IN111ALISA110N MENU •••••.••••••••••••••.•••••.•.••
PRINT
MEMORIES I EFFECTS PRINT MENU ••••••••••••••••••••••••••
SYSTEM PATCH I SYSTEM 1EXT PRINT MENU .••••••••••••••••••
5.5.
PROFlLES PRINT
DFD PRINT MENU ••••••••••••••••••••••••••••.••••••••••
MOTION AND COLOUR CHANGE PRINT MENU •••••••••••••••••••
MISCELLANEOUS PRINT MENU •••••••••••••••••••••••••••••
THE MIMIC DISPLAY •••••••••••••••••••••••••••••••••••••
SCREEN DISPLAYS ••••••••••••••••••••••••••••••
CHANNEL NUMBER SELECTION ••••••••••••.••••••••••••••••
SELECTION AND CONTROL OF CHANNEL GROUPS ••••••••••••••••
TAKING CONTROL OF
UP. DOWN CHANNEL FADE ••••••••••••••••••••••••••••••••
6.5.
THE@KEY •••••••••••••••••••••••••••••••••••••••••••
THE ON KEY. ••••••••••••••••••••••••••••••••••••••••••
MODIFYING THE LEVEL OF A CHANNEL ALREADY ON ••••••••••••
RECORDIN'G •••••••• · ••••••••••••••••••••••••••
RECORD LOCK •••••••••••.•••••••••••••••••••••••••••••
Galaxy is a memory lighting control system designed to meet the diverse
needs of the Entertainment Lighting Professional. It is a flexible system
explicitly designed for the demands of BOTH Studio and Theatre
environments
Galaxy is capable of controlling up to 999 channels, and up to 1536
dimmers. Systems are created by selecting a combination of control
panels best suited to the performance requirements of each installation.
These are fitted together to create a "control surface"(see fig.LI & 1.2)
and are supplied in conjunction with a separate Electronics unit.
Galaxy provides obvious and direct controls to the operator and the basic
procedures are extremely simple.
Toe selected Galaxy control panels are contained within a 'desk pod'; a
low profile metal chassis designed for recess into control room desk
furniture. Custom control suites can be built to individual requirements.
..
A Memory Backup/Library storage disc system is supplied in a similar
pod.
For the rigours of touring or studio floor, theatre stalls installations, the
Galaxy
Sufficient space should be allowed in any installation for the required
number of
and a PC type alpha-numeric keyboard.
Main processing electronics cards are contained within a rack-mount
crate assembly, supplied with a suitable rack.
other control equipment and backup systems as required.
Desk pods and flight-cased pods may be located up to lkm from the
electronics crate.
'pod' is also available in flight case form.
free standing colour VDUs, and peripherals such as a printer
This may be integrated with
lssue3
-1-
Galaxy Operator Manual
System status displays are provided on all control surfaces. Overall
Channel data display is by colour
vi~eo mimic (VDU) . Remote colour or
monochrome videos may be provided for Stage Management or Dimmer
room use.
Galaxy can be supplied with the VDU displays
in a range of languages:
English, French, German and Italian are available as standard; other
languages are available to order.
Fig. 1.1 Typical Theatre System
CH.
CNTRL PLAYBACK
MOTION
CNTRL
MEM/
OUTPUT
PROGFX
PRESET
MASTERS
PLAYBACK
REMOTE (STALLS) CONTROL LAYOUT
PRESET
MASTERS
CH.
CNTRL
AUXIUARY
MEM/
OUTPUT
CH.
CNTRL
PI.AYBACK
MOTION
Galaxy Operator Manual
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Issue 3
Fig. 1.2 Typical Studio System
MEM/
OOTPUT
AUXILIARY
PLAYBI.CK
CH.
CNTRL
CH.
CNTR!.
PRESET'
MASTERS
PROGFX MOTION
B
L
A
N
K
1. 2.
1. 2. 1.
SYSTEM LOCATION
THE OPERATIONAL CONTROLS
The system facilities are modular allowing you to tailor your control to
match requirements and budgets. Parts of the control panels may be
duplicated or rearranged to suit your own preferences.
Those parts of the Galaxy system which are to be used during a production
(i.e. the Control Pod, Backup System and the VDU monitor) should be
installed in such a position so that a good, unobstructed view of the scene
being lit is possible.
stack in the control suite is usually more relevant , whilst in a theatre a
location at the rear of the stalls or first circle is desirable, giving clear
sightlines to the whole acting area. The VDU should never be positioned
where it may distract or obstruct your view of the scene that is being liL
The Galaxy system, with its numerous coloured keys and displays , can
provide severe temptation to meddlesome fingers. Whilst every effort has
been made to protect the system from interference by unauthorized
persons (by fitting keys witches etc.), we recommend that the desk be
located in a room with restricted access.
In a television studio, a clear view of the monitor
Issue 3
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Galaxy Operator Manual
1. 2. 2. THE ELECTRONICS RACK
The Galaxy electronics rack may be located in the control room, dimmer
room or,
equipment. From a maintenance point of view it is desirable to have the
rack located in the main control room in reasonable proximity to the main
console.
Fig. 1.3 · Electronics Rack Dimensions
if required, in a central apparatus room with similar electronic
Galaxy is designed to be installed and operated in areas satisfying office
level cleanliness and comfort, Air-conditioning being very beneficial
available.
The Galaxy Control Pod, electronics rack and peripheral units will
operate in ambient temperatures within the range O degrees Celsius to 35
degrees Celsius. All electronic components gradually suffer an ageing
process which is accelerated as the temperature rises, i.e. the higher the
ambient temperature, the more likely faults become. To maximise the
system reliability and to minimise operator fatigue or discomfort, a
temperature between 18 degrees Celsius and 25 degrees Celsius is
recommended. Relative humidity should be between 10% and 90%
(non-condensing).
---
525mm -------:11..,~
(Cased)
~~
if
Galaxy Operator Manual
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Issue 3
The cleanliness of the surroundings has a direct effect on the life
expectancy of the system. Excessive dust and fluff obstruct ventilation
and accumulation of cigarette ash can cause partial short circuits.
Most of the control panel keys have sealed, reed-switch contacts which
are impervious to dust, whilst the fader wheels have no electrical contacts.
The slider faders and disc systems however, may be damaged by an
accumulation of grime, smoke or other contaminants.
Liquids must not, under any circumstances, be spilt on the Galaxy control
panels, as the effect on the electronics immediately below could be
destructive.
In the event of liquids being spilt on the electronics, power
must be turned of immediately. The damaged panel should then be
removed from the pod and immersed in clean cold water. The Strand
service department should then be notified.
1. 4.
1. 4. 1.
The polycarbonate finish of the panels are scratch resistant but
will be
damaged by direct heat such as cigarettes and soldering irons. To clean, a
judicious application of anti-static aerosol cleaner is suitable. Under no
circumstances should spray polishes or solvents be used near the panels as
they may destroy the slider faders and damage the non-reflective finish.
If a carpet is fitted to the control room, suitable precautions should be
taken to ensure that this does not lead to a build-up of static electricity. All
woollen carpets or synthetic carpets with woven-in conductive threads
overcome
this problem. Alternatively, anti-static treatments for nylon or
polyester carpets are available.
MECHANICAL DETAILS
PANEL SIZES
All control panels are designed for fitment into a Galaxy desk pod. The
panel layout
be specified at time of order. It is easily changed during system
commissioning, or subsequently
within the desk pod is flexible and, for convenience, should
if required.
Issue 3
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Galaxy Operator Manual
CONTROL DESK PODS
Control desk pods are supplied in differing lengths, dependent on the
control panel selection. The Standard sizes are:
1. 4. 3.
Size 1
p~el layouts up to 800mm
Size2A panel layouts up to 1120mm
Size 2B panel layouts up to 1320mm
Size 3 panel layouts up to 1370mm
Size4 panel layouts up to 1600mm
Other sizes are available to special order.
Where panel layout requirements exceed the capacity of a size 4 pod, the
use of an Auxiliary
the selection of panels does not completely
pod is recommended. Blank panels are supplied when
fill a standard size pod.
Recommended cutouts for the Galaxy pods are shown on the following
page.
MEMORY BACKUP POD
The memory backup is a self contained pod that cannot be incorporated in
the main co~trol pod. The panel cutout for the backup pod is also shown
on the following page.
Galaxy Operator Manual
-6-
Issue 3
Fig. 1.4 Pod Cutout Details
I
I-
I t
I i
i +
1-
1
I
I
I
Plan View
ALL DIMENSIONS IN MM
'L'
*
MIN. DISTANCE BETWEEN
CUT-OUT
OF DESK
& REAR EDGE
,----
1
I
I
80
MIN. DISTANCE BETWEEN
ADJACENT CUT-OUTS
Side Elevation
*145 for Desk pod
*175 for Back-Up pod
1
I
I
NOTE:-FOR CABLES
1. CABLE ENTRY FOR ALPHA KEYBOARD AT EITHER END OF POD. REAR OF POD SHOWN THUS *
1
2. MAX. DESK TOP THICKNESS - 25
POD SIZE DIML
B
1
2
2A
28
3
4
MEMB .U
810
1090
1130
1330
1370
1610
335
A
N
L
K
MEM/
OIJTI'l.lT
150
~
PROGFX
240
1090-DIML----11 ... ~I
CH.
CN'TRL PLAYBACK
240 160
... MIN. CLEARANCE REQUIREMENT
PRESET
MASTERS
280 240
200
1610- DIM L
MEW
Ol1TPtJT
MOTION
CNTRL
280
--------11 ... ~I
PLAYBACK PLAYBACK
200
200
B
L
A
N
K
·~-><'
Typical Pod 2 Configuration
-
CH.
CNTRL MASTERS
160
..... ,
..
Typical Pod 4 Configuration
.
GROUP
280
".~¥,
L
Issue 3
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Galaxy Operator Manual
2. System Overview
2. 1. SYSTEM CAPACITY
Galaxy systems are available to control 999 channels patched to up to
1536 dimmers. Systems may be configured for dimmer output in any
multiple of
Integrated control of up to 249 Automated fixtures/Colour Scrollers is
available without compromise to dimmer output capacity. The Galaxy
MOTION
designed to offer control ofluminaire accessories and features such as :-
• PALS automated luminaires.
• PAN/TILT/FOCUS/IRIS
• SCROLLER COLOUR CHANGERS
48.
CON1ROL system outputs via a digital serial data link and is
Full Dimmer
facility to patch multiple dimmers
Galaxy supports two "logical" user control surfaces - normally referred
to as Desk #1 and Desk #2. The provision of the second desk, as a studio
floor control or theatre stalls rehearsal desk, is optional.
Each "logical" user control surface may
physical
Remote control of basic channel level setting functions can be achieved
by use of up to four portable hand held Riggers or a Designers control: A
Designers control may also be used in conjunction with an infra-red
link.
to Channel proportional patching is provided, with the
'pods' as required.
2. 2. CONTROL HIERARCHY
Galaxy operates with a Latest-Takes-Precedence (LATP) action
between channel controls and playbacks, and Highest-Takes
Precedence (HTP) between these and up to twenty fully overlapping
preset stores (also known as submasters). The output of the integrated
programmable effects system is also combined using HTP.
to any single control channel.
be supplied in one or two
data
The 'Latest-Takes-Precedence' philosophy, means that the level of
each channel
channel.
The Group Masters work in conjunction with the Channel controls
LATP action.
Galaxy Operator Manual
is always determined by the last action which involved that
with
-8-
Issue 3
Galaxy's Preset Masters may also be used as inhibitive submasters, thus
converting to a Lowest-Level Takes Precedence (LOTP).
This combination of control hierarchy offers a most flexible control
both rehearsal and performance and allows the Galaxy to operate both
Crossfades and multiple Movefades.
2. 3. BASIC SYSTEM CONFIGURATION
A basic Galaxy system comprises a minimum of :-
Electronics Crate fitted with :
Power Distribution Unit
Power Supply (+Sv, +/-15v)
Channel Control panel
Playback panel (Standard/Studio/ Advanced as required)
Alpha-numeric keyboard
VDU - Used for display of
all system outputs and parameters
Issue 3
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Galaxy Operator Manual
2. 4.
ADDITIONAL HARDWARE OPTIONS
2. 4. 1.
2. 4. 2.
CONTROL PANELS
• Channel Control (up to 4 per system)
• Group Masters (1 per Channel Control)
• Playback (up to 4 per system)
• Programmable Effects
• Preset Masters [10 presets] (up to 2 per system)
• Motion Control (up to 2 per system)
ANCILLARY EQUIPMENT
• VDU (up to 4 per system ) . As an option, monochrome
monitors may
reproduced in locations such as the Prompt Comer and the
Production Desk.
• Rigger's control
• Designer's control (wire link or Infra-red). Designer's Infra-red
receiver
be added. These pennit the Galaxy screens to be
(wire link)
2. 4. 3.
• Printer
• Geographic Button Mimic
• Dimmer Fault Detection (for use with dimmers fitted with DFD)
• Demultiplex Electronics (for use with non-multiplexed dimmers)
• Blanking Panel
• Custom Personality Configuration (EEPROM)
Additional processing electronics, fitted to the Main Electronics crate are
required in conjunction with some of the above options.
BACK UP EQUIPMENT
(To allow continued control over lighting in the unlikely event of a system
failure).
• Memory Back up system - combined with floppy disc storage
unit. (768 dimmers max.)
• Dual - Electronics ( a duplication of all main electronic
assemblies).
Galaxy Operator Manual
-10-
lssue3
3. Basic Operation -Tutorial
This section is designed to get your system up and running quickly and
allow you to master the basic functions and get a general 'feel' for the
Galaxy system.
Note:- References to actual modules are always indicated in
block lettering in this section.
3. 1. TURNING THE SYSTEM ON
Before any lighting may be controlled the mains supply to the dimmer
racks must be turned on.
If the mains supply to the Galaxy electronics rack is off, this should also
be energised. The electronics crate PDU (Power Distribution Unit)
houses a mains on/off contactor which may
control pod. If power is applied to the input of the contactor, the red LED
below the Off/On/Standby keyswitch on the Power and Mimic panel
illuminate. If not, turn the PDU circuit breaker on and the contactor
control switch to 'Desk'. (see figs. 3.1 and 3.2)
be remotely operated from the
will
Fig. 3. 1 Power Up via contactor
f1strand
OCONTRoL
0
MAINS
To turn on the Galaxy system a key (TOK3) should be inserted into the
Off/On/Standby switch and turned 90 degrees clockwise to the ON (1)
position. Immediately the system
few seconds the alarm
later the VDU display will fade up as the monitors stabilise. If there is no
response check that the circuit breaker on the rear of the Control Pod
chassis is on.
1AA/S
•
DESK ..
will sound and displays will be initialised. A little
Q ON
OFF
will enter its power up procedure. For a
Galaxy Operator Manual
-12-
Issue 3
Fig. 3.2 Switching On
TOC3
POWER & MIMIC
STANDBY
•
ALARM LAMPS
•
a
0
MEMORY
f:ft~i~
~OPEN
CLEAR
MEMORY
• MEMORY
FULL
a
?
OUTPUT
• /~'
Blackout
Switch
' I /
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88
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88
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~B
Bm
PAGE
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0
DELAY
TIME
m
m~
s~oo
888
Bll3~G
DIDB[3
DIDDD
[:][GJ[I CLEAR
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m
10
9
8
7
6
5
4
3
2
1
0
-10
-9
Master
Faders
Issue 3
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Galaxy Operator Manual
Fig. 3.3 System on Power Up
POWER & MIMIC
®
•
•
•
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D
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The initial state of the system after power up is as follows:a) The following buttons will illuminate:-LEVELS/COLOURS,
RECORD
(Channel Control).
If the Motion Control Panel is fitted - BLIND will light, STOP will flash
and 'FREE '
b) All windows on Memory , Channel Control,
times) and FX panels will be blank.
c) Playback fade times to default as previously set (see CUE EDIT
section ). The example above shows 10 sees.
d) VDU displaying OUTPUT
previously selected (see KEYBOARD section).
e) Depending on the option previously selected alighting state may
restored .
E (Memory panel). PRESET X-if fitted (Playback panel). S
Before starting to light, ensure that the system blackout switch is not
inhibiting the outputs and the system Grand Master faders are put to full.
( 10)
• Check that the 'S' key is lit on the Channel Control.
• Enter the first channel number on the Channel Control keypad.
(The number entered
the keypad).
• When the adjacent fader wheel is moved away from you, the
circuit
will be taken under control.
will be echoed in the display window above
• This
• The luminaire will now fade up.
A channel level
will be
A channel level above zero is regarded as being ON and the VDU
show this channel and the level in inverse video as normal.
Once set to the required levet the next channel to be controlled may be
keyed in and the procedure repeated ad infinitum. There is no need to
press the
assumes that once a channel has been controlled the next key entry will be
the next channel number
will now appear in reverse video on the VDU with its level
shown alongside and will also be indicated on the bar graph.
of~ is regarded as OFF and on the VDU this channel
dim with the level - blank
will
'CLEAR' key between successive channel entries as the system
required.
In this way channels are set one at a time until the complete scene has been
built up.
3. 3. MODIFYING THE LEVEL OF A CHANNEL THAT'S ON
This procedure is identical to that just outlined. The fader wheel has no
absolute top or bottom and so does not require matching
The channel is simply keyed in again and the wheel moved up or down
the new level as indicated on the bar graph display.
Galaxy Operator Manual
-16-
to a current level.
to
Issue 3
Fig. 3.5 Getting Lights Up
Page 1 of4
~021
002 022 042 062 082
003
004
005 025 045 065 085
006
041 061 081
023 043 063 083
024 044
026 046 066 086
VDU Display
I OUTPU
084
064
Bar Graph/
TI
1 01
1 02
1
03
1 04
1
05
1
06
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Issue 3
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Galaxy Operator Manual
3. 4. RECORDING A SCENE
Once a lighting state has been set up to your satisfaction, it may be
recorded in the system memory. It is important, at this time, to know
previously recorded memories are still required - whether they may be
erased or should be preserved. A continuous sequence of numbers large
enough for
The range of memories is .1 to 999 .9. Normally 1 to 999 is used with the
'decimal point' numbers being left for inserting memories at a later stage,
if required.
• Enter first memory number on the Memory keypad (e.g. 12).
all the memories required should be defined.
Display
will now show this number.
if
• Insert a key (TOK4) in the
90 degrees clockwise to the OPEN position.
• Press the Red 'RECORD
recorded).
• A successful recording is indicated by the key lighting for
about 2 sees.
light, one of four errors has occurred.
1) The record lock is in the wrong position.
2) No memory number has been entered.
3) The selected memory number had previously been recorded.
intend to over-write a previously recorded memory, the record push
should be pressed twice within 1 sec. The old memory
and the new state recorded.
4) The memory is full.
:MEMORY FULL indicator will light.
If the system alarm sounds and the key does not
In this case a VDU message will be given and the
:MEMORY LOCK switch and turn it
I: ' key once. (The state is now .
If you
will then be erased
Galaxy Operator Manual
-18-
Issue 3
Fig. 3.6 Recording
STEP2
POWER & MIMIC
0
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STANDBY
•
Al.ARM LAMPS
• •
CJ
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Issue 3
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Galaxy Operator Manual
3. 5. PLAYBACK OF MEMORIES
The simplest form of Playback is achieved by Cutting to the 'S' store
using the white memory button above the Master faders.
To fade in a pre-recorded state, the memory number corresponding to the
required lighting state is entered on the Memory keypad. This memory
must then be transferred to the PRESET or 'next' store of a Playback
panel by use of the green Memory Transfer button. On transfer the green
will light, indicating that there are some channels ON in the Preset
key
store, and the memory number will appear in the Preset Display window.
The times for the incoming lights to fade up and the outgoing lighting to
fade down are set by the left and right hand wheels respectively.
Fig.3.7 Playback
POWER & MIMIC
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•
• •
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a
a
A
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Fade Times
PLAYBACK
a
1111,a
10
a
a
On cue - the fade is started by pressing the Crossfade .>( or movefade + +
buttons. It may be speeded up or slowed down at any time by using the
wheels.
Once a fade has been started the next memory number may
and transferred to the Preset store ready for use and the procedure
repeated. The current and following cues are indicated by the ACTIVE
and PRESET displays respectively. To eliminate unnecessary key
pushing, an automatic sequence mode may be selected on each Playback.
When the blue SEQ key is pressed, it lights and the next memory number
in the sequence will then be automatically loaded into the Preset store
each time a fade is initiated.
be called up
Facilities exist for recording the fade time with each memory. If this has
been done, the USE TIME key may
automatically set to the recorded time whenever a memory is transferred
to the Preset store.
Fig. 3.8 Crossfades,Sequencing
PLAYBACK
Use lime
be pressed, causing fade times to be
B
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=
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Next Cue
Current Cue
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-10 •10
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RESTORE TIME
DBB
Movefade
Issue 3
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Galaxy Operator Manual
Two types of fade are available on each Standard Playback:.
• CROSSFADE, in which the old lighting state is totally replaced by
the state set in the Preset store.
• MOVE FADE, in which channels that are ON in the Preset store
change to new levels, but channels which are off in the Preset
store remain unaffected.
All fades are linear and dipless, that is to say all channels progress
smoothly and directly from their current to their new levels. Channels
with the same levels do not move or 'dip'.
The differences between Cross and Move fade are important, and it is a
good idea to get a good understanding of them in order to avoid mistakes.
A Move-fade is best regarded as adding ( or subtracting) a memory ( or
combination of memories) to the current lighting state.
Move-fades are often used to add channels to or remove them from an
existing scene. It is possible for Galaxy to perform up to 6 Move-fades
per playback, at different speeds, simultaneously.
A Crossfade substitutes the current lighting with the scene set in the Preset
store, including channels which are not ON in the Preset (which will fade
to zero). To do
this all channels are taken under control and clearly only
one Crossfade may take place at a time, the latest cancelling any previous
ones. Similarly, a Crossfade will cancel any Move-fades in progress.
The exception to this occurs
Independent fade, in which case the
if a Playback is already running an
first (independent) fade will continue
unaffected.
Galaxy will allow many simultaneous Move-fades, up to 24 split
up-and-down-fades may be in progress at different rates allowing very
elaborate multipart changes to
be carried out with relative simplicity.
Galaxy Operator Manual
-22-
Issue 3
Blackout
A temporary black-out state may be.achieved by operating the Blackout
switch on the output panel. A fade to black can be achieved by bringing
down the Master faders.
Clearing the Output Store
A) Transfer memory number 0, either directly to the S store, or to a
Playback's Preset store.
B) Use WIPE to empty the playback preset store and initiate a Crossfade
action.
Fig. 3.9 Clearing the Output Store
POWER & MIMIC MEMORY OUTPUT
@ @ II IIIJID
•
- -
• •
~
a a
e A
BLACKOUT SWITCH
MASTER FADERS
PLAYBACK
a
(1JU
'D'-_ .... ,a,
B
a
[l
?
a :I::::
?
lssue3
The Studio Playback, if fitted, has a white WIPE button specifically for
cancelling this store.
-23-
Galaxy Operator Manual
3. 6. 'BLIND' PLOlTING AND MODIFICATION
Should it be necessary to set up or modify a memory without the lighting
being seen, the
pushing its green button. Any channels now modified by the
Control
corresponding green light.
PRESET X.
A-L,M-V.
The modified lighting state in the selected Preset store may be recorded by
selecting the memory number in the usual way, but pressing the RECORD
PRESET key rather than RECORD
Fig. 3. 1 O Blind Plotting
will be set in the Playback Preset store indicated by the
Channel Control should be routed to PRESET by
If only one Playback is fitted this is usually
If there are more it could be W, Y or Z or Preset Masters
I: on the Memory module.
Channel
POWER & MIMIC MEMORY OUTPUT
® @ II 111,JI a
I
i i I~ Iii?
~
a a •
e A
_,_,
'l. I
I
H I Ill II
Ill
I
I
3
=ii
RECORD ,
PIIESE1' .,. •
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=
ii
ID
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--
..
--
--
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--
,-
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--
..
i- -
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·-
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9 f
~
i-,o
i-•
i-a
i-,
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-·
-·
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CHANNEL
CONTROL DOC DDI
lill
111 II I
I I
I
0111111 II Ill U
a
-
=
-
-
-
-
-
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PLAYBACK
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a
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CD
a
Galaxy Operator Manual
-24-
Issue 3
REFERENCE SECTION
SECTION4 MEMORY/MIMIC/OUTPUT PANEL
SECTIONS
SECTION6 STANDARD PLAYBACK PANEL
SECTION 7 PRESET MASTERS PANEL
SECTION 8 GROUP MASTERS PANEL
SECTION
9 EFFECTS PANEL
CHANNEL CONTROL PANEL
ADVANCED PLAYBACK PANEL
STUDIO PLAYBACK PANEL
SECTION 10
SECTION 11 ALPHA-KEYBOARD I VDU SCREENS
SECTION 12 AUXILIARY (BACKUP) PANEL
MOTION CONTROL PANEL
Issue 3
-25-
Galaxy Operator Manual
4. Memory/Mimic/ Panel
Fig. 4.1 Memory/ Mimic/Output Panel - Advanced Version
POWER & MIMIC
STANDBY
•
•
a
0
MEMORY
x~i~
~OPEN
CLEAR
MEMORY
MEMORY
•
FULL
OUTPUT
a
?
DELAY
77ME
rn
MOTION
TIAIE
RECORD
POSH
WAIT
TIME
RECORD
UNK
9
6
1
9
8
7
6
5
4
3
2
1
0
-10
-9
-8
-.7
-6
5
4
3
2
1
0
Galaxy Operator Manual
-26-
Issue 3
4. 1. POWER & MIMIC
This panel is divided into three sections: POWER & :MIMIC, MEMORY
and OUTPUT. The Power and Mimic comprises of a main on/off key
switch, audible alarm and lamp intensity control and stopwatch, together
with VDU routing keys.
There are two versions of this panel, A Studio version and a Theatre
version. The following descriptions tefer to the Theatre version. Toe
studio configuration is covered at the end of 4.1.5
Off/On/Standby Keyswitch (TOK 3 KEY)
Toe On/Off contactor which controls the mains feed
electronics crate power supplies and to the Galaxy
peripherals may be actuated remotely by this keyswitch
Provided that mains is connected to the Power
Distribution Unit, the system is switched on by turning the
key 90 degrees clockwise from the
which the desk
may then
switching off.
If the key is rotated a further 90 degrees to the
STAND-BY position, all panel controls ( excluding the
blackout switch) are disabled, the key may then
removed. This allows the system to be left unattended
with lights set up, safe from unauthorized interference.
Alarm Control
Allows the volume of the warning bleeper to be adjusted.
Lamp Intensity Control
will Initialise as described in 3.1. Toe key
be removed to eliminate the risk of accidental
Oto the 1 position, after
to the
be
POWER & MIMIC
STANDBY
•
ALARM I.AMPS
• •
~~
c c
0 !:::.
Issue 3
Allows the brightness of the illuminated keys and some numeric displays
to
be adjusted to suit the ambient lighting in the control room. Too much
glare from the panels
scene, whilst a key that is very dim may be overlooked.
will distract your attention and affect viewing of the
(9 The system clock, normally displayed on the bottom of each VDU
screen, may also
this panel. A single push allows reset to 00:00 and commencement of the
timing period. A second operation
held down for 2 seconds to return to normal clock time display.
~
the error condition itself has not been cleared.
Clears VDU error/warning messages-except in some cases where
be used as a simple stoirwatch, and is controlled from
stops the timer. The control must be
-27-
Galaxy Operator Manual
Mimic keys
The Mimic routing keys allow the following to
be
displayed on the VDU:
Levels/Colour Selects channel displays between
showing levels or colour positions in addition to the
channel numbers. Shows levels when lit.
Format is used to set a position on the monitor for each
channel used in the memories selected on the memory
keyboard using
THRU, or to set Format limit mode.
Motion Displays Position control output and movement
history of devices such
as PALs units.
Track Displays the levels of selected channels within a
range memories.
DFD Displays output channel levels with any Dimmer or
load faults superimposed.
Effect Display status of active Effects, or Effect set-up
information.
Text-Displays complete Memory Text for the selected Memory number.
If no memory is selected then 'System Text' is displayed.
Alpha - Displays the activity on the keyboard.
Memory
List - Full list of all recorded memories and Effects
A - Mod - Displays current contents of Auto-Mod store.
Preset - Displays channel levels
I: (Output)-Displays the channel levels/colours which constitute the
in selected preset Store.
system Output.
Page - Displays second and
applicable
or additional pages of displays which cover more than one
sul;>sequent groups of 200 circuits where
screen.
Note:-A full explanation of the VDU mimic displays is covered
in Alpha -Keyboard section
·11.
Galaxy Operator Manual
-28-
Issue 3
4. 2. MEMORY SELECTION
General
The MEMORY keypad is used to select the number which identifies a
particular lighting state in the system memory. This is the number which
will be used when a record key is pressed and when a recall to a playback
store takes place.
Any number between
lighting state may be recorded in the associated memory.
memory numbers, identified by a digit following a decimal point,
available between each whole number, e.g. 32.1, 32.2, 32.3, etc.
Normally, when recording, whole numbers would be used first
etc.) and then if, for example, it became necessary to insert a state between
memory
The number selected is also used when any Record or Playback Transfer
key is pressed on the other panels
The Memory Pad
Selection of memory numbers for recording or transfer to Playbacks is carried out
on the numeric keypad. This keypad is also used to enter a range of memories for
further processing.
Numbers are entered with the most significant digit first.
The entry
keypad. Leading zeros need
ignored and not displayed.
2 and 3, for example, memory 2.5 could be used.
will be displayed in the window above the
1 and 999 may be selected on the keypad and a
In addition, nine
are
(1, 2, 3,
within the pod.
not be entered as these are
lssue3
Once a memory number has been used for recording
or playback, or has been interrogated, any subsequent
entry on the keypad is assumed to be
This obviates the need
entry. The CLEAR key need only be used
number
always a blackout) is required.
has been typed in or if memory O (which is
to press CLEAR before every
a new number.
if a wrong
+ 1 IJ NEXT rm LAST
THRLJ 7 m~
-4 [!][!]
[;]E][J[!]
an attempt is made to recall a memory number
If
which has not been recorded, the system warning
'bleep'. The number is then regarded as having been
used and any subsequent entry
number.
NEXT steps the number to the next highest memory number recorded;
LAST steps it back
zero.
to the preceding recorded memory, rolling through
will. be treated as a new
-29-
will
B8D CLEAR D
Galaxy Operator Manual
~
Increment Memory Number
In order to speed-up the selection of memory numbers when recording,
the <+1> key
used to increment the selected memory numbers. Unlike NEXT and
LAST, the corresponding memory need not already exist. Note that in the
case of memory numbers which include a suffix, e.g. 137.2, the next
whole number
in the top left-hand comer of the memory keypad may be
will be selected - in this case 138.
THRU (Through)
The THRU key is used when selecting a range of memory numbers upon
which some action is to be carried out. Such actions include:
I) Transfer of memories from system to Floppy Disc.
2) Transfer of memories from Floppy Disc
3) Defining memories to be used in Resetting the Mimic format.
4) Modifying memories by Memory Track.
The action of the THRU key is the same
required is entered,
included in the range is then entered and the required action instigated,
causing the THRU lamp
to remain in the memory display window. In such an action only the
range
last memory remains selected, and if it is necessary
range must be re-entered.
TIIRU is pressed and lights, the last memory to be
to be extinguished and the last number in the
to system.
in all cases. The first memory
to repeat the action the
Note:- The THRU key may not be used to select a sequence of
memories for recall on a
selected memory will be transferred.
playback. In this case, only the last
Combining Memories by the Plus(+) and Minus(-) Keys
These keys may be used to prefix a memory number and will affect the
way in which the memory combines with the current contents of the
Preset or 'S' store when the transfer key is pressed.
Adding Memories
Any memory may be added to the existing channels set in a Preset store or
the system's live 'S' store by
selection. While a normal transfer would totally substitute the previous
lighting
prefix will simply add in the extra channels at their memorised levels.
Galaxy Operator Manual
in the store with the selected memory, a memory with a plus
prefi?ting the memory number with'+' on
-30-
Issue 3
A channel which was previously ON in the store and is also ON in the
newly added memory, will be set to a level in accordance with the
'Latest-takes-precedence' philosophy. By this method of transfer,
memories may be combined
presentation.
in a Preset store ( one at a time) before
Subtracting Memories
If a memory number is prefixed with minus, the channels which were ON
in the memory will now be set to zero in the Preset store when transferred.
In this special case, channels which have been subtracted from a preset
store will dim to zero if a Move-fade is subsequently initiated. If a minus
memory is transferred directly to the output, those channels will be set to
zero in the output store.
Note:recording.
'+' or '-' prefixes will be ignored if the number is used for
Memory Interrogation [I)
The small mimic push below the memory number window (labelled ?)
changes the mimic display when held down. In this case, the lighting state
recorded in the selected memory is shown. The display title is changed to
MEMORY xxx.x and the bottom lines of the screen show the time, the
link and one line of the text recorded on that memory number.
Memory Full Warnings I~,
The number of memories available to a Galaxy system is dependent on the
capacity of the memory fitted and the number of channels ON in each
state recorded. A tally of memory used is, therefore, constantly shown on
the top line of the VDU. If an attempt is made to record a memory which
requires more space than is available the action is aborted and the
following error indications given:
lssue3
1) System warning 'bleeps' momentarily.
2) MEMORY FULL message on VDU.
3) MEMORY FULL LED lights.
4) RECORD push does not light.
The only immediate action possible is to clear some memories, if
necessary first storing them on a
additional memory card may be fitted.
Note:-Prior to the MEM FULL message appearing, a warning will
appear saying LESS THAN 10% MEMORY LEFT. (91 % used).
disc. As a longer term solution, an
-31-
Galaxy Operator Manual
The error messages may be cleared by pressing the ERROR button.
However,
lit.
Note:-Other stored data such as patch, profiles, text etc. will also
fill up the systems memory.
Clearing Memories
It is not strictly necessary to clear a memory before that number can be
used to record again, as a recorded memory will be overwritten
record key is pressed twice in quick succession. However, when lighting
a production it is sometimes desirable to start with a 'clean slate' so that
old and new lighting does not become confused, and the progress of
recording can be clearly seen on the VDU Memory List .
It is sometimes desirable to only clear a range of memories and retain
others such as 'building block' groups or cues.
if the memory is totally full the MEM FULL LED will remain
if the
By using the THRU key to set a range of memory numbers, any or
memories may be erased. The memory clear operation is interlocked to
prevent accidental erasure, and the following procedure is required to
access it:-
m~~
~
LOCK
0
MEMORY
~-m
~rs.ij ~t the memory (or range of memories) to be
OPEN
Cl.EAR
CLEAR
MEMORY
all
2) Insert key (TOK4) into the record lock and turn 90
degrees clockwise to enable recording.
3) Rotate the key a further 45 degrees, against the spring to
the
CLEAR:MEMORY position and while holding it there
press 'RECORD
The 'RECORD
will be extinguished and the memory used count in the
key
VDU will update as extra memory becomes
l: This requires the use of both hands.
l:' key will light momentarily, the THRU
free.
Memory Number Zero
This memory number is particularly special in Galaxy systems. It is not
possible to record levels on memory zero and, when transferred, the
memory will be treated as a blackout state. Similarly it is not possible to
record a time for a fade to memory· zero, nor can
it. The data recorded on this memory cannot be cleared in the normal
manner.
Galaxy Operator Manual
-32-
links be made to or from
Issue 3
Memory zero may have text associated with it, referred to as SYSTEM
TEXT ( see section 11.3 ).
Other system data, in particular the variable system parameters set by the
alpha-numeric keyboard, are regarded as part of memory zero for the
purposes of disc transfer.
then this data
will be over-written. If not, it will remain unchanged.
If zero is included in the memories transferred,
The data stored on memory zero
includes patch channel numbers to
dimmer numbers, channel allocation to master faders, channel allocation
to fade profiles, effects and other features. All these
and from disc, as required,
if memory zero is transferred.
will be transferred to
Memory Initialisation
Should the Memory Directory fail, due to discharged batteries for
instance, the entire memory must be cleared and re-initialised.
Initialisation
will also be necessary if a memory circuit board has been
exchanged for any reason.
The procedure for memory initialisation is as follows:-
Enter
O THR.U 999.9 on the memory keypad. Follow steps 2-3 as
previous procedure.
The message PATCH NOT PERMANENT
will appear if the memory has
been correctly initialised.
The entire system memory
should
be noted that this procedure will erase memory zero, clearing the
variable system parameters.
either by
Floppy disc or the alpha numeric keyboard. Alternatively, the
previously used patch may
will be erased, and a new directory written. It
It will then be necessary to re-enter this data,
be re-recorded from the alpha keyboard as
long as this is done prior to switching off the system
Issue 3
Note:-. Initialisation of the memory
instructions held in the Auto-Mod store.
-33-
will also erase the
Galaxy Operator Manual
4. 3. RECORDING
The Galaxy system architecture enables you to set up a lighting scene,
modify it and then, when satisfied, record it in the system memory. The
data is not stored in the system's long term memory until a RECORD key
is pressed.
Record actions are disabled in the following cases:
1) If the Memory Lock keyswitch is not open.
2) If no memory number is selected.
3) If the system's memory is
4) If the memory number has previously been recorded. However, in this
case a second push (within 2 seconds)
full.
will overwrite the old memory.
RECORD E
When pressed, this key copies the total lighting state currently seen, into
the selected memory number. Lighting contributed by the
Masters
panel (if fitted) is included.
Preset
Note:- This total output will include that supplied by the Effects
panel as well. You should stop all effects while a total recording is
done, otherwise unwanted circuits may suddenly 'appear'.
The state recorded includes the effect of the Grand Master Faders and is
the state displayed on the VDU when
E is selected.
Recording may take place at any time, even while fades are
the lighting set up remaining totally unaffected. However, recording
during Disc transfer is not recommended.
RECORDS
As above but the state recorded is not affected by the Grand Master Fader
positions and does not include lighting contributed by the
or Effects panels.
Galaxy Operator Manual
-34-
in progress,
Preset Masters
Issue 3
F-11~
RECORD PRESET
When the RECORD PRESET key is pressed, the lighting in that Preset
store which has its green PRESET key lit, is copied onto the selected
memory number.
In the case of the Preset Masters panel~ the contents of the selected Preset
store concerned
the 'xl.5' mode and panel master fader).
~~
will be recorded (ignoring the effects of the Preset fader,
~
USE A-MOD
The USE A-MOD KEY will activate or de-activate Auto mod
operations. Auto Mod is covered in detail in section 5 .3 of this handbook.
RECORD LINK
b!J
Under normal circumstances a playback operating in 'SEQUENCE'
mode
into its preset store each time a fade is started. It is, however, possible to
change the order of memories by recording, on any memory, a LINK
message which is the number of the next memory required. This allows a
changed very quickly during a performance fairly simply.
will automatically load the next highest recorded memory number
string of memories to be
inse~d, or the running order of a show to be
Issue 3
-35-
Galaxy Operator Manual
A typical example of the use of recorded links can be seen by considering
the following case:-
The lighting for act 1 of a play has been recorded on memories 1 to 50, and
for act 3 on memories 51
lighting for act 2
show may operate normally in sequence, two links should be recorded.
Memory 50 should have a link to number 91, and memory 135 should
have a
back will then
The procedure to record the first link is as follows:
LOCK
link to memory 51. The order in which the memories will be played
was recorded last on memories 91 to 135. So that the
be 1...50, 91...135, 51...90.
to 90. Because of the constraints at rehearsal, the
~
C:.:N 1) Ensure record lock is open.
MEMORY
,;..:,,
···.··::o·.··.:.·
. ·' ·. '
. .
.. , ... ,
~
~
~
·.f·•··i ....
: ·_.<?.\Sf··.
mm
8
Recording a
levels previously recorded.
2) Enter on the keypad, memory number on which the link
is to be recorded .
3) Press
4) Enter the memory number it should be linked to.
5) Press 'RECORD LINK' again causing it to extinguish.
6) Record the second link
link OQ.to an existing memory does net effect the channel
'RECORD LINK' which will light and remain lit.
in a similar manner.
FADE TIME, DELAY TIME, WAIT TIME
These keys duplicate facilities ust:d on the Advanced Playback ( 4.3.3)
Having these facilities duplicated
you more convenient control over recording of times.
Galaxy Operator Manual
in the Memory/Mimic panel allows
-36-
Issue 3
MOTION TIME RECORD POSN.
~~
Ud;]~
These keys duplicate facilities used on the Motion Control panel.
Having these facilities duplicated on the
you more convenient control over recording of motion data and allows
colour change cues to be recorded without the need for a
panel.
4. 4. OUTPUT MASTERS
The Blackout Switch
In the down position (0) this switch forces all channel output levels to the
dimmers, from the main Galaxy system, to zero. Auxiliary backup
Memory/Mimic panel allows
Motion Control
systems are not affected. When returned to the up position
previous lighting is restored. The blackout switch does not stop fades
from progressing, nor alter the assignment of channels to faders, ( see
Advanced
When the Blackout switch is operated (i.e.
LEVELS output display has the word
'BLACKOUT' in the top centre of the screen.
If the cable labelled "control" is fitted between the control desk and the
electronics rack, then an extra signal
the Galaxy main system when the blackout switch is activated.
The Grand Master Faders
Normally only the left hand grand master fader is operational, the right
hand fader having no effect. When moved from 10 towards O the lighting
scene set on the Galaxy system (including
proportionally faded out. Returning the fader to 10 restores the lighting.
Channels do not change their assignments to fade controllers when this
fader is used and
Playback section 6.3 for fade control information).
in Blackout) the main
'OU1PUT' replaced by
will positively inhibit all output from
Preset Masters) is
all the system modes are unaffected.
* the
Issue 3
If the alpha-numeric keyboard is fitted, channels may be patched to
respond to the right hand grand master or alternatively to neither fader.
Thus the installation may be divided into two groups with separate
over-riding masters. A typical application for this may be Front-of
House and On-Stage lighting in a theatre or set and audience lighting in a
T.V studio.
When two control desks are fitted to a Galaxy, the Grand Master faders
interact inhibitively so that the lowest level takes precedence. This
ensures that the scene may
be faded down from either c<:>ntrol position.
-37-
Galaxy Operator Manual
Memory 'Iransfers to the Output Store
The memory transfer key immediately above the Grand Master faders
allows the memory displayed in the memory number window to be 'cut'
immediately onto stage. No fade time is involved, and the memory
"snapped" on. The purpose of this key is to allow memories to be replayed
very quickly, without the need to use a Playback. The effect which is
produced is that of an instant crossfade, clearing any previous lighting
(unless
Any contribution to the scene from the
unaffected. Any Playback fades which may be in progress when the key
is pressed are immediately cancelled and their channels parked.
Advanced Playback panels also have their fade controller assignment
windows cleared, and all fade controllers are released.
it has been held by INDependent) and substituting the new state.
Preset Masters panel remains
will be
Note:- If the memory number is prefixed with a plus or minus
sign the existing lighting
will be combined.
will not be cancelled and the memories
If the transfer key is held down, memories may be cut onto stage by
simply selecting them on the memory keypad. In practice, only memories
with whole numbers between 1 and 9 may be recalled
although,
if required, the NEXT, LAST and Increment Memory Number
in this way,
( + 1) keys may be used.
Wiping the Output Store
During rehearsal it is often desirable to cancel all the current lighting and
start again from blackout. This is best achieved by transferring memory O
or 'blank' to the systems output by use of the Memory Transfer key The
key illumination will be extinguished, all channels switched off and all
fades cancelled. The
totally clear state is required, they must be wiped individually by
transferring memory Oto each
load the first master to be cleared. This action 'gangloads' memory 0.
Preset Masters (if fitted) remain unaffected and, if a
in turn. Alternatively, select O THRU and
Galaxy Operator Manual
-38-
Issue 3
Fig. 4.2 Memory Mimic Power Panel - Studio Version
POWER & MIMIC
STANDBY
•
ALARM LAMPS
•
a
0
a
A
MEMORY
x~~~
~OPEN
CLEAR
MEMORY
MEMORY
•
FULL
OUTPUT
a
?
FADE
TIME 7IME
MOTION
'IME
OBAY
8
I STUDIO PRESET
1
9
8
7
6
5
4
3
2
1
0
-10
9
-s
-7
-6
-s
4
3
2
1
0
Issue 3
-39-
Galaxy Operator Manual
4. 5. STUDIO CONFIGURATION
When the Memory and Output Panel are fitted to Galaxy Systems
intended for use in the
normally reassigned to act as a master for the preset store of the Studio
Playback fitted to the same desk as the Memory and Output panel.
StudioffV environment, the right fader is
Note:- It is not normal to fit more than one
one control desk.
Studio Playback to
Galaxy Operator Manual
-40-
Issue 3
5. Channel Control Panel
Fig. 5. 1 Channel Control Panel
CHANNEL CONTROL
;o ii
-
:1
6 -
5=
4=
3=
2 -
-
7 -
Channel No.
Colour Position
Movefade
Group
Issue 3
-41-
Crossfade
Galaxy Operator Manual
5. 1. GENERAL
A maximum of 4 identical Channel Control panels ( each optionally with
a Group Masters panel) may be fitted to a Galaxy system. These panels
do not interact with each other except as determined by the
Latest-Takes-Precedence philosophy.
Each Channel Control panel allows setting and modification of channel
levels;
• 'Live', so the effect is seen to happen.
• 'Blind', when operating in PRESET mode.
·
Control of Scroller type colour changers is possible via
in addition to the control offered by the Motion Control Panel.
·· .. ·.· .•
,·~·
'S' and PRESET m
The keypad and fader wheel may be used to control channels in either the
system's 'S' (output) store, or
blind in the case of a Playback, or controlled by one of the Preset Masters.
Some restrictions apply if a Channel Control is operating
mode.
Note that the Flash switch always operates directly on the system output.
The two keys are mutually
extinguish the other. Their purpose is
either to operate 'live' on the system S-store or 'blind' into a Preset store.
The keypad selection is unaffected by a change from S to PRESET or
vice-versa, allowing rapid control of channels
lighting stores.
In particular, selections may not be transferred to a Group Master.
in any PRESET store. The latter may be
ex~lusive and will selectively illuminate and
.
. to route the Channel Control
in both 'blind' and 'active'
this panel. This is
..
in PRESET
If two Channel Control panels are fitted in a system, one may operate live
while the other operates
Galaxy Operator Manual
in Preset, with no restrictions.
-42-
Issue 3
'Select' and 'Level' Modes
The Channel Control Keyboard normally operates in two modes,
SELECT and LEVEL, and
will automatically switch between them
depending on which keys are pressed.
In 'SELECT' mode the numbers entered are
assumed to be channel numbers unless the entry
has been prefixed with GROUP, MOVEFADE or
CROSSFADE.
The keypad is changed to 'LEVEL' mode when the
(@) key is pressed or the wheel moved. Levels may be
varied in a continuous manner by the fader wheel or,
for rapid setting, they may be keyed in using the
'@'
key. If '@' has been pressed, the next, digit entered is
assumed to be the level in increments of 10%. A finer
setting may be achieved by typing'.' (decimal point)
and a further digit, however such accuracy is often not
necessary.
Once the level of a channel has been set ( either by
means of the
reverts to the
'@' key or the fader wheel) the keypad
select mode and a further number entry
will select a new channel. There is, therefore, no need
to press 'CLEAR' between successive entries.
Channels controlled
will be shown in reverse colour
on the VDU. Channels which have been controlled
show with reverse video colons until CLEAR is
pressed.
SELECT MODE, Channel45
LEVEL MODE
Channel 45 at 75%
using keypad.
Channel 45 at 75%
Using wheel controller.
Issue 3
In addition to the control of individual channels and groups, previously
recorded groups and memories, or combinations of all of these may be
selected and controlled.
Taking Control of a Channel
The main Galaxy system (excluding Preset Masters and Effects) only
allows a channel's level
Therefore , a channel which is taking part in a playback fade
out of that fade
if it is selected. To avoid problems, the Channel Control
to be controlled from one place at a time.
will be taken
does not take control of a channel until the number entry is complete and
the channel is taken under control.
-43-
Galaxy Operator Manual
Channels are taken under control:-
•
•
•
When the @ key is pressed .
When the fader wheel is moved,
When the ON key or Flash switch is used to change the level of
a channel.
•
When a group is being built up by use of the'+' or'-' keys .
Should any attempt be made to change the level of a channel which does
not exist, or to fade to a memory which has not been recorded, the system
alarm momentarily 'bleeps' and the numeric display flashes. CLEAR
should then
be pressed followed by the correct number.
Galaxy Operator Manual
-44-
lssue3
Selection and Control of Groups of Channels
It is often desirable to control the level of several channels
simultaneously (i.e. as a group). The channels constituting
a group may
procedure:-
be selected individually by the following
1) Enter first channel
2) Enter'+'
3) Enter second channel
4) Enter'+'
5) Enter third channel
Enter a level @ 50% e.g
( or move the wheel)
Channels 21,43 and 133 would then be controlled together
in this case all at a level of 50%.
l •.••••..
......
.
80
.
ITITT
11:M
\·3·>···· ..
[38
·:.·. ':
~
~
~EfilH~
>5>
,.:· \'.\: ::'.::: [.
.
.
mm
Similarly, a channel may
I) Enter'-'
2) Enter channel
If all three channels are at the same level when taken under control they
remain together when the fader wheel is moved.
were at different levels, an equal amount of level
subtracted from each channel as the wheel is moved. This
not proportional and is usually referred to as 'SHAFT MASTERING.'
The wheel may be moved up until one-by-one all channels
Moving the wheel in the reverse direction restores the original balance,
unless CLEAR has been pressed; while further downward movement
reduces the levels until one-by-one the channels reach zero.
be removed from control as follows:
.
..
.
.•·, ..
'ci·•..:•:
· .. ;~1·.·
mrn
. ·=·:.::_(. :·.
If, however, the channels
will be added to or
type of fade is
reach full.
Issue 3
-45-
Galaxy Operator Manual
GROUP
An alternative method of selecting a group of channels for control is to
call up a previously recorded memory.
All the channels ON
pressing the GROUP key and then the number of the required memory is
entered on the channel keypad. Channels may
groups or deleted from them
keys.
Similarly, groups may
control using the following procedures:-
1) Press the Group key.
2) Select the first memory number on the channel keypad.
3) Press the '+' to add, or'-' to delete as required.
Note:- GROUP ignores recorded levels
in a recorded memory are taken under control by
be added to selected
in the usual way by use of the'+' and'-'
be added together or their channels removed from
..
m
~
C'tJ'.~
.
.
.
B
4) Press the Group key a second time
5) Select the second memory on the channel keypad
6) If required, continue until the desired combination is obtained.
Galaxy Operator Manual
-46-
m
Bi
Issue 3
MOVE-FADE
In addition to controlling previously recorded memories as groups, the
Channel Control may be used to carry out Move-fades and to recall
memories, with the associated channels at their recorded levels. When
the Channel Control is used in this way, channels 'ON' in a selected
memory will proportionally fade to their recorded levels as the wheel is
moved upwards. In this way a scene may
memories which have been balanced separately. A Move-fade does not
.affect channels which
A Move-fade move is initiated before entering the required memory
number.
are not ON in the selected memory.
be lit by combining several
.
Two or more memories may
by using the following procedures:
1) Press the MOVE FADE key.
2) Select the first memory on the channel keypad.
3) Press the'+' key.
4) Press the MOVE FADE key.
5) Select the second memory
be combined and introduced simultaneously
.
.
rn
m
. .
lssue3
6) Continue until the required combination is obtained.
-47-
Galaxy Operator Manual
If additional channels or groups are added to a combination prepared as
above, the whole selection automatically becomes a group and the fade
changes from a 'Move' to a 'Shaft' fade. This is because there are no
recorded destinations for the additional channels.
If a Move-fade is prefixed with '-' those channels ON in the selected
memory will dim out as the wheel is moved away from you. e.g
~
-.fflu.fflcaij plus wheel up
memory 8 to zero.
Note:- Common channels in selected memories will combine
as Latest Takes Precedence, i.e Movefade
is not equal to Movefade '2'
+ Movefade 'l'
fade all channels in
will
: l' + Movefade '2'
CROSSFADE
The Channel Control is able to carry out complete Crossfades to
memorised lighting states. That is, the current lighting is substituted
entirely by the lighting state recorded in a memory. Channels that are OFF
in the memory will fade out as new channels fade
The procedure for this is to simply prefix the required memory number
with CROSSFADE. As in the case of a Move-fade action, memories may
be combined before starting a Crossfade.
MOVE and CROSSFADE also work on@. The number entered being the
proportion of a complete fade.
in.
~
e.g. m 25 @8 + 80% is the way to record levels in memory 25
Galaxy Operator Manual
-48-
Issue 3
5. 2. CHANNEL CONTROL OPERATION - SELECT MODE
CLEAR
This clears the Channel Control numeric display
and any Group,Move or Crossfade key which may
be illuminated. All channels previously under
control are parked, i.e. their levels are held in the
store in which they were set (either 'S' or Preset),
but they are no longer assigned to the
Control
The CLEAR key also has a 'double touch ' action,
only when entering
that allows you to:- Clear the last entry on the first
touch. Clear all entries on the second touch.
groups of channel numbers,
GROUP, MOVEFADE AND CROSSFADE
Channel
These three keys are mutually exclusive and, if selected light, and cause
the next number entered to be interpreted as a memory rather than a
channel number. The keys illuminate when pressed, indicating the type of
fade to be controlled.
The operation of these keys are similar to those just mentioned on pages
47-48.
Issue 3
-49-
Galaxy Operator Manual
Channel Number Selection
The keypad has keys for numbers O to 9 and, in
addition, NEXT, LAST and '.' (decimal point).
Numbers are entered with the most significant
digit first, and are echoed in the numeric display
immediately above the keypad. There is no need to
enter leading
system and
memory number may be entered, but if this number
is invalid the alarm will sound on attempting
control.
point key is used solely to call-up memory
numbers with a decimal point e.g.
NEXT increments the selected channel number to the next channel in the
system.
LAST steps the number to the lower. If Group, Move or Crossfade have
been pressed the selected memory number may be stepped up or down to
the next recorded memory number by use of NEXT or LAST respectively.
'
zeros as these are ignored by the
will not be displayed. Any channel or
to take
In number selection mode the decimal
123.4.
Note:-Evenif CLEAR has been pressed, the NEXT or LAST key always
functions with respect to the last channel number entered. The NEXT and
LAST keys
will auto repeat if held down for more than 5 seconds.
Plus(+) and Minus(-)
While the keypad is selecting channel or memory
numbers these keys may be used
channels from the group under control.
Plus (channel)
channel
that all the selected channels are incremented or
decremented by the same amount, as the fader
wheel is moved upwards.
to the group previously under control, so
e.g.~+ W· ~ij u s.n will add the
to add or delete
Minus ( channel)
being controlled and parks it at its
available for transfer to a Group Master.
Galaxy Operator Manual
e.g.~ _; w ~u
~
:~.~~
deletes the channel from the group
current level. It will then no longer be
-so-
Issue 3
Plus Group e.g. mm~·
in the memory to the group previously under control. The recorded levels
are ignored and the channels controlled as
individually and added to the group by using the Plus (
2
~
sij[J ff~m sij adds all channels ON
~
if they had all been selected
+) key.
Minus Group e.g.
channels ON in the selected memory from the group under the control of
the panel. The deselected channels are parked at their
Plus Move
recall the selected memory, with the channels at their recorded levels, as
the wheel is moved away from you. Channels which
selected memory
recorded level as the fade progresses. Channels not recorded
memory
and may
Move-fade may not be added to a group, Plus Move can, therefore, only
be used effectively to add memories together for fading.
Minus Move e.g.~:.:.:ijl•ij~<al ~
selected memory to fade to zero as the wheel is moved upwards.
e.g.~+ :up.~~·· .. ·~u li~om causes the channel control to
will remain unaffected. The fade is always manually controlled
be reversed by moving the wheel back towards you. A
~~ij [!]
will proportionally fade from their current level to the
2
~
:
ij ~· sJ!
5
~~;o.lj causes all channels on in the
7
~
ij ~:• w
5
n deselects all
current levels.
are ON in the
in the
Plus Crossfade e.g.
Move. However, channels not ON in
contributing to the output, are proportionally faded to zero.
TBRU : THRO ON
The THRU key may be used to call-up a
continuous group of channel numbers for control.
For example,
inclusive is required, they may be selected as
follows:
1) Enter first number, e.g. 7.
2) Press TIIRU.
3) Enter last number, e.g. 13.
It may be used to remove a sequence of channels from control by
prefixing the first number with minus '-'.
B '-I' ij m ~· .. '4 ij
if control of channels 7 to 13
5
~
1 H :rfl has a similar effect to Plus
the·selected memory, but currently
Issue 3
-51 -
Galaxy Operator Manual
Any numbers may be entered, although the second should be higher than
the first or the warning will sound. Only those channels in the range
which exist i.e. available for control, will
does not operate
if the keypad is selecting memory numbers.
be selected. The THRU key
The THRU ON key is used in the same way as THR.U, but gives control of
only those channels which are currently ON within the selected range.
This makes it possible to adjust
leve~s of a number of channels which are
already contributing to a lighting scene, without having to select the
individual channel numbers, and without inadvertently introducing
unwanted channels in the range.
Galaxy Operator Manual
-52-
Issue 3
5. 3. CHANNEL CONTROL OPERATION - LEVEL MODE
Changing to 'Level' Mode
Pressing the '
memory number is selected will automatically change the Channel
Control from 'select' to 'level' mode of operation.
Fader Wheel
The levels of the selected channels may be
adjusted at any time using the fader wheel. For
individual channels or groups, movement of the
wheel away from you
and vice versa. One sweep of the exposed section
of the wheel corresponds to slightly more that a
fade from zero
width of a thumb or finger when fading channels).
When the fader wheel is perfonning a MOVE or CROSSFADE,
movement away from you causes the fade from existing to recorded
levels. Both up and down parts of the fade occur simultaneously.
Further forward movement once the channels have reached their recorded
levels has no effect, but the fade may
towards you until the starting levels are restored. Further backward
movement
@ ' key, or moving the wheel when a valid channel or
will increase the intensity,
to full (this allows room for the
be reversed by moving the wheel
will also be ignored.
Keypad Level Entry
=
Once a valid channel number has been entered, it
may be set to an absolute level or be modified with ml.AST9 8
respect to its current level by use of the '@' key.
When pressed, the '@' key lights to warn that the
:,:::;:!;~~i:=:.:::::~ i'8;fi~.io.t;~]
pomt, . . \< .. .
. · · · · Channel 8 at 32%
e.g.~<sl~~ij1,
To set channels to 100%, press
3
ijlEJIEll will set channel 8 to 32%.
B3
181~
THRII
ON
NEXT"
--
THRf./
7
4
-
~·;r~~~u~
~
~
Issue 3
-53-
Galaxy Operator Manual
The '@' key is extinguished once the first level digit has been entered,
because the next numeric entry is most likely to be a new channel number.
However,
level mode, and the '@' key is re-illuminated at low level, indicating that
the least significant digit of the level may be entered.
Incremental Changes
Channel levels may be changed by use of the '@' key in conjunction with
the '+' or'-'. This makes it unnecessary to check the current levels
before changing them.
if'.' ( decimal point) is pressed, the channel control remains in
to raise channel 8 by 10% press, B
e.g
decimal point, as previously described, allows modification to an
accuracy of 1
When controlling a group of channels, pressing '@' then a number sets all
channels under control to the chosen level.
However,'@',+ 'n' (where 'n' is any number) or'@', - 'n'
subtract 'n' points from each channel's current level, maintaining the
differences.
When the
(which are proportional fades) the 'level' entered is taken as the
percentage of that fade carried out and channels are set immediately to the
levels that they would achieve by fading.
~
(U i ,.,fl ij ~u
e.g
level to the levels they would achieve half way (50%) through a crossfade
to memory 10.
On@Zero
% if required.
'@' key is used in conjunction with a Move or Crossfade
~
~ij
~
s
~
would switch channels from their current
~@~
~'+U ~. ,,ij Use of the
will add or
Note:-that when setting a channel in this way, the CLEAR key on
the keypad must be pressed before entering the next channel
number, as this would otherwise
Galaxy Operator Manual
When a lighting state is memorised, channels
which have been set to level O
channels
Move-fades involving the memory concerned.
There are occasions, however, where it is required
to use movefades to fade channels to OFF. 1bis
may be achieved by selecting the channel
concerned and then typing '@', '.' The channel
may then be considered as being
and will subsequently fade to zero in a Move-fade.
will then not be taking part in
be interpreted as a level.
-54-
will be OFF. These
'ON at ZERO'
lssue3
Use of the ON key
Galaxy has a special memory used for containing 'preferred' levels or
channels. This memory is termed the ON store.
Toe effect of the 'ON' key depends on whether the selected channel,
whose number is shown in the
channel control display window, is on or
off. (Where a number of channels are selected as a group the number
displayed will be the last number entered).
There must always be a valid channel selection, or the error alarm
will
sound.
If the channel whose number is shown in the display is Off, the associated
indicator in the 'ON' key
selected channel or channels On to the ON store level.
selected channel is On, the 'ON' indicator is
will be off. Pressing the 'ON' key turns the
If, however, the last
lit, and operating the 'ON'
keys turns the channels off; in the latter case, the 'ON' level saved in the
system for each of the selected channels
will be changed to that which was
current immediately prior to the operation of the 'ON' key.
The ON key
will operate on individual channels or groups. Multiple
channels may be selected using the'+''-' THRU and THRU ON keys, or
recalled from memory using the
GROUP. function. The 'ON' key is
inhibited, however, if a Crossfade or a Move-fade is being controlled.
@ON
Issue 3
If pressing the ON key is immediately preceded by operation of the '@'
key, the selected channel will be set ON at the level currently saved in the
'ON' store for that channel. This
'ON' key. The level stored for the channel
is irrespective of the illumination of the
in the ON store will not be
changed.
Shift ON ~91]:cwij
If the SHIFT key is held down and the 'ON' key operated, the selected
channel
will revert back to the previous ON level. This is useful if you
should accidently change the ON level of a single channel.
Note:- This only works on one channel at a time.
-55-
Galaxy Operator Manual
Automatic 'On' Level Update
The ON level stored in the system. for each channel may also be updated
automatically when a lighting state is memorised.
level update is selected, channels which are at levels above zero will have
their stored 'ON' levels updated to the last recorded level each time a
record action takes place. The selection of the automatic update to either
On or Off is done via the alpha- keyboard.
If the Automatic On
RETURN
The RETURN key situated directly above the fader wheel has two roles.
Firstly, it lights when the level of a channel under control is changed from
the level at which it was when selected on the keypad. It then extinguishes
automatically
within about 3%).
Secondly, the key may be pressed when lit and the original levels will
restored immediately. The key's main purpose is to allow channels
modified in error or temporarily to be reset correctly.
Facility
if the channel's level is restored to the original setting (to
~-~
The Level Display
When controlling a channel or a number of channels, the bar graph
display gives the level of the channel number last entered in the S store or
selected Preset store, i.e. currently shown in the display window.
If the Channel Control is carcying out a Move-fade or a Crossfade the
display acts as a fade progress indicator, i.e. it shows how much of the fade
has been carried out, and reaches 10 on completion of the fade. The
display is not used
if the GROUP key is lit.
Flash
This control is a three position level switch spring-loaded against the up
and down positions therefore always holding it in the centre. When
pushed to the up position those channels selected on the keypad are
instantly turned on to
zero. The effect of the Flash switch is only present while the switch is
held. Original levels are restored when it is released.
The Flash switch may be used to identify which channel is causing a
certain effect, by holding the switch down and stepping through the
channels with the NEXT or
Flash will also be operative when a
mode, but always operates into the Live output regardless of Channel
Control routing.
Galaxy Operator Manual
full and while in the down position they are turned to
LAST key.
Channel Control is in PRESET
-56-
Issue 3
Colour Control
The Channel Control includes facilities for the control of scroller type
colour changers. A two character display shows the current position of
any accessible scroller, and this may be changed by use of the COLOUR
CHANGE key. A COLOUR RETURN key is also provided. Units for
which no colour scroller exists display "-". Colour changers may also be
controlled from a Motion Control Panel.
The colour function control may only
panel is routed to output S. When the Channel Control is routed to
PRESET the colour window remains blank for all channels.
Eleven or sixteen colours may
depending on their configuration. These are displayed as whole numbers
e.g. '9', referring to frames in the scroll.
reflect any changes made on that channel colour function by the Motion
Control panel. It should be noted that colour
Frame numbers between 12 (or 16) and 32 set selected end and 'half
frames'.
be used when the Channel Control
be selected on the colour scrollers
1bis display will be updated to
O is normally open white.
fftfilrr=~=mi~~
Changing a Colour ~~~IJ;;;ll
A colour may be changed by use of the numeric keypad on the Channel
Control panel. To change a colour press the <COLOUR CHANGE> key
(which
COLOUR Mode. A new number in the range of
entered and terminated by pressing <COLOUR CHANGE> a second
time. Additional changes may
pressing this key to terminate each entry. The colour
the <COLOUR CHANGE> key is pressed. When the colour function is
no longer required, simply press the key, and the light
The keypad may now
will illuminate). This places this channel control module in
m
O through to 32 may be
be made by entering another value and
will not change until
will extinguish.
be used for entering channel levels again.
Issue 3
While the COLOUR CHANGE key is illuminated (Colour Mode active),
it is possible
the new colour number each time. The
increment or decrement the colour by frame increments.
to make rapid changes to the colour without having to enter
<NEXT> and <LAST> keys will
-57-
Galaxy Operator Manual
Note:- The NEXT and LAST keys will not work if a colour value
has been entered on the keypad, but not "entered" (by pressing the
<COLOUR CHANGE> key).
Colour Return
A COLOUR RETURN function is also available. It functions in a similar
manner to the normal level RETIJRN key. The Colour value is sampled at
the time the channel control panel is placed in Colour Mode (by pressing
the <COLOUR CHANGE> key. While this key is
RETURN> will cause the colour to be restored to its original setting, i.e
where it was at the time the Colour Mode was entered.
lit, pressing the <COL
~n=:=nn=:=ns-llOO
IDENT Function
~g~
I OUTPUTj
To switch on the marker, select the desired channel(s) and push IDENT.
The white markers will now remain on the screen regardless of the
channel controller selection, they are not cleared by turning off the
system.
To remove the white markers, re-select the desired channel and press
IDENT again.
Ident marks can be present in Live and Preset displays
The IDENf function permits a marker
to be set on the VDU screen against the
channel or channels currently selected
on the channel controller. The marker
is a small white pointer. This aids you
in locating special or problem
channels on the screen.
Galaxy Operator Manual
-58-
lssue3
INDependent
Whilst the 'Latest takes Precedence' philosophy allows immediate access
to channels for overriding purposes, it is often desirable during a
production for a channel or several channels to
one place and not 'stolen' by a cross or move fade, for example.
[3[E8
be held under control in
Galaxy is fitted with a number of illuminating INDEPENDENT
pushes. These are located on the Group Masters and Playbacks as well
as the Channel Control panel.
A channel that
by any other panel other than the
it
will work on a 'Highest Takes Precedence' basis. Deselecting IND frees
the channel for normal operation.
The Channel Control Independent key lights when pressed making
those channels currently under control independent of
actions. Channels subsequently added
become Independent.
The levels of the Independent channels may
'@' key of the panel in the normal way but will not change due to a
Playback fade, and
Control.
IND is automatically deselected
controlled by the module become Independent when the IND key is lit,
whether they are in groups or part of a Move-fade.
is INDEPENDENT is no longer available to be controlled
Preset Masters or Effects panel, where
all other fade
to the group under control also
be modified by the wheel or
will not be available for control by another Channel
if CLEAR is pressed. All channels
(]ND)
Issue 3
Independent display
When IND is selected, any
display showing channel
levels
either a box or a triangle
containing a cross as shown in
the diagram opposite.
Overriding a Channel
A channel may, for some reason, need to be over-ridden during a
Playback fade and
fade can then
latest-takes-precedence basis.
continues
will be marked with
to be assigned to its Playback controller until the fade ends.
flags
if this is so it i~ called up on the Channel Control. The
be started and control passed to a Playback on a
If no further action is taken the channel
-59-
I OUTPU]
;:=::=:=:==::::i.lndependently
Galaxy Operator Manual
Independently
controlled
channels
controlled
channels
-idented
If the Channel Control fader wheel is moved, control of the channel is
immediately and automatically transferred to
allowing that channel to
re-collect channels previously controlled is applicable to the Group
be ovenidden manually. This facility to
the Channel Control so
Masters panel also. However, in that case it is undesirable for the transfer
to occur automatically and the re-collect must
ICJ1IT'55i1··· sou> ........ >.\ ;. n=:=ns-AIOO
SOLO
The SOLO function is one where all channels except those currently
under control of the channel controller are faded out. This permits
viewing of exactly where a lamp or group of lamps is pointing without
having to
pushed)
fade to zero in approx 1 second. The level of the channel( s) currently
under control is not changed. When the SOLO key is released, the lighting
state is restored in approx 1 second. Running fades continue and channels
do not change assignment. The SOLO key can
momentary action or latching type via the SYSTEM SETUP MENU
options.
'kill off' all the other lighting by fades etc. The solo key (when
will cause all channels other than those currently under control to
g~g
be manually operated.
be ·set to work as a
Latching Mode
The key can be set up to work as a latching action, via SYSTEM
CONFIGURATION on the alpha keyboard, enabling the function to
become a push-on, push-off
do any other SOLO keys on channels
To clear a 'latched' key hold down CLEAR and press the appropriate
key.
Solo Exclusion
It may be desirable to define certain channels not to be faded by a solo
action i.e. orchestra lights etc. This can be achieved by recording these
channels into a special 'Solo Exclusion' memory.
Procedure:-
1.) Set required channels to
2.) Hold down
type. When active it will flash on and off, as
within the system.
be excluded to any ON level.
SHIFI' and press SOLO
The contents of the 'Solo Exclusion' memory may
VD Us as part of the SETUP facilities on the alpha keyboard.
Galaxy Operator Manual
-60-
be displayed on the
lssue3
A- M OD (Auto-mod)
Facilities are provided to allow memories to be temporarily modified
when played-back, in order to substitute suitable equivalents for
luminaires which have failed or which have been knocked out of position.
As these are problems which
will be rectified at the earliest opportunity, it
is undesirable to change all the memories permanently. The automatic
modification replace facility (A-MOD ) allows a channel to be
temporarily replaced by the same channel at a different level, or by an
alternative channel or channels. The substitution
will take place, if USE
A-MOD on the Memory/Output panel is pressed, when memories are
recalled to the playbacks or preset stores. AUTO-MOD does not change
the levels stored in the main memory.
Once the fault has been cleared the temporary Automatic Modification
instructions may be deleted.
Displaying the Auto-Mod Store
The instructions held in the Auto-Mod store may be listed on the VDU if
'A-MOD' is selected on the Mimic panel. The display shows each
instruction, giving the original channel
relative levels.
first, then the substitutes with their
Types
of Instructions
Several types of instruction may be entered into the Auto-Mod store,
examples of which could be as follows:-
1) Replace channel
5 with 25, whenever channel 5 is used, at the same
level.
2) Replace channel 5 with 25@ 50% (absolute level)
3) Replace channel 5 with 25
@ + or - 50% ( level relative to that of
substituted channel)
4) Replace channel 5 with 25 at+ 10% and channel 6 at-30% ( 25 and 6 are
alternative channels and 10% and 30% are the levels added to
and subtracted from the recorded level of channel 5).
In all of the above cases channel 5 would be set to 0% by the Auto-Mod
instruction.
Issue 3
-61-
Galaxy Operator Manual
I AUTO MOD!
005 = 025 @ +00
Ell
~
.
.
8
Setting up an Auto-Mod Instruction
Procedure for setting.up example! -replace CH. 5 with
CH. 25 whenever CH.5 is used, at the same level.
1.) The channel number
A-MOD pressed. The key will remain illuminated to
indicate that the next entry on the keypad will be the
substitution.
to be replaced is entered and
· ... ·Is.·
.. ·.······.
:·=.::::_;:=·:·:
m
8
I AUTO MOD!
005 = 025 @ +SO
.
8
~
~
2.) The replacement channel number is entered and the
instruction completed by pressing A-M again, which
will extinguish.
Procedure for setting up example
Ch. 25 at 50%.
1.) The channel number
A-MOD pressed.
to be replaced is entered, and
2 - replace CH. 5 with
813
.
·.····•s'··.· .. • .
.
m
8
Galaxy Operator Manual
.
m
2.) The replacement channel number is entered but this
@ 5 needs to be entered as well
time,
3.) Complete instruction by pressing A-MOD again.
-62-
Issue 3
Deletion of an Auto-Mod Instruction
1) Enter the channel number which is being replaced.
[][E]
2) Press A-MOD.
~
~
3) Press A-MOD a second time.
8
Clearing the Auto-Mod Store
All of the substituted instructions, listed in the Auto-Mod store, may be
erased in one action by inserting a key (TOK 4) in the
Record
simultaneously pressing REC
Using the Automatic Modifications
The instructions in the Auto-Mod store will be ignored unless the USE
A-MOD key, on the
illuminated. Any memories which are subsequently transferred will be
modified, with the modified instructions taking precedence over the
levels recalled from memory.
Lock, turning it Anti-dockwise against the spring, and
E .
Memory/Mimic panel, has been pressed and is
Memory panel
Note:- The lighting states are modified when they are
from the memory. Therefore, selecting USE AUTO-MOD will
not change those states which have
Preset stores.
Memories or groups recalled by channel controls or designers
controls do not use data in the Auto-mod store.
already been transferred to
transferred
Issue 3
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Galaxy Operator Manual
TRACK
F-nF-na.~ ... ::···:········
D
The TRACK function allows you to constantly monitor
particular channels throughout a sequence of memories.
Pressing the TRACK
up to 10 channels to
required, modified across a range of memories.
lidb!Jg
key on the Mimic Panel will allow
be selectively displayed and, if
Mimic Panel
Fig 4.4 shows channels 4, 5, 10 and 25 and their corresponding levels
relating
Note:- Entering any more than 10 channels
overwritten
This screen gives you the opportunity
channels
within scenes and quickly modify, simply and
to pin-point
efficiently.
To get access to the screen follow the procedure below:-
3.)
In order to prevent accidental erasure or modification the
Memory Lockkeyswitch should be set in the CLOSED ( or
Locked) position for display only purposes.
4.) On the Mimic Panel - press TRACK.
5.)
On the Channel Control panel - select the desired
channel, press TRACK.
6.) Repeat step 2 for all subsequent channels to be displayed.
To clear all channel data, hold down CLEAR and press TRACK on the
Channel Control.
~
~
Channel
Control
Modifying Channel Levels in Memory
The required memory, or range of memories, to
entered on the Memory keypad using the THRU key. The
be modified is first
:MEMORY
LOCKkeyswitch should then be set to the OPEN position and the channel
whose level
is to be changed entered on the Channel Control.
The TRACK key is pressed and this time it illuminates to warn that
memories can
of the
'@' key in conjunction with the plus ( +) and minus (-) keys.
be changed. Modifications are usually implemented by use
Once the modified level has been entered, TRACK is pressed a second
time. The TRACK key extinguishes, and the selected memories are
changed.
TRACK will only change the level of the selected channel in memories in
which it has been recorded.
If the channel was not recorded in a particular
memory, even though it is within the selected range, that memory will
remain unchanged.
Issue 3
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Galaxy Operator Manual
Example:-Channel 3 is to be changed. It appears in memories 5, 7, and 9.
After the modification, any memory between 5 and 9 (inclusive)
channel 3 was recorded will be
This can be achieved when the VDU is showing
MEMORY LIST. Under normal circumstances
'MEMORY UST' shows the memory numbers which
have been recorded with appropriate text messages.
When TRACK
recorded levels of the last 'Tracked' channel are
displayed beside the memory numbers.
is selected on the Memory Panel, the
~~
~u::JJ
88
88
To gain access to this facility follow the procedure
below:-
BE]
~Ell
~~
Memory Panel
1.) In order to prevent accidental erasure or modification the
Memory Lockkeyswitch should be set in the CLOSED ( or
Locked) position for display only purposes.
2.) On the Memory panel - enter the first memory number of
interest, in this case 5, and then press
Memories of a lower number will not be displayed but
higher ones will.
3.)
4.) The recorded levels of that channel are then displayed in
If the channel is not ON in a memory, such as memory number 8 here, the
position on the MEMORY LIST display will be blank.
On the Channel Control panel- select the particular
channel to be 'Tracked', this case 4, and press the TRACK
key. (At this stage it will not illuminate).
the REMARKS column.
MEM LIST.
Issue 3
Fig. 5.4 Track- Memory List display
Page 1 of2
I MEMORYJ I FADE TIME H wArr II DELAY! -. ..... R_,E.._MA __ R __ K __ s_ ... ,
5
6
7
8 10:10
9
10
I MEMORY LIST I Mem Used01%
10: 10
10: 10
10: 10
10: 10
10: 10
Preset
Houselight
Houselight
Spot left
Spot right
Build scene 1
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4070
4060
4085
4090
4015
Galaxy Operator Manual
Only one 'Tracked' channel may be displayed at a time on the VDU.
Using CLEAR followed by TRACK
To 'Track' a different channel, the new number is entered on the
will automatically cancel TRACK.
Channel
Control keypad and TRACK pressed again. The VDU will be updated to
show the new channel's recorded levels.
If more than one Channel Control is fitted to the Galaxy, the TRACK
function can only operate from one
The difference between A-MOD and TRACK is that the latter
permanently changes the Galaxy's long-term memory.
. of them at a time.
Galaxy Operator Manual
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Issue 3
RECORD MOVE ED8B
RECORD MOVE allows rapid recording of the differences between the
current state and a new state and automatically sets the fade type of the
memory to be a MOVE-FADE.
'Ibis facility allows you to record changes to a lighting scene, thus
permitting the preparation of sequences of Move-fades without the
difficulty of separating the new lighting from the old.
as follows:
1) Press the RECORD MOVE key, this will illuminate to
indicate that the current lighting state has been saved in a
temporary store.
PRESET depending on where the
routed to. If PRESET is selected, the state stored is that
currently in the selected Preset store ..
The REC MOVE key will remain lit.
Tlns can be the state in the S store or in a
Channel Control is
'This facility is used
.
.
.
2) Make the required changes to the lighting as required
either live or blind.
3) Select a memory number to store the changes on the
Memory panel.
4) Press the REC MOVE key a second time. If the memory
already exists, the
other record actions, a second operation of the REC
MOVE key within 2 seconds
memory to be overwritten. On completion of the
recording process the REC MOVE key will extinguish.
5) Should it be necessary to terminate this operation
without recording the lighting changes, hold down the
SHIFT key and press CLEAR on the
panel.
The contents of the memory created will represent those channels which
have changed in level between the lighting state (pre-RECORD MOVE)
and that which
concerned will be those in the
active being recorded
error alarm will sound. As in the case of
will cause the existing
Channel Control
is now current. The recorded levels of the channels
final state, channels which are no longer
'On at Zero'.
•
~
~
Ill
Issue 3
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Galaxy Operator Manual
~~CTEll·<·· .. BCK
RECORD MODS
The RECORD MODS facility allows changes to a scene to be recorded
separately from the rest of the lighting without affecting the level of other
channels already recorded in the memory. This may be used with the
Channel Control routed to either the S store or a PRESET.
Example:
Memory 1 contains channel 1 at 50% and channel 3 at 70%. This memory
is to be modified by changing the level of channel 1 to 80% and adding
channel 2 at 30%. The modifications may be carried out live ( in the S
store) or in the selected Preset store, as required. Procedure is as follows:-
1.) Firstly, make sure the Record lock keyswitch is in the
OPEN position then press CLEAR key on the
Control keypad to park any previously selected channels.
3.) Select Channel 2 and set to 30%. Channel 1 wiUnow
show as being previously under control.
4.) Select Memory 1 on the
Press REC MODS key and the key
successful recording action. Memory 1 will now contain
channel 1 at 80%, 2 at 30% and 3 at 70%.
Note:- REC MODS will also work into a range of memories.
Memory keypad.
will light indicating a
Galaxy Operator Manual
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Issue 3
6. Playback Panels
6. 1. GENERAL
The Galaxy Playbacks are the means by which memories, once recorded,
are normally re-played. Each has a 'blind' Preset store into which the
next lighting scene may
Control. Three types of Playback
can perform simultaneous manual or timed fades, the Studio for
applications and the Advanced version, allowing automatic playback of
complex fade sequences.
Galaxy supports up to four playbacks, which need not be all of the same
type, and which may be fitted to any control pod. These
Playback W, X, Y and Z. ( Normally only one
desk ). Each Playback has a separate store which may hold one level for
each channel in the Galaxy System. These Preset stores
the new destination levels to which channels
started.
be sent either from the Memory or Channel
are available, the Standard, which
TV
are identified as
TV Playback is fitted per
are used to set up
will fade next time the fade is
The Preset store is loaded by means of the green
· which recalls a memory previously selected on the Memory panel
keypad. Alternatively, sequence mode may be selected using the SEQ
button, allowing the preset store to
memory whenever a fade is started on the Playback panel. The PRESET
W ,X,Y,Z buttons enable the Channel Control, when routed to Preset,
operate in conjunction with the preset store of the corresponding
Playback, (see fig. 3.10 in BASIC OPERATIONS section).
Fade control
Fades may be
in the preset store ( crossfade) or which use the information in the preset
store to modify the current state (move-fade); the Galaxy system is able
run up to twenty four move-fades simultaneously.
All fades are split into an up-fade and a down-fade, rate of the fade being
adjustable for each independently. Fade times may be set normally by the
rate control of the playback. Previously recorded times may
from the memory, or a fade may be presented manually again using the
wheels or faders of the playback.
carried out which replace the existing lighting with the state
be automatically loaded with the next
:MEMORY + button
to
to
be replayed
Issue 3
All Playbacks are able to use recorded Fade profiles, which determine
how much of a fade is
fade profiles are only used
take account of any recorded Fade Types set, using the Alpha-numeric
keyboard or the RECORD MOVE facility on the Channel Control
panel. Playback fades are 'Live,' although they do not affect the lighting
contributed by the Preset
carried out in a given proportion of the fade time;
if USE TIME is selected. All playbacks will
Masters or the Auxiliary System.
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Galaxy Operator Manual
6. 2. STANDARD PLAYBACK
Fig. 6. 1 Standard Playback
PLAYBACK
Fade Progress
B
B
!'RESET
. ,-,,-,,-, -,
TCJCJ CJ·=·
Mood Control
Fade
Controllers
0
(·~
,•1
-10 +10
fr O
a
RESTORE
TIME
Mimic
Buttons
Memory
Transfer
Crossfade
Galaxy Operator Manual
-72-
Movefade
Issue 3
Introduction
The
Standard Playback offers control of manual and multiple time
fades, detailed in the following section.
Starting a fade
Pressing either the MOVE FADE t + or the CROSSFADE ){ key will
start a fade, the duration of which is controlled by two wheels. One
controls the lights fading up and the other, those fading down.
ALL ACTIVE
~
Active Fade Display
When a fade is started on a Playback, the number of the memory which
was last transferred to the Preset store (i.e. the number which was shown
in the Preset Display window)
window, to show that this was the last memory faded. Any plus or minus
is also shown.
will be written into the Active Display
... I_: ___ :_: __
Setting Rates of Fades
Each fade carried out on the Playback is sub-divided into
two parts: those channels increasing in intensity and those
decreasing. Each part may operate at a different speed
thus allowing, for example, incoming circuits to fade up
quickly while the outgoing circuits fade out slowly. To
control the two parts a pair of wheels are
Playback, the left hand controlling those lights increasing
in intensity and the right hand controlling those
decreasing.
The display
minutes and seconds) the time which will
lights to fade up and down when a fade is next started.
These values may be changed at any time by moving the
respective wheels.
Movement away from you
will lengthen it. The fastest fade time is effectively
you
instant, taking less than 0.2 second; the slowest is 60
minutes. Approximately 3 sweeps of the wheel covers the
complete range.
windows above these wheels show (in
will shorten the time, towards
fitted to each
be taken for the
Fade Fade
lime Up lime Down
• ·-·1 I • ·-·1
···-· .. ._.
[OJ
LEO Bar Graph -
Fade Progress
Issue 3
Assuming that no fade is currently running on the Playback and that the
next required memory has been transferred to the Preset store, the wheels
be moved to set the times for the next fade in this preset store. If a
may
fade is in progress ( active store) moving the wheels will either accelerate
or decelerate it.
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Galaxy Operator Manual
If another memory is transferred to the Preset while a fade is in progress
( as happens automatically when the
mode), the wheels become available to control the time of the next fade
when the first one is completed. Otherwise the wheels
of the last fade started.
On completion of the fade, the Active display does not change until a new
fade is started.
The wheels may be manually switched between controlling the times of
the last fade started and the times for the next, by pressing the PRESET
mimic key(?), (the one adjacent
mimic key,
show the current selection.
to re-select control of the last fade. These will illuminate to
Playback is operating in 'Sequence'
will retain control
to the PRESET display), or the ACTIVE
As the fade is taking place, two LED column indicators ( corresponding
the up and down parts of the fade) light to show the fades progress. The
columns reflect any fade profile recorded with the cue.
~
INSTant Fades
Any Move or Crossfade may be actioned instantly by holding down the
INST key whilst pressing the MOVE or CROSSFADE keys.
If INST is pressed while fades are running, the latest fade will complete
instantly. Holding down the Active Mimic key and pressing INST
cause all fades in progress on this Playback to complete instantly.
STOP Fade
Pressing the STOP key causes it to light and halt the last fade to be started.
A second push cancels the indication and allows the fade
where it left off. All fades under control of the
holding down the Active Mimic key (?) while pressing STOP. A second
will then allow all fades to continue.
press
~gg
M ~.·· ·.\ko,.··.··•.·····.····•··•.·.··.· n=:=fl
g~g
n=:=nrr:=n
to continue from
Playback may be halted by
to
will
Galaxy Operator Manual
-74-
Issue 3
REVersing a Fade
When the reverse (REV) key is pressed it lights, and reverses the direction
of the last fade started, restoring the original lighting. The reverse fade is
carried out at the same speed as the forward fade but this may
at any time by the
Playback wheels. Pressing the REV key a second time
causes the fade direction to change again and hence progress
original direction.
ff multiple Move-fades are being performed on the
be adjusted
in the
Playback these may all be reversed by use of the Active Mimic button as
described for STOP.
.
.
.
MANUAL Fades m
The need to manually control a fade is quite common, particularly in
Theatre or T.V. drama. Galaxy carries out manual fades as detailed in this
procedure:-
1) Transfer a memory to the Preset store.
2) Ensure that the PRESET mimic button is illuminated, and press the
Manual
(MAN) key, which will light also.
3) Press MOVE or CROSSFADE to determine the type of fade.
4) M'>ve the wheels, which wiJl now act as manual masters, from bottom
to top.
The fade progress indicators will track as the wheels are moved, The fade
be reversed simply by moving the wheels back down. The left and
may
right wheels master the up and down fades respectively.
Manual mode may
be selected or deselected at any time during a fade, so
allowing rapid intervention if problems arise. The time display windows
are not blanked when Manual is selected, as these are the times which
be used if Manual is deselected during a fade.
will
Issue 3
-75-
Galaxy Operator Manual
Multiple Move-Fades
As indicated previously, Galaxy is capable of performing more than one
Move-fade simultaneously. These may
addition each Playback may run multiple Move-fades as well.
When the MOVE-FADE key is pressed, the levels in the Preset store are
used and the fade is started. After this the Preset store is free
the next memory (when in sequence mode this transfers automatically).
Once the next memory has been loaded into the Preset, another
Move-fade may by started. The previous fade
speed with which it was started, while the next fade and associated times
be altered accordingly. This procedure may be repeated allowing up
may
to twenty-four Playback Move-fades to be in progress at once. As each
fade terminates, the MOVE-FADE key becomes available for further
operation.
Fade Time Fade Time
Up Down
I
I
C~:I
•
be on different Playbacks, but in
to be used for
will continue to run at the
PRE SET
I
• I
:_:,
,-,
I
ACTIVE
I
:_:,
I
•
One push - puts memory 33 on stage
Second push - puts memory 9 on stage
The Playback's wheels always have control of the speed of the last fade to
be initiated. Should it be necessary to speed up or slow down previous
fades, this may be achieved by holding down the Active Mimic push
The two wheels will then proportionally vary the rates of all fades in
progress via this Playback. The time displays continue to show the fade
time of the most recent fade started.
I
• I
'=·'
-,-,
I I
(?).
Galaxy Operator Manual
-76-
Issue 3
:MEMORY Transfer
Memories may be loaded into a Preset store by selecting the required
number on the Memory panel keypad and then pressing the green
MEMORY Transfer key. This wipes any previous contents of the Preset
store and copies in the lighting state recorded in the selected memory.
Memories may
' '
The MEMORY Transfer key lights when channels have been loaded into
the Preset Store either by transferring memories or by use of a Channel
Control. It is extinguished when the Preset is wiped or memory 'O'
transferred.
be combined in the Preset store by prefixing with '+' or
g
PRESET (W,X,Y,Z) Store
Each Preset has a green PRESET key which lights when pressed,
cancelling similar keys on other Playbacks or Preset Masters Its
purpose is to indicate that this is the Preset Store which can be modified by
any Channel Control operating in Preset mode. It is this selected Preset
whose contents are displayed when the Mimic display is routed to Preset
on the Memory/ Mimic panel and whose contents are recorded when
REC PRESET is pressed.
WIPE
The Wipe push clears the Preset, setting all channels OFF in the store, and
has the same effect as
The Preset Display ?
trallsferring memory 'O'.
PRESET
a
I I I I
,.-.
--
:
Issue 3
The number of the last memory to be transferred to a Preset store ( with +
or - prefix if applicable) is shown in the Preset display window. This
display
A momentary action Mimic push ( labelled
Memory Number window switches the Mimic display to show the
contents of the Preset store. When released the display reverts to its
previous selection. This key has a second function, which is to change the
wheels from controlling the rate
next fade and is lit when the wheels are adjusting the duration of the next
fade. (see 'Setting Rates
is blank initially or if the Preset store has been wiped.
?) adjacent to the Preset
of the last fade started to the time for the
Of Fade').
-77-
Galaxy Operator Manual
'Mood' Control
The Playback has a rotary control immediately above the fader wheels
whose purpose is to delay the start of one part of a fade with respect to the
other
Up-fade
possible to record the setting of this control.
As this control can have a great effect on the appearance of a fade, a two
colour indicator is fitted which lights red, when the 'Mood' control is
active i.e not at zero, and green when it.is at zero.
- The control is calibrated in tenths, e.g. +5 indicates that the
will be half completed before the Down-fade begins. It is not
a
RESTORE
RESTORE TIME TIME
This small button to the right of the wheels will instantly reset active or
preset fade times to the previously set defaults ( set via the alpha keyboard)
depending on which is selected. This has the same effect as rolling the
wheels back manually.
RECORD TIME
Pressing the RECORD TIME key causes the times as displayed in the
time windows to
Panel. (All other information, previously recorded in that selected
memory, remains unaltered). A MANUAL time may
pressing MAN to illuminate it prior to pressing RECORD TIME.
memory selected on the
recorded, a new memory
no channel levels, i.e. Blackout.
USE TIME
Pressing the USE TIME key turns the USE TIME facility from 'off' to
'on' or vice-versa. Any recorded times
TIME key on the Playback is
current time settings of the wheels used. If USE TIME is lit the wheels
will automatically
transferred into the Preset store. This may be altered by moving the
wheels
if required either before starting the fade or whilst it is running.
be recorded onto the memory selected on the Memory
be recorded by
If the
Memory panel has not been previously
will be created with the recorded times, but with
..
88
will only be used if the USE
lit. Otherwise they will be ignored and the
be set to the recorded time when the memory is
Galaxy Operator Manual
-78-
Issue 3
SEQuencing of Memories
Like the USE TIME key above, the SEQ key also acts as a toggle for 'on'
and 'off' action. After a Playback fade has been started, the next memory
required will be automatically loaded to the Preset store.
( See section 3.5 'Playback Memories').
Pressing the Playback MEM
on the Memory panel keypad to the Preset store, regardless of whether
SEQ is selected or not. However,
automatically, by the Playback sequencing, the Memory keypad number
is ignored and the next memory in the sequence is transferred.
This mechanism allows two or more Playbacks to operate sequences of
fades totally independent of each other and independent of the Memory
keypad.
INDependent
The Independent (IND) keys throughout the Galaxy system are described
in section 5.3 (page 59) and their use on the Playback is the same. IND
may be pressed at any time and will light
currently in progress on this Playback, or subsequently started will have
all channels that are used by it locked onto this panel and will not be
available for modification by a Channel Control or for changing by any
fade action on another Playback panel.
+ key always transfers the number selected
if the Preset store is loaded
~s~
~
if this mode is selected. Any fade
.. ·· .. ·•.-.···.·····.·····.••·.:
~
Issue 3
This facility may be used to ensure that channels fading in a slow
Playback fade are not inadvertently 'stolen' by another fade or Channel
Control action.
control of the Playback will again be available for control by other parts
of the system.
Once a fade has completed and a subsequent fade started, the former fade
is no longer available for control. Its channels are Parked, and their
Independent status cleared.
If the Independent mode is deselected all channels under
-79-
Galaxy Operator Manual
6. 3. ADVANCED PLAYBACK
Fig. 6.2 Advanced Playback
PLAYBACK
c::i
Fade Tim e
Wait Tim e
Delay Ti me
Displays
-
,-,,
-
I II I• I I I
-
TIME REMAJN/NG
r
I I I
tll
'?
I
c:::::i
c:::::i
c::i
8
c::i
c::i c::::i
c::i
el c::i
c::i
c::i
~
c::i
c::i
c:::::i
-
-
-
-
--
-
-
-
-
-
-
--
B
B
PRESET
?
ALL I''""' 'l
a T,~·~cJ·=·
?
ACTIVE
'Fade
Contro
llers
~
l\
RESTOREnME
0
"
"'"
'
"
"\.
"'
a
i',
"
0
~
Q /Transfer
AIEMORY
+
BEB
){ I,-
MemOfY
.....
~
1., V Crossfade
Movefade down
i-.. i-... Movefade up
""i... Dim Fade
Galaxy Operator Manual
-80-
lssue3
Introduction
The Advanced Playback has controls identical to that of the Standard
Playback,
other facilities besides. In particular, complex sequences of
multi-part fades may be actioned simply by pressing a single key, and the
panel can 'learn' fades performed manually, so that the same effect can be
reproduced automatically each time the memory concerned is used.
with the exception of the MOOD CONTROL and offers many
follow~n or
The major difference between the
Standard and Advanced Playbacks is
that, with USE TIME selected, the latter operates using WAIT and
DELAY times which may be recorded with each memory. These times
may
be used together to determine the time between recalling the memory
and auto-execution of the fade.
be fully effective, Advanced Playback systems require an additional
To
(Auxiliary) monitor, the second monitor being assigned exclusively to
Playback. The monitor display consists of a special memory list and
this
a comprehensive Fade Status display which shows all fades associated
with this
Playback
Playback. For systems with more than one Advanced
panel fitted, this display can be assigned from one panel to
another by using the PRESET (WX.,Y:Z.) key on the relevant panel.
Fig. 6.3 Monitor-Advanced Playback
Issue 3
l 10 10
2 15 20
3 10 10
4 10 10
S 10 10
6 10 10
7 10 10
1r:zzi:P~LA~:YB?eA!AcffiK~!~========
I FADE I -, -ME_M_O_RY"'"'II UP I I DOWN I
1
2
For installations where a console is likely to be re-located, you should
note that the display on the
Advanced Playback panel is fitted. The second monitor will be blank if
this panel has been removed for any reason.
:10 F F
:15 F F
:10
:20
auxiliary monitor will only operate if the
-81-
Galaxy Operator Manual
a PRESET
Fade Access Buttons
?
a ALJ.
?
Up to six simultaneous move or Dim fades may be controlled from an
Advanced Playback. These fades may be selected at any time for
modifying times etc., either singly or.as a group, by means of the Fade
Access buttons. These are labelled from 1 to 6, with the seventh labelled
ALL; an eighth button labelled
gives access to information in the Preset store.
Assignment~of fade to the access buttons is determined automatically at
the commencement of each fade. The appropriately numbered Fade
Access button illuminates to indicate which fade was the last to be
assigned and which, therefore, is currently under control.
Above each access button is an indicator which shows the current status
of the associated fade. This indicator can show either red or
illumination as follows:-
'?', next to the PRESET memory display
green
a) RED-If both Up and Down parts of the fade
times.
b) GREEN -If either or both parts of the fade
On completion of the fade the indicator is extinguished. However, should
a fade which has completed
again show green illumination.
be reversed, the appropriate indicator will
are counting down Delay
are actually in progress.
Fade Access Button Assignment
Fade access buttons are assigned as follows:a) CROSSFADES are always assigned to button 1; all other fades are
terminated and the channels concerned, parked. The previous fade
assignments are cleared.
b) MOVE-FADES (OR DIM-FADES) are assigned to the next available
button in numeric sequence (1-6); each fade may then
accessed. As the six fades complete, the corresponding buttons become
available for re-assignment. If a seventh MOVE or DIM-FADE
started, the lowest numbered button available will be used.
be uniquely
is then
c) If
all six fade access buttons are in use and a seventh MOVE or
DIM-FADE is started, the fade nearest completion will be terminated and
the appropriate channels parked. The button thus made available will then
be used for the new, or latest, fade.
Caution:-Under these circumstances channe~s which are parked may
not have reached their correct destination
Galaxy Operator Manual
-82-
levels.
Issue 3
Note:-1) Unlike the Standard Playback, channels remain
assigned to a
Adv&#ced Playback fade access button until either
the channels are controlled elsewhere in the system, or a new fade
is assigned to the button concerned; this allows the reversal of
multi-part MOVE FADE sequences.
2) A fade which is in 'progress' is assumed to be nearer
completion than a fade that has one or both parts still running
Delay times.
The
Advanced Playback display on the Auxiliary VDU includes a
comprehensive display of Memory/fade access button assignment.
Any fade may be selected at any time by means of the 'Fade Access'
buttons. Selection may be made individually or as a group. To gain access
to more than one fade, press all required Fade Access buttons
simultaneously. The Fade Access buttons illuminate when the
corresponding fades are selected.
All six fades may be selected at once by pressing the
'? ALL' button
beside the ACTIVE memory number display.
Whilst held down, Fade Access buttons 1 to 6 produce a VDU display of
the channels under control of the corresponding fade. This display is on
the main VDU not the
Note:- Although any active fade access button may
Advanced Playback one.
be selected at any
time, care must be taken when fades are starting automatically. The new
fade and FADE TIME are normally selected automatically each
time a
fade or Delay starts. This may be prevented, however, by holding down
the appropriate access button while making adjustments to an earlier fade.
Controls not described in this section are identical in use to those
described in the
Standard Playback section.
USE TIME
Issue 3
When USE TIME is selected as well as using recorded fade times and
profiles, the
Advanced Playback operates using WAIT and DELAY
times previously recorded with each memory. These are used together to
determine the time between recalling a memory and the automatic
a fade, e.g. a WAIT TIME of 03
Preset store of the
Playback would automatically start to fade 3 seconds
would mean a memory recalled to the
start of
after pressing the MEMORY+ key.
-83-
Galaxy Operator Manual
Additionally, following transfer of a memory to preset, if there are no
DELAY TIMES both parts of the fade will start immediately.
DELAY TIMES, say of
fade after a further
05 and 07 this same memory would start its uir
5 seconds and its down-fade after 7 seconds.
If there are
Fig. 6.4 Wait, Delay Time Graph
LAMP INTENSITY
F : DELAYTIME-up I"
memo 1
MEMORY
FADE TIME 10 10
WAIT
DELAY
FADE TYPE
FADE PROFILE
LINK
MOTION TIME
With no WAIT time, the fade has to be started using the CROSS or
MOVEFADE keys.
If SEQ is selected as well as USE TIME. the necessary memory recall
actions will take place automatically, thus making it possible
to execute a
complete series of fade actions from a single key operation.
In the following descriptions, it is assumed thit USE TIME is selected,
unless otherwise stated.
Galaxy Operator Manual
-84-
lssue3
rn~~.
DELAY, WAIT & FADE TIMES
DELAY times may be set on the Alpha Numeric Keyboard, the Memory
panel or on the
Note:- Wait times cannot be set initially on the Advanced Playback
panel.
Advanced Playback.
U:;;4J~~
Both WAIT and DELAY may
TIME, DELAY TIME and FADE TIME keys assign the wheels to one of
these parameters in order that adjustments can
TIME button
and FADE TIME to the previously set default.
If a memory has a recorded WAIT TIME, recalling that memory to the
Preset store of an
after
this time has elapsed.
The Up and Down Delay times then determine how soon the actual fade
starts.
parts of the fade
The 'Wait
examined by pressing the PRESET mimic push ( ? ) and then operating
the WAIT TIME button. The same operation also applies to the DELAY
If there are no Delay times or if USE TIME is not selected, both
will restore WAIT TIME to infinity, DELAY TIME to zero,
Advanced Playback will automatically start the fade,
will start immediately.
TUDe' associated with the contents of the Preset store, may be
be ~djusted whilst in progress; WAIT
be made. The RESTORE
TIME.
While a Delay is in progress, the appropriate fade initiation keys
(CROSS/MOVEFADE) will
fade is active, these keys become fully illuminated
in progress.
be dimly illuminated. When any part of the
to show that the fade is
Issue 3
WAIT TIMES can
follow on cues, to
memory.
Note:-Adjusting the WAIT TIME of a memory
start time of
Adjusting the DELAY TIME
that fade. This is because the next memory
Preset when the WAIT TIME of the previous fade expires and the
DELAY TIME,
be set for a sequence of memories, causing a string of
be instigated automatically after starting the f'rrst fade
will change the
all subsequent 'follow on' fades.
will. only change the start point of
is loaded into the
if any, starts. .
-85-
Galaxy Operator Manual
How to Set up a Wait T1D1e
Use the WAIT TIME facility on the ~emory/Mimic panel or the CUE
EDIT facility on the alpha keyboard. For this example the CUE EDIT
facility is utilised. Record as follows:-
• Select CUE EDIT on the Alpha Keyboard and press
aKB VDU
on the keyboard or ALPHA on the Memory/ Mimic panel to select
the VDU mimic display.
• Enter Memory number on the keyboard.
• Move the Highlight
to WAIT TIME with the up/down cursor keys
on the keyboard.
• Set an appropriate time on the keyboard. Press ENTER.
MEMORY
FADE TIME 10 10
!WAIT 03 . ,
DELAY
FADE TYPE
FADE PROFILE
LINK
MOTION TIME
Galaxy Operator Manual
-86-
lssue3
Modifying Wait Times
Select the Memory number to be altered on the Memory
Panel.
Ensure
Press MEMORY
Press the mimic button next to the
Press
WAIT TIME will now be displayed in left hand time
window.
Move left hand wheel
USE TIME is lit.
t on the Advanced Playback.
PRESET display
WAIT TIME.
to adjust time
PRESET
0
.__I __ I
D
Press RECORD TIME to .write the new time into
memory.
If the existing WAIT TIME is short, it will be necessary to STOP the Wait
count-down by pressing the
the adjustment is being made.
and the
When the
selected for modification instead of Preset wait times anc:i you should be
aware of this as it may lead to adjustment of the wrong fade parameter.
Alternatively, re-record the wait time using the WAIT TIME key on the
Memory/Mimic panel, or using the CUE EDIT
fade will start.
fade commences, Active fade time will automatically be
STOP key after pressing WAIT TIME while
If this is not done, the Wait time may expire
Issue 3
-87-
Galaxy Operator Manual
Adjusting a Wait Time while it is in Progress
If the Wait time has started but not yet expired, the Up fade wheel may be
used to adjust the time. Before
and the Preset store must
adjustment can be made, both WAIT TIME
be selected as described above. The dedicated
Advanced Playback monitor will display the 'count down' of remaining
wait time in the colour magenta.(purple).
A Wait time may
any of the following keys; CROSS, MOVE, or DIMFADE.
be over-ridden and· completed instantly by operating
If the
memory concerned has a recorded FADE TYPE, this type of fade will
occur regardless of which key which is used, but
if there is no recorded
FADE TYPE the correct key(s) must be operated.
Galaxy Operator Manual
-88-
lssue3
How to Set Up a Delay Time
Use the DELAY TIME facility on the Memory/Mimic panel, the CUE
EDIT facility on the alpha keyboard or the
described
in modifying Delay times on the next page.
Advanced Playback as
For this example the
• Select
CUE EDIT on the Alpha Keyboard and press aKB VDU
CUE EDIT facility is utilised. Record as follows:-
on the keyboard or ALPHA on the Memory/Mimic panel to select
the VDU mimic display.
• Enter the Memory
• Move the Highlight to DELAY
number on the keyboard.
TIME with the up/down cursor
keys on the keyboard.
• Set the required times on the keyboard. ( Make sure the time
entries are entered with at least one space between them).
• Press ENTER.
MEMORY 03
FADE TIME 10 : 10
WAIT
I DELAY
FADE TYPE
FADE PROFILE
LINK
MOTION TIME
03
OS
(T7 I
Issue 3
-89-
Galaxy Operator Manual
Modifying Delay Times
DB
Select the Memory number to be altered on the
Memory/Mimic Panel.
[]]
~!ffl] I ::2 ,1
Ensure USE TIME is lit
Press MEMORYt on the
Press the mimic button next to the PRESET display
Press DELAY TIME.
Both DELAY TIMES
in the time windows.
Move the appropriate wheel to adjust each time.
Advanced Playback.
will now be displayed
Press RECORD TIME to write the new time into
memory.
Note:- The above procedure may
although it is not then necessary to select USE TIME or transfer
the memory to the
Adjusting Delay Times while they are in Progress
If either of the Delay times has not yet expired, the fade control wheels
be used to make adjustments. Ensure that DELAY TIME and the
may
appropriate fade access button(s) are selected. The dedicated
Playback
A Delay time may also
access button and operating the
thus forcing the fade to start.
VDU gives a 'count-down' display, in red, remaining times.
Advanced Playback prior to recording.
be over-ridden by selecting the appropriate fade
be used to set up Delay times,
Advanced
dimly illuminated fade initiation key(s),
Galaxy Operator Manual
-90-
Issue 3
The INST, STOP and REV keys
The INSTant STOP and REVerse keys have different effects on WAIT,
DELAY and FADE times, depending on the fade access button/preset
store selection. The table below lists these.
2) Using the alpha-keyboard, FADE, WAIT and DELAY times may be
entered as Seconds only (e.g. 10); Seconds, 'point', lOths of Seconds
(e.g. -09.3); as Minutes: Seconds (e.g. 2:30); or as Minutes:
(e.g.
-5:0.) In the case of Fade Time and Delay time, if only a single
value is entered, this is taken to apply to both up and down times.
3) The error alarm sounds
if an invalid entry is attempted.
4) 'CUE EDIT' allows the entry and display of time with a resolution of
0.1 sec for WAIT, DELAY and FADE Times ofless than 10 seconds. The
other VDU displays and playback panels are unable to display times at
this increased resolution.
Fade'fype
MEMORY
FADE TIME
WAIT
DELAY 05 : 00
FADE TYPE XF
FADE PROFILE
LINK
MOTION TIME
02
10 : 10
03
As on the Standard Playback, the type of fade, i.e. Crossfade or
Move-fade, is normally determined by pressing the appropriate key. The
Advanced Playback is provided with a CROSSFADE key, separate
MOVEFADE-UP and MOVEFADE-DOWN keys and a DIM-FADE
key. This key produces a special
channels
On in the PRESET store fade to zero.
type of Move-fade, in which any
In order that automatic fade sequences may include all these types of fade,
a FADE TYPE may be recorded with each memory - this may be done
using CUE EDIT mode on the Alpha Numeric keyboard or, in the case of
Move-fade, by using the RECORD MOVE facility on the Channel
Control panel. Once a memory
used whenever the memory is recalled to a
Note:-if a memory has a recorded WAIT TIME, but no FADE
TYPE, a Crossfade will result when the WAIT TIME expires; it
will, however, be possible to determine the FADE TYPE when
using the MOVE and DIMFADE keys to over-ride a Wait time.
Galaxy Operator Manual
has a recorded FADE TYPE, this will be
Playback ( of any type).
-92-
Issue 3
Fade types should be entered on the alpha keyboard as XF (Crossfade ),
MF (Move-fade) or OF (Dim-fade).
Automatic Fade Sequences
If the SEQ key is illuminated (i.e. Sequence is selected) in addition to
USE TIME, completely automatic fade sequences are possible, using
WAIT, DELAY and FADE TIMES recorded with each memory. The
sequence is started by recalling the first memory to the Advanced
Playback PRESET store.
RESTORE TIME
RESTORE TIME key
The RESTORE TIME key operates in conjunction with the WAIT TIME,
DELAY TIME and FADE TIME keys at the top of the panel.
a
RESTORE TIME
Fade times to the previously set defaults.
will restore Wait time to infinity, Delay time to zero and
TIME REMAINING
a
TIME REMAINING button ?
The TIME REMAINING button is an electronically latching alternate
action button which allows the fade time displays
remaining for the selected fade parameter (i.e. WAIT TIME, DELAY
TIME or FADE TIME) of the currently selected fade.
The fade-time remaining may be displayed by operating the
electronically latched 'TIME REMAINING' button.
to show the time
Issue 3
-93-
Galaxy Operator Manual
6. 4. FADE PROFILES
All Playbacks (not just Advanced Playback) are able to use recorded
Fade Profiles. A fade profile determines how much of a fade is carried out
in a given proportion of the fade time. A fade profile is only used if USE
TIME is selected when the memory concerned is transferred to the
Playback Preset store.
Fig. 6.6 Fade Profile Graph
F
LAMP INTENSITY
-----------------!'"-___ TIME sees.
0 6 8 10 12 14 16 18 20
Linear Fade
LAMP INTENSITY
Fade Profiles may be set or modified using either the Alpha Numeric
keyboard or, as the fade action takes place, using LEARN PROFILE
mode on the Advanced Playback. Up to ten fade profiles may be
recorded, memories being assigned to one of the ten fade profiles or to
linear (by removing the fade profile assignment) using the Alpha
Numeric keyboard in CUE EDIT mode; assignment is automatic when
using LEARN PROFILE.
F
I
, Profiled Fade
I
---------------------TIME sees.
0 2 4 6 8 10 12 14 16 18 20
Galaxy Operator Manual
-94-
Issue 3
Learning a Fade Prortle
POWER & MIMIC MEMORY
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a
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•
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OUTPUT
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--
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,_ -
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.. , ....
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f!
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a
1) Set up the required start and finishing states on Stage and in Preset
respectively.
2) Select a number between 1 and 10 for the Fade profile about
created; enter this number on the Memory Number keypad.
3)
Ensme that recording is enabled, i.e. that the Memory keyswitch is in
the OPEN position.
4) Press the LEARN PROFILE key on the
illuminates.
Note:- That the error
Memory Number keypad is not a valid profile number, or if
not enabled.
5) Check that the preset store is selected.
alarm. will sound if the number displayed above the
Advanced Playback; the key
recording is
If not press ? PRESET to select it
to be
lssue3
-95-
Galaxy Operator Manual
IIJ
D
c
a .... l_....,
?
FADE MEMORY UP DOWN
(I) XF O
(2)
(3)
(4)
(S)
(6)
<MAN> 0 O<MAN>
LEARN,NG PROFILE 1
6) Select MANUAL mode on the Advanced Playback.
7) Press the appropriate Fade initiate key(s): CROSSFADE,
MOVEFADE-UP, MOVEFADE or DIM-FADE. The words
LEARNING PROFILE nn *' will appear against the corresponding
fade access key on the Advanced Playback VDU.
'*
8) Carry out a Manual fade using the fade control wheels in the normal
way.
The system
completes, i.e. when both Up /Down fades reach maximum; this is
indicated by the LEARN PROFILE key extinguishing and the VDU
message disappearing. The fade profile is only assigned
profile number on completion of the fade; up
PROFILE can be aborted in the following ways:
a) By pressing LEARN PROFILE a second time.
b) By starting another fade anywhere in the system.
prevented by setting the playback into Independent mode.
c) By turning the Memory keyswitch
recording.
Galaxy Operator Manual
will exit from LEARN PROFil..E mode when the fade
to the selected
to this time, LEARN
If required, this can be
to the LOCK position to inhibit
-96-
Issue 3
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