Stern Pinball WHOA NELLIE! BIG JUICY MELONS Service And Operation Manual

SERVICE AND OPERATION MANUAL
WARNING
IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, ashing lights or patterns. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
Stern Pinball machines are assembled in Melrose Park, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made product. Each machine will have variations in appearance resulting from dierences in the machine’s particular wood parts, individual silk screened art and mechanical assemblies. Stern Pinball has inspected each game element to insure it meets our quality standards.
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC. ™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe UK, Australia).
1-800-KICKERS - PARTS.SERVICE@STERNPINBALL.COM
WWW.STERNPINBALL.COM - FACEBOOK.COM/STERNPINBALL
WHOA NELLIE!
BIG JUICY MELONS
WNBJM #500-55D7-00
MANUAL #780-50D7-00
TABLE OF CONTENTS
1. GAME Setup ............................................ 3
1.1 First-time Setup Instructions................................ 3
1.2 USA Cable Connections ...................................... 8
1.3 International Cable Connections.......................... 9
1.4 Maintenance ...................................................... 11
1.5 Maintenance Kits ............................................... 11
1.6 Common Maintenance Parts ............................. 11
2. SPIKE System and Node Guide .......... 12
2.1 SPIKE System Overview .................................... 12
2.2 Node Bus Cabling .............................................. 12
2.3 System Power .................................................... 12
2.4 SPIKE Node addresses ...................................... 12
2.5 SPIKE Node Programming................................. 12
2.6 SPIKE System Terminology ............................... 13
2.7 Common SPIKE Node Boards ........................... 13
3. Light, Switch, and Driver Reference ... 14
3.1 Driver Reference ................................................ 15
3.2 Lighting Reference ............................................. 16
3.3 Switch Reference ............................................... 20
4. Electronic Pinouts and Schematics.... 22
4.1 SPIKE CPU Node 0 ............................................ 22
4.2 Cabinet Node 1 ................................................. 24
4.3 Lower Playeld 48V 8-Driver Pinout Node 8 ..... 25
4.4 Mid1 Playeld 4-Driver 48V Node 9 Pinout ....... 26
4.5 Node 10 Mid Playeld Pinout ............................ 27
4.6 Node 11 Backbox 4-Driver 48V Pinout ............. 28
4.7 9-lamp Bottom Extension 11a Pinout ................ 29
4.8 10-lamp Top Extension 11b Pinout .................... 29
4.9 Stepper Motor Opto ........................................... 29
4.11 Star Rollover RGB .............................................. 30
4.10 Main Power Supply ............................................ 30
4.13 Stepper Motor Controller ................................... 31
4.12 Mini Diagnostics Display .................................... 31
4.14 Power Distribution Board ................................... 32
4.15 Power Plug Wiring.............................................. 32
5. Parts Reference .................................... 33
5.1 Playeld Rubber Parts ....................................... 33
5.2 Rubber Size Chart .............................................. 33
5.3 Playeld assemblies, Top ................................... 34
5.4 Playeld assemblies, Bottom ............................. 35
5.5 Backbox Electronics .......................................... 36
5.6 Backbox LED Bottom Assy................................ 36
5.7 Backbox LED Top Assy ...................................... 36
5.8 Score Reel Assy ................................................. 37
5.10 Credit Reel Assy ................................................. 37
5.9 Score Reel Assy ................................................. 37
5.11 Long Range Opto Assy ...................................... 37
5.12 Pop Bumper Assembly ...................................... 38
5.14 Flipper Assy, Left CLASSIC ............................... 39
5.13 Flipper Assy, Right CLASSIC ............................. 39
5.15 Beehive Ball Shooter Assy ................................. 40
5.17 Bullseye Target ................................................... 40
5.16 Trough Coil Assy ............................................... 40
SPIKE PINBALL SOFTWARE UP­DATE INSTRUCTIONS
1. Obtain game software update le (lename ends in “.spk”) from www.sternpinball.com or from authorized Stern distributor.
2. Place game software update le ( “.spk”) in root directory of a blank FAT32-formatted USB ash drive
3. Use backbox power switch to turn o game
4. Plug in USB ash drive to CPU board USB con­nector (CN20 or CN21). Refer to www.sternpin­ball.com
5. Turn on game
6. The game will automatically begin software update
7. Select the correct .spk update le from list.
8. Press Enter on the service switches to start update
9. When the display indicates “Update Complete”, turn o game
10. Remove USB ash drive from CPU board
11. Turn game on to complete the update and play pinball!
12. Detailed instructions and troubleshooting tips are available in the game manual, www.sternpin­ball.com and authorized Stern distributors.
5.18 Knocker Assy .................................................... 40
5.19 Sling shot Assemblies ........................................ 41
5.20 Star Rollover ...................................................... 41
5.21 Star Rollover Switch........................................... 41
5.22 Bumper Assembly .............................................. 42
5.23 30-Degree Eject ................................................. 42
5.24 Crate End Panel ................................................. 43
5.26 Crate Top Panel.................................................. 43
5.25 Crate Side Panel ................................................ 43
5.27 Crate Leg Plate .................................................. 43
6. Specications ....................................... 44
7. Warranty ................................................ 45
7.1 Warnings, Compliance, and Legal Notices ........ 45
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WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
1. GAME SETUP
1.1 FIRST-TIME SETUP INSTRUCTIONS
500-55D7-01 Whoa Nellie
CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED.
GAME SETUP
Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sucient help when setting up your new game.
1. Locate the side labeled “TRUCK THIS SIDE ONLY”. The bottom of the game faces this side.
2. Open the top box aps by pulling hard in an upward motion on each ap. If the aps are taped, cut the tape rst, taking care to avoid the box staples.
3. Remove the foam pieces and narrow box tubes which contain the four (4) identical legs with levelers.
4. DO NOT CUT STRAPPING YET. Keep backbox secured in the down position.
5. With the utility knife, carefully cut down the left and right corners of the box.
6. Let the face fall forward and re­move the entire side by carefully cutting the bottom.
7. With the game still in its folded position, use a ⅝” wrench to loosen and remove the 2 leg bolts on each side of the front cabinet.
8. Ensure the leg levelers are fully screwed into the legs.
9. Install front legs using the bolts removed from the cabinet. Se­cure tightly.
10. Use a helper to carefully set the game down on the front legs.
11. Set aside the open box.
12. With the ⅝” socket wrench, loos­en and remove the 2 leg bolts on each side of the rear cabinet, 4 total.
13. Using supports or two people, prop the rear of the cabinet up.
14. Ensure the rear leg levelers are screwed all the way into the legs.
TOOLS REQUIRED
 5/8” Socket Wrench  ⅜” Nut driver or wrench  Utility Knife  Diagonal Cutters  No. 2 Phillips™ Screw-
driver
 A helper
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WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
3
GAME SETUP
FIRST-TIME SETUP CONTINUED
15. Install the two rear legs using the 4 bolts previously removed from the cabinet.
16. Note that the backbox assem­bly is not attached to the game cabinet. While supporting the backbox, cut the strap holding the parts together.
17. Using a helper, set the back box and the Fruit Crate parts box on the oor.
18. Open the Fruit Crate parts box to access the assembly hardware, crate and cabinet components.
19. Locate the factory keys, either on the shooter rod or taped to the playeld glass.
20. If you will not be assembling the Fruit Crate, store the Fruit Crate parts box.
21. Using the diagonal cutters, cut the tie-wrap securing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing compo­nents in the backbox
22. Using the backbox key, locate the backbox lock on top of the backbox and unlock the lock.
23. Gently remove the backglass frame assembly by lifting the backglass frame vertically and pulling away from the backbox.
24. Place the two backbox spacers on the cabinet and orient the bolt holes over the cabinet bolt holes.
25. With the helper, position the backbox with the glass removed over the spacers and align the holes.
26. Install the two 3/8-16 x 3.00” bolts in the (2) backbox holes and tighten with the ⅝” wrench.
27. Open the front coin door.
28. Reach into the game and remove the retaining clip at the rear of the cash box.
29. Remove the cash box lid by sliding it toward you.
30. Locate and remove the pinball, plumb bob, and backbox bolts from the cash box.
31. Replace the cash box lid and retaining clip for future use.
32. Store the backbox keys on the metal hook located in the coin door.
33. Reach inside the cabinet and lift the two latches, toward the back of the game.
34. Remove the front top molding.
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WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
FIRST-TIME SETUP CONTINUED
GAME SETUP
35. Remove the playeld glass by sliding it toward you and carefully place it in a safe location. Remove all playeld shipping tie downs, shipping blocks, and packing foam, and follow any game-specic unpacking instruc­tions included in the playeld, if present.
36. CAUTION: Playeld glass is made from high-strength tempered glass. Tempered glass is sensitive to extreme temperature shifts and corner nicks, which can cause the glass to fail catastrophically. Take care to store the glass on a soft, room-temperature surface and prevent the corners from being damaged.
37. Unlatch and raise the playeld and rest it against the backbox.
38. Grasp the lower arch between the ippers, and rmly but gently pull directly up to raise the playeld 8-12 inches.
39. While holding the playeld up, pull the playeld toward you about 1 foot.
40. Pivot the playeld vertically and rest it against the backbox.
41. Visually inspect all cabinet cables and connector terminations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight.
42. Locate the plumb bob in the parts bag in the cash box
43. Slide plumb bob onto the hanger wire. Note: the vertical position of the plumb bob aects tilt sen­sitivity - higher makes the game more sensitive to tilting.
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44. Tighten the Thumb Screw n­ger-tight.
45. Install the correct number of pinballs. Refer to the decal on the lock down assembly for the correct number of pinballs.
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WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
37
5
GAME SETUP
FIRST-TIME SETUP CONTINUED
OPTIONAL: ASSEMBLING WHOA NELLIE CABINET WITH FRUIT CRATE BASE
1. Open the Fruit Crate parts box and locate the Fruit Crate hardware and panels.
2. Assemble the hardware in the 7 panels. Refer to explosion diagrams 1.2-1.5 for details.
3. Using a Phillips screwdriver, hand-tighten a connect­ing bolt (#2) into each Fruit Crate panel hole for each of the 7 panels: End panel (x2), Side Panel (x2), Leg plates (x2), and Top Panel.
4. Connect the two leg plates with the side plates.
5. Push the pins xed to the side panel into the hole on the leg plate and rotate the locking cam ¼ turn to lock it.
6. Connect the side panel to the parts from step 5. Do one side at a time.
7. Use the Phillips screwdriver to turn each cam ¼ turn to lock
8. Connect the Top Plate to the parts from step 6
9. Use the Phillips screwdriver to turn each cam ¼ turn to lock the remaining six connecting bolts.
10. Position the pinball machine in its desired location
11. Set the crate next to the pinball machine
12. Raise the leg leveler plates all the way up to allow the crate assembly to slide under the pinball machine.
1.2 CRATE END PANEL
511-7650-00
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3
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Figure 1.2.1. Crate End Panel 511-7650-00 diagram.
ID Part Number Description Qty
1 511-7650-00 CRATE: END PANEL, WN 1 2 237-6297-00 CONNECTING BOLT 8 3 240-5410-00 15/16 CAM 2
Figure 1.2.2. Crate End Panel 511-7650-00 bill of materials.
1.3 CRATE SIDE PANEL
525-1014-03
1 3
2
Figure 1.3.1. Crate Side Panel 525-1014-03 diagram.
ID Part Number Description Qty
1 525-1014-03 CRATE: SIDE PANEL 1 2 237-6297-00 CONNECTING BOLT 2 3 240-5410-00 15/16 CAM 7
Figure 1.3.2. Crate Side Panel 525-1014-03 bill of materials.
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WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
FRUIT CRATE SETUP CONTINUED
WHOA NELLIE CRATE HARD­WARE CONTENTS
ID Part Number Description Qty
1 280-5028-00 Cabinet Shock Mounts 4 2 515-0205-00 Leg Leveler Plate 4 3 500-5017-00 Leg Leveler, 3" 4 4 535-1097-00 Whoa Nellie Beer Cans 2 5 545-0653-00 Crate Spacers 2 6 231-5012-00 10-24 X 1 1/4 CB 8 7 242-5010-00 Washer #1010 13/ 8
8 240-5207-00 Nut, 10-24 Washer Nut 8 9 237-6297-00 Connecting Bolt, 1.38" 26
10 240-5410-00 Cam lock 26 11 231-5545-00 Hex Bolt 5/16"-24 x 3/4" 6 12 231-5546-00 Hex Bolt 5/16"-24 x 3" 2 13 242-5077-00 Washer, 11/32"ID 8
GAME SETUP
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1.4 CRATE TOP PANEL
525-1014-01
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Figure 1.4.1. Crate Top Panel 525-1014-01 diagram.
ID Part Number Description Qty
1 525-1014-01 CRATE: TOP PANEL 1 2 525-1019-00 CRATE: WN, 2x4 1 3 280-5028-00 MACHINE MOUNT 4 4 545-0653-00 SPACER, CRATE, WN 2 5 535-1097-00 BEER CAN: CRATE, WN 2 6 231-5545-00 HEX BOLT: 5/16"-24 x 3/4" 6 7 242-5077-00 FLAT WASHER: 5/16" 8
8 237-6297-00 CONNECTING BOLT 6 9 231-5546-00 HEX BOLT: 5/16"-24 x 3.00" 2
10 237-5969-00 #8 x 1.50" HWH 2 11 242-5059-00 3/16 I.D. X 7/8 O.D. X .045 WASHER 2
Figure 1.4.2. Crate Top Panel 525-1014-01 bill of materials.
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1.5 CRATE LEG PLATE
525-1014-04
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4
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Figure 1.5.1. Crate Leg Plate 525-1014-04 diagram.
ID Part Number Description Qty
1 525-1014-04 CRATE: LEG PLATE 1 2 500-5017-00 LEG LEVELER - 3/8-16 X 3" - ZINC PLATED 2 3 515-0205-00 PLATE: LEG LEVELER 2 4 240-5410-00 262.23.373; 15/16 Minix CAM 4 5 231-5012-00 CARRIAGE BOLT, 10-24 X 1-1/4", BLACK 4 6 240-5207-00 # 10-24 KEPS NUT 4 7 242-5010-00 #10 WASHER, .50 O.D. X .047 THK 4
Figure 1.5.2. Crate Leg Plate 525-1014-04 bill of materials.
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WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
7
GAME SETUP
FRUIT CRATE SETUP CONTINUED
13. Slide the crate under the game.
14. Remove the glass and raise the playeld against the backbox. While looking into the cabinet align the Fruit Crate mounts threaded holes with the cabinet oor holes.
15. Install and hand-tighten the 5/16-24 X ¾” hex bolts with at washer into the mounts located on the crate.
16. There are two holes in the cab­inet oor near the front and two slots in the cabinet oor near the real of the cabinet.
17. Once all four bolts are started, tighten them with a wrench.
18. Once the crate is lined up under the game, lower the leg levelers until the game comes into con­tact with the crate.
19. Remove the pinball legs from the game.
20. Remove the wood trim in the front and rear of the game with the leg bolt holes and replace with the solid trim pieces.
21. Use a Phillips screwdriver to re­move screws for front trim piece. Be careful to not damage the side cabinet decal when remov­ing and installing the screws.
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WHOA NELLIE! MANUAL #780-50D7-00
12
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
FRUIT CRATE SETUP CONTINUED
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight, and climate controlled. Excessive moisture/ humidity can cause long-term damage to your game.
2. Use a pinball to roll down the center of the playeld for side-to­side leveling, or use an external bubble level, digital level, or smartphone level app.
3. Plug into a grounded outlet and check for proper operation through DIAGNOSTICS.
4. Check the coin door: With the door closed, insert coins to verify proper operation.
5. Play game: Check for satisfac­tory operation and adjust game volume (push the Red Buttons inside the Coin Door).
6. If desired, perform any game diagnostics, game adjustments, and pricing settings at this time.
PLAYFIELD REMOVAL
The playeld is held in place by two basset clamps located on each side on the game.
7. Loosen the basset clamps by lifting them away from cabinet.
8. Lift the playeld and pull toward you.
9. Tilt up and rest the playeld against the backbox if necessary.
PLAYFIELD INSTALLATION
10. If the playeld has been com­pletely removed, set the playeld on the wood rails in the base cabinet.
11. Ensure the cables are reconnect­ed correctly.
12. Slide the playeld forward into the base cabinet until it stops.
13. Latch the basset clamps on each side of the base cabinet.
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GAME SETUP
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WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
9
GAME SETUP
RJ45 cable
Ribbon Cable
Ground Strap
white connector cables RJ45 cable
RJ45 cable goes here
RJ45 cable goes here
Remove nut with 11/32 driver Connect ground strap Replace nut
Loosen 4 nuts-do not remove
Note location of stripe
FIRST-TIME SETUP CONTINUED
1.6 USA CABLE CONNECTIONS
Making cable connection from base game to backbox
Make sure the backbox has been properly attached to the base game Reach into the base cabinet through the large rectangular hole in the backbox and retrieve the bundle of cables. Pull the bundle into the back box
3 pin, 4 pin, 6 pin, 12 pin
Connect the four cables from the base cabinet to the matching cables in the backbox, these are the white connectors. There is: a 3 pin plug, 4 pin plug, 6 pin plug, and 12 pin plug.
There are two black RJ 45 cables one gets connected to the CPU the other to the 4-coil driver circuit board. The ribbon cable gets connected to the CPU The ground strap to the stud as shown
Slide CPU up and off Run ribbon cable behind CPU as shown Place CPU back on studs Tighten nuts Connect ribbon connector
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WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
FIRST-TIME SETUP CONTINUED
RJ45 Cables
Back Box Ground Strap
6 Pin
4 Pin
3 Pin
Display Cable Ground Strap
Cables from base game pulled up through hole in back box
1.7 INTERNATIONAL CABLE CONNECTIONS
Making cable connection from base game to backbox
Make sure the backbox has been properly attached to the base game Reach into the base cabinet through the large rectangular hole in the backbox and retrieve the bundle of cables. Pull the bundle into the back box
Display Cable
12 Pin
GAME SETUP
Connect the four cables from the base cabinet to the matching cables in the backbox, these are the white connectors. There is: a 3 pin plug, 4 pin plug, 6 pin plug, and 12 pin plug.
There are two black RJ 45 cables one gets connected to the CPU the other to the 4-coil driver circuit board. The ribbon cable gets connected to the CPU The ground strap to the stud as shown
Dress display cable in cable clamps as shown
Remove nut with 11/32 driver Connect display cable ground strap Replace nut
RJ45 cables go here
Remove nut with 11/32 driver Connect ground strap Replace nut
WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
11
GAME SETUP
12
WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
1.8 MAINTENANCE
GAME SETUP
REGULAR MAINTENANCE - EVERY MONTH, OR EVERY 500 GAMES
 Remove the playeld glass  Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
 While cleaning the playeld, identify and repair malfunctioning
lights, loose parts, cracked plastics and worn rubber parts.
 While in diagnostics, enter the switch test (Select the "SW"
Icon, then "TEST" Icon).
 Use a pinball to actuate all switches and verify the correct
switch registers with the switch test.
 The game will play a sound to conrm the switch functional-
ity.
 Lift the playeld and inspect all assemblies for loose parts,
broken wires or excessive wear. Look at the bottom of the cabinet for any parts that may have worked loose, then nd the source.
 Check all coin door mechanisms and bill acceptor (if installed)
for proper operation
 Play a game or two to ensure all coils and features are work-
ing
 Check the playeld to ensure it is level and set to the proper
pitch using the bubble level on the right side wood rail.
 Check game audits: Replay % and Ball Time and note abnor-
mal values which can indicate problems.
 Ensure game volume is set appropriately for the location.  Clean both sides of the playeld glass and reinstall.  Check and clean pinballs and replace if excessively worn or
scued. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE - EVERY 5000 GAMES
 Verify latest game software is installed  Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper rebuild is required.
 Clean machine inside and out and check leg levelers for free
operation.
 Visual check for loose or broken playeld and cabinet parts
and repair as necessary.
 Electrical check: Plug into grounded outlet and check for
proper operation through DIAGNOSTICS (enter the Service Menu).
 Clean playeld.  Replace worn or dirty rubbers.  Replace pinballs.  Playeld switch adjustments: Check all playeld switches
with a pinball.
 Check all settings (refer to manual for factory settings).  Check coin door: With door closed, insert coins to verify
proper operation.
 Check for proper adjustment of the plumb bob tilt.  Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
 Common nut drivers (¼”, 5/16”, 11/32", ⅜”)  Phillips screw driver  Standard Allen wrench/Hex key set  ⅝” Socket with ratchet  Adjustable wrench (5/8" & 9/16")  6" Torpedo Level (or use a pinball  Flashlight or headlamp  Soldering Iron (60w with at tip), lead-free solder  Wire cutter  Wire stripper  Long nose (“needle nose”) pliers
1.9 MAINTENANCE KITS
Description Part Number
Whoa Nellie! Big Juicy Melons Standard Pinball Loca­tion Maintenance Kit
• 8 oz pinball playeld wax (Novus # 2) (675-0003-01)
• Standard Pinball (260-5000-00)
• Cleaning Cloth
• All Playeld Rubber Rings
• Spare Fuses
Whoa Nellie! Big Juicy Melons Deluxe Pinball Location Maintenance Kit
• All standard kit items, plus:
• Flipper rebuild kits, Left and Right (500-6307-10,-00)
Whoa Nellie! Big Juicy Melons Playeld Plastics Kit 803-5000-D7 Whoa Nellie! Big Juicy Melons Cabinet Decals Kit 802-5000-D7
502-6002-D7
502-6003-D7
1.10 COMMON MAINTENANCE PARTS
Description Part Number
8 oz Pinball Playeld wax (Novus # 2) 675-0003-01 Standard Pinball, 1-1/16 in 260-5000-00 Flipper Rebuild Kit Left (Standard) 500-6307-10 Flipper Base Plate Kit Left 515-6617-01 Flipper Rebuild Kit Right 500-6307-00 Flipper Base Plate Kit Right 515-6617-00
WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
13
SPIKE SYSTEM AND NODE GUIDE
2. SPIKE SYSTEM AND NODE GUIDE
2.1 SPIKE SYSTEM OVERVIEW
The SPIKE Pinball system is a rugged, distributed, and em­bedded platform custom-designed for the rigors of the pinball machine environment. SPIKE takes advantage of modern tech­nologies to deliver an immersive pinball experience that supports modern features, reduces cabling, and increases serviceability and reliability.
A Stern Pinball machine based on the SPIKE system will have at least two nodes networked together with the SPIKE node bus, a custom industrial pinball control bus that is designed around industry standards and optimized for the pinball environment. The primary CPU node is networked to one or more input/output nodes over standard Category 5 UTP (unshielded twisted pair) ethernet cabling.
There are ve primary types of nodes that are found in the game.
 CPU node (Node 0) - The primary node that controls other
nodes in the system. Contains the primary game software for the system and provides SPIKE node bus power for other nodes.
 Cabinet 48V node (Node 1) - Specialized node with specic
inputs and outputs for coin doors, tilt mechanisms, and other bottom-cabinet devices.
 48V playeld node - Controls high power devices such
as coils and ashers, and also supports a few switch and low-power outputs. Powered by the system 48V power supply.
 Light and switch node - High-density switch and low-power
LED outputs, bus-powered from the node bus. These boards contain as many 32 switch inputs and light outputs.
 Node extensions - These sub-nodes add additional low-pow-
er input and outputs to a specic Power or I/O node and are connected with simple serial bus.
2.2 NODE BUS CABLING
The SPIKE node bus utilizes standard Ethernet-style RJ45 8-pin modular jacks, and o-the-shelf Category 5e or better ethernet cabling. The node bus is electrically dierent from Ethernet and does not not utilize Ethernet or TCP/IP protocols or signaling standards. SPIKE nodes are not compatible with standard com­puter networking equipment.
CAUTION: Plugging a SPIKE Node or CPU board into a standard Ethernet port may damage one or both devices and void your warranty.
2.3 SYSTEM POWER
The SPIKE System is powered from an 48V DC power supply bus. Each SPIKE node converts this voltage to lower voltages required by the node and its specic components. A SPIKE 48V node typically controls high-power outputs such as game coil mechanisms and high-brightness LEDs. These powered nodes are supplied directly with 48V system power. SPIKE standard I/O nodes are low-power nodes that read switch inputs and output
to standard-brightness LEDs. Standard I/O nodes use the node bus power, which is supplied by the main CPU node over the node bus modular jack connectors.
COIN-DOOR SAFETY INTERLOCK
To protect the system and for user safety, power to the playeld is disabled when the front coin door is opened. 48V system pow­er and 9V node bus power is disabled to all playeld components until the switch is closed.
2.4 SPIKE NODE ADDRESSES
Each SPIKE node has a unique address ranging from 0 to 15. Not all addresses are used in all games. Nodes can be of the same part number, so the address is specied on the DIP switches on each node. When replacing a node, be certain that the correct address is set. Nodes can have 3-position and 4-position DIP switches. Refer to the appropriate table to set the address for each type of Node. The correct address for a node can be found in the SPIKE node reference section of the manual or in the game diagnostic software. Address 0 is reserved for the backbox CPU node, where the game software resides. Address 1 is reserved for the cabinet node, located inside the coin door. These two nodes do not have DIP switches as their address is not congurable.
Address 1 2 3
8 OFF OFF OFF 9 OFF OFF ON
10 OFF ON OFF 11 OFF ON ON 12 ON OFF OFF 13 ON OFF ON 14 ON ON OFF 15 ON ON ON
Figure 2.4.1. SPIKE node addresses for nodes with 3-position DIP switches. Addresses 0-7 are not used by SPIKE nodes with 3-posi­tion DIP switches.
Address 1 2 3 4
8 OFF OFF OFF OFF 9 OFF OFF ON OFF
10 OFF ON OFF OFF 11 OFF ON ON OFF 12 ON OFF OFF OFF 13 ON OFF ON OFF 14 ON ON OFF OFF 15 ON ON ON OFF
Figure 2.4.2. SPIKE node addresses for nodes with 4-position DIP
switches. Addresses 0-7 are reserved for xed-function nodes and do not require conguration.
2.5 SPIKE NODE PROGRAMMING
The SPIKE nodes are smart nodes that have on-board pro­cessors and run embedded code. The nodes are programmed
14
WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
SPIKE SYSTEM AND NODE GUIDE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
automatically by the CPU node whenever software updates are installed to the CPU. When replacing a node, the CPU node will detect and update the node to the latest software with no user intervention. Always replace nodes with the power to the game turned OFF.
2.6 SPIKE SYSTEM TERMINOLOGY
MULTI GENERAL ILLUMINATION LIGHTING
General Illumination Lighting is two or more lights powered by one control source. These are often a number of LEDs connect­ed in parallel and the system controls these as one large LED. A missing LED will not aect these circuits, however a shorted LED can cause the entire string of LEDs to turn o.
SINGLE LIGHTS
Single lights and LEDs are direct-controlled from SPIKE node boards. A common power source is grounded by individual transistors to turn individual LEDs on and o. Groups of LEDs, usually by node connector, share a common power source, so if a group of LEDs is out, check the wiring for the power source.
FLASHERS
SPIKE games treat ashers the same as single LEDs that draw more power. Flashers are controlled from the same circuits that power regular lights.
DRIVERS
A driver is a circuit that controls a high power-device such as a coil, magnet, or motor. Each device has a common 48V power source that is then connected to ground by a dedicated control transistor. Each driver is protected against shorting, static elec­tricity, and over-current conditions. Take caution as 48V is always present on a device even when it is not energized.
INPUT/OUTPUT PROTECTIONS
SPIKE features built-in short-circuit, static electricity, and other protections to maximize reliability. If an LED, coil or other device shorts, it will be disabled but will not shut down the entire system in most circumstances. Groups of LEDs, coils, and switches often share common power supplies or other circuits, so it is possible that a bad device will aect the group of related devices and require removal or repair to x the group. The system diagnostics will inform the technician of shorted or otherwise malfunctioning devices whenever possible. While the system is protected against permanent damage, it is strongly recommended to repair or replace these bad components as soon as possible to minimize downtime and maximize game earnings.
FUSES
Nodes that have 48 V power are fused individually. Fuse voltage ratings are a safety rating and always must be higher than the circuit the fuse is protecting. Never replace a fuse with a lower voltage-rated fuse. Fuse current ratings must be replaced with the same current value. A higher current value fuse could cause catastrophic failures, and a lower-value fuse will cause premature fuse failures.
Common fuses
Fuse Rating (Amps) Type Part Number
3/4 A Slow Blow MDL 200-5000-17 3 A Slow Blow MDL 200-5000-08 4 A Slow Blow MDL 200-5000-06 5 A Slow Blow MDL 200-5000-01 7 A Slow Blow MDL 200-5000-03 8 A Slow Blow MDL 200-5000-05
CAUTION: Always replace fuses with the exact current specica­tions.
OPTOS
Certain types of optical switches (“optos”) require external signal conditioning. For these optos, they will interface to a SPIKE node via an opto signal conditioning board.
System Protections
CAUTION: Unless explicitly directed by an Authorized Stern Re­pair technician, perform ALL work on your pinball machine with the power disabled!
WHOA NELLIE! MANUAL #780-50D7-00
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
2.7 COMMON SPIKE NODE BOARDS
Description Type Part Number SPIKE CPU Node Node 520-6936-00 SPIKE CPU Node w/ Video Out Support (Back
ward compatible with -00) Node 520-6936-10 Cabinet Node Node 520-5319-00 48V 8-Driver Node Node 520-6935-00 48V 4-Driver Node Node 520-5329-00 SPIKE 32 Light and Switch Node Node 520-5322-00 Trough Serial Opto Receiver Extension Extension 520-5345-00
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