Stern Pinball TMNT PREMIUM User Manual

TEENAGE MUTANT
NINJA TURTLES
SERVICE AND OPERATION MANUAL
SERVICE AND OPERATION MANUAL
WARNING
IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, ashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
ATTENTION! IMPORTANT WARRANTY INFORMATION
The electronics system, node network architecture, mechanical devices and associated software control systems in this pinball machine are designed to work with genuine Stern Pinball accessories and devices.
Installation of non-authorized accessories, lamps, LED’s, motors or other devices or modication of electro-mechanical devices may damage the system and will void your warranty.
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA. Stern Pinball has inspected each game element to ensure it meets our quality standards.
Each pinball machine has unique characteristics that make it a one-of-a-kind American made product. Each will have variations in appearance resulting from differences in the machine’s particular wood parts, individual printed art and mechanical assemblies. No playeld is perfectly at and varies depending on the season. Game play will result in playeld dimpling as the harder steel ball contacts the wood and coating; over time multiple dimples will blend to make them less noticeable. Normal plastic insert crazing (tiny stress cracks) and ghosting (small cloudy areas around insert edges) are often seen in pinball machines, due to a combination of plastic mold stress, pushing of inserts into purposely undersized holes, and heating and breaking of inserts’ plastic “skin” when the playeld is sanded.
© 2020 Viacom Overseas Holdings C.V. All Rights Reserved. Teenage Mutant Ninja Turtles, and all related titles, logos and characters are trademarks of Viacom Overseas Holdings C.V.
© 2020 Viacom International Inc. All Rights Reserved. Nickelodeon and all related titles, logos and characters are trademarks of Viacom International Inc.
Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe, UK, Australia).
MANUAL #780-50Q5-00
TEENAGE MUTANT NINJA TURTLES #500-55Q5-01
1-800-KICKERS - parts.service@sternpinball.com
www.sternpinball.com - facebook.com/sternpinball
TABLE OF CONTENTS
1. Setup and Moving .................................. 3
1.1 First-Time Setup Instructions ............................... 3
1.2 Adjustments Menu ............................................... 6
1.3 Transporting the Game ........................................ 7
1.4 Maintenance ........................................................ 8
1.5 Maintenance Kits ................................................. 8
1.6 Common Parts ..................................................... 8
2. SPIKE System and Node Guide ............ 9
2.1 SPIKE System Overview ...................................... 9
2.2 Node Bus Cabling ................................................ 9
2.3 System Power ...................................................... 9
2.4 SPIKE Node Addresses ....................................... 9
2.5 SPIKE Node Programming................................. 10
2.6 SPIKE System Terminology ............................... 10
2.7 Common SPIKE Node Boards ........................... 10
3. Light, Switch, and Driver Reference ... 11
3.1 SPIKE Node Boards ........................................... 11
3.2 Driver Reference ................................................ 12
3.3 Switch Reference ............................................... 14
3.4 Light Reference .................................................. 18
4. Electronic Pinouts and Schematics.... 23
4.1 SPIKE-2 CPU Node 0 ........................................ 23
4.2 Cabinet Node 1 .................................................. 27
4.3 Lower Playeld 48V Driver Pinout Node 8 ......... 28
4.4 Mid Upper Playeld 48V Driver Pinout Node 9 . . 29
4.5 Center LED Board 8b ......................................... 30
4.6 Right LED Board 8c ........................................... 30
4.7 Left LED Board 9a .............................................. 31
4.8 LED Board 2-White, 1-RGB 8b1 ........................ 32
4.9 LED Board 2-White, 1-RGB 8b2 ........................ 32
4.10 LED Board 1-White, 2-RGB 8c1 ........................ 32
4.11 Upper LED Board 9a1 ........................................ 33
4.12 LED Board 2-White, 1-RGB 9a2 ........................ 33
4.13 LED Board 1-White, 2-RGB 9a3 ........................ 33
4.14 LED Board 1-White, 2-RGB 9a4 ........................ 33
4.15 Opto Switch Triple Receiver ............................... 34
4.16 Opto Switch Triple Transmitter ........................... 34
4.17 Ramp 4-LED Board ............................................ 34
4.18 Trough Serial Opto Receiver Extension 8a ........ 35
4.19 Trough Serial Opto Transmitter .......................... 35
4.20 Main Power Supply ............................................ 35
4.21 Power Distribution Board ................................... 36
4.22 Power Plug Wiring.............................................. 36
5. Parts Reference .................................... 37
5.1 Playeld Rubber Parts ....................................... 37
5.2 Rubber Size Chart .............................................. 37
5.3 Playeld Assemblies, Top .................................. 38
5.4 Playeld Assemblies, Bottom ............................ 39
5.5 Backbox Parts.................................................... 40
5.6 Speaker Panel Parts .......................................... 40
5.7 Cabinet Parts ..................................................... 41
5.8 Ball Shooter Assembly ....................................... 42
5.9 Auto Launch Assembly ...................................... 42
5.10 Ball Trough Assembly......................................... 43
5.11 Slingshot Assembly............................................ 43
5.12 Flipper Assembly, Left ........................................ 44
5.13 Flipper Assembly, Right ..................................... 44
5.14 Pop Bumper Assembly ...................................... 45
5.15 Pop Bumper Top Assembly Trimmed ................ 46
5.16 Plastic Arch Assembly ....................................... 46
5.17 Bottom Arch Front Lighting Assembly ............... 46
5.18 Auto-Launch Switch Bracket Assembly ............ 47
5.19 Skill Shot Light Assembly .................................. 47
5.20 Motorized Magnetic Disc Assembly .................. 47
5.21 Disc Pad Assembly ............................................ 47
5.22 DC Motor & Magnet Coil for Disc Assembly ...... 48
5.23 Magnet Coil Support for DC Motor Assembly ... 48
5.24 DC Motor Support Assembly ............................. 48
5.25 Dual-Target, Left Side Assembly ........................ 49
5.26 Dual-Target, Right Side Assembly ..................... 49
5.27 Roll Under Gate Assembly ................................. 50
5.28 Roll Under Gate w/ Sign Assembly .................... 50
5.29 Gate Assembly ................................................... 50
5.30 Ball Guide 04 Assembly ..................................... 50
5.31 Dual Ramp Stop Assembly ................................ 51
5.32 Center Ramp Assembly ..................................... 51
5.33 Left Ramp Assembly .......................................... 52
5.34 Right Ramp Assembly ....................................... 52
5.35 Ramp Ball Stop Assembly ................................. 53
5.36 Down Post Assembly ......................................... 53
5.37 Plastic 01 Assembly ........................................... 54
5.38 Plastic 02 Assembly ........................................... 54
5.39 Plastic 03 Assembly ........................................... 54
5.40 Plastic 04 Assembly ........................................... 54
5.41 Plastic 05A Assembly ........................................ 55
5.42 Plastic 08A Assembly ........................................ 55
5.43 Plastic 13 Assembly ........................................... 56
5.44 Plastic 17 Assembly ........................................... 56
5.45 Plastic 18A Assembly ........................................ 56
5.46 Plastic 19A Assembly ........................................ 57
5.47 Plastic 20A Assembly ........................................ 57
5.48 Plastic 22A Assembly ........................................ 57
5.49 Plastic 23 Assembly ........................................... 58
5.50 Plastic 27A Assembly ........................................ 58
5.51 Plastic 35 Assembly ........................................... 59
5.52 Plastic 45 Assembly ........................................... 59
5.53 Party Wagon Decals ........................................... 60
5.54 Party Wagon Assembly ...................................... 60
5.55 Party Wagon Door Assembly ............................. 60
5.56 3-Ball Lock Opto Assembly ............................... 61
5.57 Backpanel Assembly.......................................... 61
6. Specications ....................................... 62
6.1 Game Dimensions .............................................. 62
6.2 Warranty ............................................................. 63
6.3 Warnings, Compliance, and Legal Notices ........ 63
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TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
© 2020 Viacom International Inc. All Rights Reserved.
SETUP AND MOVING
1. SETUP AND MOVING
1.1 FIRST-TIME SETUP INSTRUCTIONS
Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sufcient help when setting up your new game.
2
1
2
TOOLS REQUIRED
5/8” Socket Wrench
Utility Knife
Snips
An Assistant
5
6
CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED.
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7
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1. Locate the side labeled “TRUCK THIS SIDE ONLY”. The bottom of the game faces this side.
2. Open the top box aps by pulling hard in an upward motion on each ap. If the aps are taped, cut the tape rst, taking care to avoid the box staples.
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9
8. Install front legs using the bolts removed from the cabinet. Secure tightly.
9. Have someone help you carefully set the game down on the front legs.
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3. Remove the four (4) foam pieces and two (2) narrow box tubes which contain the four (4) identical legs with levelers.
4. DO NOT CUT STRAPPING YET. Keep backbox secured in the down position.
5. With the utility knife, carefully cut down the left and right corners of the box.
10. Set aside the open box.
11. With a ⅝” socket wrench, loosen and remove the 2 leg bolts on each side of the rear cabinet, 4 total.
6. Let the face fall forward and remove the entire side by carefully cutting the bottom.
7. With the game still in its folded po­sition, use a ⅝” wrench to loosen and remove the 2 leg bolts on each side of the front cabinet. Ensure the leg levelers are screwed all the way into the legs.
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14
14
11
11
12. Using supports or two people, prop the rear of the cabinet up.
13. Ensure the rear leg levelers are screwed all the way into the legs.
14. Install rear legs using the 4 bolts removed from step 11.
© 2020 Viacom International Inc. All Rights Reserved.
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
3
SETUP AND MOVING
FIRST-TIME SETUP CONTINUED
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15. Cut nylon strapping and remove protective strap corner guards.
16. Locate the factory keys, either on the shooter rod or taped to the playeld glass.
17. Using snips, cut the tie-wrap secur­ing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing components in the backbox.
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26
24. Locate the two (2) backbox bolts in the cash box.
25. Carefully raise backbox to upright position while ensuring that cables are not pinched.
26. Use the ⅝” wrench to Install the two (2) backbox bolts to secure the backbox as indicated on the back of the cabinet.
18. Open the front coin door.
19. Reach into the game and remove the retaining clip at the rear of the cash box.
20. Remove the cash box lid by sliding it toward you.
21. Store the backbox keys, if desired, on the metal hook located in the coin door.
22. Locate and remove the pinballs, plumb bob, and backbox bolts from the cash box.
23. Replace the cash box lid and retaining clip for future use.
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27. Reach inside the cabinet and lift the two latches located on either side of the coin door.
28. Remove the front top molding.
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29. Remove the playeld glass by sliding it toward you and carefully place it in a safe location. Remove all playeld shipping tie downs, shipping blocks, and packing foam, and follow any game-specic unpacking instruc­tions included in the playeld, if present.
CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHI­CALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.
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TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
© 2020 Viacom International Inc. All Rights Reserved.
FIRST-TIME SETUP CONTINUED
SETUP AND MOVING
30. If pinballs were already installed into the lower ball trough, remove them before lifting the playeld.
31. Grasp the lower arch between the ippers, and rmly but gently pull directly up to raise the playeld 8 to 12 inches.
32. While holding the playeld up, pull the playeld toward you until the two playeld supports are over the front edge of the cabinet.
33. Rest the playeld on the front edge of the cabinet.
34. Raise the playeld and rest it against the backbox.
35. Visually inspect all cabinet cables and connector termi­nations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight.
36. Locate the plumb bob in the parts bag in the cash box.
37. Slide plumb bob onto the hanger wire. Note: the vertical position of the plumb bob affects tilt sensitivity - higher makes the game more sensitive to tilting.
38. Tighten the thumb screw nger-tight.
39. Install the correct number of pinballs. Refer to the decal on the lock down assembly for the correct number of pinballs.
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight, and climate controlled. Excessive moisture/humidity can cause long-term damage to your game.
2. Adjust the front or rear levelers as necessary to position the playeld level bubble, located on the front right of the playeld next to the shooter lane, to oat between the two (2) black lines. This will place the playeld at the recommended 6.5° pitch. Playeld angles greater than
6.5° can be achieved by turning out the rear leg level­er(s) for increased difculty and faster gameplay.
3. Use a pinball to roll down the center of the playeld for side-to-side leveling, or use an external bubble level, digital level, or smartphone level app.
4. Plug into a grounded outlet and check for proper opera­tion through DIAGNOSTICS.
5. Check the coin door: With the door closed, insert coins to verify proper operation.
6. Play game: Check for satisfactory operation and adjust game volume (push the Red Buttons inside the Coin Door).
7. If desired, perform any game diagnostics, game adjust­ments, and pricing settings at this time.
SPIKE PINBALL SOFTWARE UPDATE INSTRUCTIONS
1. Obtain game software update le (lename ends in “.spk”) from www.sternpinball.com or from authorized Stern distributor.
2. Place game software update le ( “.spk”) in root directory of a blank FAT32-formatted USB ash drive
3. Use backbox power switch to turn off game
4. Plug in USB ash drive to CPU board USB connector (CN20 or CN21). Refer to www. sternpinball.com
5. Turn on game
6. The game will automatically begin software update
7. Select the correct .spk update le from list.
8. Press Enter on the service switches to start update
9. When the display indicates “Update Complete”, turn off game
10. Remove USB ash drive from CPU board
11. Turn game on to complete the update and play pinball!
12. Detailed instructions and troubleshooting tips are available in the game manual, www.sternpin­ball.com and authorized Stern distributors.
© 2020 Viacom International Inc. All Rights Reserved.
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
5
SETUP AND MOVING
1.2 ADJUSTMENTS MENU
STANDARD ADJUSTMENTS
Perform the below steps to review the adjustments.
Enter the Service Menu, then enter the Standard Adjustments Menu.
Press SELECT. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the S.P.I. icon. Press SELECT.
ID Adjustment Name Default Setting
1 REPLAY TYPE AUTO
2 REPLAY PERCENTAGE 10%
3 REPLAY AWARD CREDIT
4 REPLAY LEVELS 1
5 AUTO REPLAY START 20,000,000
6 DYNAMIC REPLAY START 60,000,000
7 REPLAY LEVEL #1 15,000,000
8 REPLAY LEVEL #2 30,000,000
9 REPLAY LEVEL #3 45,000,000
10 REPLAY LEVEL #4 60,000,000
11 REPLAY BOOST YES
12 SPECIAL LIMIT 1
13 SPECIAL PERCENTAGE 10%
14 SPECIAL AWARD CREDIT
15 FREE GAME LIMIT 5
16 EXTRA BALL LIMIT 5
17 EXTRA BALL PERCENTAGE 25%
18 GAME PRICING USA 11
19 MATCH PERCENTAGE 9%
20 MATCH AWARD CREDIT
21 BALLS PER GAME 3
22 TILT WARNINGS 2
23 TILT DEBOUNCE 1000
24 CREDIT LIMIT 30
25 ALLOW HIGH SCORES YES
26 HIGH SCORE AWARD CREDIT
27 GRAND CHAMPION AWARDS 1
28 HIGH SCORE #1 AWARDS 1
29 HIGH SCORE #2 AWARDS 0
30 HIGH SCORE #3 AWARDS 0
31 HIGH SCORE #4 AWARDS 0
32 GRAND CHAMPION SCORE 75,000,000
33 HIGH SCORE #1 55,000,000
34 HIGH SCORE #2 40,000,000
35 HIGH SCORE #3 30,000,000
36 HIGH SCORE #4 25,000,000
37 HSTD INITIALS 3 INITIALS
STANDARD ADJUSTMENT #1 appears with the adjustment name ashing. While the adjustment name is ashing press [<] [>] to move between adjustments.
To change the adjustment setting press SELECT. While the adjustment setting is ashing, press [<] [>] repeatedly until the desired setting appears. Press the SELECT button to “install” the change. The adjustment comment (bottom line) will indicate if the factory default setting is selected or will display INSTALLED if the change is not a factory default setting.
ID Adjustment Name Default Setting
38 HSTD RESET COUNT 2000
39 FREE PLAY NO
40 LANGUAGE ENGLISH
41 PLAYER LANGUAGE SELECT YES
42 CUSTOM MESSAGE ON
43 KNOCKER VOLUME NORMAL
44 GAME START NO
45 GAME RESTART YES
46 BALL SAVE TIME 0:05
47 TIMED PLUNGER OFF
48 FLIPPER BALL LAUNCH OFF
49 COINDOOR BALL SAVER OFF
50 COMPETITION MODE NO
51 FAST BOOT YES
52 Q24 OPTION COIN METER
53 TICKET DISPENSER NO
54 PLAYER COMPETITION MODE YES
55 LOCATION ID 0
56 GAME ID 0
57 TIME FORMAT 12-HOUR
58 COIN INPUT DELAY 30
59 LOST BALL RECOVERY YES
60 COINDOOR DISABLE TILT NO
61 COINDOOR OPEN NODE BUS POWER NO
62 PLAY ATTRACT TUTORIAL VIDEOS YES
63 EXTERNAL VOLUME KNOB FUNCTION
64 MUTE CABINET WHEN HEADPHONES DETECTED YES
65 GI LED BRIGHTNESS 100%
66 GI LED MAX BRIGHTNESS 255
67 INSERT LED BRIGHTNESS 100%%
68 INSTER LED MAX BRIGHTNESS 255%
69 FLASHER LED BRIGHTNESS 100%
70 FLASHER LED MAX BRIGHTNESS 255
71 ATTRACT MODE BACKBOX BRIGHTNESS 100%
72 GAMEPLAY BACKBOX BRIGHTNESS 100%
73 COINDOOR OPEN BACKBOX BRIGHTNESS 2%
HEADPHONE VOLUME ONLY
FEATURE ADJUSTMENTS
Each table has feature adjustments specic to the characteristics of that game. To access feature adjustments enter the Service Menu and then enter the Adjustments Menu.
Press SELECT to access the Service Menu. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
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TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
Go to the game icon. Press SELECT.
FEATURE ADJUSTMENT #1 appears with the adjustment name ashing. With the adjustment name ashing press [<] [>] to move between adjustments. Feature adjustments are changed similarly to standard adjustments using the SELECT button to choose options and the [<] [>] buttons to cycle through available settings.
© 2020 Viacom International Inc. All Rights Reserved.
1.3 TRANSPORTING THE GAME
SETUP AND MOVING
When transporting the game, such as in the back of a truck or with a hand truck, the game’s backbox must be secured to prevent damage to the side rails.
1. SECURE THE BACKBOX
1. Ensure that the pinballs are re­moved from the playeld, and se­cure any free-moving mechanisms that may get damaged in transport
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2
TOOLS REQUIRED
• STRAP (500LB OR GREATER)
• AN ASSISTANT
• HAND TRUCK
4
CAUTION
NEVER TRANSPORT THE GAME IN A MOVING VEHICLE WITH THE BACKBOX RAISED! TWO PEOPLE ARE REQUIRED TO REMOVE THE LEGS!
2. REMOVE THE LEGS AND STAND UP
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2. Remove the backbox securing bolts
3. Carefully lower the backbox onto the side rails. Use a piece of card­board or suitable padding between the backbox and the game.
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8. Stand the game up on its back.
4. Securely strap the back box to the game
5. The game may be transported with the legs on. If the legs must be re­moved, follow the remaining steps.
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9. Remove the front two legs.
6. Remove the legs, rear legs rst. Use a stool or a friend to support the rear of the game.
7. Rest the rear of the game on the ground.
10. Secure all loose parts and trans­port with a hand truck in the upright position.
© 2020 Viacom International Inc. All Rights Reserved.
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
7
SETUP AND MOVING
1.4 MAINTENANCE
REGULAR MAINTENANCE - (MONTHLY/500 GAMES)
Remove the playeld glass
Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
While cleaning the playeld, identify and repair malfunction­ing lights, loose parts, cracked plastics and worn rubber parts.
While in diagnostics, enter the switch test (Select the "SW" Icon, then "TEST" Icon).
Use a pinball to actuate all switches and verify the correct switch registers with the switch test.
The game will play a sound to conrm the switch.
Lift the playeld and inspect all assemblies for loose parts,
broken wires or excessive wear. Look at the bottom of the cabinet for any parts that may have worked loose, then nd the source.
Check all coin door mechanisms and bill acceptor (if in­stalled) for proper operation
Play the game to ensure all coils and features are working
Check the playeld to ensure it is level and set to the prop-
er pitch using the bubble level on the right side wood rail.
Check game audits: Replay % and Ball Time and note abnormal values which can indicate problems.
Ensure game volume is set appropriately for the location.
Clean both sides of the playeld glass and reinstall.
Check and clean pinballs and replace if excessively worn or
scuffed. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE - (5000 GAMES)
Verify latest game software is installed
Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper rebuild is required.
Clean machine inside and out and check leg levelers for free operation.
Visual check for loose or broken playeld and cabinet parts and repair as necessary.
Electrical check: Plug into grounded outlet and check for proper operation through DIAGNOSTICS.
Replace worn or dirty rubbers.
Replace pinballs.
Check all playeld switches with a pinball.
Check all settings (refer to manual for factory settings).
Check coin door: With door closed, insert coins to verify
proper operation.
Check for proper adjustment of the plumb bob tilt.
Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
Common nut drivers (¼”, 5/16”, 11/32", ⅜”)
Phillips screwdriver
Standard Allen wrench/Hex key set
⅝” Socket with ratchet
Adjustable wrench (5/8" & 9/16")
6" Torpedo Level (or use a pinball
Flashlight or headlamp
Soldering Iron (60w with at tip), lead-free solder
Wire cutter
Wire stripper
Long nose (“needle nose”) pliers
1.5 MAINTENANCE KITS
Description Part Number
TMNT Maintenance Kit
8 oz pinball playeld wax (Novus # 2) (675-0003-01)
Standard Pinball (260-5000-00)
Cleaning Cloth
All Playeld Rubber Rings
Spare Fuses TMNT Deluxe Maintenance Kit
All standard kit items, plus:
Flipper rebuild kits, Left and Right (500-6307-10,-00) TMNT Playeld Plastics Kit 803-5000-Q5 TMNT Playeld Decals Kit 802-5000-Q5 TMNT Backbox Decal Left 820-76Q5-01 TMNT Backbox Decal Right 820-76Q5-02 TMNT Cabinet Decal Left 820-76Q5-03 TMNT Cabinet Decal Right 820-76Q5-04 TMNT Cabinet Decal Front 820-76Q5-05 TMNT Playeld, Bare 830-5000-Q5 TMNT Translite 830-8426-Q5
502-6002-Q5
502-6003-Q5
1.6 COMMON PARTS
Description Part Number
8 oz Pinball Playeld wax (Novus # 2) 675-0003-01 Standard Pinball, 1-1/16 in 260-5000-00 Flipper Rebuild Kit Left (Standard) 500-6307-10 Flipper Base Plate Kit Left 515-6617-01 Flipper Rebuild Kit Right 500-6307-00 Flipper Base Plate Kit Right 515-6617-00
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TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
© 2020 Viacom International Inc. All Rights Reserved.
SPIKE SYSTEM AND NODE GUIDE
2. SPIKE SYSTEM AND NODE GUIDE
2.1 SPIKE SYSTEM OVERVIEW
The SPIKE Pinball system is a rugged, distributed, and em­bedded platform custom-designed for the rigors of the pinball machine environment. SPIKE takes advantage of modern tech­nologies to deliver an immersive pinball experience that supports modern features, reduces cabling, and increases serviceability and reliability.
A Stern Pinball machine based on the SPIKE system will have at least two nodes networked together with the SPIKE node bus, a custom industrial pinball control bus that is designed around industry standards and optimized for the pinball environment. The primary CPU node is networked to one or more input/output nodes over standard Category 5 UTP (unshielded twisted pair) ethernet cabling.
There are ve primary types of nodes that are found in the game.
CPU node (Node 0) - The primary node that controls other nodes in the system. Contains the primary game software for the system and provides SPIKE node bus power for other nodes.
Cabinet 48V node (Node 1) - Specialized node with specic inputs and outputs for coin doors, tilt mechanisms, and other bottom-cabinet devices.
48V playeld node - Controls high power devices such as coils and ashers, and also supports a few switch and low-power outputs. Powered by the system 48V power sup­ply.
Light and switch node - High-density switch and low-power LED outputs, bus-powered from the node bus. These boards contain as many 32 switch inputs and light outputs.
Node extensions - These sub-nodes add additional low-pow­er input and outputs to a specic Power or I/O node and are connected with simple serial bus.
2.2 NODE BUS CABLING
The SPIKE node bus utilizes standard Ethernet-style RJ45 8-pin modular jacks, and off-the-shelf Category 5e or better ethernet cabling. The node bus is electrically different from Ethernet and does not utilize Ethernet or TCP/IP protocols or signaling stan­dards. SPIKE nodes are not compatible with standard computer networking equipment.
CAUTION: Plugging a SPIKE Node or CPU board into a standard Ethernet port may damage one or both devices and void your warranty.
2.3 SYSTEM POWER
The SPIKE System is powered from an 48V DC power supply bus. Each SPIKE node converts this voltage to lower voltages required by the node and its specic components. A SPIKE 48V node typically controls high-power outputs such as game coil mechanisms and high-brightness LEDs. These powered nodes are supplied directly with 48V system power. SPIKE standard I/O nodes are low-power nodes that read switch inputs and output to standard-brightness LEDs. Standard I/O nodes use the node bus power, which is supplied by the main CPU node over the node bus modular jack connectors.
2.4 SPIKE NODE ADDRESSES
Each SPIKE node has a unique address ranging from 0 to 15. Not all addresses are used in all games. Nodes can be of the same part number, so the address is specied on the DIP switches on each node. When replacing a node, be certain that the correct address is set. Nodes can have 3-position and 4-position DIP switches. Refer to the appropriate table to set the address for each type of Node. The correct address for a node can be found in the SPIKE node reference section of the manual or in the game diagnostic software. Address 0 is reserved for the backbox CPU node, where the game software resides. Address 1 is reserved for the cabinet node, located inside the coin door. These two nodes do not have DIP switches as their address is not congurable.
Address 1 2 3
8 OFF OFF OFF 9 OFF OFF ON
10 OFF ON OFF 11 OFF ON ON 12 ON OFF OFF 13 ON OFF ON 14 ON ON OFF 15 ON ON ON
SPIKE node addresses for nodes with 3-position DIP switches. Addresses 0-7 are not used by SPIKE nodes with 3-position DIP switches.
Address 1 2 3 4
8 OFF OFF OFF OFF 9 OFF OFF ON OFF
10 OFF ON OFF OFF 11 OFF ON ON OFF 12 ON OFF OFF OFF 13 ON OFF ON OFF 14 ON ON OFF OFF 15 ON ON ON OFF
SPIKE node addresses for nodes with 4-position DIP switches. Addresses 0-7 are reserved for xed-function nodes and do not require conguration.
© 2020 Viacom International Inc. All Rights Reserved.
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9
SPIKE SYSTEM AND NODE GUIDE
SPIKE SYSTEM AND NODE GUIDE CONTINUED
2.5 SPIKE NODE PROGRAMMING
The SPIKE nodes are smart nodes that have on-board pro­cessors and run embedded code. The nodes are programmed automatically by the CPU node whenever software updates are installed to the CPU. When replacing a node, the CPU node will detect and update the node to the latest software with no user intervention. Always replace nodes with the power to the game turned OFF.
2.6 SPIKE SYSTEM TERMINOLOGY
MULTI GENERAL ILLUMINATION LIGHTING
General Illumination Lighting is two or more lights powered by one control source. These are often a number of LEDs connect­ed in parallel and the system controls these as one large LED. A missing LED will not affect these circuits, however a shorted LED can cause the entire string of LEDs to turn off.
SINGLE LIGHTS
Single lights and LEDs are direct-controlled from SPIKE node boards. A common power source is grounded by individual transistors to turn individual LEDs on and off. Groups of LEDs, usually by node connector, share a common power source, so if a group of LEDs is out, check the wiring for the power source.
INPUT/OUTPUT PROTECTIONS
SPIKE features built-in short-circuit, static electricity, and other protections to maximize reliability. If an LED, coil or other device shorts, it will be disabled but will not shut down the entire system in most circumstances. Groups of LEDs, coils, and switches often share common power supplies or other circuits, so it is possible that a bad device will affect the group of related devices and require removal or repair to x the group. The system diagnostics will inform the technician of shorted or otherwise malfunctioning devices whenever possible. While the system is protected against permanent damage, it is strongly recommended to repair or replace these bad components as soon as possible to minimize downtime and maximize game earnings.
2.7 COMMON SPIKE NODE BOARDS
Description Type Part Number
SPIKE CPU Node Node 509-1003-01 Cabinet Node Node 520-6967-72 Playeld 48V Core-Driver Node Node 520-7017-72 Trough Serial Opto Receiver Extension Extension 520-7001-00
FLASHERS
SPIKE games treat ashers the same as single LEDs that draw more power. Flashers are controlled from the same circuits that power regular lights.
DRIVERS
A driver is a circuit that controls a high power-device such as a coil, magnet, or motor. Each device has a common 48V power source that is then connected to ground by a dedicated control transistor. Each driver is protected against shorting, static elec­tricity, and over-current conditions. Take caution as 48V is always present on a device even when it is not energized.
OPTOS
Certain types of optical switches (“optos”) require external signal conditioning. For these optos, they will interface to a SPIKE node via an opto signal conditioning board. Other optical switches connect directly to the Spike node board.
System Protections
CAUTION: Unless explicitly directed by an Authorized Stern Re­pair technician, perform ALL work on your pinball machine with the power disabled!
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TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
© 2020 Viacom International Inc. All Rights Reserved.
LIGHT, SWITCH, AND DRIVER REFERENCE
NODE BOARD ID INSTRUCTION SHEET
3. LIGHT, SWITCH, AND DRIVER REFERENCE
BACKBOX
CN22
CN11
CPU NODE 0
Node Bus Cable (RJ45)
604-5004-08-XX
NODE 8
CN4
PRO
MODEL
NODE 0
9a4
CABINET
CN13
CN2
CN3
9a
CN1
8b2
9a1
9a2
8b
PLAYFIELD FRONT
8a
CN1
CN1
CN7
CN1
8c
8b1
8c1
9a3
CN2
NODE 9
Serial Data Cable
036-8054-XX
When replacing node boards, ensure DIP address switches are set correctly!
CABINET NODE 1
CN5
CN4
PLAYFIELD REAR
3.1 SPIKE NODE BOARDS
ID DIP Address Description Location Part Number
Node 0 n/a SPIKE 2 CPU Node Backbox 509-1003-01 Node 1 n/a Cabinet Node Cabinet 520-6967-72 Node 8 OFF-OFF-OFF-OFF Playeld 48V Core-Driver Node Lower Playeld 520-7017-72 8a n/a Trough Serial Opto Receiver Extension Playeld 520-1051-00 8b n/a Center LED board Playeld 520-8446-00 8b1 n/a LED Board 2-White, 1-RGB Playeld 520-8450-00 8b2 n/a LED Board 2-White, 1-RGB Playeld 520-8450-00 8c n/a Right LED Board Playeld 520-8447-00 8c1 n/a LED Board 1-Wht, 2-RGB Playeld 520-8453-00
Node 9 OFF-OFF-ON-OFF Playeld 48V Core-Driver Node Playeld 520-7017-72 9a n/a Left LED Board Playeld 520-8448-00 9a1 n/a Upper LED Board Playeld 520-8449-00
9a2 n/a LED Board 2-White, 1-RGB Playeld 520-8450-00 9a3 n/a LED Board 1-Wht, 2-RGB Playeld 520-8453-00
9a4 n/a LED Board 1-Wht, 2-RGB Playeld 520-8453-00
© 2020 Viacom International Inc. All Rights Reserved.
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
11
SPIKE SYSTEM AND NODE GUIDE
3.2 DRIVER REFERENCE
ID Name Node Connector Ret.
1 Trough 8 CN8 7 ORG GRY 48V 1-4 GRY ORG Playeld Coil - 27-1500 8-DR-1 090-5004-ND 2 Auto Plunger 8 CN8 9 ORG WHT 48V 1-4 GRY ORG Playeld Coil - 23-800 8-DR-4 090-5001-ND 3 Left Flipper 8 CN8 6 ORG YEL 48V 1-4 GRY ORG Playeld Coil - 22-1080 8-DR-5 090-5032-ND
4 Right Flipper 8 CN8 5 ORG GRN 48V 1-4 GRY ORG Playeld Coil - 22-1080 8-DR-0 090-5032-ND 5 Left Slingshot 8 CN8 11 ORG BLU 48V 1-4 GRY ORG Playeld Coil - 26-1200 8-DR-3 090-5044-ND 6 Right Slingshot 8 CN8 10 ORG VIO 48V 1-4 GRY ORG Playeld Coil - 26-1200 8-DR-2 090-5044-ND
7 Shaker Motor 1 CN16 1 BLU 48V 5 RED Cabinet Motor 1-DR-0 041-5029-04 8 Upper Left Flipper 8 CN7 3 YEL BLK 48V 1 GRY ORG Playeld Coil - 22-1080 8-DR-6 090-5032-ND 9 Lower Lock 8 CN7 4 YEL BRN 48V 1 GRY ORG Playeld Coil - 26-1200 8-DR-7 090-5044-ND
10 Upper Lock 8 CN7 2 YEL RED 48V 1 GRY ORG Playeld Coil - 26-1200 8-DR-8 090-5044-ND 11 Left Pop Bumper 9 CN8 10 ORG BLK 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-2 090-5044-ND 12 Right Pop Bumper 9 CN8 11 ORG BRN 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-3 090-5044-ND 13 Bottom Pop Bumper 9 CN8 9 ORG RED 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-4 090-5044-ND 14 Pizza Motor 9 CN8 6 BRN RED 48V 1-4 GRY BRN Playeld Motor 9-DR-5 511-2983-00 15 Pizza Magnet 9 CN7 3 BRN ORG 48V 1 GRY BRN Playeld Coil - 22-650 9-DR-6 511-5065-ND 16 17 18 19 Up Post 9 CN8 7 YEL GRY 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-1 090-5044-ND 20 Van Post 9 CN7 2 YEL ORG 48V 1 GRY BRN Playeld Coil - 26-1200 9-DR-8 090-5044-ND 21
22 23 Ramp Lock 9 CN8 5 BRN BLK 6V 7-8 YEL Playeld Coil - 29-1400 9-DR-0 500-6818-01-ND
24 25 26
27 28 29
30 31
32 33 Coin Meter 1 CN3 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-2 500-9946-00
34 Ticket Meter 1 CN4 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-3 500-9946-00 35 Ticket Dispenser 1 CN11 3 12V 1 Cabinet Digital Out 1-DR-4
Ret. Wire Voltage V+
Pin
V+ Color Location Type Address Part Number
Pin
12
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© 2020 Viacom International Inc. All Rights Reserved.
DRIVER REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
Figure 3.2.1. Playeld driver locations (top view).
© 2020 Viacom International Inc. All Rights Reserved.
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
13
SPIKE SYSTEM AND NODE GUIDE
3.3 SWITCH REFERENCE
ID Name Node Node
1 Left Outlane 8 - CN11 4 LGN RED 11/12 BLK ORG Playeld Rollover 8-SW-17 500-9935-04 2 Left Return Lane-Left 8 - CN11 5 LGN ORG 11/12 BLK ORG Playeld Rollover 8-SW-18 500-9935-04 3 Left Return Lane-Right 8 - CN11 8 LGN VIO 11/12 BLK ORG Playeld Rollover 8-SW-21 500-9935-04
4 5 Right Return Lane 8 - CN11 6 LGN YEL 11/12 BLK ORG Playeld Rollover 8-SW-19 500-9935-03 6 Right Outlane 8 - CN11 7 LGN BLU 11/12 BLK ORG Playeld Rollover 8-SW-20 500-9935-04
7 Left Slingshot 8 - CN10 4 GRY BLU 8 BLK GRN Playeld Leaf 8-SW-30 180-5231-00 8 Right Slingshot 8 - CN10 3 GRY VIO 8 BLK GRN Playeld Leaf 8-SW-29 180-5231-00 9 Left Flipper Button 8 - CN9 4 GRY BRN 7 BLK GRN Cabinet Leaf 8-SW-25 180-5164-01
10 Right Flipper Button 8 - CN9 3 GRY RED 7 BLK GRN Cabinet Leaf 8-SW-24 180-5160-01 11 Left Flipper EOS 8 - CN10 6 GRY YEL 9 BLK GRN Playeld Leaf 8-SW-16 180-5149-00 12 Right Flipper EOS 8 - CN10 5 GRY GRN 9 BLK GRN Playeld Leaf 8-SW-31 180-5149-00 13 Up Left Flipper Button 8 - CN9 6 VIO 5 BLK VIO Playeld Leaf 8-SW-27 180-5149-00 14 Skill Shot 8 - CN11 2 TAN BLK 11/12 BLK GRY Playeld Rollover 9-SW-27 500-9935-04 15 Trough 6 8 8a CN14 - - Playeld Opto 8-SW-32 520-5344-00 tx
16 Trough 5 8 8a CN14 - - Playeld Opto 8-SW-33 520-5344-00 tx
17 Trough 4 8 8a CN14 - - Playeld Opto 8-SW-34 520-5344-00 tx
18 Trough 3 8 8a CN14 - - Playeld Opto 8-SW-35 520-5344-00 tx
19 Trough 2 8 8a CN14 - - Playeld Opto 8-SW-36 520-5344-00 tx
20 Trough 1 8 8a CN14 - - Playeld Opto 8-SW-37 520-5344-00 tx
21 Trough Jam 8 8a CN14 - - Playeld Opto 8-SW-38 520-5344-00 tx
22 Shooter Lane 8 - CN10 2 GRY WHT 7 BLK GRN Playeld Micro 8-SW-28 180-5157-01 23 Up Left Flipper EOS 8 - CN12 8 PNK BLK 10 BLK RED Playeld Leaf 8-SW-14 180-5149-00
24 25 26
27 28 Left Bank Target (2x) 8 - CN11 9 LGN GRY 11/12 BLK ORG Playeld Leaf, Target 8-SW-22 510-7755-00 29 Lower Lock 1 8 - CN12 2 WHT BRN 10 BLK RED Playeld Rollover 8-SW-8 180-5157-01
30 31 Right Bank Target (2x) 8 - CN11 10 LGN WHT 11/12 BLK ORG Playeld Leaf, Target 8-SW-23 510-7802-00
32 33
34 35 36 Left Ramp Left Target 8 - CN13 4 PNK ORG 10 BLK BRN Playeld Leaf, Target 8-SW-2 515-9785-
37 Left Ramp Right Target 8 - CN13 5 PNK YEL 10 BLK BRN Playeld Leaf, Target 8-SW-3 515-9785-
38 39 Upper Pop Target 9 - CN10 5 GRY ORG 7/8/9 BLK BLU Playeld Leaf, Target
40 Lower Pop Target 9 - CN10 6 GRY YEL 7/8/9 BLK BLU Playeld Leaf, Target 9-SW-16 515-9783-
41 Center Ramp Target 8 - CN13 2 PNK BRN 10 BLK BRN Playeld Leaf, Target 8-SW-0 515-9784-
Ext
Conn. Input
Pin
Input Wire
GND Pin
Ground Wire
Location Type Address Part Number
520-1051-00 rx
520-1051-00 rx
520-1051-00 rx
520-1051-00 rx
520-1051-00 rx
520-1051-00 rx
520-1051-00 rx
00-00
00-00
9-SW-31 515-9785-
00-00
00-00
00-00
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© 2020 Viacom International Inc. All Rights Reserved.
SWITCH REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
42 43 Right Spinner 8 - CN12 9 WHT VIO 10 BLK RED Playeld Micro 8-SW-15 180-5010-04 44 45 46 Upper Lock 1 8 - CN12 4 WHT ORG 10 BLK RED Playeld Opto 8-SW-10 520-8451-00 rx
47 Upper Lock 2 8 - CN12 5 WHT YEL 10 BLK RED Playeld Opto 8-SW-11 520-8451-00 rx
48 Upper Lock 3 8 - CN12 6 WHT GRN 10 BLK RED Playeld Opto 8-SW-12 520-8451-00 rx
49 50 Left Ramp Enter Opto 9 - CN9 3 LGN ORG 7/8 BLK BLU Playeld Opto 9-SW-24 515-0215-00 tx
51 Left Ramp Exit Opto 9 - CN9 4 LGN YEL 7/8 BLK BLU Playeld Opto 9-SW-25 515-0215-00 tx
52 53 Center Ramp Exit Opto 9 - CN9 5 LGN BLU 7/8 BLK BLU Playeld Opto 9-SW-26 515-0215-00 tx
54 55 Right Ramp Enter 8 - CN13 3 PNK RED 10 BLK BRN Playeld Micro 8-SW-1 180-5087-00 56 Ramp Right Exit 9 - CN11 6 TAN GRN 11/12 BLK GRY Playeld Micro 9-SW-19 180-5087-00 57 58 59 60 61 62 Left Orbit 9 - CN11 4 TAN ORG 11/12 BLK GRY Playeld Rollover 9-SW-17 500-9935-03 63 Right Orbit 9 - CN11 5 TAN YEL 11/12 BLK GRY Playeld Rollover 9-SW-18 500-9935-03 64 Center Loop 9 - CN11 10 TAN 11/12 BLK GRY Playeld Rollover 9-SW-23 500-9935-04 65 66 Left Top Lane 9 - CN11 8 TAN VIO 11/12 BLK GRY Playeld Rollover 9-SW-21 500-9935-04 67 Right Top Lane 9 - CN11 9 TAN WHT 11/12 BLK GRY Playeld Rollover 9-SW-22 500-9935-04 68 69 Left Pop Bumper 9 - CN10 2 GRY BLK 7/8/9 BLK BLU Playeld Leaf 9-SW-28 180-5232-00 70 Right Pop Bumper 9 - CN10 3 GRY BRN 7/8/9 BLK BLU Playeld Leaf 9-SW-29 180-5232-00 71 Bottom Pop Bumper 9 - CN10 4 GRY RED 7/8/9 BLK BLU Playeld Leaf 9-SW-30 180-5232-00
72 73
74 75 76
77 78 79
80 Lockdown Button 1 - CN7 8 TAN WHT 5 BLK WHT Cabinet Leaf 1-SW-2 180-5218-00 81
82 83 Start Button 1 - CN6 10 GRY 5 BLK WHT Cabinet Micro 1-SW-11 500-1060-44-
84 Tournament Start Button 1 - CN6 9 GRY WHT 5 BLK WHT Cabinet Micro 1-SW-12 500-6587-
85
Ext
Conn. Input
Pin
Input Wire
GND Pin
Ground Wire
Location Type Address Part Number
520-8452-00 tx
520-8452-00 tx
520-8452-00 tx
515-0215-01 rx
515-0215-01 rx
515-0215-01 rx
LED
06-TL
© 2020 Viacom International Inc. All Rights Reserved.
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
Continued on next page...
15
SPIKE SYSTEM AND NODE GUIDE
SWITCH REFERENCE CONTINUED
ID Name Node Node
86 Left Coin 1 - CN5 9 PNK BRN 3 BLK Cabinet Micro 1-SW-16 87 Right Coin 1 - CN5 7 PNK ORG 3 BLK Cabinet Micro 1-SW-18 88 Center Coin 1 - CN5 8 PNK RED 3 BLK Cabinet Micro 1-SW-17 89 Fourth Coin 1 - CN5 6 - Cabinet - 1-SW-19
90 Fifth Coin 1 - CN5 5 - Cabinet - 1-SW-20 91 Tilt Pendulum 1 - CN6 7 WHT 5 BLK WHT Cabinet Plumb Bob 1-SW-14 516-0007-00
92 Sixth Coin 1 - CN9 5 - Cabinet - 1-SW-21 93 Ticket Notch 1 - CN11 5 - Cabinet - 1-SW-8
94 Slam Tilt 1 - CN5 4 LGN RED 3 BLK Cabinet - 1-SW-22 95 96
97 98
C1 DIP 1 0 - - - - CPU Node 0-SW-0 ­C2 DIP 2 0 - - - - CPU Node 0-SW-1 ­C3 DIP 3 0 - - - - CPU Node 0-SW-2 ­C4 DIP 4 0 - - - - CPU Node 0-SW-3 ­C5 DIP 5 0 - - - - CPU Node 0-SW-4 ­C6 DIP 6 0 - - - - CPU Node 0-SW-5 ­C7 DIP 7 0 - - - - CPU Node 0-SW-6 ­C8 DIP 8 0 - - - - CPU Node 0-SW-7 ­C9 Service Select 0 - CN25 4 LGN GRY 6 BLK Coin Door 0-SW-8 515-1963-00 C10 Service Plus 0 - CN25 3 LGN VIO 6 BLK Coin Door 0-SW-9 515-1963-00 C11 Service Minus 0 - CN25 2 LGN BLU 6 BLK Coin Door 0-SW-10 515-1963-00 C12 Service Back 0 - CN25 1 LGN BLK 6 BLK Coin Door 0-SW-11 515-1963-00 C17 Headphone Detect 0 - - - - - - Coin Door 0-SW-16 ­C18 Headphone Kit Cable Detect 0 - CN3 5 BLK 4 BLK CPU Node 0-SW-17 ­C19 Volume Encoder 1 0 - CN3 6 WHT 1 DRAIN CPU Node 0-SW-18 ­C20 Volume Encoder 2 0 - CN3 7 GRN 1 DRAIN CPU Node 0-SW-19 ­C24 Coin Door Interlock 0 - CN4 1 GRY 4 GRY RED Backbox 0-SW-23 180-5248-00
Ext
Conn. Input
Pin
Input Wire
GND Pin
Ground Wire
Location Type Address Part Number
16
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© 2020 Viacom International Inc. All Rights Reserved.
SWITCH REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
© 2020 Viacom International Inc. All Rights Reserved.
Figure 3.3.1. Playeld switch locations (top view).
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
17
SPIKE SYSTEM AND NODE GUIDE
3.4 LIGHT REFERENCE
ID Name Node Node
1 Coin Enable 1 - CN8 6 BLK GRY 2 GRY RED Coin Door Digital Out 1-LP-0 2 Start Button 1 - CN6 3 YEL BRN 1 RED Cabinet Feature White 1-LP-2 113-5071-00 3 Tournament Start 1 - CN6 2 YEL RED 1 RED Cabinet Feature White 1-LP-3 112-5033-08
4 Lockdown Button-R 1 - CN7 2 RED WHT 1 RED Cabinet Feature RGB 1-LP-5 520-5333-00 5 Lockdown Button-G 1 - CN7 3 GRN WHT 1 RED Cabinet Feature RGB 1-LP-4 520-5333-00 6 Lockdown Button-B 1 - CN7 4 BLU WHT 1 RED Cabinet Feature RGB 1-LP-7 520-5333-00
7 8 9
10 11 Left Outlane 8 - CN14 6 BRN RED 7/8 YEL Playeld Feature White 8-LP-3 520-5307-00 12 Left Return Lane Left-R 8 - CN14 3 RED BRN 7/8 YEL Playeld Feature RGB 8-LP-6 520-5333-00 13 Left Return Lane Left-G 8 - CN14 4 GRN BRN 7/8 YEL Playeld Feature RGB 8-LP-5 520-5333-00 14 Left Return Lane Left-B 8 - CN14 5 BLU BRN 7/8 YEL Playeld Feature RGB 8-LP-4 520-5333-00 15 Left Return Lane Right 9 a LED9 - - - - Playeld Feature White 9-LP-20 520-8448-00 16 Right Return Lane-R 8 c CN2 10 RED BLK 1/2 RED Playeld Feature RGB 8-LP-55 520-5333-00 17 Right Return Lane-G 8 c CN2 11 GRN BLK 1/2 RED Playeld Feature RGB 8-LP-56 520-5333-00 18 Right Return Lane-B 8 c CN2 12 BLU BLK 1/2 RED Playeld Feature RGB 8-LP-57 520-5333-00 19 Right Outlane 8 c CN2 13 ORG GRY 1/2 RED Playeld Feature White 8-LP-58 520-5307-00 20 21
22 Team Up-R 8 b CN3 2 RED GRY 1 RED Playeld Feature RGB 8-LP-11 520-5333-00 23 Team Up-G 8 b CN3 3 GRN GRY 1 RED Playeld Feature RGB 8-LP-12 520-5333-00
24 Team Up-B 8 b CN3 4 BLU GRY 1 RED Playeld Feature RGB 8-LP-13 520-5333-00 25 Shoot Again 8 b CN3 5 YEL BRN 1 RED Playeld Feature White 8-LP-14 520-5307-00 26
27 28 Episode 6 8 b LED3 - - - - Playeld Feature White 8-LP-10 520-8446-00 29 Episode 2 8 b LED1 - - - - Playeld Feature White 8-LP-8 520-8446-00
30 Episode 4 8 b LED9 - - - - Playeld Feature White 8-LP-16 520-8446-00 31 Episode 3 8 b LED10 - - - - Playeld Feature White 8-LP-17 520-8446-00
32 Episode 1 8 b LED11 - - - - Playeld Feature White 8-LP-18 520-8446-00 33 Episode 8 8 b LED12 - - - - Playeld Feature White 8-LP-19 520-8446-00
34 Episode 5 9 a LED42 - - - - Playeld Feature White 9-LP-53 520-8448-00 35 Episode 7 8 b LED13 - - - - Playeld Feature White 36 Final Battle 9 a LED43 - - - - Playeld Feature White 9-LP-54 520-8448-00
37 38 39 Splinter-R 9 a LED1 - - - - Playeld Feature White 9-LP-8 520-8453-00
40 Splinter-G 9 a LED1 - - - - Playeld Feature White 9-LP-9 520-8453-00 41 Splinter-B 9 a LED1 - - - - Playeld Feature White 9-LP-10 520-8453-00 42 (L)AIR 9 a LED5 - - - - Playeld Feature White 9-LP-16 520-8448-00 43 L(A)IR 9 a LED6 - - - - Playeld Feature White 9-LP-17 520-8448-00 44 LA(I)R 9 a LED7 - - - - Playeld Feature White 9-LP-18 520-8448-00 45 LAI(R) 9 a LED8 - - - - Playeld Feature White 9-LP-19 520-8448-00 46 47 48 Leonardo-R 9 a LED4 - - - - Playeld Feature RGB 9-LP-13 520-8448-00 49 Leonardo-G 9 a LED4 - - - - Playeld Feature RGB 9-LP-14 520-8448-00 50 Leonardo-B 9 a LED4 - - - - Playeld Feature RGB 9-LP-15 520-8448-00 51 Training 9 a LED3 - - - - Playeld Feature White 9-LP-12 520-8448-00
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Address Part Number
8-LP-20 520-8446-00
18
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© 2020 Viacom International Inc. All Rights Reserved.
LIGHT REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
52 Jackpoto Grande 9 a LED2 - - - - Playeld Feature White 9-LP-11 520-8448-00 53 54 55 Shredder-R 8 b CN5 3 RED BRN 1/2 RED Playeld Feature RGB 8-LP-21 520-8450-00 56 Shredder-G 8 b CN5 4 GRN BRN 1/2 RED Playeld Feature RGB 8-LP-22 520-8450-00 57 Shredder-B 8 b CN5 5 BLU BRN 1/2 RED Playeld Feature RGB 8-LP-23 520-8450-00 58 Foot Combo 1 8 b CN5 6 YEL RED 1/2 RED Playeld Feature White 8-LP-24 520-8450-00 59 Turtle Power Multiball 8 b CN5 7 YEL ORG 1/2 RED Playeld Feature White 8-LP-25 520-8450-00 60 61 62 April-R 8 c LED1 - - - - Playeld Feature RGB 8-LP-40 520-8447-00 63 April-G 8 c LED1 - - - - Playeld Feature RGB 8-LP-41 520-8447-00 64 April-B 8 c LED1 - - - - Playeld Feature RGB 8-LP-42 520-8447-00 65 (A)PRIL 8 c LED6 - - - - Playeld Feature White 8-LP-47 520-8447-00 66 A(P)RIL 8 c LED5 - - - - Playeld Feature White 8-LP-46 520-8447-00 67 AP(R)IL 8 c LED4 - - - - Playeld Feature White 8-LP-45 520-8447-00 68 APR(I)L 8 c LED3 - - - - Playeld Feature White 8-LP-44 520-8447-00 69 APRI(L) 8 c LED2 - - - - Playeld Feature White 8-LP-43 520-8447-00 70 71
72 Turtle Michelangelo 8 c CN3 2 BLU BRN 1 RED Playeld Feature White 8-LP-59 520-8460-00 73 Turtle Raphael 8 c CN3 3 BLU RED 1 RED Playeld Feature White 8-LP-60 520-8460-00
74 Turtle Donatello 8 c CN3 4 BLU ORG 1 RED Playeld Feature White 8-LP-61 520-8460-00 75 Turtle Leonardo 8 c CN3 5 BLU GRN 1 RED Playeld Feature White 8-LP-62 520-8460-00 76
77 78 Bebop-R 9 a CN6 3 RED WHT 1/2 RED Playeld Feature RGB 9-LP-55 520-8453-00 79 Bebop-G 9 a CN6 4 GRN WHT 1/2 RED Playeld Feature RGB 9-LP-56 520-8453-00
80 Bebop-B 9 a CN6 5 BLU WHT 1/2 RED Playeld Feature RGB 9-LP-57 520-8453-00 81 Left Orbit Training 9 a CN6 6 ORG GRY 1/2 RED Playeld Feature White 9-LP-58 520-8453-00
82 Left Orbit Weapon-R 9 a CN6 7 RED GRY 1/2 RED Playeld Feature RGB 9-LP-59 520-8453-00 83 Left Orbit Weapon-G 9 a CN6 8 GRN GRY 1/2 RED Playeld Feature RGB 9-LP-60 520-8453-00
84 Left Orbit Weapon-B 9 a CN6 9 BLU GRY 1/2 RED Playeld Feature RGB 9-LP-61 520-8453-00 85 86
87 Left Ramp Left X 9 a CN2 3 YEL BRN 1/2 RED Playeld Feature White 9-LP-21 520-8449-00 88 Left Ramp Right X 9 a CN2 7 YEL RED 1/2 89
90 91 Raphael-R 9 a CN2 4 RED BRN 1/2 RED Playeld Feature RGB 9-LP-22 520-8449-00
92 Raphael-G 9 a CN2 5 GRN BRN 1/2 RED Playeld Feature RGB 9-LP-23 520-8449-00 93 Raphael-B 9 a CN2 6 BLU BRN 1/2 RED Playeld Feature RGB 9-LP-24 520-8449-00
94 95 96 Michael-R 9 a CN3 3 RED YEL 1/2 RED Playeld Feature RGB 9-LP-32 520-8450-00
97 Michael-G 9 a CN3 4 GRN YEL 1/2 RED Playeld Feature RGB 9-LP-33 520-8450-00 98 Michael-B 9 a CN3 5 BLU YEL 1/2 RED Playeld Feature RGB 9-LP-34 520-8450-00 99 Extra Ball 9 a CN3 6 YEL VIO 1/2 RED Playeld Feature White 9-LP-35 520-8450-00
100 Pizza Topping 9 a CN14 3 BRN GRY 7/8 YEL Playeld Feature White 9-LP-6 520-5307-00 101 Ninja Pizza Parlor 9 a CN3 7 YEL GRY 1/2 RED Playeld Feature White 9-LP-36 520-8450-00 102 Start Episode-R 9 a CN2 8 RED ORG 1/2 RED Playeld Feature RGB 9-LP-26 520-8449-00 103 Start Episode-G 9 a CN2 9 GRN ORG 1/2 RED Playeld Feature RGB 9-LP-27 520-8449-00
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
RED Playeld Feature White 9-LP-25 520-8449-00
Address Part Number
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© 2020 Viacom International Inc. All Rights Reserved.
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
19
SPIKE SYSTEM AND NODE GUIDE
LIGHT REFERENCE CONTINUED
ID Name Node Node
104 Start Episode-B 9 a CN2 10 BLU ORG 1/2 RED Playeld Feature RGB 9-LP-28 520-8449-00 105 2X Playeld 9 a CN2 11 YEL ORG 1/2 RED Playeld Feature White 9-LP-29 520-8449-00 106 107 108 Donatello-R 8 b CN6 3 RED ORG 1/2 RED Playeld Feature RGB 8-LP-29 520-8450-00 109 Donatello-G 8 b CN6 4 GRN ORG 1/2 RED Playeld Feature RGB 8-LP-30 520-8450-00 110 Donatello-B 8 b CN6 5 BLU ORG 1/2 RED Playeld Feature RGB 8-LP-31 520-8450-00 111 Foot Combo 2 8 b CN6 6 YEL GRY 1/2 RED Playeld Feature White 8-LP-32 520-8450-00 112 Foot Combo 3 8 b CN6 7 YEL WHT 1/2 RED Playeld Feature White 8-LP-33 520-8450-00 113 Weapon-R 8 b CN6 8 RED VIO 1/2 RED Playeld Feature RGB 8-LP-34 520-5333-00 114 Weapon-G 8 b CN6 9 GRN VIO 1/2 RED Playeld Feature RGB 8-LP-35 520-5333-00 115 Weapon-B 8 b CN6 10 BLU VIO 1/2 RED Playeld Feature RGB 8-LP-36 520-5333-00 116 117 118 Pizza Slice 8 b CN5 8 YEL GRN 1/2 RED Playeld Feature White 8-LP-26 520-5307-00 119 Add Ball 8 b CN5 9 YEL BLU 1/2 RED Playeld Feature White 8-LP-27 520-5307-00 120 121 122 Krang-R 9 a CN4 4 RED VIO 1/2/3 RED Playeld Feature RGB 9-LP-40 520-8453-00 123 Krang-G 9 a CN4 5 GRN VIO 1/2/3 RED Playeld Feature RGB 9-LP-41 520-8453-00 124 Krang-B 9 a CN4 6 BLU VIO 1/2/3 RED Playeld Feature RGB 9-LP-42 520-8453-00 125 Foot Combo 2 loop 9 a CN4 7 ORG YEL 1/2/3 RED Playeld Feature White 9-LP-43 520-8453-00 126 Mondo Jackpot-R 9 a CN4 8 RED GRY 1/2/3 RED Playeld Feature RGB 9-LP-44 520-8453-00 127 Mondo Jackpot-G 9 a CN4 9 GRN GRY 1/2/3 RED Playeld Feature RGB 9-LP-45 520-8453-00 128 Mondo Jackpot-B 9 a CN4 10 BLU GRY 1/2/3 RED Playeld Feature RGB 9-LP-46 520-8453-00 129 130 131 Rocksteady-R 8 c CN2 3 RED WHT 1/2 RED Playeld Feature RGB 8-LP-48 520-8453-00 132 Rocksteady-G 8 c CN2 4 GRN WHT 1/2 RED Playeld Feature RGB 8-LP-49 520-8453-00 133 Rocksteady-B 8 c CN2 5 BLU WHT 1/2 RED Playeld Feature RGB 8-LP-50 520-8453-00 134 Right Orbit Training 8 c CN2 6 ORG VIO 1/2 RED Playeld Feature White 8-LP-51 520-8453-00 135 Right Orbit Weapon-R 8 c CN2 7 RED YEL 1/2 RED Playeld Feature RGB 8-LP-52 520-8453-00 136 Right Orbit Weapon-G 8 c CN2 8 GRN YEL 1/2 RED Playeld Feature RGB 8-LP-53 520-8453-00 137 Right Orbit Weapon-B 8 c CN2 9 BLU YEL 1/2 RED Playeld Feature RGB 8-LP-54 520-8453-00 138 139 140 Top Lane Left 9 a CN3 9 ORG BRN 1/2 141 Top Lane Right 9 a CN3 10 ORG RED 1/2 RED Playeld Feature White 9-LP-39 520-5307-00 142 143 144 145 146 147 148 149 150 Coin Door GI 1 - CN5 2 YEL 1 YEL-WHT Coin Door G.I. White 1-LP-1 112-5033-08 151 Bottom GI-RED(x6) 8 - CN15 5 RED BLK 1 YEL RED Playeld G.I. Red 8-LP-0 112-5034-02 152 Bottom GI-WHT(x11) 8 - CN15 6 WHT BLK 2 YEL BLK Playeld G.I. White 8-LP-1 112-5034-08
153 Bottom GI-GRN(x6) 8 - CN15 7 GRN BLK 3 YEL GRN Playeld G.I. Green 8-LP-2 112-5034-04
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
RED Playeld Feature White 9-LP-38 520-5307-00
Address Part Number
520-7000­00(Bot.Arch)
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20
TEENAGE MUTANT NINJA TURTLES MANUAL 500-55Q5-01
© 2020 Viacom International Inc. All Rights Reserved.
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