Suncom Animation Station User Manual

Introduction
Welco
me
to
the
Suncom
Stallon
and
Deslgnlab -Softwaret Forget
the
c
omplicated
keyboard
routines
that
have
kept
you
away
from
computer
graphli:s
mthe
past,
and
enjoy
creating
your
own
designs
merely
wlih
the
touch
01 a stylus
Deslgnlab's
MAIN
MENU
oilers
18
opllons,
each
represented
by
easily-recognizable
icons,
and
each
available
by
plaCing
the
cursor
on
the
Icon and
pressing
one
of
the
bUllons
on
the
pad.
You
can
generate
black, while,
or
colored.
dots,
lines,
ovals,
circles,
squares,
boxes,
or
pre-stored
shapes.
You
can
sketch
freehand.
or
you
can
automatli:ally
generate
a
variety
01
shapes
You
can
draw
wlih
Imes
that
are
wide,
narrow.
or
made
up
01
'
~rush
stokes"
of
dlflerent
shapes
.
When
you've
drawn
the
shapes
you
want,
you
can
iiI/them
wllh
plam
or
textured
color,
or
you
can
''spray''
color
into
them
eilher
lighrly
or
heavily
II
you
want
to
add
Ime
details, you
can
zoom m on
speclfli:
areas to
examme
what
you
are
domg,
pixel
by
pixel
To
add
tMto
your
illustratIOns,
you
can choo
se between
different
character
set
s,
and
type
text
on
the
screen
With
your
computer keyboard.
Deslgnlab
even com
es
with
liS
own
library 01
popu
lar shapes--ammals, peopl
e,
trees,
house
s,
cars
, el
c.
- m
''shape lables"
Ihal can
be
used
to give a profeSSiona
l
lauch
10
your
drawmgs
.
You
can
make
cOPies
01
your
drawmgs
on a {IImter.
and
you
can
save them
for
fuwre
use
.
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and
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UTIIORIZEO
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Table
of
Contents
-
Whllt
thll
AnimlltiDn
StlltiDn
is
lind
hDw
it
wDlks
HDw
to
hook
up
,DU'
AninllltiDn
Stlltion
.
A
nDte
Dn
·different
cDmputen
. . . .
Hlinlwllre
Requirements.
. . . . . .
HDw
tD
DPel'llte
,DU'
AnhnlltiDn
StII.tion
.
Stertup
Prot:edum
. . . .
.'.
.
HDw
the
MAIN
MENU
works.
: . . .
'.'
. . .
HDw
to
Cfflllte
pictures
with
,Du;Anitnlltion
StlltiDn
.
A
step-by-step,
DII-SCffllln
tutorial
b,
MENU
itllm
CLEAR
. .
COLOR
. .
BRUSH
SET
SKETCH.
BOX
. .
FILL
..
BOX2 ... OVAL.
OVAL
2
DOTS. SPRAY LINE. LINES.
ZOOM .....
SHAPES
ME!!U. . .
THE
SHAPES
MENU
.
TEXT ......
.
WINDOW ....
.
DISK ........
.
THE
DISK
unllTY
MENU
.
FORMAT ......
.
SAVE
PICTURE.
. .
SAVE
WINDOW.
. .
RETURN
TO
PICTURE
LOAD
PICTURE.
. .
LOAD
WINDOW.
. .
.'
LOAD
SHAPE
TABLE.
.
LOAD
CHARACTER
SET.
CATALOq.
PRINTER
.....
.
. .
Page
2
Page
3
Page
3
Page
3
Page
4
Page
5
Page·
6
.
'Page
7
Page.
9
Page
12
Page13
.
Page
13
Page
14
Page
15
Page
15
Page
16
Page
16'
Page
17
Page
17
Page
18
Page
19
Page
20
Page
20
Page
23
Page
24
Page
26
Page
26
Page
26
Page
26
·
Page?7
.'
Page27
..
Page28
·
Pag~28
·
.Page28
Page
29
·
Page29
·
Page30
2
What
the
Animation
Station
is
and
how
it
works
The
Animation
Station
is a pressure-sensitive
pad
that
converts
the
touch
of
a
stylus
on
its
surface
into
electrical
impulses,
which
are
fed
directly
into
your
computer.
PAD
SURFACE
~Suncom
The
Animation
Station
has
four
bunons
which,
in
conjunction
with
the
stylus,
enable
you
to
make
menu
selections,
move
back
and
forth
from
the
menus
to
the
picture
you
are
creating,
and
place
lines,
dots,
circles,
etc.,
on
the
screen.
The
bunons
on
either
side
duplicate
each
other
for
ease
of
operation.
An
easel
nips
down
from
the
back
so:
you
may
lay
the
pad
nat
or
prop
it
at
an
angle.
A
small
switch
at
the
lower
right
front
of
the
pad
allows
it
to
emulate
video
game
functions.
With
the·
Commodore
64.
slide
the
switch
·down
and
both
bon
am
bunons
will
work
like
video
game
firing
bunons.lf
you
are
using
an
AppliJl1,
11+,
IIc
.or
lie,
the
same
switch
allows
the
pad
to
emulate
an
analog
joystick.
Lift
the
stylus
from
the
pad,
the
cursor
will
automatically
center.
Two
centering
adjustments
are
located
on
the
back
of
the
pad.
A
wide
variety
of
supplemental
software
is
either
currently
under
development
or
already
available,
including
Art.
Design,
General
Education,
Aduh
Education,
Business,
and
Entertainment.
For
information,
write
to:'
Sunf:tJm,
Inc.
260
Holbrook
Drive
Wheeling,
Illinois
60090
How
to/look
up
your
Animation
Station
For
the
Commodore
64.
plug
your
Animation
Station
line
into
Control
Port
# 1
on
the
right-hand
side.
For
the
Apple
lie
and
lie.
plug
the
lille
that
comes
out
of
your
Animation
Station
into
the
externaf9-pin
joystick
port.
If
you
are
using
an
Apple
II
or
Apple
11+.
use
the
enclosed
Suncom
SFAI
cable
adaptor.
Plug
the
pad
line
into
one
end
of
the·
adaptor
and
plug
the
other
end
of
the
adaptor
into
the
16-pin
I/O
port
on
the
circuit
board.
.
~---
......
-.-~--
....
SFAI
ANllllATION
STATION
WARNINGION
THE
APPLE
II
AND
11+,
MAKE
SURE
THAT
THE
COMPUTER
IS
I!FF
BEFORE
YOU
PLUG
IN
THE
SFAI.
A
note-
on
different
computers
Hookup
procedures.
as
well
as
loading
and
using
the
Oesignlab
program.
differ
slightly
from
one
computer
to
another.
Notes
relevant
to
your
particular
system
are
added
to
the
text
where
appropriate.
Hardware
Requirements
The
Animation
Station
runs
on
the
Commodore
64.
and
on
the
Apple
II,
11+.
lie.
and
lie
with a minimum
of
48k.
3
4
HDW
to.
Dperate
YDur
SunCDm
AnimatiDn
Station
Startup
PnJeedufBl
fDr
the
Apple
1.
With.
the
computer
turned
OFFand
the
Animation
Station
plugged
into
the
back-
panel
as
described
above,
insert
the
Oesignlah
program
disk
into
the
disk
drive
and
press
the
load
lever
down.
2.
Tum
on
the
computer's
power
switch
and
the
program
will/oad
itsellln a
few
seconds,
ihe
SuncomlOesignlab
logo
will
appear
on
the
sc;een.
Shortly
thereaher.
the
MAIN
MENU
will
appear
as a border
of
illustrated
squares
around
all
four
sides
of
the
logo.
Startup
PrtJc.dufBl
ftJr
the
CDmmtJdDfB
64
1.
With
the
computer
turned
ON
and
the
Animation
Statidn
jJlugged
into
the
side
as
described
above,
insert
the
Oesignlab
prog;am
disk
into
the
disk
drive
and
press
the
load
lever
down.
2.
Type:
LOAD"*';8
(and
press
the
RETURN
key)
3.
Then
type:
RUN
(and
press
the
RETURN
key)
4.
In a few
seconds,
the
SuncomlOesignlab
logo
will
appear
on
the
screen:
and
shortlyaherwards,
the
MAIN
MENU
will
appear
as a border
of
illustrated
squares
around
all
four
sides
of
the
logolsee
illustration
below).
FDr
bDth
the
Appl.
and
the
CDmmtJdDfB
Now,
touch
the
pad
with
the
stylus.
The
cursor
will
appear
on
the
screen.
Move
the
stylus
across
the
surface
of
the
pad
to
move
the
cursor
from
one
part
of
the
menu
to
another.
How
the
MAIN
MENU
Works
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.
1.
The
DesignLab
MAIN
MENU
consists
of
18
squares
plus
"paint
brush"
options
(seven
brushes
for
the
Apple;
seven
pre-defined
brushes
and
one
user-defined
brush
for
the
eommodore).
Each
square
has a We
and a small
icon
that
symbolizes
the
menu
option.
2.
To
choose
the
menu
item
you
want.
move
the
stylus
across
the
pad
so
that
the
cursor
is
placed
within
the
borders
of
that
item.
Then
press
either
BOTTOM
BUTTON.
3.
Some
items
have
internal
menus,
which
appear
when
you
select
the
items.
Choices
in
these
menus
are
made
the
same
way
as
in
the
MAIN
MENU.
4.
When
you
have
made
your
choice,
lift
the
stylus
and
press
either
BOTTOM
BUTTON
again
to
return
to
the
MAIN
MENU.
5
6
6.
Before
you
do
anything
else,
format a data
storage
disk
as
follows:
/a)
Using a felt-tipped
pen,
write
SUNCOM
OATA
STORAGE
on a disk
label
and
stick
it
on a blank
disk.
(b)
Place
the
cursor
on
the
DISK
icon
and
press
a
BOrrOM
BUrrON.
•••••••••••••••••••••••••••
DISK
•••••••••••••••••••••••••••
(c)
When
the
DISK
menu
appears,
use
the
ARROW
keys
(Apple),
or
CURSOR
keys
to
highlight
FORMAT
DATA
DISK.
(d)
Remove
the
Oesignlab
program
disk
from
the
disfdrive
and
replace
it
With
the
blank
disk
you
just
labeled.
WARNINfllll
FORMArrlNfl
ERASES
ANY
DATA
THAT
IS
ALREADY
ON
A
DISK.
MAKE
SURE
THE
DISK
YOU
FORMAT
IS
EITHER
BLANK
OR
HAS
NOTHINfl
ON
IT
THAT
YOU
WANT
TO
SAVE.
(e)
Press
the
RETURN
key.
You
will
be
asked
by
the
screen
if
you
really
want
to
format.
Press
the Y key
for
"YES."
Formatting
will
proceed
automatically,
and
the
screen
will
tell
you
when
formatting
is
complete.
(t)
Remove
the
FORMArrED
DISKfrom
thli
drive
and
lay
it
aside
for
future
use.
(g)
Insert
the
Oesignlab
program
disk
into
the
disk
drive
and
push
the
load
lever
down.
How
to
create
pictures
with
your
Animation
Station
Creating
pictures
involves
four
steps:
1.
Choose a background
color
and
clear
the
screen
2.
Choose
the
color
with
which
you
want
to
draw
3.
Choose
the
brush
type
with
which
you
want
to
draw
4.
Choose
the
mode
i/7"Which
you
want
to
draw
(SKETCH,
LINE,
BOX,
DOT,
etc.).
On-screen
tutorial
by
MENU
item
let's
go
through
the
MAIN
MENU,
starting
with
the
CLEAR
option.
We'll
give
the
title
of
each
menu
option
and
an
illustration
of
its
icon.
A
note
fin
Instructions
All
menu
selections
are
made
by
moving
the
stylus
across
the
pad
until
the
cursor
is
on
the
icon
within
the
square
of
the
menu
Item,
then
pressing
and
releasing
either
of
the
pad's
BOTTOM
BUTTONS.
When
menu
selections
are
made,
unless
otherwise
noted,
I'll
just
say
"choose"
and
give
the
name
of
the
menu
item,
rather
than
repeating
instructions
on
how
selections
are
made.
Ready?
The
first
step
is
to
clear
the
screen.
IDe
sure
that
you
have
a
FORMATTED
DATA
DISK
handy!}
Title:
CLEAR
•••••••••••••••••••••••••••
CLEAR
1ft
••••••••••••••••••••••••••
1.
Unless
you
press
your
Apple
computer's
ESC
key
or
SPACE
bar,
your
Commodore's
SPACE
bar,
or
lift
the
stylus
and
press
one
of
the
pad
bu"ons
with
Apple
or
Commodore,
once
you
choose
this
option,
you
°are
on
the
way
to a clean
slate.
Choose
CLEAR
.
2.
The
Apple
computer
version
of
the
Designlab
software
offers
choices
between 8 colors;
the
Commodore
64
offers
choices
between
16.
3.
When
you
choose
the
CLEAR
option
while
using
an
Apple
computer,
the
CLEAR
COLOR
MENU
will
appear
in
the
ceilfer
of
the
screen
Isee
illustration
below).
This
menu
offers
several
choices
of
background
colors:
two
BLACKs,
GREEN,
ORANGE,
PURPLE,
BLUE,
and
two
WHITEs.
7
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4.
let's
choose
BLACK
because
it's
the
easiest
background
color
to
work
with.
The
menu'
will
disappear
alld
the
screen
will
clear
itself
until
it
is
completely
black.
The
screen
will
then
automatically
clear
in
the
color
you've
chosen.
N.te:
Colored
background
can
produce a variety
iJf
special
effects,
which
the
advanced
operator
can
use
to
enhance
certain
types
of
graphics.
6.
For
Commodore
version
CLEAR
color
section,
refer
to
"COLOR"
MENU
beginning
on
page
10,
paragraph.4
..
6.
The
next
step
is
to
decide
which
color
you're
going
to
use
to
draw
on
the
IlLACK
background
Move
the
cursor
to
the
COLOR
option
at
the
bouom
right-
hand
comer
of
the
screen.
TitIB:
COLOR
·c·o·I.:·o·.··········
111111111111111111
-..u~~
...............
.
.
1.
Choose
the
COLOR
option.
The
intemal
CtJLOR
MENU
will
appear,
offering
choices
between 8 colors
and 6 textured
hues
with
the
Apple,
·and
16
colors
with
the
Commodore
64.·
With
the
Apple,
each
color
selection
gives
textures
in
hues
corresponding
to
that
color.
The
color
selected
will
appear
in
the
COLOR
icon
box.
2.
Notice
the
MIX
option
at
the
bottom
right-hand
side
of
the
COLOR
MENU.
Any
two
colors
may
be
mixed
by
placing
the
cursor
in
the
MIX
square,
pressing
a
BorrOM
BUrrON,
then
placing
tkecursor
in
the
two
chosen
color
boxes
and
pressing
a BOrrO.
BUrroN
once
for
each
of
the
two
choices.
The
mixed
color
will
appear
in
the
color
icon
box.
Textured
hues
corresponding
to
the
mixed
color
will
also
appea.r.Colors
miied
with
white
yield
pastels.
Colors
mixed
with
black
yield
textured
designs.
9
3.
let's
keep
it
simple
tbe
first
time
and
cboose
WHITE.
Then
lift
tbe
stylus
and
press
eitber
a
TOP
or
a
BorrOM
BUrrON
to
go
back
to
tbe
MAIN
MENU.
.
'.
4.
The·
Commodore
version
of
Suilcom's
Oesignlab
software
offers
two
modes
of
color
selection:
BIT
OPTIMIZATION
and
REGISTER
SELECTION.
Wben
selecting
tbe
COLOR
option,
you
will
be
given a cboice
of
1IJ0des.
(a)
Place
tbecursor
on
the
COLOR
icon
and
press
a
BOrrOM
BiJrrON.
ci·E·i·ii
..
·······
·H·fM·D·OH"··
.. · ·y·ifxy····:········
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..
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at
[i::}].
1I:IIII:u
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.. ·· ..
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........ : ....... : ......................... : ........................... : ....... : ....
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com
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. .
'
.....
.
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...
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..
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.. · ..
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iifox·············
..
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1'
.........
,
ii"iiX····:i·······
..
//
.
//
,'/
.
//
//
//
//
// //
//
.
//
·Z·O·OH··········
..
..t:::'
",II~
••
·s·p·ii·i·ij
.. · .. ··
..
..
;1!1!!1I"1iiJl
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elt····Cfp·t
fiiilZ"A·tlo"t·(O
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1
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...........................................................................
:.?~.~.~
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...
::~fg:::::Q:E:f.::
*
If
youcboose
tbe
BIT
OPTIMIZATION
mode,
tbe
BIT
OPTIMIZATION
COLOR
MENU
will
appear,
and
yoil
will
see
16
cboices
in
the
form
of
color
swatcbes,
plus
two
boxes
labeled
COLOR
1
and
COLOR
2,
a
MIX
option,
and
tbe
COLOR
ICON
box.
*
Cboose
WHITE
by
placing
tbe
cursor
on
tbe
WHITE
square
and
pressing
a
BOrrOM
BUrrON.
The
COLOR
ICON
box
will
become
wbite.
10
*
At
another
time,
if
you
decide
to
mix
the
colors,
first
place
the
cursor
on
the
COLOR
I
box
and
press
a
BOrrOM
BurrON.
Then
choose a color
for
that
box
by
placing
the
cursor
on
the
desired
color
square
and
pressing
a
BOrrOM
BurrON.
Follow
the
same
procedure
with
another
color
for
the
POLOR
2
box.
Then
place
the
cursor
on
the
MIX
square
and
press
a
BOrrOM
BurrON.
The
colors
in
COLOR
1
and
COt.{JR
2
will
be
mixed.
and
the
result
will
appear
.
in
the
COLOR
ICON
box.
For
the
purposes
of
this
tutorial,
however.
this
time
let's
stick
with
WHITE.
*
Press
a
BOTTOM
BUrrON'again
to
leave
the
BIT
OPTIMIZATION
COLOR
MENU.
(b)
If
you
choose
the
REGISTER
SELECTION
mode,
the
REGISTER
SELECTION
COLOR
MENU
will
appear.
and
in
addition
to
16
color
squares,
you
will
see
three
boxes
(labeled
COLOR
I,
COLOR
2,
and
COLOR
3),
a
MIX
option,
and
the
COLOR
FUNCTION
box.
c"L·ifi·if·
..
·····
·j·n·H·iHlH
....
I'
Lf.::}]
cfij·iAI:
.... ····
...............................
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....
···1
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B·O·x
............
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........
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B·O·x
.... z ........
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//
.
1IIIIIIIni
Suncom
'lit
..
// //
,//
// //
//
//
.
'?'1~8" B ~UDV
I
LLE
//
,
..........................
·
......
··
.. · .... · ...... · ........ · .... · ..
···Rtt;·!·S't··
II
1111118
••
11111118
mlllllll m
111111
III
11m
DIm
SELECTIO
I11III
COLOF~
1
COLOR
2 •
COLOR
3
.........................................................................................................
.
11'
*
Notice
that
COLOR " COLOR
2,
and
COLOR 3 correspond
to
bit
pattern
01,
10,
and
11.
These
options
give
you
choices
of
both
color
and
bit-pattern
for
your
drawing
operations.
For
the
purposes
of
this
tutorial,
let's
choose
any
register
and
the
color
WHITE.
*
Choosing
colors
for
any
of
the
three
COLOR
boxes
is
simple:
place
the
cursor
in
one
of
the
boxes
and
press
a BO"OM
BUrrON.
Then
place
the
cursor
in
a
color
square
and
press a BOrrOM
BUrrON.
If
you
choose
colors
for
all
three
boxes,
the
last
one
chosen
willappeai
in
the
COLOR
ICON
box.
*
Mixing
colors
is
equ"lIy
simple:
choose
different
colors
for
COLOR " COLOR
2,
or
COLOR
3.
Then
place
the
cursor
on
the
MIX
square
and
press a BOrrOM
BUrrON.
The
colurs
in
the
last
two
color
boxes
selected
will
be
mixed
and
the
result
will
appear
in
the
COLOR
ICONbox.
*
The
MIX
option
offers
another
feature:
ERASE.
When
this
option
is
chosen,
the
COLOR
FUNCTION
box
will
display
the
background
color,·
and
drawing
will
be
done
with
the
00
bit-pattern.
This
will
enable
you
to
erase
pans
of
your
picture
as
if
you
were
actually
using a pencil
eraser.
Title:
BRUSH
SET
I
I'R'U"siiis'lllIlt~m'II""':"'''I'''';''''I'''''f'''I''''j''''I''''7'''1""="'1
,
................
"
......
JII
••
III'
..............................................................
1
..
.
1.
The
currently-selected
brush
type
willne
bordered
by
heavy
purple
lines
on
the
Apple,
cyan
lines
on
the
Commodore'(also
note
thai
the
Apple
has
lbrush-width
options
and
the
Commodore
8).
Note
that
the
brush
types
are
made
up
of
dots.
The
system
defaults
to
the
two-dot
brush,
which
is
the
best
for
drawing.
Let's
stay
with
the
two-dot
brush
for
the
time
being.
If
you
want
later
to
choose a different
brush,
simply
place
the
cursor
on
the
desired
brush,
keep
it
there,
and
press a BOrrOM
BUrrON.
2.
Note
that
the
brush
chosen
will
also
affect
the
appearance
of
the
lines
and
borders
(in
the
case
of
boxes
and
ovals)
that
you
draw.
For
example, a slanted
brush
wiN
draw
lines
and
borders
with
a .
"ratchety"
appearance.
3.
Now
that
you've
chosen
background
color,
the
color
iNith
which
you'll
be
drawing,
and
the
brush
type
with
which
you'll
be
drawing,
you
are
ready
to
draw.
Move
the
12
stylus
across
the
pad
until
the
cursor
is
in
the
SKETCH
icon.
r",.:
SKETCH
•••••
...
, .
I J
.. :
•.
: I
II
I -.. '
•••••
••••••••••••••••••••••••••
1
1.
Choose
the
SKETCH
option.
The
menu
will
disappeai;
to
be
replaced
by a completely
clear,
black'screen
.
2.
Hold
a BorrOM BurrON
dflwn
while
you
move
the
stylus
back
and
forth
across
the
pad. A line
will
appear
.
on
the
screen
as
you
move
the
Slylos
.
3.
When
you
want
to
stop
sketching,
release
the
buuon,
then
lift
the
stylus
from
the
pad.
/I
you
want
to
"undo"
what
you've
just
drawn,
press
either
TOP
BUrrDN.
4.
To
start
sketching
again,
touch
Ihe
stylus
to
the
pad.
hold a BOrrOM
BUrrDN
down,
and
move
the
stylus
in
any
direction.
When
you're
done
sketching,
lift
the
stylus,
and
press
a BorrOM BurrON
again
to
return
to
the
MAIN
MENU.
Title:
BOX
~·4ii~················1
••••••••••
1.
Choose
the
BOX
option:
.Thi!n
lift
the
stylus
and a pulsating
rectangle
will
radiate
from
the
place
where
you
initially
put
the
cursor.
The
box
WIll
elongate,
Hauen,
or
fauen,
depending
on
the
direction
in
which
you
move
the
sty/us
.
2.
When
the
box
is
the
size
and
shape
.
you
want,
press a BOrrOM
BurrON
again,
then
lift
the
sty/us.
The
box
will
be
"planted"
on
the
screen.
By
repeating
the
process,
you
caD
generate
additiooal40xes
of
all
shapes
and
sizes.
1
··········1
I
••••••••••••••••••••••••••
3.
You
can
"unhook"
the
initial
corner
of a box
/iy.lifting
ihestyluslJnrjpre.$sing
" :
a BorrOM
BUrrON.
You
can
undo
the
last
box
made
by
liftiflg
the·stYIus.
siid.
.
pressing a TOP
BUrrDN.
Make
four
or
five
boxes
for
later
use.
liftthti
stY/us
and
press
a BorrOM
BUrrD.N
to
return
to
the
MAIN
MENU.
13
14
4.
Now.
let's
fill
some
of
the
boxes
with
color.
Remember,
you're
still
in
the
.
.
WHffE
color
mode,
so
you71
have
to
change
color
before
going
to
FILL.
lift
the
stylus
and
press
a
BOrrOM
BUrrON
to
get
back
to
the
MAIN
MENU.
Then
cho.ose
COLOR.
Choose
from
the
internal
COLOR
MENU
a
color
to
fill
the
boxes.
TititJ:
FILL
•••••••••••••••••••••••••••••
FILL
~
•••••••••••••••••••••••••••
t.
Choose
the
FILL
option
.
2.
Place
the
cursor
in
one
of
the
boxes
you've
drawn.
Press
a
BOrrOM
BurrON
and
the
area
will
fill
with
the
coloryou've
chosen.
3.
A
Word
Df
CautiDn:
when
filling
an
enclosed
area
that
you
made
while
sketching,
be
sure
that
there
are
no
places
where
the
lines
don~
quite
meet.
Enclosed
areas
fill
from
the
bouom
upwards.
If
there
is a leak
in
the
border
of
the
area
that
is
filling,
the
"fill"
color
will
come
out
at
the
'7eak"
point
and
will
continue
to
filruntil
it
runs
into a boundary.
You
can
stop
leaks
with
either
dots
or
lines.
We
71
get
to
them
later.
4.
You
can
also
fill
the
boxes
with
texture.
Go
back
to
the
MAIN
MENU
and
select
COLOR
.again.
This
time,
when
the
COLOR
MENU
appears,
select
one
of
the
texture
options
to
the
left
instead
of a plain
color.
Then
select
FILL
again,
and
go
back
to
the
picture.
Fill
one
of
the
boxes
with
texture
the
same
way
you
filled
it
with
culor.
5.
Note
that
some
areas
that
are
already
colored
will
not
accept
the
filling
action.
With
the
Apple
version
of
OesignLab,
any
primary
color
can
be
refilled
with
another
color.
Textured
areas,
on
the
other
hand,
mayor
may
not
accept
colortill.
since
they
are
mixtures
of
textures
and
colors.
6.
If
you
want
to
stop
the
filling
process,
press
the
BorrOM BurrON.
You
can
undo
the
last
colorfillby
lifting
the
stylus
and
pressing
a
TOP
BUrrON
(try
i1."
it's
helpful
when
leaks
occur).
When
you
are
finished
with
colorfill.
lift
the
stylus
and
press
a
BOrrOM
BurrON
to
return
to
the
MAIN
MENU.
rdle:BOX2
••••••••••••••••••••••••••
BOX
2
II
••••••••••••••••••••••••••
1.
To
make
boxes
that
are
already
filled
with
color,
choose
BOX
2.
The
procedure
is
exactly
the
same
as
it
is
with
the
BOX
option,
eXC8/ltlbauhe
boxes
are
made
of
colormstead
of
being
''hollow''
boxes'
made
with
lines
.
2.
You've
got
squiggly
lines,
boxes,
and
colored
squares
or'rectangles
on
the
screen.
How
about
circles
or
ovals?
We
will
be
drawing
lines
allain,
so
go
back
to
COLOR
and
choose
WHITE
before
proceeding
to
OVAL.
Pres$ a BOTTOM
BUrrON
to
return
to
the
MAIN
MENU.
Title:
OVAL
~.,
•••••••
I I
II
I.
.........
••••••••••••••••••••••••••
Choose
the
OVAL
option,
then
place
the
cursor
on
the
screen
anywhere.
you
wanlit,
then
press
and
release
a
BOrrOM
BUrrON.
Move
the
stylus
around
the
pad
and
an
oval
will
appear
the
same
way
the
box
appeared
above.
When
it's
the
size
you
want,
press a BorrOM
BUrrON
again
to
"plant"
the
oval
on
the
screen.
Make a few
ovals
of
.
different
sizes.
Note
that
you
can
''undo''
the
last
oval
you
made
by
pressing
a
TOP
BUrrON.
15
16
Title:
OVAL
2
..............................
OVAL
2:
111111111111
•••••••••••••••••••••
a
••••
Title:
DOTS
••••
~
•• a •••••
aaQ~a.D
•• D •••
DOTS
I
•••••••••••••••••••••
~
••••
OVAL
2
works
the
same
way
as
.
BOX
2:
ovals
appear
on
the
screen
as
colored
ovate
or
circular
shapes.
1.
Aher
you've
chosen a color
for
the
dots,
with
the
MAIN
MENU
on
the
screen,
choose
the
DOTS
option
.
2.
Place
the
cursor
anywhere
on
the
screen,
press
a
BOrrOM
BUrrON,
and a dot
will
appear.
Repeat
the
process
to
make
as
many
dots
as
you
want.
Note
that
if
you
have
chosen
a
slanted
brush,
the
dots
will
appear
as
small
slanted
lines.
Note
thatif
you
plant
black
dots
and
fill
with
another
colot,
pauerns
will
appear.
Title:
SPRAY
•••••••••••••••••••••••••••
This
option
simulates
an
airbrush:
you
can
"spray"
pilelsof
color
onto
the
screen.
The
"coat"
of
pilels
can
be
thick
or
thin.
If
you
want
to
spray
in a color
different
from
the
one
with
which
you
are
presently
drawing,
go
back
to
the
COLOR
option.
1.
Choose
the
SPRA
Y
option,
then
place
the
cursor
on
the
area
you
want
to
spray.
Press
and
hold
down
BOTTOM
BUTTON.
Move
the
stylus
without
lihing
it.
Color
will
appear
on
the
screen·
everywhere
you
move
the
cursor.
To
spray a '1hin"
coat,
move
the
cursor
once
over
the
area
you
wadf
to
color.
To.spraya
'1hick"
coat,
miJvethe
cursor
several
times
over
the
same
area.
2.
Now
let's
draw
some
straight
lines.
Press
a
BOTTOM
Bb
"ON
to
get
/Jack
to
tlie
MAIN
MENU,
then
go
back
to
COLOR
and
ch!"":e
WHITE
again.
Also,
don 1 forgel
that
brush-type
choice
will
affect
the
appearance
of
the
lines.
Title:
LINE
.,.
Choose
the
LINE
option.
2.
Place
the
cursor
anywhere
on
the
screen,
then
press
and
release
a
BOTTOM
BUTTON.
3.
Move
the
cursor
to
any
other
point
on
the
screen,
and a "rubber-banding"
line
will
appear
to
stretch
and
contract
between
the
initial
touch-point
and
.
the
point
where
the
cursor
is
now.
17
·18
,-
4.
Press
a
BOTTOM
BUTTON
again
to
"plant"
the
line
on
the
screen.
You
can
undo a line
by
pressing
a
TOP
BUTTON,
and
you
'can
unhook a line
by
lifting
the
stylus
and
pressing
a
BOTTOM
BUTTON.
5.
To
make
additionatlines,
repeat
the
process.
To
make
lines
in a differentway,
use
the
next
option.
Press
a
BOTTOM
BUTTON
to/eturn.to
the
MAIN
MENU.
Title:
LINES
I·.
I
..
I
0.
t
c
••
e.
I
••.•
I
••••••••
•••
•••••••••••••••••••••••••••
The
LINES
option
enables
you
to
draw
lines
that
always
connect
to
the
last
line
drawn.
1.
Choose
the
LINES
option,
then
place
the
cursor
anywhere
on
the
screen
and
press
and
release
a
BOTTOM
BUTTON
.
2.
Now
move
the
stylus
to
another
point
on
the
screen:
and a "rubber-banding"
line
will/arm
between
the
initial
cursor
point
and
the
present
point
Press
a
BOTTOM
BUTTON
to
plant
the
line.
To
undo
the
line,
press
a
TOP
BUTTON.
Unhook
the
line
by
lifting
the
stylus
and
pressing
a
BOTTOM
BUTTON.
3.
Place
the
cursor
anywhere
on
the
screen
again. A line
will
now
form
between
the
end
of
the
first
line
and
the
present
cursor
position~
Press
a
BOTTOM
BUTTON
to
"piant"
the
line.
4.
Repeat
the
process
to
produce
more
lines.
Each
successive
line
will
be
connected
to
the
lasl
line
formed.
5.
Return
to
the
MAIN
MENU.
Title:
ZOOM
•••••••••••••••••••••••••••
ZOOH
..
Q
~III~
••
•••••••
0
•••••••••••••••••••
Every
mark
you've
made
on
the
screen
so
far
has
been
in
the
form
of
tiny
squares
or
"pixels."
The
pixel
is
the
smallest
unit
of
information
on
the
screen.
The
Z.OOM
option
allows
you
to
magnify
specific
areas
of
the
screen
so
that
you
can
see
the
color
and
relative
position
of
each
pixel
in
that
area.
The
magnified
area
will
appear
.
in a large
"window,"
and
the
area
being
magnified
will
be
enclosed
by a pulsating
rectangle.
For
the
sake
of
clarity
and
brevity,
let's
call
the
pulsating
rectangle
the
"ZOOM
box"
and
let's
call
the
large
window
the
"ZOOM
lens."
1.
Choos"'e
the
ZOOM
option.
The
ZOOM
lens
will
appear.
Then
place
the
stylus
anywhere
on
the
pad
and
the
ZOOM
lens
and
box
will
appear.
The
ZOOM
box
disappears
when
you
lift
the
stylus,
and
will
reappear
when
you
touch
the
pad
again.
2.
Onthe
Commodore,to
move
the
ZOOM
lens
to
other
areas,
move
the
stylus
to
one
of
the
edges
ofthe
pad
in
the
direction
you
wanNo
go
and
hold
it
there.
On
the
Apple,
do
the
same
thing
while
pressing
a
BOTTOM
BUTTON.
A
message
will
appear
along
the
edge
of
the
ZOOM
lens
and
the
box
will
move.
Wherever
the
box
moves,
the
lens
will
follow.
If
the
stylus
is
all
the
way
against
the
edge
of
the
pad,
the
movement
will
be
faster.
3.
A
dotted
circular
cursor
will
appear
within
the
ZOOM
lens
as
you
move
the
stylus
around
the
area
being
magnified.
To
make
changes
on
the
screen,
place
the
cursor
on
the
pixel
you
wiSh
to
change
and
hold
it
there.
You
can
delete
or
restore
a
pixel
by
pressing
a
BOTTOM
BUTTON.
4.
With
the
Apple
computer,
you
can
change a pixel's
color,
by
pressing a TOP
BUTTON.
Remember,
however,
the
way
that
Apple's
color
works:
individual
pixels
can
only
be
one
of
two
colors:
blue
and
purple
(for
even-numbered
dots)
or
orange
19
20
and
green
(for
odd-numbered
dots).
Thus,
when
the
color
ot
an
individual
pixel
is
changed,
it
changes
from
the
color
that
it
is
to
the
other
color
that
iraan
be.
It
does
IIlIt
change
to
the
color
you
have
chosen
with
the
COLOR
menu.
To
get
white,
place
any
two
colors
next
to
each
other.
Further,·
pixels
are
set
in
groups
of
seven.
If
you
change
the
color
of a single
pixel,
the
color
of
the
other
six
will
also
change.
Also,
if
you
light
two
pixels
in
{)
row,
the
area
affected
may
change
to
white
or
pastel
Consult
your
Apple
manual
for
further
details.
f.
When
you've
made
all
the
changes
you
want,
return
to
the
MAIN
MENU
by
lihing
the
stylus
and
pressing
either
BorrOM
BurrON.
Title:
SHAPES
•••••••••••••••••••••••••••
SHAp·ES
•••••••••••••••••••••••••••
Oesignlab
comes
with a library
of
"Shape
Tables,"
each
of
which
consists
of a setof
popular
pre-drawn
shapes
(animals,
trees,
cars;
people,
etc.)
which
can
be
used
in.various
illustrations.
t.
Choose
the
$HAPES
option
.
A
SHAPES
MENU
will
appear,
to
allow
you
to
choose
the
shape
you
want
from
the
shape
table.
·
....................................................................................................................................
.
. .
XDRAH
PIC-':URE
ROTATE
FLIP
HEMU
2.
Note
that
the
upper
portion
of
the
screen
depicts
the
current
shape
in
the
table,
whilethe
bottom
portion
oNhe
sc.reen
provides a number
of
options:
(a)
SHAPE
001.
*
This
is
the
Shape
Table
listing,
which
gives
the
number
of
the
shape
currently
being
viewed.
You
can
scroll
through
the
shapes
by
placing
the
cursor
in
the
SHAPE
NUMBER
box
and
pressing
a
BorrOM
BurrON
to
go
forwardar
a
TOP
BUrrON
(to
go
backwards).
.
(b)
ROTATE
*
Place
the
cursor
in
the
ROTATE
box,
then
press
a
BorrOM
BurrON
to
rotate
the
shape
clockwise,
or
a
TOP
BUrrON
to
rotate
it
counterclockwise.
(c)
FLIP
*
Place
the
cursor
in
the
FLIP
box,
then
press
either
a
TOP
or
BOrrOM
BUrrON
fa
make
the
shape
reverse
itself.
21
(d)
COLORS
*
Colors
for
the
shapes
are
determined
by
selection
from
the
COLOR
MENU.
Place
the
cursor
in a color
box
and
press
either
a
TOP
or
a
BOTTOM
BUTTON.
The
current
color
is
indicated
by a number
in
its
color
box.
(e)
ORAW
snd
XDRAW
.
*
These
two
options
are
iii
the
same
box.
Place
the
cursor
in
the
DRAW
or
XDRAW
box
(whichever
one
is
showing)
and
press
either
a
TOP
or
a
BOTTOM
BUTTON
to
c~alJge
from,one
to
the
other.
*
The
ORAWoption
places a shape
on
the
scree(l
in
the
color
that
you
have
previously
selected.
With'the
Apple
computer.
note
that a shape
made
with
the
DRAWoption
may
leak
when
filled
with
color
if it
is
not
drawn
in
white.
. *
With
XORAW,
the
shape
will
go
on
the
screen
in
the
inverse
of
the
screen's
background
color.
regardless
of
the
color
and
shape
color
seleCted.
22
3.
Now
let's
add
one
of
the
shapes
to
your
picture.
Select
the
shape,
the
color.
and
the
way
you
want
it
to
appear
on
the
screen
[as
described
in
(a), (b),
Id},
and
(ef
above].
..
4.
Place
the
cursor
on
the
PICTURE
square
and
press
a
BOTTOM
BUTTON.
The
drawing
will
appear.
6.
Place
the
cursor
on
the
screen,
then
press
and
hold
down
a
BOTTOM
BUTTON.
The
shape
will
appear
and
will
follow
the
cursor
wherever
you
move
it.
Release
the
bunon
to
plant
the
shape.
.
6.
To
move
the
shape,
place
the
cursor
anywhere
on
the
screen
and
press
a
TOP
BUTTON.
1.
To
undo
the
last
shape
placed
on
your
picture,
lih
the
sty/us
from
the
pad
and
press
a
TOP
BUTTON.
·8.
To
return
to
the
SHAPES
MENU,
lih
the
sty/us
and
press
a
BOTTOM
BUTTON.
9.
if'You're
tired
of
playing
with
shapes,
place
the
cursor
on
the
MENU
option
in
fbi/SHAPES
MENU,
press
a
BOTTOM
BUTTON
and
you
will
return
to
the
MAIN
MENU.
Title:
TEXT
••••••••••••••••••••••••
a
••
TEXT
1[11
11:1111:::
1.
Choose
the
TEXT
option,
then
place
the
cursor
anywhere
on
the
screen
and
push
a
BOTTOM
BUTTON.
This
is
where
the
first
leuer
of
text
will
appear.
2.
With a Commodore
64,
use
the
• • • • • •
••
• • •
..
• • • • • • •
••
• • • • • •
shift
key
for
upper
case
leUers.
If
you
are
using
an
Apple
lie
or
lie,
release
the
CAPSLOCK
key
for
lowercase
leuers.
On
the
Apple
II
and
11+,
the
RIGHT
~RROW
key
[-+]
is
used
as a capslod.
On
these
computers,
press
the
RIGHT
ARROW
key
once
for
lowercase
(the
blinkigg
chevron
on
the
Apple
monitor
will
become
smaller.
indicating
lower
case),
and
.
press
it
again
to
return
to
upper
case
leUers.
3.
Type
the
text
you
want.
using
the
computer
keyboard
as
you
would a typewriter.
4.
With
the
Commodore,
use
the
DELETE
key
to
delete
characters.
With
the
Apple,
use
the
LEFT
ARROW
key
as a backspace
to
delete
characters.
5.
Press
the
RETURN
key
or
a
BOTTOM
BUTTON
as
each
line
is
completed.
6.
To
reposition a line
of
text.
move
the
cursor
to a new
location,
hold
the
stylus
on
the
pad,
and
press
a
TOP
BUTTON.
To
undo
the
last
line
of
text.
lift
the
stylus
and
press
a
TOP
BUTTON.
.
7.
Return
to
the
MAIN
MENU.
Lift
the
stylus
and
press
a
BOTTOM
BUTTON.
23
Titls:
WINDOW
• • • • • • •
•••••• • ••••••
• •
••
•••
When
making
printstrom
negatives,
.
HI"
DOH
.
photographersohen
"crop"their
1
····I,·:·:·t····1
•••
••
••••••••
photos,
in
order
to
focus
att~ntion
on
what
they
think
is
the
most
important
part
of
the
picture.
WINDOW
lets
you
put
a
frame
around
the
portion
of
the
picture
you
want,
just
like
the
"cropping"
process
in
photography.
••••• • ••• • •••• • • •
••
• ••••••
Once
the
'rame
is
'found
the
desired
area,
you
can
do a variety
of
things
with
the
contents
of
that
frame:
move
it
around
on
the
screen,
duplicate
it
anywhere
on
the
screen,
or
save
it
on a storage
disk
to
be
used
later
on.
1.
Choo.se
the
WINDOW
option.
The
CUT
and
PASTE
options
will
appear.
They're
called
"cut"
and
"paste
i
,
because
they
allow
you
electronically
to
"cut"
th"e
area
in
the
window
out
of
the
picture,
and
move
it
somewhere
else
to
be
"pasted"
on.
ifL·iE"AR··
..
···
..
·"·i'M·ioH·
....
T·E·Xy
.. · ....
·····
·s·iiA·p·ifs··
....
·ifi·s·ir
..
·~'··
....
It
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I[lllbt
II:::
~
IIJ;BI
o·.Ai
..
······
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.................................................................................
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(
.. · ..
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•.......•
····"·A·[
..
··2·····
.
'1111111111'
....
ix·
.. ·· ..
···
.. ·· ..
1'
........
·1
iifox
....
z··
..
···
..
•...
,
......
..
:,.:'
I I
,I I ...•
.....
.---
.........................
_---.
CUT
"
, ,
. ,
,.
"
. ,
"
,
PASTE
•• _ ......
___ • ____ 1 •.•••
___
..........
.
SELECT
HEMDOH
OPTEOM
...
..............
.
...
...
1
111
•••••••••
"
.!
•.•.....•••.•..
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t:;;\
4111~
••
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.........................
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........... , .......... , ...........
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11,
24
!.~.!.!.~.!.~.
IIII~IIII
••••• : .........
~
........
.1
........
!.
.......
/.
........
~.....
.~.~.~.~
............
.
2.
Place
the
cursor
on
the
CUT
box
and
press
a
BOTTOM
BUTTON.
The
CUT
option
allows
you
to
put a window-frame
around
that
portion
of
the
screen
you
want
to
use,
so
that
you
can
move
it
to
another
place
on
the
screen
or
save
it
on a disk.
(a)
Now
that
you're
in
the
CUT
mode,
place
the
cursor
in
one
corner
of
the
area
you
want
to
crop,
press
a
BOTTOM
BUTTON
and
then
release
it.
.
(b)
Move
the
cursor
and a rectangle
will
appe{Jr
as a frame
around
the
area
you
want.
Move
the
cursor
around
to
see
how
the
frame
works.
Note
that
windows
are
limited
to
about
%
of
the
screen
ill
size.
(c)
With
the
frame
around
the
area
you
want,
press
and
release
a
BOTTOM
BUTTON.
The
frame
will
stay
on
the
screen
to
show
that
the
area
within
it
has
been
stored
in
memorrj.
It
will
remain
stored
in
memory,
even
if
the
screen
is
cleared
with
the
CLEAR
option;
and
it
will
stay
in
memory
until a new
window
is
formed
orloiJded
from a disk.
3.
As
soon
as
you
press
and
release
a
BOTTOM
BUTTON
in
step
(2c)
above,
you
will
automatically
ga
into
the
PASTE
mode.
Now
you
can
copy
the
contents
of
the
frame
in
another
area
of
the
screen,
save
it
on a disk,
or
clear
the
screen
and
use
it
later
with
other
pictures
you
create.
Also,
the
cursor
will
become
a
pointing
finger.
(a)
Position
the
pointer
in
the
place
where
you
want
your
framed
area
to
be
copied.'
Press
and
hold
down
a
BOTTOM
BUTTON
and
the
framed
area
will
appear.
If
you
don
~
like
the
place
you've
chosen,
as
long
as
you
hold
the
buuon
down,
you
can
move
theIrame
around
the
screen
by
moving
the
stylus,
(b)
When
you've
found
the
place
you
'l!ant,
release
the
buUon
and
the
contents
of
the
frame
will
be
''pasted''
on
the
screen,
(c/If
you
still
don~
like
the
location,
touch
the
stylus
to
the
pad
again
find
press
a
TOP
BUTTON.
When
you've·
decided
on a new
location,
touch
the
sty/us
to
the
pad
again
and
press
and
release
a
TOP
BUTTON,
and
the
framed
area
will
be
re-pasted.
You
can
always
lise
this
method
to
re-position
the
last
frame
you
copied.
(d)
To
·undo
the
last
pasting,
lift
the
stylus
from
the
pad
and
press
a
TOP
BUTTON.
4.
Return
to
the
MAIN
MENU.
25
26
Ti(/e:DISK
•••••••••••••••••••••••••••
DISK
•••••••••••••••••••••••••••
t.
Note:
If
you
are
using a 48K
Apple
Computer.
the
Designlab
Program
Disk
must
be
in
Drive
#1
in
order
to
access
the
Disk
Utility
Menu.
2.
Choose
the
DISK
option.
The
DISK
UTILITY
MENU
will
appear.
It
consists
of
10
items
with
an
Apple,
and 9 with a Commodore
64.
3.
To
move
from
one
menu
item
tQ.
another.
use
the
LEn
and
RIGHT
ARROW
key
with
an
Apple,
or
the
UPand"DOWN
CURSOR
keys
with a Commodore
64.
4.
When
the
desired
menu
item
is
highlighted.
press
the
RETURN-key
to
select
that
item.
If
you
accidentally
select
an
unwanted
item
or
decide
nor
to
go
ahead
with
an
item
selected.
with
an
Apple,
press
the
ESC
button
10
leave
the
DISK
UTILITY
MENU
and
go
back
to
the
MAIN
MENU.
With a Commodore
64,
press1he
RUN/STOP
KEY.
5.
Now
let~
go
through
each
DISK
UTILITY
MENU
item,
one
by
one
(but
not
in
the
order
that
they
are
listed)
..
(a)
FORMAT
DATA
DISK
You've
already
done
this
one,
at
the
beginning
of
the
tutorial
Now
is
the
time
to
use
the
disk
you
formatted
then.
(h)
SAVE·"CTURE
Except
for
the
small
area
you
saved
under
tM
WINDOWS
option,
everything
else
on
the
screen
must
he
saved
on a disk.
Otherwise
it
will
he
lost
when
you
clear
the
screen.
Here~
how
to
save
your
picture:
*
If
you
are
using a single
disk
drive,
remove
the
DesignLab
program
disk
and
replace
If
with
your
Suncom
DATA
STORAGE
DISK.
*
If
you
are
using
an
Apple
with a double
disk
drive,
leave
the
DesignLab
Program
Disk
in
Drive
#1
and
put
the
Suncom
DATA
STORAGE
DISK
ilJ
Drive
#2.
(Apple
only)
Notice
that
the
7th
item
on
the
DISK
UTILITY
MENU
is
CHANGE
DISK
DRIVE
1.
If
your
disk
is
in
Orive
#2.
use
the
ARROW
keys
to
select
this
menu
item
and
press
the
RETURN
key.
*
Use
the
appropriate.
ARROW
keys
or
CURSOR
keys
to
move
back
up
the
menu
until
the
SAVE
PICTURE
Item
is
highlighted.
Press
the
RETURN
key.-
*
At
this
point.
you
will
be
given
the
opportunity
to
name
the
picture.
Type a title
(up
to
20
characters
with
an
Apple,
13
with a Commodore
64)
and
press
the
RETURN
key.
Your
picture
is
now
saved
for
later
use.
(c)
SAVE
WINDOW
The
"clips"
that
you
cut
out
with
the
WINDOW
option
can
also
be
saved
on
a
disk.
Use
the
appropriate
ARROW
or
CURSOR
keys
to
move
through
the
menu
until
the
SAVE
WINDOW
option
is
highlighted.
Press
the
RETURN
key
and
the
rest
of
the
procedure
is
the
same
as
the
one
you
followed
when
you
saved
your
picture.
(d)
RETURN
TO
PICTURE
Note:
If
you
are
using a 48K
Apple,
The
DesignLab
Program
Disk
must
be
in
Drive
#1.
*
Use
the
appropriate
ARROW
or
CURSOR
keys
to
move
down
the
menu
untif
the
RETURN
TO
PICTURE
item
is
highlighted.
Press
the
RETURN
key
and
you
will
return
to
your
picture.
Go
to
the
MAIN
MENU,
select
CLEAR,
then
select
WHITE
from
the
CLEAR
COLOR
MENU.
The
screen
will
clear.
The
picture
is
gone,
so
the
next
time
we
see
it.
we
71
know
that
it
was
loaded
from
the
DATA
STORAGE
DISK.
*
Choose.
the
DISK
option
and
the
DISK
UTILITY
MENU
will
appear.
27
28
(e)
LOAD
PICTURE
*
Use
the
appropriate
ARROW
or
CURSOR
keys
to
scroll
through
the
menu
until
the
LOAD
PICTURE
item
is
highlighted.
"
*
Press
the
RETURN
key
twice.
The
picture
on
the
DATA
STORAGE
DISK
will
load
automatically..
later,
when
you
have
more
than
one
picture
on
the
disk,
you
Will
be
given a choice
of
which
pieture
you
wanted
to
load-without
having"
to.
type
in
titles
(just
scroll
through
the
list
with
the
ARROW
keys
until
the
one
you
want
is
highlighted,
then
press
RETURN
to
load
the
selected
pictllre).
Note
that
you
can
load
your
own
pictures,
or
load
pictures
available
on
disks
from
the
Designlab
Shape
Ta~/e
library.
*
When
loading
has
finished,
you
will
go
automatically
back
to
the
RETURN
TO
PICTURE
option
if
you
are
using
an
Apple.
With a Commodore
64,
use
the
DOWN-CURSOR
key
to
move
to
the
RETURN
TO
PICTURE
item.
Select
this
item
and
you
will
return
to
the
screen,
and
the
picture
you
saved
will
have
been
loaded
and
will
be
on
the
screen.
.
(f)
LOAD
WINDOW
If
you've
saved a window,
you
can
load
it
the
same
way
that
you
loaded
the
picture
you
saved.'
*
Use
the
appropriate
ARROW
or
CURSOR
keys
to
scroll
through
the
menu
until
the
LOAD
WINDOW
option
is
highb"ghted.
Press
the
RETURN
key.
It
will
show
the
name
you
chosein
highlighted
type.
Press
RETURN
again.
*
later,
when
you've
saved
more
than
one
window,
you
will
be
given a choice
between
them:
scroll
through
the
list
until
the
one
you
want
is
highlighted,
then
press
RETURN
and
the
selected
window
will
automatically
load.
(g)
LOAD
SHAPE
TABLE
*
This
item
works
the
same
way
as
loading
a
picture
did
above.
Use
the
appropriate
ARROW
or
CURSOR
keys
to
move
up
or
dowf1
the
menu
until
the
LOAD
SHAPE
TABLE
item
is
highlighted.
Press
the
RETURN
key.
*
You
will
be
given a list
of
Shape
Tables
by
title.
Use
the
ARROW
or
CURSOR
keys
to
scroll
through
the
list
until
the
one
you
want
is
highlighted,
then
press
RETURN.
The
Shape
Table
,will
load
automatically.
(hJ
LOAD
CHARACTER
SET
.
Designlab
features a number
of
different
character
sets.
To
load a character
set,
do
the
following:
*
With
the
DISK
UTILITIES
MENU
on
the
screen,
use
the
ARROW
or
CURSOR
keys
to
scrollthrough
the
IT/IJnu
untilthe
LOAD
CHARACtER
SET
is
highlighted.
Press
the
RETURN
key.
The
Available
Character
list
will
now
appear.
*
Use
the
AR/lOWor
CURSOR
keys
to
scroll
through
the
character
list.
When
the
one
you
want
is
highlighted,
press
the
RETURN
key.
The
cha;ac.ter
set
will
automatically
load.
. .
'.'
*
When
loading
is
finished,.
select
RETURN
TO
PICTURE,
and
press
tlie
RETURN
key
to
go
back
to
the
MAIN
MENU.
Then
select
the
TEXT
option
to.see
the
new
character
set.
(i)
CATALOG
* .
Withthe
DISK
UTILITY
MENU
on
the.screen,
scroll
down1hrough
the
menu
until
the
CATALOG
DISK
option
is
highlighied.
Press
the
RETURN
key.
The
screen
will
then
display a catalog
listing
of
all
the
files.
stored
on
the
disk.
*
When
you've
finished
looking
at
the
catalog
of
files,
scroll
down
to
the
RETURN
TO
PICTURE
option
and
pres~;RETURN.
29
30
Title:
PRINTER
·p-ii"j:°"M-TER··
,....
_ .
•••••••••••••••••••••••••••
1.
Choose
the
PRINTER
option.
If
you
are
using
an
Apple
computer,
the
following
will
appear
on
the
screen:
The
PRINTER
option
allows
you
to
produce
printouts
of
your
pictures,
with
a
choice
of
black
dots
on a white
background,
or
white
dots
on a black
background.
OesigRlab
supports
most
popular
printers
(note
that
the
printer
inteiface
card
must
be
in
slot
#1
on
the
Apple).
2.
If
the
printer
and
interface
cited
match
your
system,
press
the Y key
for
'yes."
If
they
do
not.
press
the N key
for
''no,''
and
a
PRINTER
SELECTION
MENU
will
appear.
Scroll
through
the
options
listed
and
select
the
one
that
matches
your
system
by
pressing
the
RETURN
key.
This
selection
will
be
stored
until
you
leave
the
program.
You
will
not
have
to
select a matching
printer
again
unless
you
turn
off
the
computer.
3.
When
you
have
selected
the
appropriate
printer
and
interface,
choose
between
BLACK
DOTS
or
WHITE
DOTS
for
printing.
Turn
on
your
printer,
make
sure
that
there
is
paper
in
it.
then
make
the
selection
as
instructed.
If
you
make
the
selection
with
the
printer
still
off.
the
screen
will
show
this
message:
TURN
PRINTER
ON
4.
If,
for
some
reason,
your
printer
does
not
work,
press
the
CTRL
and
RESET
keys
at
the
same
time
to
return
to
the
PRINT
MENU
(Apple
,only).
For
Commodorp,
press
RUN/STOP
to
return
to
PRINT
MENU.
5.
If
you
are
using a Commodore
64,
the
fol/owing
wiN
appea~
on
your
screen:
Use
stylus
to
position
cursor
in
CONFIRM
PRINT
BOX
and
press
BOrrOM
BUrrON
to
stan
printing.
Note:
You
can
stop
printing
by
pressing
the
ESC
key
on
an
Apple,
or
the
RUN/STOP
key
on a Commodore
64.
When
printing
is
completed.
press
the
ESC
key
or
the
RUN/STOP
key
to
return
to
the
picture.
ENJOY
YOUR
ANIMATION
STATION!
This
manual
was
wriuen
by
Ralph
L.
Carnes
and
edited
by
Mark
Baich.
31
Animation
Station™
Computer
Design
Pad
&
Graphics
Program
Limited'
Warranty
Hardware
SunctJm,
Inc.
warrants
to
the
original
purchaser
that
your
Animation
Station
will
remain
free
from
defects
in
materials
or
workmanship
for a period
of
one
year
following
purchase
date.
If
any
such
defect
is
discovered
within
the
warranty
period,
Suncom
will,
alits
sale
option,
repair
or
replace
your
Animation
Station
free
of
charge.
Send
the
defective
product,
postage
pre-paid,
with
proof
of
purchilse
to:
Suncom,
Inc.,
Warranty
Reception
Center,
260
Holbrook
Drive,
Wheeling,
Il
60090.
The
warranty
applies
only
if
YOUl
product
is
used
in a normal
fashion,
prescribed
.
by
its
instructions
and
those
for
your
computer.
It
is
void
if
the
product
is
abused,·
tampered
with,
used
unreasonably,
or
fails
as a result
of
normal
wear.
~~Ba
.
Suncom,
Inc.
warrants
to
the
original
purchaser
that
the
software
program
enclosed
will
remain
free
from
defects
in
media
or
coding
for a period
of
30
days.
If
the
diske"e
enclosed
should
fail
to
boo/properly
dtlring
the
first
30
days
following
purchase,
return
it
to
Suni:om
for
free
replacQment
If
the
program
should
fail
to
boot
properly
after
the
first
30
days,
retwn
it
and a $5.00
service
fee
io:
Suncom,
Warranty
Reception
Center,
260
Holbrook
Dr.,
Wheeling,
Il
60090
for
replacement
This
warranty
is
in
lieu
of
all
other
warranties,
expressed
or
implied.
All
warranties
a~e
limlfed
to a peflod
of
one
year
from
date
of
original
retail
delivery.
Suncom.
Inc
.
.
is
not
liable
for
incidental
or
consequential
damages
of
any
kind.
Some
states
do
not
allow
limitations
on
how
long
implied
warranties
last
or
the
exclusion
or
limitation
of
incidental
or
consequential
damages.
so
the
above
limitation
may
not
apply
to
you.
This
warranty
gives
you
specific
legal
rights
and
you
may
have
other
rights
which
vary
from
state
to
state.
Animation
Station
Duestionnaire
Congratulations
on
the
addition
of
Animation
Station
to
your
computer
workstation.
To
maximize
the
future
benefit
to
you,
for
hardware
and
software
development,
we
ask
that
you
complete
this
questionnaire
after
you
have
used
the
pad.
Your
assistance
will
help
us
appraise
our
product
and
guide
us
to
make
it
more
useful
to
you
in
the
future.
Thank
you.
I.
Which
model
Animation
Station
did
you
purchase?
Apple
Commodore
Other
2.
What
was
condition
of
product
when
received?
(rank
1-10
with
10
being
"very
good''l
Tablet
Sty/us
Instructions
Program
disk
Packaging
3.
Do
yau
plan
to
purchase
supplemental
Animation
Station
Software?
Yes
No
4.
If
yes
to
question
3,
what
type
of
Software
would
you
like
to
have?
Educational
Business
Entertainment
Personal
Productivity
Computer
Aided
Design
Other
5.
Have
you
purphased
any
supplemental
Animation
Station
software?
Yes
No,
If
yes,
title:
6.
What
is
your
present
main
use
for
Animation
Station?
Education
Entertainment
Computer
Art
Business
Presentations
School
Reports
Computer
Aided
Design
Other
7.
Where
did
you
first
hear
of
Animation
Station?
Magazine
review
TV
ad
Friend's
house
Newspaper
ad
Store
salesperson
Magazine
ad
Catalog
ad
No
advance
knowledge
Other
8.
Did
you
receive
Animation
Station
as a gift?
Yes
No
9.
If
received
as
gift,
what
is
approximate
age
and
sex
of
purchaser?
Male
Female
Age
10.
What
is
your
age
and
sex?
Male
Female
Age
11.
Would
you
recommend
Animation
Station
to
friends?
Yes
No
.12.
What
other
peripherals
do
you
own?
Joysticks
Mouse
Modem
Printer
Disk
drive
Other
13.
How
many
software
titles
have
you
purchased
in
last
12
months?
1-2
3-5
6-10
11-up
14.
00
you
own
any
other
graphics
tablets?
Yes
No
Brand
15.
Hours
per
week
computer
used?
0-1
2-3
4-8
8-12
Over
12
Games
Personal
productivity
Education
Business
16.
Brand
of
computer
owned?
Apple
Commodore
Atari
Radio
Shack
IBM
Other
17.
How
long
have
you
had
computer?
Under 3 mas
Under 6 mos'
Under 9 mas
Under
1
vr.
OYer
1
vr.
18.
We
would
appreciate
any
other
comments
_________
_
Optional.Warranty
Registration
Model
#
Name Address
City
State
Zip
::::!~
~~
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~
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~
~
~~
~
~~
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~
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~~
~~
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~
§~~
Q:ai:&::
Q.:
C'ic-;j~
A SPECIAL
NOTE
FOil
COMMODOIlE
YEllS/ON USEIlS
This
latest version
of
OESIGNLAB
contams a number
of
differences which
enhance
115
utility
Its Increased pnnter capability will allow a much
greater range
of
user ponters to be used
All
copies of
the
program before
ver!lon
I 2
II
e those Without program V
on the disk!
save
the pictures al
HEX
AOOO
With
the
two
sets
of
color
bytes
.
Immediately (ollowlng The
hi
-res
screen
IS
81::
of
bytes. the
screen
color
bytes I K and the screen I K Rlbbles saved
as
bytes
The newer versions of the program will save the pictures
In
the
same
order
but
al
HEX
6000
ThiS
Will
allow users to more eaSily use
the
pictures
In
thelt
BASIC
programs
To
convert a picture created on a early version of
DESIGNLAB
simply
load them
mto
a new venieR
of
DESIGNLAB
and then
re-save
the
picture
U
io
oala
ad
Picture
File.
witb
Aoimatioo
Station
The
program
KOALA
CONVERT
IS used to
convert
pictures
created
With
KOALA
tablet
and
software to
the
format used
by
DESIGNLAB
To
u!e
the
convert program, gel a listing of
the
directory of
KOALA
pictures Note
that
the
pictures are labeled
PIC
A.
PIC
B.
etc. Decide the picture you
want
to
convert
and
then
load
run
KOALA
CONVERT.
it will
gIVe
you a menu to
choose from
and
then
convert
the
program to
DESIGNLAB
format
It
Will
be saved with a default
name. rename
the
program and use it as you Wish
If you
II.'lsh
to
convert
another program. you wdl
have
to
run
the
program
agam
DO. i Ani
atioo
Statioo
Picture.
io
BASIC
Pr
rams
The
program
DISPLAY
BAS
IS
Intended
to
be a subroutme
which you can
add
to your
BASIC
programs to display
pictures
created
With
DESIGNLAB
The program
IS
well documented
Bnd
you may remove
the
REM
s
if
space
IS
a problem The program loads
COLORW
ATCH"'
by
default
To
load a
different picture. Simply
change
the
name
10
hne
3000 to
the
program
of
your chOice The screen
and
border
colors are sel 10
the
program
and
may
have
been
changed 10
recreate
the
picture
as deSired
~
Alc::n
nn
Ihe
updated
venlOn
I~
a
routine
that
Will
allou
: d
8raphlc~
piclUre
to
be
pnnted
on a 1526 Commodore
Prmter
To
use the
rouhne
you must
save
your picture on a
storage
disk Then. with the
DESIGNLAB
software
In
the
disk
dnve
turn
off
and
on
the
computer
Load DliMPI S26BAS ' . 8
Do
nOI
change from program disk to storagt! disk until prompt
appears
on
fLle
name Enter picture
name
In
Ihls fashIOn
PI
XXXXX
and
hit
return
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