is the installer code. User codes 2 through 7 have full access, and user codes 8 through 15 are arm/ disarm only.
Enter [installer code] [7] [Address of the user code] (User code addresses start at 000 for code 0, 004
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for code 1, 008 for code 2, etc)
If a code is already stored in that address it will be shown one digit at a time. The keypad will give a beep.
Enter [#] [6] in place of the first digit, or press [] to enter a new address.
Press [] to exit programming.
19. How To Overwrite User Codes
User codes are added through programming. User code 0 is the master code, and user code 1 is the installer code. User codes 2 through 7 have full access, and user codes 8 through 15 are arm/ disarm only.
Enter [installer code] [7] [Address of the user code] (User code addresses start at 000 for code 0, 004 for code 1, 008 for code 2, etc)
If a code is already stored in that address it will be shown one digit at a time. The keypad will give a beep.
Enter the new code over the top of the old one, or press [] to enter a new address.
Press [] to exit programming.
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