Stokes Publishing MathMaster Reference Manual

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Reference Manual for the
MathMaster
™
Educational Calculator
a product of
Stokes Publishing Company
Sunnyvale, CA
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MathMaster Key List
c Clear entry, clear 0-9, . Numeric input +-x/
Operations
= Result M Add to memory
m Subtract from memory r Memory recall, memory clear $
RESET
Clears decimal fix and
all pending operations
_
Toggles sign of dispayed number
% Percent v Square root
MathMaster is a registered trademark of Stokes Publishing Company Key Eliminator is a trademark of Stokes Publishing Company ©1995 Stokes Publishing Company • Sunnyvale, California
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Welcome to the exciting world of the
MathMaster calculator. You will be using the “world’s finest four-function calculator,” the only one with the patented feature, the Key Eliminator. To take full advantage of the many features and functions of the MathMaster, go through this manual with MathMaster in hand following the explana­tory sequences. Most sequences contain single-digit numbers so you can concentrate on the process rather then on cumbersome computations. You will then gain the confidence and know-how to use the MathMaster to perform difficult computa­tions with speed and accuracy.
Exciting Features of the MathMaster
• Eliminator
This new, patented function will allow the user to disable or make inactive one or more keys.
• Constants
The MathMaster has full constant capabili­ty for all four operations. A counter show­ing in the display indicates the number of times the constant has been used.
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• Fixing the Number of Decimal Places
The decimal point may be fixed to a desig­nated number of places, from 0 to 7.
• RESET
Pressing the RESET key will reactivate any keys that have been disabled and return the calculator to floating decimal point notation. All constants, pending opera­tions, and contents of memory will be cleared.
• Operation Icons
Icons for the operations of addition, subtraction, multiplication, and division will appear on the right side of the display in a large five-by-five dot matrix to indicate what operation is being processed or is pending.
• Logic System
All operations are processed according to the standard algebraic order of operations (MDAS).
• Reading Large Numbers
Large numbers in the display are easy to read. The periods of a large number are separated with an apostrophe at the top of the number.
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Guide to Display Symbols
The display holds up to eight digits. In addi­tion, there are indicators which will appear in the display to alert you to the status of the various features and functions of the MathMaster.
Indicator Description Page
’
Separates large numbers into periods 4
+
Operation of addition in progress or pending 4
–
Operation of subtraction in progress or pending 4
x
Operation of multiplication in progress or pending 4
÷
Operation of division in progress or pending 4
E
Calculation resulted in error; or
(error)
display or memory exceeded 7
M
Non-zero number is stored in memory 10
FIX
The number of decimal places is fixed at 0 to 7 places. 14
•
Eliminator feature is in effect. 15
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Key Functions
c, Digit keys and =
Press c to turn on the calculator. You
should have a “0” in the display. To display 12, press
12.
Clear the display by pressing
c.
To display 21, press
21.
Clear the display by pressing
c.
To display 3’287’914, press
3287914. Note the apostro-
phes at the top of the display separate this seven-digit number into periods of three for ease of reading. Clear the display by pressing
c.
Press
5+3=. Display 8. Notice that
when the addition key was pressed, the addition icon appeared on the right side of the display.
Press
9-2=. Display 7. Notice that it
was not necessary to clear the display. If the
= key is pressed between separate calcula-
tions, you do not have to clear the display. Use
c to clear a numerical input error.
Press
6+7 ‘Erase” the 7 by pressing
c4=. Display 10 (6 + 4).
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Press c to clear the current number in
display. Press
6+7cc. Display 0.
The addition calculation has been cleared, as well as both arguments.
Press c to clear errors. Key in
99,999,999. Press
+1=. The display shows the error
indicator. The sum exceeds the display’s 8- digit capacity. Press
c. Display 0. The
error has been cleared.
Round Off
The MathMaster performs precise calcula­tions with a round-off feature. Press
2/3=. The right-most digit is a 7. The
rounded-off decimal equivalent for 2/3 is dis­played. Press
x9=. Display 6 (2/3 x 9).
Logic System
All operations are processed according to the standard algebraic order of operations. For 2 x 3 + 5, press
2x3+5=.
Display 11. For 5 + 2 x 3, press
5+2x3=.
Display 11.
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For 4 x 5 + 3 x 2, press
4x5+3x2=. Display 26.
For 4 x (5 + 3 x 2), press
5+3x2=x4=. Display 44.
Constant Operations
Use the constant feature to repeatedly operate with the same number.
Example Press Display
Use 4 as a constant. RESET or CE/C 0 2 + 4, 5 + 4, 7 + 4, 9 + 4 2 2
+ 2 [+] 44
2 + 4 = 6
5 5 [+]
5 + 4 = 9
7 7 [+]
7 + 4 = 11
9 9 [+]
9 + 4 = 13
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Example Press Display
RESET or CE/C 0
10 x = = = = = 10 10
x 10 [x] 10 x10 = 100 10 x 10 x10 = 1000 10 x10 x10 x10 = 10000 10 x10 x10 x10 x10 = 100000
Notice that the counter shows the number of times the entered number is used as a
factor.
Example Press Display
RESET or CE/C
2 + 3 = = = = = 2 2
+ 2 [+]
33 2 + 3 = 5 2 + 3 + 3 = 8 2 + 3 + 3 + 3 = 11 2 + 3 + 3 + 3 + 3 = 14
Notice that the counter, starting at 2, indi­cates the number of times the constant (3) is being used as a addend.
Counter
Counter
2 3 4 5
2 3 4
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Memory Keys
The three memory keys allow the user to store, add to, subtract from, recall, and clear numbers in memory.
M+ Adds displayed number to memory.
(memory indicator active)
M– Subtracts displayed number from
memory. (memory indicator active)
MRC Pressed once, recalls memory to dis-
play. (memory indicator active) Pressed twice, clears memory. (mem­ory indicator not displayed)
Press
4+5= Display 9.
Press
M. The displayed number is stored
in memory. The display now has an “M” in the left-hand
corner of the display. This indicator tells the user that a non-zero number is stored.
Press
c. Display 0. The memory indica-
tor is still present.
Press r. Display 9.
Press
r. Display 9. The “M” symbol
disappears.
Press 4MMMr. Display 12.
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Press
rr2x3=M4x5= Mr
. Display 26
Press
rr3x7=M2x8= mr
. Display 5
Percent Key
Press 25%. Display 0.25
(assumes 25% of 1) To find 25% of 60, press
25%x60=. Display 15
To find 60 multiplied by 25%, press
60x25%=. Display 15
Discount and Markup
An item that sells for $80 is discounted 25%. What is the sale price?
Press Display
80 80
– 80 [–]
25 25
%20 =60
The sale price is $60.
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A dress costing $120 is to be marked up an additional 20%. What will be the new price?
Press Display
120 120
+ 120 [+]
20 20
%24 = 144
The new price for the dress is $144.
A VCR selling for $250 is to be discounted 40%. What will the VCR cost including a 6% sales tax?
Press Display
250 250
– 250 [–]
40 40
% 100 = 150 + 150 [+] 66 %9 = 159
The total cost of the VCR, including tax is $159.
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Mr. Palko made a 15% commission on April sales of $12,500 and 24% commission on June sales of $9,250. What was the total of his two-month commissions?
Press Display
12500 12500
x 12500 [x]
15 15
% 0.15
= 1875 M+ 1875 [M] 9250 9250
Press Display
x 9250 [x] 24 24 % 0.24 = 2220
M+ 2220 [M] MR 4095
Mr. Palko’s total two-month commission was $4095.
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Change Sign Key
This key finds the opposite or additive inverse of the displayed number. To display the opposite of 5, press
5–.
Display -5. To display the opposite of 237, press
237–. Display -237.
To display the opposite of 19, press
19–. Display -19.
Notice that the negative sign floats depend­ing on the number of digits.
Square Root Key
To find the square root of 49, press
49v. Display 7
To find the square root of 12.25, press
12.25v. Display 3.5
Press
x=. Display 12.25
Fixing the Number of Decimal Places
To change from a floating decimal mode to a designated number of places, hold down the decimal point key for three seconds. A range, 0-7, and the
FIX icon appears in the
display. Press 2 for two-decimal place mode;
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0.00 will be displayed. Use a two-place mode when working with money. If 8 or 9 is entered following the 3-second interval, the display will return to the floating-decimal point mode. Pressing RESET also returns the display to the floating-decimal point mode.
Key Eliminator
This new, patented feature allows the user to disable one or more keys by holding down one key at a time for a period of 3-4 seconds. The user will then be unable to use the number or operation that was eliminat­ed. A large black dot will appear in the left­hand portion of the display indicating that this feature has been activated. When RESET is pressed, all disabled keys are once again active. The folllowing keys cannot be dis­abled:
c,$MR ,M,m,=, and
.. This feature provides opportunities for
the user to explore mathematics. Here is an example: Hold down the
v
key for 3-4 seconds. You have now disabled this key. Use a “guess and check” method to find the square root of 28 correct to two decimal places.
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Notes on Percentages
A percentage must always relate to a frac­tional part of something. A statement like “25%” is meaningless unless it is known what the whole is. 25% of 40 is 10. 25% of 1,000 is 250, etc.
In the MathMaster, the percent key operates in two ways, depending upon whether its use follows an add or subtract operation, or a multiply or divide operation. It is important to understand this distinction when using this calculator (or any other calculator, for that matter, since different calculators process percentages in different ways).
In add-on and discount problems, the calcu­lator always assumes the first number entered as the whole, of which it finds the requested percentage. It then displays that fractional part and uses it as the second number which is then either added to or subtracted from the first number (depending on whether it follows an add or subtract operation) when the equals key is pressed. When % is used following a multiply or divide operation, the MathMaster assumes the whole to be 1; therefore pressing 16%
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will result in a display of 0.16. In the problem of 40 x 16%, the first number, 40, is multi­plied by the second number, 0.16 (16% of
1) to arrive at a result of 6.4, which is consis­tent with the idea of “16% of 40.”
When none of the operations (+, –, x,
÷) are
pending, and % is used following a number entry, MathMaster assumes that percentage of 1. For example, if the problem sequence, 24% + 3, is keyed into the calculator, the result will be 3.24 when the equals key is pressed.
Changing the Calculator Identification Numbers
The MathMaster’s unique identification sys- tem consists of two number wheels back-to­back inside the back case; one transparent wheel and one opaque wheel. Identification (ID) numbers may be set from 00 to 99. Sets of calculators are shipped with preset ID numbers from 1 to 30 in order to relieve the teacher of the task of setting them. However, if you purchase fewer than 30 calculators, you may receive some with duplicate ID numbers, or some that duplicate the ID
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numbers of your existing MathMasters. To set or change ID numbers, you must open the calculator and rotate the number wheels so that the desired digits are visible throught the ID window. A small philips screwdriver is required. Read each step all the way through before accomplishing it.
1. With the MathMaster face down, remove
the four screws securing the back case.
2. Remove the back case by lifting and rotat-
ing it to the left, and placing it back-side down next to the main case (see figure A).
Opaque wheel
FIGURE A
Transparent wheel
X-shaped retainer
Retainer screw
Front of case
ID window
Lift & rotate back of case
gently to left
Be careful not
to pull on the
battery wires
when case is
opened.
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Note: Be careful not to break the two wires that attach the battery to the circuit board.
3. Locate the ID wheels in the back case
and remove the screw from the X-shaped retainer. Lift the retainer free from the alignment holes in the case. Set the screw and the retainer aside.
4. Lift both wheels and rotate each one so
that the desired numbers will be visible through the ID window. Replace the wheels by aligning the holes in the wheels so that they fit over the raised guide posts in the case. Check to see if the desired numbers are visible through the ID window. Note: Be sure the transparent wheel is positioned closest to the case with the opaque wheel on top.
5. When the desired numbers appear in the
window, replace the X-shaped retainer by aligning the two pins on the bottom of the retainer with the small holes in the wheel alignment guides. Press gently into place.
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6. Install the retainer screw. Do not over-
tighten.
7. Replace the back case and install the four
screws. Be sure that no wires are pinched by the case edges when the screws are tightened. Tighten the screws snugly but do not over-tighten as this could strip the plastic threads.
Battery Replacement
The MathMaster is designed to operate for an average of five years on the factory­installed battery. When the display becomes too dim to read, the battery should be replaced with a CR2032 or equivalent bat­tery available wherever watch or calculator batteries are sold.
Please read each step completely before accomplishing it. A small phillips screwdriver is required.
1. With the MathMaster face down, remove
the four small screws securing the back case.
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2. Remove the back case by lifting it and
rotating it to the left, and placing it back­side down next to the main case. (see fig­ure B). Be careful not to break the two wires that attach the battery to the cur­cuit board.
3. Locate the battery and battery retainer.
Do not remove the battery retainer screws.
4. Inserting a small screwdriver or similar
instrument from the left side near the
Number wheels
Battery retainer
FIGURE B
X-shaped retainer
Small screwdriver
Front of case
Lift & rotate back of case
gently to left
Be careful not to pull on the battery wires when case is opened.
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large post, gently push against the side of the battery until it snaps out of its retainer. Be careful not to break the wires connect­ed to the battery contacts. Lift the old battery out and set it aside.
5. Install the new battery with Plus (+) side
up by placing it just to the right of the battery retainer. Using a finger, carefully press the battery toward the left, back into the retainer until it snaps into place.
6. Replace the back case and install the four
screws. Be sure that the wires are not pinched in the edge of the case. Tighten the screws snugly; overtightening could result in stripping the plastic threads.
7. Insure that the calculator works by turn-
ing it on and observing the display.
Do not dispose of the old battery by fire. It could explode.
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One Year Limited Warranty
The MathMaster calculator is warranted against defects of workmanship and materials for one year from the date of original purchase by the user from Stokes Publishing Company or an authorized SPC dealer. Should the calculator mal­function under normal use during the warranty period, return it to SPC (postage paid) for repair or replacement at SPC option.
The warranty is void if the calculator is damaged by accident, unreasonable use, negligence, or other causes not due to defects in workmanship or materials.
Disclaimers: Any implied warranties, including, but not limited to, the implied warranties of mer­chantability and fitness of use, are limited to the one-year duration of this warranty. SPC shall not be liable for the loss of the calculator, or other inci­dental or consequential damages, expenses or costs arising from the use of this calculator.
Some states do not allow exclusions or limitations of implied warranties or consequential damages; therefore the above limitations or exclusions may not apply to you.
Remedies: This warranty gives you specific legal rights, and you may have other rights that vary from state to state.
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STOKES PUBLISHING COMPANY
1292 Reamwood Avenue Sunnyvale. CA 94089 Phone (408) 541-9145 • Fax (408) 541-9149
Printed in USA SPC 9/95
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